Spider-Man: Across the Spider-Verse Bizarrely Includes Secret Gameplay of Insomniac’s Spider-Man 2

Spoiler Warning: This article features minor spoilers of a small Easter Egg featured in Spider-Man: Across the Spider-Verse.

Insomniac’s Spider-Man 2 has appeared in Spider-Man: Across the Spider-Verse with Insomniac bizarrely revealing a sliver of brand new gameplay.

As reported by Eurogamer, a scene in Across the Spider-Verse shows Miles Morales meet his friend Ganke who’s in the middle of a gaming sesh on his PlayStation 5. The footage turns out to be from Spider-Man 2, and Insomniac community manager James Stevenson confirmed to fans on Resetera that it’s brand new.

The clip is very, very brief but it does show Peter Parker getting all acrobatic against an unknown foe, while also using mechanical limbs reminiscent of the Marvel Cinematic Universe’s Spider-Man’s Instant-Kill Mode.

Whether or not Peter’s suit has been given upgrades on a par with Tony Stark’s version of the iconic Spidey suit remains to be seen, of course, but it looks as though Peter has been working on it in his spare time at least.

IGN’s review of Across the Spider-Verse gave it an 8/10 and said: “Spider-Man: Across the Spider-Verse surges with visual inventiveness and vibrance in an undeniably strong evolution of the style established in Into the Spider-Verse… Across the Spider-Verse is a more-than-worthy follow-up to an all-time classic.”

Want to read more about Spider-Man 2? Check out how big the Spider-Man sequel’s map will be as well as a closer look at Spider-Man 2’s Venom suit.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Diablo IV PC performance, system requirements, and the best settings to use

If there’s a single upside to the collapsing standards of technical competence among big-budget PC games, it’s that when something like Diablo 4 comes along and simply performs well, there’s an almost pleasant relief to it. Like your bus arriving on time, a minute after watching the previous, late-arriving one flip onto its roof attempting a handbrake turn.

It’s not perfect, but Diablo IV does run smoothly for the most part (also sorry Google, but I’m going back to Roman numberals), and its system requirements on PC are as likely to involve museum pieces as they are the latest and priciest graphics cards. I’ve put some hours into the early access build and have come up with a best settings guide, but in truth, this will likely just optimise your framerates – Diablo IV’s higher quality settings rarely trouble it, especially at 1080p.

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Diablo 4’s Most Infuriating Foes Appear to Be Its Horses

Diablo 4 players are having a right ‘mare when it comes to the game’s horses. Hell demons, corrupt villagers, and the undead are no match for The Wanderer, but it looks as though some players have met their match when it comes to horse riding.

“I keep getting caught on tiny trees or rocks,” said one player who took to Reddit to complain. “Going downwards on the screen is beyond awkward too, making my horse stutter step and waste the charge. They’re still really useful as long as you’re going anywhere other than further down the map lmao”

And other players were somewhat less tactful. “The horse is objectively awful. Seems super sensitive to server desync, too. The Elden Ring horse is like a f**king spaceship compared to this turd.”

“The Elden Ring horse is like a f**king spaceship compared to this turd.”

Some players point out that you should use roads “as you would irl”, but others have been quick to counter that horses don’t usually need roads to get about.

On top of terrain issues, it looks as though players aren’t happy with their horse’s cooldowns, either. The most irritating thing for some seems to be that even when you purposely dismount, this triggers a 10-second cooldown before you can get back on your horse.

“What currently happens is you have to dismount, wait a second for the game to register that you’ve dismounted, and then press spacebar to interact,” said another Reddit user. “Then, you have to continue to wait the full 10-second cooldown before you can mount up again.”

Of course, players have already suggested plenty of improvements, with the most sensible suggesting that Blizzard should remove the cooldown when out of combat. “I love dismounting to break a barricade and then waiting 20 seconds to mount again,” said another.

As well as weird cooldowns and terrain issues, some players have also noticed something odd about the game’s riding speed. Essentially, it seems to be linked to how far away your cursor is from your character.

“I’m sure there are others that won’t realize this and may be wondering why they spur their horse but it doesn’t go faster,” pointed out a helpful Reddit user. “If the cursor is too close to the character then it doesn’t do much. Conversely, having your cursor far away makes it go zoom.”

IGN’s Diablo 4 review gave it 9/10 and said: “Diablo 4 is a stunning sequel with near-perfect endgame and progression design that makes it absolutely excruciating to put down.”

Want to read more about Diablo IV? Check out the player who managed to hit level 100 already and find out all about the game’s first big balance update.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Steam starts showing EU citizens a game’s lowest price from the last 30 days to comply with new law

For those in the UK, the latest “here’s what you could have won” bit of helpful EU regulation just dropped. Valve are now required to show Steam users in EU countries a game’s lowest price over the past 30 days, which means sellers can’t display deceptively high discounts by bumping the base price before a sale. Valve made the change in order to comply with the ominously named “Omnibus Directive”, which applies to all online stores.

Steam already enforces limits on manipulating prices around sales, but it’s nice that some people get to have a little extra peace of mind.

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Review: Star Gagnant – Takahashi Meijin Tests Your Trigger Finger With A Simple Shmup

Shooting Watch.

In the 1980s, Takahashi Meijin was a supermarket clerk turned home programmer, eventually picked up by Hudson Soft to work as a software salesman. This, however, was only the start of his journey into 8-bit stardom. In 1985 he co-presented a TV show in Japan that hosted tournaments, usually for Hudson Soft’s shoot ’em up catalogue and its featured competitive ‘Caravan’ modes: quick, timed stages designed to be perfected by accruing as high a score as possible. It turned out Meijin was a skilled player himself, and with his distinctive, bald appearance, he quickly rose to fame by demonstrating his ‘trigger finger’ speed technique. Kids at home attempted to emulate his impressively fast button mashing, to the point where a Mejin-branded Shooting Watch was released: a simple two-button toy with a digital display that would record the number of presses one could achieve within a time limit. At the height of his fame, Hudson Soft used his likeness for Master Higgins, the protagonist of their Adventure Island series.

Star Gagnant, partly crowd-funded and created with Meijin’s input, features him as Captain Takahashi in anime form. It also has a cute virtual version of his Shooting Watch toy tucked away as a bonus option, allowing you to test your own trigger finger speeds.

Read the full article on nintendolife.com

Amnesia: The Bunker Review

Amnesia: The Dark Descent changed the face of horror games 13 years ago, and 2020’s Amnesia: Rebirth seemed to bring the story seeds it planted to a bone-chilling and climactic final bloom. So Amnesia: The Bunker, a smaller and more self-contained chapter, has its work cut out for it in getting me excited about this frightening franchise again. And while a lot of the fundamentals of its stealth and exploration have stayed the same as they were when I woke up as Daniel more than a decade ago, this gloomy, open-ended cat-and-mouse thriller proves you can teach an old hellbeast some new tricks.

Set in a dim, doomed World War I bunker in 1916, we take on the role of a French soldier who is wounded in battle, and wakes to find the exits destroyed and nearly all of his comrades-in-arms slaughtered by something lurking in the dark. The first and biggest shake-up to the usual Amnesia routine is that the entire bunker, which feels bigger than it looks on paper, is available to explore from fairly early on. Similar to Metroid or Resident Evil, you’ll have to track down a small arsenal of tools to access certain areas and progress the story, but you’re given very little direction in terms of where to go next. This helps to build tension, because every expedition out of the lamp-lit central safe room is a drain on your very limited resources, and probably your resolve, too.

Whereas most enemies in other Amnesia games are scripted to patrol a specific area in a specific way, The Bunker takes a refreshing page out of Alien: Isolation’s book and features a single, ever-present threat called the Stalker that lives behind the walls and above the ceiling of your concrete prison. It’s attracted to noise, which can be anything from running, to firing off a weapon, to using your hand-cranked flashlight. The fact that its behavior is somewhat unpredictable dials up the dread and adds some much-needed dynamism. And you’ll know when you’ve gotten its attention by scraping and growling that use effective sound design to further fuel your paranoia.

Shoot to Thrill

Amnesia made a name for itself as a horror game with no weapons, so it seemed odd to me at first that The Bunker hands you a pistol and even sometimes grenades. But the joke was really on me as these can, at best, make the Stalker leave you alone for a few minutes. Munitions are situationally useful, but ultimately end up making the foe even scarier. After all, what’s worse? A monster you can’t fight at all, or one you’ve seen can take a bullet to the face and merely get a bit annoyed?

Where this beastie failed to impress me, though, was its AI. The alien in Isolation would slowly learn more about you the more times you encountered it, especially if you had a go-to strategy like hiding in lockers. The Stalker, sadly, doesn’t seem nearly as savvy. On the default difficulty, in almost all cases, I could simply crouch under a table and it would never find me even if I was practically breathing on its ankles. Figuring that out deflates a good bit of the tension The Bunker worked so hard to build. Luckily, it has another, clever way of making you sweat even if you’re an expert at hiding.

See, the whole bunker is powered by a central generator that guzzles down fuel like a thirsty elephant, and there are only so many refills available on the whole map. You can explore without the lights on, but it’s… well, it’s very bad. The Stalker is free to roam the halls in the darkness, whereas it would normally stay in its tunnels until it detects you. Worse, your only reusable source of light is that stupid flashlight that makes a bunch of noise and alerts it to your position.

What this means is every trip out into the far corners of the bunker comes with a sense of urgency and purpose, embodied by a pocket watch you can sync up to the amount of remaining fuel to know how much time you have before lights out. If you choose to hide every time the Stalker is around, you’ll be burning a precious resource, as it can sometimes take a minute or two for it to stop patrolling and go back into the tunnels. This is definitely The Bunker’s most effective new trick for making me feel the way the first Amnesia did all over again.

War Stories

The story is a relatively simple one, especially compared to the interdimensional cosmic nightmare that was Rebirth. A timeline of events slowly comes into focus as you find notes written by the various enlisted men and officers who once called this box a home away from home. There is a fairly clever twist toward the end that managed to subvert my expectations as an Amnesia veteran. Whereas the past games have largely been about remembering and coming to terms with your character’s sins, that’s merely a prelude to what The Bunker actually has in store.

There are certainly some little peeks into the larger Amnesia universe, but I found it refreshing how much smaller and more self-contained this tale is. If you did play Rebirth, you’ll be rewarded by understanding the context behind some of the weirder stuff that shows up. And if you didn’t, you’ll get to be surprised and perplexed by these moments in a way I wasn’t. Then you should probably go play Rebirth so you can understand what is actually going on.

I found the ending itself extremely predictable though. If you think about what you’re doing throughout The Bunker for even a second, I imagine most people will be aware of what “escape” would actually mean the whole time. But it is still effective, reminding us that we, as humans, can create horrors far worse than any writer’s most eldritch imaginings. And knowing where it’s going certainly doesn’t spoil the journey.

As a final little twist, a lot of stuff in The Bunker, including the monster’s behavior, locker codes, and the location of some key items, are semi-randomized on every playthrough. This is supposed to keep things interesting if you decide to replay it. I didn’t feel like there were especially compelling reasons to do so, but it’s nice to know if I ever get the itch that I won’t just be speedrunning through the same route again. A first playthrough ran me about eight hours by Steam’s count, but only around five by the in-game clock, which no doubt has something to do with how many times I tabbed out to look at funny animal videos to get my stress under control.

There’s also one irritating little technical issue: When transitioning between areas, the screen hangs as it loads in, sometimes for up to a couple seconds and even when installed on a fast SSD. Considering these areas aren’t very big, and developer Frictional’s games don’t exactly look like Crysis, this seems poorly justified.

Screenshot Saturday Mondays: Eerie moods and good vibes

Every weekend, indie devs show off current work on Twitter’s #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, we’re even heavier on vibes and moods than usual, and with only one retro-styled FPS for once! The vibes are plentiful and they are powerful and I hope you enjoy this latest selection of interesting and attractive indie games.

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Diablo 4 Players Have Already Hit Level 100 but the Hardcore Race Is Still On

The race to hit max level in Diablo 4’s Hardcore mode is hotting up, with one player in particular close to the impressive feat.

Blizzard’s action role-playing game doesn’t launch until June 6, but early access kicked off on June 1 and in just a few days players hit level 100.

Twitch streamer Rob2628 appears to be the first Diablo 4 player to hit max level, using the Barbarian class and a focus on the Whirlwind skill to get there.

Some Diablo 4 players are upping their chances by using a trick to boost experience that involves the lead player of a group leaving the party and triggering a dungeon reset in the process, though it seems likely Blizzard will address this in a future patch.

Of more interest is the race to 100 for a Hardcore character, thanks to Blizzard’s plans to immortalize the first 1,000 players to hit this goal on a statue of the game’s antagonist Lillith. This is significantly more difficult, of course, as Hardcore mode includes permadeath, which means if your character dies, they’re gone forever.

Diablo YouTuber and streamer Wudijo, using the Rogue class, is inching closer to completing the challenge. Wudijo is one of Diablo 4’s most prominent players, and hit headlines in May for defeating the Ashava world boss solo on Hardcore during the Server Slam open beta event.

Wudijo’s race to 100 on Hardcore is a solo attempt, which means no grouping up or exploiting dungeon resets. At the time of publication, over 10,000 people were watching Wudijo slowly grind through the final handful of levels. Wudijo is even daring to venture into Diablo 4’s PvP areas where could run into enemy players.

Diablo 4’s levelling race comes amid a raft of updates already issued by Blizzard, as Diablo 4 received its first big balance patch.

Watch The Pros Splat It Out In The Splatoon 3 Championship 2023 Opening Qualifier

Inkredible skills.

Last weekend saw the opening qualifiers for Nintendo’s official Splatoon 3 Championship 2023, pitting some of the world’s best splatters against each other to see who would come out on top.

A part of the ‘Nintendo Vs’ lineup, this opening event saw four teams facing off across several different game modes — Splat Zones, Tower Control, Clam Blitz and Rainmaker — in an attempt to win a spot at the Splatoon 3 Championship 2023. The teams making an appearance in this round are Jackpot, Starburst, Last Resort and Duck Gang, each battling for the two qualifying spots.

Read the full article on nintendolife.com

Microsoft Promises No Full CG Trailers for Xbox Showcase First-Party Games

Microsoft has told Xbox fans not to expect a CGI-fest when it comes to first-party games at its upcoming showcase.

Xbox marketing chief Aaron Greenberg said in a tweet (below): “None of our first party games in the show are full CG trailers. Everything is either in-game footage, in-engine footage, or in-game footage with some cinematics. Each of our trailers will be labelled so it is hopefully clear for our fans.”

Fans have criticized both Microsoft and Sony for showcase events that had little gameplay, such as the May PlayStation Showcase that mostly featured CG across its many reveal trailers.

The Xbox Games Showcase and Starfield Direct will run for around two hours, Greenberg revealed, and feature video games only. “Can confirm there will be no movie or TV show trailers in our games show,” he added.

Greenberg also said Microsoft will not commit to a 12-month release deadline for games shown during its showcase. This is in contrast to the approach it took with last year’s event, in which Microsoft said all games shown would be playable within 12 months. That promise was broken, with Hollow Knight: Silksong perhaps the most high-profile casualty.

Xbox Games Showcase will be livestreamed on June 11 at 10am Pacific / 1pm Eastern / 6pm UK (so 3am AEST on June 12) and a Starfield Direct follows immediately after.

What should fans expect? With pressure on Microsoft to deliver following a string of high-profile failures, the likes of Obsidian’s Avowed and Ninja Theory’s Hellblade 2 will hopefully get their time to shine, while Playground’s Fable has already been teased. You can also check out Podcast Unlocked for IGN’s predictions.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.