If a CEO says their company is going to do that something sounds ridiculously unrealistic, or borderline unachievable if you actually take a second to think about it, you can probably assume that this is for the ears of shareholders. With that said, CD Projekt Red recently held a financial call (thanks, IGN), where co-CEO Michał Nowakowski made some comments about The Witcher 4… and The Witcher 5 and 6, all of which are apparently planned to be released within a six-year period. Right!
Depending on who you talk to, beat ‘em ups are either repetitive, button-mashy coin munchers or a deceptively simple vehicle for absolute combat mastery. Me? I’m in the latter camp. But how do you get people who aren’t sickos like myself interested? How do you lure them into taking the first steps down Sicko Road? This year’s Absolum tried by merging a mechanically excellent beat ‘em up with a middling roguelite. Marvel Cosmic Invasion developer Tribute Games – the cats behind Shredder’s Revenge, the best TMNT game since Turtles in Time– takes a different approach. It looks to the Marvel vs. Capcom fighting games of old and asks one of the boldest questions I’ve seen a beat ‘em up pose in a New York minute: what if it was a tag game where you controlled multiple heroes? The answer, as it turns it, rules, even if the actual execution of Cosmic Invasion doesn’t quite live up to that concept.
I’ll be real with y’all; I’m not a Marvel guy. My dad’s into comics, and he got me into them, but DC was always his bag (he owns every Wonder Woman comic ever published, and no, that’s not an exaggeration), so I’m a DC kid at heart with a soft spot for indie comics. But I love the weirder parts of Marvel, especially the million conflicting X-men timelines and the cosmic stuff. It’s not the most popular thing Marvel publishes (that is and always will be Spider-Man, though X-men is no slouch), but it’s the most interesting. Give me that over the MCU stuff any day.
If the title didn’t give it away, that’s what Marvel Cosmic Invasion is about. The story here is real simple, almost like it has been ripped straight from the pages of a multi-issue event series. Big Bad Annihilus’s Annihilation Wave (listen, it’s comic books, okay?) is sweeping the galaxy! All life hangs in the balance! So it’s up to a rag-tag assortment of Marvel heroes, whether Earthborn or cosmic in origin, to bring him down. That’s all you gotta know. And you know what? It works.
A lot of it comes down to the team of 15 heroes that Tribute Games has assembled. Yeah, you’ve got the icons, the regulars who absolutely, positively accept-no-substitutes gotta be there. You know the ones: Storm, Wolverine, Spider-Man, Captain America. Then you’ve got cats that were B-listers before the movies elevated them to prominence: Black Panther, Iron Man, Rocket Raccoon, She-Hulk, Nova, Phoenix, Venom. And then there are the weird and wacky inclusions. Thor isn’t here; instead, you get Beta Ray Bill. Real ones know. How do you feel about Cosmic Ghost Rider? Then there’s my girl Phyla-Vell. Oh, and because this is cosmic Marvel, the Silver Surfer is also here, and he is caked up. To the Silver Surfer degenerate at Tribute Games: I see you, and I appreciate you.
Everyone looks stunning because the spritework is absolutely gorgeous.
But the reality is that everyone here looks stunning because the pixel art spritework is absolutely gorgeous. Whether it’s Phyla-Vell’s hair blowing gently in the wind, how Wolverine always looks like a coiled spring, or the subtle transformations that sometimes reveal Eddie Brock beneath the symbiote as Venom, Cosmic Invasion captures the essence of these characters, right down to their voices. Go ahead and watch one the videos on this page, tell me that doesn’t sound exactly like the way Wolverine or Storm or Iron Man sound in your head. True believers, the vibe is immaculate.
Structurally, Cosmic Invasion is a pretty standard beat ‘em up. Not counting the tutorial, there are 15 stages, including old Marvel standbys like New York City, Wakanda, the Savage Land, and Genosha, as well as more exotic environs like Fort Galactus, each with a fun little sub-description (Genosha’s is Heavy Metal; the Savage Land’s is Rumble in the Jungle). Stage selection is mostly a straight line, but occasionally the path will split before reconverging and you’ll have to complete both branches before moving on.
Levels themselves are good but unremarkable beat ‘em up fare with the occasional environmental hazard. There is a collectible to find to liven things up, as well as three challenges in each stage – two are hero specific, such as defeating a certain number of enemies with a certain character’s special attack, while the final one is related to the stage itself. All of this is good: the challenges encourage you to use new characters and learn the intricacies of each arena, and stages are well-designed, snappy (each one takes around 10-15 minutes), and visually distinct in cool ways – you’d never mistake Savage Lands for Klyntar or Genosha – but nothing here is going to redefine your expectations for what a beat ‘em up can be.
What makes Cosmic Invasion special is its characters. Up to four people can play Cosmic Invasion at once, each controlling two characters, and it’s impressive how different each character is, even if they might not feel that way at first. Take Nova and Iron Man; sure, both of their unique attacks are ranged energy blasts, but Nova’s can pass through and hit multiple targets at once. Iron Man’s don’t. Nova’s special attack is an energy field that only hits foes at close range, while Iron Man’s giant, Marvel vs. Capcom 2-esque laser can hit anyone standing anywhere on-screen, but it does require you to line up your enemies and aim well.
Levels themselves are good but unremarkable beat ‘em up fare.
Meanwhile, Rocket is a ranged powerhouse, but his charged heavy attack does massive damage, while Phyla-Vell’s, who is more melee focused, can stun – and no one else has anything like her sword, which she can throw and then teleport to in order to start combos and then keep them going across the screen. Beta Ray Bill and Cap can both throw their weapons, too, but Cap’s shield returns to him automatically; Bill’s will spin in place, potentially juggling anyone unlucky enough to come into contact with it until you manually call it back. Even She-Hulk and Wolverine, both up-close-and-personal bruisers, play differently. Logan is faster and all about chaining long stabby-stab combos together, while Jen is a powerhouse who focuses on short combos that launch her victims into the air for potential follow-ups. They both have grabs, but they operate in very different ways.
Some characters have dodges, while others can block and parry if they time things right, opening up more defensive options. Characters that fly have a much easier time dealing with winged foes than those who don’t, and it’s easier for them to avoid stampedes. Everyone is a little different, and that can have a massive impact on how they play.
What’s really cool, though, are the tag team elements. You only actively control one character at a time, and you can summon your tag partner for various assists to keep laying on the hurt, opening up cool new offensive possibilities – that could be a launcher, a standard combo, their unique ability, their metered “I want these guys dead” special attack, and so on. Figuring out the best combinations and how movesets interact is a lot of fun, especially since you don’t start with everyone unlocked. It’s possible to lose a character mid-level (they have separate health bars), but even then, all isn’t lost. You continue on with your remaining hero, and if you stumble upon some floor food, a time-honored beat ‘em up tradition, they’ll come back with a little health.
Characters also level up as you use them, gaining more health, passive abilities, and so on, encouraging you to experiment, especially in co-op. I played the whole game with my wife (a single run through the campaign took three hours), and while I think Cosmic Invasion is a good time solo, like basically every beat ‘em up, it’s better with friends.
If this beat ‘em up has any black eyes, it’s the lack of enemy variety. You’ll see the same core cast of baddies a lot in Cosmic Invasion, and while that’s not a huge problem (this happens in most beat ‘em ups), it can get a little old. It’s also hilariously obvious when you’re fighting a boss that will become a playable character later on because it feels like you’re fighting someone you’ll be able to play later. It can lead to some really funny moments, like when we were fighting the Silver Surfer on an elevator and kept knocking him into the abyss. Eventually, he’d levitate back up to us for more, only to get knocked down again. It wasn’t bad, but it was as goofy as Rob Liefeld-drawn feet or pouches.
If you get bored of beating on Annihilus’s minions, you can head to the Vault, where you can see each hero’s progress in the Hero Lab, learn about their history and the history of your foes in the Nova Corps Files, and listen to some of Cosmic Invasion’s excellent tracks. You can also spend Cosmic Cubes you earn to unlock nodes in the Cosmic Matrix for more color palettes, hero profiles, tunes, and Nova Corps Files. It’s a cool little system, and it even doubles as a neat way to make art if you unlock the right nodes in a way that forms a pattern. I made an adorable little bug, and I’ll miss him when I fill everything out and he’s gone.
Since 1873, the team at Rock Paper Shotgun have gathered once a year to select what they believe to be the best PC games of all time. Admittedly, they only started writing the list down in 2021, but try not to hold their spotty recordkeeping against them.
IO Interactive is busy working on James Bond video game 007 First Light, but it has said it also has plans to release Hitman 4.
In an interview with Variety, CEO Hakan Abrak said “of course there will be more Hitman.” But it may be some time before Hitman 4 comes out. Abrak said that any talk of a Hitman 4 announcement will have to wait until Hitman co-op arrives in World of Assassination, which continues to enjoy support via DLC from the studio.
“So of course there will be more Hitman,” Abrak said. “But right now, I think we need to get to the other side of this year and next year you’ll get more news about Hitman co-op, because I think co-op is a really, really good extension to the universe, and will introduce very interesting mechanics and combinations in World of Assassination. But we will, after that, be talking about the next Hitman — because, of course, there’s going to be a next Hitman.”
The Hitman franchise kicked off in 2000 with Hitman: Codename 47. Hitman 2: Silent Assassin followed in 2002. Hitman: Blood Money came out in 2006, and served as the third game in the original Hitman trilogy. Hitman: Absolution followed in 2012, before Hitman, which acted as the first installment of the World of Assassination trilogy, came out in 2016. Hitman 2 followed in 2018, then Hitman 3 in 2021.
IOI has three main productions right now: ongoing work on Hitman: World of Assassination, 007 First Light, and a new fantasy IP appropriately codenamed Project Fantasy. “It’s not announced yet, exactly what it is, but it’s a multiplayer fantasy project, which is extremely ambitious and really cool and is something else than a gun in a suit,” Abrak teased. “So that’s also good to have something new within the creative outlook here.”
Will Hitman 4 have to wait until all three projects are wrapped up? Abrak didn’t say, but you can see why the studio would want to return to the franchise with a brand new sequel: overall, Hitman has had more than 85 million players and over 25 million copies sold. Each more, more than a million people play Hitman, Abrak added.
Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Jennifer Hale, one of the most iconic voice actors and best known for playing Commander Shepard in the Mass Effect trilogy and Naomi Hunter and Emma Emmerich in the Metal Gear Solid series, has spoken about her experience in playing Bayonetta in Bayonetta 3.
Hale, who took over the role from Hellena Taylor for the third entry in the series, told GAMINGbible (via IGN) that she “got thrown under the bus by that whole thing.”
Designed for Xbox: Your Gift Guide to Must-Have Xbox Accessories This Holiday
Scott WeberSenior Hardware PM Lead, Xbox
Searching for the perfect gaming gifts this holiday season? Our Designed for Xbox Holiday Gift Guide is packed with a variety of accessories to power up your play, whether you’re surprising a player in your life or upgrading your own setup.
Give the gift of storage with the 4TB storage expansion card from Seagate, explore new accessories for the ROG Xbox Ally handhelds, check out a variety of controllers including the Backbone Pro – Xbox Edition, and pick up audio gear to suit every style and budget. Whatever your gaming goals, you’ll find plenty of choices to take your experience to the next level.
The whole Designed for Xbox team wishes you a holiday season filled with great games, new gear, and plenty of fun.
Total Control
Gibson Les Paul Pro Edition Controller
Take center stage and rock the spotlight with the CRKD x Gibson Blueberry Burst Pro Edition Les Paul Guitar Controller, officially licensed by Xbox. From the team that developed the iconic hardware for Guitar Hero and DJ Hero, this new controller continues the revival of rhythm gaming like never before, bringing the band back together for a whole new era!
The Backbone Pro – Xbox Edition mobile controller lets you instantly play your favorite games across phone, tablet, PC, laptop, smart TV, and more – no pairing menus, just tap and play, with easy access to your gaming library and cloud services through the Backbone app. Built for precision and comfort, it features full-size ALPS thumbsticks, Hall Effect triggers, laser-etched grips, rear buttons, and industry-leading ergonomics, plus wireless Bluetooth or USB-C connectivity for up to 40 hours of battery life.
Available now for $179.99 USD ERP. Visit Backbone.com for more information.
Thrustmaster T598X Racing Wheel
The T598X simracing wheel features Thrustmaster’s new Direct Axial Drive with Axial Flux motor and Harmony technology, delivering ultra-precise, high-fidelity Force Feedback and super-boosted sensations for demanding gamers. With a detachable wheel rim, mag-shift paddle shifters, the Raceline Pedals LTE set, and plug-and-play compatibility with Xbox Series X|S, Xbox One, and PC, it’s a high-performance package ready for any race.
Available now for $599.99 USD ERP. Visit Thrustmaster for more information.
Logitech RS System
The RS50 System includes the RS50 Base, RS Wheel Hub, and Round Wheel so you can hit the track quickly and easily. This gaming steering wheel system features Direct Drive with 8 Nm of torque, Trueforce support, integrated quick release, customization, and more to support an authentic racing experience on Xbox and PC.
Available now for $699.99 USD ERP. Visit Logitech for more information.
Scuf Valor Pro Controller
The Valor Pro Wireless controller features rear paddles for faster reactions and anti-drift TMR thumbsticks for durability and precision. Its low-latency wireless connection, including 1k Hz polling on PC, customizable settings via the Scuf app on Xbox & PC, and a built-in battery offering up to 17 hours of playtime make it a great choice for competitive wireless gaming.
Available now for $189.99 USD ERP. Visit Scuf for more information.
Hyperkin Competitor Controller
The Competitor is built for precision and reliability. Featuring drift-free Hall Effect sticks and triggers and programmable back buttons – thanks to anti-friction gates, metal glide rings, and some magic under the hood, players can enjoy some of the smoothest sticks available. With plug-and-play compatibility with Xbox and PC, a detachable USB-C cable, and an ergonomic grip, it’s ready for any gaming session.
Available in white and black this holiday season for $49.99 USD ERP. Visit the Hyperkin Store for more information.
Nacon Revolution X Unlimited Anniversary Edition Controller
The Revolution X Unlimited Anniversary Edition from Nacon features a design inspired by the Xbox 360 and is built for competitive play with drift-free Hall Effect joysticks, instant triggers, and a dedicated PC performance mode. With a command center screen for quick adjustments and multi-mode connectivity, this precision-engineered controller is made to outlast every opponent.
The Revolution X Unlimited Anniversary Edition is available for pre-order now for $199.99 USD ERP. Visit Nacon for more information.
Premium Sound
Logitech G Astro A20X Wireless Headset
Experience seamless gaming across all your favorite consoles with the Logitech G Astro A20 X headset – switch systems instantly and stay comfortable through every marathon session. With dazzling Lightsync RGB, immersive audio, and a 48kHz microphone, A20X lets you immerse yourself in your favorite games.
The Logitech G Astro A20 X Lightspeed Wireless Gaming Headset is available now for $179.99 USD ERP. Visit Logitech for more information.
SteelSeries Arctis Game Buds
Enjoy crystal-clear sound and ultra-low latency wireless gaming across multiple devices with SteelSeries Arctis GameBuds, featuring 2.4GHz wireless for low latency audio, Bluetooth 5.3 for mobile, and Active Noise Cancellation to keep you focused on your game. With customizable audio presets, up to 10 hours of playtime (plus 30 hours of charge in the case), and a comfortable fit for long sessions, these GameBuds are built for gamers who want premium performance and convenience.
The SteelSeries Arctis GameBuds for Xbox are available now for $199.99 USD ERP. Visit SteelSeries for more information.
Razer Blackshark V3 Pro Headset
Give your Xbox setup a competitive edge with the Razer BlackShark V3 Pro for Xbox headset – ultra-low latency wireless (as low as 10ms) makes hearing footsteps instant, the detachable fullband mic makes callouts crystal-clear, and hybrid Active Noise Cancellation blocks distractions so you can lock in. With plush swiveling earcups, hybrid memoryfoam cushions, and adjustable noise canceling levels in Razer Synapse or the Razer Audio app, it’s the clutch headset to gift (or grab for yourself) this holiday.
The Razer Blackshark V3 Pro for Xbox is available for $249.99 USD ERP. Visit Razer for more information.
Expanded Storage
Seagate Storage Expansion Card for Xbox Series X|S – 4TB
Effortlessly expand your Xbox gaming library with the Seagate Storage Expansion Card, designed in partnership with Xbox for blazing fast, plug-and-play performance that matches your console’s internal SSD. With up to 4TB of sleek, dedicated storage, you can enjoy zero-lag gaming and keep all your favorite titles at your fingertips!
The Seagate Storage Expansion Card for Xbox Series X|S is available for $429.99. Visit Seagate for more information.
ROG Xbox Ally Accessories
Discover a lineup of accessories for the new ROG Xbox Ally and ROG Xbox Ally X. Explore accessories that help protect your Xbox Ally devices, expand your storage options, and include two versatile docks for enhanced connectivity and convenience.
ROG Xbox Ally (2-in-1) Premium Case
The ROG Xbox Ally (2-in-1) Premium Case is a hard-shell carrying case, featuring a water-repellent exterior, unique zipper design, and a soft fleece inner liner to keep your device safe from scratches and bumps. It also includes a detachable accessory pouch for the 65W charging adapter, so you can travel light or carry everything you need with confidence.
The ROG Xbox Ally (2-in-1) Premium Case is available for $69.99. Visit ASUS for more information.
Sandisk microSD Card for ROG Xbox Ally
Take your games anywhere with a high-performance microSD card engineered for Xbox Ally and Xbox Ally X, offering up to 2TB of storage for up to 50 games on the go. Built for speed and reliability, it delivers fast installs and quick load times, plus rugged protection and a lifetime limited warranty for peace of mind.
The Sandisk microSD cards are available starting at $69.99. Visit Sandisk for more information.
Seagate FireCuda 530R SSD
Designed for demanding gamers, creators, and professionals, the Seagate FireCuda 530R SSD leverages PCIe Gen4 NVMe technology to deliver blazing fast speeds up to 7,400MB/s for ultra-responsive performance across desktop PCs, laptops, workstations, and handheld gaming devices. Available in 1TB, 2TB, and 4TB capacities, its rugged M.2 2280 form factor and full compatibility with the Designed for Xbox program ensures seamless, reliable gaming and content creation on every platform.
The Seagate FireCuda 530R SSDs are available starting at $109.99. Visit Seagate for more information.
WD_Black SN7100X NVMe SSD for ROG Xbox Ally X & PC
Play your Xbox games anywhere with the officially licensed WD_Black SN7100X NVMe SSD for for ROG Xbox Ally and ROG Xbox Ally X and PC, delivering blazing fast speeds up to 7,250MB/s read and 6,900MB/s write for ultra-responsive gaming. With capacities up to 4TB, improved power efficiency, and a one-month Xbox Game Pass Ultimate trial included, you’ll be ready to conquer your biggest gaming sessions wherever you go.
The WD_Black SN7100X NVMe SSDs are available starting at $159.99. Visit Sandisk for more information.
ROG 100W Gaming Charger Dock
Power up your device, transfer data, and enjoy display output – all from a single, travel-friendly accessory that keeps your setup flexible wherever you go. The ROG 100W Gaming Charger Dock brings ultra-fast charging and seamless connectivity to your gaming experience, so you can plug in, play, and stay ready for anything.
The ROG 100W Gaming Charger Dock is available for $99.99. Visit Asus for more information.
ROG Bulwark Dock (2025) DG300
Upgrade your setup with a versatile 7-in-1 dock featuring HDMI 2.1, USB-C, three USB-A ports, Ethernet, and an audio jack – all supporting up to 4K at 144Hz or 8K at 30Hz. Enjoy 100W USB-C power delivery, ultra-fast data transfer, and Aura Sync RGB lighting for performance and style that keeps up with every player.
The ROG Bulwark Dock is available for $139.99. Visit Asus for more information.
Dbrand Killswitch
Engineered to survive everything from drops to marathon gaming sessions, the Dbrand Killswitch is a Designed for Xbox-certified case, built for the Xbox Ally and Xbox Ally X. It combines impact-resistant thermoplastics, a slim 2.5mm profile, integrated kickstand, and crush-proof Travel Cover to create the holy grail of handheld gaming cases.
The Dbrand Killswitch case for Xbox Ally & Ally X is available to pre-order for $59.95 USD ERP. Visit Dbrand for more information
Exciting new hardware and accessories are available now to help take your gaming to the next level – stay tuned for even more great releases ahead! From all of us at Designed for Xbox, have a wonderful holiday and a happy New Year.
It’s been a year of big new releases, long-awaited sequels, must play indies, and some surprises along the way. Today, we start the celebration of PlayStation gaming by asking you, the players, to cast your vote for your favorites of the year: the PS Blog Game of the Year Awards 2025 polls are now open!
We’re highlighting exemplary work from passionate studios worldwide across 19 categories. So help us celebrate the creatives whose hard work and exceptional craft have made this year’s gaming experiences memorable, with fantastic gameplay, great characters, outstanding art direction, unforgettable soundtracks, and much more.
The selections in each category are extensive, and you’ve further choice via the write-in option in each to add a title that, for you, best represents that category this year. As ever, the only votes counted in these awards are those cast by you, the players. Those games earning the majority of votes by the time polls close will be recognized with Bronze, Silver, Gold, and Platinum PS Blog trophies when we reveal the results in a few weeks.
As ever, there are some guidelines regards the categories and their nominees:
Best PS5 Game category is defined as games that have been newly released this calendar year, rather than previously released titles with new updates. (This includes games released after the November 30 cutoff for 2024’s PS Blog Game of the Year nominees.)
As with the majority of the other categories, Best Multiplayer Experience focuses on titles released in 2025. Best Ongoing Game focuses on titles that have seen new, large-scale content or game-changing updates launch over this past year.
Best Rerelease refers to games that have been upgraded, ported, or remastered but are otherwise similar to their original game. This category does not include full-scale remakes of older titles, which are eligible in other categories.
Cut off for inclusion in this year’s nominees list was November 30. Titles releasing after this date aren’t eligible for inclusion, but will be eligible for nomination and voting in next year’s PS Blog Game of the Year awards.
If a title won a Platinum Trophy in the Most Anticipated category any previous year, it won’t be eligible for inclusion this year to allow other titles a chance to shine. As such, Grand Theft Auto VI is excluded from The Most Anticipated Game of 2026 and Beyond category as it earned a Platinum in that category in the 2023’s Awards.
So, cast your vote in the polls below to support your favorite games and developers. Don’t delay though: voting closes next Monday, December 8 at 23.59pm PT. So scroll below and get clicking.
Grand Theft Auto 6 work-in-progress development footage appeared online over the weekend before it was scrubbed from the internet. But while Rockstar’s hotly anticipated sequel has suffered substantial and damaging leaks in the past, this latest leak is anything but.
Eagle-eyed leak hunters uncovered an animation reel uploaded to Vimeo by a developer who has worked on a number of Rockstar games. In it were three snippets of development footage apparently showing GTA 6 (they were indeed labeled as such).
As you’d expect, the video was pulled from Vimeo, but the internet noticed and so the GTA 6 clips are doing the rounds. There are three separate clips, each brief and showing animations on what looks like a test map.
The first shows a male character removing and inserting a bike into a rental bicycle rack. We see the word ‘LomBike’ on the frame of the bike, which is probably a parody of real life LimeBike rental bicycles. No big surprise there for GTA 6! And we even saw this bike rental system in an official GTA 6 screenshot released by Rockstar earlier this year.
The other two, similarly brief clips, show a female character, presumably Lucia, getting out the back of a pickup truck in various stages. Again, nothing to write home about.
In truth, these very brief animation clips do hint at what we can expect from GTA 6 when it eventually comes out, but they tell us nothing we didn’t already know. Of course you’ll be able to rent bikes in GTA 6; it was right there in the screenshot, above. And of course you’ll be able to jump off a pick up truck. This is GTA 6 we’re talking about!
And let’s remember that when you’re actually playing GTA 6, you’ll see these animations in finished form — wonderfully detailed and high quality as you’d expect from Rockstar.
Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Jennifer Hale has opened up on PlatinumGames’ controversial decision to hire her and replace original voice actor Hellena Taylor for Bayonetta 3, admitting, “I definitely got thrown under the bus by that whole thing.”
Just ahead of the third instalment of Hideki Kamiya’s stylish action game series, PlatinumGames revealed that Taylor — who voiced Bayonetta in the first two games — wouldn’t return, and would instead be portrayed by Hale.
“Various overlapping circumstances made it difficult for Hellena Taylor to reprise her role,” Platinum said at the time. “We held auditions to cast the new voice of Bayonetta and offered the role to Jennifer Hale, whom we felt was a good match for the character.”
A subsequent report from Bloomberg (and later corroborated by VGC) revealed that Platinum allegedly attempted to hire Taylor for five four-hour sessions at a rate between $3,000 and $4,000 apiece. This would have put Taylor’s total compensation for Bayonetta 3 at $15,000, much higher than the amount she claimed she was offered. Taylor then released a new statement, saying she was in fact offered $15,000 for the role, but she denied aspects of the reports.
Hale also released a statement amid increased scrutiny and social media harassment over the situation, although it was vague due to non-disclosure limitations.
Now, considering whether or not she’d reprise her role as the titular witch, Hale was cautious but candid, admitting that while she’d “love to play Bayonetta again,” “it was not fun getting thrown under the bus like I had.”
“I definitely got thrown under the bus by that whole thing, and I was unable to speak on my own behalf because I was under not one but two NDAs. Eventually, I was allowed to make a statement, which I appreciated, and I was able to present the facts,” Hale told GAMINGbible.
“There were some things said [that were] presented as facts, but were false. I would have never taken a role otherwise. Before I accepted the audition, I checked everything thoroughly, and I trust the director. Thankfully, playing Bayonetta was so much fun, and the community was so welcoming to me, especially after the fiasco had passed and the facts came out. But it was not fun getting thrown under the bus like I had, but I was happy to come out on the other side.”
It turns out she wouldn’t even need to reprise her role as Commander Shepard — just being able to step back into that world again in any form would make her happy.
Cyber Monday is your last chance to secure the best offers of the year before the holidays. If you’re on the hunt for some last minute deals, we’re actively rounding up the strongest Cyber Monday discounts, and you can all our top picks and price drops in IGN’s comprehensive Cyber Monday hub.
Photo by Roy Rochlin/Getty Images for ReedPop.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
I’m still a little burned-out on Carrollian adaptations after Nightingale, but I will not let that tarnish my enjoyment of Wonder of Blue, a fey 2D labyrinth roguelite based on fiction’s most famous Alice after Alice Bee (RPS in peace). It features a lovely selection of pixelart colour palettes, and some pleasingly tricksy enemies. You play Liddell – yes, I too had forgotten Alice’s second name isn’t “in Wonderland” – and you are trying to navigate a series of procedurally generated dungeons made up of single-screen rooms. At the end of the journey waits the Red Queen.