Helldivers 2’s Big New Patch Introduces Wave of updates, and a Big Improvement to the Galactic Map

Helldivers 2’s highly anticipated 01.000.4000 patch is finally here, bringing with it a mass of gameplay tweaks, balance updates, and fixes to the popular co-operative shooter, along with invite-only lobby creation, and a big change to the galactic map.

Today’s update seed the introduction of a number of buffs for the game’s weaker stratagems in an attempt to increase their viability, including the Orbital Gatling Cannon, which is now capable of softening up heavily armored targets. Others were tweaked to make their performance more consistent, such as the Eagle 110mm rocket pod stratagem.

The update also makes the supply lines that connect worlds visible on the galactic map, allowing players to see where an invading faction is launching an attack from. Super Samples have also been made available during ‘extreme’ difficulty 6 missions, which will give players who are uncomfortable playing at higher difficulties the opportunity to upgrade ship modules using the resource.

Extreme weather events have also been adjusted on some planets, making fog less dense, and the paths of fire tornados more random, which will hopefully prevent them from transforming extraction points into a burning hellscape. Artificial lighting surrounding human outposts has also been adjusted to make it less distracting to the player, who also now has the option of hiding in large patches of vegetation to make themselves less visible to enemy patrols. On that note, patrol spawning has been rolled back to how it worked prior to patch 01.000.300 following feedback from the community.

Invite only lobbies have also been introduced, alongside a slew of fixes that address UI issues, crashes, and gameplay bugs, including one that allowed players to throw an infinite number of grenades by pressing the quick grenade button after closing the stratagem select menu. The devs have also remedied a bug that allowed the shuttle to take damage during extraction at the end of a game.

Arrowhead’s mysterious game master – known only as Joel – recently handed down a new major order to Helldivers 2 players on the behalf of Super Earth that came with a serious moral dilemma. Players have been given the choice of saving the world of Marfark, which would unlock the MD-17 Anti-Tank stratagem, or of protecting the planet Vernen Wells, which would net them zero stratagems but would ensure the safety of the digital civilian survivors that are trapped inside a childrens hospital. With two days left to go, it would seem that the overwhelming majority of players have opted to save the children, with Vernen Wells currently sitting on a 41 percent liberation rating, relative to Marfark’s 0.14 percent.

This week has also seen the release of the new jungle-themed Viper Commandos premium warbond, which adds new armor and weapons to Helldivers 2, while also introducing the first cosmetic skins that can be used to customise hellpods, exosuits, and extraction shuttles. Arrowhead recently announced that it had chosen to “focus on quality over quantity” when it comes to upcoming warbonds, opting to slow its release cadence in order to ensure more time to polish designs prior to release.

Check out the patch notes below for a full list of all the changes introduced in the new update.

Helldivers 2 update 01.000.400 patch notes in full:

Overview

For this patch, some of the major areas of interest are

  • Visible Supply Lines & Attack Origins in the Galactic War.
  • Stratagem, weapon, planet, and enemy balancing updates.
  • Various crash fixes, stability improvements, and other updates.
  • Invite-only lobby creation.
    The right most option in the Lobby settings. Currently only localized in English. Additional languages coming in the next patch

Balancing

Goal with stratagem balance changes this patch:

With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.

We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.

A/MLS-4X Rocket Sentry

  • Decreased spread
  • Prioritize larger targets
  • Increased target distance from 75 to 100m
  • Decreased Rockets per salvo 2 to 1 (to get a better ammo economy)
  • Increased explosion radius from 1m to 4m
  • Decreased explosion armor penetration (Explosion can no longer damage heavy armored enemies. The projectile still has enough AP to damage heavily armored targets.)
  • Increased projectile damage from 200 to 300

A/MG-43 Machine gun sentry

  • Reduced cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

  • Increased durability* from 0% to 80%

E/MG-101 HMG Emplacement

  • Increased rotation speed by 100%

MD-6 Anti-Personnel Minefield

  • Increased explosion damage from 250 to 350

MD-I4 Incendiary Mines

  • Increased explosion damage from 150 to 210

Orbital Gatling

  • Increased fire rate by 25%
  • Increased rounds per salvo from 30 to 60
  • Increased armor penetration (Can damage heavy armored enemies)
  • Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

  • Decreased cooldown from 100 sec to 90 sec
  • Decreased Spawn/Call-in time from 4 sec to 2 sec

Orbital Airburst Strike

  • Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods

While these changes may look like a straight up nerf, that is not the intention. Please see the blogpost for more information.

  • Improved targeting
  • Increased projectile armor penetration (now does 100% damage to heavily armored enemies instead of 50%)
  • Decreased projectile damage 600 to 250 (to compensate for the improved targeting and the extra damage from the increased armor penetration.)
  • Decreased explosion armor penetration (explosion can no longer damage heavily armored enemies)

Eagle Strafing Run

  • Increased uses from 3 to 4
  • Increased armor penetration, can now damage heavily armored enemies.

GL-21 Grenade Launcher

  • Increased explosion damage by from 350 to 400

MG-206 Heavy Machine Gun

  • Increased projectile damage from 100 to 150
  • Increased projectile damage against durable* body parts from 23% to 33%
  • Decreased fire rate from 450/750/900 to 450/600/750
  • Decreased reload time from 7 to 5.5 sec
  • Increased stagger strength

MG-43 Machine Gun

  • Decreased reload time from 4 to 3.5 seconds
  • Increased max amount of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

  • Increased projectile damage from 80 to 90
  • Increased projectile damage against durable* body parts from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard dog”

  • Increased projectile damage against durable* body parts from 10% to 23%

AR-23C Liberator Concussive

  • Increased projectile damage against durable* body parts from 23% to 35%

BR-14 Adjudicator

  • Increased magazine capacity from 25 to 30
  • Increased projectile damage against durable* body parts from 10% to 20%

AR-61 Tenderizer

  • Increased projectile damage from 60 to 95
  • Increased projectile damage against durable* body parts from 10% to 17%
  • Decreased ammo capacity from 35 to 30
  • Decreased number of magazines from 10 to 8
  • Increased stagger strength

PLAS-101 Purifier

  • Increased projectile armor penetration to be the same as the explosion
  • Decreased explosion damage falloff

CB-9 Explosive Crossbow

  • Increased explosion armor penetration to be the same as the projectile
  • Increased demolition strength (Can destroy Bug holes and Bot Fabricator buildings)
  • Added medium penetration tag

R-36 Eruptor

  • Increased total damage from 420 to 570 damage per shot

R-63 Diligence

  • Increased projectile damage against durable* body parts from 10% to 25%

* Some enemies have durable body parts that receive only a portion of base damage from projectiles

Other

  • Updated Recoil stance modifiers: We made changes to the recoil stance modifiers to make them more consistent and also reward being prone more. Almost all of them will improve the recoil and only a two have been made worse (and only by 10%).

See the blogpost for a more detailed description.

Gameplay

General

Removed operation modifier AA-Defenses: Reducing the stratagem slots by 1

  • We want to look over the operation modifiers in the future. Right now there are too few of them which become repetitive and the ones we have do not create variety or promote different playstyles. For now, we removed this one because it only encourages the players to bring the best stratagems and does not promote variety

Disabled the Retrieve Essential Personnel defend event mission for the time being

  • This is to give the mission the proper attention and care that it deserves as it is now deemed not fun enough or performing as we want it to.

Super Samples

  • Super samples now spawn on difficulty 6. The reason for this change is that we feel that their existence only on difficulty 7+ forced some players to play the game on a harder difficulty than they wanted to comfortably play on. We do however still want a gating of them but a less punishing one.
  • The SEAF Artillery stratagem is no longer blocked by stratagem jammers or Ion Storms, and is available after the mission timer ends and the destroyer leaves close orbit.
  • Enemies in melee range of the gates in the Evacuate High-Value Assets mission will now attack it more consistently.
  • Added the ability to chat from in-game menus and mission loading screen.
  • Updated some first person crosshairs to improve readability.

Social

  • Invite-Only lobbies are now supported

Armors

  • New armor passive Peak Physique (+50% melee damage, +30% weapon ergonomics)

Planets & Hazards

Spike Plant

  • The spike plant that appears on certain planets has been reworked.
  • No longer causes bleed or stamina drain if hit by the plant explosion or spikes.
  • Now “pops” three times sending spikes everywhere, dealing increased damage.

Fire Tornados

  • Fire tornados have had their behavior changed, they should no longer feel like they actively respond to player movement, and should move more randomly.
  • While a fire tornado storm takes place, enemy vision is reduced. Player vision is unaffected.

*Fire tornados being more random should result in more variance in situations players find themselves in. Tornados are significantly less likely to pile up and overlap on extraction points or objectives, and will generally be a bit easier to deal with.

Tremors

  • Tremors have had their spawning tweaked to be slightly more random.
  • Tremors have had their epicenter size and effect range increased.

*These changes should result in more situations where enemies away from the player get stunned, as well as reducing how consistently the player has a tremor occur next to them.

Ion Storms

  • Added additional VFX for Ion Storms.

Visibility

A lot of planets have had their fog amounts tweaked to be a bit less harsh and dense, to provide less fatigue from constantly fighting on planets with bad visibility. We still intend there to be foggy planets with worse visibility, but the balance was a bit off.

  • Desert planets such as Erata Prime, Chort Bay, Hellmire, and similar.
  • Highlands planets such as Varylia 5, Matar Bay, Oshaune, and similar.
  • Artificial light sources have had their intensity rebalanced and reduced across the board to fix situations of lights completely blinding the player.

Unexploded Hellbomb

  • The unexploded malfunctioning hellbombs that can sometimes be found on planets will now explode immediately if hit with strong explosions or heavy weaponry. They will still have the same delay if hit by small arms fire or weaker attacks.

Vegetation

  • Vegetation that’s large enough to slow the player now has an extra function. When inside the vegetation helldivers will be harder to detect, reducing their detection range by enemies. This effect stacks with other detection reducing effects such as nighttime, being crouched or prone, or things such as the scout armor passive.

Enemies

Acid Effect

  • The acid effect applied by hunters, bug mines, etc. now allows you to sprint while under the effect and slows you by 30% instead of 50%. Duration has been increased from 3 to 4 seconds. These changes are intended to make it less punishing for players to be slowed while fighting the Terminids, This allows us to use it in more places without making the experience very punishing, for example the Bile Spewers.

Armored enemy balance

  • We have toned down the amount of heavily armored enemies like Bile Titans, Chargers on higher difficulties and instead spawn more hordes of smaller enemies, the difference should be quite noticeable and the amount should be at least 30% less than before during bug breaches. We have also toned down slightly how many Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having more of the other enemies give a better incentive for the group to bring stratagems and weapons that take care of hordes.

Patrols

  • Patrol spawning is now back to how it worked before patch 01.000.300 with some slight tweaks so that the levels are less empty if you are far away from important locations with enemy presence.

Stunning

  • Medium and large sized enemies now don’t get stunned as easily. This will not affect the stratagems that stun, and will mostly just affect how easily the Pummeler can stun larger enemies

Terminids

Bile Spewer and Nursing Spewer

  • Spewers will now get slowed if they lose their legs.
  • Spewer puke now applies the acid effect.
  • Spewer puke now can only damage helldivers up to 4 times per second and the helldiver cannot take damage multiple times from the same projectile. This should reduce instances where you are instantly killed by it.

Bile Titan

  • The Bile Titan’s head is slightly less durable against weaker anti-tank weapons. It’s not a large change, and will mostly matter for weapons like the railgun.
  • The Bile Titan’s puke can now only damage the helldiver 4 times per second and the helldiver cannot take damage multiple times from the same projectile. The damage is still very deadly so running through their puke is not recommended. Their puke now also has a bigger spread.

Charger Behemoth

  • The Charger Behemoth is now joining the battle on higher difficulties, it can now also take more damage than before. This enables us to spawn fewer chargers but still retain the difficulty.

Chargers

  • Will now only show bleedout effects from the body if the bleedout state has started. It can still show bleedout effects from the mouth without having started the bleedout state.

Automatons

Hulk Scorcher

  • The Hulk’s flamethrower now does less damage and cannot damage helldivers more than 4 times per second. In addition, the helldiver cannot be damaged multiple times by the same flame projectile. This should reduce instances where you are instantly killed by it.

Automaton Tanks

  • The Tank armor value on the front has been lowered to be the same as the non-vent sections on the rear of the tank. The intent was initially that it was supposed to be more armored in the front, but the visual language did not show that.
  • The vents on the back of the Tanks turret still has the same armor value as before, but will check for explosion directions correctly now.
  • The damage of exploding automaton jump packs has been decreased by 50%, it will still set you on fire though.

Galactic War

Introducing Supply Lines & Origin of Attacks

Supply lines were previously not shown on the Galactic War map to reduce clutter and improve readability. However based on the feedback from our community we have made an implementation showing them on the map. This solution tries to maintain the general readability while still exposing the system to players in game.

You will now also be able to see which planet an attack is originating from, potentially allowing for the community to stop the attack at its source. We have also updated visuals in the sector and planet info pop-ups.

Fixes

  • The FAF-14 Spear targeting has been reworked and should now function much better. However it has lost the ability to target Automaton Spawners, this is not intended and will be fixed in the future.

Intense Heat and Extreme Cold environmental modifiers will now affect the Quasar Cannon’s reload speed and will show correctly in the HUD.

  • Reload speed on Cold planets -2.5 sec
  • Reload speed on Hot planets +2.5 sec
  • The radar pulse that detects enemies on the mini-map is now visible.
  • Most of Automatons weapons have now gotten tighter limits to how much the projectile they shoot can deviate from its weapons muzzle angle. What this means is that situations where devastators shoot sideways and similar should be fixed.
  • The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.
  • Ballistic shield now collides with grenades.
  • The unblock button should no longer disappear from the social menu.
  • Blocked players can no longer join the blockers lobby through recent players.
  • Fixed a bug where enemies killed, missions played, and missions completed stats would not be properly displayed in armory.
  • Fixed issue where the player can throw an unlimited amount of grenades by pressing the “Quick grenade” button right after closing the Stratagem menu.
  • Helldiver now also switches to the last active weapon when out of grenades, fixing the issue where they would be holding a stratagem ball without the stratagem menu being open.
  • Fixed some text overlap in various locations.
  • The burning effect applied to the player when a combat walker dies is now a normal burn. The intent is that you should be able to escape it alive. But you will be on fire so hit the ground!
  • The extraction shuttle can no longer take damage preventing extraction. New high grade materials directly from Super Earth R&D have been utilized.
  • On PC you can now navigate the super credits menu with “WASD” keys
  • Fixed an issue where sample count in missions were incorrectly displayed
  • Levels no longer generate with blocked areas preventing player progression.
  • Your Ships bridge is no longer cast in perpetual shadow.
  • Reduced situations where blue stratagems would bounce when placed next to the detector tower.
  • The warbond menu now displays correct emote & victory poses in the thumbnail.
  • War Medals cap is now displayed in the UI.
  • Fixed a bug where the Helldivers armor could appear invisible for other players.
  • Refined player reporting UI.
  • Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.
  • Fix for Factory Strider sometimes spawned an extra model after being destroyed.
  • Reduced situations where helldivers could spontaneously die while walking into seemingly walkable valleys on some planets.
  • Fixed rare issue on arctic planets where players could spontaneously die close to large bodies of water.
  • Fixed Pelican-1 sometimes leaving immediately after any player gets onboard.
  • Fixed bug where helldiver could get stuck in grenade idle state after throwing grenades
  • Fix Superior Packing Methodology not working for other peers.
  • Recent Players list will now include hot-joining players.
  • Relaxed disconnection policy for PC users.
  • Fixed an issue where previous sessions’ player names might not be saved correctly when restarting.
  • Defend event attack origin now visualized when hovering the planet with the defend event or the attack origin planet.
  • Implemented outlines for previously poorly readable texts.

Crash Fixes

  • General crash fixes.
  • Fix for a crash that could occur when applying wounds to multiple enemies.
  • PlayStation Only: Fixed an issue that would sometimes cause a crash when switching between Quality and Performance mode.
  • Fix for a crash when a player leaves after all their railguns have exploded.
  • Fix for crash that could occur when rejoining a previous session
  • Fix for crash that occurred when trying to throw a snowball in ADS mode
  • Fix for potential crash when loadout is aborted during hotjoin.
  • Fix for rare crash linked to leaving a session while aiming a weapon.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Sending friend requests via friend code in game currently does not work.
  • Players may be unable to be joined or invited to the game.
  • Players added to the ‘Recent Players’ list will appear in the middle of the list.
  • Players may experience delays in Medals and Super Credits payouts.
  • Spear targeting is unable to target Automaton Spawners.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Most weapons shoot below the crosshair when aiming down the sights.
  • Plasma Punisher is unable to shoot out of the shield generators.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • “Hand Carts” ship module does not reduce Shield Generator Pack’s cooldown.
  • Bile Titan sometimes does not take damage to the head.
  • Charger’s butt does not take damage from explosions.
  • Players may become stuck in the Loadout when joining a game in progress.
  • Reinforcement may not be available for players who join a game in progress.
  • Planet liberation reaches 100% at the end of every Defend mission.
  • “Raise Flag of Super Earth” objective does not show a progress bar.
  • Mission count in the Career tab is being reset to zero after every game restart.
  • Some weapons’ descriptions are out-of-date and don’t reflect their current design.
  • BR-14 Adjudicator has incorrect recoil values

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Japanese Charts: Paper Mario Dominates As The Switch Scores A Full House

Wahoo!

The latest Japanese charts are in, courtesy of Famitsu, and while it’s certainly a pretty quiet week for video games, it’s nevertheless yet another win for the Nintendo Switch.

After playing host to the PS5’s Stellar Blade in recent weeks, the top ten once again belongs solely to the Switch, with Paper Mario: The Thousand-Year Door at the top. Following this are the usual suspects, including Animal Crossing: New Horizons, Minecraft, and (shock!) Mario Kart 8 Deluxe.

Read the full article on nintendolife.com

After 10 years in early access, 7 Days To Die finally has a release date for version 1.0

Ten years ago, we were drowning in early access survival games about chopping trees and crafting camp fires. Rust pit monstrous players against one another, DayZ had us dashing around for beans and bleach, while The Forest creeped us the hell out in a dark jungle. There was even a week-long celebration here at RPS called survival week to get the genre out of our systems. A lot of those games have since graduated to a full 1.0 release, but one survivalist shambled on. 7 Days To Die is a solid sandbox craft ’em up with zombie hordes, and it never left the comfort of its early access log cabin surrounded by spikes and land mines. But a (tentative) release date is finally on the horizon, according to the developers. And it’s quite soon.

Read more

RIP Alpha Doshaguma, the doomed dragonfighting guinea pig of my Monster Hunter Wilds demo

This piece is written in memory of the Alpha Doshaguma, a huge furry quadruped with the belly, gait and mournful disposition of an orphaned St Bernard, which – no, who was sleeping blamelessly in a canyon when Capcom’s demo presenter strolled up and bopped it with a bayonet howitzer. The demo in question was for Monster Hunter Wilds, which they probably should rename Monster Hadron Collider in that a major selling point appears to be making the megafauna converge and murder each other. It’s possible to do this in previous games, especially 2018’s Monster Hunter: World, but not like this. Not like this. Alas for the Alpha Doshaguma. Getting rocket-speared in the bum was only the start of its worst day ever.

Read more

Elden Ring Reaches 25 Million Units Sold Ahead of Shadow of the Erdtree

Elden Ring has sold 25 million units ahead of its expansion Shadow of the Erdtree launching on June 21, 2024, developer FromSoftware has announced.

In a post on X/Twitter, the colossal 25 million units sold milestone was revealed alongside a thank you to fans who have purchased the game. Elden Ring publisher Bandai Namco announced the game crossed 23 million units sold in March 2024, meaning it’s grown another two million in less than three months.

This all comes ahead of what will likely be another sales boost for the game too when its only expansion Shadow of the Erdtree launches.

The downloadable content is set to add a wealth of new content to the beloved role-playing game. Just like previous FromSoftware games Dark Souls and Bloodborne, however, accessing the DLC isn’t as simple as selecting it on a menu, as players must tick off a handful of obscure feats beforehand, including beating an optional boss.

The new map, story, bosses, and items are sure to add more intrigue to the almost mythical status of Elden Ring though, which proved somewhat of a cultural phenomenon when it launched in 2022. Players sought out a ton of different ways to interact with the game, such as using a Fisher Price toy or the Nintendo Switch Ring Fit controller to play it, and someone even made a working VR version.

Many are therefore waiting with bated breath for the release of Shadow of the Erdtree, which will likely add hundreds, if not thousands, of new secrets and story threads to be discovered. In fact, even its release date announcement drew hoards of players back to the Elden Ring.

In our 10/10 review, IGN said: “Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Unofficial ‘Nintendo World Championships’ Cart Smashes Kickstarter Goal

Though we doubt The Big N will be happy.

An unofficial reproduction of the NES Nintendo World Championships cartridge has been successfully backed via Kickstarter, raising a total of £16,593 at the time of writing with an initial goal of £8,452.

Labelled as a new ‘pro’ version to celebrate the upcoming 35th anniversary of the 1990 World Championships event, it will contain the original version of the cartridge alongside the new pro version. What’s the difference, you might ask? Well, the pro version is more difficult, to put it bluntly.

Read the full article on nintendolife.com

Phantom Line, the “paranormal SWAT” shooter from former Cyberpunk and Bioshock devs, has a time-limited demo

Phantom Line, the PVE co-op shooter formerly known as Hornet, has an early demo available until the 18th of June, 2024. It’s from Antistatic Studios, who include former Cyberpunk 2077, Bioshock, and Borderlands devs among their ranks. The FPS lets you and up to three great mates fill the ectoplasm-stained tactical boots worn by members of the ‘paranormal SWAT’, where you’ll explore large maps and try to contain strange goings on. You’ll need to join the game’s Discord if you want to play. Trailer below.

Read more

PS5 players will soon be able to join Discord voice chat directly from their console

In recent years, we’ve partnered with Discord to introduce more ways for players to connect with their friends and communities across Discord and the PS5 console. Since we first introduced Discord voice chat on PS5, players have joined a Discord voice chat on PS5 more than 290 million times to hang out with friends in Discord voice channels while gaming.

Today, we’re pleased to share that we’re starting to roll out the ability for PS5 players to join Discord voice chat directly from the PS5 console, without relying on the Discord PC or mobile apps to initiate the connection.


PS5 players will soon be able to join Discord voice chat directly from their console

How to join Discord voice chat on PS5

To start, select the Discord tab in Game Base within the PS5 Control Center and choose the Discord server or DM group you’d like to join. Then, select your preferred voice channel. This will reveal more details, such as who is already in the channel chatting. You’ll also receive a PS5 console notification when another Discord user calls you, allowing you to join right away.

PS5 UI screenshot showing the option to join a Discord voice chat

This update will make it easier than ever to quickly hop into Discord conversations with other gamers. It will gradually roll out over the coming weeks, starting with players in Japan/Asia, followed by Europe, Australia/New Zealand, and the Middle East, and finally the Americas.

Please note that you will need to update your console to the latest system software, and your accounts for PlayStation Network and Discord must be linked. If you haven’t yet linked accounts, you can learn how to do so here.

Profile Share also begins rolling out next week

Starting next week, we’re also rolling out the ability for you to share your PlayStation Network profile on any messaging or social app. To begin, select “Share Profile” from PlayStation App or the PS5 console to generate a shareable link or QR code. When the recipient opens the link, they’ll have the option to add you as a friend once they’re signed in to PlayStation Network:

three side-by-side images showing the Profile Share functionality on mobile devices

We’re passionate about making it as easy as possible for you to find and connect with new friends and communities, whether you enjoy playing with other friends on PS5 or hopping into crossplay games. Thank you for your ongoing support.

Best Video Game Deals Today (June 2024)

Buying new video games, hardware, and accessories for your preferred console doesn’t need to make a massive dent in your wallet. Deals happen all the time for items like these, so you can save money while investing in your favorite hobby. One of our favorite deals at the moment is this excellent Game Pass deal at Woot, but there are plenty more to check out. Whether you play on PS5, Xbox, Nintendo Switch, or PC, you’ll find the very best deals listed below. And if you’ve taken advantage of lots of these deals, see our roundup on game storage ideas.

TL;DR – Our Favorite Video Game Deals

Best Xbox Game Pass Deal

Xbox Game Pass has been discounted once again, providing another opportunity for users to stack their membership at a discounted rate. Woot (an Amazon company) currently has 1-month Xbox Game Pass Ultimate codes down to $11.79, and 3-month codes for $34.49. These are significant discounts, and monumentally cheaper than compared to paying the default $17.99/month.

Nintendo World Championships: NES Edition (Physical Edition) Preorder

While waiting for Nintendo’s Switch successor, you can enjoy some absolute classics with the Nintendo World Championships: NES Edition. This is a collection of over 150 challenges from 13 different NES games that’s coming exclusively to Switch on July 18, and you can preorder it today. We’ve included links to the physical edition’s preorder below, but if you’re looking for even more information on digital editions, check out our Nintendo World Championships: NES Edition preorder guide.

PlayStation Portal Is Finally Back In Stock

There are some amazing PS5 deals to check out right now, but more importantly, the PlayStation Portal, a surprise hit and Sony’s newest handheld device, is back in stock at Best Buy, Walmart, and Amazon from $199. The stock shortage might finally be over for the PS Portal. See our PlayStation Portal review here for even more info on the handheld PS5 accessory.

Best PC Game Deals

If you’re looking for the latest and greatest deals on PC games, don’t worry, we’ve got you covered there as well. Here, you can find some excellent deals on new releases, like Dragon’s Dogma 2, or upcoming releases like Elden Ring’s Shadow of the Erdtree expansion. You can check out even more of our favorite PC game deals below.

More PC Game Deals:

Back to Top

Best Physical Game Deals: Prince of Persia is Down to $30

If you’re looking to pick up some physical games for your preferred platform, there are quite a few deals to check out at the moment. One of our favorites is on Prince of Persia: The Lost Crown for PS5, which is down 40% to just $29.98 right now at Amazon. You can see even more of our favorite game deals below.

Alienware Aurora R16 RTX 4080 SUPER Gaming PC for $2,299.99 + 34″ QD OLED Gaming Monitor for $499

Do you prefer to play on a dedicated tower? Navigating the options online can be quite the ordeal. Desk space, portability, and price point are often factors in the decision. However, there are some great PC deals that pop up every now and again that are worth jumping on. One of our favorite deals at the moment is on this Alienware Aurora R16 RTX 4080 SUPER Gaming PC, which is available for $2,299.99, but you can also add on a discounted Alienware AW3423DWF 34″ QD OLED gaming monitor for an extra $499, bringing it up to $2798.99 total. To see even more PC deals, check out our roundup of the best gaming PC deals.

More PC Deals:

Back to Top

Our Favorite Micro SD Cards for Switch and Steam Deck Are On Sale

The best Switch or Steam Deck SD card should be fast, reliable, and as future-proof as possible. That last one is important, as it was recently revealed a Switch successor will be announced within the fiscal year. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals just below for your convenience. To see even more SD card deals, make sure to check out our roundup of the best SD card deals.

More SD Card Deals

Our Favorite Power Bank for Steam Deck is Discounted Right Now

Some excellent power banks are discounted at the moment that are perfectly portable and packing plenty of power to keep you going. In particular, the fantastic Anker Prime Power Bank is down to $88.95. This is a great discount on a reliable power bank that likely won’t last long, so grab it at this price while you can!

Meta Quest 2 (128GB) is Down to $199

Amazon is offering a very nice discount at the moment on the 128GB Meta Quest 2. This is one of the best Meta Quest deals available right now, and well worth considering for anyone interested in VR. Normally, this VR headset retails for $249.99, but you can grab it for $199 right now, which is a great price for such a high-quality headset. We gave it a 9/10 in our review back when it was released, stating that it “improves an already amazing VR headset with better resolution, refresh rate, and a lower price tag.”

Perfect PS5 2TB SSD for $149.99 at Amazon

Right now, Amazon has the WD_Black 2TB SN850X SSD available for just $149.99. Normally priced at $189.99, this 2TB SSD features speeds up to 7,300MB/s to ensure your games load as fast as possible. This model will work with PS5, but you will need to purchase a heatsink to go with it (which you can do here for just $9). To see even more of the best SSD deals, check out our roundup of the best PS5 2TB SSD deals. Otherwise, you can see some more of our favorite picks below.

Steam Deck Internal SSD: Big Discount on the WD_BLACK SSD

If a micro SD card deal isn’t floating your boat for Steam Deck, how about a new internal SSD instead? The WD_BLACK 1TB SN770M M.2 2230 NVMe SSD is currently down to $99.99, which is a nice 23% discount from its $129.99 MSRP.

Score 2 Free Months of Xbox Game Pass Ultimate (New Members Only)

Walmart is now offering two months of Xbox Game Pass Ultimate for free for any current or new Walmart+ members. If you’re not currently a member of Walmart+, the retailer offers a 30-day free trial (which will make you eligible for the Game Pass offer), alongside plans for $12.95 paid monthly, or $98 paid annually.

For those interested in the Xbox Game Pass Ultimate offer, it is worth qualifying that this code will only apply to those who currently don’t have an active Game Pass Ultimate membership, and Walmart stresses that this is for new members only. If you’re on Game Pass Core, it should be fine to apply to your account. Otherwise, if you’re a current Game Pass Ultimate member, the code won’t be applicable. If you do qualify, it’s a pretty simple process if you’re looking to bag the two-month free trial, here’s how:

Steps:

  1. Visit the Walmart+ Offer Page and select ‘Get Offer’ next to the 2 free months of Xbox Game Pass Ultimate listing
  2. On the ‘Offer Page’ you will see a unique promo code, copy this code and keep a record of it
  3. Hit the ‘Redeem Offer’ button on the page to go to the Xbox Site
  4. Sign in to Your Account
  5. Your promo code will autofill — if it does not then paste/type
  6. Redeem your offer and receive your 2 Free Months of Xbox Game Pass Ultimate
  7. Disable auto-renewal afterward to avoid being charged at the end of the trial — this can be located in ‘Services & Subscriptions’ in your Microsoft account. You should also do this for Walmart+ if you used a free trial to access the Game Pass offer

Back to Top

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Mental Salvo is an “infinite open world” art game full of procedurally generated surprises

Mental Salvo describes itself as having an “infinite open world” in which you can do so many things, “they’re impossible to list”. Were this a game from a triple-A publisher, I’d be heading down to their compound with some powerful magnets and cannisters of highly concentrated acid to wipe out their ungodly creation before it replaces the fundamental particles of our universe with waypoints. But Mental Salvo is actually the work of new indie imaginini (yes, no capital-I), and is a “top down art adventure with light RPG elements” that is perhaps a bit ZANY but also, refreshingly playful in essentially being about poking a big white screen to see what tumbles out of it.

Read more