How Disneyland Wrote the Video Game Rule Book

The name “Disney” has been showing up in quite a lot of gaming-related headlines as of late. As part of its arms race with Netflix, the conglomerate announced plans to add AI-powered user-generated content and “game-like features” to Disney+. Last year, it acquired a $1.5 billion stake in Epic Games, adding yet another cash cow to its portfolio. That deal paved the way for Disneyland Game Rush, a Fortnite island released earlier this month to celebrate the theme park’s 70th birthday that features well-received minigames based on Space Mountain, Haunted Mansion, and other iconic rides.

These developments are more than a little surprising, not least because it’s been close to a decade since Disney pulled the plug on its own, in-house gaming initiatives. Disney Interactive Studios, lovingly remembered for its work with Square on Kingdom Hearts and that 1989 NES DuckTales platformer that inspired the bounce mechanic in Shovel Knight, closed down in 2016 following the cancellation of its flagship project, Disney Infinity. Asked why, Bob Iger – who was then nearing the end of his first stint as CEO – told shareholders that while the company was great at making movies and building theme parks, they weren’t nearly as skilled at designing games.

Others would beg to differ. While it’s true that Disney has never managed to compete with Nintendo, Ubisoft, or Electronic Arts, its influence on games as a medium might well be greater than all of these three companies combined. To understand how the company was able to leave a mark on the one part of the entertainment industry it couldn’t conquer, you need to go where Fortnite has gone: to Disneyland.

When Don Carson quit his job as a senior designer at Walt Disney Imagineering – the research and development group in charge of creating new rides for Disney’s theme parks – he filled up some of his spare time playing video games. To his surprise, his new hobby heavily reminded him of his old job, so heavily that he felt compelled to write a long and – in due time – widely-read article for Game Developer (formerly Gamasutra) about what people working in one industry could learn from those working in the other.

Carson’s article was originally published in 2000, when 3D games like Wolfenstein, Doom, and Quake III Arena were all the rage and the industry found itself on the cusp of a revolution. “The ability to create virtual worlds is relatively new to us,” reads one particularly nostalgic line. “With the growing popularity of multiplayer games and the promise of higher band widths, I relish the day I can meet friends and explore these worlds together.”

Despite its age, the article’s central argument – that gaming and themed entertainment “are not that far apart” – still rings true today, perhaps even more so than it did 25 years ago. Sure enough, the two have more in common than you’d think. Both can be described as immersive experiences where people move through a carefully constructed space that responds to their presence. More importantly, both are born from the same design philosophy – one Carson boils down to the following question: “How do I draw my audience into my imagined world and make them want to stay?”

How do I draw my audience into my imagined world and make them want to stay?

All too often, the answers point to the original Disneyland. Prior to its opening in 1955, most theme parks were disappointingly light on theming. As one the world’s leading providers of escapism, Walt Disney did not merely want to distract guests with thrills and frights – he wanted to transport them to a different reality. To sell this fantasy, Disneyland turned its ride vehicles into boats, spaceships, and teacups, covered up tracks and scaffolding, and made sure that each of its major attractions told a story that incorporated the rider. When you get on the Cyclone at Coney Island, you are you, riding the Cyclone at Coney Island. Not so in Disneyland. On the Jungle Cruise, you’re a tourist exploring the tropics. On Peter Pan’s Flight, you’re placed in the shoes of its titular character, soaring over London and Neverland. The list goes on.

Video games have traveled down a similar road, enhancing raw experience with increasingly immersive theming. While some of the first-ever arcade games – think Pong and Pacman – took place in geometric voids, subsequent titles mapped their gameplay loops onto more clearly defined locations and situations, from Donkey Kong’s construction site to the roads and rivers of Frogger.

This transition repeated itself when gaming veered into the third dimension. While large parts of Super Mario 64 played out in liminal spaces, levels in Super Mario Sunshine – released 6 years later, in 2002 – are all part of a single, interconnected, fully realized setting: Delfino Island. Echoing Disneyland’s ride design (Tokyo Disneyland, featuring many of the same attractions found in LA, opened in 1983,) Sunshine not only fleshes out the environments, but also serves up a more ambitious narrative. No more saving Princess Peach from Bowser because game. This time, Mario is going vacation, is framed for a crime, and has to clear his name to earn back his freedom.

Disneyland’s influence on games is most evident when it comes to level design. To help guests find their way around the park – and encourage exploration on their own terms – Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point: Sleeping Beauty’s Castle. As mentioned in this Game Developers Conference (GDC) talk from 2022 – which covers the same ground as Carson’s article – Uncle Walt famously referred to the castle and other tall structures scattered throughout the park as “weenies,” because they lured guests from one area to another in the same way that he himself used hot dog wieners to lure his poodle around the house.

If you’re familiar with Mark Brown’s popular YouTube channel Game Maker’s Toolkit, you may know that weenies have worked their way into the language of video game design as well. They’re especially common in the open-world genre, where they help players orient themselves and guide them towards worthwhile content scattered throughout the sprawling sandbox environment. In this sense, structures like the Erdtree and Minor Erdtrees in Elden Ring function as the digital equivalent of Mount Kilimanjaro in Animal Kingdom or Spaceship Earth in EPCOT. The Legend of Zelda: Breath of the Wild and Tears of the Kingdom are filled with various types of weenies, from shrines and Sheikah Towers to the Divine Beasts and – of course – Hyrule Castle itself. One game that particularly resembles Disneyland in outline is 2018’s God of War, where Midgard’s centrally located Lake of Nine (complete with a Jörmungandr-weenie) opens up into several branching paths, some leading to other realms.

Walt Disney envisioned a hub-and-spoke layout, with various lands connected to a central vocal point.

These similarities do not imply that developing a game is functionally identical to designing a ride or an entire theme park. On the contrary, each industry works under unique constraints and pressures. Ideas for new attractions have to consider things like safety and carrying capacity. Short ride times, large vehicles, and efficient loading areas keep wait times low and guest experience positive. Another important distinction concerns user experience. While games can be enjoyed in isolation, theme park rides are made for large groups. Unlike with games, where no two play-throughs are exactly alike, most attractions offer a near-identical experience to every rider, every time they ride. Customization and personalization, standard features in games, are largely unattainable in attractions.

Still, while some of the details are different, the big picture is anything but. Whether you work at Universal Studios or Sony Santa Monica, your day-to-day job will see you navigating the same challenge: meeting economic and logistical demands without compromising the immersive quality of the final product.

Rarely does this balancing act succeed without something breaking. When Disneyland opened, it quickly became clear that the quaint, narrow streets of its opening area – a traditional American town loosely based on Walt Disney’s birthplace of Marceline, Missouri – had to be widened in order to accommodate the large summertime crowds: an imperative that completely went against Disney’s original vision.

Likewise, Carson – who after his Imagineering days ended up going into game development himself – recalls a time when he’d sunk weeks into programming realistic-looking flames for an Indiana Jones-style game, only for his colleagues to ramp up their flickering animations to unrealistic speeds. “When I complained,” he writes, “the programmer proudly argued (…) that ‘gamers’ should appreciate the visual effect of a high frame rate over the realism of my environments.”

If the video game industry’s indebtedness to Disneyland’s theme park design was already evident during the arcade era, this relationship has only deepened over time. Already in the late ‘90s, Carson observed that “we can visit and explore worlds on our computer screens that are increasingly dramatic and realistic” – so dramatic and realistic that he had on more than one occasion “been blown to bits because I dared hesitate to admire a beautiful piece of virtual architecture.” Just as Disneyland made it all but necessary for theme parks to conceal the machinery of their own attractions behind mock-up space stations and plywood mountains, so too did the gaming industry arrive at a point where we expect developers to cover up the artificiality of their games by means of organic level design, invisible walls, and hidden loading screens.

Games also bear a closer resemblance to theme park rides in that playing them has become an increasingly social experience. That moment Carson dreamt about, when you could meet friends and explore digital worlds as you would the real one, didn’t take long to arrive. Within just a few years, online play – from browser games like Habbo Hotel to multi-player shooters like Call of Duty and Battlefield – had become the backbone of the industry, paving the way for our current live service era. At present, even purely single-player experiences are plugged into globe-spanning networks thanks to vibrant fan communities on Reddit, YouTube, TikTok, and other platforms.

Now, after decades of theme parks influencing games, the relationship appears to be reversing. While the gaming industry continues to boom, the world of themed entertainment is currently struggling due to mounting costs and decreased attendance. To stay with the times, ride designers are increasingly working with and learning from game developers. From Los Angeles and Florida to Paris and Tokyo, more and more theme parks are adding digital, interactive, AI-assisted elements to their attractions, blending the distinction between rides and games. Smuggler’s Run, the Millenium Falcon simulator at Disney’s Galaxy’s Edge park, is built in Unreal Engine and its next iteration will feature branching pathways to allow player choice. Then there’s the various Mario Kart attractions at Super Nintendo World, where riders wear augmented reality headgear that project virtual elements onto the physical ride itself, or Web Slingers: A Spider-Man Adventure at Disney California Adventure, which uses motion tracking technology to allow riders to shoot their own webs. Before long, we might just see Fortnite show up inside Disneyland, rather than the other way around.

Tim Brinkhof is a freelance writer specializing in art and history. After studying journalism at NYU, he has gone on to write for Vox, Vulture, Slate, Polygon, GQ, Esquire and more.

Guide: 40 Switch 1 & 2 Games You Should Check Out In The ‘Cyber Deals’ eShop Sale (North America)

Every game we scored 9/10 or higher, plus a personal pick.

Hot on the heels of the European Black Friday eShop discounts, Nintendo has brought some of the sweet, sweet savings over to North America in the ‘Cyber Deals‘ sale.

This one is now underway on the North American eShop and will be sticking around until 3rd December, so you only have a couple of weeks to make the most of all the seasonal savings on offer.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for November 24 to 28

Next Week on Xbox: New Games for November 24 to 28

Terminator 2D: No Fate

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Terminator 2D: NO FATE

Reef Entertainment Ltd

Terminator 2D: No Fate – November 26
Optimized for Xbox Series X|S / Smart Delivery

Experience the events of ‘Terminator 2: Judgment Day’ brought to life through glorious pixel artwork and action-packed arcade gameplay! Play as Sarah Connor and the T-800 through a variety of thrilling missions as they take on the T-1000 and try to put a stop to Skynet’s plans before the human race is annihilated. Lead the Resistance as John Connor in the future, fighting on the front lines as mankind’s only hope in the War Against the Machines. In this unique story blending iconic scenes from ‘Terminator 2: Judgment Day’ with original scenarios and multiple endings, humanity’s fate is yours to decide.


I’m on Observation Duty 8

Dreamloop Games

I’m on Observation Duty 8 – November 28
Optimized for Xbox Series X|S

Observe. Report. Survive the night. Monitor the surveillance system for anomalies and report them to survive the night. Use your sharp eyes and keen attention to detail to detect supernatural anomalies ranging from subtle environmental changes to eerie and unsettling otherworldly intruders. Can you survive the night shift, or will you succumb to paranoia…? I’m on Observation Duty 8 is the most ambitious title yet in the original viral franchise that ignited a trend in spot-the-difference horror games that have been loved by players and streamed for millions by legendary content creators.


Primal Fray

Indie Games Starter

Primal Fray – November 24
Optimized for Xbox Series X|S

Primal Fray is a turn-based strategy roguelite. Combat takes place on a procedurally generated hex based flying islands. You will use your units to outmaneuver and kill enemy troops. Choose between multiple heroes. Use their unique talents to conquer the Rift and learn more about their stories entangled with dark and ominous Ironclad Corp.


A.I.L.A

Fireshine Games

A.I.L.A – November 25
Optimized for Xbox Series X|S

A.I.L.A is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…


Compadrone: Land Wars

Seam Entertainment Limited

Compadrone: Land Wars – November 25

Year 2352, humanity is exploring the exoplanets for the expansion of its stellar empire. It comes as no surprise that we encounter alien adversaries – some easy to conquer, others far more advanced and harder to subjugate. To assist in the conquest, a dedicated fleet of fighter drones called Compadrones – or ‘compadre’ drones were created to serve as the ultimate vanguard of our attack forces. Compadrone: Land Wars is a family-friendly top-down roguelite arena shooter with elements of tower defense gameplay in which you play as a drone sent to fight off aliens on an exoplanet.


Delivery of Us (Xbox Series)

Afil Games

Delivery of Us – November 25
Optimized for Xbox Series X|S

In Delivery of Us, you guide a clever carrier pigeon on a mission to deliver every letter across the city’s rooftops. Plan each route carefully, because every move counts. Once the counter hits zero, the delivery fails. This relaxing logic and movement-based puzzle game combines smooth mechanics, strategic planning, and calm visuals. Each level challenges you to find the most efficient path to every mailbox while avoiding walls, hazards, and obstacles along the way.


Xbox Play Anywhere

KILL IT WITH FIRE! 2

tinyBuild

Kill it with Fire! – November 25
Optimized for Xbox Series X|S / Xbox Play Anywhere

You are the Exterminator on a crusade against the spider horde taking over the multiverse. Blast through the story campaign solo or with friends via online co-op for up to 4 players or jump into a frenetic Humans vs Spiders PvP mode for some laughs and screams.


Mudness Offroad & Buried Alive

Midnight Works


20


$18.99

$15.19

Mudness Offroad & Buried Alive – November 25
Optimized for Xbox Series X|S

Mudness Offroad & Buried Alive Bundle delivers a gripping mix of harsh survival and demanding terrain navigation. One tests your endurance in nature’s toughest environments, the other your will to escape the unthinkable. This bundle is made for those who never back down — whether battling nature or facing their deepest fears.


Project Motor Racing

GIANTS Software

$69.99

Project Motor Racing – November 25

Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport. Race across eras in 70 meticulously recreated cars across 13 iconic classes and 28 global layouts.


Xbox Play Anywhere

Brotherhood

Valkyrie Initiative LLP

Brotherhood – November 26
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

They are billions. You are alone. An ominous brotherhood of religious fanatics perform experiments on humans in their top-secret scientific complex. An ancient prison hidden deep in the Swiss mountains houses hundreds of test subjects whose bodies are mutilated in an effort to produce a new biological species of superhuman. You are one of them, but unlike other test subjects, your body is immune to mutagens. For you, it’s not poison anymore, rather a source of power that makes your body nearly indestructible. Steal the weapon and obliterate them.


Dude, Where Is My Beer?

Arik Games

$14.99

Dude, Where Is My Beer? – November 26
Optimized for Xbox Series X|S

Can you find a normal beer in a world of conspicuously flavoured craft beer, and solve the mystery of the elusive, missing pilsner, using nostalgic interface from the golden age of adventure games? Talk to West Coast IPA and American Black Ale drinking hipsters and solve beer related puzzles at different stages of drunkenness; explore locations like a sports bar, a microbrewery, a dive bar and a rock bar in the city of Oslo, in your quest of finding a pilsner.


King’s Justice

Old School Vibes

King’s Justice – November 26
Optimized for Xbox Series X|S

Embark on a thrilling platforming quest across 10 handcrafted levels filled with deadly traps, diverse enemies, and escalating challenges. With an estimated playtime of 30–60 minutes, casual players will enjoy fast-paced action and precision gameplay.


Knight’s Quest

Old School Vibes

Knight’s Quest – November 26
Optimized for Xbox Series X|S

Embark on a heroic journey in Knight’s Quest, a 2D platformer set in a world consumed by darkness. Play as a valiant knight determined to reclaim ancient ruins and defeat monstrous foes. Can you restore light to a shattered realm?


Poko’s Arctic Quest (Xbox One)

Little Giant Game Studio

Poko’s Arctic Quest – November 26

Join Poko on a frosty and challenging adventure! Winter is coming, and the little penguin Poko needs to gather enough fish to survive the cold! Use your logic and planning to push blocks, open paths, and collect all the fish across 30 carefully designed levels inspired by classic puzzle games.


Xbox Play Anywhere

Schildmaid MX

Eastasiasoft Limited

Schildmaid MX – November 26
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Schildmaid MX is a fresh and frenetic side-scrolling 2D shoot ’em up in which you pick 1 of 3 ferocious fighter spacecraft to wreak havoc on the invasion fleet that threatens your planet. Embark on multiple attack runs and strike fear into the hearts of your enemy. The best pilots are immortalized on the online leaderboards!


Space Frontier

Head Bear Games

Space Frontier – November 26
Optimized for Xbox Series X|S

A classic space shooter reborn! Pilot your ship on an epic journey through the cosmos, facing hordes of space pirates across 13 intense levels. Defeat enemies to collect upgrade orbs and spend them in the shop to evolve your ship with more damage, extra life, and insane speed. Face colossal bosses in battles that demand strategy and razor-sharp reflexes. Every victory brings you closer to interstellar glory!


Torii

Silesia Games Sp. z o.o.

Torii – November 26

Traverse through the surreal world suspended somewhere between dream and emotion on a touching journey through grief, guilt, and healing, as you search for your lost sister, Lulu. Solve puzzles, recover lost memories, face your deepest fears and regrets… And don’t be afraid to take the leap forward.


Delivery Driver Massacre

Everynot Games Studio

Delivery Driver Massacre – November 27
Optimized for Xbox Series X|S / Smart Delivery

Step into a first-person horror experience inspired by classic 80s slashers. A routine job becomes a night of terror as you explore an eerie suburban home hiding sinister secrets. Solve puzzles, find tools to escape, and outsmart a ruthless killer who’s always one step behind you. Grimy VHS visuals, haunting ambience, and shocking moments bring old-school horror to life in a new way.


Garten of Banban 8: Anti Devil

Feardemic

Garten of Banban 8: Anti Devil – November 27
Optimized for Xbox Series X|S / Smart Delivery

You were tricked by your friends. After the latest events, you’ll need to delve deeper into the mysterious establishment of Banban’s Kindergarten. Now, you’re completely on your own – your friends are either dead or against you… From now on, you’ll only meet new enemies, who will make sure you never feel alone. Be careful – in Banban’s Kindergarten, they are lurking in every corner, waiting for you.


Quick Whiskers (Xbox Series)

Afil Games

Quick Whiskers – November 27
Optimized for Xbox Series X|S

Get ready to jump, dash, and glide with Quick Whiskers, a pixel-art platformer where every move counts! Take control of a nimble cat and venture through 30 challenging levels across two unique biomes: the peaceful park and the bustling city. Your mission is simple but full of action: collect food cans and reach a cozy bed to rest.


Xbox Play Anywhere

Snake.io

Kooapps Inc

Snake.io – November 27
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Develop your skills, try to survive as much as you can and become the biggest snake. You start as a small snake, get bigger by eating other snakes who try to do the same. You have to attack wisely but defend skillfully. How long can you survive?


Star Ores Inc.

Three River Games (3RG)

Star Ores Inc. – November 27
Optimized for Xbox Series X|S

Star Ores Inc. is an intergalactic mining adventure that catapults you onto an abandoned space station in the middle of space. As a freshly minted entrepreneur, you begin your career in a world full of ores, machines, and galactic possibilities. Dig through massive asteroids and extract rare minerals, which you refine into valuable high-tech products. With the help of specialized robots, conveyor systems, and automated machinery, you build an efficient production chain — from raw material extraction to sales.


Xbox Play Anywhere

Street Racer Collection (QUByte Classics)

QUByte Interactive & bleem.net

Street Racer Collection (QUByte Classics) – November 27
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Combining the speed of an arcade racer with the brawling of a fighting game, this cult classic made its mark with its originality and its own dose of chaos and personality. Race on tracks filled with obstacles and crazy settings (from Mount Rushmore to Transylvania), use special moves to knock out your rivals, and explore modes that go far beyond traditional racing.


Aero Cosmos

Gametry LLC

Aero Cosmos – November 28

Take control of your spacecraft and dive into a cosmic odyssey where speed, precision, and exploration collide. Navigate surreal, gravity-defying landscapes filled with twisting asteroid rings and radiant celestial structures. With every level, push your reflexes to the limit as you dodge obstacles, collect vital energy cores, and uncover hidden mysteries of deep space. Only the sharpest pilots will survive the challenge — are you ready to conquer the cosmos?


Bee Simulator: The Hive

Untold Tales

Bee Simulator: The Hive – November 28
Optimized for Xbox Series X|S

See the world through the eyes of a bee! Explore a world inspired by Central Park as you gather pollen, evade threats, and build your own thriving beehive. This edition combines the original Bee Simulator with The Hive expansion, introducing new mechanics, game modes, and fresh as a spring pollen content—all in one buzzing adventure, perfect for players of all ages.


Xbox Play Anywhere

BucketCrusher

QubicGames S.A.

BucketCrusher – November 28
Xbox Play Anywhere

Will you manage to completely destroy the wall until not a single brick is left standing? Immerse yourself in the most satisfying casual game where you tear down walls brick by brick using a circular saw! Push the bricks into your BucketCrusher to convert them into cash, but watch out because you can run out of fuel!


El Coco

Recotechnology SL

El Coco – November 28
Optimized for Xbox Series X|S

El Coco is a 3D action roguelike that plunges you into a world of dreams, broken memories, and living nightmares. Descend into The Uncertain, a place as strange as it is dangerous, and fight to recover what you’ve lost—if you can trust your guide.


Emoji Battlefield – Origins

EpiXR Games

$9.99

Emoji Battlefield – Origins – November 28
Optimized for Xbox Series X|S

Emoji Battlefield – Origins throws you into a chaotic, rogue-like first-person shooter where emojis aren’t just harmless faces — they’re deadly enemies. Start each run by customizing your experience with unique modifiers: crank up the difficulty, make every emoji wear a ridiculous hat, or turn on bouncing mode for hilarious chaos. Then pick your unlocked arena — from The Bouncy Castle to Candy World or even outer space — each with its own hazards and interactive traps.


Habitat Shapes (Xbox Series)

Afil Games

Habitat Shapes – November 28
Optimized for Xbox Series X|S

Enjoy the relaxing puzzle of Habitat Shapes by organizing spaces for three animal families – mammals, birds, and reptiles – using Fence/Wall pieces to keep them separated. Watch out: different families cannot touch, and any attempt triggers a funny “fight cloud,” sending the last piece back to the conveyor.


Keypybara

Renan Games

Keybybara – November 28

In Keypybara, prepare for a classic 2D platforming experience with precise and responsive controls. You must navigate carefully handcrafted levels (each one a single, challenging “room”) filled with deadly traps. Your mission is clear: collect the key to unlock the exit. To do this, you will need to push boxes and dodge spikes. With instant respawn and 30 unique stages that progressively increase the challenge, the game offers an addictive, smooth, and rewarding gameplay loop with every obstacle overcome.


Red Pippy

Ratalaika Games S.L.

Red Pippy – November 28
Optimized for Xbox Series X|S / Smart Delivery

Red Pippy is a charming 2D pixel art platformer that follows the journey of a little red bird in pursuit of its biggest dream: learning to fly! With each level, Pippy learns new skills as he navigates vibrant and perilous environments, jumping across platforms and overcoming obstacles that bring him closer to his ultimate goal. Will he prove that he’s ready to conquer the skies?


Xbox Play Anywhere

Wild West: Hidden Objects

Crisp App Studio


$11.99

$9.59

Wild West: Hidden Objects – November 28
Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

Step into the Cyber Wild West! Take on the role of a sharp-eyed detective in a world where the Wild West collides with high-tech cyberpunk. Welcome to Red Hook, a mysterious frontier town ruled by circuits and secrets. But trouble is brewing… The town treasury has been stolen. The sheriff? Kidnapped. Now it’s up to you to crack the case.


The post Next Week on Xbox: New Games for November 24 to 28 appeared first on Xbox Wire.

Pools brings liminal terror to PS5 and PS VR2 on Nov 25

This November 25, our liminal-spaces fever dream game Pools is coming to PlayStation 5 and PlayStation VR2. To say we’re excited is an understatement of the year; we’re actually buzzing about the prospect of seeing our game coming out in a few days of this post being published. Apart from seeing our game appear on a console that a lot of us have grown up with, what really excites us is seeing how people will react to the PlayStation 5 and PS VR2 specific features that we implemented. That is something we’re really excited for, and I thought that it would be a pretty cool thing to tell you more about in this very post. So, what makes the PS5 and PS VR2 versions of Pools special? Come with me and I’ll show you.

Immersive DualSense controller features

We wanted to make the experience in Pools as real and immersive as it can possibly be (short of somehow making a chlorine smell come from the DualSense controller). To give you a feeling of immersion, we made the most of the DualSense controller haptic feedback. First, we wanted to give each surface that you walk on its own “feeling”. You can feel subtle vibrations on each footstep you’ll take, and every surface has its own haptic feel and intensity. In some places, your footsteps will feel light and normal, while in some you will feel resistance. Walking in water also creates different types of feedback depending on your depth and movement speed. It might sound like a small thing, but it really helps you to be “there”, almost smelling that chlorine in the pools.

Controller haptics are also used to accentuate unique locations and events in the game. For example, at one point you may come across a seemingly bottomless pit from which you can hear a distant snarl-like sound emanating. You will feel the echoing sound through your controller speaker, while the haptic effect intensity scales naturally based on distance to that pit. While creating these types of haptic moments, we were aware that some of you may want to adjust them to suit your tastes. So haptic intensity can be adjusted or toggled on/off in the settings menu according to your personal taste.

Making the most of the PS VR2 

When we started our plans on bringing Pools to PS5, we decided early on that the PS VR2 mode had to make the most of the features. Once again, we have this cool hardware that can suck you into the world of our game just that little bit more – let’s make full use of it! The PS VR2 version is a new custom version of the game, tailored directly for the hardware. It takes full advantage of eye-tracked foveated rendering, so that we can give you maximum visual quality and performance. This is a really great feature as it allows us to make Pools look as real as it can be, while keeping a great performance at the same time – at least 90 FPS without reprojection. It’s all about making the game look good and play good.

Now, although it might seem a bit banal to say this, we are extremely proud of the PS VR2 version. Between you and me, we had to rebuild most of the visual aspects of the game from the ground up in order to achieve our target performance. Pretty much, we wanted the foveated rendering to work as best as it could, and in order to do that, we needed to create a custom solution for our water visuals. So we locked ourselves in, got deep into the code, and we’ve learned a ton on shader programming. It was a lot of hard work, but we’re really proud of what we achieved. The whole studio hopes that when you submerge, walk in, or just gaze at the water effects, you’ll think “hey, that looks nice”. If you do, it’s all been worth it to us.

Thanks so much for spending a bit of time with us and seeing our thought process on how we can make the Pools experience as immersive as it can be on PlayStation 5 and PS VR2. Also, it’s worth mentioning that you’ll only need to buy the game once, and you’ll get access to both modes. 

Pools is coming out in just a few days, on November 25, and you can play the demo right now on PlayStation Store. We hope to see you there. 

Fans Believe Homer Simpsons’ Nipples Point to Fortnite Policy Change

This week, Fortnite players got their first glimpse at something never seen in the game before: nipples. Specifically, Homer Simpsons’ nipples. And big ones too, at that.

Yes, an upcoming Fortnite model will feature a giant-sized version of Homer wearing just his underpants, with everything else (including his nipples) on show. Why is this such a big deal to Fortnite’s faithful? Well, it’s because the game has refused to depict any kind of areola previously.

While never publicly stated, Fortnite developer Epic Games has seemingly mandated that its battle royale should be nipple-less. The apparent rule was first discussed among fans all the way back in 2019, when the game’s high-profile Travis Scott concert (and his purchasable in-game skin) both showed the rapper with a smooth, nip-free chest.

Since then, numerous Fortnite-original characters and a whole parade of other famous figures have appeared in the game shirtless, but also nipple-less. A non-exhaustive list includes God of War’s Kratos, Avatar: The Last Airbender’s Aang, WWE’s John Cena, Dragonball Z’s Goku, and Marvel superheroes such as Drax and The Hulk.

IGN has often asked Epic Games if it would like to comment on the lack of nipples in Fortnite, but has never received an official, on-the-record response.

Curiously, we’ve noted that Fortnite’s nipple-free decree also extends to Fortnite’s third-party modes. Earlier this year, Philips launched Body Royale, a promotional mode designed to highlight its latest OneBlade shaver. On Philips’ website, photos for the product depict its use across all types of body hair, by male models who definitely have nipples in real life.

But within Fortnite, in Body Royale, the action plays out against the backdrop of an in-game model who is distinctly nipple-less. Did Philips have to remove the nipples at Epic Games’ request, in order to get this experience in the game? (Philips has also not responded to IGN’s requests for comment.)

Now, Homer Simpson looks set to change all of that. But why? Is there something about Homer’s design that allows his nipples — nothing more than a pair of black dots — on his animated body? It seems unlikely — other cel-shaded characters have still been nipple-less before.

Does The Simpsons come with its own set of brand rules that require nipples and supercede Epic Games’ own? Or perhaps there’s something specific here about the fact that nearly-naked Homer’s in-game appearance has to match up with the same design shown in The Simpsons’ accompanying Fortnite crossover Disney+ shorts.

Alternatively, fans say, this could all point to something of a wider policy change within Epic Games. As Fortnite shifts to its new Chapter Seven era and collaborates with Quentin Tarantino, perhaps now is the time to ease this particular restriction. After nipples, what’s next? If Epic Games ever acknowledges this, we’ll let you know.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Assassin’s Creed 4: Black Flag remake will release in March 2026, according to the latest whispers

If Ubisoft’s rumoured Assassin’s Creed IV: Black Flag remake were an actual ghost ship, we’d be long past the point of snatching glimpses of the vessel through unnaturally dense fog at two bells during the morning watch. We’d be long past the point of spotting a spectral Jolly Roger between stormy crests, its deathshead wreathed in St. Elmo’s Fire. The damn ghost ship is square abreast of us now, the hollow-cheeked revenant of Edward Kenway dangling from the rigging.

People keep pointing at the ghost ship and screaming, but Captain Ubisoft has his eyes firmly on the horizon. “Steady as she goes, lads!” he trills, as hordes of translucent pirates pour over the rail. “Steady as she goes till some hypothetical future time when we might announce a thing, maybe!”

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‘Spring Looks Really Good’ — 007 First Light Dev Sounds Pretty Happy With the GTA 6 Delay

If there’s a big winner in the wake of the delay of Grand Theft Auto 6 from May 26, 2026 to November 19, 2026, it’s 007 First Light.

In September last year IO Interactive, the Danish developer of the Hitman games, had slapped James Bond action adventure 007 First Light with a March 27, 2026 release date — just two months ahead of the release of GTA 6 before Rockstar announced its delay to November.

Two months would be, under normal circumstances, plenty of room for two video games to breathe, but this is GTA 6 we’re talking about. It looks set to become not only the biggest video game launch of all time, but the biggest… anything launch of all time. You could see a situation where the wider gaming public might save their hard-earned cash for GTA 6, even if they quite like the look of the promising 007 First Light — especially with speculation that Rockstar could end up charging even more than $70 for it.

And so, two months was certainly close enough for 007 to be caught up in the gravitational pull of Rockstar’s behemoth, so massive an impact it will surely have on the video game space. Not even James Bond in a souped-up Aston Martin would have much of a chance of breaking free.

And it sounds like the developers at IO Interactive knew that all too well. In an interview with GamesIndustry.biz, CEO Hakan Abrak was asked about GTA 6 kindly getting out of 007’s way.

“It would be a lie not to say that obviously spring looks really good,” he replied. “I want to say in the same breath that GTA 6 is a welcome thing for the industry. I do believe a lot of gamers who maybe haven’t played for a while will get into things again, and generally for the industry as a whole, I think that will be amazing.”

Abrak’s comments about the positive impact of GTA 6 echo those of Take-Two CEO Strauss Zelnick, who has suggested the game’s release on PlayStation 5 and Xbox Series X and S (sorry PC gamers, no launch for you… for now) will spark a surge in console sales. Such is the might of GTA 6 that it will no doubt convince an army of gamers to finally upgrade from the PlayStation 4 or Xbox One to the current-gen, or push PC gamers over the edge so they can get in on the fun at launch.

And let’s not forget Star Wars movie The Mandalorian and Grogu, which was set to come out in the same week as GTA 6. Yes, GTA 6 will probably hit all forms of entertainment hard as the world dives into the next iteration of Vice City. The Force be damned.

But while there are winners in all this, there are losers, too — something we at IGN have looked into following the GTA 6 delay. Microsoft has a raft of games due out next year that may end up hit hard by GTA 6, such as the next Fable, Halo: Campaign Evolved, Gears of War E-Day, and even 2026’s Call of Duty. But Sony is probably shifting nervously at the prospect of Insomniac’s PlayStation 5 exclusive, Marvel’s Wolverine, getting absorbed by the GTA 6 effect, too.

All the while, James Bond himself is off having a celebratory vodka martini, “shaken, not stirred” of course. With GTA 6 out the picture, the world famous secret agent has a clear run to success.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout 4’s anniversary update “didn’t quite land with the impact many hoped for”, so Nexus Mods have assembled their own

It’s fair to say Fallout 4‘s anniversary update’s earned some stick due to effect it had on PC mods, just like the RPG’s next-gen update did before it. Lots of works needed updating, and while that happened pretty quickly in a number of cases, there was still disruption for some additions that generally feel a lot more necessary over on console.

Enter modding platform Nexus Mods, who’ve decided to follow-up the update by putting together their own “anniversary collection” of Fallout 4 mods from the works they host, with hopes it’ll serve as a free alternative aimed at celebrating ten years of the RPG being modded.

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Everyone’s Playing Shooters Right Now, New Data Shows — While Pokémon Legends: Z-A ‘Underperformed’ Compared to Arceus

Everyone’s playing shooters these days, at least according to some new data from Newzoo shared with IGN.

Newzoo, whose revenue estimates cover digital full-game purchases, including but not limited to DLC, subscriptions, and microtransactions, has revealed the top 20 PC and console games for the month of October, both by revenue and MAUs (monthly active users), combined across the U.S., UK, France, Germany, Italy, and Spain. And boy, there are a lot of shooters on that list! Battlefield 6, in its debut month, is at the top of the revenue charts and the third in monthly active users. While Battlefield’s dominance has been well documented already, it’s nonetheless an impressive feat given that Battlefield was only out for one week in October.

It is worth noting that while the suite of Call of Duty games were 9th on the revenue chart, they came in at the second spot for MAUs, ahead of Battlefield. Again, though, Battlefield only had a week compared to Call of Duty’s full month, so the real test will be looking at November’s data when Call of Duty: Black Ops 7 will face off against Battlefield. MAUs are a bit of a better comparison metric for Call of Duty, given its precense on Xbox Game Pass.

Breakout extraction shooter Arc Raiders debuted at No. 7 for revenue and No. 18 in MAUs, similarly hampered somewhat by the fact that it was only out for two days in the reporting period of October, so we should see a clearer picture of its success in November as well.

These new games are joined by a lot of the usual suspects: Counter-Strike 2 at No. 8 in revenue and No. 9 in MAUs, Fortnite at No. 3 in revenue and No. 1 in MAUs, and just on the MAU chart: GTA 5 at No. 7, Helldivers 2 at No. 16, Borderlands 4 at No. 17, Apex Legends at No. 19, and Overwatch at No. 20. Those are just shooters; Roblox, Minecraft, Valorant, League of Legends, and annual sports titles remain strong. It’s as challenging as ever for new games to crack the dominance of the handful of live service giants that consume so much of audience time, attention, and money.

There was a bit of a face-off this month in monster RPGs, with Pokémon Legends: Z-A coming in at No. 5 in revenue and No. 15 in MAUs, and Digimon Story Time Stranger at No. 13 in revenue. It was never in doubt that Pokémon would win that battle, but Newzoo noted that Z-A “underperformed compared to Legends: Arceus,” which may suggest some hesitance around its move to a real-time, action-based combat system, or perhaps caution after the state of Scarlet and Violet’s launch. It’s worth noting that Pokémon Legends: Z-A launched as a cross-gen title, both on Nintendo Switch and Nintendo Switch 2.

Nintendo’s official sales figures show Pokémon Legends: Z-A sold almost 6 million copies in its opening week. Pokémon Legends: Z-A, which debuted on October 16, sold 5.8 million units worldwide, with around half of those bought for Switch 2. This means the first Pokémon game to feature real-time Pokémon battles is the fifth best-selling game of the franchise in terms of first week sales. By comparison, that’s more than Pokémon X/Y and Let’s Go Pikachu / Eevee managed in their first weeks, but not as much as Pokémon Scarlet / Violet, Pokémon Legends: Arceus, and Pokémon Sword / Shield managed.

IGN’s Pokémon Legends: Z-A review returned an 8/10. We said: “Pokémon Legends: Z-A finally feels like Game Freak hitting its stride in Pokémon’s 3D era, with a fun setting to explore, a well-written story, and a total battle system overhaul that works surprisingly well.”

Top 20 PC and Console Games by Revenue for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Battlefield 6/Redsec (NEW)
  2. EA Sports FC 26
  3. Fortnite
  4. Ghost of Yotei (NEW)
  5. Pokemon Legends: Z-A (NEW)
  6. NBA 2K 26
  7. Arc Raiders (NEW)
  8. Counter-Strike 2 & GO
  9. Call of Duty: MW2/MW3/WZ/BO6
  10. EA Sports Madden NFL 26
  11. The Sims 4
  12. Minecraft
  13. Digimon Story Time Stranger (NEW)
  14. Valorant
  15. Super Mario Galaxy 2 (NEW)
  16. Roblox
  17. League of Legends
  18. Jurassic World Evolution 3 (NEW)
  19. World of Warcraft
  20. Marvel Rivals

Top 20 PC and Console Games by MAU for October 2025

(Data covers U.S., UK, France, Germany, Italy, and Spain)

  1. Fortnite
  2. Call of Duty: MW2/MW3/WZ/BO6
  3. Battlefield 6/Redsec (NEW)
  4. Roblox
  5. Minecraft
  6. skate.
  7. Grand Theft Auto V
  8. Rocket League
  9. Counter-Strike 2 & GO
  10. EA Sports FC 26
  11. Tom Clancy’s Rainbow Six Siege X
  12. Marvel Rivals
  13. NBA 2K26
  14. EA Sports FC 25
  15. Pokemon Legends: Z-A (NEW)
  16. Helldivers 2
  17. Borderlands 4
  18. Arc Raiders (NEW)
  19. Apex Legends
  20. Overwatch 1 & 2

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Kirby Air Riders Players Are Creating ‘Micro Bikini’ Machines, But Nintendo’s Having None Of It

Cheeky!

Players in Kirby Air Riders have recently taken to creating new machines designed to look like Chef Kawasaki wearing a micro bikini. Because of course..!

As covered by Automaton (thanks, VGC), player-created machines have been flooding the game’s Machine Marketplace, which lets users purchase new vehicles in exchange for coins earned in races. The more popular a vehicle is, the more its price will increase.

Read the full article on nintendolife.com