Still Wakes the Deep Review

When a game is trying as hard to terrify and unsettle me as Still Wakes the Deep is, and instead I mostly feel kind of bored a lot of the time, I start to question whether this type of experience simply doesn’t tingle my spine anymore. But digging deeper, there are a lot of specific reasons this feels like a lackluster attempt at that formula. It has almost all of the hallmarks of a creepy, Amnesia-style, first-person horror game with a powerless protagonist – the very same sort I’ve been playing and enjoying for almost 15 years now. But despite great dialogue, superb voice-acting, and a memorable setting, irritating level design and sometimes silly scenarios meant this dreary tale never fully got its Lovecraftian tendrils into me.

The premise is simple but promising: You play as Caz, an electrician on an offshore Scottish oil rig in the 1970s, diving head-first into a world that has been meticulously realized – from the period-accurate outfits to the technology to the delightful dialects of the cast. They even have dialogue subtitles and a full translation of the UI into Scottish Gaelic, a language with less than 100,000 native speakers, and I have to respect that. It clearly wasn’t going to boost their sales, so they must have included it for cultural or artistic reasons.

The rig, unfortunately for everyone on it, drills down into some kind of deep sea alien nonsense that starts transforming the environment and the crew into Cronenbergian body horror abominations, leaving poor Caz to traverse storm-swept decks and cramped corridors to try and escape. And damn, it is a beautiful game. From the weathered, hulking, industrial presence of the rig itself, to the unsettling infection spreading throughout it, to detailed weather effects that I could practically feel on my own skin, developer The Chinese Room has gone above and beyond in taking full advantage of Unreal Engine 5 here.

It’s a shame, then, that these environments end up being absolutely, tyrannically linear most of the time. Still Wakes the Deep feels like it absolutely hates the concept of exploration, and that got on my nerves. There is generally exactly one path, rarely more than an arm’s length wide, through any given area. The very beginning sequence allows you to collect some lore on your fellow crewmates by visiting their cabins, but never again was I rewarded for trying to go off the main track or snoop around in side areas – of which there really aren’t many to begin with.

There’s so much “yellow paint” it almost feels like a parody of the entire debate.

Almost every door you find is locked, unless you need to be able to break it open for plot reasons. Outside that very beginning area, there are no hidden collectibles, not even stray bits of paper strewn about that give you more context on the story. A single six-hour playthrough, sprinting to the end, will show you 95 percent of everything there is to see. There are entire plot points that could have been resolved by someone being able to fit through a gap that looks easily big enough for their body.

And I know “yellow paint” being used to indicate interactable objects or the correct path forward has become a point of discourse again recently, but Still Wakes the Deep is like Yellow Paint: The Game. There is so much yellow paint everywhere that it almost starts to feel like a parody of the entire debate. They’ve gotten enough feedback on it, in fact, that the studio informed us the day I finished writing this review that it is planning to add an option to hide most of the paint at some point after launch. But I’m not sure that’s actually the main problem. The real issue is that the level design doesn’t seem to have any other way of indicating where you’re actually, physically allowed to go, so I think people would get hopelessly confused without it.

I’d commonly come across obstacles about the height of my shins that couldn’t be jumped over due to invisible walls. Why even give me a jump button then? Certain fences can’t be climbed, except at one specific point where they put a yellow blanket over one of them and now, magically, you can! And this happens basically everywhere. There is so little in-world logic to which areas can be traversed and which can’t, that I often needed the yellow paint to figure out what the hell they even expected me to do. It’s a very heavy-handed fix for a fundamental failing in the way areas are presented and laid out.

Gaps in logic extend to the story as well. In fact, one of the main emotional moments, which I won’t spoil here, is greatly undercut by the fact that it only happened due to the kind of willful, “Let’s split up, gang!” stupidity that you’d expect in a schlocky slasher flick or an episode of Scooby Doo. One developer described the story as “The Thing on an oil rig,” which is an unflattering comparison, as it only highlights the lack of intrigue and interpersonal drama that made that film a classic. The only characters you will have any meaningful conflict with have already clearly turned into monsters, for the most part. It doesn’t really dial up the paranoia.

You’ll pull some levers, turn some valves – it’s all pretty unsurprising stuff.

And that’s where my biggest point of disappointment comes in: Still Wakes the Deep is not that scary. Not for a lack of trying, of course. I played it in the dark, with the windows shuttered, in 4K HDR, while using high-end, noise-canceling headphones – doing it as many favors as I could – as all horror games deserve to be experienced. But the fear I was hoping would grip me, like it did in previous games by The Chinese Room like Amnesia: A Machine for Pigs, never arrived.

I even had to stop and ask myself if that was a sign I’ve just become completely jaded and inoculated to these sorts of “Amnesia-like” horror experiences. It’s hard to say. Certainly, this one doesn’t do anything new or surprising that might have put me on my toes right when I thought I knew I was in for. Sometimes you have to run from a monster down a corridor while it screams bloody murder behind you. Sometimes you have to sneak around through the vents, or throw a bottle to distract them. You pull some levers, turn some valves, and occasionally engage in some fiddly swimming and platforming. It’s all pretty familiar, uninspiring stuff to me at this point, which doesn’t really retain its impact when I’ve seen it so many times already. Someone completely new to this kind of game might find it more affecting, but I can only speculate on that, because I really didn’t.

There isn’t even anything I would really describe as a puzzle. It’s all going from one place to another and then interacting with clearly-labeled machinery. You never really even have to backtrack, except in a couple cases where one linear segment is just going through the previous linear segment in the opposite direction. I never even had to search for a door code or a key or anything like that. So Still Wakes the Deep not only discourages exploration, it doesn’t even want you to have to think too hard about how to overcome its obstacles, which makes it more underwhelming.

All the same, I did care about Caz and his crewmates. The voice acting, as I mentioned before, really is top-notch, with a cast of mostly Scottish actors speaking in authentic and evocative dialects. Few games are this effective at making me feel transported to a specific place at a specific point in time, and the backdrop of the tempestuous, unforgiving North Sea adds a lot to the experience – especially when the storms really start raging. And the great sound design only enhances this.

We learn a fair bit about Caz’s backstory and why he’s here, which lends heartbreaking context to his plight. The final moments are an emotionally-affecting payoff to his character arc, but once again, the stifling lack of anything approaching player agency throughout the story undersells it a bit. We’re watching someone else’s tale, through his eyes, but I never came to identify with him as strongly as I might have if at least some of these important choices had been within my control. I probably would have made the same choices Caz did anyway, but it would have been nice to have a choice.

Still Wakes The Deep review: soaked in sea horror and shiveringly good voice acting

Scottish petrochemical horror is not exactly a genre, but maybe it ought to be. From the opening moments of Still Wakes The Deep you know life on its 1970s North Sea oil rig is precarious. Leaky ceilings, busted panelling, faulty drill machinery – the omens pile up as you spend your first thirty minutes wandering through the colleague-packed canteen and over the platform into the boss’ office for a severe dressing-down. It’s a classic pre-disaster setup for a mostly traditional monster story, yet the game sticks expertly to the first-person horror form, and its voice actors’ performances are so spot-on, that it’d feel churlish to judge this foaming fear simulator for sticking to type. It also has some markedly unsettling use of the shipping forecast, a famously dull feature of British radio I definitely did not expect to freak me out in a video game.

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Cyberpunk 2077 Leaks Point to Scrapped Missions Set on the Moon

Cyberpunk 2077 files allegedly stolen from developer CD Projekt Red in 2021 have appeared online and seemingly revealed scrapped missions set on the moon.

As reported by Insider Gaming, images which surfaced online of concept art, blueprints, file repositories, and map data appear to hint at what could be a cancelled expansion for Cyberpunk 2077 that would have taken players well beyond Night City. CD Projekt Red declined to comment on the alleged leaks when contacted by IGN.

The moon is an established hub in Cyberpunk 2077 lore and can be visited fairly simply for those with enough money. It features as a significant plot point in the Cyberpunk Edgerunners animated series but is only touched on briefly in the game, though off-planet locations are teased in a handful of missions.

The leaks allegedly come from the stream of stolen data hackers obtained from CD Projekt Red in 2021. Other content including a scrapped third-person build appeared at the time but these references to moon missions, if real, are the first to emerge in a long time.

It’s no secret CD Projekt Red scrapped a wealth of post-launch content for Cyberpunk 2077 after it launched in 2020 with myriad issues, however, including a multiplayer mode that will never see the light of day (but maybe in Cyberpunk 2077’s sequel).

CD Projekt Red thus switched its focus to fixing Cyberpunk 2077 though eventually released Phantom Liberty as its one and only expansion. This arrived after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI, and was followed by another big update in 2.1 but only minor changes afterwards.

In our 9/10 review, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Shovel Knight is getting online co-op as part of a new Shovel Of Hope DX edition for its 10th anniversary

Well, shovel me timbers! Shovel Knight, the retro platformer that started it all (it all being everything from a roguelike spin-off to a Dead Cells cameo) turns 10 this month, and Yacht Club Games are releasing a ultimate edition to celebrate. Entitled the ‘Shovel Of Hope DX’, this definitive-me-doo bundles in the original game with old and new features like saving and rewinding, over 20 playable characters, local and online co-op, and new modes. Grab your shovel and prepare to dig for the trailer, then look foolish as you realise it’s directly below this paragraph.

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Super Smash Bros. Creator Masahiro Sakurai Has Filmed His Final YouTube Video

Super Smash Bros. creator Masahiro Sakurai has filmed the final video for his aptly named Masahiro Sakurai on Creating Games YouTube channel.

As reported by Nintendo Life, Sakurai revealed on X/Twitter the recording of the final episode was now complete, though assured fans it would still be a while before it’s released. The famed video game developer announced in January that he’d be quitting YouTube sometime in 2024.

Sakurai began his YouTube channel in August 2022 as a developer diary of sorts, where he discussed the ins and outs of video game design and development, and provided insight into Super Smash Bros. Ultimate (like the recent reveal that every fighter basically has the same win rate).

No reason for ending the YouTube channel was given, though fans are already speculating its related to the next Super Smash Bros. game at Nintendo. Nothing has been announced, however, and Sakurai said previously he doesn’t know how the franchise can get any bigger or better than the Switch entry, which even includes characters from beyond Nintendo like Sephiroth from Final Fantasy 7, Sora from Kingdom Hearts, Joker from Persona 5, Steve and Alex from Minecraft, and many more.

Sakurai said in January 2024 that he’s still focused on creating games though. Whether or not this means another Super Smash Bros. is on the way remains to be seen, but he’s made one thing clear: “I can’t imagine a Smash Bros. title without me.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Random: 350 Switch Carts Smuggled In Passenger’s Bra Seized By Chinese Customs

Busted.

Here’s a story to make any tea-drinking Englishman go red in the face. Officials at Liantang Port, Guangdong, have intercepted a passenger attempting to smuggle 350 Nintendo Switch cartridges through Chinese customs. Her method? Packing them into her bra. Oh my (thanks, Tom’s Hardware).

Wipe up the mouthful of Earl Grey we’re sure you’ve just spat across the room, it’s time for the details.

Read the full article on nintendolife.com

Dragon Age: The Veilguard strips your RPG party down to two companions, but they’ll be “deeper” with a lot more banter

“Two’s company, three’s a crowd,” the saying goes, unless the first two are warriors and the third one is a priest, in which case the superior proverb is surely “three’s a moderately balanced squad, two’s a massive liability”? Here to put such kitchen wisdom to the test is BioWare’s Dragon Age: The Veilguard, which “only” allows you to bring two companions into the fray, one fewer than 2014’s Dragon Age: Inquisition. It’s another indication that this will be more biffy action game than thinky party-based RPG. The upside, assuming you find that last sentence disappointing, is that exploration and combat will be more “intimate”, and individual characters will have more screentime to bounce off each other and flourish as personalities. All this comes care of a BioWare Discord Q&A from late last week, which you can watch in full below.

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The Maw – 17th-22nd June 2024

Beloved friends, hated enemies – last week, we let the side down. Due to a shortage of hands at the pump and persistent clouds of Geoff Keighley activity, there was no weekly Maw liveblog, and this has bred disaster. Shaken, stirred and finally ignited for want of two-sentence updates about Dragon Age, the Maw emitted a full 13% of its cosmo-puissance into Mundus and took a grievous bite out of the ailing and fearful lasagne of reality itself. Hated friends, beloved enemies – I am very sad to say that the proud nation of Dimplexland is no more.

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Black Myth: Wukong – Hands-On With an Impressive First 2 Hours

The list of impressive looking soulslike games on the horizon is long, with games like Phantom Blade Zero, Flintlock: The Siege of Dawn, and Wuchong: Fallen Feathers all having solid showings this summer event season. But there’s always been something extra special about Black Myth: Wukong. It’s stunningly gorgeous, the animations are incredibly fluid, it’s steeped in rich Chinese culture, and there’s just something immensely satisfying about playing as a Monkey King and beating up all sorts of mythical creatures with a giant extendable staff. While this isn’t the first time IGN has gone hands-on with the game, it is my own personal first time with it – and after two hours of playtime with the opening chapter, I somehow walked away even more excited for its August 20th release.

IGN China has already done an extensive preview on what Wukong plays like on a late game build with many techniques, stances, and transformations already unlocked, which is great because my two hours covered pretty much the very start of the game. The first thing that I noticed as I started playing was how fluid and fast Wukong feels to control. Many soulslikes are built on a foundation of slower and more methodical combat, but Wukong feels exceptionally quick and agile. From the beginning, there’s actually no block button. Wukong can twirl his staff to block projectiles, but as far as melee attacks go, everything must be dodged. To that end, there’s a Bayonetta-style dodge system where you can dodge up to three times very quickly, but after the third one, you’re punished with a lengthy recovery time to try and curb people from just mindlessly mashing the dodge button.

Wukong feels exceptionally quick and agile.

Perfectly timed dodges will reward you with extra focus, and once your focus bar has been filled, you get a focus point that allows you to chain a strong attack into your light combo string for a big chunk of damage. Later on, those focus points can also be spent on different types of special moves that you unlock in the skill tree, which we’ll get to later.

Wukong also has access to a number of spells that consume his mana. I only really got to play around with the immobilize spell, which as you can imagine, stops an enemy in their tracks and allows you to sneak in a few free hits before the spell’s effect wears off. Stronger enemies and especially bosses are affected by the spell much less, and sometimes they were able to shrug it off entirely.

Even at just an early stage, combat was a fun dance of actively looking for opportunities to avoid enemy attacks and find openings to attack, keeping an eye on my focus meter so I could use a damaging heavy attack whenever I had a chance, while also managing my mana and cooldown for my immobilize spell. Eventually I got my first transformation, which turns Wukong into an absolute beast, with much stronger attacks, and a hugely damaging super attack that he can use out of a dodge if he manages to build up a focus point. One of his moves in this transformation is a lightning fast dash attack that made me feel like I had basically turned into the boss that I got the transformation from.

Later on I added another tool to my repertoire: the tower stance, which swapped out my chargeable overhead strong attack for the ability to stand on my staff and avoid damage on the ground as long as my stamina held out. If I managed to stay on the staff long enough for a focus point to charge, I could spend it to leap off the staff, flip it around, and come crashing down with a powerful strike that felt incredibly cool to pull off.

These stances, along with my general combat abilities, could all be upgraded through a level-up system that works a lot like Sekiro’s. As you defeat enemies, you’ll gain Will, which builds up a bar in the top right of the screen. When the bar is full, you gain a Spark, which can be used to purchase upgrades from one of your various skill trees. Once you fill the bar and bank a point, you can’t lose it. You can even add that skill point whenever you want, not just at a shrine, which serves as Wukong’s version of a bonfire-like checkpoint. However, if you die before you manage to fill the bar, a portion of that experience will be lost in typical soulslike fashion.

Don’t let that trick you into thinking that Wukong is an easy game though, because it certainly is not. Enemies are aggressive, bosses are relentless and even more so in their second phases, and you only have a scant few restorative potions to keep yourself alive. I also managed to find a secret boss room behind a waterfall that took me to a dragon boss that just absolutely wrecked me. Fortunately, you can teleport from shrine to shrine, so you can come back to him much later down the road once you’ve upgraded your gear and added some more points into your skill trees. And speaking of gear, I didn’t manage to find all that much, but I did find enough to at least know that there are sets of armor that grant extra bonuses for wearing multiple pieces of gear from that set.

Enemies are aggressive, bosses are relentless, and you only have a scant few restorative potions to keep you alive.

The levels themselves were fairly linear with a couple of branching points that led to some sort of treasure or item pickup. The real star of the show, though, were the boss battles. Even in just two hours I fought against a wide variety of bosses, from a speedy wolf boss that I snagged my first transformation from, to a mule-kicking frog in human clothes, to an extremely difficult two-phased battle against a snake man.

All in all, I greatly enjoyed my time with Black Myth: Wukong. Even in just two hours of playtime, I felt like I got to experience a lot of combat progression and am excited to see how things continue to evolve as the game goes on. We won’t have to wait much longer to see how the full game shakes out, as Black Myth: Wukong releases on PC and PlayStation 5 on August 20.

Daily Deals: HP OMEN Monitor, Ryzen 5900X, Igloo 100 QT Cooler, and More

Sunday is officially here, and new deals are available as we head toward the end of the weekend. Whether you’re interested in purchasing a new tablet, monitor, or video game, we’ve got you covered with a wide selection of picks that you don’t want to miss. The best deals for Sunday, June 16, include the HP OMEN 31.5-inch monitor, the Ryzen 9 5900X Processor, Persona 3 Reload Collector’s Edition, RoboCop Rogue City, and more.

HP OMEN 31.5 Inch Monitor

Arguably, the best deal available today is this HP OMEN monitor, which normally retails for $379.99. This 31.5-inch monitor features a 165Hz refresh rate, a curved display, a 400 nit peak brightness, and more. You’ll also be able to take advantage of extremely smooth, tear-free images with FreeSync and G-SYNC support.

Ryzen 9 5900X for $249

The Ryzen 9 5900X is one of the most powerful processors that you can buy on the market right now. With 12 cores and 24 threads, you can expect top of the line performance in any game, regardless of the demand. Its top speed of 4.8 GHz is excellent for any device. The 5900X features AM4 support, so almost all modern AMD motherboards will support this chip.

Save $28 Off This 100 QT Igloo Cooler

Everyone can use a new cooler, especially in the summertime. Right now at Amazon, you can score this 100-quart Igloo Ultra Marine Cooler for $71.99. The cooler itself is rated for five days of ice retention performance, so your drinks won’t be getting warm inside this item. Whether you spend your summer at the lake, at the beach, or in the backyard, this Igloo cooler is the perfect companion to ensure your beverages stay cold throughout the heat.

Resident Evil 4 for $29.99

2023’s Resident Evil 4 is one of the best titles Capcom has ever released. With its revamped action and gorgeous environments, each minute of Resident Evil 4 (2023) is captivating like never before. For $29.99, this is a must-play title if you’re a fan of action, survival, or horror titles. Additionally, it’s perfectly acceptable to start with Resident Evil 4, even if you’ve never played a Resident Evil title before.

RoboCop Rogue City for $35

Woot has RoboCop Rogue City available for just $34.99 right now. Released in November 2023, Rogue City brings an all-new story to the world of RoboCop that is intertwined with the narrative of the films. Peter Weller even returned for this game, providing an authentic RoboCop experience. In our review, we stated, “RoboCop: Rogue City is the video game equivalent of a B movie in the best way, with the look and over-the-top action to capture the essence of the series.”

Demon Slayer -Kimetsu No Yaiba- Sweep the Board! for $39.99

Sweep the Board! is the latest game from Demon Slayer – Kimetsu no Yaiba-, focusing on a fun, party-like title that is extremely similar to Mario Party. You play as Tanjiro, Nezuko, Zenitsu, Inosuke, and the rest of the Demon Slayer cast as they traverse through multiple party boards and complete minigames against each other.

ASUS ROG 65W Charger Dock for $29.99

Best Buy currently has the ROG 65W Charger Dock available for $29.99. This device is the perfect accessory if you’re looking to play with your handheld PC on the big screen. With its minimal size, you can easily pack it in a bag with no issues. This device works with both the ROG Ally and the Steam Deck, as it just requires a USB-C port to pass through both power and display.

Persona 3 Reload Collector’s Edition for $99.99

Persona 3 Reload launched earlier this year as an expanded and enhanced version of Persona 3 for modern platforms. The game features remade character assets and sprites, unique combat animations, updates to gameplay, and more. The Collector’s Edition features an art book, soundtrack, and an exclusive Aigis figure.

WarioWare: Move It! for $30

WarioWare: Move It! is discounted to just $30 at Walmart this weekend. If you’ve yet to pick up the latest title in the series, you can expect to find dozens of fun microgames and shenanigans. This entry utilizes features of the Joy-Con like motion tracking and HD Rumble, which adds new twists and moments to returning and new microgames.

Spider-Verse Box Set for $65.97

This Spider-Verse Box Set includes 4K UHD blu-rays of both Across the Spider-Verse & Into the Spider-Verse. There’s also a 7-inch vinyl record that includes two songs by Metro Boomin from Across the Spider-Verse. Plus, you even get a replica of the sketchbook that Miles uses in the two movies, which makes this a must-own set for any Spider-Verse fan.

48” UltraGear UHD OLED Monitor for $699.99

This massive 48″ LG 4K OLED gaming monitor is the ultimate display for any gaming setup. Equipped with a 4K OLED anti-glare display, your games will look sharper and more vibrant than ever. There’s no compromise on features either, with a 120Hz panel, HDMI 2.1 support, and G-Sync/FreeSync compatibility. While this monitor is certainly expensive, you’ll be challenged to find a better deal on a gaming OLED monitor. This one normally sits at $1,499.99, which makes this an $800 discount.