Popular Indie Game El Paso, Elsewhere Getting Movie Adaptation Starring LaKeith Stanfield

Developer Strange Scaffold’s third-person neo-noir shooter, El Paso, Elsewhere, is heading to the big screen, per Deadline.

LaKeith Stanfield (Judas and the Black Messiah, Sorry to Bother You) is currently in talks to star and produce the project alongside Lorenzo di Bonaventura’s Di Bonaventura Pictures and Colin Stark. The adaptation is said to follow protagonist James Savage as he navigates a monster-filled world in order to bring an end to his vicious ex-girlfriend and his own inner turmoil.

The indie hit from studio head and narrative director Xalavier Nelson Jr., who also voices its main character, released last year and tells the story of a vampire hunter who sets out to destroy his ex-girlfriend before she destroys the world. In other words, these first details promise a movie version of this story that will stick close to the game it is based on. Although Stanfield is seemingly still only in talks to join the video-game-to-movie project, Nelson Jr. took to X/Twitter to share his excitement.

El Paso, Elsewhere is Strange Scaffold’s 2023 take on third-person shooting gameplay, but it’s not the studio’s first crack at this world. That status goes to El Paso, Nightmare, a first person shooter that released in 2022. According to the game’s Steam page, this entry is treated as a “standalone survival horror FPS side story” that takes place within the same universe as El Paso, Elsewhere. It’s unclear if that story will be featured in or tie into the movie.

For more on El Paso, Elsewhere and a better look at how the movie might tackle its monster love story, be sure to check out some of its gameplay. You can also take a look at its animated trailer from last year, which gives fans a more cinematic look at its story before diving in.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Review: Grounded (Switch) – Obsidian’s Shrunk-Down Survival Adventure Struggles On Switch

Does this port come up short?

Listen, if you’re of a certain vintage, one of the standout summer holiday movies of your youth will undoubtedly have been Disney’s excellent Honey, I Shrunk The Kids. Back in those terrible and endlessly cruel times we didn’t have all your fancy CGI smothering the life out of every frame, you see, or superheroes like…er…any of those weird Chris guys to entertain us. No, instead we had to make do with amazing practical effects that added texture and believability to everything, and comedic geniuses like Rick Moranis in lead roles so we were guaranteed a certain level of fun.

Yes, for us old fogies, the reveal trailer drop for Obsidian’s Grounded was a very exciting time indeed. Heart monitors were double-checked and pants were quickly changed as we were shown what looked to be a Honey I Shrunk The Kids simulator disguised as a very cool survival game. And really, having spent hours playing the Xbox version over the past year or so, we can confirm that’s exactly what you’ve got here — an incredibly immersive and atmospheric game that drops you (and up to three pals in online co-op) into a backyard full of secrets, stories, and great big bleddy spiders. There are filters for arachnophobes, do not panic.

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IGN x ID@Xbox Digital Showcase Returns April 29, 2024

IGN x ID@Xbox Digital Showcase Returns April 29, 2024

ID@Xbox Digital Showcase Hero Image

Summary

  • The ID@Xbox Digital Showcase will premiere on April 29, 2024, at 10am PT / 1pm ET / 6pm BST.
  • Get the latest updates on games like Vampire Survivors, Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and more!
  • If you miss out, IGN will have the ID@Xbox Digital Showcase archived on their channel after the show concludes.

Last year, you got a first-hand look at Karateka, Axiom Verge 2, Sea of Stars, and many other incredible games during the first IGN x ID@Xbox Digital Showcase. Today, we’re excited to announce that the show is returning on April 29, 2024, with another batch of hotly anticipated indies for you to play across Xbox and PC.

On top of epic trailers, fresh gameplay, and new reveals, the show will feature new details on upcoming games like Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and many others.

The ID@Xbox Showcase will premiere on April 29, 2024, at 10am PT / 1pm ET / 6pm BST and you can tune in across all IGN Platforms.

We are also proud to share that the ID@Xbox Digital Showcase will also be available in American Sign Language (ASL): Stream the ID@Xbox Digital Showcase in ASL. We hope you’ll join us for lots of indie goodness, but if you cannot watch live, the showcase will be available on demand post-premiere on IGN’s channels, and of course, we’ll have a recap of everything showcased on Xbox Wire!

Stay tuned to Xbox Wire and IGN for more! 

The post IGN x ID@Xbox Digital Showcase Returns April 29, 2024 appeared first on Xbox Wire.

Tales of the Shire: A the Lord of the Rings Game Looks Like a Cosy Time With Hobbits

We finally have the first full trailer for Tales of the Shire: A The Lord of the Rings Game, an upcoming single-player life simulation set in the Middle-earth universe inspired by the books of J.R.R. Tolkien.

Tales of the Shire, published by Take-Two-owned Private Division and developed by Wētā Workshop Game Studio, lets you live life as a Hobbit in the idyllic town of Bywater, which is not yet established as an official village in Hobbiton. The idea of the game is to help bring the community together and achieve official village status by throwing the greatest Bywater Festival the Shire has ever seen.

Expect plenty of wholesome, Hobbit-centric gameplay, including creating and personalizing a Hobbit with an array of customisations, decorating a cosy Hobbit home, and venturing outside for cooking, fishing, foraging, gardening, and more relaxing activities in the Shire.

According to Private Division, the Embracer Group-owned Middle-earth Enterprises has licensed the literary works of The Lord of the Rings series, providing Wētā Workshop Game Studio with “the broadest creative license to interpret the underlying lore of the books.”

Here’s the official blurb:

Toss your lure to catch trout from the glistening waters of Bywater Pool, gather wild mushrooms, and then use the collected ingredients to bake a succulent pie to serve for luncheon. With a full belly, stroll back outside to explore the Shire and build relationships with the Bywater locals by helping them to build a garden, sharing one of the many daily Hobbit meals, and more.

There’s also word that you’ll meet “iconic characters and familiar Hobbit families” to trade for upgrades to skills, clothes, home, and more. Private Division failed to say which characters, although the trailer shows a glimpse at a famous wizard.

Tales of the Shire: A The Lord of the Rings Game launches in the second half of 2024 on the Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

First Tales of the Shire trailer reveals a life sim set in Tolkien’s most Hobbity pastures

Perhaps you are fatigued by orcs and swords. Maybe you yearn for a simple life of bucolic betterment to recover from your addiction to spicy wedding bands but still fear to stray too far from your beloved fantasy franchise. Oh look, it’s Tales of the Shire, a game set in Middle-earth which features not a single ounce of stabbing nor – as far as I can tell – any gigantic spiders at all. It’s a life sim about building a home in Hobbiton and keeping up with the Proudfeet. Maybe you will also get to lie around getting totally blazed on halfling reefer. Although I did not spot that in this hearthful new trailer.

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ID@Xbox Showcase Announced for April 2024, Exclusively Presented by IGN

IGN is proud to once again partner with ID@Xbox to exclusively present the next ID@Xbox Showcase, which promises to feature some of the most exciting upcoming indie games from around the world, including Vampire Survivors, Dungeons of Hinterberg, 33 Immortals, Lost Records Bloom & Rage, and more.

This next ID@Xbox Showcase will premiere on Monday, April 29, 2024, at 10am PT/1pm ET/6pm BST. In addition to being packed full of trailers, gameplay, reveals, and much more, the crew of IGN’s Podcast Unlocked will be breaking down all the biggest moments revealed in the post-show, immediately following the main show.

If you’d like to tune into the ID@Xbox Showcase, IGN will be hosting the livestream on IGN.com as well as across our accounts on YouTube, Twitch, Twitter, Facebook, and more. You can check out the full list below:

While we wait for the big game reveals, we encourage you to check out what was shown at July 2023’s ID@Xbox Showcase, including Karateka, Sea of Stars, Axiom Verge 2, Texas Chainsaw Massacre, Hellboy Web of Wyrd, and Mythforce.

This is another big show from Xbox in 2024 and follows its Xbox Developer Direct, which was headlined by such heavy hitters as Indiana Jones and the Great Circle, Senua’s Saga: Hellblade 2, and Avowed.

The ID@Xbox Showcase is also a great sign that we are getting ever closer to all the video game fun happening this summer, including IGN Live – our one-of-a-kind in-person fan event that will take place June 7 – 9 in downtown Los Angeles. Alongside exclusive reveals, trailers, and interviews from some of the biggest names in gaming and entertainment, IGN Live will also have demos, photo ops, exclusive merch, screenings, food trucks, live music, and more.

Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst and on TikTok.

Tales of Kenzera: Zau Review

In an ocean of new action-platformers, it’d be easy to overlook Tales of Kenzera: Zau, but casting it away without a second thought would be a mistake. This is a short, sweet side-scrolling action game inspired by the many, many children of Metroid and Castlevania. It’s full of crunchy combat and springy platforming, all of which is fun if not groundbreaking in a genre where others seem to raise the bar on a regular basis. But most importantly, its the touching love letter from a grieving son to their deceased father, told in clever and moving allegories about sending restless spirits to the afterlife, that helps it stand out in the pack.

The biggest first impression Tales of Kenzera makes is how great it looks. With a bold color palette and dynamic environments like lush jungles and rolling hills, finding a screenshot of this game that looks anything less than beautiful would take an act from a spiteful god. Though some of the human characters have clunky or stilted animations, the monsters you’ll fight move with a supernatural gait that is fitting for restless spirits, but also useful for clearly identifying when to attack and when to dodge.

Tales of Kenzera’s African inspirations don’t stop at its looks. Its story of a shaman named Zau that must usher restless spirits into the after life – itself being told as a story within a story about the loss of a loved one – is rich with parables about surviving through grief. This is a common refrain in much of the ancestor-worshiping mythology of Central and East African people, where death, though painful, can be a rite of passage. Besides being a solid representation of a culture that goes under-represented in fiction outside of royal cats fighting over space rocks, it’s also an extremely personal tale about a son losing his dad, inspired by director Abubakar Salim’s own relationship with his late father. The simple, delicate, and poignant way Tales of Kenzera speaks to loss is one that will stay with me long after any specific platforming sections or enemies fade from memory.

The simple, delicate, and poignant way Tales of Kenzera speaks to loss is one that will stay with me.

This is partially because of how well each of its three big sections entwine the actual game mechanics with those larger themes – for instance, the key ability gained during a section that involves climbing a volcanically active mountain to chase the Great Spirit of Humanity is one that lets your indomitable human will run through walls like a charging bull. But its also effective thanks to how well written and acted the sparse cast of characters is, especially Zau himself and Kalunga, the God of Death who is more wise uncle than Grim Reaper.

On the other hand, the action of this roughly six-hour adventure through the exotic land of Kenzera meets modern Metroidvania standards, but rarely exceeds them. Each zone is jam packed with platforming sequences that don’t really test your reflexes or abilities, with the exception of some optional sections that limit checkpoints and push the pace for some sort of reward. I enjoyed all of the dashing, diving, and wall jumping in Tales of Kenzera, especially a mid-game chase through a shadowy pocket dimension – but there are very few moments that stand out like this, let alone when compared to the impressive areas of contemporaries like Prince of Persia: The Lost Crown.

I enjoyed all of the dashing, diving, and wall jumping, but there are very few moments that stand out.

There’s a distinct lack of collectible chasing in Tales of Kenzera, too. That might bum out folks who enjoy the treasure hunting aspect of Metroidvanias, but I quite enjoyed the trade off of having to do much less backtracking through winding paths I’ve already explored. And some findables do exist like Echoes, which are voice notes for unexplored lore bits, I just didn’t feel much incentive to stick around any particular place simply to find them. Approachability seems to be the main focus here, and I think Tales of Kenzera succeeds in that regard.

Combat is simple but satisfyingly quick and impactful. Zau’s shaman masks grant him powers of the moon and the sun, which have ranged and melee focuses, respectively. You can switch back and forth between them instantly to adapt to whatever an encounter calls for, usually breaking color-coded shields to open monsters up for big damage. As a fan of Housemarque’s Outland from 2014, I was happy to see this mechanic return in an evolved and more refined form. The moon and sun also have other unique utilities, be it shooting hovering enemies or rushing down ground-based baddies.

Synergies between these enemies add an extra challenge that is by no means controller-breaking, but still clever enough.

Enemy variety is rather small, but the monsters are all pretty different from one another, and they are introduced at a gradual pace. That includes things like the tanky Ngao thats near invulnerable head on, or the bug-like Adze that drains life from all creatures in the area, friend or foe. In the later half of the campaign, the synergies between these enemies add an extra challenge that is by no means controller-breaking, but still clever enough to force tactical thinking and prioritization.

Zau doesn’t have many skills to choose from, and the skill tree itself is limited, but after the first tier of upgrades I didn’t feel like I was truly missing out on much. You get all of his vital skills through progressing the story, such as Kabili, which lets you hover across gaps, or the Zawadi grappling hook, and a few of them have some value both in and out of fights. For example, the same cerulean spear that can freeze waterfalls into walls to kick off of can also freeze enemies and open them up to free damage.

That said, freezing enemies and then nailing them with Zau’s big spirit attacks really trivialized some encounters toward the endgame. This includes some of the bosses, who are high in spectacle but low in difficulty, with fights that end up being pretty similar to one another. I wish there were more of the Spirit Journey trials, which are sets of enemy gauntlets that were consistently the most demanding fights available, forcing me to mix all of my skills and know how to survive.

Tales Of Kenzera: Zau review: a beautifully designed yet imprecise platforming adventure

Until I played Tales Of Kenzera: Zau I figured people had run out of ways to make original platformers, but an Afrofuturist story-in-a-story framing for a mythological platformer about healthy ways to deal with grief sure did teach me to not underestimate human creativity. I really liked a lot about Tales Of Kenzera, and got annoyed by a bunch of stuff too – and the division seems to be that a lot of the former falls on the story and design side, and the latter on the mechanical side, which I guess isn’t ideal for a platformer. But still, I think it’s worth persevering.

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Random: This Switch Dock Prototype Moves Arcade Racers Up A Gear

Broom broom.

The Switch is no stranger to an arcade racer or two. While it’s all well and good playing these with a standard Joy-Con or Pro Controller set-up, this latest dock prototype from Far East Pinball has left us firmly of the belief that the likes of Out Run should be played no other way.

Is it a pure novelty? Maybe. But the independent manufacturer’s arcade-inspired add-on at least appears to be the most authentic way of capturing that driving cabinet feel from the comfort of your own home (albeit on a much smaller scale).

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