Homeworld 3 Multiplayer Review

This review covers the multiplayer modes of Homeworld 3. For thoughts on the multiplayer skirmish and War Games co-op mode, see the Homeworld 3 Single-Player Campaign review.

When coming up with a real-time strategy game’s multiplayer modes, a developer generally has two options: let us play with all of the toys in an all-out brawl until the other side is dead, with maybe a few minor twists thrown in, or try something new, different, and a little risky. In Homeworld 3, Blackbird Interactive has had it both ways, delivering both the bog-standard multiplayer skirmish match between Motherships and an inventive new co-op mode that, if the content continues to flow, has the potential to take on a life of its own.

There are few surprises to be found in skirmish if you’ve ever played a Homeworld game before – or even if you haven’t. It’s limited to team matches or free-for-alls with up to six players or AI bots, and it doesn’t really rock the boat with its straightforward “beat the other team” objective (you can set it to kill the mothership, kill all motherships and carriers, or kill every ship). There aren’t a ton of maps right now – just six, and only one that supports six players, though that’s a void that community-made maps should fill in short order. The only other real option is to turn off harvesting in favor of resource injections every minute (or you can have both) if you don’t want to bother with pesky logistics, but it’s precisely the sort of sandbox we need to make creative use of all of the ships Homeworld 3 offers. Heck, people would be up in arms if it weren’t here, and rightfully so.

Naturally you can’t pause the action like you can in the campaign, which can be frustrating as you’re getting the hang of ordering ships around these expansive areas of 3D space. But that’s balanced out by the fact that your opponents are struggling with the same thing, so it’s not as though you’re at an inherent disadvantage – unless you’re playing against the AI, which has its own weaknesses to compensate for. Learning to spin all of these plates at once while keeping your eyes on what’s important is part of the challenge (I tend to spend a lot of time in the zoomed-out sensor view here) and I felt myself getting better at it with every match.

The Hiigarans and the Incarnate fleets aren’t wildly different in how they play.

Much like previous Homeworld games, the two playable factions – the Hiigarans and the Incarnate – aren’t wildly different in how they play. The Incarnate, for instance, have no bombers but instead have more durable assault corvettes that fill basically the same role and have the same cloaking ability, and their multi-beam frigates are roughly equivalent to the Hiigarans’ ion canon frigates. Both sides have missile frigates as well, and their carriers, destroyers, battlecruisers, and turrets have stat differences that don’t really make you think outside the box when switching from one to the other.

Certainly, faction-specific tactics for each will emerge to capitalize on those subtle advantages – as well as things like the Hiigarans having superior scouting abilities thanks to their recon ships – but the thing that seems most significant in my experience has been how repair and capturing abilities are shuffled between ships. The Hiigarans have a dedicated support frigate that does nothing but repair damaged ships, but if you want to be sneaky and attempt to capture an enemy vessel you’ll have to pull one of your resource controllers off of mining duty and use it to attempt the abduction. The Incarnate remix this by putting the repair functionality on their resource controllers and using smaller, more fragile capture corvettes to do their pilfering – and they require two to survive long enough to latch on instead of one.

Having to choose between income and repair power is a big deal for an Incarnate player. In practice, though, having support frigates in the fray against a human opponent doesn’t shift the balance too much in the Hiigarans’ favor because anyone with a brain is going to target those first, and the Incarnate’s minor firepower advantage makes up for the rest.

If you don’t change Hiigaran fighters’ stance the moment they’re built, they’re as good as dead.

There’s one other difference between the Hiigarans and Incarnate that baffles me, though: the Hiigaran ships default to neutral stance, while the Incarnate default to aggressive. That sounds thematically appropriate, certainly, but it means that the Incarnate have a real advantage when it comes to building ships – especially strike craft – while under attack. Aggressive ships will immediately scramble and go after enemy ships that come into range, but neutral ships will fire back without moving other than to turn to face their attackers. When we’re dealing with small, fragile fighters, that means they’re sitting ducks and will get picked off almost immediately (probably before you notice you’re under attack), so if you don’t manually select them and change their stance or give them attack orders the moment they’re built, they’re as good as dead. That’s not a bug like some other issues, such as a voice chiming in to announce the loss of a resource ship that was actually the enemy’s or calling a corvette a frigate, but it might as well be.

It’s impossible to know what will happen when Homeworld 3 is out in the wild and the most competitive players get hold of it, but in the matches I’ve played, the big trend has been that the Motherships are very active participants in the early fighting instead of hanging back, as they usually do in traditional Homeworld matches. Part of that is that these maps, which are largely based on those from the campaign, aren’t nearly as vast as Homeworld vets are used to, and also Homeworld 3’s Motherships are relatively quick to move and can get around easily. They’re also decently armed against fighters and corvettes, and you’ll need all the help you can get to keep the pressure off of your resource harvesters and defend them from rush attacks aimed at crippling your economy before you can tech up and unlock heavier ships. However, knowing when to pull back is crucial if you don’t want to be caught by destroyers and battlecruisers, because they’ll burn through your Mothership’s armor very quickly.

Motherships are very active participants in the early fighting.

Terrain also plays a significant role because it’s often close to resource patches, and that means you can cover it with heavy turrets (and anti-strike craft turrets to defend those) that’ll make short work of an enemy resource collector that autonomously wanders near. It’s also viable to turtle up by parking your Mothership near a floating platform, making it difficult for an enemy to get near without being bombarded by turrets and tripping over mines. Other than that, I haven’t found using terrain as cover terribly useful because it’s difficult to manage sight lines in real time for anything smaller and faster than a destroyer – but again, that doesn’t mean the community won’t find ways to do it.

Homeworld 3’s most exciting multiplayer mode, though, is War Games – I haven’t seen too many co-op modes in this vein since the Last Stand mode from Warhammer 40K: Dawn of War 2 – Retribution, and it’s given me thrills that remind me of those memorable battles. Alone or with up to two allies, you take control of a scaled-down fleet headed by a single carrier and build options decided by your chosen loadout; you’ll start with one focused on Hiigaran strike craft, but as you level up you’ll gain access to others that cater to bombers, missile frigates, Incarnate ships, and more. While it’s a bummer to not have access to heavy-hitting destroyers and battlecruisers, there’s a lot going on to make up for their absence, and you’ll generally want to be as mobile as possible.

You’re never entirely sure what you’ll get.

Rather than simply holding out against waves of enemies, you’re given randomized objectives to complete on a series of three maps: destroy a carrier, capture some points on the map, salvage some objects, escort AI-controlled ships, that sort of thing. You’re never entirely sure what you’ll get, so you’ll have to be at least somewhat flexible with how you gear yourself to handle what’s coming. Meanwhile, the incoming fleets keep getting stronger, so once you’ve completed your objective you have to make the decision of whether to hold out and scour the map clean of resources, or hyperspace jump to the next one to avoid taking more losses than those resources can replace.

There aren’t that many objectives, though – if you play through a handful of times you’ll see them all – so what really keeps each match feeling different from the last is the randomized artifacts that you’ll collect as you go. I quickly realized that scouting for and gathering them was one of the most important things to worry about when I arrived on each map.

Scouting for and gathering artifacts is a high priority when arriving on a new map.

Each one gives you a choice of three randomized upgrades for your fleet, such as buffing your fighters’ damage and armor at the cost of speed, unlocking more powerful tactical bombers or barrage missile frigates that launch twice as many warheads per volley, increasing your frigate unit cap at the expense of your strike craft cap, or enhancing up your carrier to crank out ships faster but also reduce its armor. There are a lot of possibilities that all stack together, and I often found myself pivoting away from what I thought would be my strengths toward a series of enticing upgrades that supercharged my assault frigates. I also found it easy to make the mistake of going too far and turning my fighters into glass cannons that melted under fire faster than they could take out a target, but that’s the kind of error most people probably won’t make twice as they learn to craft builds in any roguelike.

This format works well enough playing alone (though the third and final stage can be a beast to solo) but when you’re working with a team to specialize in different directions you can coordinate so that, for instance, one of you focuses on taking out enemy strike craft while the other burns down incoming destroyers as quickly as possible. That can come together in ways more than powerful enough to overcome the Incarnate destroyers, battlecruisers, and even Motherships that’re thrown at you, but don’t worry: there are plenty of options to upgrade the challenge, so I wouldn’t expect War Games to become a pushover anytime soon.

Blackbird clearly doesn’t either, because its roadmap for updates is focused around more content for War Games. Based on what I’ve played thus far, it’s a safe bet that it’ll have legs – so long as we keep getting more new rewards to unlock than the six fleet types that’ll all be available once you hit level 20 (I made it to level 11 as of this writing after about as many hours of play).

Another thing that will certainly expand on the longevity of Homeworld 3 is mods, and there’s a handy section of the menu where you’ll be able to select them. Eventually, that is – the actual implementation of that and the release of the official mod tools has been pushed back from launch. Even so, I’m encouraged by the fact that Blackbird is giving modding the prioritization that it deserves. Homeworld has a long, proud history of mods that includes some of the finest Star Wars and Star Trek (among others) total conversions ever created, and I look forward to that tradition carrying forward.

Homeworld 3 review: a lavish and often gripping RTS that is overly reliant on playing the hits

Spacefaring RTS Homeworld 3 is good sci-fi. Monolithic structures scorched with plasma burns. Sleek spacecraft. Alien sunrises. It’s also good sci-fi because its characters converse through reams of inscrutable but cool-sounding space science, and at no point does a grinning quipster tell a scientist: “Whoa there, professor. Why don’t you try saying that again… but in English!” Basically, if your wishlist for Homeworld 3 has tone and atmosphere at the top, rest easy. At no point did I get the sense that Blackbird ever took making the first proper Homeworld in eight years lightly.

Read more

PUBG Is Bringing Back Erangel Classic for a Limited Time

Long-time PUBG players, you’re getting a gift this month. The original Erangel map is returning, and changes to the gunplay, map layout, and visuals are designed to give you a nostalgic blast from the past while still delivering the evolved gameplay you’ve come to expect.

For those who don’t know, PUBG first launched in Steam’s Early Access in March 2017. It became one of the most popular games of all time, shattering Steam’s record with 3.2 million concurrent players. Erangel was the game’s first battleground and is still part of the rotation, but it’s seen countless updates and changes over the years as PUBG has grown. This new update will take Erangel back to its roots.

The first thing you’ll notice is that the UI has been reverted to the Early Access version of the game. That includes the match start timer, kill/survival UI, original world map and minimap, and old-school font and graphics. As soon as you drop into your first match, you’ll feel like you stepped into a time capsule.

The layout of the map also has been changed back to its original form. Remember when you started each match by rushing to grab your favorite weapon? Well that’s back, with bench weapons reinstated on the starting island. You can also find the Tommy Gun in the Care Package, just like the good old days.

Once you get your hands on that favorite weapon, you might notice it fires a little differently too. While not an exact copy of the old-school design, many guns have reduced recoil to emulate the OG experience (these changes won’t apply to sniper rifles, handguns, or crossbows). You also might notice that it’ll take more time to knock down enemies, like it used to.

In the leadup to the throwback event, publisher Krafton has collaborated with popular PUBG streamers and influencers to celebrate. Shroud is a popular Twitch streamer with more than 10 million followers, and he established himself as one of the best PUBG players in the world early in the game’s lifespan. He became well-known enough in the community that he got to design his own in-game weapon skins.

WackyJacky101 is a PUBG player and content creator who specializes in guides, tutorials, testing, and analysis to help gamers get the most out of their PC games. He created a massive spreadsheet called PUBG Tools with detailed information — including base damage, time between shots, average bullet velocity, and bullet travel time — for every weapon in the game, and he updates it whenever a new weapon is added or changes are made to weapon balancing. It’s become an invaluable resource for players.

Shroud and WackyJacky101 teamed up for a time-traveling video to build excitement for the release of Erangel Classic, and Shroud will put together a team for a Squad Battle event on May 18. The Erangel Classic update will be live for two weeks for all players — May 14–28 on PC and May 23–June 6 on console. The classic map will replace the current Erangel map in Normal Match during those two weeks.

Dead by Daylight is teasing a classic Dungeons & Dragons monster as its next killer

Having brought the likes of Resident Evil’s Nemesis, Silent Hill’s Pyramid Head, Stranger Things’ Demogorgon and Alien’s Xenomorph to its one-versus-many game of deadly hide-and-seek, Dead by Daylight is digging back into the vaults for its next classic killer. This time, it’s not horror video games or scary movies serving as inspiration for DBD’s next chapter, but 50-year-old tabletop fantasy RPG Dungeons & Dragons.

Read more

Nintendo Will Continue To Support Physical Media And “Maximise” All Software Sales

“This policy will remain unchanged going forward”.

Nintendo’s digital software sales have grown remarkably over the years — and the same can be said for all of the big publishers. But in terms of where the Big N’s focus lies, it’s not dedicating itself to a digital-only future.

During the financial results briefing for FY2024, Nintendo President Shuntaro Furukawa responded to a question about the growth of digital media and the expectations the company have for the “successor to Nintendo Switch” which was announced early this week.

Read the full article on nintendolife.com

Magical Felines Collide in Strategy Deckbuilder Spellcats, Launching May 17

Summary

  • A magical roguelike deckbuilder where strategy is king and cats are the pawns.
  • Innovative card gameplay featuring a diverse deck of 100 unique magical cats.
  • Enchanting narrative set in a world where cats wield elemental powers.

Experience a magical convergence of strategy and chance in Spellcats, where mystical felines rule and tactics triumph. In this innovative roguelike deckbuilder, you are the catalyst in a spellbound world dominated by a group of humans called Nekocasters. Dare to venture into mysterious dungeons and the shadowy lairs where you must use your strategic skills to overcome your adversaries and free your four-legged siblings. Traverse mysterious dungeons, make card combos, and free your companions combining cards and cats.

Spellcats deck 2

As the Only Cat with Free Will, You are the Hope for Your Species.

Harness the raw power of over 100 diverse cat cards. Each cat comes to life with extraordinary abilities, from the stealthy Alley Pouncer to the majestic Thunderclaw. Build your deck with a mix of tactical prowess and random fortune, ensuring each dungeon run is filled with thrilling unpredictability.

Spellcats deck

Five Elements, Twenty Amulets, and Endless Meows

Spellcats also offers a unique gaming experience with five different elements: Water, Electricity, Fire, Ice, and Earth, each with its unique gameplay style that enriches the player’s experience through a myriad of mystical landscapes. Additionally, over 20 amulets await to be discovered and used. These will enhance the army of kittens and give an advantage in battles.

Spellcats screenshot

Strategy and Magic Combined in a Unique Rogueline Card Game

Empower your journey with unique trinkets, each adding layers of depth to your strategic maneuvers. These artifacts are imbued with capabilities that amplify your feline summons, turning the tide of battles. Dive into the heart of darkness and light in Spellcats, where each play is a step towards liberation or doom. The fate of the Nekos rests upon your shoulders—will you rise as their savior, or will the shadows of Nekocasters eclipse the land forever? Prepare to cast, conquer, and ascend in this enchanting saga of survival and sorcery, launching this May. Are you ready to unleash the true power of the paw?

Xbox Live

Spellcats: Auto Card Tactics

NintaiStudios

$13.99

Calling all cat lovers and card game aficionados!
Step into the paws of the only sentient feline in a human-dominated world. Gifted with the extraordinary magic power to summon other cats, you alone hold the key to freeing your kind. Fight the Nekocasters, a cadre of humans exploiting innocent ‘Nekos’ for their own nefarious gains, serving a greater evil.

Embark on an enchanting journey through mysterious dungeons, the grim lairs of the Nekocasters. Outplay your adversaries with a powerful combo of summoned kittens.

As the world’s only self-aware cat, uncover the mystery behind your origins. Are you the product of an ancient spell, a botched experiment, or something more profound? This vibrant, cat-filled world teems with secrets waiting to be unraveled.

Brave through the perilous dungeons, outsmart the cunning Nekocasters, and liberate your feline brethren in ‘Spellcats’. The future of the Nekos rests in your paws.

A Vibrant Deck of 60 Diverse Cats

Experience the excitement of collecting and summoning a wide variety of magical cats, each with their own unique abilities. Use these feline allies strategically to overcome challenges and vanquish enemies. From a small alley kitten to a majestic mountain cat (literally a mountain), the power of these cats will be at your command!

Five Elements with Unique Gameplay

Dive into the diverse mechanics of five unique elements: Water, Electric, Fire, Ice, and Earth. Each element offers a distinct playstyle that adds to the richness of the gameplay. The strategy you employ is entirely up to you!

Roguelike Trinkets

Discover and utilize over 20 unique trinkets to enhance your gameplay experience. These powerful items can power up your kitten army, granting them new abilities or augmenting their existing ones, giving you the upper hand in battles. Each trinket’s unique effect adds an extra layer of strategy to your dungeon runs, ensuring that no two playthroughs are the same.

The post Magical Felines Collide in Strategy Deckbuilder Spellcats, Launching May 17 appeared first on Xbox Wire.

Share of the Week: Stellar Blade

Last time we asked you to drop into the world of Stellar Blade, and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

NoxFleuret24JL shares Eve and Adam’s droid gazing out into the Great Desert

HovsepStepanyan shares Eve wielding her blade in a yellow jumpsuit outfit

sirevanztheduke shares Eve sitting at the Big Gulp in Xion, listening to Enya singing

redmaiden_vp shares a short silver haired Eve walking on a path with fallen blossoms

DexM_ds shares Eve standing in the center of Xion’s courtyard

BBuradori shares Eve standing in Kasim’s salon with a fresh new bob haircut

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  Landscapes
SUBMIT BY: 11:59 PM PT on May 15, 2024

Next week, we’re taking in the sights of your favorite gaming environments. Share landscapes and environments from the game of your choice using #PSshare #PSBlog for a chance to be featured.

Best Nintendo Switch Deals Today (May 2024)

Nintendo games often come with a hefty price tag, but that doesn’t mean Switch fans can’t find great deals. Throughout the year, there are plenty of sales on games, Switch consoles, and accessories worth checking out. Below, we’ve compiled the very best deals currently available. In particular, you can save huge on future-proof micro SD cards, select Switch OLED models, and even newer games, like Princess Peach: Showtime!. You can also follow @IGNDeals on Twitter or Threads for even more updates on the latest discounts, or check out all our handpicked Switch deals just below.

TL;DR – Best Switch Deals

The Best Nintendo Switch Deals – Navigate to:

Nintendo World Championships: NES Edition (Physical Edition) Preorder

While waiting for Nintendo’s Switch successor, you can enjoy some absolute classics with the Nintendo World Championships: NES Edition. This is a collection of over 150 challenges from 13 different NES games that’s coming exclusively to Switch on July 18, and you can preorder it today. We’ve included links to the physical edition’s preorder below, but if you’re looking for even more information on digital editions, check out our Nintendo World Championships: NES Edition preorder guide.

Perfect Switch SD Card On Sale Right Now

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals just below for your convenience. To see even more SD card deals, make sure to check out our roundup of the best SD card deals.

More Switch Micro SD Card Deals

Back to Top

The Best Nintendo Switch Game Deals

At the moment, there are quite a few Switch games discounted that are worth picking up. Some of our favorite deals right now are on some of last year’s biggest hits, like Super Mario Bros. Wonder and WarioWare: Move It!, but you can even get the recently-released Princess Peach: Showtime! at a slight discount at Amazon. You can find even more of our favorites listed below.

More Switch Video Game Deals

Back to Top

Save on Select Switch OLED Models at Woot and Walmart

Looking to save on some Switch OLED models? We have some good news for you: a few are discounted at the moment at both Walmart and Woot! At the latter, you can score a White OLED model for $314.99, while at Walmart you can get the Neon Red & Neon Blue version for $308.95 and the Mario Red version for $316.97.

When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase.

Where to Buy a Nintendo Switch in 2024

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Back to Top

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Manor Lords gets its first big patch, with new taxes, animations and changes to trading

Harken to me, serfs! There’s a big new patch for Manor Lords now available in beta testing for all players. Developer Greg Styczeń has blogged about it in depth. Yes, this is one of those update changelogs, the one that keeps on scrolling with hypnotic insistence till at last you tear your eyes away and look around and oh hell, it’s night and why am I standing over this altar, holding a skewered doll?

Read more

Animal Well Contains a Hidden Puzzle That Requires at Least 50 People to Complete

Mind-bending puzzle metroidvania Animal Well just released yesterday, and already a community of players is tearing the game apart to find its many, many, many, many secrets. Right now, that includes a ridiculously complicated puzzle that requires at least 50 different people to participate. And just one day after launch, the community is on the cusp of completing it.

Warning: Massive spoilers for Animal Well’s “third layer” of secrets follow! If you want to get into its multi-tiered puzzle layers yourself, please shift into reverse and come back later! Read our spoiler-free review instead!

Animal Well effectively contains a three-tiered secret hunt of sorts. The first tier just involves collecting four flames and seeing the credits roll, while the second is a very literal Easter egg hunt. The third, which many players may never discover, is about collecting rabbits hidden in increasingly esoteric ways. While reviewing the game, the small Discord community of reviewers I was in managed to find a total of 12 rabbits collectively in two weeks, and we suspect there are at least 20. In the first 24 hours since the game has been out, the community has handlily pushed that total to 14, and seems to be on the cusp of working together as a group to achieve bunny 15 by participating in a bonkers group puzzle.

Early on in the game, players will pass a massive, 40×10 mural of a pixelated rabbit mid-hop. At first, it seems like this mural is just decoration, but once you enter the late-game rabbit hunt, it becomes increasingly suspicious. Poking around further in the same room reveals a control panel that lets players manipulate the mural’s tiles, and digging even deeper will give players access to a 4×4 grid of tiles similar to the ones on the rabbit mural. But taken alone, it’s not clear what the solution to this is or how the 4×4 grid factors into the big rabbit.

It turns out, every player has a different 4×4 grid of tiles, that when put together, seem to form a complete image. That means in order to finish the new image that needs to replace the existing rabbit, the community needs to work together to assemble a total of 50 unique tiles – and that’s assuming no one shows up with a duplicate. Our review Discord managed to put together almost 20 (including tile contributions from developers Billy Basso and Dan Adelman) before the game was out, but it wasn’t near enough on its own to establish anything close to a meaningful picture. However, in just the first 24 hours since release, the community has figured out the mural’s secret and contributed even more tiles. As I type this, a few intrepid secret hunters are playing around in PhotoShop, Canva, and in-game to assemble the tiles into something readable, and it looks like one in particular (Discord user CruM) might be on the verge of cracking it.

Wacky as this might sound, this is somehow not even the most absurd secret Animal Well has to offer. In the same period as the mural was being solved, players have found even more obscure hidden secrets that may lead to more rabbits or even more esoteric collectibles – and we still don’t know what all the bunnies will do when assembled. The dive into the depths of Animal Well has only begun.

If it’s not evident from my obsession with this secret hunt that I loved Animal Well, I also reviewed it for IGN and gave it a 9/10. I called it “a beautiful, multi-layered puzzle box that’s both fun to simply play around with, and an utter delight to slowly crack open, secret by secret.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.