Dragon Quest XII: The Flames Of Fate Minor Development Update Shared

It’s not much but it’s something…

Square Enix is currently celebrating ‘Dragon Quest Day’ and while there’s been an update on Dragon Quest III HD-2D Remake, there’s been no announcements related to the next major entry in the series Dragon Quest XII: The Flames of Fate.

Instead, series creator Yuji Horii has provided a brief update which seems to indicate the project is still on track. Here’s what he had to say (via Gematsu):

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Silent Hill Transmission Announced For May 30 With ‘Game Updates, a Deeper Look at the Film, and New Merch’

Konami has announced that a Silent Hill Transmission will take place on Thursday, May 30, at 4pm PT/7pm ET that will reveal game updates, a “deeper look at the film,” and new merch.

This second Silent Hill Transmission was announced on X/Twitter with no further hints as to what we’ll see, but thankfully our wait for answers isn’t too long.

“Consider this your invitation letter to Silent Hill,” the official Silent Hill X/Twitter account wrote. “Tune in May 30 at 4 p.m. PDT to our SILENT HILL YouTube channel for the second installment of the #SILENTHILL Transmission where we’ll share game updates, a deeper look at the film, and new merch. #SILENTHILL”

The first Silent Hill Transmission took place on October 19, 2022, and included such big reveals as the Silent Hill 2 Remake, the spinoff from No Code Studios called Silent Hill: Townfall, a narrative driven spinoff set in 1960s Japan called Silent Hill f, the immersive project called Silent Hill: Ascension, and the movie titled Return to Silent Hill.

Silent Hill 2 Remake is being developed by Bloober Team and it was given a new trailer back in January 2024 but no release date. Sony may have, however, revealed in a separate trailer featuring a few of its upcoming games that it would be arriving sometime in 2024.

We haven’t been given any updates on the other two games, but Silent Hill: Ascension did come out in 2023. Unfortunately, it wasn’t the “triumphant return to Silent Hill we’ve been longing for.”

As for Return to Silent Hill, we just got a look at the film’s version of Pyramid Head back on May 16. This new film that is an adaptation of Silent Hill 2, is being directed by the director of the original Silent Hill movie from 2006, Christophe Gans.

The film will follow “James (Jeremy Irvine), a man broken after being separated from his one true love (Hannah Emily Anderson). When a mysterious letter calls him back to Silent Hill in search of her, he finds a once-recognizable town transformed by an unknown evil” and “terrifying figures both familiar and new.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Guide: Best Paper Mario Games Of All Time

All the Paper Mario games, ranked by you.

Updated with Paper Mario: The Thousand-Year Door for Switch, the HD remake of the 2004 GameCube original. Enjoy!


The Paper Mario series began two decades ago when Paper Mario for the Nintendo 64 launched in Japan on 11th August 2000. Since then, we’ve seen five more mainline Paper Mario games of different flavours, plus a 3DS crossover with AlphaDream’s Mario & Luigi series.

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Dragon Quest 3 remake might bring the whole Erdrick trilogy to HD-2D, if a fresh tease from Square Enix is anything to go by

It’s been three years to the day since we learned that Square Enix planned to remake Dragon Quest 3, unveiling a revamping of the seminal 1988 JRPG in Octopath Traveler’s HD-2D engine. Three years have passed since then, but we’ve finally had an update on the remake – and it’s raised a few questions, to say the least.

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The next Doom game is apparently called The Dark Ages and will go all Army of Darkness in a medieval world

The next Doom game – the first new instalment in over four years, after Doom Eternal – is reportedly taking a leaf out of Evil Dead: Army of Darkness’ necronomicon by transporting the Doom Slayer back to a medieval world to presumably battle hellspawn. According to a new report, it’s subtitled The Dark Ages and we’ll get an official reveal next week.

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Baldur’s Gate 3 had “a bit” of crunch, as director claims that will “always” be the case to get games finished

The director of Baldur’s Gate 3 and CEO of developers Larian has revealed that the studio experienced crunch in order to get the sprawling Dungeons & Dragons CRPG finished. While Swen Vincke admitted that “it would be a lie to say that we didn’t [crunch]”, he insisted that it was less than on past Larian games such as Divinity, staff were paid for the overtime and it seemingly didn’t go as far as working late nights or weekends (for the most part, anyway).

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Exclusive: Meet The Three Brothers Making Their Dream ‘Secret Of Mana’-Inspired RPG

“We want to make one of the most accessible and playable RPGs of all time”.

Couch co-op and JRPG are two genres you don’t often see together. Secret of Mana is one of the earliest examples of the genre, with most of the Tales of series also allowing fans to play together while sitting side-by-side. But outside of those examples, playing JRPGs with your friends in the same room isn’t a common experience.

Fortunately, Timesea Studio — made up of three brothers — is changing that. Nintendo Life can exclusively reveal that the developer’s first game, Infinity Knights: Xross, is coming to Switch (and other platforms) in late 2025.

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Killer Klowns from Outer Space: The Game Review In Progress

A bunch of smarmy teenagers with ridiculous haircuts trying to escape the gloved clutches of an alien race of clowns is the kind of absurd and cheesy premise that makes perfect fodder for the asymmetrical multiplayer horror genre. Following in the footsteps of Friday the 13th, Evil Dead, and many more licensed games, the 1988 cult classic film Killer Klowns from Outer Space is the latest horror movie to try its hand at capturing our still-beating hearts with high-stakes murder sports. I need to spend some more time with Killer Klowns once its servers go live, but so far I can say that trying to either escape those deadly Klowns with my life or do my best to murder every angsty teenager in sight is already stupid fun no matter which side I was on.

Bucking the traditional asymmetrical structure slightly, each match pits seven hapless humans against three killers, as opposed to the usual four on one you see in most games that followed in Dead by Daylight’s bloody footsteps. The Klowns are preposterously over the top, and run around turning humans into sacks of cotton candy with ray guns, hunting teens using a balloon hound on a leash, and mowing terrified victims down with an invisible car. It’s truly some of the zaniest stuff I’ve seen in a multiplayer game in a long time, and it never fails to make me laugh. I especially appreciate the little details, like how the Klowns’ shoes make a comical squeak when you walk, alerting everyone nearby to your presence and leaving cartoonish boot prints all over the floor.

Admittedly, it’s nowhere near as much fun to play as a human because they’re just not as original or goofy as their pursuers. You mostly just sneak around searching for weapons, keys, gas canisters, and other things they need to mount an escape. However, getting away does have a novel twist, because none of the rescue options will allow more than three of the seven teens to leave at once. The boat can be repaired, but only fits three people, while the bridge exit is so rickety it could collapse after it’s been crossed by just two (if they’re not slow and careful as they’re crossing it).

In the roughly 18 hours I’ve played so far, this has led to several hilarious and tense interactions where someone on our team will panic and use up one of the exits to escape a dicey situation alone, leaving the remaining survivors in a lurch. Because there’s only four or five possible exits on each of the five maps, that makes evacuation for the remaining six humans a lot more difficult, and you don’t wanna be that guy.

Amusing minigames let humans stay engaged even after they’ve completed their role in a match.

It’s also cool that if a human gets killed or manages to get out of Dodge early on, they’re given the option to play a series of simple but amusing carnival-themed minigames, like whack-a-Klown or a Simon Says memorization game. By completing these, they’re able to help out their remaining teammates with items to improve their chances, like health, weapons, or even a keycard they might need to escape through one of the exits. I’ve never seen something like this implemented in this genre before, and it’s a great way to keep you engaged after you’ve completed your role in the match – especially if you’ve got survivor’s guilt after taking one of the exits for yourself and leaving the others to fend for themselves.

It’s because of things like this that, even though Killer Klowns borrows a whole heck of a lot from the asymmetrical horror games that came before it, it doesn’t feel like an immediately dull carbon copy with yet another cult horror movie’s skin draped over it. Aside from the macabre humor, though, the biggest shakeup is that, with a full 10-player match, there’s a whole lot more action happening around the map at all times. As a human, you might find yourself coordinating with a small group of survivors to repair a boat to make an escape, while another posse across the map stages a daring rescue attempt to free an ally that’s been cocooned in cotton candy and is slowly being turned into Klown juice. Meanwhile, as a Klown, you might find yourself hunting down and killing a teenager hiding in a porta-potty, while elsewhere your two allies are collecting cotton candy to power their Klown machines in order to trigger the Klownpocalypse and win the match.

It feels a lot more chaotic and casual compared to a single bad guy slowly stalking the halls.

Compare that to a single bad guy slowly stalking the halls trying to kill everyone and Killer Klowns feels a lot more chaotic and casual, which fits pretty appropriately with its silly-as-heck vibe. With so much going on in every match, the vast majority of them end with at least a few humans making a successful escape while Klowns cull the weak, whereas the Klowns almost always get at least a few kills, which makes things feel a lot less sweaty.

Another way it achieves that is that the humans are able to fight back and even kill Klowns relatively easily once they find the right weapons. A solo Klown chasing a squad of four humans is likely to be in quite a pickle once those teens realize they can just turn around and wail on the grinning goof with axes and baseball bats until it’s forced to spend a minute in timeout before respawning. (And there’s no carnival games for you, ineffective Klown!) But because Klowns don’t have to loot to be powerful, don’t run out of ammo, and only die temporarily, there’s still a ton of reasons for humans to fear their wacky assailants, especially since ammo is scarce and human weapons break after just a few swings.

This means that both teams, Klowns and humans, have to work together to achieve victory – and my experience so far has been that whichever side forms a more cohesive unit is likely to win. That’s exactly what I want in a game like this, and it’s absolutely fantastic. It’s an all too common problem for asymmetrical games to become one-sided when it’s one baddie versus a group of survivors. But in Killer Klowns nobody can really go it alone, and I’ve been seeing a lot more close matches and interesting interactions than I’d usually expect.

What I did expect, of course, is that Killer Klowns would have unlockables that are earned by playing matches, including both cosmetic stuff for pure flair and, for the Klowns at least, new character classes and abilities that can have a very real impact in-game. You can get the beefy Tank class that has health to spare, or the small but mighty Brawler, who moves in quickly and uses boxing gloves to knock the snot out of any annoying adolescents. Meanwhile, the humans unlock different archetypes with names like Rebellious and Tough, which are descriptions that sound like they’re supposed to influence how they play but, as of now, don’t appear to. Still, unlocking the various Klown classes has really helped inject some variety into my time so far, and most of them feel great. My new favorite is the Tracker, who is an expert at sniffing out slippery earthlings and turning them into spools of sugar with his shotgun.

The biggest issue I’ve come across has been the stability of the matches themselves, which is always an enormous bummer in an otherwise solid multiplayer game. I and everyone I’ve played with have consistently experienced multiple crashes and a variety of irritating bugs throughout our matches, many of which have ended abruptly when the servers suddenly went haywire and booted everyone back to the main menu, leaving the entire Discord chat screaming with the rage and disappointment of a party that’s been fouled. Time will tell if these issues persist after the day one patch, but I’m currently pretty concerned that we’re careening toward a rocky launch, and these issues have significantly taken the wind out of our collective whoopie cushion.

So I still have a fair amount more to play of Killer Klowns from Outer Space: The Game before I put a final score on it – and I’ll especially keep an eye on its live servers once it fully launches. Here’s hoping the issues I’ve seen get smoothed out quickly, because I’d very much like to get back to the business of hunting down naive teens and evading evil Klowns. We’ll see if that holds up, and I’ll be back with a final review before too long.

Star Wars: Hunters: Location and Character Spotlights

Star Wars: Hunters, the upcoming free-to-play PvP arena third-person combat multiplayer game for Nintendo Switch and mobile platforms, will be released next week, on June 4. This week, though, IGN has a total of five exclusive trailers coming your way from the next big Star Wars game.

The rest of the week will spotlight four of the unique characters available to play as, but today we begin with a closer look at The Grand Arena on Vespaara. It’s in the Outer Rim, making it a perfect out-of-the-way place to house The Arena, where combatants will battle for honor and glory. Check out the Vespaara trailer below:

Check back all week for the aforementioned character spotlight trailers, and catch up on the Nintendo Switch version’s announcement trailer and cinematic trailer if you missed them.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Poll: What Review Score Would You Give Paper Mario: The Thousand-Year Door?

The door’s open.

Last week saw the return of the king of Paper Marios as The Thousand-Year Door launched on Switch in remake form.

Following last year’s excellent Super Mario RPG remake, our deputy editor Alana Hagues once again tackled a turn-based Mario and found this latest Switch remake from Intelligent Systems to be “a fantastic RPG adventure, whether you’re a Mario fan or not, with some best-in-class combat, brilliant writing, and a few little creases ironed out to make this the definitive way to play.”

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