PSA: 3DS And Wii U eShop Download Codes Can No Longer Be Redeemed

“Thank you for playing”.

Last week, after ending 3DS and Wii U eShop sales, Nintendo announced it would be extending the period to redeem a code to make up for certain technical difficulties.

The new date was extended until 4th April 2023 in Japan, and that means this extra time to redeem codes has now also ended here in the west. This marks the end of the ability to purchase or acquire new digital software in any way or form on these eShops.

Read the full article on nintendolife.com

Ravenbound Review

Simply looking out over its gorgeous vistas and up at its gnarly monster designs was enough to sell a curious dungeon diver like myself on Ravenbound. But as much as that first impression made me want to love this 3D roguelike, turbulence threw this bird far off course soon after taking flight. What starts as a promising action game eventually had me flying against a torrent of obscure and regressive systems, a flurry of frustratingly uncontrollable loot randomness, and a storm of very annoying bugs that quickly grounded any hopes I had for it.

As The Raven, a weapon made by the old imprisoned gods of the world of Ávalt, you’ll possess a randomly generated character called a vessel on each new run. Every vessel has a different mix of mostly mediocre traits, weapon specialties, and even racial bonuses, but they’ll all inherit your own persistent ability to soar across the sky as a magic bird and absorb power from the foes you defeat in combat. You’ll wander the vast and boring stretches of this open world’s five beautiful regions, dropping in on enemy camps, killing everyone in sight, and collecting items as part of an aggravating card-based loot system until you’re strong enough to slay the betrayer god who doomed this world..

Combat isn’t complex, but it can be fun. Each of the five weapon types have unique properties you’ll start to notice after playing with them a bunch, though I wish they were explained more clearly from the start. Greataxes and the sword and shield are good for staggering, while greatswords have a wide swing that’s good for clearing crowds. With only a couple of combos for each, successful hacking and slashing comes down to mastering the satisfying dodge and parry systems, both of which give powerful combat buffs when executed precisely. In addition to helping you avoid damage, well-timed dodges put you in a frenzied state that supercharges your attack speed, while perfect parries can knock enemies down. The rewards for getting good at these techniques are well worth the risks, and are essential for taking down late game enemies and bosses.

That said, there’s so much about the systems that interface with combat that feels obtuse. Keywords tied to buffs, debuffs, and abilities can sometimes be straightforward like staggering enemies or bleeding, but others are far less obvious and occasionally not even defined in the codex. After the 15-plus hours it took me to beat the main story the first time, I still have no idea what a multistrike is, or what the Luck stat does. Enemies, who are at least plentiful and come in all shapes and sizes like little goblin-like soldiers, hulking ogres, and shifty tree spirts, have both standard and elite forms. The elites have modifiers denoted by a title like Juggernaut or Crusher, but again, it’s not very clear what the difference between them is. Discovering new mechanics and abilities for yourself is a staple of the soulslike genre, but there’s a line between nudging you to test your strength against mysterious opponents to reach an “a ha!” moment and being frustratingly opaque that Ravenbound is does not walk well.

Bugs drag down moments where I might otherwise be having fun.

The Warden bosses at the end of every region are tough tests of your item builds and endurance as they relentlessly attack with long combos leaving very small windows for counterattack. Though they all come in the same form, a knight wielding one of the weapon types available to you, each one is a frantic back and forth fight. These challenges can be fun… when they aren’t suffering from some of Ravenbound’s most pernicious bugs, like one that doesn’t track boss health accurately. The life bar will frequently freeze in place, and even though numbers are registering with strikes, that damage may not be visible for several blows. This doesn’t make the bosses unkillable, but it does make having any idea of your progress against them impossible.

That’s also just one of many bugs plaguing Ravenbound. Audio tracks overlap with each other, or just cut out entirely; NPCs and shopkeepers occasionally vanish; I’ve had about a half-dozen crashes, which are annoying even if the auto saving is diligent enough that I never lost progress because of it. None of these are game breaking issues, but the sum of them does drag down the moments where I might otherwise be having fun.

Loaded Deck

Ravenbound may be a roguelike with a card-based progression system, but this is by no means a deckbuilder in the way something like Slay the Spire is. Instead, it uses collectible card game motifs to house otherwise familiar systems in ways that are hit and miss. Everything you could potentially find or earn during a given run is a card in your “deck,” be that gear like a suit of armor that makes enemies bleed when they hit you or buffs that do things like increase your weapon’s attack power. Every time you would gain one of these things, you “draw” your choice of one of three cards from the larger deck to see what it will be, and it then sits in your “hand” until you spend a resource called mana to activate or equip it. I liked that this meant I could hold onto something that might be useful in the future even if I couldn’t use it right now, making finding new loot a little less all-or-nothing than some other roguelikes.

However, the lack of any actual deck building mechanics within this card system is a big issue. With no way to curate or guide the randomness of the cards in your deck to help you draw toward a more consistent result, I felt like I was at the mercy of the cruel RNG Gods every run. Even Ravenbound’s persistent progression systems that reward you for achieving in-game feats, like killing a certain amount of a monster with a particular weapon, just add more items to the overall pool. These are better, cooler items – like a sword that curses everything you strike with it – but they also mean the probability of seeing any specific one only ever gets lower.

I wish I could better influence what was in my deck.

There are at least a decent handful of ways to earn item draws mid-run. Straight up buying them from vendors, who sell a randomized selection of items or provide chances to draw from pools of specific item types, is the safest way, but it costs gold which you’ll need to earn by clearing camps full of monsters. Alternatively, the elite monsters in camps drop fragments, collecting three of which allows you to draw three cards from your deck and add one of them to your hand. These monsters are also often guarding treasure chests, which you can open to get your hands on some loot. There are a lot of opportunities to draw cards, and even though none of them come without a cost (be that literal money or a fight to overcome), I always felt like I had opportunities to take another spin of the wheel – I just wish I could better influence what was on it.

I often chose not to spin that wheel at all thanks to the hatred mechanic. Whenever you open a chest or attempt to collect items from other players’ graves who died in your area in their own games, a card on your next draw is replaced with one that automatically buffs every elite and boss monster in the region for the rest of your run. Every time you combine fragments, a three-piece bar in the bottom-right corner fills up a little more. When one of the sections is filled up entirely, it will similarly turn one of your next card draws into a boss buff until you kill the boss of the particular region you are in. These enemy buffs can really add up, and make every draw more and more risky – sometimes disproportionately, so since there’s no way to guarantee that the next card you draw is even useful, let alone good, after fighting increasingly harder enemies for it.

There’s an early reprieve for this built into the main quest. When you first enter each of the five regions, a rift is marked on your map. Traveling across these beautiful forests, arid deserts, or dank marshes to get to them (either on foot with the aid of a grappling hook or by switching into the form of the eponymous raven by hopping on top of special altars), these rifts present you with an opportunity to cleanse a handful of nearby chests of their hatred while scoring a good amount of mana in the process. Taking down the rifts guardians, and then plundering the newly clean treasure for “free” helps get you off to the races, but I found that if I didn’t get a solid weapon, armor, or key relic for a strong build out of this initial haul, then I was likely better off just re-rolling a new character than attempting to wing it for the next hour.

If you follow the main quest markers, you’ll spend very little time in each region outside of clearing rifts and fighting world bosses. There’s a side quest for each section, but that involves traveling to a lifeless city, talking to wooden NPCs, and taking on a task that is just some version of killing a target with the added frills of a completely ignorable motivation from a throwaway character. As an open world game, you’re free to explore on your own, but there isn’t a huge reason to do so very thoroughly. As enticing as the well-designed ruins of old forts or mysterious mining caves are, there is often no prize in them worth the trouble that you couldn’t also find just dropping in on any random camp on the surface. This is a hugely disappointing use of Ravenbound’s beautiful, Scandinavian folklore inspired environments.

Nintendo Expands Its Switch Online N64 Library With Another Game Next Week

Pokémon Stadium returns.

Nintendo has announced it will be adding the original Pokémon Stadium to the Switch N64 service next week on 12th April.

This arena battle title was first released in 2000 and features “the original 151 Pokémon” from the Pokémon Red Version, Pokémon Blue Version and Pokémon Yellow Version games. It includes a selection of solo and multiplayer modes, including minigames. Nintendo has also confirms the following:

Read the full article on nintendolife.com

Join IGN’s Pop-Up Party in Atlanta and Announcement of the “Best Sports Video Game Showdown” Winner

Join other sports gaming fans to celebrate the winner of IGN’s Best Sports Video Games Showdown, and Be All You Can Be in Atlanta, GA April 15th! You will also have the chance to play the Best Sports Video Games of All-Time, compete against a special celebrity guest, and win fabulous prizes like T-shirts, IGN water bottles, Xbox Controllers, Consoles, Speakers, IGN Gift Cards and more!

Attendees can also enter three different raffles for even bigger prizes:

  • Grand Raffle Prize. Attendees who are at the event from start-to-finish will be eligible for the Grand Prize: a brand-new Xbox Series X and PS5! Make sure to register when you enter the premises.
  • Scavenger Hunt Raffle. Attendees who complete the scavenger hunt will enter a raffle for the chance to win awesome prizes. Upon arrival you’ll be given a map. Explore the show floor and collect all the stamps, then redeem your entry into the raffle for a chance to win a set of SteelSeries Arena 7 Speakers, a Meta Quest 2, an Xbox Series S, or a brand-new Steam Deck!
  • Stage Competition 1 v 1’s. Each hour, select attendees will be invited on stage to “Be All They Can Be” and compete against our special guest for their chance to win an Xbox Wireless Controller or IGN Store Gift Cards!

Lastly, for those of you just looking to have some laid-back fun and want to try out the games we’ve mentioned on our bracket, have no fear! With dozens of gaming stations spread out across the pop-up, you’ll be able to play to your heart’s content. Just like the bracket, they’ll be split up into four regions so you can follow whatever category you like the most (with a special emphasis on the games featured on-stage for those who want to warm up). There will even be some Oculus stations available for anyone curious about virtual reality! Regardless of whether you want to shred, dribble, or tackle your way through our featured library, there’s options for everyone!

Date: Saturday, April 15th

Time: 2pm- 7pm ET

Where: Skillshot Arena in Atlanta, Georgia

Parking Directions: City Center Parking

1 Magnolia LN NE, Atlanta, GA 30324

Please follow the signs to guide you to the main entrance.

Competition / Raffle Prizes:

  1. “Best Sports Game Video Games Showdown” Bucket Hat
  2. “Best Sports Video Games Showdown” T-Shirt
  3. “Best Sports Video Games Showdown” Water Bottle
  4. “Best Sports Video Games Showdown” Drawstring Bag
  5. PlayStation 5 Console
  6. Xbox Wireless Controller(s)
  7. Xbox Series S Console
  8. Xbox Series X Console
  9. 9. SteelSeries Arena 7 Speakers
  10. Meta Quest 2
  11. Steam Deck (64 GB)
  12. IGN Store Gift Cards

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Sony Rolling Out Accessibility Tags On PlayStation Store for PS5

Sony has announced it will be rolling out Accessibility Tags on the PlayStation Store on the PS5 this week.

The company explained in the latest PlayStation Blog post that Accessibility Tags give game developers a chance to tell all PS5 players what accessibility features are supported in their games as they browse through each game hub on the PS Store. There are 50 Accessibility Tags across six categories — Visual, Audio, Subtitle and caption, Control, Gameplay, and Online communication — that devs can choose to add to their games, depending on what players need.

For example, the Accessibility Tags under the Visual category include clear text, large text, color alternatives, audio cues, and directional audio indicators. The tags under Controls include button remapping, thumbstick sensitivity, and the ability to play without button holds, rapid button presses, or motion controls. The Online communications category has only two tags: text or voice chat transcription and ping communication.

The Accessibility Tags will be shown on various game pages for PS5 and PS4 games at launch. Some of the notable games include:

  • God of War: Ragnarok
  • God of War (2018)
  • Ratchet and Clank: Rift Apart
  • Ghost of Tsushima: Director’s Cut
  • Death Stranding: Director’s Cut
  • Days Gone
  • Returnal
  • Marvel’s Spider-Man: Remastered
  • Marvel’s Spider-Man: Miles Morales.

Some games are playable on the PS5 and PS4, but the tags that are available in the PS5 version may not be featured in the PS4 version. The PS5 version of Ghost of Tsushima: Director’s has 30 tags, while the PS4 version has 29.

The Accessibility Tags feature is part of Sony’s efforts to make gaming accessible for players with disabilities. Back in January, it announced an accessibility controller kit codenamed Project Leonardo, which allows players with limited motor control to map buttons to any supported function or map two functions to the same button so that they can play comfortably for longer periods of time.

The controller kit can be used on its own, or paired with another Project Leonardo controller or DualSense controller.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Guide: Disney Dreamlight Valley: Pride Of The Valley Update Release Date And Contents

Hear us roar.

Disney Dreamlight Valley is bringing in more content from The Lion King with its next new update — Pride of the Valley

The April update was teased way back at the beginning of the year, and we got a brief sneak peek at it during the February 2023 Nintendo Direct, but now we know when it’s coming, and what to expect from this year’s second major update.

Read the full article on nintendolife.com

Accessibility Tags roll out this week on PlayStation Store on the PS5 console 

As we strive to make gaming more accessible for all players, today we’re excited to announce that Accessibility Tags are rolling out globally this week on PlayStation Store on the PS5 console.

Accessibility Tags allow game developers to provide detailed insight on accessibility features supported in their games. As you browse various game hubs on PlayStation Store game hubs on PS5, you’ll see a list of accessibility features by pressing the “Triangle” button if the game you select supports Accessibility Tags. These can range from visual and audio accessibility settings to DualSense controller options, difficulty settings, and online communication features like chat transcription.


Accessibility Tags roll out this week on PlayStation Store on the PS5 console 

Clip showing Accessibility Tags in the Ghost of Tsushima Director’s Cut game hub on PS5.

Accessibility Tags will be available for PS5 and PS4 games on PlayStation Store on PS5. If both PS5 and PS4 platform versions are available, you can compare Accessibility Tags for each through a dropdown menu.

With Accessibility Tags, you’ll be able to easily see if the game you want to play features the accessibility options you’re looking for. Here’s a sampling of the more than 50 Accessibility Tags available for game developers to choose from, across six categories:

  • Visual accessibility features, such as clear text, large text, color alternatives, audio cues and directional audio indicators. 
  • Audio features, such as volume controls, mono audio, screen reader and visual cue alternatives.
  • Subtitle and caption options, including subtitle size, clear captions, and large captions.
  • Control options, including button remapping, thumbstick sensitivity, and ability to play without button holds, rapid button presses or motion control.
  • Gameplay options, such as difficulty settings, skippable puzzles, simplified quick time events, and game speed.
  • Online communication options, such as text or voice chat transcription and ping communication.

Accessibility Tags on PlayStation Store for PS5 will gradually release for players this week. At launch a variety of games such as Days Gone, Death Stranding Director’s Cut, Ghost of Tsushima Director’s Cut, God of War, God of War Ragnarök, Gran Turismo 7, Marvel’s Spider-Man Remastered, Marvel’s Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, and Returnal will support Accessibility Tags. We are just starting to roll out this feature and are collaborating with a wide range of developers to implement this feature in their game hubs on PS5 in the coming weeks and months.

Together with the wide array of accessibility settings within the PS5 console UI, Accessibility Tags will empower you to personalize your PS5 gaming experience to your individual gameplay needs. They’re the latest step in our journey to make gaming more accessible, alongside inclusively-designed games from PlayStation Studios and upcoming products like Project Leonardo.

Thanks for your continued support. We’re eager to hear your feedback on this feature and how we can continue enhancing gaming accessibility for our community.

Where to Preorder the Special Edition Zelda Tears of the Kingdom Switch OLED

The Legend of Zelda: Tears of the Kingdom is getting its very own limited edition Switch OLED. It was initially revealed during a Tears of the Kingdom gameplay showcase on March 28, and will release on April 28, 2023. It is now available to preorder from select retailers, and you can find links to preorder the console just below.

Preorders for Tears of the Kingdom are also available from all retailers, and you can find out everything you need to know when scoring your copy in our dedicated preorder guide, alongside news on the Link Amiibo, and Collector’s Edition. For more updates on preorders, make sure you’re following @IGNDeals on Twitter.

Where to Preorder The Legend of Zelda: Tears of the Kingdom Limited Edition Nintendo Switch OLED Model

At the time of writing, only Amazon, Best Buy and Target have the console available to preorder, but this is likely to change very quickly, so stay tuned for more updates. To limit any scalping, Best Buy is allowing only one order per customer, and you need to be logged in to an active Best Buy account to complete your preorder.

This will be the first fully-fledged Zelda-themed Nintendo Switch console as Breath of the Wild launched alongside the base red and blue or grey hardware, though Skyward Sword HD did get its own special Joy-Cons.

Preorder Tears of the Kingdom Switch Pro Controller and Carry Case

UPDATE: THE PRO CONTROLLER IS CURRENTLY UNAVAILABLE

A limited edition Nintendo Switch Pro Controller was also announced during the presentation mentioned, featuring a black and white design again decorated with gold patterns and the Tri-Force in the background.

Completing the collection, Nintendo also revealed a Tears of the Kingdom-themed carry case for the console. These will both launch alongside the game on May 12. For more on Tears of the Kingdom, check out these 10 awesome details IGN staff spotted from the gameplay reveal.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Disney Dreamlight Valley ‘Pride Of The Valley’ Patch Notes Out, Here’s What’s Included

It just can’t wait to be king (or queen).

Gameloft revealed that Disney Dreamlight Valley’s next big update will drop on 5th April, but now we have a name and some patch notes to go with this week’s content update.

Shared on the official website, Pride of the Valley will be available from this Wednesday and with it comes The Lion King Realm, new items at Scrooge McDuck’s Store, and the Easter Eggstravaganza. Along with this wealth of new content (more below), a handful of bug fixes are also in the works and will be live simultaneously.

Read the full article on nintendolife.com