MultiVersus 1.01 Patch Notes Revealed, Including Nerf for Iron Giant

Developer Player First Games has released a new patch for its free-to-play fighting game MultiVersus. The patch includes various fixes and improvements, along with details about how the Iron Giant will be nerfed when he returns.

As noted in a new blog post, the MultiVersus 1.01 patch notes first mention that Iron Gaint is still unplayable after the developer previously pulled the character from the roster. They also note that a status update will be shared sometime next week.

The Iron Giant was removed from the MultiVersus character roster after complaints that he was overpowered and was causing an unfair advantage. The patch notes mention that this next update should add changes that will “prevent Iron Giant from chaining certain sets of attack infinitely.” Two things getting nerfed in Iron Giant’s move set are the Ground Side Attack, which will get a “slightly smaller” hitbox, and his Rage Mode Up Special, which will decrease the final hit damage from 5 to 6.

Another noteworthy change coming to Patch 1.01 includes fixing an issue that was causing performance problems for the Xbox Series X/S version and addressing an issue where specific keyboard configurations caused phantom inputs during a match.

MultiVersus was fully released last May, after an early access and beta versions of the game were held from July 2022 until June 2023. Upon its full release, MultiVersus received a ton of compliments, with one player saying the full release felt “more like a beta than the beta.”

Below is the full list of patch notes for MultiVersus patch 1.01.

MultiVersus Patch 1.01 Notes

  • General
    • Lowered Hit Pause on all Hits by 10% in 1v1 modes
    • Players can now try all Fighters in Training Mode, including Fighters they do not own
    • Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
  • Bug Fixes
    • Fixed an issue where players could not complete daily rewards in Rifts Mode
    • Fixed an issue that was impacting performance on Xbox Series X|S
    • Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
    • Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
    • Fixed an issue with pause input conflicts in Training
  • Characters
    • Legend
      • + = Buff
      • – = Nerf
      • ~ = Change
      • * = Bugfix
      • Note: Attacks callouts reference default controls.
    • Arya
      • Dash Attack
        • (~) Reduced input buffer window for follow-up attacks
    • Banana Guard
      • The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
      • Aerial Side Special
        • (–) Reduced damage to 10 from 12
      • Ground Side Special
        • (–) Reduced damage to 12 from 14
    • Bug Bunny
      • Neutral Special
      • (*) Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
    • Garnet
      • Down Special
        • (*) Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
    • Gizmo
      • Up Special
        • (–) Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
    • Iron Giant
      • The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
      • Ground Down Attack
        • (~) Knockback angle is now more horizontal
      • Aerial Neutral Attack
        • (~) Final hit now always knocks away regardless of charge
      • Ground Side Attack
        • (–) Jab first hitbox is slightly smaller
      • Rage Mode Pilot Special
        • (~) Reduced strobing visual effects
      • Rage Mode Up Special
        • (–) Reduced final hit damage to 5 from 6
    • Jake
      • Aerial/Ground Up Special
        • (*) Fixed some issues with game performance
    • Jason
      • Ground Down Special
        • (*) Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
    • LeBron
      • Basketball
        • (–) Basketball can now only hit one time per target
    • Marvin
      • Aerial/Ground Neutral Attack
        • (*) Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
    • Reindog
      • Aerial Side Attack
        • (~) Knockback Angle is now more horizontal
      • Aerial Up Attack
        • (~) Knockback Angle is now more horizontal
    • Shaggy
      • The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
      • Aerial Neutral Air
        • (~) Base Knockback increased to 1700 from 1300
        • (~) Knockback Scaling increased to 14 from 13
        • (~) Knockback Angle is more horizontal
        • (~) On-Hit cancel window delayed by 10 frames
    • Steven
      • Aerial Up Attack
        • (~) Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
      • Aerial Down Attack
        • (–) On-Hit cancel window delayed by 3 frames
    • Stripe
      • Aerial Down Attack
        • (+) More downward momentum is maintained on attack start-up
    • Taz
      • Aerial/Ground Side Special
        • (+) Increased damage on non-cooldown tornado final hit to 8 from 7
    • Wonder Woman
      • Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
      • Aerial/Ground Neutral Special
        • (–) Added an 8 second cooldown for lasso

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Clank! Board Game Buying Guide

Clank! is a deck-building adventure that’s very much worth your consideration. The game is for 2-4 players, and while the recommendations say that it takes 30-60 minutes to complete, matches go about double that or more, especially with more players. So sit down and get ready, because it’s time to deck-build your way out of a dungeon before the monsters get you.

Clank!, made by Dire Wolf Digital and Renegade Game Studios, is a competitive game that integrates a base board game with cards and tokens. Movement is pushed forward with cards gained in the deck-building portion of the game. As with any deck-building game, you’ll start with a small collection of cards to start, but advancement will require more cards to be added through your turns.

You’ll take turns moving and exploring dungeon depths, collecting cards and artifacts, gaining mastery, and evading a boss, which in your starter game is, of course, everyone’s favorite medieval adversary: the dragon. Go through the dungeon’s depths with rewards and you will score well. But wait, it’s not so simple.

When all players are knocked out of the dungeon (unless playing in a two-player game, where the first player to do this will make the game end), successfully exits on their own or with the help of townspeople (a few spaces on the game board above the depths of the dungeon), they will add up their accumulated scores. Scores are added on acquired treasures (artifacts and other tokens gained along your journey through the dungeon), the value of gold tokens, and cards with a green amount visible in the top right-hand corner. The amount on the cards includes everything you’ve had in your collected journey- not just the ones in your hand.

The game also has an optional companion app (available for both Android and Apple users) that can be integrated into play. With the app, you’ll add a further dimension to the experience. You can also play it as a solo board game if you want to go deep alone.

The Base Game

Clank! A Deck-building Adventure

Contents: Two-sided game board, 180+ cards, 80+ tokens, 30 cubes, 4 player meeples in different colors, 24 dragon cubes, cloth dragon bag, dragon monster meeple

MSRP: $65.00 USD2

  • 4 Players (best with 3)
  • 20-30 minutes
  • Ages 13+

The original base game of assorted dungeon hijinx is needed to start your adventure through what may be a series of dungeon exploits. It will guide your adventure through a simple dungeon with obstacles, even at the base game. Future expansions and packs can be added to the game to enhance the difficulty and boss monsters that seek to end your trek to defeat.

Expansions

Clank! has two types of expansions. The original expansions follow a similar medieval approach to the base game. They add obstacles and other medieval and fantasy-type bosses. The other expansion type goes a different route, which is more geared toward players with a deeper understanding of the game. Those expansions are broken up into space-themed dungeons and legacy playing. Space-themed editions have an expanded board and have space as their fantasy direction. Legacy editions of games are intensive versions which incorporate multiple versions of the game. They will involve numerous playthroughs to complete. As a standard, you won’t finish a legacy game version of really any game on one game night, regardless of which game it is. That’s no different with Clank!’s versions. You’ll have to sit through multiple nights of dungeon-crawling gaming for those.

Standard Fantasy Style Expansions

Sunken Treasures

Contents: Two new maps, a marketplace board, more dungeon cards, Treasure rooms added to the board, room challenges from environments, and card effects brought on by discarding cards. Two-sided game board, 36 cards, market board, 5 tokens

(Base Game Required)

MSRP: $35.00 USD

  • 2-6 Players
  • 20-30 minutes
  • Ages 13+

This first expansion adds new sunken depths to your dungeon experience. The addition of water and environmental elements can force players to incorporate new strategies involving timing and skill. Will you sink to the bottom in defeat or will you tread water and escape to the surface unscathed?

The Mummy’s Curse

Contents: Mummy monster in addition to the dragon, a mummy curse die, additional cards and rewards tokens, artifact changes. Two-sided game board, 41 cards, 31 tokens, market board, dragon meeple, mummy meeple, pyramid die

(Base Game Required)

MSRP: $35.00 USD

  • 2-4 Players
  • 30-60 minutes
  • Ages 12+

Think a dragon was a tough enough adversary for your dungeon crawl? The addition of the mummy monster will add further challenges to the dungeon. It works with curses that change the dynamic, causing havoc and frustrating the dragon. As mentioned in the contents portion, the Mummy’s Curse also changes the route to acquiring artifacts in the game. The artifact changes made in this second edition of the game where a player can use an action to gain an artifact in the room (the first two editions didn’t allow for that), become a mainstay approach for all subsequent game versions.

Expeditions: Gold and Silk

Contents: Double-sided game board, 8-point artifact, 3 mining bonus tokens, market board, 4 player meeples, 12 web tokens, 3 mining bonus tokens, spider meeple character monster

MSRP: $25.00 USD

  • 2-4 Players
  • 30-60 minutes
  • Ages 12+

Two additional boards with a gold mine are key to this treacherous Gold & Silk expansion dungeon. A spider opponent adds danger as you explore gold mines filled with gold veins and treasures. Webbed rooms create further danger. Successfully navigating the mine may result in additional treasures hidden in a section the spider has placed in its secret lair. Will you get through the spun silk before the spider gets you?

Temple of the Ape Lords

Contents: 1 two-sided game board, 1 Ape boss meeple, 4 player meeples

MSRP: $25.00 USD

  • 2-4 Players
  • 30-60 minutes
  • Ages 14+

This version of the game adds several elements which may make players go bananas. It integrates apes into the dungeon, bringing a barrel full of assorted shenanigans. Movement on the board can be rotated in some spaces. This version also allows for a mini-campaign mode for playing two different versions of the game- each on their side

Clank Adventuring Party

Contents: side board used for 5-6 players, 30 cubes in 2 additional colors, 6 player meeples, 6 character boards, 127 cards (including 6 starter decks each with 10 cards), 90+ tokens, Hexavultus boss meeple, rules

(The base game is required, but this expansion is also compatible with Clank! Legacy.)

MSRP: $35.00 USD

  • 2-6 Players
  • 60-120 minutes
  • Ages 13+

In Clank! Adventuring Party, you’ll gain six new adventures to choose from to guide you through the dungeon. Each adventurer in this edition will wield its own connected powers. Most are typical magic and fantasy types characters such as the dwarf, orc, elf, and mage. However, there are also a couple of animals too. You can play as a robot monkey or a cute kitten with some bite to it. This version also adds a new villain: Hexavultus. Which party will you choose to go into the depths this time? Choose wisely.

More Expansions & Add Ons

There are multiple versions of space-type expansions in the series. The game operates a bit differently with a changeable spaceship-type board. There are three space versions of the game available. Clank in Space is the first in the series. Others in the space edition of expansions are Clank in Space: Apocalypse and Clank in Space: Cyber Station 11.

A legacy version of the game based on a comic and podcast was created. That version is called Clank! Legacy Acquisitions Incorporated.

There are also character Packs (to be used in the legacy after they’ve completed the legacy version of the game: the Upper Management Pack and The C Team Pack.

Several promo cards can be added to the game.
Bottom Line

With a 7.8 rating on Board Game Geek and multiple dungeons to unlock, Clank! is a solid choice for your gaming adventures. The base game is tons of fun to play on its own accord, but each expansion adds an assortment of new adventures. My main complaint is that, sadly, despite the irony of the game being made by a company with “digital” in their name, Clank! isn’t available to play digitally. Their side companion app is a great addition to things, but I wish there were more ways to play. Clank! And its expansions are massive games with tons of pieces. Older kids will love this, but families, especially those with younger kids in the house, will dread when pieces go missing. Moving past those two items, the game is a highly enjoyable adventure in fantasy dungeons with enough challenges to keep folks entertained for a long time.

Microsoft Reportedly Working on Halo: Combat Evolved Remaster, Considering PlayStation 5 Release

Microsoft is reportedly working on a remaster of Halo: Combat Evolved, and there are suggestions that it may also come to PS5 in addition to Xbox.

In a new report by The Verge, Tom Warren writes in his Notepad newsletter that Halo is “one game” being considered for release on Sony’s console. Warren notes that it is in “early days” of development, so it is very unlikely that Microsoft will announce this project during this Sunday’s Xbox Games Showcase.

Halo: Combat Evolved was developed by Bungie and initially released in 2001 as a launch game for the original Xbox gaming system. The project was the first in what would become one of Microsoft’s flagship first-party IPs that has seen at least one game released on an Xbox platform since the console’s release over 20 years ago.

In 2011, Microsoft published Halo: Combat Evolved Anniversary, a remake that kept the plot unchanged but introduced achievements, Terminals, and Skulls. It was the first to offer a mix of two game engines, allowing players to toggle between the original and improved graphics at the press of a button. Combat Evolved Anniversary is often regarded as the definitive version of the original Halo due to its updated visuals and achievement support, and it is the version included in the 2014 compilation Halo: The Master Chief Collection.

In our review of the original Halo: Combat Evolved, IGN wrote: “Is playing Halo worth the $350 it will cost for an Xbox and a game? If you can appreciate video games and have been waiting for the next step, then the answer is absolutely.”

The report is part of the larger discussion of Xbox’s gaming strategy after the publisher announced that some of its first-party games would see a release beyond the Xbox hardware ecosystem. Some of the first previously Xbox console-exclusive games to receive multiplatform release include Grounded, Pentiment, Sea of Thieves, and Hi-Fi Rush. That list will likely grow as Microsoft continues to evolve and shift its strategy on what it wants to make accessible regardless of platform and what it will retain exclusively for its platform.

For more, check out what to expect from Sunday’s Xbox showcase as this week’s events get underway.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Hogwarts Legacy Summer Update Brings a Haunting to Hogsmeade, Photo Mode, and More

Summary

  • Hogwarts Legacy’s Summer update is available today.
  • The update includes the Haunted Hogsmeade Quest, Photo mode, Talent tree reset, and new cosmetics.
  • The update will be free to all Hogwarts Legacy owners on Xbox Series X|S and Xbox One.

The free Hogwarts Legacy Summer 2024 Update will give you new ways to capture the magic and immersive yourself in life at the famed school of witchcraft and wizardry in the late 1800s wizarding world. Let’s dive into what’s coming today in a totally free update:

Is This Shop… Haunted?

Ever wanted to own your own shop in the wizarding world? In Hogwarts Legacy, Hogsmeade is home to a boarded-up storefront which has, until now, been inaccessible. After downloading the Summer Update, players will find Penny the house elf sweeping outside this building shortly after the start of the winter season in game. Speaking with her will begin a new quest full of mystery, intrigue, and spooky moments. It also comes with a nice suite of rewards—including the shop itself and a dapper shopkeeper’s outfit—for players who brave the depths of the curious storefront. We don’t want to ruin any of the surprises here but watch out for tricks and traps after going through the trapdoor. All is not as it seems with Madam Mason’s shop.

Picture This

Photo Mode has been one of the most highly requested features from Hogwarts Legacy fans, and we’re thrilled to finally bring it to the game! Students at Hogwarts can now unleash their creative spirit while roaming the school or out on adventures in the Scottish Highlands. The Hogwarts Legacy Photo Mode is easily accessible by pausing the game and tapping the X button, where you’ll gain control of a host of camera features, filters and effects, frames, and other options to help capture that perfect shot.

With the ability to hide NPCs and your own character, select a different pose for your avatar (including sitting!), adjust the time of day and season, and add a variety of visual filters, you’ll be able to instantly snap all of your memoires in the wizarding world, whether it’s a fraught duel with a dark wizard, a moment with Peeves caught in the hallways between class, or a peaceful landscape view as the sun sets over the Black Lake.

Reset Your Talent Points

Another highly requested feature was the ability to reset your talent points to try different builds and playstyles, or simply undo talents that aren’t useful to you. For 200 gold per talent point, you can now reset your talents either individually or altogether to try out different talent combinations and undertake your adventure in the wizarding world in a new way. To reset your talent points, pause the game and jump into the Talents section of the Field Guide, where you’ll find this new feature.

New Cosmetics

We couldn’t just give you a mission, Photo Mode, and new feature without also bringing a few new cosmetics into the update! The brand-new Azkaban Coat and Azkaban Prisoner’s Outfit will give you a decidedly dark look, mimicking the ragged style of a famed prisoner that will end up escaping Azkaban 100 years after your own adventures in Hogwarts Legacy.

Our Hogwarts Legacy Easter Egg video showed off The Glasses That Lived last year; however, they were not available in-game at the time. After numerous questions from fans about how they could obtain these circular, taped-up spectacles that resemble those of The Boy Who Lived, we’ve finally made them fully available to everyone. You’ll also get the Onyx Hippogriff mount, the Felix Felicis Potion Recipe, and the brand-new Lavender Borealis broom, with a new dark apparition trail effect. Of course, this update also comes with several bug fixes and optimizations to Hogwarts Legacy.

The free Hogwarts Legacy Summer 2024 Update is available to download now on Xbox Series X|S and Xbox One. Share your favorite Photo Mode captures with us using the hashtag #CaptureTheUnwritten, and let us know if you were brave enough to take on the mysteries under Madam Mason’s shop.  

The post Hogwarts Legacy Summer Update Brings a Haunting to Hogsmeade, Photo Mode, and More appeared first on Xbox Wire.

Hogwarts Legacy free update brings Photo Mode, available today

Since the launch of Hogwarts Legacy last year, we’ve been overwhelmed by the amount of support and love from players and fans. There are millions of new students now attending Hogwarts themselves, and we wanted to give a small thank you to everyone with a free update bringing a highly requested feature to the game: Photo Mode!

Photo Mode image of Hippogriff over the Black Lake at sunrise.

Hogwarts Legacy’s Photo Mode lets you harness your inner photographer to compose and capture screenshots of your favorite characters, moments, and locations throughout the game. Whether inside the halls of the eponymous castle or out in the rolling hills of the surrounding Scottish Highlands, players can now use a variety of camera tools to get the perfect shot and remember their experiences in the wizarding world.

Photo Mode image of Hippogriff flying past Hogwarts.

Hogwarts Legacy Photo Mode Features

To enter photo mode, simply pause the game and tap the Square button. Once you are ready to take the screenshot, hide the Photo Mode UI with the Square button and tap the Create button on your DualSense wireless controller or Share button on your DualShock 4 controller.

Check out the full list of features at the bottom of this article.

Photo Mode image of Hippogriff over the Black Lake during daytime.

Additional update features

Along with the Photo Mode, we have a few other small additions and features included in this update. 

Talent point reset

Players can now reset their talent points from the Field Guide menu to try out different playstyles. You can either fully reset your allocated talent points, or individually undo specific talent points. Each talent point you reset will cost 200 gold. 

New cosmetics

We’ve brought a few new cosmetic items to Hogwarts Legacy to add a fresh look to your next playthrough. Our artists were inspired by one of the wizarding world’s most famous Azkaban escapees to make the Azkaban Coat and Azkaban Prisoner’s Outfit.

Last year, we showed off The Glasses That Lived in our Hogwarts Legacy Easter Egg video. Many players asked us how they could get their hands on them, and we’ve finally rescued these circular taped spectacles from the cupboard under the stairs so you can wear them for yourself. You’ll also get the Onyx Hippogriff mount, as well as the new Lavender Borealis broom.

In addition, we’ve made several bug fixes and optimizations for players.

Thank you for all your support for Hogwarts Legacy! The Hogwarts Legacy Summer 2024 update is available to download now on PS5 and PS4, free for all players! Share your favorite captures from the Photo Mode with us using the hashtag #CaptureTheUnwritten, and we’ll see you at Hogwarts.


Full list of Photo Mode features:

  • Camera Functions
    • Move
    • Rotate
    • Tilt
    • Field of View
  • Visual Controls
    • Depth of Field
    • Focus Distance
    • Focus Amount
    • Exposure
    • Contrast
    • Saturation
    • Vignette Strength
  • Visual Filters and Effects (the strength of all filters can be adjusted with a slider)
    • Black and White
    • Dusty
    • Gryffindor
    • Slytherin
    • Ravenclaw
    • Hufflepuff
    • Sombre
    • Frozen
    • Taupe
    • Deathly Hallows
    • Portrait
    • Canvas
    • Chromatic Aberration 
    • Film Grain
  • Hide Character
  • Hide NPCs
  • Character Poses
    • Standing 1
    • Standing 2
    • Standing 3
    • Sitting 1
    • Sitting 2
    • Sitting 3
    • Fighting 1
    • Fighting 2
    • Fighting 3
    • Fighting 4
    • Taunt
  • Frames
    • Letterbox (2:1)
    • Letterbox (2.4:1)
    • Letterbox (4:3)
    • Letterbox (1:1)
    • Letterbox (9:16)
    • Classic
    • Ornate
    • Wooden
    • Parchment
    • Paper
    • Gryffindor
    • Slytherin
    • Ravenclaw
    • Hufflepuff
    • Clouds
    • Veil
    • Floo Flames
    • Pensieve
  • Hogwarts Legacy and House Crest Logos
  • Adjust Time of Day and Season
    • Any changes made here will revert once you exit Photo Mode
  • 3×3 Grid
    • Allows players to compose their shots by the rule of thirds
  • Photo Effects
  • UI Toggle
  • Reset all settings except camera position

Cyberpunk 2077 Getting New Game Plus Would ‘Break the Way the Game Is Constructed,’ CD Projekt Says

Cyberpunk 2077 never received a New Game Plus mode like CD Projekt’s predecessor The Witcher 3: Wild Hunt because it would “break the way the game is constructed.”

Speaking to DualShockers, Cyberpunk 2077 quest director and its sequel’s associate game director Paweł Sasko gave a somewhat vague explanation for why the now beloved role-playing game didn’t receive New Game Plus in its more than three years of updates.

“For us, it’s really important that when you have components in a game, they all work together and they all work well and they all make sense,” Sasko said. “The thing is, Cyberpunk is very specific when it comes to its construction.

“It’s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn’t completely break the way the game is constructed.”

“It’s incredibly difficult to figure out a way where New Game Plus could be done in a way that doesn’t completely break the way the game is constructed.

Sasko referenced Bethesda’s latest RPG Starfield and its New Game Plus system, which actually ties into the overall story and has a logical explanation for how and why the entire world is resetting, and seemed to suggest this was the only option for incorporating the New Game Plus mechanic.

He didn’t address why Cyberpunk 2077 couldn’t have a more traditional means of New Game Plus, however, that simply sees the player restart the story while keeping abilities or experience. This is how The Witcher 3’s version of the system worked, as it had no story connection or explanation for the reset whatsoever and just allowed players to experience the game again with a few extras.

Sasko even admitted Cyberpunk 2077 was designed to be replayed, which would suggest this style of New Game Plus would work well.

“It’s to be replayed. It’s to try different life paths, try different romances, try different builds,” he said. “There’s so many things that you can at least, twice or three times, have a very varied experience in 2077. So this is another answer, the game was built to be replayed that way.”

Fans still holding out hope for a New Game Plus mode shouldn’t hold their breath, as CD Projekt announced there is no longer a dedicated Cyberpunk 2077 team working at the studio as employees instead turned their attention to its sequel and, predominantly, the next Witcher game.

That’s not to say it won’t receive any support in the future, however, as CD Projekt confirmed to IGN that Cyberpunk 2077 will still get the long promised FidelityFX Super Resolution 3 (FSR3) support at some point.

Development was wound down after the release of its first and only expansion, Phantom Liberty, in September 2023. It came after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI, and was followed by another big update in 2.1 but only minor changes afterwards.

In our 9/10 review, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Spilled! is PowerWash Simulator’s oceangoing cousin, and just as chilled

I’ve been scouring Steam Next Fest demos specifically for something laid back, and Spilled! – despite sounding like the title of a musical about upturned milk – has delivered nicely. It’s a light and breezy ocean cleanup game that has you sailing a cute lil’ boat around polluted seas, cleansing oil patches and scooping up plastic bottles. Even if it doesn’t have the every-last-speck detailing of PowerWash Simulator or Viscera Cleanup Detail, it satisfies in very similar ways, and I would very much like to get back out on the water whenever the full game is complete.

Read more

Dragon Age: Dreadwolf Is Officially Being Renamed, With Gameplay Reveal Set for June 11 – EXCLUSIVE

The next Dragon Age is set to get its first big gameplay reveal on June 11, and when it does, it will be with a new name. IGN can exclusively reveal that the latest entry in the Dragon Age franchise, previously known as Dragon Age Dreadwolf, is being renamed Dragon Age: The Veilguard.

The news comes with a host of details that shed new light on BioWare’s anticipated RPG, which up until this point has been kept heavily under wraps. Among other things, BioWare confirmed that The Veilguard will feature seven playable party members, and that it will feature “fun and fluid, moment-to-moment combat” while continuing to center strategy via the unique powers of each companion.

But it’s the name change that will do the most to raise eyebrows among the fandom. Ever since the conclusion of Dragon Age: Inquisition’s Trespasser DLC, fans have expected a story focused on Solas, the former companion who was revealed to be the Elven god Fen’Harel, also known as the Dread Wolf. BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and compelling group of companions.”

“One thing that’s important to remind fans is that every Dragon Age game is a new and different experience and this game, more so than ever, is about you and your companions – a group that you must rally to fight by your side,” McKay tells IGN. “We can’t wait for players to meet, connect and form their own personal relationships with the unique companions that make up The Veilguard. That’s the spirit of this game…of this story. Choosing who will join you on your adventure, fight alongside you, and be there by your side in the end.”

In a separate blog post, McKay elaborated, “Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience.”

McKay claims that the name change wasn’t a matter of focus testing, which commonly informs decisions like these. He even goes so far as to admit that sticking with Dreadwolf might have been easier.

“We actually think sticking with Dreadolf would have been the safer choice – ‘Dread Wolf’ is a cool name after all!” McKay says. “In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created. We’ve worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways.”

As for why it’s not simply named “Dragon Age IV,” McKay says it’s for the same reason that Dragon Age Inquisition wasn’t called “Dragon Age III: Inquisition.”

“Every game in the series tells its own unique story and the title is an important element to help set the stage for the next standalone adventure inclusive of its own hero, companions, narrative arc, villain, setting, etc,” he says.

The highest-stakes release in BioWare’s history?

The name change is the beginning of what is shaping up to be possibly the highest-stakes release in BioWare’s history. It’s been a full decade since Dragon Age: Inquisition – which we we named our Game of the Year in 2014 – and since then the storied RPG studio has been battered by the disastrous release of Anthem, layoffs, and other setbacks, with Mass Effect: Legendary Edition being one of its few bright spots. The Veilguard has been in various stages of development during this time, even reportedly being canceled at one point, though McKay frames it as a period of exploration in his blog post.

“After Dragon Age: Inquisition launched, the studio was given an incredible opportunity to explore, test, and validate a variety of gameplay concepts as we worked to determine what the next Dragon Age could look like,” McKay writes. “We brought everything to the table which, yes, even included a multiplayer concept. The time we spent experimenting and iterating gradually taught us a lot. This work, and the amazing support from EA, helped us re-focus on creating an incredible single player game, with all the choices, characters and world building you’d expect from us.”

Asked what it means for BioWare to finally be able to show The Veilguard to the world, McKay said, “As the studio head and executive producer, it’s been incredible to see the journey, resilience and passion that this team continues to bring every day. We have an incredible group of both BioWare and Dragon Age veterans who have been with us for years, as well as new faces and voices that love the series who have helped to create an unforgettable experience we feel will be worthy of the Dragon Age name.”

So who exactly are the Veilguard? In the lore, the Veil is a barrier between the physical world and Fade, which is Dragon Age’s spirit realm. Solas, who helped create the Veil, now wants to destroy it. Hence, as McKay puts it, “the Veil needs guarding.”

While acknowledging that the why and the how is definitely spoiler territory, McKay says, “The biggest clue I can share is that you and your companions – that make up The Veilguard – are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas.”

McKay isn’t quite ready to reveal the party members quite yet, but does provide some hints on what to expect, including some initial info on romances.

“We spent a lot of time making our companions feel authentic based on their own unique experiences within this larger fantasy world, which in turn makes the relationships you form with them feel even more meaningful. We’ve tapped into Dragon Age’s deep lore and explored its most iconic factions to bring each of the seven companions and their stories to life,” he says.

“I won’t spoil next week’s reveal but I can say we’ve created a story where you can impact the world and the companions that surround you. Player agency is important to the Dragon Age: The Veilguard experience and allows each player to form unique personal connections with their companions of choice. And, yes, you can romance the companions you want!”

[Y]ou and your companions…are central to taking down a new evil threat unleashed upon Thedas. It might not just be Solas

McKay says the decision to pare the number of companions from nine to seven is mostly down to it being the “right number for the story we’re telling.” Each one is intended to represent a unique faction or element from Thedas, and will feature their own arc with “stories of love and loss, each with meaningful choices and emotional moments.”

He continues, “As you accompany your companions to unravel their backstory and earn their loyalty and friendship, you’ll visit more regions of Thedas across a deeper variety of biomes than any Dragon Age before it.”

McKay mostly sidesteps questions of how Inquisition’s characters might fit into The Veilguard’s story, though he does confirm that it will once again feature an original protagonist similar to The Warden, Hawke, and The Inquisitor, noting that each Dragon Game has its own standalone story with its own thread and conflict.

“Games across the Dragon Age franchise are never designed as a game-over-game continuous storyline. There are familiar arcs, factions and heroes important to the overarching Dragon Age universe that weave through the new story we’re telling,” he explains. “The previous games, characters and events aren’t the anchor of Dragon Age: The Veilguard it’s about your adventure with a brand new cast of companions that you must rally to fight against a powerful force.”

He once again teases another villain beyond Solas: “I don’t want to get too deep into spoiler territory but I can say that the Dread Wolf is not the only god players need to be worried about.”

BioWare hints at what to expect from The Veilguard’s gameplay

When The Veilguard is finally revealed on June 11, BioWare’s presentation will include 15 minutes of gameplay from the opening moments of the game, which will help set up the story. On the gameplay front, McKay says that The Veilguard’s combat was a “big area of focus” and something the team wanted to push forward. Among other things, McKay says that The Veilguard will feature an ability wheel designed to give players more direct control over their characters.

“As an RPG, strategy in combat is important as you bring two companions to every fight. Each companion brings unique powers and abilities that have a direct impact on how you choose to take down the enemies at hand,” he says. “To add another layer to that strategic element, we’re introducing a new ability wheel where you can pause the action and set up your next move – whether it’s your companions’ abilities or your own.

“The ability wheel opens up a huge amount of strategic possibilities, giving players the ability to control the flow of combat and link powerful combinations of abilities between players and their companions that can quickly turn the tide of any battle. We think we’ve found an exciting balance between fun, fluidity and strategy for every encounter.”

It all points toward a game that seems likely to please longtime fans of the series who have been waiting anxiously for a new entry over the last 10 years – and it’ll need to be. BioWare won’t say it directly, but everyone seems aware that a lot is riding on Dragon Age. Its reception will say a lot about whether BioWare is able to reestablish itself as a top-tier RPG studio alongside Larian, CD Projekt Red, and other recent success stories.

“This is a game and experience that continues BioWare’s tradition of single player RPG storytelling set in the epic fantasy world of Thedas,” McKay says. “We know Dragon Age fans and the community have been waiting a long time for the next game and we could not be more excited to share our gameplay reveal on June 11.”

Make sure to stay tuned to IGN for more Dragon Age info, as well as lots more from Summer Game Fest, IGN Live, and more.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Concord’s $39.99 Price ‘Provides the Full Experience’, Sony Says

Concord’s $39.99 price point “provides the full experience,” Sony has said.

Following Concord’s divisive reveal during Sony’s State of Play showcase in May, some had wondered whether the live service hero shooter would release in free-to-play form.

Confirming Concord launches in both physical and digital standard editions for $39.99 / £34.99 / €39.99, Pam Piscitello, director of marketing and operations at developer Firewalk, said in a post on the PlayStation Blog that this full experience includes all 16 playable characters (called Freegunners in-game), 12 maps set on various worlds, and six team-based modes.

This will expand shortly after launch with regular, post-launch updates for all players at no additional cost, Piscitello added.

“From the very beginning, we wanted Concord to be a complete multiplayer-focused experience that combines engaging gameplay, rewarding progression, and a robust roster of characters, maps, and game modes right out of the gate, while also creating a platform for us to evolve and expand the game and universe over time,” Piscitello commented.

As is the modern video game way, the more expensive Digital Deluxe Edition ($59.99 / £49.99 / €59.99) gives early access to Concord when it launches this August. That amounts to up to 72 hours of early access before the global launch on August 23.

As already announced, a pre-launch beta is set for PlayStation 5 and PC with cross-play support. Those who pre-order get early access to this. Pre-ordering any edition of Concord grants you five codes for the beta early access weekend in July.

By launching Concord on PS5 and PC simultaneously priced $39.99, Sony is replicating the release strategy employed for Arrowhead’s co-op shooter Helldivers 2, which went on to become the fastest-selling PlayStation game of all time with an incredible 12 million copies sold in just 12 weeks.

Cheaper price points and simultaneous releases on PS5 and PC may be the way forward for Sony’s live service games, if Helldivers 2 and now Concord are evidence of an overall strategy. Sony has insisted it will continue to release its big ticket single-player games on console first before coming to PC later.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.