Minecraft’s Tricky Trials Update Launches On Switch This June

“Discover the trial chambers”.

As part of Minecraft‘s 15th anniversary celebrations, Mojang has confirmed the release of the next major update ‘Tricky Trials’ will be 13th June 2024.

So, yeah – that’s just “a few short weeks” when this update will roll out in both the Java Edition and Bedrock Edition of the game. In case you’ve not kept up with the coverage so far, the Trial Chambers are a new structure filled with traps, tricks and treasures you can solo or play with friends.

Read the full article on nintendolife.com

Silent Hill 2 launches October 8, new gameplay revealed

We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.

The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.


Silent Hill 2 launches October 8, new gameplay revealed

Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.


Silent Hill 2 launches October 8, new gameplay revealed

Silent Hill 2 Remake – What to expect

The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.

So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay.

This image shows a deserted street in Silent Hill. A green car with white roof is parked at the side of the road, its rear partially shrouded by an ominous fog.In this image, James stands to the left of the screen, staring at a rusted set of double doors at the end of a dark corridor. His gaze is directed that way by the pointed finger of a young girl who stands alongside him.

Narrative and gameplay

Story and characters

Silent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.

The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.

As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve.

James walks down the middle of a road, towards the fog that obscures the rest of the street from view.

Camera and combat

Overall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space.

However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on.

The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival.

Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin.

James cocks a shotgun, aimed directly at a blood-covered Nurse that aggressively lumbers towards him, steel bar clutched in one hand.

Puzzles

The puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game.

We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence.

This images shows James standing in an office-like environment. Papers are strewn over the floor, with the setting illuminated by a glimmer of light from three sets of grimy windows.

Standard Edition and Deluxe Edition details

The deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters.

If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store.

This image details what is available in the various editions.Standard Edition - the game.Standard Edition (pre-order) - the game, Mira the Dog Mask, and (PS5 only) Robbie the Rabbit Mask. Deluxe Edition - Game, Digital Artbook, Digital Soundtrack, Pyramid Head Mask (pizza box). Deluxe Edition (pre-order) -  Game, Digital Artbook, Digital Soundtrack, Pyramid Head Mask (pizza box), Mira the Dog Mask, and (PS5 only) Robbie the Rabbit Mask, 48 hour Early Access.

We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more.

Infinity Nikki: The First Hands-On Preview

At last, an open-world game that measures up – literally. On the one hand, Infinity Nikki is the console-ready follow-up to the Miracle Nikki and Shining Nikki series of dress-up games on mobile from Chinese game publisher Infold. On the other, it takes some influence from The Legend of Zelda: Breath of the Wild, with ex-Nintendo BOTW director Kentaro Tominaga as its executive producer.

And as I discovered from three hours playing a packed new demo on PC, Infinity Nikki blends the best of these two disparate worlds – and tucks a ton of surprises under its sparkly belt.

As she digs through her attic in search of an outfit for the ball, titular heroine Nikki is thrown headlong into adventure when she finds an enchanted red and purple glittering dress in a wardrobe. Dancing with the dress, it suddenly pulls her and her talking cat-like pet/BFF Momo into a fantastical, mysterious realm. There, in the bowels of a crumbling castle, Nikki meets a cursed goddess named Ena the Curator, who grants Nikki with the Heart of Infinity and all its powers, sending her to Miraland and tasking her with reviving all the Miracle Outfits to save the world from evil. It’s like The Wizard of Oz meets Final Fantasy meets Paris Fashion Week, with a healthy sprinkling of Gravity Rush and The Neverending Story for good measure.

Just like in BOTW, Infinity Nikki has an impressive sense of scale and varied locations that encourage exploration. The rolling countryside and mountain backdrop of the opening Memorial Mountains location is Hyrule as interpreted by Studio Ghibli, while the village of Florawish is idyllic and alive, drenched in colourful flowers, and bustling with NPCs who give Nikki interesting lore updates or side missions. The village’s gorgeous European architecture is dotted with collectibles such as Blings (currency) and Whimstars (skill-tree points) that reward curious explorers, and Momo is always on hand to help out – temporarily viewing the world through his eyes allows you to find and track nearby Whimstars. Chests hidden here and there may contain a prize, but they sometimes spit out enemies you must defeat before you can get the loot.

Dungeons offer more advanced platforming action and fantastical boss creatures, while glowing pink cubes open up Zelda-style shrines, with environmental puzzles and other challenges that grant special rewards when beaten.

True to the roots of the series, the fashion theme permeates Infinity Nikki from shoulder to hem. With her long pink twin tails and her cute feminine style, Nikki is fabulously dressed from the off, and players can unlock a huge variety of outfits. A skill tree allows you to spend Whimstars on outfit blueprints, while others can be received from NPCs and side quests, or by winning them from a gacha machine.

Once you have the blueprints for an outfit, you can craft it, so long as you have the corresponding materials.

Some of these outfits give Nikki new abilities, such as a floating jump to cross wide gaps, a glider (similar to Link’s), a long-range attack to “purify” enemies, or an angling suit to go fishing; each of these can be equipped via a selection wheel or by using keyboard shortcuts. Others are purely cosmetic and can be mixed and matched to your heart’s desire. When you equip a dress and use its abilities, Nikki instantly changes outfits, and then changes back when you’re done, so you can spend most of the time in the ensemble of your choice.

The rich graphics show the detail in each item of clothing, right down to the type of material, from delicately patterned translucent silk to chunky wool. Each outfit comes with its own set of animations, too – for example, when Nikki changes into the Floating Outfit, bubbles follow her as she glides gracefully across the screen, adding to the vibe nicely.

Enemies, too, are sometimes made from scraps of spare fabric, while all of the crafting materials Nikki collects are used for making clothes, from plants in the shape of buttons to insects in the shape of socks. One outfit lets Nikki brush and trim animals for their fur, enabling stealth movement so that she can sneak up and catch them unaware; as you trim creatures based on cats, dogs and sheep, they roll around in ecstasy, which is utterly adorable.

The world of Miraland is populated by fashion-conscious characters, both male and female. Early in the demo, Nikki meets Dada and her younger sister Bebe, who invite her to join them in the Florawish Stylists’ Guild. The guild house is bedecked with beautiful décor, every member impeccably dressed. Meanwhile, Giovanni, a local crafter of wishing items, is softly handsome, like he stepped directly from an otome dating game.

Once registered with the guild, Nikki – now a full-fledged Stylist – receives a Pear-Pal tablet, which is essentially her Sheikah Slate, from which you can enter your nickname, check Nikki’s Stylist level, adjust her wardrobe, check an item compendium and more. Here you can also track main quests, side quests and individual crafting ingredients, a very helpful QOL feature, while the map is marked with useful icons. All in all, it’s a set of immediately approachable tools that make the game accessible to pretty much anyone.

Similarly, the game offers various options to aid exploration, such as a bicycle rental shop and, if you can find it, a giant bird that you can ride as it flies a predetermined loop around the map.

That said, Infinity Nikki’s dungeons do offer a fair degree of challenge. An early dungeon I played saw Nikki traversing the Dream Warehouse, a magical building with thousands of discarded paper cranes dotted all over the place, each representing a wish cast by the hopeful villagers of Florawish. The warehouse has now been overrun by monsters, which Nikki must purify. The origami papercraft motif continues as you begin platforming across giant paper cranes, which seesaw as Nikki clambers aboard their wings, making timing important. Nikki can also dash, which doubles as a dodge, and perform a Ground Pound type attack to defeat enemies or smash breakable objects.

Purifying enemies that stand in your path, reaching tricky distant platforms for optional collectibles – it’s not the toughest platforming challenge in the world, but it’s enough to keep you on your toes. Using a mouse and keyboard, I fell down many an abyss, so I was happy to hear that the final game will support controllers. The stage ends with Nikki riding on a massive paper crane that soars ever higher over a stunning skyscape to the soundtrack of a song with lyrics about reaching new heights – a dizzying reward for your efforts so far.

I played an offline demo, but the game will eventually include online features. The details of the online gameplay are still tbc, but the developers explained it will be a solo-focused game where everyone plays as Nikki, but with community aspects (in line with Death Stranding, perhaps). I played on PC, but mobile and console versions are also in the works. A release date is still tbc.

There is an innocent charm to Infinity Nikki. The protagonist is endlessly cheerful, constantly bigging up the characters around her with “you got this!” pep talk. When her feline friend Momo pulls out a camera to introduce photo mode, Nikki tells him, “You look like a professional photographer!”, while one dialogue tree I saw gave the option to simply “Say something nice” – a refreshing show of positivity and enthusiasm that is infectious.

Incidentally, the photo mode is excellent – perfectly tailored to such a fashion-focused game, and packed with features such as poses, filters, depth of field control and a toggle switch to have Nikki face the camera. Photo mode alone could occupy you for hours, as you have Nikki switch between outfits against a picturesque backdrop of luscious hills and sparkling streams, and pose for the camera with a bouquet of flowers, lounging on a bench, or making a heart shape with her hands.

Miraland’s locations are filled with wonder, its atmosphere endlessly engaging, dotted with minigames and soundtracked by gentle piano music. The game is dripping in detailed fashion, rich animations and watercolour concept art, while its mechanics are surprisingly deep and interesting. When using fast travel, Nikki strikes a classic pose, her hand and face towards the sky, as she dissolves into the ether to reappear elsewhere – and little details like this show how much care has gone into development.

I was also surprised to find myself drawn into the story, in which an ancient battle between gods and demons has given rise to a centuries-old society of stylists. It’s certainly unique!

I have to say, I never knew dressing up could be so much fun. My time with Infinity Nikki left me eager to try on the finished game when it eventually arrives.

Silent Hill Transmission: Everything Announced

Immediately after a jam-packed PlayStation State of Play, Konami aired a Silent Hill Transmission livestream, where the publisher shared a slew of details on the multiple Silent Hills projects currently in development.

Although we did not get any details on Silent Hill f and Silent Hill: Townfall, fans were treated to new gameplay and pre-ordering details for Silent Hill 2 Remake, in addition to a behind-the-scenes look at the upcoming horror film Return to Silent Hill.

Read below to learn more about everything Konami revealed during the Silent Hill Transmission livestream.

Thirteen minutes of Silent Hill 2 gameplay revealed

Following an intro message from Silent Hill producer Motoi Okamoto, the digital showcase started with 13 minutes of gameplay for Silent Hill 2 Remake.

The gameplay showed off some of the early moments of Silent Hill 2, with protagonist James Sunderland walking around in the iconic, fog-ridden town. There is another glimpse of combat, with James shown fending off a Lying Figure in one snippet and killing a Bubble Head Nurse after he enters the eerie and poorly-lit hospital.

Konami also shared pre-order details for Silent Hill 2 Remake, including confirmation that those who order the Deluxe Edition can play the game as early as October 6. In addition to 48-hour early access, Silent Hill 2 Remake Deluxe Edition owners will receive the game’s digital artbook, soundtrack, and some in-game cosmetics.

The Silent Hill Transmission also included a developer diary from Bloober Team, the studio taking point on the remake, in addition to some words from the Silent Hill 2 Remake cast, including Luke Roberts, who plays James Sunderland in the remake, Salome Gunnarsdottir, who plays James’ deceased wife, Mary Shepherd-Sunderland, and Silent Hill 2 antagonist Maria.

As announced during Thursday’s State of Play, Silent Hill 2 Remake is out on October 8 for PC and PS5.

A behind-the-scenes look at Return to Silent Hill

In late 2022, it was confirmed that Christophe Gans, the director of the 2006 film Silent Hill, would once again bring the survival horror franchise back to the big screens. Return to Silent Hill. Today’s livestream gave fans a behind-the-scenes look at the Return to Silent Hill production.

Based on Silent Hill 2, Gans’ explained that he wanted to adapt Silent Hill 2 “as an act of passion,” claiming that the first four games in the Silent Hill franchises are “masterpieces” in his eyes. At times, Gans’ interview cuts to a VO as the stream shows a few comparisons of the original Silent Hill 2 and Return to Silent Hill, recreating the same scenes.

Before today’s announcement, news on the film was slim, beyond confirmation that War Horse actor Jeremy Irvine and Jogsaw actress Hannah Emily Anderson were cast as the co-leads, portraying James Sunderland and Mary, in addition to our first glimpse of Pyramid Head.

Return to Silent Hill has yet to set a release date.

Silent Hill: The Short Message Surpasses 2.5 million downloads on PS5

As the final Silent Hill Transmission event announcement, Koanmi revealed that Silent Hill: The Short Message has surpassed over 2.5 million downloads.

Released on January 31, 2024, Silent Hill: The Short Message is a Silent Hill spin-off released as a free-to-play horror game exclusively for the PS5. Set in modern-day Germany in an abandoned apartment complex called the “Villa,” players control Anita, a teenager who is looking to uncover a mystery after she receives texts from her deceased friend Maya.

Roughly a week after its release, Konami revealed that it hit 1 million downloads.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Path of Exile 2 is coming to PS5, couch co-op and cross-play confirmed

Path of Exile 2, the next generation free-to-play action RPG from Grinding Gear Games, will be coming to PlayStation 5, and now with a great new feature, couch co-op.

Path of Exile has always been a game that plays great with your friends, but until now, you needed multiple devices to play it on. For Path of Exile 2 though, we really wanted to bring the experience of playing together to the couch.

Players can play collaboratively on a single account, or log in with two separate Path of Exile accounts on the same console.

In addition, Path of Exile 2 is introducing full cross-play and cross-progression. Play with your friends without losing any progress!

Key features

Twelve character classes

Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they’re just a starting point. You can combine skills from many classes together to create your ideal character build.

Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.

New Skill Gem system

Path of Exile 2 features 240 Skill Gems that grant devastating active skills, and 200 Support Gems that modify their behaviour. Earn the Gems as you play through the Campaign and combine them together to create your perfect build. 

This is the next generation of Path of Exile’s famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It’s now possible to six-link every skill your character uses.

Dual-specialise your Passive Skill Tree

Path of Exile’s iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.

Uncover all-new items

Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.

Encounter unique bosses

In Path of Exile 2, every area of the Campaign contains a boss encounter. There’s over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.

Explore a new endgame

At the conclusion of Path of Exile 2’s six-act campaign, you’ll gain access to its endgame. Each of the more than 100 endgame maps has its own boss encounter! We’ll reveal more details of the surprises that await you in Path of Exile 2’s endgame in the leadup to release.

Fair-to-play. Never pay-to-win

Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They are completely free-to-play and will never be “pay to win”. Purchases are shared between the two games.

Join Early Access on PlayStation 5 later this year.

New Astro Bot Game Revealed – State of Play 2024

At Sony’s State of Play presentation, first-party studio Team Asobi announced its next project: a new Astro Bot game releasing 2024 for PS5.

Titled simply Astro Bot, the first trailer shows the adorable little bot platforming and battling foes in tune to catchy music. We also get references to numerous classic games, including PaRappa, Journey, and more. All in all it looks like a joyful celebration of gaming on Playstation.

This is Team Asobi’s fifth project featuring the iconic robot. Before today’s announcement, the most recent project from Team Asobi that also starred the adorable robot was the PS5 launch title Astro’s Playroom, which was preinstalled on every PlayStation 5.

There had been rumors for years that Team Asobi was looking to make a new game after it was discovered in 2021 that the studio created a job posting, teasing that it was working on its “most ambitious game yet.” Team Asobi would later double down on this statement roughly a year later. Though team Aosbi kept a tight lip on whether or not it would be another Astro Bot game, last week, reliable leaker Billbil-kun reported that the PlayStation Studios subsidiary was working on another game featuring its iconic studio mascot.

In our review of Astro’s Playroom, which scored an 8/10, IGN wrote: “Astro’s Playroom is a great showcase for the varied, impressive ways the DualSense can immerse you in next-gen games.”

It’ll be out September 6, 2024, and you can find everything else announced at the State of Play 2024 right here.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

The Sims 4 Is Launching Battle Pass-Style Timed Events, and Fans Aren’t Happy

Since its release almost 10 years ago, The Sims 4 has been essentially free of timed content, with expansion packs and free additions being obtainable at any point after release. However, that’s changing in a new update that brings a battle pass-style feature to the game’s main menu, and fans aren’t happy.

Today, EA revealed its plan for Events in a blog post, describing each event as a “limited time experience, centered around a fun theme, with free rewards or gameplay that adds new opportunities to your game.”

Each Event is free and offers 8 rewards over the course of 4 weeks, with new rewards being made available each week. This format requires players to launch the game on at least different 8 days to claim every reward.

The first event, titled The Sims 4 Happy at Home Login Event, will become available for all players by June 13 and introduces several furniture items, a few new Sim accessories, and, most notably, a vending machine and a new trait called Practice Makes Perfect.

The blog post clarifies that each event will end in an extra week where players can claim rewards they missed. Still, claiming each reward requires extra commitment, and fans haven’t been happy about it, with many taking to Twitter/X to share their disappointment.

Other players, including some responding to a post on Reddit, complained about the game’s ongoing bugginess seemingly being ignored to focus on Events. Others speculated that EA was setting up microtransactions for Project Rene.

“It’s clear that this is the way EA are wanting to take the franchise. It’s a shame that EA, a multi-billion dollar company, feels the need to create multiple broken DLC for a high price then think ‘nah, we can still make more money,'” a user wrote. “We deserve better than re-colored items from other packs just so the data shows that player numbers are going up. I wish we were given genuine, original free content or better yet, focus on fixing the damn game instead of modders doing it. Things aren’t looking good for the future of the Sims franchise.”

EA previously confirmed that Project Rene, which most fans are calling The Sims 5, will be free-to-play when it’s eventually released.

We gave The Sims 4 a 7.5 in our original review, calling it “a good start to what may eventually be expanded into a great Sims game.” Since then, it’s received a notable number of expansions and smaller patches, the most recent of which have added vitiligo, sexual orientation, and pronoun options for Sims.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they’re currently developing a game called Garage Sale. Find them on Twitter: @ameliazollner.

Redfall’s Final Update Is Live, Bringing With It Offline Mode, DLSS 3, and More

Redfall’s final update, which was announced following Microsoft’s closure of developer Arkane Austin, is here, adding a myriad of quality-of-life overhauls to the game, such as an offline mode, DLSS3, and single-player pausing.

The details of Redfall Game Update 4 were unveiled in a Bethesda blog post today, including a ranking system called Community Standing, which is among the new features in the game’s Neighborhood system. Community Standing, as the blog post describes, is a rank-based reputation that rewards players with unique permanent buffs upon completing a Safehouse mission, rescuing civilians, and defeating an Underboss.

Offline mode, meanwhile, has long been one of the most-requested Redfall features, with it finally arriving in its final update. “You will also be able to continue playing if you’re disconnected from the Internet in the middle of a solo session. When playing in co-op, the host will be dropped into a solo offline session,” the blog post clarifies. As mentioned, players will now be able to pause while in single-player mode as well.

Another final addition to Redfall is Elder Nest, which developer Arkane Austin describes as a new boss-focused Nest that tasks players with destroying “dangerously modified special Vampires.” Players can accept Elder Nest challenges (and reap its rewards) by navigating to purple portals littered about Redfall’s map.

Redfall’s final update coincides with the impending closure of Arkane Austin, which was included among the significant cuts Microsoft made at Bethesda earlier this month. Other Bethesda studios among Bethesda’s cuts were Hi-Fi Rush and The Evil Within developer Tango Gameworks.

IGN previously reported that Arkane Austin was in the midst of working on a roadmap of support for Redfall before news came down of the studio’s impending closure.

Redfall famously experienced a disastrous launch, which saw players voice their frustrations with the vampiric looter shooter’s underwhelming co-op missions, banal story, and buggy gameplay. Redfall’s negative reception from critics and players alike ultimately resulted in Xbox boss Phil Spencer taking full responsibility for the game’s failure to meet players’ expectations.

Despite the ups and downs, Arkane Austin delivered a grateful message to its fans in the blog post today.

“We’re thankful for the millions of players who have joined us,” Arkane Austin wrote. “From everyone at Arkane Austin, thank you for playing our games and loving our worlds, it’s been an honor to deliver these experiences to you.”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

After 13 Years, Test Drive Unlimited Makes its Grand Return

After 13 Years, Test Drive Unlimited Makes its Grand Return

Test Drive Unlimited Solar Crown Hero Image

Test Drive Unlimited launched on Xbox 360 in 2006. At the time, it revolutionized the open-world multiplayer racing genre. Set on the island of Oahu in Hawaii, the map offered a variety of landscapes, roads, and locations to explore. A focus on multiplayer aspects made a significant impact: for the first time, players experienced exploring an open world together, driving their favorite cars.

For 13 years, racers have eagerly awaited the return of a franchise that captivated a generation of passionate fans. But this isn’t about tapping into nostalgia, the teams at Nacon and Kylotonn are rekindling the excitement that made the Test Drive games so iconic over a decade ago. It’s a tribute to everything that made the series legendary while (excuse the pun) reinventing the wheel with the introduction of new features and improvements to enrapture a new (and old) generation of petrolheads.

We’re excited to reveal here that Test Drive Unlimited Solar Crown is set to launch on September 12, 2024 and that pre-orders are live on Xbox Series X|S.

It was Test Drive Unlimited 2 that built on the foundations laid by its predecessor, adding a dynamic weather system and a day-night cycle. The addition of a new island, Ibiza, included expansion to social interactions, with new ways for players to interact and connect, and where friendships were formed over friendly competition. The social aspect enhanced immersion, turning the second installment into a true lifestyle-oriented racing game. 

Test Drive Unlimited Solar Crown is a new frontier for massively multiplayer online open-world racing games. We’ve fully replicated the island of Hong Kong, recreated at a 1:1 scale. This technical feat took the team three years to achieve. It’s also far more than a neon-lit cityscape, brimming with unique places to explore. Yes, you’ll drift around small alleys and race along highways, but there are also various mountains, beaches and other places to take your driving off-road.

Rediscover the iconic elements that made Test Drive Unlimited iconic in Solar Crown. While exploring a vast open world, shopping in real dealerships, putting your own touch on your vehicles and avatar via extensive customization options and competing against players across the world. Just like the original games, these features can be enjoyed solo or with other players. The open world, dealerships, garages, races, and clan HQs are all interconnected social hubs, where players meet through their avatars and cars.

Test Drive Unlimited Solar Crown is much more than a return after 13 years; it’s the highly anticipated sequel to a franchise that marked an entire generation of players. It’s a love letter to the franchise’s rich DNA, while introducing a new map, and providing a high-quality visual and auditory experience.

Pre-order Test Drive Unlimited Solar Crown now and experience the ultimate lifestyle & racing adventure starting September 12, 2024.

The post After 13 Years, Test Drive Unlimited Makes its Grand Return appeared first on Xbox Wire.