Undisputed Review

Boxing fans have gone far too long without a serious contender stepping forward in video gaming. Fight Night Champion is the last true heavyweight in the genre that Punch-Out started, setting the bar high with its weighty focus on realism over a decade ago in 2010. Developer Steel City Interactive’s presumptively named Undisputed comes in as the plucky underdog looking to knock the king off its throne, but while it is a split decision in some areas, it is clear the newcomer still needs to put in a bit more time on the speed bag before it can end this particular dispute.

To its credit, Undisputed does an excellent job of capturing a convincing simulation of what it’s like to rise through the ranks of the boxing world via its Career Mode. As soon as I started, I was impressed by the character customization options. There are dozens of hairstyles, tattoos, and wardrobe options, giving free rein to make an imposing, serious character or try and recreate real-life fighters thanks to its in-depth character model system. You can even make a wacky monstrosity, similar to the WWE 2K series, as the creation center lets you stretch out faces, give big dumbo ears, or rock a green afro akin to a chia pet.

Alongside that visual creativity, Undisputed also features various fighting styles, both from a cosmetic animation and functional gameplay standpoint. Emulate Mike Tyson by creating an offensive-mind bruiser with a Swarmer who focuses on inside power punches, or float like Muhammed Ali by using reach as an Outside Fighter who wears an opponent’s health down with speedy jabs while draining their stamina by dodging instead of blocking.

I created my character centering around defense, using The Wall archetype. While I may have sacrificed stamina and power, the benefit of an improved guard to reduce the damage of incoming blows and a boost to accuracy for landing punches was worth the trade-off. I found this worked out in the long run, but my lack of power and speed, combined with how slow Undisputed fights feel at the start of Career Mode when stats are lower, took some patience.

Fights feel slow at the start of Career Mode when stats are lower.

For my first four fights, my character’s stamina was drained after just a few punches, leading to many matches ending by decision. This is the one area in Undisputed where realism can drain my gaming stamina just as fast as my character’s. After two or three matches, I was on the ropes and wishing for a more arcade approach to fights – I really just wanted to knock a fool out for a change.

Thankfully, Undisputed’s approach to setting up each fight was enough to keep me entertained even when the fights themselves didn’t. It follows an RPG approach to negotiating and training for opponents, mirroring how the process occurs in real life. I had control over almost everything, including the challenger I selected (within reason of rankings), how much of the fight’s earnings I received, and even the amount of time I was required to spend on social media promoting the bout.

Successfully negotiating before each contest results in buffs to important features like fame, attribute improvements, and the time you have to spend training. Improving fame means you fight better opponents; Fighting better opponents results in an increase in money you receive and improved stats. You’ll need to improve your attributes before getting into these fights, so allocating resources and time is a delicate balance.

On top of that you have to juggle tasks during the weeks leading up to an event. They can be spent training to get into fight-ready shape, resting to improve stamina and ensure you’re injury-free, or going on social media to reach the required level of promotion needed to fight in the first place. Weight also plays a significant role: Spend too much time on training and resting and you can end up overweight, which would mean the fight won’t count – not only will you get less fame and money, but also risk injury for no gain.

Finding the right combo of jabs and power punches was very satisfying.

Finally, managing the contracts of your Coach, Cutman, and Manager is also vital in Undisputed. Each staff member comes with abilities and perks that improve your fighter’s attributes, and they grow alongside you with each win. At first, I set out to keep the same manager my whole career in the hopes of forming a bond similar to Rocky and Mickey. However, the further on into my career I got, the pros of sticking with the same team started to fall too far behind the cons. Yes, I lost a few buffs when I had to start with a new coach, but with the extra ability slots – combined with the similar base stats that came alongside the better staff members – I could recruit with my higher notoriety, and that made it easy to replace the original team as Career Mode went on. Being offered increasingly meaningful benefits to kick my loyal crew to the curb made that decision more of a chin-scratcher.

Back in the ring with those improved stats allowing me to be more active, it didn’t take too many fights for me to appreciate the flow and rhythm of Undisputed’s combat. Figuring out the right combination of quick jabs and power punches and the chess match of attacking the body or the head depending on the opponent’s weaknesses and guard was very satisfying. Just like in real life, damage adds up and plays a vital role in fights.

Consistently aim for one side of the head with a solid combination of jabs or powerful hook shots, and nasty cuts or swollen eyes will appear. Not only do these affect stats like accuracy, but they can also lead to technical knockouts (TKOs), where the referee stops the fight. However, the more I played Undisputed, the more I found these mechanics lacking when directly compared to the 14-year-old Fight Night Champions.

In that game there are a handful of different types of cuts, bruises, and swelling. Between each round, there is also a cutman minigame that, when done successfully, gives an extra stat boost to the fighter’s health and wear-and-tear. Comparatively, Undisputed’s wear-down features are limited to the same three swelling, cuts, and bruises in every fight, which gets repetitive quickly. There’s also no cutman minigame or interaction between each round to break up the routine.

The lack of minigames leading up to fights is a missed opportunity.

The lack of minigames in the lead-up to fights is also a missed opportunity. Instead of automating every training boost, adding an option to hit the speed bag or work on defensive skills manually that can be applied to in-ring action would have been a helpful way to prepare. That is a standard tutorial method in sports games like EA Sports FC 25 and NBA 2K25, so I was disappointed this wasn’t in Undisputed.

In fact, the only minigame that Undisputed does include is ridiculously hard – though to be fair, it shouldn’t be too easy to get up when someone has knocked you on your back. When your fighter is down you have to press and focus the right and left triggers to line up with green bars to make the count. The issue is the bars are located in different spots, so it’s a little like trying to rub your head and belly simultaneously to make your fingers do different things with precision. Improving stats like Heart doesn’t do anything to make this minigame any easier, either. It’s mostly a problem on higher difficulties, especially after I struggled to get up after going down twice while my opponent got to his feet after being knocked down seven times.

While the gameplay is fast and fun when fighting with better boxers, it’s not all that pretty to watch in motion, and in these ways it’s still considerably behind where the Fight Night series left off. Knockdowns and rising animations are identical each time, featuring about as much personality and variation as its commentary team. While I appreciate that Steel City Interactive got pros like Todd Grisham and Johnny Nelson to comment on fights, their descriptions of the action rarely matched what was occurring in the ring. They also had terrible memories: One moment they’d call it an even-sided round, only to make a polar-opposite statement about how my character was dominating a few seconds later as the bell rang. It sounds like they’ve taken a few too many blows to the head.

Dizzying camera angles and cornermen standing at ringside popping into the frame and blocking the fight also made for some pretty frustrating moments. While those are minor, I certainly felt my immersion slipping away when I’d get near the ropes and end up feeling like I was stuck behind a tall guy in the movie theaters mid-match.

Multiplayer is enjoyable, but be ready to run into the usual players who won’t choose anyone but the most powerful characters, Muhammad Ali and Canelo Alvarez. With nothing to balance them out online, those fights don’t have the variety they should. Your best bet is to play with friends or hope to find an opponent that wants to fight with evenly matched fighters. Otherwise, you’ll end up frustrated facing The Great One every time – which feels like the modern-day equivalent of fighting OddJob in GoldenEye.

I really hope turn-based horror RPG Lurks Within Walls gets combat worthy of its lovely claustrophobia

My default movement mode in horror games that actually scare me is: meandering. I seek to approach without approaching, scooting back and forth across the path like a stray hamster, worrying at the corners and avoiding clear perspectives of the route ahead, while keeping the route behind me in my peripheral vision. I have been trained to do this especially by Amnesia, where tilting your gaze too decisively at anything nasty drives your character nuts.

Lurks Within Walls has no time for my hamstery antics. Developed by Here Be Monsters, it’s a grid- and turn-based first-person dungeon crawler – a long-lost cousin of Etrian Odyssey that has wound up in an asylum jammed with internet cryptids, reminiscent in cinematic texture of F.E.A.R. In keeping with other grid-based dungeon crawlers, it only lets you turn the view by 90 degree angles and travel in straight lines. Going by the demo, it’s a promising restraint for a horror game, though they really do need to expand on the combat, which is currently a slight waste of some terrific creature art.

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Director of Original Silent Hill 2 ‘Not Satisfied’ With Limited Camera From 23 Years Ago, Much Prefers the Remake’s Modern Perspective

Now Bloober’s Silent Hill 2 Remake is out in the wild, the director of the original Silent Hill from 2001 has offered his thoughts on this reimagining of his work, and he’s full of praise.

In a series of tweets, Silent Hill 2 director Masashi Tsuboyama began by saying he is “very happy” about the remake and how a new generation will get to play the horror classic. “It’s been 23 years,” he said. “Even if you don’t know the original, you can just enjoy the remake as it is. Whether it’s good or bad doesn’t affect the original.”

Tsuboyama went on to discuss the change in camera perspective from the original’s limited camera to the remake’s modern over-the-shoulder camera perspective. This change — debated by fans in the context of the original tank controls’ crucial role in Silent Hill 2’s famously oppressive atmosphere — has a “significant impact” on everything from combat to level design, and even art creation. “While the impact on the story may be relatively small, it brings a big change to the playfeel of the game,” he added.

It sounds like Tsuboyama has come down in favor of the switch, saying: “The over-the-shoulder view definitely adds to the sense of realism. In other words, it makes me want to try playing the even more immersive remake of Silent Hill 2.”

Tsuboyama, as he has done before, said he isn’t happy with the original game’s camera, but this time added some context as to why it had to be as constrained as it ended up being back in 2001 on the PS2.

“Games and technology are constantly evolving, resulting in significant differences in constraints and levels of expression,” he explained. “This is a common issue with media arts in general, but it is not easy to maintain and appreciate the environment of the time.

“To be honest, I’m not satisfied with the playable camera from 23 years ago. Depth and angle were limited by the processing load,” he said. “It was a continuous process of hard work that was not rewarded. But that was the limit.”

To be honest, I’m not satisfied with the playable camera from 23 years ago.

One aspect of Silent Hill 2 Remake Tsuboyama doesn’t sound thrilled about is Konami’s marketing for the game. He says “it seems like they’re [Konami] not doing enough to convey the appeal of the work to the generation that doesn’t know Silent Hill,” while pointing to the inclusion of the Mira the Dog Mask and the PS5 exclusive Robbie the Rabbit Mask DLC pre-order bonuses.

The original Silent Hill 2 had plenty of goofiness in among its horror, so Tsuboyama may be upset at the idea of players running around the game wearing the DLC masks during their first playthrough, rather than their second or third.

Either way, the Silent Hill 2 Remake is going down well with fans and critics, with IGN’s Silent Hill 2 Remake review returning an 8/10. Unfortunately, trolls are trying to ruin the fun — the Silent Hill 2 Remake Wikipedia page had to be locked down after its list of review scores from the press was edited to make them lower. Check out the Silent Hill 2 Remake’s global release times to find out when it’s playable in your region, and while you wait, check out the remake’s awesome Silent Hill 2 HD Collection Easter egg.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Silent Hill 2 Remake Fans Are Loving This Amazing HD Collection Easter Egg

2012’s Silent Hill HD Collection is perhaps best known by fans for inexplicably changing the Silent Hill Ranch sign font to Comic Sans. It was a tweak to the beloved original that baffled Silent Hill fans and has become infamous in the 12 years since the HD Collection’s release.

Fans had wondered which font Bloober would go with for its remake ahead of release, and so now with early access available it has come as some relief to discover the developers did indeed ditch the HD Collection’s Comic Sans sign in favor of the original’s. X/Twitter user @Wario64 showed off this new/old look.

However, Silent Hill 2 Remake players have discovered that if you clip through or go out of bounds in the PC version when at Silent Hill Ranch, you can find the HD Collection’s Comic Sans sign among other discarded rubbish in an abandoned warehouse (right where fans will say it belongs).

Twitter/X user @GmanLives surfaced the change, since verified by other users, declaring Silent Hill 2 Remake GOTY for this awesome nod to Silent Hill HD Collection.

The apparent Easter egg is certainly going down well with Silent Hill fans. “… Bloober Team and Konami are genuinely amazing for that,” said NONAMEDREDDITER. “… Bloober are officially god tier,” added Low-Positive5888. “Bloober, my heart grows bigger and bigger for you every day,” said stinkyratboiii. “Suck it HD Collection!” declared cyb0rganna.

Generally, Bloober’s Silent Hill 2 Remake is going down well with fans and it’s certainly a hit with critics. However, trolls are trying to ruin the fun — the Silent Hill 2 Remake Wikipedia page had to be locked down after its list of review scores from the press was edited to make them lower. Check out the Silent Hill 2 Remake’s global release times to find out when it’s playable in your region.

Image credit: xRudeAwakening / reddit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Epic detail plans for Unreal Engine 6 and share vision of a metaverse spanning “Roblox, Minecraft, and Fortnite”

Epic Games laid off over 800 people a year ago, following what CEO Tim Sweeney confessed was an “unrealistic” period of investment designed to “grow Fortnite as a metaverse-inspired ecosystem for creators”. Now, it’s time to start talking about brighter, metaversal tomorrows and hopefully, not do the whole thing all over again. Epic have detailed early plans for Unreal Engine 6, which Sweeney says will combine Unreal Engine with Fortnite’s easy-to-use Unreal Editor to create a gigantic, “interoperable” metaverse platform that lets developers sell stuff that can seamlessly be transferred to other games, whether they run on Unreal Engine or not. Stealth blockchain post? Genuinely, I can neither confirm nor deny.

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Random: Fans Discover A Hidden Credits Screen In Zelda: Majora’s Mask

The GameCube version, that is.

If you were lucky enough to own a copy of The Legend of Zelda: Collector’s Edition promotional disc for GameCube and still happen to have it lying around, you might want to dig it out and try out this neat little easter egg hidden within The Legend of Zelda: Majora’s Mask.

As highlighted by YANIS4224 over on Paste Bin (thanks, Gaming Reinvented), if you enter a specific combination of button presses during gameplay, you’ll be treated to a single credits screen showcasing the developers responsible for engineering the N64 emulator for the GameCube release.

Read the full article on nintendolife.com

Silent Hill 2 Remake Global Release Times Confirmed

Konami has revealed the global release times for the Silent Hill 2 Remake across PlayStation 5 and PC via Steam.

The publisher shared launch times for each region in an X/Twitter post, below, across its October 8 release date, confirming exactly when survival horror fans can get their hands on the highly anticipated remake.

It sees players take on the role of protagonist James Sunderland as he follows a mysterious letter from his late wife to the terrifying town of Silent Hill, which teems with nightmarish monsters out for blood. “Silent Hill 2 is a great way to visit (or revisit) one of the most dread-inducing destinations in the history of survival horror,” IGN said in our 8/10 review.

Silent Hill 2 Remake PS5 Release Times

  • Los Angeles – 9pm PDT (on October 7)
  • New York – 0am EDT
  • São Paulo – 0am GMT-3
  • London – 0am BST
  • Paris – 0am CEST
  • Warsaw – 0am CEST
  • Istanbul – 0am GMT+3
  • Riyadh – 0am GMT+3
  • Hong Kong – 0am HKT
  • Tokyo – 0am JST
  • Sydney – 0am AEST

Silent Hill 2 Remake PC via Steam Release Times

  • Los Angeles – 9pm PDT (on October 7)
  • New York – 0am EDT
  • São Paulo – 1am GMT-3
  • London – 5am BST
  • Paris – 6am CEST
  • Warsaw – 6am CEST
  • Istanbul – 7am GMT+3
  • Riyadh – 7am GMT+3
  • Hong Kong – 12pm HKT
  • Tokyo – 1pm JST
  • Sydney – 3pm AEST

Those on Xbox will have to wait a tad longer, as Sony itself has confirmed Silent Hill 2 is a PS5 console exclusive for one year. And some fans seemingly upset with the remake’s release took to Wikipedia to falsify lower review scores than Silent Hill 2 actually received, to the point where the website itself had to lock down the page.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Silent Hill 2 Remake Wikipedia Page Locked Down After ‘Persistent Disruptive Editing’ Lowers Review Scores

The Silent Hill 2 Remake Wikipedia page was locked down after its list of review scores from the press was edited to make them lower.

Silent Hill 2 is Bloober Team’s well-received remake of Konami’s classic 2001 psychological horror game for PC and PS5 (it’s console exclusive to PS5 for one year, Sony has confirmed). It sees protagonist James Sunderland following a mysterious letter from his late wife, Mary, and a search for clues in the terrifying namesake town, which is teeming with nightmarish monsters.

As reported by Eurogamer, admins were forced to make Wikipedia’s Silent Hill 2 Remake page ‘semi-protected’ after what was called “persistent disruptive editing.”

Wikipedia’s rules state that semi-protection is sometimes necessary “to prevent vandalism” to popular pages, and that’s exactly what happened here, with admins issuing a number of updates that changelog entries said were “to fix trolling.”

IGN’s was among the review scores tampered with. IGN’s Silent Hill 2 Remake review returned an 8/10, but it was lowered to 6/10. Eurogamer’s score dropped down to 0/5 after awarding the game a five-star review. At the time of this article’s publication, the review scores were accurate.

Why did this happen? Eurogamer speculates it may be driven by trolls who are upset about changes made to the character’s faces and clothes.

Silent Hill 2 Remake is having a better time of it over on Steam, where it currently enjoys an ‘overwhelmingly positive’ user review rating from over 3,000 reviews. (Silent Hill 2 Remake’s global release date is October 8, but advanced access is available now.)

Wikipedia’s Silent Hill 2 Remake page protection is set to expire on October 9, although admins may need to keep an eye on it in the near-term at least.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Assassin’s Creed Mirage Hits Steam This Month

Assassin’s Creed Mirage launches on Steam later in October, Ubisoft has announced.

Mirage’s Steam release comes a year after it launched exclusively on the Epic Games Store and Ubisoft Connect on PC, as well as PlayStation and Xbox.

Ubisoft recently ditched its policy of signing with Epic for PC exclusivity and will now return to day-one releases on Steam following the poor performance of Star Wars Outlaws, which also skipped Steam at launch. Outlaws itself releases on Steam on November 21, 2024.

Mirage is the well-received back-to-basics Assassin’s Creed game that focuses more on the series’ stealthy origins. You play Basim, a cunning street thief who navigates the bustling streets of ninth-century Baghdad. Mirage is also shorter than recent Assassin’s Creed games — in stark contrast to recent entries Valhalla and Odyssey, which had massive open worlds that would take dozens of hours to explore. IGN’s Assassin’s Creed Mirage review returned an 8/10.

Soon after its launch, Ubisoft said Mirage’s player count was “in line” with Assassin’s Creed Origins and Odyssey’s launch numbers. The company added that Mirage was the biggest new-generation launch game in terms of unit sales in Ubisoft’s history.

Mirage’s Steam launch comes amid a tumultuous year for the company that’s seen disappointing returns from Call of Duty competitor XDefiant and the aforementioned Star Wars Outlaws. Ubisoft delayed Assassin’s Creed Shadows into 2025 following the poor sales of Outlaws, and its staff have arranged a strike for later this month.

In its recent note to investors, Ubisoft CEO Yves Guillemot acknowledged that the company’s “second quarter fell short of expectations” and vowed to launch “a review aimed at further improving our execution.” He also addressed some of the cultural conversations happening around Ubisoft lately, which have intensified around Star Wars Outlaws and the upcoming Assassin’s Creed Shadows.

Last week, Ubisoft’s founding Guillemot family and shareholder Tencent were said to be considering teaming up to take the company private following the collapse of its share price.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4 Vessel of Hatred Global Release Times Confirmed

Diablo 4 expansion Vessel of Hatred goes live today, October 7 in some regions, with a global release date of October 8. Here are all the release times across the globe.

Vessel of Hatred — Diablo 4’s first expansion — goes live as early as 4pm PDT on October 7. Pre-download on Battle.net and console (Xbox and PlayStation) is already available. There is no pre-download for Diablo 4 on Steam (Steam users must wait to download the update when Vessel of Hatred goes live at 4pm PDT on October 7).

It’s worth noting that Diablo 4 players can pre-download the patch that contains Vessel of Hatred and the Season of Hatred Rising (Season 6) content regardless of whether they have bought Vessel of Hatred. Blizzard recently released the patch notes for 2.0.1 and 2.0.2, and not only are they huge but change the game in significant ways.

Vessel of Hatred’s headline new features include a new class, new region, and a new story. The new Spiritborn class is joined by the new region of Nahantu, where you search for Neyrelle, who is on a mission to destroy the Prime Evil Mephisto. You can also recruit mercenaries to aid you in combat and fight together in a new PvE co-op activity.

IGN’s Diablo 4 Vessel of Hatred review returned an 8/10. We said: “Diablo 4: Vessel of Hatred is a stellar expansion that hits all the right notes, but only feels like the first act to a larger adventure.”

Diablo 4 Vessel of Hatred PC, PlayStation, and Xbox global release times:

  • Irvine: 4pm PDT, October 7
  • New York: 7pm EDT, October 7
  • São Paulo: 8pm BRT, October 7
  • London: 12am BST, October 8
  • Berlin: 1am CEST, October 8
  • Istanbul: 2am TRT, October 8
  • Seoul: 8am KST, October 8
  • Sydney: 10am AEDT, October 8
  • Auckland: 12pm NZDT, October 8

Last week, Blizzard confirmed Diablo 4 and Vessel of Hatred will be PS5 Pro Enhanced. Diablo 4 is the first Microsoft game with confirmed Enhanced support for Sony’s $700 mid-gen upgrade, which launches November 7.

Microsoft owns all Activision Blizzard’s franchises following its $69 billion acquisition of the company in 2023, and since then has added a number of the firm’s games to its subscription service, Game Pass. Diablo 4 is in Game Pass, although not in its Standard tier. Vessel of Hatred is not in Game Pass.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.