Hades 2 is our favourite game of 2025 or: why we didn’t give Supergiant’s roguelike a bestest best review

For the past month we have been shouting about the games we consider to be the best games of 2025. As is tradition, our choices for the RPS Advent Calendar haven’t appeared in an order from least good to best – to us, they’re all special.

However, that’s not true of the game behind door number 24. When the team’s votes were counted, it was a close thing, with only five points in it, but there was a winner.

RPS’s favourite game of 2025 is Hades 2.

Now, perhaps someone would like to explain why we didn’t give Supergiant’s roguelite wonder a Bestest Best sticker?

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The Danganronpa Series Has Now Sold Over 10 Million Copies

With a new entry due in 2026.

Publisher Spike Chunsoft has announced that the Danganronpa series has now shipped over 10 million copies worldwide.

Beginning on 25th November, 2010 with the Japanese release of Danganronpa: Trigger Happy Havoc on the PSP, the series has since spawned three mainline entries on multiple platforms (including localised ports of the original) and two spin-off titles.

Read the full article on nintendolife.com

‘We’re Stuck in This Loop of 5 American Cities. Let’s Just Get Used to It’ — Former Rockstar Dev Reveals GTA: Tokyo ‘Almost Actually Happened’ but Fell by the Wayside

For years Grand Theft Auto fans have wondered whether Rockstar might take the franchise out of its traditional America setting into cities in other countries. But according to one former developer, that’s never going to happen — and fans just need to accept it.

In an interview with Gameshub, former Rockstar Games technical director Obbe Vermeij, who worked at the company from 1995 to 2009, said there were “ideas” about post-Liberty City, San Andreas, and Vice City GTA games set in Rio de Janeiro, Moscow, and Istanbul, but it was GTA: Tokyo that “almost actually happened.”

According to Vermeij, who left Rockstar just after finishing GTA 4, another studio in Japan was going to take Rockstar’s code and develop GTA: Tokyo (Vermeij didn’t say which studio). “But then that didn’t happen in the end.”

Why? It sounds like Rockstar came to the realization that American cities are the natural and best setting for GTA, and given it takes so long to release new games in the series, going international is too big of a risk.

“People love having these wild ideas but then when you’ve got billions of dollars riding on it it’s too easy to go let’s do what we know again, and also America is basically the epicenter of Western culture, so everybody knows the cities, even people who haven’t been there,” Vermeij said. “They have a mental image of the cities.

“I think it’s unlikely it’s going to be in Bogota next time, especially since there’s just more and more money involved as the project gets bigger. It doesn’t make sense to set it in some left-field location for novelty. GTA: Toronto? It just wouldn’t work.”

GTA 6 is of course set to return to Vice City, the GTA series’ fictionalized take on Miami, Florida. But then what? Will Rockstar ever take GTA international and set it across mainland Europe or in London?

“It’s just not realistic,” Vermeij countered. “I would love it, and if games still took a year to make then yeah sure, you can have a little fun, but you’re not going to get that when there’s a GTA every 12 years.

“You’re not going to set it in a new location. You don’t really need to either because the technology changes so much. Nobody is going to say that they’re not going to play GTA 6 because they’ve already played Vice City. That doesn’t make sense. It’s completely different.

“They’ll revisit New York again. They’ll go back to LA or maybe Las Vegas. I’m afraid we’re stuck in this loop of about five American cities. Let’s just get used to it.”

Vermeij’s comments here echo those of Rockstar co-founder and former boss Dan Houser, who recently explained why the Grand Theft Auto series won’t leave the United States in terms of its setting.

Speaking on the Lex Fridman podcast, Houser said that — GTA London apart — Grand Theft Auto remained firmly rooted in the United States because it leans so heavily on Americana.

“We made a little thing in London 26 years ago — GTA London — for the top-down for PS1. That was pretty cute and fun, as the first mission pack ever for PlayStation 1. I think for a full GTA game, we always decided there was so much Americana inherent in the IP, it would be really hard to make it work in London or anywhere else.

“You know, you needed guns, you needed these larger-than-life characters. It just felt like the game was so much about America, possibly from an outsider’s perspective. But that was so much about what the thing was that it wouldn’t really have worked in the same way elsewhere.”

Indeed, such is GTA’s relationship with America, built up over the course of its many video games, that a University of Tennessee history professor will teach a GTA college history class early in 2026. Professor Tore Olsson recently told IGN: “Video games are great at conjuring fictional worlds, but they also impact players’ thinking about real-world times and places. And just as Red Dead Redemption 2 has shaped folks’ perception of the nineteenth-century American West or Ghost of Tsushima has informed their vision of feudal Japan, millions of people around the globe imagine contemporary America through the lens of the Grand Theft Auto franchise. Just think of how many GTA veterans have recognized landmarks in Los Angeles and New York thanks to their hours in Los Santos and Liberty City!”

Houser’s position on GTA is similar to that of the creators of post-apocalyptic role-playing game series Fallout, which has also remained in the United States. Last year, Bethesda development chief Todd Howard ruled out leaving the U.S. behind for a future Fallout video game, saying he’s a big fan of the “Americana naivete” that informs so much of Fallout’s tone.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077 and The Witcher 3’s Huge eShop Discounts Were an ‘Error,’ CD Projekt Says, but It Will Honor Any Sales Made

CD Projekt has said huge discounts on Cyberpunk 2077: Ultimate Edition and The Witcher 3: Wild Hunt – Complete Edition displayed on the Nintendo Switch 2 eShop this week were a mistake, but it will honor any sales made at the discounted prices.

Cyberpunk 2077: Ultimate Edition for Nintendo Switch 2 went on sale with a whopping 75% off in the U.S. earlier this week, making the normally $69.99 game just $17.49. Making this deal all the more eye-catching is the fact the Ultimate Edition includes the DLC expansion Phantom Liberty. This DLC normally costs around $30 (or around $21 with a discount), which meant the base game plus the DLC was cheaper than the DLC itself if you bought it with the discount. As you’d expect, plenty of people bought the game at that price. “I couldn’t believe it lmfao,” one fan said. “I bought as soon as I saw the price. I had been waiting for it to go on sale but was amazed at the discount.” Said another: “I was on the fence for a few hours, and would have skipped it if it was $20. So they got money out of people like me who weren’t super interested. Bought it on PC years ago and barely started it. Hoping the switch 2 edition/cross save gets me to finish the game.”

Now, CD Projekt has corrected the discount so Cyberpunk 2077: Ultimate Edition costs $39.99 (a 42% discount). The Witcher 3: Wild Hunt – Complete Edition, meanwhile, now costs $14.99 with a 75% discount properly applied.

CD Projekt issued the following statement on social media:

The discounts for Cyberpunk 2077: Ultimate Edition and The Witcher 3: Wild Hunt – Complete Edition displayed on Nintendo Switch 2 eShop in the Americas on December 22, 2025 were incorrect.

The situation is a result of an error we made when submitting the discount. We have corrected the error and new discounts have now been applied.

Purchases made at the previous discount rate are unaffected by this change.

As you’d expect, CD Projekt’s statement is going down well with fans of the company and its games, and in particular with those who jumped on the discount error before it was corrected. “At that price it’s basically a no-brainer impulse buy. Props to CDPR for honoring it though, lot of companies would’ve just cancelled the orders and blamed a ‘system error.’ Makes me want to support them more,” said one fan.

If you’re jumping into Cyberpunk 2077 for the first time this Christmas, check out our huge guide. Similarly, if you’re getting to grips with The Witcher 3, we’ve got a sweeping guide to help.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Switch Online App On Switch And Switch 2 Adds “Happy Holidays” Theme

Nintendo is feeling jolly.

When the Switch 2 was announced, many Nintendo fans were already calling for themes to be added to the HOME Menu.

While there have been no developments on this front, there is something else that at least some fans are excited about. From the system HOME Menu, if you navigate to the ‘Nintendo Switch Online’ icon, you’ll be presented with a “Happy Holidays” theme featuring Mario and the rest of the crew.

Read the full article on nintendolife.com

IO Interactive’s ‘007 First Light’ Hit By Two Month Delay

Never say never again.

007 First Light, a brand new James Bond game from the developers of the Hitman series, has been delayed, IO Interactive has announced. The game will now launch on 27th May 2026, two months after its original 27th March release date.

Sharing a statement on social media, IOI CEO Hakan Arbak called First Light “our most ambitious project to date” and that “this decision allows us to ensure the experience meets the level of quality you players deserve day one.”

Read the full article on nintendolife.com

Why PBA Pro Bowling 2026 Hits for Bowlers and Casual Gamers Alike

Why PBA Pro Bowling 2026 Hits for Bowlers and Casual Gamers Alike

PBA Bowling key art

Bowling is one of those sports that anyone can play and have fun with, but only a few will have what it takes to master it. PBA Pro Bowling 2026 is no different. Whether you’re a dedicated bowling fan wanting to play the most realistic bowling game ever, or a casual gamer looking for a fun way to decompress and have fun with friends, PBA Pro Bowling 2026 is your next obsession.

The Balance Between Realism and Fun

When the FarSight Studios development team decided to make a new version of the game, they had one goal in mind: to make PBA Pro Bowling 2026 the most realistic and fun bowling game ever. Sounds easy, right? Not quite.

“We had to walk a fine line to make sure that the game was realistic enough to appeal to real bowlers, and still fun and engaging for casual gaming fans.” said Hale Obernolte, the game’s Director. “ Bowling is fun and approachable for everyone, but can also get repetitive fairly quickly if you aren’t a hardcore bowler. With this in mind, we added several new exciting game modes along with a deep and engaging career mode to make sure that the game always feels fresh and enjoyable. These important aspects of the game really elevated the playing experience and ended up being one of the main things that separates PBA Pro Bowling 2026 from other bowling games.”

Fresh and Exciting Ways to Play

The improved physics and need to adapt to changing conditions make the game fun and engaging for all kinds of players, but what most fans are truly excited for are all of the new game modes in the game.

The FarSight team made the decision to expand this version of the game beyond standard tenpin bowling by including two entirely different types of bowling: Candlepin and Duckpin. Never heard of them? You’re not alone; these niche versions of bowling are pretty much only found in New England (US). Candlepin and Duckpin not only add variety to the game, but also allows players to play versions of bowling they likely would not be able to try in-person.

Normal tenpin bowling is also kept fresh with all-new game modes such as Strike Derbies, Spare Pickup Challenges, Oil Pattern Roulette, Team Bowling, and more. These new types of gameplay are not only a highlight for true fans of bowling, but also bring an entertaining challenge for gamers that keeps the game interesting over time.

All-New Career Mode

Perhaps the most exciting aspect of the game for long-time fans and new players alike is the overhauled career mode. PBA Pro Bowling 2026 has one of the most interesting and engaging career modes of any sports game on the market, where players can track their progress through achievements and stats as they master the lanes and make their mark on PBA history.

Character customization is always a highlight of any game – whether making a character that looks like you helps you to really immerse yourself in the game, or you’d rather have fun making the craziest character possible. Unlike past versions of the game, PBA Pro Bowling 2026 allows full customization of your character’s appearance!

You start off as a rookie in your home town and advance through local, state, and regional competitions on your path to becoming a PBA superstar. Becoming a PBA legend isn’t just about tournaments though, you’ll also get to play all of the new fun and exciting game modes along the way. As you complete tournaments and challenges you’ll earn Pro Shop Credits which can be used to collect over 110 pieces of apparel and over 250 bowling balls.

The new career mode has been a huge draw for bowling fans and sports gamers alike. Who knew that a bowling game could be so much fun!

Ready to Play with the Pros?

PBA Pro Bowling 2026 is available for purchase now on the Xbox Store! We can’t wait to see you on the lanes.

PBA Pro Bowling 2026

FarSight Studios


38

$39.99

PBA Pro Bowling 2026 is a skill driven bowling simulation with authentic ball motion, real oil patterns, and evolving lane conditions. From your first local league to competing with the pros, every throw comes down to strategy and execution.

From Local Leagues to the PBA Tour
• Progress through a deep single player career, starting in local leagues and advancing to the PBA Tour
• Build your ball arsenal from 270+ officially licensed bowling balls
• Customize your bowler with a full character creator and 120+ apparel items to collect

Real World Ball and Oil Physics That Reward Skill
• Realistic ball motion shaped by oil patterns, lane friction, and simulation grade physics
• Oil pattern breakdown and carrydown change ball reaction over time
• Adjust line, speed, rev rate, and ball choice as conditions evolve

Improve Your Skills Across Multiple Modes
• Traditional Tenpin bowling alongside Candlepin and Duckpin bowling
• Skill focused challenges like Strike Derbies, Spare Pickup Challenges, No Tap, and Oil Pattern Roulette
• Designed for practice, competition, and mastery

Bowl Against Licensed PBA Pros in Authentic Venues
• Compete against over 30 licensed PBA professionals
• Bowl across 13 unique venues inspired by real and imaginative locations
• Broadcast style presentation and commentary from the TV broadcast team of Rob Stone and Hall of Famer Randy Pedersen enhances the professional atmosphere

Prove Your Skill Against Others
• Compete in online multiplayer with friends and rivals around the world
• Bowl with or against up to 4 friends in couch local multiplayer

Designed for both newcomers and experienced bowlers, PBA Pro Bowling 2026 balances approachable gameplay with rewarding depth and long term progression. Do you have what it takes to bowl with the greats?

The post Why PBA Pro Bowling 2026 Hits for Bowlers and Casual Gamers Alike appeared first on Xbox Wire.