Netflix’s ‘Stranger Things’ Is Coming to Microsoft Flight Simulator 2024

Netflix’s ‘Stranger Things’ Is Coming to Microsoft Flight Simulator 2024

Microsoft Flight Simulator 2024 | Stranger Things Asset

Summary

  • Think you have what it takes to help the residents of Hawkins in their last strange adventures against the Upside Down?
  • Make sure your simulator is updated to the latest version of Microsoft Flight Simulator 2024, visit the in-sim Marketplace, select the Stranger Things Expansion and get to work!
  • Experience Hawkins in Microsoft Flight Simulator 2024 today and watch “Stranger Things” Season 5 only on Netflix!

New Hawkins Helicopter Tour Company Takes Off… Huey in the Hands of a Local

September 9, 1987 – Hawkins might still be recovering after last year’s quake disaster, but one local entrepreneur tells The Hawkins Post that it’s the perfect moment to launch something “fun, cultural, and absolutely not suspicious!”

Enter Hawkins Heli-Tours, the brand-new chopper service, offering visitors a bird’s eye view of our town’s most iconic landmarks. An oddly timed endeavor for a city in lockdown that’s not permitting any tourists.

The company boasts you can “take to the skies for one hell of a ride” over our slice of small-town Americana, with sights like Palace Arcade and Family Video, our cozy patchwork of residential streets, or the always-photogenic Lovers Lake.

  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset

Behind the project is Murray Bauman, a familiar face to locals, self-proclaimed culture lover, and man of, depending on who you ask, either great vision or very strange timing…

“I figured, why not?” Bauman told our reporter, adjusting his aviators. “Our skies are already crawling with more patrols than a bad action movie. Might as well make one of them useful. Plus, I like helicopters. They’re…liberating.”

Still, a few eyebrows have been raised…

Hawkins Heli-Tours operates a sleek Bell UH-1H “Huey”, a model not exactly common in civilian tourism.

  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset
  • Microsoft Flight Simulator 2024 | Stranger Things Asset

Residents have whispered about late-night flights, odd cargo loads, and even rumors of… well, “unusual exchanges” out by the old forest road or around the radio station. Bauman innocently waves off these claims: “Contraband? Please. This isn’t Miami Vice!”

Yet the question lingers. With ongoing curfews, increased patrols, and the town still in quarantine after last year’s incident, some wonder whether the company is really a scenic joyride, or the cover for something stranger happening over Hawkins.

As our local SQWK DJ is known to say: “Today’s weather, 70 degrees, sunny, and with a high chance of helicopters overhead” so as always in our town: keep your eyes on the sky…


Experience Hawkins today in Microsoft Flight Simulator 2024 on Xbox Series X|S, Xbox on PC, PlayStation 5, Steam, and Cloud. Make sure your simulator is updated to the latest version of Microsoft Flight Simulator 2024, visit the in-sim Marketplace, select the Stranger Things Expansion and get to work!


Xbox Play Anywhere

Microsoft Flight Simulator 2024 – Standard Edition

Xbox Game Studios


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$69.99

$55.99
PC Game Pass
Xbox Game Pass

Standard Edition
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024. The Standard Edition includes over 65 aircraft and 150 handcrafted airports.

Fly with Purpose
·       Launch your aviation Career wherever you choose in the world. Gain experience, build your reputation, and complete certifications to gain access to authentic aviation activities ranging from Medevac, Remote Cargo Ops, Aerial Firefighting, Search & Rescue and more, all the way to becoming an Airline Passenger Transport Pilot. Set out on a truly global aviation adventure with virtually unlimited missions across the planet.
·       Compete against other pilots in the all-new Challenge League mode or hone your skills in dozens of Activities ranging from exciting Rally Races and Precision Landings to Low-Altitude challenges and more. Fly head-to-head in the iconic Red Bull Air Races and the legendary Reno Air Races, including the new Roswell courses.
·       Be a World Photographer and travel across our beautiful planet to capture awe-inspiring natural vistas, visit famous landmarks, and record these adventures with pictures in your travel book. Unique photo challenges test your creative eye along with your piloting skills while you strive to capture the perfect moment.

Advanced Simulation
·       Enhanced physics system allows 10,000+ rigid-body surfaces that enable the simulation of any shape of aircraft. Soft body physics supports cloth, ropes, balloons, and more. Improved ground and water handling further enhance realism.
·       New, highly accurate aircraft systems including electrical, pneumatic, fuel and hydraulic systems, payload and passenger systems, and avionics like the Universal UNS-1 FMS and Honeywell Primus Epic 2. Preflight inspections and walkaround checks add to immersion.
·       Plan your flights with a groundbreaking flight planner which supports both IFR and VFR map layers, IFR charts, route planning, fuel and payload planning, vertical profile planning, and ETOPS planning. It also provides airport information including weather and NOTAMS and is available native in the sim, on mobile devices or web browsers for flight planning outside the simulator.

Explore Our Visually Stunning Digital Twin
·       Explore our most detailed re-creation of planet Earth to date. Enhanced digital elevation maps, over 500 TIN (triangular irregular network) cities and more than 100,000 square kilometers of countryside photogrammetry allow for visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet.
·       Land anywhere and, for the first time in Microsoft Flight Simulator, exit your aircraft to explore 27 highly detailed biomes with hundreds of species of vegetation, dynamically created details including grass, rocks, and flowers – all influenced by seasonal changes. The all-new photometric lighting system renders the world more accurately than ever before, and enhanced weather features such as new cloud types, auroras, and other weather phenomena produce fresh and compelling atmospheric experiences.
·       The world comes alive with a vast array of land-based wildlife in their natural habitats and free-ranging livestock across the entire globe. The oceans and waterways are teeming with live, worldwide maritime traffic ranging from large tankers and cargo ships to trawlers, tugs, and more. A richly diverse, regionally accurate representation of humanity brings life to the airports, aircraft, and passenger cabins of the world. Enhanced real-world air traffic populates the skies and airport tarmacs with hundreds of accurately depicted aircraft models and dozens of officially licensed liveries.


The post Netflix’s ‘Stranger Things’ Is Coming to Microsoft Flight Simulator 2024 appeared first on Xbox Wire.

Microsoft Flight Simulator 2024 introduces Netflix’s Stranger Things expansion

Two iconic franchises have come together to combine the authenticity and realism of Microsoft Flight Simulator 2024 with the exciting, mysterious world of Stranger Things.

An adrenaline-packed journey into the universe of the cult series awaits fans and simmers alike, led by Murray Bauman, from the original cast, and his team! Enter the world of Netflix’s Stranger Things to help Hawkins, a town under lockdown, heavy patrols, and supernatural threats. 

Think you have what it takes to fly a Bell UH-1H Huey and help the residents of Hawkins in their latest encounters with the dangers that destroyed their hometown? Try your hand at five exhilarating missions, shady supply ops, close-call chases, and high-stakes rescues… all of it pulling you deeper into the city’s worst fears. No spoilers, but “Yeah, it gets intense!” as Murray would say.

And, if you’re ready to visit Hawkins, Indiana, even after the credits roll on the crew’s last strange adventure, you will be able to explore a highly detailed map and re-creation of the town with more than 40 iconic locations made famous by the show.

Starcourt Mall

Hawkins Middle School

Hawkins National Laboratory

Hawkins Junkyard

The legacy of Hawkins will live on, long past the airing of the final episode. Come see for yourself in Microsoft Flight Simulator 2024: Stranger Things expansion available December 9 and watch Stranger Things Season 5 only on Netflix.

The sky is calling!

TMNT: Empire City Hands-On Preview: Why the Ninja Turtles Might Be Perfect for VR

It’s kind of insane that I never realized how perfectly Teenage Mutant Ninja Turtles would work as a VR game. VR action games famously feature loads of jumping and climbing, which our turt bros do a whole bunch of on Manhattan rooftops. Sneaking around to do melee combat, and having to learn how to parry and dodge incoming attacks is also something the reptilian heroes are known for that has been done well in many VR games. And because these heroes in a half-shell appear most commonly as cartoons, you don’t have to worry about shooting for photorealistic graphics and the technical VR bottlenecks that sometimes come with it. In other words, why in the heck did it take us so long to get this pizza-powered quartet into a VR game? No matter the reason, I’m glad it’s finally happening with TMNT: Empire City, and the 15-minute demo I played was enough to sell me on this tubular action-adventure.

Teenage Mutant Ninja Turtles: Empire City is exactly the kind of action game you’d expect from the titular masked heroes. I spent my time fighting members of the Foot Clan as each member of the TMNT crew (including their iconic weapons of choice, like Leonardo’s katanas and Donatello’s bo staff), running and jumping across city skylines in pursuit of justice, and hanging out back in my sewer base and eating pizza. Doing all of that in VR is exactly as fun as it sounds (meaning, it’s super fun!), and it’s especially amusing to look down at your turtle body and remember, “Oh, yeah. I’m an anthropomorphic mutated reptile.”

Unfortunately, the section I played was limited entirely to the tutorial, so I was mostly just learning the ropes, like how to hack into electronic devices as Donatello (since he does machines) or how to perform parries on those pesky Shredder-following Foot Clan. The fundamentals were definitely strong, as I was grinning ear-to-ear pretty much the whole time, but I’ll be curious to see if Empire City can build on that to keep it interesting across an entire campaign. For example, I only got to fight one boss at the very end of this introductory mission, and it lasted all of – I kid you not – five seconds as I dodged her opening attack and then whaled on her until she tapped out. Obviously this fight was also a part of the tutorial, so it’s hard to tell if things will get more challenging, but here’s hoping.

Building a Better Turtle

Something that would seem to indicate a deeper level of challenge is the fact that back at the base there’s a whole menu of upgrades to deal with. None of these were unlockable in the build I played from what I could tell, but it reminded me a bit of the upgrade system in Half-Life: Alyx, where you’re collecting parts throughout levels, then funnel it all into a machine to craft certain upgrades for your character. It’s also just great to see them using Donatello’s propensity for crafting gadgets brought to life via all the junk he stuffs in his pocket along the way, which his brothers made fun of him for doing, of course.

I never forgot which of the brothers I was because Empire City did such a good job or reminding me with its banter that was completely on point with the surprisingly good writing for which the series is known.

Which leads me to one of my favorite parts of the demo: how perfectly Ninja Turtles it was! The banter between the brothers and their recognizable idiosyncrasies left me smiling, whether it was Leonardo’s tendency to be way too serious all the time, Michelangelo’s wise cracks, or Raphael’s intensity and impatience. The unique weapon aside, I never forgot which of the brothers I was because Empire City did such a good job or reminding me with its banter that was completely on point with the surprisingly good writing for which the series is known. I could easily imagine a world where this thing felt like a reskinned ninja game that felt completely generic, but that doesn’t seem to be the case here. Huge relief.

They also do a really good job capturing the comic book/Saturday morning cartoon art style, with environments that look cel-shaded and goofy voice performances that are over-the-top and amusing. Sure, lots of the textures are fairly undetailed, but that works pretty perfectly with the straight-from-a-comicbook vibe that this game is clearly shooting for. I could easily see myself spending a lot of time just hanging out in this world, exploring and fighting alongside friends. Which reminds me: will there be skateboarding in this? Why haven’t they let me skateboard yet?!

(Multi-)Turtle Power?

One pretty huge thing I didn’t get to see in action is how this will all work in four-player co-op. I can only imagine how much of a blast it’s going to be to roll through with the full shell squad smacking enemies around, but the section of the demo I played felt pretty designed for a single player and it’s a bit difficult to imagine how this kind of gameplay might scale up for four-player bouts. Presumably there’d need to be many more enemies and fewer linear paths than the ones I crept through to make it work. Also, I can only imagine how silly it’ll look to have teammates running around as big ol’ green cartoon characters while swinging around nunchucks.

I’ll still need to see a fair bit more of Teenage Mutant Ninja Turtles Empire City before I can speak definitively on it, but so far I’m pretty stoked by the potential here and am absolutely flabbergasted that it took us this long to get a first-person TMNT game.

Civilization 7 update 1.3.1 drops today, rolling out a new island-filled map and knocking Egypt off the top of the pyramid

This month’s Civ 7 update, 1.3.1, will rock up today, December 9th. Following on from the beefy 1.3.0 update, which added in a bunch of new navally-themed bits and revamped battling at sea, this update’s comparatively compact, but still packs a new map type and some civ balancing tweaks which are well worth being aware of if you’re gonna be Civving over the holidays.

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‘Romancing SaGa -Minstrel Song- Remastered International’ Now Available On Switch

With limited physical editions to boot!

It’s only been three years since we got Romancing SaGa -Minstrel Song- Remastered on Switch consoles, itself a remaster of 1991’s seminal SNES adventure, Romancing SaGa (or Romancing Salsa as this writer always calls it because of the font they used for the artwork).

Now, Red Art Games has announced that a further enhancement of the game, Romancing SaGa -Minstrel Song- Remastered International (looking forward to the International Universal edition in 2028, then) is now available on Switch consoles in both digital and physical form.

Read the full article on nintendolife.com

Confirmed: Leon S. Kennedy is in Resident Evil Requiem, PlayStation Store Leak Reveals

At long last, Leon S. Kennedy has been confirmed to appear in Resident Evil: Requiem — via a leaked image on the PlayStation Store.

The reveal of new cover art for the game featuring Leon finally puts to bed one of this year’s biggest gaming mysteries — something developer Capcom has itself refused to address — just days ahead of Requiem’s appearance at The Game Awards. Presumably we’ll see Leon announced officially there.

This morning, Resident Evil fans began spotting the new cover art appearing on PlayStation 5 consoles in the pre-download screen for owners of the standard (non-Deluxe) version of the game. IGN has now verified this ourselves, and can confirm the image is legitimate. Leon is real.

The game’s cover shows a haggard-looking Leon looming over Requiem’s other main protagonist, Grace Ashcroft. In his appearance, Leon looks most similar to his iconic look from Resident Evil 4, his floppy hair set off by a snazzy leather jacket, its collar lined with fur.

Rumors have persisted for months over Leon’s involvement in Resident Evil: Requiem, with Capcom specifically declining to answer IGN’s questions over the character back at Gamescom in August. The game’s developers have even suggested that Leon would be a poor fit as a protagonist for the game’s quieter sections as he is now too grizzled to be scared. But through all of this, Capcom left itself with just enough wiggle room for Leon to still be lurking somewhere — presumably during Requiem’s more action-packed sequences.

Here’s a better look at Resident Evil: Requiem’s new box art, with Leon’s look shown in more detail:

Despite Capcom’s secrecy, persistent leaks pointed to Leon’s presence in Requiem, while the game’s story itself seems like it’s built around the character’s return. Requiem returns the franchise to its roots in Raccoon City, where Leon was once a rookie cop. An early trailer for the game even showed the remnants of his former Raccoon City Police Department, hinting at his involvement.

Throughout all this, Capcom had kept the secret the quiet — up until today, just 80 days from the game’s February 27, 2026 launch date, and little more than 48 hours from its big splash at The Game Awards this Thursday — where gameplay featuring Leon is now all but certain to be fully revealed.

More to follow…

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

A Star Wars: KOTOR 2 Remake was “technically on the roadmap” as of March 2025, court docs reportedly reveal

A full-on remake of Star Wars: Knights of the Old Republic 2 was “technically on the road map” to follow the original Knights of the Old Republic remake which has been in development for the past few years. Well, that’s at least the plan LucasFilm Games and co had as of March this year, with the KOTOR 2 remake’s current status looking to be up in the air.

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Blue Prince Creator Tonda Ros: ‘I Will Never Make a Sequel’

Sorry, puzzle geeks. Don’t expect a Blue Prince 2 any time soon. Or, ever, really.

That’s what we learned from speaking with Blue Prince creator Tonda Ros last month. We asked him loads of questions and you can read our full interview right here, but one big mystery we wanted to clear up was if he’d ever make a sequel to Blue Prince. And, no, he won’t. No sequel to Blue Prince, nor to any other game he makes in the future.

But he is going to make something else.

“I can say I will never make a sequel to my work because I love creating something standalone and then going on to something completely different,” he said. “It will likely not even be in the same exact genres. I will probably be mixing it up. You’ll start to see overlap. You’ll start to see overlaps with some of my interests. So it will be familiar, and hopefully I’ll inadvertently have things that really worked with Blue Prince that I’ll carry on in terms of at least technicals. But yeah, we’ll see. I’m hesitant to do another 3D game because for my first game, 3D was so difficult. I really wish I did a 2D game. I probably could have done it in five years instead of eight. But yeah, I think it’ll be something totally different.”

This might be disappointing to hear for Blue Prince fans, especially for those still mulling over the game’s remaining unsolved mysteries and wishing there was some sort of answer to them. It also sounds like, from our interview, he won’t be doing any more major content updates to Blue Prince after the upcoming so-called “final update.” “I do love complete games,” he said. “And I do love when something is definitively done. So I had tried my best to get everything into the game at launch because that was something I just really wanted. I didn’t want to eternally be updating this.”

Whatever it is Ros is working on next, it will be a while before we see it. He says he still expects to be working on Blue Prince in small ways for the next year, finishing the final update, bug fixes, and such. And given that Blue Prince took about eight years to create, he’ll need a lot more time on top of that to create something brand new. At least Blue Prince fans have already completed a serious exercise in patience by finishing the game at all.

You can read our full interview with Ros here, and check out our review where we gave Blue Prince a 9/10. As our reviewer wrote: “If The Witness, Portal, and Myst are already emblazoned on the Mount Rushmore of first-person puzzle games, I wouldn’t be surprised to see Blue Prince carved alongside them soon enough.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Future Of Tomb Raider To Be Revealed At The Game Awards 2025

“This is one you won’t want to miss”.

The Game Awards is taking place later this week, and ahead of the big industry event, Lara Croft’s return has been teased.

As highlighted by the show’s creator and host Geoff Keighley and the official Tomb Raider social media account, fans of Lara will be able to tune into the event to find out about the “future” of this iconic video game character. No other details have been shared just yet, but Geoff says it’s a reveal “you won’t want to miss”.

Read the full article on nintendolife.com