Episode 3: Purge Brings Citizen Sleeper’s DLC Arc To A Close, But The Story Is Far From Over

Today, Citizen Sleeper studio Jump Over The Age announced Purge, the third and final narrative expansion to be added to the game on March 30th. This update brings an end to what creator Gareth Damian Martin calls a ‘half-sequel’ to the original release, but, as we found out in a discussion about Purge, this doesn’t seem to be the end of Citizen Sleeper’s universe as a whole.

For the uninitiated, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station home to a community of interstellar misfits and outcasts desperately trying to build a life. You can read more about the base game over here, but for now, let’s focus on Episode 3, the last in a series of free updates that seek to bring a close to this era of Citizen Sleeper.

The previous two episodes, Flux and Refuge, both explored complex new tales featuring fresh and returning faces – Flux revolves a refugee flotilla that has arrived on Erlin’s Eye, and Refuge follows on from the events of Flux, allowing you to explore the refugee flotilla and encounter new characters. Although Martin is extremely cagey about what exactly will unfold in Purge (the pleasure of Citizen Sleeper is the story, after all) we do know that the expansion will bring this arc to a conclusion.

While Citizen Sleeper is a fully realised game with several branching narratives, it was merely a dip into the ocean of the universe that Damian Martin is aiming to create, and this trio of DLC instalments represents just the first step. We sat down with Damian Martin ahead of the launch of Episode 3 to look back on Citizen Sleeper as a whole, the choice to expand on certain story beats in DLC, and what’s next for this dynamic and captivating sci-fi universe they’ve created.

“I love universes that are big enough to contain different types of media, and it’s really exciting to be in this moment where I have this thing that people actually like,” they tell us. “There’s all these dangling teases and threads that I can pick up later, and a wealth of places that I can take the story. I’d love to see people two or three years down line going ‘oh, wait, these things are connected’.”

The plan to evolve Citizen Sleeper was always in motion, but Damian Martin used the ‘complete’ base game to essentially test drive the concept, and see how players found it:

“I wanted to make the most lightweight form of the game that could sell the idea and make sure people understood what I was trying to do, while being efficient with my time in case it didn’t work out,” Damian Martin tells us. “I was pleasantly surprised to find out how many people got on with it, because I thought it was a very niche game.”

Damian Martin explains that the plan to create this series of expansions stemmed from two things. One was to limit the scope of Citizen Sleeper in order to get people on board with the idea, and the other came from a strong, personal love of stories and worlds – like those in Mass Effect and Destiny 2 – that build even after the original story seems complete.

“After launch, I immediately greenlit the DLC in my head for two reasons — one, I love ongoing stories and serial narratives that allow the world to live with you for a bit. I wanted to see if I could bring this feeling of a story that progresses over time,” Damian Martin says.

“The second is that I wanted to give an indication that Citizen Sleeper is a long-term project. Some indie games, you play them for six or eight hours and they’re great, but that’s it, you never go back there. So these episodes felt like the best to keep momentum going, and see where we can go with it.”

Damian Martin tells us that this design choice is heavily inspired by tabletop games, which often allow players to branch off and explore different paths and uncover plots that pertain to a bigger overarching story.

“If you want anything to happen in a video game, you have to make a system for it. In tabletop games, you can improvise, characters you’ve invented suddenly become main characters, and I wanted to find a way to bring that energy and structure into a video game,” they tell us.

“What I love about tabletop RPG is that players can go to any place they want, and the [game master] has to comply to give them a story. I wanted to put that feeling in the game, so like, having a drink at Tyler’s bar stems into you building a relationship with Tyler, but it all stems from just going there for a drink.”

Citizen Sleeper is driven by the characters you meet and the conversations that take place, but Damian Martin says that making game-altering decisions in dialogue feels unusual to them. This is reflected in their experiences with tabletop RPGs — conversations are not huge focal points for players, but where to go, what to do, and who to do it with matters greatly.

“I think dialogue options are great as expressive choices, but the decisions I make that affect my life are usually about what I do with my time, what I turn up to do, the people that I help or respond to,” they explain. “So I was really interested in a system where decisions were almost made unconsciously by the player. There are lots of things available to you, but you have a limited amount of time. Players automatically prioritize in their head and make choices that feel natural to them, as opposed to contrived choices. I try to encourage players to just go with their gut and see where it puts them.”

Damian Martin describes some of the more visceral, personal experiences that inspired the narrative of Citizen Sleeper, like feeling out of place or exposed, and how they wanted to incorporate that into the characters and stories. You can tell that it’s these kinds of stories that will form a part of their thinking for the future of this nascent series.

“I really wanted to make a game that was about a lot of the things that I’ve been thinking about for the past 10 years, things that were really important to me, and things that I kind of intuited on some level, where important to people of my generation and our experiences,” Damian Martin explains.

“The idea of [rolling dice to choose actions], and randomness, and risk, and then the risk of precarity and existing in society in a minoritized position and trying to struggle to survive, those things kind of slipped together.”

While you can end up in some dicey (excuse the pun) situations in Citizen Sleeper due to low number rolls, the story still continues. Damian Martin stresses the importance of keeping the narrative rolling (sorry, that’s another pun) and avoiding ‘game over.’

“Something I learned as a game master is that you should never offer the player a choice where the bad outcome won’t be interesting or progress the story,” they explain. “I tried to set that rule for myself in Citizen Sleeper too. I wanted to feel like failing was still moving things forward, and in some cases, was more interesting than succeeding.”

Purge is the third and final instalment of post-launch DLC content heading to Citizen Sleeper, and it’ll be free to download for existing players. Flux and Refuge are also available for free, so be sure to get them squared away before heading into Purge and uncovering whatever mysterious ‘ending’ that Citizen Sleeper has in store.

However, if our conversation with Damian Martin unsheathed anything, it’s that their universe has many, many more stories to tell, this trilogy serving as a mini-sequel is just one tale unravelling in this complex, dystopian setting, and you may even be oblivious to some of the celestial breadcrumbs that your mischievous Game Master has left for you.

Purge is set to land on Xbox Series X|S, Xbox One and Windows March 30th. Citizen Sleeper is available with Xbox Game Pass and PC Game Pass.

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Citizen Sleeper

Fellow Traveller


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$19.99

$15.99
PC Game Pass
Xbox Game Pass

ROLEPLAYING IN THE RUINS OF INTERPLANETARY CAPITALISM

From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society.

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

LIFE ON ERLIN’S EYE
An abandoned station on the edge of a system in crisis. Now it is held together by anarchic alliances, ramshackle factions and a shared desire to be free from corporate control.

DO THE WORK. GET PAID. SURVIVE.
Each cycle you choose what to do with your time. Make or break alliances, uncover truths and escape your hunters. Survive and ultimately thrive, one cycle at a time.

TURN UP FOR FRIENDS
The Eye plays host to characters from all walks of life. Salvagers, engineers, hackers and more – each has a history. You choose who to help, and together shape your future.

ACCESS THEIR SECRETS
Hack the station’s cloud to access data, new areas and secrets. This is your power, and it can change your future. Corporate secrets, rogue AIs and troves of lost data await.

YOU WERE MADE TO DIE
Essen-Arp: to them you are just another asset in their almost infinite portfolio. Escape your decaying body’s makers, and chart your own path in a richly imagined sci-fi world.

INSPIRED BY TABLETOP ROLEPLAYING GAMES
Citizen Sleeper uses dice, clocks and drives to create a player-led experience, where you choose your path in a rich and responsive world.

CITIZEN SLEEPER EPISODES
This free post-launch episodic content introduces new characters and locations in an expanded storyline. True to Citizen Sleeper’s TTRPG roots, these three episodes will offer an expansive campaign module that tells the longest and most complex story to be featured in the game to date.

In the first episode, FLUX, the first ships from a refugee flotilla arrive at Erlin’s Eye in response to pressures in the Helion system. Now, in REFUGE, a strange event sends ripples through the communities of the Eye. You will enter the flotilla to try to understand this new threat, and help the refugees stabilise their community.

The story of the flotilla, the FLUX event and your Sleeper will conclude in the third episode, arriving early 2023.

Related:
Valheim (Game Preview) Journeys to Console for the First Time Today with Xbox Game Pass
WWE 2K23: How Showcase Mode Is an Unexpected Trip Down John Cena’s Memory Lane
How Bungie Created Strand, Destiny 2’s First New Subclass in 3 Years

Narrative-driven sci-fi RPG Citizen Sleeper rolls onto PlayStation March 31

Hi, my name is Gareth Damian Martin and I am the solo developer behind Citizen Sleeper, one of 2022’s most beloved indie games coming to PS4 and PS5 on March 31. It’s been a wild ride since the release last May, and I have been blown away by the support, positive press and award nominations alike. As a longtime PlayStation player, I’m so happy to finally bring the game, complete with all its DLC to both PS4 and PS5.

Complete and expanded

Since its release, Citizen Sleeper has only been growing and continues on that trajectory with a three-episode DLC series expanding on the world and its stories. The first episode, Flux, saw a refugee flotilla arrive at the game’s ring-shaped space station, Erlin’s Eye. In episode 2, Refuge, a new threat to the future of the station was revealed. The PlayStation version will launch alongside the third and final episode, Purge, which completes the story of the flotilla and the wider game. That means players getting started on March 31st will have the complete game and all its DLC available to them from the get-go.

Rolls and roles

But what are you getting yourself into if you decide to build a life on Erlin’s Eye? Citizen Sleeper is a narrative-focused sci-fi RPG, but it’s nothing like anything you’ve played before. Taking inspiration from tabletop role-playing games, each “cycle” you’ll roll your dice, and then decide how best to use them.

From taking a bar shift for a few extra chits, to investigating a station-wide conspiracy, everything in the game uses dice to determine its outcome. The result is a broad world filled with various paths and endings, and a whole host of characters to meet. You’ll need to think carefully about which dice you use for what, and face the outcomes of unlucky rolls and difficult decisions.

Allies and adversaries

Character design is a big part of what players have fallen in love with in Citizen Sleeper. To create the diverse cast of salvagers, bartenders, chefs, mercenaries and more, I worked with French comic artist Guillaume Singellin. Guillaume’s art brings a beautiful human touch to the sometimes melancholy and stark world of Citizen Sleeper, and you’ll be able to choose which of the captivating characters you want to spend your time with.

That’s what’s at the heart of Citizen Sleeper—building a life and community in a sci-fi world that feels human and emotionally impactful. I hope you’ll give the game a shot on March 31st and join the 500,000 and counting who have already made a life on The Eye.

Sonic 2005 Tech Demo Footage Hints at What Sonic 06 Might Have Been

Uncovered footage of a Sonic the Hedgehog tech demo from 2005 has shown off what the infamous Sonic 06 could have been.

The footage, courtesy of Adam Doree (below), shows almost ten minutes of gameplay that was celebrated by Sonic fans in a live demo during Sega’s next-gen showcase at 2005’s Tokyo Game Show.

Sonic the Hedgehog 2006, commonly known as Sonic 06, would become an infamous entry in the franchise with players criticising its poor game design, bland character abilities, and selection of technical problems. IGN gave the game a 4/10 at the time, plainly calling it “a mess” and “one hell of a disappointing game”.

The TGS footage painted a different picture of what Sonic 06 could have been, however. Opening with an extended cinematic trailer, it then switches to gameplay of Sonic exploring bright and colourful 3D environments, collecting rings and battling enemies.

Sonic co-creator Yuji Naka, who was reportedly arrested last year for insider trading, presented the demo, and told those attending the show that Sonic 06 would honour the 15th anniversary of Sega’s mascot.

Alas, Sonic 06 didn’t live up to those expectations. Alongside the myriad gameplay complaints, the game also received criticism for one particularly odd part of its story, in which Sonic smooches a human woman. Needless to say, Sonic 06 didn’t make it on IGN’s top ten Sonic games of all time list.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Hyper Light Breaker’s first gameplay trailer shows off stylish action and fast-paced traversal

Hyper Light Drifter for their 3D co-op sequel, Hyper Light Breaker. Earlier in January, we learned that Breaker’s roguelike structure would include procedurally generated open worlds, and we’ve now seen them in action thanks to its first gameplay trailer. Breaker doesn’t look as effortlessly stylish as its predecessor, but its bullet-hell action and fast-paced traversal have me eager to learn more when it launches into early access this Fall.

Read more

System Shock Delayed to May on PC, No Date Revealed for Consoles

The long-awaited System Shock remake has been delayed until May on PC, two months on from its previously planned March launch.

While Shodan’s return is still imminent, a transmission received from Citadel Station brought news of System Shock’s release date pushback, with the PC edition of the remake now set to launch on May 30.

“We had hoped to bring the game to market by the end of March,” Nightdive Studios acknowledged in a post on Steam on Tuesday, “but that turned out to be just beyond our reach; we are after all merely human (unlike Shodan!)”

“Console editions of System Shock will be released on PlayStation 4|5 and Xbox One and Series S|X in due course,” the developer added. “More details on this when we have them.”

Nightdive Studios first launched its Kickstarter campaign for the System Shock remake back in 2016. After initially setting a goal of $900,000, the project went on to raise over $1.3 million in total.

After several years in development, Larry Kuperman from Nightdive announced in June last year that the System Shock remake was “largely complete,” though he also noted that the studio’s goal was to make the release version “as close to perfection as possible.”

The original System Shock released on PC in 1994. The sci-fi shooter dropped players into Citadel Station, where they assumed the role of a hacker tasked with ruining the plans of a rogue AI named SHODAN.

The remake takes the classic gameplay from the original and adds in “stunning HD visuals, revamped controls, and a totally new interface.” IGN got hands-on with the remake in 2022 and came away impressed by its “haunting sci-fi atmosphere and breathtaking environments.”

Adele Ankers-Range is a freelance entertainment writer for IGN. Follow her on Twitter.

Myst FPS is a hilarious dig at the classic adventure game, and it’s free on Itch.io

Myst has been rereleased in countless forms, resurrected in 25th-anniversary boxsets, VR takes on the game, and even a full remake in 2021. But the power of the internet determines that nothing is sacred, and even the point-and-click Myst can be turned into the point-and-kill Myst FPS. Yes, developers Steven Nass and Peter Henningsen have released Myst FPS on itch.io, a free browser-based shooter that’s a good laugh, and an even better shitpost.

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The Wreck review: a raw road trip down memory lane

The Wreck‘s endlessly repeating car crash has to be one of the worst fates to get stuck in. Sure, it’s not quite as bad as ‘death by exploding sun’ in Outer Wilds, say, but when each crash is also accompanied by heroine Junon reliving a harrowing memory from her past that she’ll need to sort through and analyse before she’s able to (quite literally) move on with her life, I reckon that one-two punch of sudden physical trauma and deep, emotional soul-bearing is probably just about on par with having skin and muscle seared off your own bones by a honking great supernova. You know, figuratively speaking.

Read more

Paper Trail Is A Beautiful Paper-Craft Puzzler Folding Onto Switch In 2023

An origami queen.

Norwich-based developer Newfangled Games’ upcoming puzzler is a stunning-looking top-down adventure where the world is made out of paper. Paper Trail has a soft colour palette and a unique visual style to it, but rather than just being a visual quirk, you can fold, crease, and change the paper world around you.

Paper Trail is set to launch this year on Switch and all platforms — including a newly-announced Netflix release. In the game, a young girl called Paige (get it?) is leaving home for the first time to study. You’ll need to help Paige by using your paper-craft skills by folding and unfolding the world to make a path.

Read the full article on nintendolife.com

WWE 2K23: How Showcase Mode Is an Unexpected Trip Down John Cena’s Memory Lane

John Cena is one of the WWE’s most beloved Superstars, and WWE 2K23’s Showcase mode is an endearing love letter to one of sports entertainment’s biggest stars.

In WWE 2K22, Visual Concepts took players back in time to relive and recreate some of Rey Mysterio’s greatest matches as the Master of the 619 himself. This year, WWE 2K23 flips the script by pitting players against Cena in the ring, rather than having them don his iconic jean shorts. With 14 Historical Matches to choose from, players will challenge Cena and many of his career-defining moments on some of the WWE’s biggest stages. Prior to 2K23’s launch, members of the Visual Concepts team answered a few questions about the mode and what it was like taking this trip down memory lane.

WWE 2K23 Screenshot

Q: John Cena’s accomplished a lot during his WWE career. What makes his legacy an excellent focal point of WWE 2K23’s Showcase mode?

John Cena is the face of an era. He is a historic figure, an easy member of WWE’s Mount Rushmore. From his debut in 2002 until today, he has done nearly everything you can imagine as a member of the WWE roster.

In his career, he’s competed against—and defeated—an absolute gauntlet of certified legends, and has earned the love and respect of his peers in the process.

His accomplishments are well-documented. We liked being able to take an essential part of John—”Never Give Up”—and to show how it’s not just something he says to everybody else, but that it’s something he uses daily himself.

Looking at John’s career in this manner also allows us to look back at 20 years of WWE history, including some of the biggest stars of the time. Showcase is where WWE’s Legends clash once more, and John Cena is the ultimate modern-day legend.

Q: What led to the decision to pit players against Cena in the ring, rather than playing as him?

For me, there were two things that led to the approach. First off, we definitely heard some of the feedback that playing as the same WWE Superstar for 10-15 matches, no matter who it was, started to feel a little repetitive. So we had been thinking of ideas that would allow for a more diverse roster for players to control for a while.

Then, with this being the second Showcase that’s had John as a focus, I wanted to cover his career in a different manner than past Showcases, too. Brainstorming ideas, we really liked playing into his “Never Give Up” mentality, and decided that by showing his losses, we could really emphasize that whole concept, certainly with more gravity compared to showing him winning these matches.

So, it became a question of “Do players play as Cena and just lose every match?” Even if it’s through a cutscene loss, that just seemed like too much. “Well, what if we just make it so they control Cena’s opponents? You have to beat John Cena every time, he’s like a recurring boss battle!” Then that led to “You Can’t Beat Me” and that’s when it all came together for us.

WWE 2K23 Screenshot

Q: With so many matches to choose from, how did the team decide which matches to include?

Once we’d decided on the “You Can’t Beat Me” idea, where the player would control Cena’s various opponents, we had a smaller pool of matches from which to choose. So, we looked through the various WWE Superstars that have defeated John Cena, and tried to choose who between them warranted a spot –the idea being that these are the very best among the group of people to own a win over John.

Some people have multiple wins over Cena, while some may only have one. You’ll see Edge and Randy Orton, two of Cena’s biggest rivals throughout his career, as well as Rob Van Dam, whose victory at ECW One Night Stand in 2006 remains one of the most memorable matches in the career of either man.

In the end, we hope each match either holds historical significance, represents a legendary rivalry, or brings you back to a forgotten classic.

Q: Will players experience the same era-specific filters and visuals that were in 2K22?

Yes, we always do our best to match the in-game presentation to the classic footage. This can be through the use of filters, as well as different uses of our lighting system to get the “old school” matches feeling right!

WWE 2K23 Screenshot

Q: Do players earn anything special for defeating Cena?

Players can expect to earn unlockable rewards throughout the Showcase mode! Similar to WWE 2K22, there are two types of rewards:

Match Rewards: These are earned by simply earning a win in the match, whether you complete 0 match objectives, or all of them! These are typically reserved for Arenas, Championship Belts, and unlocking the next match!

Objective Rewards: These are earned by completing 100% of the objectives in the match. These are typically reserved for Superstar models/attires.

Q: Is there a variation in match strategy?

Showcase tends to change the match strategy simply with the in-match objectives. One might tend to be a player who uses a lot of combos or running attacks. Showcase instead asks you to try things you may not do all the time – specific grapples, submissions, causing amounts of damage. It is possible to play your style of match and win without completing any objectives, but then you lose out on the bigger rewards. To truly “beat” Showcase, players have to be capable of completing the objectives while also fending off an opponent looking to win at all times.

On top of that, players will now be using a new Superstar in nearly every match, meaning the ability to memorize certain moves aren’t there. One minute you’re Kurt Angle, and the next you’re Batista, and then you’re Triple H. We try to cater the objectives to best mesh with the Superstar’s approach (as well as matching up to historical beats), so someone like RVD will probably see you attempting dives and extreme offense, while a Randy Orton is going to be more methodical with his grapples.

Throughout his career, Cena has frequently reminded and inspired fans to never give up, and that’ll be more important than ever if you hope to defeat him in WWE 2K23. You can finally relive some of Cena’s biggest battles and challenge the 16-time world champion on March 17. Pre-order your copy of the Deluxe or Icon Edition today to earn three-day early access and exclusive rewards!

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WWE 2K23 Icon Edition

2K


13

$119.99

The WWE 2K23 Icon Edition, with cover art created by WWE artist-in-residence Rob Schamberger, gives you all of the bonus content from the Deluxe Edition PLUS throwback versions of some of WWE’s biggest Superstars from the Ruthless Aggression era!

The Icon Edition* includes:

• Pre-Order Bonus Pack
• Ruthless Aggression Pack: Includes throwback versions of John Cena, Randy Orton, Batista, and Brock Lesnar, along with the WrestleMania 22 arena and the John Cena Legacy Championship
• Season Pass: Includes all 5 post-launch DLC character packs, the MyRISE Mega-Boost pack, with 200 additional Attribute Points, and the Supercharger pack which unlocks all base-game WWE Legends and throwback arenas. Release timing of the DLC contents will be revealed at a future date.
• Deluxe Edition Bonus Pack: Includes a John Cena EVO card, Emerald-tier Bianca Belair, and Gold-tier Asuka and Edge cards, plus 3 Basic Day 1 MyFACTION card packs
• Icon Edition Bonus Pack: Includes a Paul Heyman Emerald tier Manager MyFACTION Card and 3 Deluxe Premium Launch MyFACTION Packs.
• 3-Day Early Access

*Icon Edition not available in Belgium.

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WWE 2K23 Deluxe Edition

2K


6

$99.99

The value of WWE 2K23 is Even Stronger with the Deluxe Edition*!

The Deluxe Edition includes:

• Pre-Order Bonus Pack
• Season Pass: Includes all 5 post-launch DLC character packs, the MyRISE Mega-Boost pack, with 200 additional Attribute Points, and the Supercharger pack which unlocks all base-game WWE Legends and throwback arenas. Release timing of the DLC contents will be revealed at a future date.
• Deluxe Edition Bonus Pack: Includes a John Cena EVO card, Emerald-tier Bianca Belair, and Gold-tier Asuka and Edge cards, plus 3 Basic Day 1 MyFACTION card packs
• 3-Day Early Access

*Deluxe Edition not available in Belgium.

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WWE 2K23 for Xbox Series X|S

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215

Expanded features, gorgeous graphics, and the ultimate WWE experience. Hit the ring with a deep roster of WWE Superstars and Legends including Roman Reigns, “American Nightmare” Cody Rhodes, Ronda Rousey, Brock Lesnar, “Stone Cold” Steve Austin and more!

2K SHOWCASE: INTERACTIVE SPORTS DOCUMENTARY
Play through the key moments and toughest opponents of John Cena’s storied 20-year WWE career. And in a franchise-first, take on the role of each marquee opponent – some of WWE’s greatest of all time – as you aim to take down Mr. Hustle, Loyalty, and Respect.

IT’S WARGAMES
The fan-favorite action-packed WarGames makes its debut in WWE 2K23 and delivers heart-pounding 3v3 and 4v4 multiplayer mayhem inside two side-by-side rings, surrounded by a double-steel cage!

YOUR SHOW, YOUR CHOICES
With MyGM, take the reins of a weekly show and compete against rival general managers for brand supremacy. Now featuring more GMs to choose from, additional show options, multiple seasons, expanded match cards, and more match types for up to 4 players.

YOU HOLD ALL THE CARDS
Collect and upgrade cards of WWE Superstars and Legends to build the ultimate faction and compete for global dominance in MyFACTION, now featuring online multiplayer!

DEFINE YOUR FUTURE IN MyRISE
Walk through the curtains for your WWE debut and shape your career as a WWE Superstar with the decisions you make along the way through distinct storylines – The Lock and The Legacy.

THE UNIVERSE IS ALL YOURS
WWE Universe Mode is the ultimate sandbox that puts you in charge of WWE, from Superstar rosters, feuds, champions, weekly shows, and more!

Related:
How Bungie Created Strand, Destiny 2’s First New Subclass in 3 Years
Next Week on Xbox: New Games for March 13 to 17
All The Announcements From Nacon Connect 2023

PS5 Creators: How Horizon Forbidden West: Burning Shores will harness the power of PS5

Next month, Aloy will face new threats in a danger-filled land as she embarks on a new adventure. Horizon Forbidden West’s Burning Shore expansion leverages the power of PS5 to make this journey possible. We reached out to Guerrilla to understand how, and to find out more about the enticing combat and world design details we should expect on April 19. Game Director Mathijs de Jonge offers his development insights.

PlayStation Blog: What were your first impressions when first learning about the power and capabilities of the PS5, from a developer perspective?

Mathijs de Jonge: Horizon Forbidden West is a very visual game, so the promise of more CPU power and memory meant we were going to be able to add even more quality to the image; and gameplay-wise I was most looking forward to being able to play at 60fps. This was high on my wishlist as it works so well with our combat gameplay as you’re fighting the machines.

When I first heard about the superfast SSD, it was hard to believe that it was so capable – but it seems like loading times truly are a thing of the past. This works brilliantly for a game like Horizon Forbidden West, where long loading screens can be a real immersion breaker. From a development point of view, fast loading also helped me with reviewing the game because I could jump straight into any section without having to wait.

How have you taken advantage of PS5’s power to create Horizon Forbidden West: Burning Shores?

One of our key priorities with Horizon games is to add a ton of detail and richness to our environments. On Horizon Forbidden West, everything we added or increased was something we’d need to have a plan around how to optimize for PS4 as well. On Burning Shores, since we can just focus on PS5, we’ve been able to charge forward and we’re really excited about what we’ve been able to pull off in creating this stunning post-post-apocalyptic version of Los Angeles.

The cityscape ruins of LA and its surroundings are highly detailed and require a lot of processing power as well as fast streaming technology to run properly; especially when the player is flying over the lands and can see a lot at once. One of the settlements is situated in and around those detailed ruins, and we were able to squeeze a lot of activity in there.

Another notable one is a particular battle scene that requires a LOT of memory and processing power! To achieve this grand vision both technically and creatively, we definitely were thankful for the many advantages that the PS5 hardware brings.


PS5 Creators: How Horizon Forbidden West: Burning Shores will harness the power of PS5

Horizon Forbidden West delivers fantastic visual effects, animations and immersive audio during combat encounters, especially when battling some of the larger machines. How have you taken advantage of PS5 to deliver these rich visual performances and what can we expect from Burning Shores?

Using the PS5’s processing power we can run certain simulations at higher speed creating more lifelike results and a better gameplay experience. On PS5, the Horizon Forbidden West base game runs at a higher resolution and at a higher framerate than on PS4, and assets are more detailed which makes the overall quality much better. There is also a special lighting setup for Aloy that we normally only display during cinematics, but is active on the PS5 at all times. On PS5 we can draw at higher detail much further into the distance, displaying the stunning vistas our players encounters all across the map. We also support 40Hz Mode and Variable Refresh Rate on capable TVs for even more fluid gameplay.

What is your favorite PS5 game released so far? And from a developer perspective how do you feel it best takes advantage of the hardware?

I sank many hours into Elden Ring on my PS5 and was really impressed by everything it had to offer, but I think God of War Ragnarök wins it for me in terms of character designs and overall visual splendor.

Horizon Forbidden West is available now on PlayStation 5 and PlayStation 4 and is part of the PlayStation Plus Game Catalog.The Burning Shores expansion will be available April 19.