Nintendo of America is suing the U.S. government, including the Department of Treasury, Department of Homeland Security, and US Customs & Border Protection, over the tariffs implemented in 2025 via executive order from President Donald Trump.
As reported by Aftermath, the complaint concerns the “initiation and administration of unlawful trade measures that have, to date, resulted in the collection of more than $200 billion in tariffs on imports from nearly all countries”.
The Black Spades Preview is Available Today for Xbox Insiders!
Tim, Xbox Program Manager
Are you ready to play Spades? We’re excited to partner with Konsole Kingz and invite all Xbox Insiders on Xbox Series X|S to join the Black Spades Preview starting today. Join to give the team your feedback to help them refine and polish the game before release. This preview is an integral part of the development process, and we are delighted that you’ll be a part of it. Space is limited — reserve your spot today!
About the Game:
Yep, that’s right! Spades the way your friends and family play at home, college, reunions, and holiday get-togethers! The only spades game with Jokers, Deuces, and Reneg calling!
Black Spades was created for spades players on all levels. From the beginner playing at home to the expert playing on the go, our game was designed to get you straight to the action with no gimmicks.
Show off your spades skills to friends and family, then share them with the world!
How to Participate:
Sign-in on your Xbox Series X|S console and launch the Xbox Insider Hub app (or install the Xbox Insider Hub from the Store first if necessary)
Navigate to Previews > Black Spades
Select Join
Wait for the registration to complete and be directed to the Store and install Black Spades da Demo!
NOTE: Space is limited and available on a first-come, first-served basis.
NOTE: This playtest is only available on Xbox Series X|S consoles.
How to Provide Feedback:
If you experience any issues while playing Black Spades, don’t forget to use “Report a problem” so we can investigate:
Hold down the home button on your Xbox controller.
Select Report a problem.
Select the Games category and Black Spades da Demo! subcategory.
Fill out the form with the appropriate details to help our investigation.
For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.
If it’s Wrestlemania season, that means it’s time for a new WWE 2K game. 2K26 came in hot, a little too hot to get a comprehensive look at the entire thing before the “pay more to play early” period opened up today. But I’ve spent a good chunk of time running the ropes in this year’s ring, and so far it’s been a solid next chapter in what has been this series’ most impressive run to date. That said, with another milquetoast showcase mode and the growing presence of monetization wrapping itself around the experience like an anaconda vise, it’s starting to feel like the golden age for 2K wrestling games might be coming to an end.
2K26 hasn’t learned many new moves since last year, mostly just tweaking existing base mechanics. The biggest slam to the system is an adjustment to stamina, adding a condition called “winded” to superstars who run out. While winded, your stamina wheel turns from yellow to purple, and you can no longer run or use reversals until it empties and goes back to normal. This adds more risk-reward to all of the offensive and defensive actions you do in the ring that cost stamina.
It also creates a solution to the 2K series issue of how powerful the reversal system is (you are basically unstoppable if you’ve become the Tribal Chief of pressing one button on time, every time) by making it cost stamina to do and penalizing you for running your stamina into the red. However, it doesn’t address the problem of how the reversal prompts are unintuitive and sometimes at unpredictable points during a move’s animation, making picking the system up feel impossible without hours of ring time and muscle memory development. You win some, you lose some.
Other adjustments are nice to have but don’t change the flow or feel of matches significantly. Harkening back to the series’ pre-Visual Concepts days, collision physics have been changed slightly, so throws and bumps are less trapped in canned animation sequences and interact with objects around them. A body suplexed into the ropes will actually bounce off them in a more appropriately reactive way instead of attempting to clip through them. Throw an opponent onto the ring stairs, and they’ll properly crunch around their hulking metal block. Does this allow objects laying on the ground to do a significant amount more damage if you drop someone on them, an ever-present trope of professional wrestling of all forms? More testing is necessary, but it’s unclear right now.
Some adjustments are nice, but don’t change the flow of matches significantly.
Another blast from the past are the additional match types added in 2K26: I Quit, Dumpster, Inferno, and Three Stages of Hell. That last one is essentially a gauntlet match where you choose three different match stipulations and you wrestle through them, two-out-of-three falls style. The Dumpster match is functionally no different than the Casket or Ambulance matches, where you have to weaken opponents enough to shove them in a box they don’t want to be in. The Inferno match returns from the Smackdown vs Raw series with a more straight forward play path: Doing moves increases the temperature gauge, and once it’s at max, you must expose the enemy to the flames to win. This was cool, but also isn’t that special once the new car smell has burned away.
I Quit is arguably the best of these new options, basically elaborating on the submission match, but instead of the normal mashing minigame, players that are being forced to say I Quit must pass a series of checks hitting the right spots on a gauge enough times to continue on. These spots get smaller as you take more damage, and opponents can add blockers to make the task that much harder, which they can earn the same way they earn finishers. This is a really clever idea, just complex enough to be engaging and tactical without being too much to deal with.
I dabbled in The Island, the weird, Street Fighter World Tour-esque multiplayer hub world that lets players create their own wrestlers, participate in open world RPG-style quests while also competing with each other on leaderboards, and it’s at least a more coherent game mode out of the gate this time. It embraces the fantastical nature of last year’s version, leaning into mysterious powers of The Island of Relevancy, now being divided up by three different factions all fighting to gain its magical powers. This sort of pro wrestling RPG nonsense is something that I would be all over on paper, but the original Island’s poor writing and janky pacing put me off. This year at least seems to be attempting to address that. I’m not sure it’s a better written project yet, but it’s at least fully voiced and easy to navigate. I haven’t gotten deep enough to see just when the cold grip of monetization starts to strangle this mode into submission, but if it’s anything like last year’s, it will be early and often.
Battle Passes make their debut in 2K26, and they leave a lot to be desired. There is a lot to earn split between free and premium pass tracks. Many of the free rewards are arenas, superstars, championships, and cosmetics you would have otherwise earned a free currency to buy from an in-game store in previous games, while the premium track features a lot of MyFaction related goodies and a handful of extra wrestlers, with this first season themed around the stars of AAA. These replace the wrestler DLC drops of old, and I can see them being a frustrating replacement – not simply because it means you’ll need to grind matches in order to unlock things you’d just buy previously, but also because unlocking new tiers seems to take a lot of work. I spent around five hours between random exhibition matches, showcase mode, and The Island, and have only made it to tier four of 40. At the end of the track are unlockables, like what would have been the late Bray Wyatt’s last costume and a really cool move that I would have loved to give to a custom wrestler, but I fear I simply don’t have the endurance for that grind, or the patience to accept that I even have to.
Showcase suffers from most of the same problems these modes always have.
I’ve spent most of my time so far with this year’s Showcase, themed around the highlights and lowlights of CM Punk’s two-pronged WWE career. It suffers from most of the same problems that these modes always have, like its gaping holes in history that it has to ignore for corporate reasons, or the awkward ways it tries and fails to recreate major moments in real matches as gameplay moments. I’m a little bit more than halfway through it, so I won’t comment specifically on what’s absent or not until I see it all, though I can be confidently disappointed that his matches with Bryan Danielson won’t be among the playlist since he’s with a rival company these days.
The 10+ year gap he’s had in his career is already a spectre that really haunts this mode, as it makes the pickings for memorable moments to relive slim. They try to address this with a little kayfabe, Punk engaging in a little metanarrative between matches to use the “Slingshot Technology” that Showcase employs to meld matches and real footage as a sort of time machine. That allows him to both undo some losses in his own career, embody Bret Hart to prevent the Montreal Screwjob, and indulge himself in a bunch of “what if” dream matches. These definitely feel more like busy work than cool experiences, even though they are right in line with the toybox nature of wrestling games to begin with.
So far, WWE 2K26 is proving that this solid five-year run the series has been on was built on a great foundation. One that has barely had to change, but continues to in ways that are starting to hurt more than help. The smaller gameplay tweaks and match types are at best great and at worst irrelevant, and there are still large bugaboos that show no real sign of improvement, like the centerpiece Showcase mode. And some changes, like the addition of the battle pass, make growing your collection of cosmetics, moves, and wrestlers worse and more expensive. This isn’t a knockout blow for the series, but its certainly a threat to the champion. Hopefully, when I sink more time into other modes like MyRise and MyGM, they’re good enough to help rally this heavyweight to a win.
Subtractive Runemixer is a work-in-progress RPG by Starbage, recently released for free on Itch.io. I know about it because artist and writer Oma Keeling shared it on Bluesky. It’s a first-person RPGMaker production in you are a gloomy automaton called Caster, who is searching a labyrinth of religious icons and technology for another automaton who wants to kill you.
Herbert Sinclair, the baron of Reddington’s Mount Holly Estate, is dead. In his will, he leaves the estate, its grounds, and his title to you, his grandnephew, Simon. There is one condition: to prove yourself worthy of the gift, you have to find the mysterious 46th room in the 45-room manor, the location of which has never been disclosed.
This is the setup of Dogubomb’s puzzle roguelike Blue Prince, and it’s about as much story as I feel comfortable giving you. Since it launched on PC and PS5 last year, I have been telling almost everyone I know to play it under the guidance of “read nothing about it and go in completely clueless!! Please!“, which doesn’t make for the easiest review now that it’s come to Switch 2.
A werebear commando in a supernatural WWII tactics game — meet Wojtek.
Based on a real bear who served in the Polish Army and was promoted to corporal.
Play today and see history’s wildest true story reimagined.
Meet Wojtek, Sumerian Six‘s Most Loveable War Machine
Sumerian Six is a tactical stealth game set in an alternate-history World War II, where a squad of supernatural operatives is sent behind enemy lines to stop a Nazi occult programme. It’s a game full of colourful characters, but one stands head and shoulders – and several hundred kilograms – above the rest: Wojtek, a Polish soldier who also happens to be a werebear. In combat, he can shift freely between his human form, where he brings stealth, dexterity, and tactical thinking to the mission, and his bear form, where subtlety goes out the window and raw, unstoppable force takes over. He’s one of those characters who earns his place in a roster immediately – the moment you realise you can send a shapeshifting bear crashing through a German patrol, the game has you. But as wonderfully over-the-top as a werebear soldier sounds, the real story that inspired him is somehow even better.
The Real Wojtek: A Bear Who Actually Enlisted
It’s 1943, somewhere in Iran. A group of Polish soldiers – exiles fighting their way across the Middle East after escaping Soviet labor camps – encounter a young boy with a bear cub in a burlap sack. His mother had been killed by hunters. In exchange for a Swiss Army knife, some canned beef, and a bit of chocolate, the soldiers took him in. They named him Wojtek, a Polish diminutive meaning, brilliantly, “joyful warrior.”
They fed the tiny cub condensed milk from an empty vodka bottle. They wrestled with him, shared their rations, and let him ride in the front seat of their trucks. Wojtek, for his part, took to military life immediately – he marched in formation on his hind legs, learned to salute, and picked up a few of his comrades’ less wholesome habits along the way, including a taste for beer and a fondness for eating cigarettes whole (he never quite got the hang of the smoking part).
By the time the 22nd Artillery Supply Company prepared to ship out to Italy, Wojtek had grown into a full-sized Syrian brown bear. This created a small bureaucratic problem: the British transport ship forbade mascots and animals. The Polish soldiers’ solution was wonderfully straightforward – they simply enlisted him. Wojtek was drafted as a private, given a serial number and a paybook, and officially listed among the soldiers of the company. No one, apparently, questioned this.
The Battle of Monte Cassino: Where Legends Are Made
In May 1944, the Allied forces faced one of the most punishing battles of the entire Italian campaign – the assault on Monte Cassino, a fortified German stronghold perched atop a mountain that had already repelled three previous attacks. The Polish II Corps was tasked with taking the summit.
During the battle, Wojtek did something that would cement his place in history. Watching the men around him haul heavy crates of artillery ammunition through the chaos, he simply started doing the same. He carried 25-pound artillery shells in crates that would normally take four men to move, hauling load after load without dropping a single one. Whether through mimicry, solidarity, or some combination of both, he had decided his unit needed help – and he helped.
After the Polish victory, Wojtek was promoted to corporal. The 22nd Company adopted the image of a bear carrying an artillery shell as their official emblem, printed on vehicles, pennants, and uniforms. One of the most decorated units of the Italian campaign went into battle under the banner of their bear.
After the war, when Poland fell under Soviet control and most of the soldiers could not safely return home, Wojtek came with his unit to Scotland. He spent his retirement at Edinburgh Zoo, where former soldiers regularly visited, tossing him cigarettes over the fence and speaking to him in Polish – which he reportedly still responded to. One story tells of a man who brought a violin to the zoo and played a Polish mazurek, and Wojtek, the old soldier, began to sway. He died in 1963, aged 21, weighing nearly 500 kilograms. Statues in his honour now stand in Edinburgh, Warsaw, Kraków, Cassino, and beyond.
From History to Sumerian Six: The Joyful Warrior, Reimagined
It’s not hard to see why the developers reached for Wojtek when building their ensemble of supernatural WWII operatives. The real bear was already almost mythological – loyal beyond reason, absurdly capable, as comfortable among soldiers as he was being a bear. All Sumerian Six had to do was lean into what was already there and add a touch of the supernatural.
The game’s Wojtek carries forward the spirit of his real-world counterpart in both directions. In human form, he brings the intelligence and adaptability that the historical Wojtek showed just by existing in a military unit and figuring things out – from carrying ammunition to learning the camp routines. In bear form, he channels the raw physical force and the undeniable presence of a 500-kilogram creature that once singlehandedly improved Allied logistics at Monte Cassino. The ability to switch between the two isn’t just a cool mechanic; it’s a portrait of an animal who was always a little bit of both – a bear who thought like a soldier, and a soldier who happened to be a bear.
The real Wojtek’s story resonated so deeply because it captured something true about loyalty, about belonging to something bigger than yourself, and about the unexpected places where courage shows up. A shapeshifting werebear fighting Nazis in a supernatural commando unit is, in the most sincere way possible, exactly the kind of sequel he deserves.
Want to see Wojtek in action for yourself? Sumerian Sixis available now — and whether you’re in it for the story, the tactical gameplay, or simply the joy of sending a werebear through a Nazi checkpoint, there’s something in it for you.
Lead an unlikely team of commando scientists behind enemy lines to fight Nazis, uncover arcane mysteries, and wield experimental technology to turn the tide of WWII in this real-time tactical stealth adventure.
Sumerian Six follows the Enigma Squad, a team of commandos composed of the world’s greatest scientists who combine their skills to conduct secret missions in their fight against the Third Reich. Together, you seek to thwart ex-member Hans Kammler’s nefarious plans involving a powerful, mystical substance named Geiststoff.
Embark on a thrilling journey across multiple continents alongside allies such as the exiled chemist Rosa Reznick, Wojtek the Werebear, and the esoteric psychoanalyst Siegfried von Adelsberg. Dispose of your enemies by using each team member’s unique set of abilities inspired by their fields of expertise, and learn to master the art of chaining them together for devastating effects if you hope to be successful.
As you delve deeper into the Nazi plot, you’ll encounter occult-scientific weapons and ancient Sumerian artifacts linked to Kammler’s machinations. A grim future awaits you should the Nazis be victorious, so do your best to prevent that dark timeline from coming true in this real-time tactical stealth adventure.
Demon Nazis
Led by Hans Kammler, a former member of your Squad, the Nazis tap into the occult to create the ultimate Wunderwaffe. Face off against heavily armed, mutated, and supernaturally charged forces, and put your strategic abilities and dexterity to the ultimate test.
Playful Violence Meets Super Science
Sneak your way around Nazi strongholds and dispatch the ever-present watchmen in a variety of ways before taking on the more serious threats before you. Combine your team’s dynamic powers in creative displays of tactical might.
Travel the World
Inspired by real places and events, Sumerian Six takes you on a journey through an alternate history where folk stories and conspiracy theories are as real as the Nazi threat.
Last week, we you to share heroic gaming moments using #PSshare #PSBlog. Here are this week’s highlights:
lunar9pshares their hero flying on the back of a massive eagle in Dragon’s Dogma II.
themarkplumbshares their hero raising their sword in Echoes of the End.
crimsonashtreeshares Connor being a hero in Detroit Become Human.
PhotoModeColinshares their heroic Space Marine in Warhammer 40,000: Space Marines II.
s_dream44shares Batman overlooking Gotham in Batman: Arkham Knight.
Photomode_Raroshares Cal Kestis in combat in Star Wars Jedi: Survivor
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Prize SUBMIT BY: 11:59 PM PT on March 11, 2026
Next week, share some hard-earned loot or in-game prizes using #PSshare #PSBlog for a chance to be featured.
Below, you’ll find the priciest cards from the set so far, thanks to our friends at TCGplayer, with the caveat that these are pre-launch prices and subject to move around more than a backflipping reptile.
Some values with rise, some will fall, and there’s every chance that this list looks completely different by this time next week – we’ll update it in the coming days in any case.
10. Turtles in Time (Showcase Fracture Foil)
Kicking our list off, Turtles In Time is a seven-cost Sorcery that returns creatures to hands, then lets players shuffle their hand and graveyard into their library and draw seven cards.
The first Turtle creature on our list, Donatello, Gadget Master, is a 3/2 with the Sneak keyword. When he deals damage, create a token that’s a copy of a target artifact you control.
He’s a four-cost 2/3 that gives your attacking creatures double strike, and it’ll set you back around $280. Ideal for aggro Red decks, or anyone that just loves to turn cards sideways to attack
5. Dark Leo & Shredder (Showcase Fracture Foil)
Talk about an odd couple: Dark Leo and Shredder is a two-cost 1/3 that creates ninja tokens when it deals damage, gives those ninjas deathtouch when you attack, and then slices a player’s life total in half when you have five or more ninjas.
2. Michelangelo, Weirdness to 11 (Showcase Fracture Foil)
Surely the cutest card on this list, Michelangelo, Weirdness to 11, shows adorable versions of our heroes gathered around Mikey’s bizarre choice of meal.
This two-cost, 1/1 gives you a Mutagen token when it enters, then doubles +1/+1 counters. It’s sitting around $440 right now.
Donatello, Mutant Mechanic is a four-cost 3/5 with the tap ability to put counters on an artifact to make it a creature. When it dies, those counters keep moving. That’s tough to read with Kevin Eastman’s signature on it, though.
Expect the other Turtles’ signature cards to pop up here once they’re unwrapped, too, but Donatello, Mutant Mechanic could cause carnage when paired with cards from the Final Fantasy X Commander precon, Counter Blitz.
Where To Find The Most Valuable TMNT Cards
While you have a slim (and we mean slim) chance of finding them in Play Boosters, you’re infinitely more likely to find these desirable (read: valuable) cards in Collector Boosters.
These packs are $37.99 each, but include all foil and alternate art treatments so you’ve got a much better chance of finding expensive cards in them.
The trouble is that scalpers are aware of this – so Collector Boosters are tough to track down.
TCGplayer: Score 15% Off with International Ordering
Including: UK, EU, Australia, and more.
If you are looking to buy cards from the US, that’s easily remedied with TCGplayer’s huge catalog, but it’s now even easier to buy cards from the site without being in the US yourself.
“International package forwarding services give you a local shipping address in the U.S, receive purchases for you, and then consolidate and forward them to your home address at competitive global shipping rate,” the retailer says, and many locations can receive a 15% discount on their first shipment.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
Put down your pencil case and get ready to answer when your name’s called. Or prepare to pancake a bunch of rolling wrecks. Either way, early access banger Wreckfest 2‘s latest major update’s delivered a school bus. It’s far from the lone addition either, with the sequel’s first crack and car upgrading and waypoint races arriving alongside the usual extra cars and tracks.
The people behind RoboCop: Rogue City may have accidentally released an early version of an unannounced Hunter: The Reckoning game, set in the same World Of Darkness universe as Vampire: The Masquerade. The files in question were shared as an update for Rogue City, in what could be either a coded message from Hunter-Net’s witness1, or a classic case of backend butterfingers.