Assassin’s Creed Mirage for iPhone 15 Pro and iPad Gets June Release Date

Assassin’s Creed fans embedded into the Apple hardware ecosystem can rejoice, as Ubisoft announced today that Assassin’s Creed Mirage for iOS and iPadOS will arrive in early June.

In a press release, Ubisoft revealed that Assassin’s Creed Mirage will be released on June 6 for the iPhone 15 Pro series and iPad Air and Pro tablets powered by the M1 chip or newer. This will be the most recent port of Ubisoft’s open-world game since its initial release on October 5. This will be the first time an Assassin’s Creed game that was originally released on consoles and PC will be available natively on iOS and iPad.

Although pre-ordering is now available on the App Store, Ubisoft has not publicly shared how much this port will cost. However, it did reveal on the game’s App Store listing what in-app purchases would be available and how much they would cost, as shown in the screenshot below.

The iOS and iPadOS version of Assassin’s Creed Mirage was developed by Ubisoft Sofia, with Ubisoft noting that this port would include optimized touch controllers in addition to controller support, so players that own a Backbone One, for example, can use the peripheral to play this game on the go. This port will also include cross-save and cross-ownership, meaning iOS owners can access the game on iPad without double dipping and transfer their saves between those two devices.

Assassin’s Creed Mirage was one of four games announced for the iPhone 15 Pro series during Apple’s Wonderlust event, where the company unveiled the iPhone 15 series. Most interestingly, that particular Apple event revealed that the iPhone 15 Pro series would be powerful enough to deliver console-quality video games, thanks to its A17 Pro chip.

In our review of Assassin’s Creed Mirage, IGN wrote: “Assassin’s Creed Mirage’s back-to-basics approach is a successful first step in returning to the stealthy style that launched this series.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

I spent two hours getting beaten up in Shin Megami Tensei 5: Vengeance

Recently, I spent around two hours with Shin Megami Tensei 5: Vengeance, the Persona 5: Royal-fied version of the original SMT V. Vengeance promises many new things: a revised battle system, a new story branch, new areas, and more. What I found when I played, was several punches to my metaphorical ribs. A few to my gut. Sure, I spent some time with the new stuff, but really, I spent most of my time being absolutely demolished in turn-based battles against various demons of a phallic and non-phallic nature. I will now attempt to summarise my time against these creatures, wish me luck.

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Round Up: The Reviews Are In For Endless Ocean: Luminous

Nothing fishy going on here.

We are mere days away from the release of Endless Ocean: Luminous on 2nd May and today, we can start to gauge whether it’s going to be choppy waters or smooth sailing as a wave of reviews have come flooding in.

We will be collecting together the critical consensus from around the internet but before we do so, let’s dive into what we at Nintendo Life made of the latest ocean explorer. In short, ehhh. While we found that there was some fun to be had with Endless Ocean: Luminous, the repetitive gameplay and bland objectives left us rather bored as we awarded the game a 5/10.

Read the full article on nintendolife.com

Escape From Tarkov Rival Gray Zone Warfare Shoots to Top of Steam Sales But Reviews are ‘Mixed’

Realistic first-person shooter Gray Zone Warfare is currently Steam’s best-selling game as extraction rival Escape From Tarkov endures a community revolt, though its also being panned with “mixed” user reviews.

Gray Zone Warfare’s Early Access began today, April 30, 2024, timed just as Escape From Tarkov players are sharing their frustration at “shameless” and “tone deaf” developer Battlestate Games. But while Gray Zone Warfare, which promises similar tactical FPS gameplay, is currently the best-selling Steam game above Manor Lords, Helldivers 2, and Fallout 76, players are having significant issues, including poor performance, frustrating design choices, unsatisfying gunplay, and connectivity issues.

“Can barely manage 60 frames per second with specs higher than the recommended,” wrote one Steam user. “AI is weird. [It] either shoots you from way too far away with no warning or runs out in the open and stands there like a mannequin.”

Another complained about lack of simple quality of life features. “Chose the wrong faction. Now I can’t play with my friends because there is no way of recreating your character or changing,” they said.

DemonicSquid posted an extensive review detailing the above issues alongside others such as “extremely annoying” loud music during the character creation scene, clunky movement, random slowdowns, unusual NPC health bars (enemies can be bullet sponges or they can go down in one hit), and “very shady” practices where upgrading the game makes the entire product non-refundable.

“Can barely manage 60 frames per second with specs higher than the recommended.

The connection to Escape From Tarkov’s isn’t lost in the reviews either, with many referencing the recent controversies. “At least it doesn’t cost $250,” wrote one positive review. This comes after Battlestate announced the $250 Unheard Edition upgrade to the Escape From Tarkov beta, which added an exclusive player-versus-everyone mode amid other extras, and notably wasn’t deemed downloadable content by the developer. This meant those who’d bought the $150 Edge of Darkness edition of Escape From Tarkov, which came with a Season Pass and thus “free access to all subsequent DLCs”, wouldn’t obtain this new content without spending another $250.

While Battlestate has already reversed some of these decisions following a backlash, fans arguably grew more upset at comments made by COO and studio head Nik Buyanov. “I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings,” he said, which was dubbed a “fake apology” by many.

For its part, Gray Zone Warfare developer Madfinger Games has said it’s working to iron out the problems players are facing.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Spooky throwback Elder Scrolls ’em up Dread Delusion leaves early access in May

Dread Delusion is a creepo-tastic open world RPG that positively reeks of King’s Field and the Elder Scrolls of yore. Created by Lovely Hellplace and published by horror anthology specialists DreadXP, it’s so far up my alley it’s probably been mugged by some kind of hideous clockwork cutthroat – and yet somehow, I’ve never played the thing. I’ll be rectifying that on 14th May, when Dread Delusion leaves early access.

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Epic Confirms Fortnite Will Return to iPads, but Only in the EU

Epic Games has announced plans to bring back the iPad version of Fortnite, but it will only be available for countries in the European Union (EU).

In a post on X/Twitter, the Epic Games newsroom announced that EU Fortnite players who miss playing the free-to-play battle royale natively on Apple’s tablet will soon be able to play it again. The statement follows a recent announcement by the European Commission that it now requires Apple to have iPadOS comply with the same rules iOS must abide by as part of the Digital Markets Act (DMA).

Epic had already said it planned to bring the iOS version of Fortnite back to the EU App Store thanks to the DMA. This comes as part of a wider effort to launch the Epic Games Store on Android and iOS in the EU, with Epic boss Tim Sweeney previously stating the company’s ultimate goal is to become the “number one multi-platform software store, on the foundation of payment competition, 0%-12% fees, and exclusive games like Fortnite.”

At the State of Unreal event last month, Epic shared some new details on the mobile version of the Epic Games Store, revealing that mobile developers that use its third-party storefront would benefit “from the same fair terms” found on the main Epic Games Store. This includes an 88/12 revenue share, and developers can keep 100% of the revenue it earns by using its own payment system for in-app purchases.

Fortnite was removed from all mobile devices nearly four years ago after Epic rolled out a direct-pay system in-game. The outcome resulted in cheaper V-Bucks for players; however, it violated Apple and Google’s app store policies, with both companies removing the app from their respective digital storefronts. Shortly after Fortnite was banned from both app stores, Epic announced it was suing both companies, with varying outcomes.

Since the removal, those who wanted to play Fortnite on the go but did not have a Nintendo Switch or a portable gaming PC like the Steam Deck were required to stream Fortnite on either Xbox Cloud Gaming or Nvidia GeForce Now. Epic has yet to announce a fresh release date for Fortnite on mobile.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Razer to pay out over $1 million in refunds over its misleading (and hideous) Zephyr face mask

Razer, makers of various pretty good gaming peripherals and one deeply questionable face mask, have been slapped with a $1.1 million fine by US regulators after said mask was determined to have misled buyers over the amount of protection it afforded. Kotaku reports that the Federal Trade Commission (FTC) took issue with Razer’s claim that the Zephyr, an RGB monstrosity released during the height of the COVID-19 pandemic, could act as a medical-grade N95 respirator – it could not – and will allocate $1 million of that fine towards refunds for fooled, if colourfully illuminated, buyers.

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Funko Fusion Announces Release Date and Names Jurassic World, Back to the Future, and Other IPs Appearing in Game

Funko Inc. and developer 10:10 Games have announced that 20(!) franchises will be a part of their upcoming Funko Pop-based co-op action game Funko Fusion. They also announced a release date for PC and consoles: September 13. Check out the new gameplay trailer above and a half-dozen screenshots showing off some of the crossover IPs in the gallery below.

Expect to see and play as Funko Pop characters from the worlds of Jurassic World, Back to the Future, Masters of the Universe, JAWS, Shaun of the Dead, Chucky, The Thing, Battlestar Galactica, Umbrella Academy, The Walking Dead, Invincible, and many more.

“Our vision at 10:10 Games is to create an incredible co-op videogame experience that will bring gamers from across the globe together in a unique, fun, energetic, and authentic gaming experience,” said 10:10 Games cofounder and Head of Publishing Arthur Parsons. “Crafted by a talented team, Funko Fusion is the ultimate celebration of fandom, blending beloved movie and TV properties for every generation with humor, fun mechanics, and fast-paced high-adrenaline action. Funko Fusion is the experience we believe fans are waiting to play, and finally, on a personal note, I get to have He-Man in a video game!”

Don’t miss the announcement trailer for Funko Fusion if you missed it.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Supermarket Times embodies a unique and quiet bovril-fueled brand of anarchy

I once went back to a gathering after a friend-of-a-friend’s metal gig that I distinctly remember not because of either the party or the show, but because we drunkenly went to a big Tesco afterwards to get snacks. I also distinctly remember making a not-completely serious but also somewhat true statement at the party about how that Tesco trip was the most fun I’d had in months, after which one of the metal men sneered at me. I felt self conscious at the time, but I’ve since grown comfortable enough with myself to realise that the metal man was a joyless fool, and going to big supermarkets is at least as fun as going to average metal gigs. There is nothing a drop D power chord can evoke in me that compares to the feeling of blurrily espying a chocolate trifle in the reduced to clear section. So I wish to bring your attention to Supermarket Times.

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