Dragon Age: The Veilguard: The First Preview

Dragon Age: The Veilguard is off to an interesting start, to say the least. Coming off the somewhat controversial decision to change the name, BioWare re-introduced the series to fans with a two-minute trailer that drew unfavorable comparisons to Fortnite and Marvel. BioWare quickly followed with a twenty-second tease that was met much more positively – yet another jolting turn in what has been a rollercoaster decade for the franchise since Dragon Age: Inquisition.

Over the weekend, I watched as BioWare finally took the wraps off Dragon Age: The Veilguard over the course of an hour-long presentation in which they showed off the character creator, a broad swath of the gameplay, and the battle system. Director Corinne Busche also took the time to answer some of my biggest questions around The Veilguard’s romantic options and exploration.

First, the graphics. Running on the latest iteration of the Frostbite Engine, at least one source told me that The Veilguard targets 60fps. In a subsequent conversation, though, an EA representative said, “Dragon Age: The Veilguard will feature performance and quality modes on consoles to ensure players can choose the visual fidelity they prefer. We’ll have more to share on exact performance as we finish development in the coming months.”

Whatever the fidelity, it’s evident that The Veilguard is heavily stylized, and whether that look lands is mostly a matter of taste. It’s worth pointing out that Dragon Age has always been a riot of art styles and I’m not so sure that the series needs to return to the blood-spattered style of the original. What matters to me is polish and a cohesive sense of identity, and in that sense The Veilguard seems like a logical evolution of Inquisition, which itself was quite stylized.

Also, The Veilguard actually has good hair this time around, which, finally.

In the shadow of Mass Effect 2

For what it’s worth, there’s plenty of nods to longtime fans, including the return of Varric, who Busche calls the franchise’s “Obi-Wan Kenobi,” along with some “killer cameos.” It’s Varric who narrates the story’s opening section, recapping the events of previous games and explaining the motivations of Solas, aka the Dread Wolf. While The Veilguard is once again a standalone story, with Rook joining The Warden, Hawke, and the Inquisition in the ranks of Dragon Age protagonists, it starts in a breathless state of in media res as a group of heroes try to stop Solas before he tears apart the barrier between Thedas and the spirit world.

“We want to get you right in,” Busche explains. “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.”

What follows is basically one long action setpiece as the main characters sprint through Minrathous, a city under attack by demons (this is another big moment for fans, who have been waiting for ages to see the capital of the Tevinter Imperium). While it’s unwise to draw too many conclusions from such a brief section of the game, it’s easy to wonder just how linear The Veilguard will end up being.

“Yeah, so it is a mission-based game. Everything is hand-touched, hand-crafted, very highly curated,” Busche says, echoing a talking point that comes up repeatedly throughout the presentation. “We believe that’s how we get the best narrative experience, the best moment-to-moment experience. However, along the way, these levels that we go to do open up, some of them have more exploration than others. Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve. So it does open up, but it is a mission-based, highly curated game.”

Pressed for more details on sidequests and optional content, Busche says, “Some of them are [highly curated], especially when it involves the motivations and the experiences of the companions. You’re really along on this journey with them. Others, you’re investigating a missing family… and the entirety of this bog is open up to you. You’re searching for clues, finding a way to solve their disappearance. So really it’s not a one-size-fits-all solution. But I do want to emphasize that hand-crafted and curated is our approach.”

Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve. So it does open up, but it is a mission-based, highly curated game

It reminds me nothing so much as Mass Effect 2, with The Lighthouse – The Veilguard’s equivalent of Skyhold – standing in for the Normandy. I suppose it only makes sense in light of Dragon Age’s unique relationship with Mass Effect 2. Fans will recall that the original Dragon Age: Origins was basically a AAA CRPG – a continuation of BioWare’s isometric RPG legacy on PC. Mass Effect 2 followed just a couple months later, garnering praise among mainstream critics for its transition to full third-person shooter. Ever since, BioWare has prioritized action over gritty RPG mechanics, and the latest Dragon Age is no different.

But The Veilguard’s connection to Mass Effect 2 perhaps runs even deeper than that. Mass Effect 2’s story centered around Shepard recruiting companions from around the galaxy, Dirty Dozen-style, before ultimately embarking on a Suicide Mission where every character is at risk of dying – one of the most famous quests in gaming history.

Busche hints that something similar might be in The Veilguard. Asked whether The Veilguard will feature permadeath, she teases, “I don’t want to get into spoilers but you just might [lose some characters]. Now in what we saw there, obviously no one died. In a situation like that they can get injured, they can influence how they think about you. If they’re ready to hit the field with you, it does get more dangerous. We might lose some people along the way.”

Dragon Age: The Veilguard is more of an action game than ever

So with that in mind, let’s talk a bit about Dragon Age: The Veilguard’s battle system, which reduces the party size from four to three and in so doing becomes more action forward than ever. It features what Busche calls “sophisticated animation canceling and branching,” with the design centered around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers. Much of its strategy lives in its ability wheel, which stops the action either by tapping or holding the shoulder button and allows you to issue orders as you see fit. In particular, companions can be kitted out as support units and healers, which Busche cites as a big player request after Inquisition.

“The combat system is an interesting challenge going into the fourth iteration of this game because as you know, every Dragon Age has reinvented combat to some degree,” Busche explains. “Of course, pause and play strategy is always the backbone of it. But what that means is that, in addition to fans of all three prior games and welcoming in an entirely new generation of fans, we’ve got a pretty diverse player base to accommodate to.”

While she offers comparatively few specifics, Busche hints at some of the deeper strategy behind the battle system. Weaknesses and resistances will apparently play a major role in the combat, with abilities being designed to exploit them accordingly. One character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them. Likewise, the bonds that Rook forges with companions like Neve, a detective, and Harding, who returns from Inquisition as a full partner, determine how party members grow and what abilities become available. Those bonds are in turn determined by the choices you make using BioWare’s famous dialogue wheel, which returns for The Veilguard.

I was heartened to see some of this depth make its way into the battle system, which has a fluidity to it thatl Dragon Age: Inquisition lacked. It further includes individual specializations for each class, including Duelist, Saboteur, and Veil Jumper for Rogue, as well as an overarching backstory based on the faction you choose. Players used to choosing a backstory and having it be totally irrelevant to the story will be happy to know that it impacts the dialogue more this time.

After all it’s the characters who will determine the success of Dragon Age: The Veilguard. Larian ironically stole some of BioWare’s thunder with Baldur’s Gate 3, but this is still the studio that gave us Leliana, Liara, and Varric among many others, and it practically invented the RPG romance as we know it today. It’s been less than a week since the first official trailer and Lucanis fanart is already manifesting on social media.

I’ve been a fan of all three for different reasons. But Origins is when I fell in love with the franchise

“Each of the companions that you journey with has really complex backstories, problems of their own, deep motivations. And these play out through some really well fleshed-out character arcs; missions that are unique to them, but ultimately tie into the larger story,” Busche says. “And along the way we’ll make consequential decisions for each of them, sometimes affecting who they are, sometimes heart-wrenching – I’ve cried more than once – and sometimes pretty joyous.”

Many years ago, I stood in a room with Mike Laidlaw as he talked about the tremendous amount of work that David Gaider, Ben Gelinas, and other writers put into building Dragon Age’s world (Gaider, it should be mentioned, is very active on X/Twitter and is definitely paying attention to The Veilguard). That effort has earned the series an enduring fanbase despite being on hiatus for more than a decade. Busche, a self-described RPG fan who says she loved Baldur’s Gate 3, counts herself among them.

“I’ve been a fan of all three for different reasons. But Origins is when I fell in love with the franchise,” she says.

When The Veilguard arrives later this fall (it doesn’t yet have a firm release date), it will be more than a big moment for BioWare – it will be a huge moment for the fans. The Dragon Age fans I know, many of them women, are palpably excited to have this franchise back in their lives after waiting for so long. It’s too early to say whether or not Dragon Age: The Veilguard will live up to their expectations. All I know is that it’s good to finally be back in Thedas after all these years.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Random: Sakurai Demonstrates The Importance Of The Finer Details

Breaking the fourth, fifth, sixth wall.

Masahiro Sakurai is known for his keen eye for detail and staunch perfectionism, but his latest YouTube video demonstrates just how many revisions are required for even the smallest details.

The majority of the video focuses on one particular example of this. He discusses the Mishima Dojo stage from Super Smash Bros. Ultimate, showcasing the initial design submitted by his team. He highlights that the destroyed wall on the left-hand side looked as though something had taken a huge bite out of it, and wasn’t a good representation of how planks of wood would break.

Read the full article on nintendolife.com

Metal Slug Tactics’ demo is pure nostalgia for better and worse

I’ve always loved the art of the Metal Slug series of side-scrolling shooters, so I’ve been keeping a keen eye on the fetching grid strategy antics of Metal Slug Tactics ever since it was first announced. For as long as I’ve been excited, I’ve also been worried. It’s been a polarising experience, like being alternately fed delicious sandwiches and those inedible rotlogs they sell at Subway. Still, I’ve remained cautious: is all this great pixel-art just a shroud pulled over a ho-hum tactics game to rescue it from naffness? It’s with this in mind I hungrily dove into the Steam Next Fest demo, as one might hungrily dive into a bin to eat literal garbage if their only other option was Subway.

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Exclusive: Fresh Jurassic Park: Survival Details Revealed, Including New Locations and More

At The Game Awards last December, Jurassic Park reared its scaly head to the audience in the monstrous form of Jurassic Park: Survival. It’s a new adventure game (no relation to the canceled early 2000s action game of the same name) made by Saber Interactive in partnership with Universal. At the time, they didn’t share much detail. But today, Saber and Universal have given IGN an exclusive peek into their rendition of Isla Nublar — new characters, new locations, new dinosaurs and all.

Universal and Saber have shared with us an internal Q&A conducted with Universal Products & Experiences executive producer John Melchior and Saber Interactive creative director Oliver Hollis-Leick, which contained a number of tidbits about what to expect from Jurassic Park: Survival. Going in, we already knew the game will take place one day after the events of the 1993 film. The action will follow InGen scientist Maya Joshi, who has been left behind on Isla Nublar after the characters of the film depart. There, she must survive and attempt to escape the park, avoiding dinosaurs and other hazards as she goes.

From Melchior and Hollis-Leick, we learned that we’ll not only be revisiting iconic locations from the 1993 film, but we’ll also be seeing brand new ones. This particular setting allowed the developers to explore places that were only implied in the film, but never seen — distant buildings, places where visitors were meant to stay the night, and so forth. And the locations that we’re familiar with may have been changed by the aftermath of the film.

“We have been working with all our stakeholders on what the island would have looked like after the events of the film,” Melchior said. “This includes areas we all love like the Visitor’s Center and the T-Rex paddock. But also, what we didn’t see, things that were not part of the tour or got cut off by the storm. Those on the island were supposed to be there overnight, so what does that mean? What would they have seen and where would they have stayed if everything went according to plan? That is where we are starting. One thing is certain – the island is as much a part of the story as the characters and dinosaurs.”

Speaking of the characters and the dinosaurs, it sounds like we’ll see new ones of both. Hollis-Leick specifically refers to “new characters,” plural, meaning more than just scientist Maya Joshi. And in response to a question about “special dinosaurs” in the game that aren’t in the movie, Melchior uncryptically replied with “Life finds a way…”

As for what you’ll be doing as Maya, we still haven’t seen gameplay yet. But Hollis-Leick offered this explanation of how exploring the island will work:

“The island is full of different types of terrain, many of them quite challenging. The player will need to use caution and planning in some cases, checking routes in advance. There will also be times when the player will need to move very carefully through an environment to avoid the attention of certain predators. Maya, the main character, is neither superhuman nor an action hero. There are real risks for her around every corner and the player will need to use a mixture of intelligence, grit and patience to survive the island’s many challenges.”

There’s still plenty we don’t know about Jurassic Park: Survival, and there’s certainly pressure on it to nail the nostalgic vibe of the film. Melchior says that Jurassic Park is the “most requested” game for Universal to make. Sure, there’s the Jurassic World Evolution series from Frontier Developments, but the management sim rendition on the franchise is a very different beast from a single-player adventure. Unfortunately, we may still have a while to wait, as Universal and Saber aren’t sharing a release date just yet, but did confirm the game won’t be out in 2024. We’ll see it out eventually on PS5, Xbox, and PC.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

FACEMINER is a dystopian management sim where you’ll take great pleasure in harvesting mugshots for money

AI nowadays is big business and it’s pretty terrifying, honestly. FACEMINER captures both of these things well, as it sees you build a biometric data processing empire from scratch. And most scary of all, is you’ll relish upscaling your organisation as you mine mugshots. I mean, I went from, “Hmmm, this is dubious”, to a sicko excited by the fact I didn’t have to click much to harvest strangers’ portraits. Nic wrote about it a while back, but I’d like to draw attention to it again as it’s very good.

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Nintendo Issues Multiple DMCAs On The Modding Site ‘GameBanana’

Smash Bros. Ultimate and Zelda: TOTK targeted.

Nintendo has seemingly issued multiple DMCA takedowns against mods hosted on the community site GameBanana.

As member ‘Waikuteru’ highlighted, more than 60 separate DMCA takedowns have been issued over just a few days with 40 directed at them specifically, rendering their GameBanana profile empty of mod submissions.

Read the full article on nintendolife.com

Best Nintendo Switch Deals Today (June 2024)

Nintendo games can be pricey, but Switch fans can still find fantastic deals. Throughout the year, there are numerous sales on games, Switch consoles, and accessories that are worth exploring. We’ve gathered the top deals currently available below, including a sale on Switch games going on right now at Best Buy. You can also score significant savings on future-proof micro SD cards, various accessories, and more. For more updates on the latest discounts, follow @IGNDeals on Twitter or Threads, and check out all our curated Switch deals below.

TL;DR – Best Switch Deals

The Best Nintendo Switch Deals – Navigate to:

Best Nintendo Switch Game Deals

There are quite a few different Switch games on sale at the moment that are worth picking up for your collection, especially from a big sale on Switch games going on right now at Best Buy. Some more of our favorites right now are on Super Mario RPG, which is down to $39.95, and Prince of Persia: The Lost Crown, which is 40% off to just $29.98. You can see even more of our favorite Switch game deals below.

More Switch Video Game Deals

Nintendo World Championships: NES Edition (Physical Edition) Preorder

While waiting for Nintendo’s Switch successor, you can enjoy some absolute classics with the Nintendo World Championships: NES Edition (which you can preorder here). This is a collection of over 150 challenges from 13 different NES games that’s coming exclusively to Switch on July 18, and you can preorder it today. We’ve included links to the physical edition’s preorder below, but if you’re looking for even more information on digital editions, check out our Nintendo World Championships: NES Edition preorder guide.

Best Switch Micro SD Card Deals

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals just above and below for your convenience (like this excellent 1TB Lexar PLAY microSDXC Memory Card for $72.99). To see even more SD card deals, make sure to check out our roundup of the best SD card deals.

More Switch Micro SD Card Deals

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Best Nintendo Switch Accessory Deals

Whether you’re looking for a new case or a controller, there are quite a few different deals on Nintendo Switch accessories that are worth checking out right now as well. Here, we’ve listed just a few of our favorite discounts at a variety of retailers that are worth picking up right now.

When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday or Amazon Prime Day, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or Switch accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase and keep in mind that the Nintendo Switch 2 is coming out next year.

Where to Buy a Nintendo Switch in 2024

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Leak suggests a Metal Gear Solid Delta: Snake Eater release date exactly 20 years after the original

What a thrill! Oh, wait, actually no. It’s just a release date. We get those all the time. Still, I’m not entirely un-thrilled to learn that stealth action game Metal Gear Solid Delta: Snake Eater could be arriving as soon as the 17th of November this year, according to a hastily scrubbed X post by retailer GameStop. Thankfully, the folks at the (good, handsome) Ian Games Network grabbed the offending information square before it was deleted. Here’s said square:

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BioWare Confirms More Dragon Age: The Veilguard Details Ahead of Gameplay Reveal

BioWare has confirmed more information on Dragon Age: The Veilguard ahead of the RPG’s hotly anticipated gameplay reveal today, June 11.

As spotted by Dragon Age YouTuber Jackdaw, BioWare posted a number of comments in the chat of the gameplay video on YouTube responding to questions from fans. One comment confirmed The Veilguard will give players six factions to choose from when creating their character, all with “deep roots in Thedas.” Three examples were provided: Antivan Crows, Gray Wardens, and Shadow Dragons.

These examples harken back to previous Dragon Age games, with mention of the Gray Wardens in particular rekindling memories of the much-loved first Dragon Age game, subtitled Origins. In that 2009 RPG, the player character is recruited into the Grey Wardens, an ancient order that fights the Darkspawn. Some fans are now speculating that The Veilguard will let players play through their faction’s backstory, as Origins did to great effect, but this is unconfirmed for now.

Elsewhere, BioWare confirmed players can customize their Inquisitor from the Dragon Age: Inquisition story in the Veilguard character creator, and “make a few key decisions that will impact how The Veilguard begins.” This suggests Dragon Age fans’ Inquisitor will make an appearance in The Veilguard in some capacity.

And finally, it is confirmed that fan-favorite character Scout Harding is a romance option. This comes as little surprise given Harding is one of seven companions in The Veilguard.

These details follow yesterday’s release of 20 seconds of gameplay, below. In it, we see Rook, the name for the playable protagonist in The Veilguard, with Dragon Age mainstay Varric. This gameplay release followed a mixed reception to The Veilguard’s debut trailer, shown off during Microsoft’s Xbox Games Showcase.

BioWare also recently confirmed that The Veilguard will let you play as a human, elf, dwarf, or qunari. while you wait for the gameplay video, check out IGN’s exclusive interview with BioWare general manager Gary McKay where he explains, among other things, why the developer changed the name of the fourth Dragon Age game from Dreadwolf to The Veilguard. And for everything that was announced during Xbox Showcase, check out our roundup.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PSA: Please leave my horrible silver frog sons alone as you grind for Elden Ring Shadow Of The Erdtree

It’s a well known phenomena by now that if you want to level up very quickly in Elden Ring, the best place to do so is a cliff’s edge by Mohgwyn Palace. Nearby to this now-famous site of grace camps a merry band of blood-cursed Albinaurics, as well as a stupid gross bird you can trick into killing itself over and over again. I do not give a single solitary biscuit about that leperous avian, but I’ll be damned if I’m going to waste my new-found position of prominence on this glorious website by not moralising at you heartless rune-hoarders about the unconscionable violence you keep inflicting on my bulbous, shiny frog sons. With Elden Ring: Shadow Of The Erdtree out soon, the amount of violence the community is collectively inflicting is breaking my tiny heart.

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