Video: For 365 Days, We Took Our 2DS Everywhere Just For StreetPass

Please Nintendo, put StreetPass in ‘Switch 2’.

StreetPass was fantastic — StreetPass is fantastic — and last year our intrepid video producer Zion Grassl went on a personal quest to see how many tags he could get for the glorious little inter-console app…


At the start of 2023, I had a real longing for the days of the 3DS. Partially due to the fact the 3DS and Wii U eShop would be going down that year, but also because I had almost entirely failed to find any random StreetPass tags in the year prior. What once was such a common activity that I didn’t think much of, was now made a rare and celebratory experience. Sometimes ya just don’t know what ya got till it’s gone, right?

Read the full article on nintendolife.com

Together We Thrive: Celebrating the Joy of the LGBTQIA+ Community in Gaming

Together We Thrive: Celebrating the Joy of the LGBTQIA+ Community in Gaming

A stylized Xbox Sphere in celebration of Pride featuring the sphere as a magic orb in a staff on a background including a castle with rainbow banners and a storybook border with an Xbox controller.

Summary

  • The Trevor Project and the Gaming Safety team are partnering to create a safer, more inclusive gaming community.
  • Explore Games Curated by LGBTQIA+ Communities at Microsoft.
  • Discover Pride Gear.

Games can be a powerful medium to express and explore one’s identity in a creative and safe environment. Elder Scrolls III: Morrowind allows players to romance and marry characters regardless of their gender. Overwatch features openly LGBTQIA+ characters, such as Tracer, who is heroic, strong, and prominently featured in the game. Tell Me Why tells the story of Tyler, a transgender man, with sensitivity and depth. Games can be a powerful way to explore identities within the safety of creative play while enabling all players to experience new perspectives that may be different from their own.

This Pride month, we invite you to join us on this journey of learning, growing, and thriving. Gaming is for everyone, and together, we can work towards creating a gaming community that is welcoming to everyone and is inclusive of people with a wide range of perspectives, experiences, and backgrounds. That meaningful work is achieved through people impacting others through education, appreciating the lived experiences of others and building empathy with members of the LGBTQIA+ community.

We believe it’s important to support organizations that uplift, empower, and address the needs of the LGBTQIA+ community. In the last 30 years, together with our employees, Microsoft has donated over $16M to organizations that support the LGBTQIA+ community, and in the last year alone, we donated over $1.3M. This year Xbox, along with Microsoft, is thrilled to continue these efforts with a $200K contribution to multiple organizations supporting the LGBQTIA+ community to help inspire conversations, rally community actions, and empower people to share their Pride.   

Additionally, Xbox Game Studios Publishing is proud to continue partnering with GLAAD to produce more inclusive games from conception to design to development. Xbox is partnering with The Trevor Project to help connect LGBTQIA+ players with valuable resources that help support well-being and safety as they play within the Xbox community. Every player has a unique story, and we look forward to future projects where people across the rainbow spectrum may experience the same empowerment. Read on to learn more about how we are celebrating the LGBTQIA+ community this month and beyond:

GIVE

Spotlighting Xbox’s partnership with The Trevor Project

Three people in cartoon style sitting at a table with phones, a book, and a laptop.

Gaming has long been a source of fun, community, and self-expression for the LGBTQIA+ community. According to GLAAD, LGBTQIA+ gamers are 24% more likely to use gaming as a support to help get them through tough times – with 66% of LGBTQIA+ players sharing that gaming allows them to express themselves in a way they don’t feel comfortable doing in the real world.

This impact is not lost on us. At Xbox, we are committed to creating gaming experiences that are welcoming for all players, and that includes providing a safe and inclusive space where everyone can be their authentic selves.

That’s why we’re proud to spotlight Xbox’s standing partnership with The Trevor Project, a U.S. nonprofit that provides lifesaving and life-affirming services to LGBTQIA+ young people. Since 2019, Xbox and its safety teams have been partnering with The Trevor Project to connect players with resources to support their well-being and ensure they feel safe and welcome when they play on Xbox.

For us, it’s important players feel safe. Our ongoing partnership with The Trevor Project is one way for us to do that. More information on how Xbox supports player’s well-being can be found here.

In the spirit of Pride, we want to share the following safety tips to help players get the most out of their gaming experience:

  • Explore your user settings. Xbox offers settings that allow players choice in how they play. Players can select whether to make their friends list visible, choose to receive messages from people who aren’t friends, or block content they don’t wish to view.
  • Take comfort in knowing Xbox has your back. To support the broader player-base and LGBTQIA+ community, we take player safety seriously. This includes:
    • In-game reporting tools to help players flag issues of inappropriate behavior or content. Xbox invests in 24/7 coverage globally to help respond to and investigate reports.
    • Moderation tools that work across text, images video and voice, to block harmful content before it reaches players.
    • Access to automatic text filters, which empowers players to customize their gaming experience and decide what content is not okay to receive – these filters automatically block content before it reaches the player.
    • Continuing to create proactive measures to block hate speech and invest in technologies to help moderate potentially toxic communications, while allowing individual expression.

Gaming and Impact with Rewards with Xbox

Rewards members in the United States can earn and donate points to organizations supporting LGBTQIA+ communities with Xbox. The organizations below will be available on the Rewards hub:

  • GLAAD: Founded in 1985, GLAAD – the world’s largest LGBTQ media advocacy organization – works with television, film, video games, Spanish-language media, journalists, and social media to tell stories and consult on LGBTQ media representation. GLAAD tackles tough issues and provokes dialogue that leads to cultural change through increased media accountability, public campaigns, corporate engagement initiatives, and advocacy programs that help to ensure 100% inclusion and acceptance of the LGBTQ community. (US)
  • Outright International: Outright International is dedicated to working with partners around the globe to strengthen the capacity of the lesbian, gay, bisexual, transgender, intersex, and queer (LGBTIQ) human rights movement, document and amplify human rights violations against LGBTIQ people, and advocate for inclusion and equality. (US)
  • National Center for Transgender Equality: The National Center for Transgender Equality (NCTE) advocates to change policies and society to increase understanding and acceptance of transgender and non-binary people. In the nation’s capital and throughout the country, NCTE works to replace disrespect, discrimination, and violence with empathy, opportunity, and justice. (US)

Xbox players can earn Rewards points in various ways, such as playing games, completing Game Pass Quests, and purchasing games and other eligible items at the Microsoft Store (exclusions apply). Start earning today and redeem your points for great rewards. Donate your points on the Rewards hub or on the Rewards redeem page.

PLAY

Tell Me Why Available for Free in June on Xbox Consoles, Microsoft Store, and Steam!

Michael, a young man wearing a beige knitted sweater, walks next to Tyler and Alyson Ronan in a snowy residential area.

Tell Me Why, the award-winning narrative adventure from Don’t Nod Entertainment and Xbox Game Studios Publishing, will be available for free on Xbox consoles, Windows PC, and Steam for the entire month of June 2024. As in past years, the Tell Me Why team encourages players to give what they would have spent on Tell Me Why to an independent trans creator or a trans-inclusive charity in their community.

Explore Games Curated by LGBTQIA+ Communities at Microsoft

A compilation image featuring game box art for Need for Speed Unbound, Starfield, Stray Gods: The Roleplaying Musical, The Quarry, and The Bed We Made on a background including the Xbox Sphere styled in recognition for Pride featuring a rainbow sky, castle, and various pride flags.

Xbox invites you to play with pride.

During June and beyond, check out a variety of game collections that showcase LGBTQIA+ creators, lead characters, and games with inclusive gender and relationship options. Available on the Microsoft Stores on Xbox and Windows, check out the transgender and non-binary community games collection and the LGBTQIA+ community games collection. These collections will exist year-round as part of our ongoing work to create more inclusive gaming ecosystems and elevate content that resonates with communities. For Xbox Game Pass members, explore what games are available to play in the Xbox Game Pass collection and the PC Game Pass collection.

Featured titles within the collections include:

Need for Speed Unbound (Available with Xbox Game Pass Ultimate on Console, PC, and Cloud) Need for Speed Unbound’s character creator allows for multiple gender expressions via clothing, hair, and voice options that aren’t limited to the gender binary. The game also features racing rival, Justicia, a trans woman voiced by trans actress, Sena Bryer, in addition to including LGBTQIA+ iconography in the streets and as decals for your cars.

Starfield (Available with Xbox Game Pass on Console, PC, and Cloud) – In this role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey. Starfield boasts an impressive character creation tool with multiple body types, skin tones, hairstyles, non-gendered features, and they/them pronoun options. Exploration options include pursuing romantic relationships regardless of gender.

Stray Gods: The Roleplaying Musical (Available on Console) – Play as star and stagehand as you determine the story through conversation and song in this video game for musical lovers. Written by the iconic and openly gay narrative designer, David Gaider, you’ll craft not only a unique narrative, but a soundtrack to your own musical experience based on your choices. Forge your own story and decide who to romance.

The Quarry (Available with Xbox Game Pass on Console and Cloud) – Play solo or in a group of friends as any of nine camp counselors in this thrilling cinematic experience that leads down a tangled web of possibilities based on your choices. Enjoy a night of fun before a party quickly turns into an unpredictable night of horror and your relationships are tested by unimaginable life-or-death decisions.

This Bed We Made (Available on Console) –   Chloe Lussier, CEO and co-founder of Lowbirth Games, wants to tell impactful stories that feature unconventional heroes. Set in the 1950s, the story that unfolds in This Bed We Made is tied to real history when being a member of the LGBTQIA+ community was criminalized. Step into the role of Sophie, an indiscreet chambermaid at a hotel filled with secrets, in this third-person mystery narrative game that explores the lengths people have had to go to pursue loving relationships as their authentic self.

Celebrate Pride in Forza Horizon 5

Screenshot from Forza Horizon 5 shows players in a group of colorful cars cruising through a narrow curving street in the city of Guanajuato, Mexico.

This year’s Pride-themed Xbox art will be added to Forza Horizon 5 as a vinyl: an in-game decal that you can use to customize any car. Show off this unique design on your car using #ForzaRainbow on social media for a chance to be featured! (The vinyl will be available starting June 7 from the Forza Horizon accounts on Instagram and X.)

Overwatch 2 Celebrates Pride with In-Game Map and Calling All Heroes

Heroes Lifeweaver, Tracer, and Venture standing in front of a Pride rainbow

Overwatch 2 celebrates Pride this month with the return of a fan-favorite map and Calling All Heroes. All month long, the Pride festival returns to Overwatch 2’s Midtown map. Players can look forward to playing on this map as they queue for Unranked and Competitive games and directly in a dedicated play card on the Arcade. Calling All Heroes is Overwatch 2’s competitive Esports series that provides an inclusive environment to aspiring competitors of marginalized genders, including those who present themselves as Trans, Non-Binary, and Genderqueer. This competition returned last weekend, and everyone who tunes in at twitch.tv/ow_esports will be able to earn new drops like the new Monarch Venture skin.

DISCOVER

Xbox Gear Shop

Xbox Gear Shop Pride 2024 Collection GIF showcasing various Pride t-shirts.

Show your love and support for Pride 2024 with our new limited-edition t-shirts, hoodies and more – designed by and with the LGBTQIA+ communities. Get your Pride gear now!

Two people wearing the 2024 Blizzard Pride Collection apparel

Celebrate Pride with the new 2024 Pride Collection exclusively on the Blizzard Gear Store! Led through the Blizzard LGBT+ Employee Network, the Blizzard Pride Collection features Pride-themed apparel benefitting The Trevor Project from May 15 through June 30, 2024.

Explore Xbox’s Kingdom of Color

A custom rainbow Xbox sphere with a castle showcasing various Pride flags.

In celebration of Pride, the Xbox logo was reimagined as a crystal radiating with power at the top of a magic staff. The storybook-inspired image also includes a castle with festive rainbow banners and fireworks. The artist, who is part of the LGBTQIA+ community, imagines the Kingdom of Color as a place where people who identify as LGBTQIA+ rule and the magic of Pride is spread to every corner of the realm. Right from the pages of a leather-bound book filled with colorful art and calligraphy text, this image evokes not only familiar stories of dragons, knights, and wizards, but launches those stories into a more inclusive future in which all players find their magic.

Xbox Ambassadors Celebrate Pride 2024

White Xbox controller icon with white laurels surrounding it layers over a blurred rainbow background

The Xbox Ambassadors Program is celebrating Pride by spotlighting members of the Xbox Ambassadors community who responded to a recent survey about their experiences as gamers. Read the Xbox Ambassadors blog to hear community members sharing their favorite memories playing video games, recommending games that do a good job representing LGBTQIA+ people and experiences, and offering tips on how to stay safe when gaming online.

Pride Dynamic Background and Wallpaper Available Now

The Pride Month Xbox design is available today as an Xbox wallpaper and dynamic background on console – follow these steps to apply the dynamic background:

  • Press the Xbox button on your controller to open the guide.
  • Select Profile & system > Settings > General > Personalization > My background > Dynamic backgrounds.

You can choose between Games, Xbox, or Abstract dynamic backgrounds. Choose the background art that you want with the A button.

Radical Joy with Microsoft

In the face of adversity, existence itself can be resistance and spark change. This Pride, LGBTQIA+ people at Microsoft share the meaning of joy and invite everyone to spread acceptance, abundance, and harmony everywhere. Join us and discover more at Microsoft.com/pride.

The post Together We Thrive: Celebrating the Joy of the LGBTQIA+ Community in Gaming appeared first on Xbox Wire.

Tomba creator Tokuro Fujiwara discusses the colorful side-scroller’s PlayStation heritage

Today is my lucky day because I get to talk about Tomba with legendary creator Tokuro Fujiwara. Before leaving Capcom to develop Tomba, Fujiwara worked on many games, including some you might have heard of, like Mega Man, Resident Evil, and Commando. 

Tomba is a colorful action platformer originally published by Sony Computer Entertainment and beloved by hardcore PlayStation fans. In an era where side-scrollers were being left behind for polygon-pushing 3D gameplay, Mr. Fujiwara decided to do something different: a beautiful blend of old and new, something truly unique.  

Now, after almost twenty years, Tomba returns to PlayStation on August 1 with new features as Tomba Special Edition

Alena Alambeigi: In 1997, when you made Tomba, most developers focused on making 3D games like Tomb Raider or Crash Bandicoot. You instead decided to mix 2D sprites with perspective-shifting 3D environments. Why?

Tokuro Fujiwara: Tomba runs on 3D technology, with gameplay designed around 2D principles. This is why it’s described as a 2.5D game. I think 2D games have a certain kind of charm that 3D doesn’t. I also wanted to push the limits of what could be done. To bring my vision to life, I needed to use 2D principles along with 3D CG visuals. This allowed me to create something that felt new on the PlayStation. 

There were times when I wondered if I should go 3D instead, 3D games have a very clear sense of space. In 2D, all the action takes place on a flat plane, and multiple layers provide a sense of depth. This means you have to design the game in creative ways so that the different layers don’t conflict. This results in something interesting that can only be achieved with 2D. 

Alambeigi: What do you hope new players will take away from Tomba Special Edition?

Fujiwara: Tomba has many side quests. These come in different varieties and are hidden throughout the game. I encourage players to seek them out. Various items allow players to learn new moves, expanding how levels can be beaten. I hope players search and seal away the Evil Pigs scattered throughout the world, which will unlock even more to see! There are many discoveries to be made. I hope players can relax and enjoy the world of Tomba.

Alambeigi: Speaking of genre-bending gameplay. Tomba feels like an open world despite being described as a side-scrolling platformer. This was largely due to how nonlinearly the levels could be played. Was this done intentionally, or was it something that just happened through development?

Fujiwara: I had envisioned this open-feel game from the very beginning. It was all a blur when things started, but as development progressed, it began taking shape. 

You could consider Tomba an open-world title, a term that was rarely used back then. There’s a wide area with a lot of different content in it. You encounter, discover, and collect various things as you move around. For example, you have to complete certain tasks in Tomba, but you can wander around freely and complete them however you like. Some tasks and main objectives can even be skipped entirely. Many of the ideas I envisioned for Tomba back in the day were ideas we see in open-world game design today.

I initially wanted to include 100 quests, but the final game exceeded that. It was hard work for the team to fit it all together on a timeline. What started out as vague ideas in my head ballooned into an amount of content so large it blew my mind!

Alambeigi: The original PlayStation was a massive leap in gaming technology. What was it like to experience it back then? 

Fujiwara: Game development is an ongoing battle against technology growth. This was the case back then and is still true today. I felt that the PlayStation was such a remarkable improvement in terms of hardware, allowing for greater possibilities. Games went from being rendered in pixels to CG. Game developers had to learn many new skills. Expectations ballooned along with the scope of game ideas. Development environments evolved, which made things challenging but exciting for developers. The introduction of the PlayStation and the advancements from that era still impact games today.

Alambeigi: Finally, why do you think it’s important to bring Tomba back now?

Fujiwara: Tomba has been around for a long time, but continues to be loved by many. I’ve long wished that the game could be accessible to more people on modern systems. Now that the opportunity is here, I think PlayStation fans today will get a ton of enjoyment out of Tomba 

Tomba Special Edition leaps onto PlayStation 5 on August 1, with PS4 to follow.

Anger Foot is Like John Wick with Some Extra Kick

Fast-paced first-person shooters may be a dime a dozen these days, but Anger Foot has a unique gameplay hook that is literally kicking the door down for your attention. This colourful and completely chaotic shooter from the makers of Broforce is like a first-person take on the compelling, room-clearing carnage of Hotline Miami, with an emphasis on using your left foot of fury to violently smash a path through locked doors, obstacles, and gangs of anthropomorphic animal enemies. It’s a shoot and boot ‘em up that feels like John Wick with some extra kick, and I enjoyed the two hours I spent playing an early build of Anger Foot every skull-stomping step of the way.

There are guns too, of course, but the pistol in your hand is merely a support act to the size 12 snuffer of life at the end of your left leg. There’s no ammunition to pick up and reload, instead once you’ve run out of rounds to chamber you just throw your empty gun at an enemy to stun them, jump-kick them into next week, and catch their freshly dropped uzi or shotgun before carrying on your merry, murderous way. Enemies can be booted directly into their friends behind them like dim-witted dominoes, and there’s never any shortage of explosive gas canisters or oil barrels to be found in each gang den you crash through, allowing for spectacular chain reaction kills – or your own instant death should you accidently shoot them at close quarters.

The pistol in your hand is merely a support act to the size 12 snuffer of life at the end of your left leg.

In fact, I’ve died a lot during the two-dozen levels I’ve played so far, since you’re every bit as vulnerable to one-shotted deaths as the enemies around you. A continually shuffling roster of enemy types and combinations meant that Anger Foot consistently kept me on my anger toes, forcing me to find new strategies to most efficiently deal with each new threat. When riot gear clad birds arrived I started firing off a round to make them reflexively raise their shields so that I could run in and boot their bulletproof barriers straight back into their beaks. Meanwhile I was delighted to find that the grenades thrown by puffer jacket-clad goons could be volleyed back at them with a well-timed kick, forcing them to watch their own bomb blow up in their faces like they were the producers of the Madame Web movie.

Surviving all the way to each level exit earns you a star, but there are a further two stars to claim per level for optional challenges such as completing a level within a stricter time limit, or killing a certain number of enemies using only your foot. Some of these additional objectives seem seriously challenging, and although each level only takes a couple of minutes to complete I can see myself spending hours trying to earn all the stars in the finished game – although I don’t know how I’m supposed to beat a level in under 30 seconds when I keep getting distracted by the playable Broforce arcade machines found along the way.

The more stars you earn, the more special shoes you can unlock and lace up, with each pair of kicks granting you a unique gameplay buff not unlike the animal masks from Hotline Miami. You might strap on a pair of high tops that earns you a precious round of ammo for every bad guy you boot in the face, or slip into a pair of sneakers that activates a big head mode to make it easier to headshot enemies from long range. I also found footwear that could charge up kicks into room-clearing dash attacks, as well as another pair that let me come back from the dead once per level. Talk about a sole revival!

I also unlocked a slightly embarrassing pair of socks with sandals that allowed me to deal extra damage during boss fights, although this did mean that I was able to easily stomp out Anger Foot’s first major boss like it was a house spider under a work boot. Given how tricky the levels that preceded it were, including one against an unseen sniper that instantly snuffed out my sprints between cover, it seemed slightly disappointing to dispatch the leader of the Violence Gang with a mere handful of half-hearted highkicks. Hopefully there’ll be some heavier head honchos to contend with in the three other gangs to take down in Anger Foot – namely the Pollution Gang found in the sewers, the Business Gang found in the high rises, and the Debauchery Gang found in… I don’t know, one of P. Diddy’s mansions, probably.

Basic boss fights aside, Anger Foot’s evolving combat and cartoonish charm kept a goofy grin on my face during my playtime, and its rousing, bass-heavy techno groove had me tapping my toes while I was capping my foes – from rooftop shootouts with heavily-armed gangbangers to subterranean stoushes with snakes and giant squid tentacles in the sewers below. It remains to be seen if the instantly gratifying action of Anger Foot will have the anger legs to go the distance in the finished game, but based on what I’ve played so far it seems like this is one frantic first-person shooter that’s truly putting its best foot forward.

Tristan Ogilvie is a Senior Video Editor in IGN’s Sydney office. He likes to wear sneakers… for sneaking. Follow him here.

Skald: Against The Black Priory review: the best of 80s RPG design without the baggage

I regret not covering Skald Colon Against The Black Priory when its developer told us about it 2019. I’d get to be so smug now.

Skald is terrific. I’ve tried to come up with a clever angle on its journey, but they all wind up saying the same thing: For all its retro stylings (right down to party portraits taking up an unnecessary quarter of the screen at all times), it’s an accessible, charming treat, and the best modernisation of 80s RPGs that I’ve ever played.

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Wordle Owner Goes After One Man Developer of Location Guessing Game Worldle

Wordle owner The New York Times has legally challenged the one man developer behind location guessing game Worldle despite saying it’s “fine with [similar games]” in 2023.

As reported by the BBC, The New York Times has accused Kory McDonald of “creating confusion” among consumers and attempting to capitalise on the success of Wordle, which it purchased for a seven figure amount in 2022.

Worldle shows a Google Street View location to players each day and asks them to figure out where in the world they are. Just like Wordle, it gives them six guesses to reach the correct answer, and is “nearly identical in appearance, sound, meaning, and imparts the same commercial impression”, according to The New York Times.

“Wordle is about words, Worldle is about the world, Flaggle is about flags.

This comes one year after the company’s head of games Jonathan Knight told the BBC that “imitation is the best form of flattery” and that it’s “always been fine with [similar games] and think that they just help keep the game fresh and alive for people].”

McDonald said he was surprised and disappointed in the legal challenge but has no intention of stopping. “There’s a whole industry of [dot]LE games,” he said. “Wordle is about words, Worldle is about the world, Flaggle is about flags.”

Even another game called Worldle is available, and has players guess a country based on its outline, but The New York Times declined to comment to the BBC if it would go after this too. McDonald’s monetization of his game, for which he offers an advertisement free version for £10 a year though claims most of this goes to Google for using Street View, is perhaps related.

Wordle is the puzzle game created in October 2021 where players must guess a five letter word within six attempts after being told on each try which letters are correct and in the right position, correct and in the wrong position, and incorrect altogether.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

F.E.A.R.-inspired retro shooter Selaco comes out blastin’, covered in early access dust

There is a time for perfect clarity in a shooter, for clean walls and clear-cut character silhouettes. But this is not it. Retro first-person gunwaltzer Selaco is a messy machine gun dash through an office exploding with glass, concrete, splinters, and sparks. The glock-toting wreckage ’em up first hit our radar when it was announced as a modern combination of F.E.A.R. and Doom, promising both the fiendish AI enemies of the former and the satisfying blasting of the latter. Well, it’s out today. Bursting forth into the corporate lobby of early access with uzis akimbo, peppering the walls with angry bullets. Good, I say.

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Microsoft Insists It Won’t Lock Call of Duty Black Ops 6 Behind a New Game Pass Tier at Launch

Amid speculation Microsoft plans to launch a new, more expensive tier of Game Pass, the company has confirmed Call of Duty Black Ops 6 will be playable upon launch on all existing tiers.

This week, Microsoft announced the arrival of Call of Duty Black Ops 6 day-one on Xbox Game Pass. It is the first Call of Duty game to do so, and follows Microsoft’s $69 billion acquisition of Activision Blizzard.

Microsoft has faced tough questions around the potential cannibalization effect of Game Pass, particularly on games that launch on the service day-one. While Xbox executives have insisted sales can be boosted by a game’s presence on Game Pass, some publishers remain unconvinced. Former Activision boss Bobby Kotick, for example, was always against putting Call of Duty into subscription services. Unlike Microsoft, console rival Sony does not release its new exclusives straight into its subscription service.

Speculation is rife that Microsoft plans to make significant changes to Game Pass to accommodate the launch of Black Ops 6 straight into the service. Some have wondered whether Microsoft planned to launch a new, more expensive tier of Game Pass strictly for day-one titles, locking the likes of Black Ops 6 behind it in the process.

However, a statement issued to Eurogamer by a Microsoft spokesperson ruled that out, at least for the launch of Black Ops 6 later this year.

“Upon launch, Call of Duty: Black Ops 6 will be playable on Xbox and PC for Xbox Game Pass Ultimate, PC Game Pass, and Xbox Game Pass for Console members,” a Microsoft spokesperson told IGN.

“Upon launch, Call of Duty: Black Ops 6 will be playable on Xbox and PC for Xbox Game Pass Ultimate, PC Game Pass, and Xbox Game Pass for Console members.

It’s worth digging into what this statement does not say, as much as what it does say. For a start, it does not rule out a price hike for any or all tiers currently available to subscribers. The statement leaves room for Microsoft to charge more ahead of the launch of Black Ops 6, if it feels that is the correct step.

Similarly, the statement leaves room for Microsoft to make changes to the existing tiers while making Black Ops 6 available on them at launch. Mooted changes include the addition of ads, price rises, or a combination of both.

New Call of Duty games sell for $70 and usually shift around 25 million copies, amounting to hundreds of millions of dollars in revenue. By releasing this year’s Call of Duty straight into Game Pass, Microsoft potentially risks cannibalizing those sales. Of course, Activision will also launch Call of Duty across Xbox, PlayStation, and PC as a game that can be bought outright. But with Game Pass subscriber numbers failing to grow meaningfully Microsoft is under pressure to attract new customers. Adding a mainline Call of Duty game at launch will no doubt help with that.

Microsoft is in the process of cutting 1,900 staff from its gaming business. Earlier this month, the company shocked the video game world by announcing the closure of Hi-Fi Rush developer Tango Gameworks and Redfall developer Arkane Austin. There are fears more cuts are to come.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Severance’s second season has wrapped up filming, so I’m telling you to go watch the first if you haven’t yet

In Mike Judge’s 1999 cult comedy Office Space, there’s a scene where Ron Livingston’s Peter – a programmer working a tedious corporate job – visits a hypnotist. “Is there any way that you could, sorta, just zonk me out so I don’t know that I’m at work, in here,” Peter asks of the hypnotist, pointing to his head. “Could I come home and think that I’ve been fishing all day, or something?”. That’s basically the high-level concept for brilliant sci-fi comedy show Severance, right there. Not wanting to spoil any more than I absolutely have to, I’ll present you with two facts up top. 1. It features a touching queer relationship between John Turturro and Christopher Walken and 2. It’s some of the best television I’ve seen in the last few years. Throw in some Stanley Parable, Control, Gilliam’s Brazil, and some more meta undertones of general musing on gamified reward loops, and you’ve got Severance.

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Guide: Splatoon 3: Sizzle Season 2024 – Every New Weapon, Stage & Game Mode

Feeling hot, hot, hot.

Summer is finally here, so it’s time for Splatoon 3‘s fresh batch of seasonal goodies to enter the Splatlands.

‘Sizzle Season 2024’ arrives on 1st June with new weapons, stages, gear and even a fresh Big Run game mode in tow. All of these new additions have been shared on the @SplatoonNA and @NintendoUK Twitter accounts in recent weeks and we have collected them together for you to check out below.

Read the full article on nintendolife.com