KPop Demon Hunters Singer Kevin Woo Exclusively Reveals His New Dead By Daylight Survivor

KPop Demon Hunters voice actor Kevin Woo has exclusively revealed a new Dead By Daylight Survivor to IGN — for which he’ll be providing the voice, if not his singing talents.

If you’ve watched or sung along to the animated Netflix phenomenon, you’ll have heard Woo as the singing voice of Mystery (the boyband member with purple hair over his eyes).

“I personally think as a Killer, Mystery Saja would thrive on psychological manipulation rather than brute aggression,” Woo said Woo, who’s set to star in a brand new chapter for the horror game, All-Kill:Comeback.

Here, he plays Kwon Tae-young, a tech designer Survivor hired to work on a virtual idol. Players will be able to check him out in a Public Test Build that will go live on Steam tomorrow, on February 24.

“I focused on making every breath, every strained scream, and every moment of fear feel grounded”

Woo previously worked on Dead By Daylight as a consultant on its previous K-pop storyline, which introduced the sociopathic idol the Trickster.

“Transitioning from consultant to fully embodying a character through voice was both surreal and deeply fulfilling,” Woo said. “As a consultant on the original chapter, I was involved in shaping the Trickster’s emotional identity — his ego, his obsession with artistry, and the narcissistic rage simmering beneath his polished idol exterior.

“Stepping into Kwon Tae-young’s perspective in this new release allowed me to approach the world of Dead by Daylight from the other side of that mythology. Because I understood the Trickster’s lore so intimately, his betrayal, his fixation on control, and his warped perception of performance. I was able to layer that history into Kwon Tae-young’s fear and internal conflict.”

Woo is the perfect person to act as a consultant on the world of K-pop. He performed as part of the line up for K-pop bands XING and U-KISS, and recently announced he was part of a new subunit of U-KISS with bandmates Hoon and Kiseop. But how did his bandmates feel after his consultant work on the role of a killer K-pop idol?

“The irony is that while Ji-Woon Hak’s lore in Dead by Daylight explores betrayal and ego within a band dynamic, my real-life band experience was built on camaraderie and growth. That contrast actually helped me understand the tragedy of the Trickster even more,” he revealed.

“They mostly praised me about becoming a ‘global Hollywood superstar’ after KPop Demon Hunters. It was flattering — but I reminded them that none of this exists without our shared experience as global idols that paved the way for K-pop.”

Since Woo first worked on the game in 2021 the world of K-pop has grown to be a much bigger force in the world of global entertainment, in no small part thanks to the incredible success of the Netflix movie KPop Demon Hunters, which first aired last year. Woo explained how his work on that project helped him embody the character of Kwon Tae-young in All-Kill: Comeback.

“Voice acting for KPop Demon Hunters deepened my appreciation for how much storytelling can be communicated purely through tone, breath control, and texture. Without physical performance to rely on, your voice becomes the entire emotional instrument. In a game like Dead by Daylight, that responsibility is amplified,” he explained.

“As a consultant, I wanted to ensure that the cultural references remained authentic. As a voice actor, I focused on making every breath, every strained scream, and every moment of fear feel grounded within the brutal, high-stakes environment of the Entity’s realm.”

He also revealed that voicing a Dead By Daylight Survivor demanded a lot more of him than just reading a script.

“To authentically capture that experience, I had to embody exhaustion, adrenaline spikes, and sudden bursts of panic. I would run in place during takes to elevate my breathing. I rehearsed strained vocalizations that mimic being hooked, injured, or chased,” he continued.

“Unlike polished K-pop tracks, which prioritize control and tonal perfection, horror voice work embraces imperfection, cracked screams, unstable breathing, and vocal strain. The chaos is the performance.”

And Woo isn’t just a consultant or a voice actor when it comes to Dead By Daylight, he’s a player too.

“I gravitate toward a tactical Survivor play-style, focusing on stealth loops, careful map awareness, and team synergy,” he said. “I’m usually the one prioritizing safe unhooks, body-blocking when necessary, and healing teammates in concealed areas.”

Dead By Daylight was first released in 2016 and since then has introduced a steady and increasingly terrifying number of Killers and Survivors to the game, including characters from Stranger Things, Attack On Titan, Resident Evil and of course, Nicolas Cage.

Rachel Weber is the Head of Editorial Development at IGN and an elder millennial. She’s been a professional nerd since 2006 when she got her start on Official PlayStation Magazine in the UK, and has since worked for GamesIndustry.Biz, Rolling Stone and GamesRadar. She loves horror, horror movies, horror games, Red Dead Redemption 2, and her Love and Deepspace boyfriends.

Play Nazi fugitive Guess Who in detective note-shuffler The Ratline’s Steam Next Fest demo

Sometimes you get a note through the door, nestled among the bills and flyers for local takeaways. Oi, it says, some priest’s been murdered, and we need you to track down the folks on a list of Nazis he smuggled out of Germany after the war. Ok, you reply, it’s the 1970s and I’ve got nothing better to do.

That’s the setup for Owlskip Games’ The Ratline, the Steam Next Fest demo of which has just put my beleaguered Monday brain to the test.

Read more

Mini Review: Resident Evil Village Gold Edition (Switch 2) – A Solid First-Person Follow Up

Lady D-ecent.

With Resident Evil Village, Capcom wisely leaned into the success of Resident Evil 7: Biohazard, presenting a direct sequel that continues the story of protagonist Ethan Winters. This time, he winds up in a rural village overlooked by a vast, elegant castle as he strives to locate his kidnapped daughter, Rose. It’s no secret that Village borrows heavily from what is widely regarded as the series’ critical darling, Resident Evil 4, but the results are somewhat mixed.

For starters, Village ramps up the action with more open spaces, a wide array of enemy types, upgradable weapons, and counterattack mechanics. The enemies are significantly more interesting than The Mold featured in RE7, with Lycans, reanimated dolls, mechanically enhanced ‘Soldat’ humans, and more all vying to bring your journey to a gory conclusion.

Read the full article on nintendolife.com

ID@Xbox Developer Acceleration Program Celebrates Games from Across the African Diaspora

DAP BHM Hero Image

ID@Xbox Developer Acceleration Program Celebrates Games from Across the African Diaspora

Black artists have had a tremendous impact in art forms such as film and music, with Black culture and stories reaching audiences around the world in record numbers. This interest in diverse content and perspectives is not exclusive to those industries, but the barriers faced in game development are very real. The good news is that Black developers, despite the challenges, are now finding more ways to create and share games that celebrate their culture, uplift their stories and are simply fun.

The impact of Black developers in gaming dates back to Gerald Lawson and his role in designing the Fairchild Channel F and pioneering the first video game cartridges. In many ways, Black developers today are part of Mr. Lawson’s legacy and represent an inclusive future for our industry, where more stories make more players feel seen and included.

As the Director of the ID@Xbox Developer Acceleration Program, I have been fortunate to visit, speak to and partner with developers from around the world in places like Nigeria, South Africa, Brazil and here in the United States, including cities such as Detroit, Oakland, Atlanta and Houston. The passion, stories, culture and gameplay experiences that are being created are the fresh perspectives and new voices that our industry needs to bring the joy and community of gaming to everyone on the planet.

The Developer Acceleration Program is dedicated to empowering developers across the globe, enabling them to share their unique stories and perspectives with a broader audience. Since its inception, the Developer Acceleration Program has provided support to more than 300 developers spanning six continents. This commitment has already resulted in the launch of over 100 games, each benefiting from the program’s guidance and resources.

As part of the celebration of Black History Month, the Developer Acceleration Program is proud to shine a spotlight on DAP Partners and their games from across the African diaspora.


Relooted

Please give us a brief description of your game.

Reclaim real African artifacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, and bounce out of the joint as fast as you can.

What sets your game apart?

Relooted features very unique non-violent puzzle/action gameplay – the puzzle comes in figuring out the plan for your heist, and the action comes in executing it. Nyamakop is a South African team primarily but, working on Relooted, we’ve been lucky to have people from over a dozen African countries contribute to the project! That was important because the game’s core theme – African artifact repatriation – is one that affects all African countries. A final favorite fact about the game is that all the artifacts in the game are real! These artifacts have such great stories and history to them that it’s easy to think they were made up, but they are real objects that you can see in museums (maybe not the right museum though).

How has the Developer Acceleration Program impacted your game creation journey? 

The Xbox team has been so amazing to work with! The program has given us the space to enhance the game and make it better. I think without the support from the Developer Acceleration Program team it’s quite possible we wouldn’t have been able to even finish Relooted – so in some ways the impact of DAP was fundamental to us.

What’s ahead for your game?

The game is out now! Stop reading and start reclaiming – it’s out on Xbox Game Pass & it’s Xbox Play Anywhere.


Space Warlord Baby Trading Simulator

Please give us a brief description of your game. 

Space Warlord Baby Trading Simulator is a sci-fi day trading sim where the stock market, deprived of other speculative goods, decides to go all-in on alien babies. Buy low and sell high as your trade interface simulates their adorable, dystopian lives in this arcade satire of real-life economics!   

What sets your game apart? 

We are the only game in history to let you short a baby, and for that, I am sorry. You can also hire consultants from across the galaxy to help you deal with fluctuating market conditions like time randomly changing, the market flipping up-side down, and a spate of powerful births producing babies that live 150% longer. 

How has the Developer Acceleration Program impacted your game creation journey?  

We make games that run the gamut from fast-paced revenge thrillers (I Am Your Beast) to absurdist lo-fi sandbox comedy (An Airport for Aliens Currently Run by Dogs). ID@Xbox – and the Developer Acceleration Program – has supported us in each part of that journey, and trusted us to bring worthwhile experiences to players, even when those projects were unusual, or didn’t follow a trend. That belief is why our studio is still here today, 6 years after our founding, and why we can feel confident making a game where you short a baby – because we trust that to be something unique and cool our players deserve to see.    

What’s ahead for your game? 

We’re currently available on Steam, but you can expect a fully-featured Xbox Play Anywhere port in the very near future, including all the features and content we’ve been adding in the game’s post-launch cycle, including a daily challenge! 


Aerial_Knight’s DropShot 

Please give us a brief description of your game.

Aerial_Knight’s DropShot is a high-speed, stylized FPS / Race where you play as Smoke Wallace. As a kid, he was bitten by a radioactive dragon, turning his skin purple and giving him the power to fire bullets from his fingertips. Thrown into deadly sky battles for revenge, you race rivals, fight dragons, move fast, shoot smart, and look cool when you land.

What sets your game apart?

Unmatched style, wild story, and unique gameplay that mixes racing, gunplay, and ducks.

How has the Developer Acceleration Program impacted your game creation journey? 

Without the Developer Acceleration Program, this game most likely doesn’t get made. I’m really grateful that funding like this exists for gamers to get a lot of different options in new games to play made by devs from many different backgrounds.

What’s ahead for your game?

My game just launched with Xbox Game Pass and Xbox Play Anywhere. It’s something I’m really proud of, and all I want is to keep making games that people enjoy that highlight different types of characters and cultures that many games don’t offer.


Beatdown City Survivors

Please give us a brief description of your game.

Beatdown City Survivors is ‘Escape from New York’ meets Dead Rising with “survivors-like” gameplay, filled with environmental destruction and over-the-top weapon crafting.

What sets your game apart?

In Beatdown City Survivors,players explore a procedurally generated post-apocalyptic city where everything in your environment can be destroyed – which will help or hurt you. Hydrants, cars, streetlights, air conditioners, and more can be used to drench things in water, light things on fire, send electricity through everything, and freeze everything in its path. There’s also a lot of toxic waste. Stay away from that. Because it’s a city, players get weapons like knives, folding chairs, fireworks, chanclas, legally distinct construction boots, pigeons and more. But wait!

Have you ever wondered what would happen if you gave a flock of bloodthirsty pigeons a set of knives? Or if you strapped a giant construction boot to a bunch of fireworks and just let it loose? Or, and I know this sounds out there, what if you shoved a giant pipe into a soda bottle, creating a makeshift fire extinguisher? You can get the answers to these questions, and more. And I want to emphasize the morepart. Every weapon can combine with any other weapon to make a long list of more powerful (and funnier) weapons.

Plus, Beatdown City Survivors has a banger of a soundtrack, harkening back to games like NBA Street and Tony Hawk, with a plethora of underground hip-hop tracks from some of the best rappers and producers on the planet.

How has the Developer Acceleration Program impacted your game creation journey? 

In the uncertainty of the industry today, I have the great honor of being supported by the Developer Acceleration Program. The funds are why we can make the game at the level of execution we’re able to.  

What’s ahead for your game?

Beatdown City Survivors is looking to be out not too long from now, so keep a look out! You can follow shawndoublea on Bluesky and Instagram for more updates!


Black Spades

Please give us a brief description of your game.

Black Spades is a card game rooted in the African American community’s heritage of classic card game, Spades. Yep, that’s right! Spades the way your friends and family play at home, college, reunions, and holiday get-togethers – with Jokers, Wild Deuces, Reneg calling, and more!

From the beginner playing at home, to the expert playing across the nation, Black Spades was created to get you straight to the action with no gimmicks. Designed with authentic rules, realistic gameplay, and heavy social interaction, Black Spades has become a standout offering for Spades enthusiasts.  

What sets your game apart?

Black Spades is the first and only game published on any platform that features Spades rules and terminology found in the African American culture. Our mission is to help preserve and extend the history of Spades within African American culture, and to become the only digital entity to house the most comprehensive collection of African American Spades rules. 

Black Spades is a cross-platform online multiplayer game. Xbox users can play against other players on various devices, such as mobile phones, computers, and handhelds.

Here is a list of our key features:

  • Reneg Calling (Play the wrong suit and kiss those 3 books goodbye. If you get caught.)
  • Live Voice Chat (talk yo’ stuff in realtime!)
  • Partner Play (Choose or find a partner to play multiplayer matches with you)
  • Locations (Play in different locations to win exclusive tables, coin jackpots, and become the mayor!)
  • Leaderboards with bonus prizes! (Daily, Weekly and Monthly)
  • Goals (Flex your skill, and luck, to win the big jackpot)
  • Smack Talk!!! (Choose from over 20+ phrases.)
  • Custom soundtrack (Featuring an original track by “David Banner”)

How has the Developer Acceleration Program impacted your game creation journey? 

As an indie developer and publisher, the Developer Acceleration Program has been instrumental in helping us bring Black Spades to Xbox. Their belief in the game –combined with their extensive resources and financial support – made it possible to successfully transition Black Spades from mobile to console.

Konsole Kingz took a nontraditional path to Xbox game publishing, and DAP ensured that path was not only viable but achievable. Through their monthly Green Room sessions, they consistently demystified the Xbox development and publishing process, clearly outlining the tools, requirements, and best practices needed to launch successfully on the platform. It’s a ton of information to take in, but they deliver it in bite-size chunks.  

What’s ahead for your game?

Black Spades has joined the Xbox Insider Program to help us test, refine, and polish the game before we launch in the summer. Please reach out to us via Black Spades’ social media handles to request access to the demo and give us your feedback on X, Instagram, or Facebook.  

Wishlist Black Spades on all Xbox platforms. Lastly, download Black Spades on your mobile device now, create an account, and play a few games. You’ll be ahead of the game and launch day ready!


Blind Frontiers

Please give us a brief description of your game.

Blind Frontiers is a premium, single-player RPG blending survival mechanics with a road-trip structure. Players follow Niuma, a gifted mechanic, pursuing the elusive Golden City to escape increasingly harsh living conditions in a post-conflict world shaped by scarcity and shifting social norms.

What sets your game apart?

In Blind Frontiers, survival is not about combat, but about how the world chooses to see you. The game features two interdependent gameplay phases: road survival and city interactions. Each city has its own social norms, traditions, and expectations. Navigating them is key to progression, while choices made on the road shape the resources, opportunities, and constraints players carry into those cities.

Meet the griots, who transmit knowledge through oral storytelling, uniquely revealing the mysteries of the Blind Frontiers universe.

How has the Developer Acceleration Program impacted your game creation journey? 

Joining the Developer Acceleration Program has been a game-changer for Blind Frontiers. The program provides us with unparalleled support, from funding to hands-on guidance, as well as access to dedicated conferences that help us fully understand and leverage the resources and opportunities offered by DAP.

As a Black woman in game development, being taken seriously can be a challenge, and DAP’s backing has made a tangible difference. From our first meetings to pitching the game, we truly felt heard, which has given us the confidence to navigate the industry and advance Blind Frontiers toward release.

What’s ahead for your game?

Blind Frontiers is in active development! We’ll be updating our content across social media soon. In the meantime, you can follow us on Instagram @BlindFrontiers and join our Discord community here to stay up to date on our next big announcement and events.


High Elo Girls

Please give us a brief description of your game.

High Elo Girls is an esports-themed visual novel where you play as the latest recruit for an all-women’s MOBA (multiplayer online battle arena) team.  Your instincts as a recruit will be tested though through multiple choice matches, and your sensitivity as a teammate and friend through dialogue options with your team.  Both will define what type of player you become, and whether or not you’ll reach your esports ambitions.

What sets your game apart?

High Elo Girls is an approachable, story-focused introduction to the world of esports for newcomers, but with an attention to detail for those who are already longtime fans of the scene!  We let players take part in a narrative-heavy game inspired by both slice-of-life and sports dramas, meet distinct and charming characters, take part in low-stakes hangouts and high-stakes rivalries, all with a breezy, nostalgic summer vibe.

How has the Developer Acceleration Program impacted your game creation journey? 

We’re a very small team who started this project with limited resources. The program gave us the opportunity to make High Elo Girls much closer to our vision and bring on additional talented creatives to help us bring our game over the finish line. We’re so excited to be able to bring our game to a wider audience than we could have imagined!

What’s ahead for your game?

We’re looking to release High Elo Girls on Xbox and PC in the first half of 2026. You can learn more about the game and keep up to date with the release date on our Bluesky here.


One Beat Min

Please give us a brief description of your game. 

One Beat Min is an explosive 2D rhythm-fighting game about beatbox battles. Players step into the shoes of an up-and-coming musical master in a hip-hop world moved by the beat, fighting stylish rivals while managing Cred and Hype. Mechanically, the game unites the strategy of versus combat with the energy of rhythm: players create attack sequences where the beat boosts the impact of the sounds. It is a dynamic system where the opponent must read the movement and counterattack with style to dominate the battle. 

What sets your game apart? 

The innovative fusion between two beloved genres excites us, but the soul of the project lies in the characters and their identities. The universe is vibrant and culturally rich, offering a fresh Afro-diasporic perspective where music and beats drive the combat. Each character brings a unique sound and visual style to the arena, showing that everyone has their own way to shine. 

How has the Developer Acceleration Program impacted your game creation journey?  

The Developer Acceleration Program has helped us understand the best strategy for our game and allowed us to break down barriers that often prevent our stories from reaching a wider audience. Programs like DAP are essential to support more and more developers in telling narratives that, due to a lack of support, would end up forgotten. We feel proud to be part of this and are immensely grateful! 

What’s ahead for your game? 

We are currently fine-tuning the beat! As we refine our game, we invite everyone to Wishlist One Beat Min on the Xbox Store to be the first to know when the battle begins. You can also follow Sue The Real Studios on social media for behind-the-scenes updates and character reveals. Get ready to drop the beat! 


Hit-Em-Up Highrise

Please give us a brief description of your game.

A brutal neo-retro brawler, set in a futuristic prison with a dystopian ’90s game show theme that incorporates slick combos, drip customization, and roguelike randomized paths, weapons, enemies, and rewards so every run is a new experience.

What sets your game apart?

Hit-Em-Up Highrise is a run-based experience where the player must start at the bottom of a high-rise prison as a newly admitted inmate and fight their way to the top, floor by floor, to earn their freedom. To progress, the player must perform in action-based physical challenges to unlock randomized gear, defeat bosses, and manage their cash winnings to upgrade their drip (sneakers and hats) to define a build that will help them progress, as well as customize their cell and save money to purchase new items each run.

How has the Developer Acceleration Program impacted your game creation journey? 

The Developer Acceleration Program helped us push from prototype to development rapidly, and provided morale boosting inspiration to push past barriers in production to get us closer to completing the game.

What’s ahead for your game?

The game is close to complete, we will have a solid, polished build soon, and hope to announce the release date, features and have more gameplay locked in to share with the people.

The post ID@Xbox Developer Acceleration Program Celebrates Games from Across the African Diaspora appeared first on Xbox Wire.

Nintendo Announces Surprise Livestream Tomorrow, But It’s Not a Full Nintendo Direct

Nintendo will hold a special livestream tomorrow, Tuesday February 24, detailing more information on its upcoming Mario and Pokémon games for Switch 2.

Tune in at 2pm Pacific / 5pm Eastern / 10pm UK time for an in-depth look at Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park, plus Pokémon Pokopia.

Both games are set to debut in the coming months exclusively for Switch 2, and interestingly Nintendo has decided to promote them both in a dedicated Nintendo Treehouse: Live presentation that’s set to last around 80 minutes.

More to follow…

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

GTA Publisher Take-Two Wants to Align BioShock Movie Launch With Next Game 

The launch of BioShock’s beleaguered movie adaptation may now be accompanied by other BioShock projects — including the long-awaited next BioShock game.

Talking to Collider, BioShock movie producer Roy Lee confirmed that while the project’s director Francis Lawrence is still tied up in post-production on The Hunger Games prequel Sunrise on the Reaping, the adaptation of 2K’s blockbuster BioShock remains “next on the docket.”

“We would have gotten it made a few years back, but then other movies got in the way, with one being The Long Walk and the other being The Hunger Games prequel, which comes out this December,” Lee explained, before hinting that the film’s eventual release may prove to be part of a wider BioShock push.

“We’re just waiting for [Lawrence] to finish post-production, because he’s going to be working on it through at least September, and then jump back into it,” Lee continued. “I know that Netflix and Take-Two are very anxious to see the movie come out because they want to have the release coincide with some of the potential new incarnations of the game.”

That latter sentence is particularly exciting, as it teases that publisher Take-Two is keen to see the film debut around the same time as a new BioShock game (or two). Exactly what is meant by “incarnations” remains to be seen, though.

When pressed for timescales, Lee cautiously said: “It’s steadily on the path, but you know how it goes. It’s… so many things could get in the way, but I know that the intent is to hopefully get in production next year.”

Netflix announced plans for a BioShock adaptation back in 2022, though the project has stalled due to budget cuts impacting the scope of the movie and its script. Prior to that, Pirates of the Caribbean director Gore Verbinski was working on his own adaptation, though that ultimately came to nothing.

In September 2025, producer Roy Lee confirmed the project is still in active development, with director Francis Lawrence on board to direct.

“It’s a tricky adaptation, so there’s lots of things to figure out and to get right,” Lawrence told IGN at the time. “There’s regime changes at Netflix, and so things stall out and get re-energized and stall out and get re-energized, and I think we’re in a pretty good place, honestly.”

As for the long-awaited BioShock 4? After layoffs and a further delay to the project’s release, former Gears of War head and Diablo franchise lead Rod Fergusson will now oversee Cloud Chamber and the project itself, which has been in development for the last decade.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Resident Evil Requiem is this week’s headline PC game but don’t forget the Witchers, pirates and pinballs

Happy this week all! It’s time for another Steam Next Fest. A time to stock up on unfinished business. A time to litter your desktop with dead-ends. A time to install 30 game demos and play exactly three of them – unless you are RPS supporter Mr_B, who I think accounts for the majority of Valve’s downloads traffic these days.

We’re not doing the whole Wishlisted thing this year due to a chronic shortage of wishfulness brought on by our collective advancing age, but we’ll be writing up the hottest demos as they arrive, in a dramatic departure from our regular news coverage of… writing up the hottest demos as they arrive. It’s not all demos, mind: a few developers have scandalous plans to unleash complete games into the storm of prototypes and playtests. Here are the ones we’re thinking about feeding to the Maw.

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God of War Ragnarok Drops to Just $20 in PlayStation’s Brand New Sale on PS5 Games

PlayStation’s Direct store is holding a huge sale on PS5 games, accessories, and more, helping you fill out the gaps in your collection, and one of the big beneficiaries of this is Kratos himself.

God of War’s latest mainline entry, God of War Ragnarok, has been discounted by a whopping 71% at PlayStation Direct, dropping to just $19.99, while Best Buy is matching the price as well.

That’s $50 in savings, and well worth picking up over playing via PlayStation Plus (at least in my opinion), especially if you want to take your sweet time with what is a genuine masterpiece.

The game picks up after the events of the 2018 reboot of the series, which took Kratos from Greek mythology to his new life, where he’s raising his son, Atreus. After revelations about the place of both in the wider pantheon, Ragnarok is packed with unforgettable moments.

In our review, Simon Cardy awarded the game a 10/10, calling it an “enthralling spectacle to behold”.

“Impeccable writing, pitch-perfect performances, knockout action – it’s a complete work of art from top to bottom. Reflecting its core themes, it’s everything a sequel should be: respectful of its legendary lineage, but not afraid to take it to exciting new places.”

Couldn’t have put it better ourselves, and now’s a great time to jump on board ahead of the remake of the Ghost of Sparta’s earliest adventures, which were recently confirmed to be in development (but are likely some ways off yet).

Kratos isn’t alone, either. Other discounts include almost 30% off of 2025’s Ghost of Yotei, essentially marking its first sizeable discount, as well as deals on the likes of Helldivers 2, Stellar Blade, Spider-Man 2, and many more.

There are even controllers on sale, including the limited Death Stranding 2 pad – but you’ll likely want to move fast for that one.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

“They’ve ghosted me”: Saints Row design director says he believes the series is “dead” after pitching prequel

Make sure the dildos are flying at half mast. Saints Row 1 design director Chris Stockman has said he believes the series is “dead”, following conversations with Embracer Group about his pitch for a prequel. According to the developer, who currently heads VR studio Bit Planet Games, that chatter about a potential Saints Rowssurection post Embracer’s closing of Volition has ended in the publishers ghosting Stockman.

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UK Charts: Mario Tennis Fever Gets Lobbed By Old Favourites

Serve and turf.

Our latest look at the UK charts has arrived, and Nintendo’s latest has taken a bit of a tumble since its silver-medal debut last week.

Yes, Mario Tennis Fever now finds itself down in seventh after two weeks on the market, overtaken by the likes of EA SPORTS FC 26, Mario Kart World, Pokémon Legends: Z-A, and Minecraft — come on, when are these series not doing well?

Read the full article on nintendolife.com