Nintendo has announced another Direct presentation for The Super Mario Galaxy Movie, airing next Monday, 9th March 2026.
In other words, this is likely another fancy, overblown way of showcasing another trailer for the upcoming movie. Given that it’s less than a month away at the time of writing, it seems reasonable to assume that this will be the last major push in terms of trailers. Expect plenty more TV spots, though.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
FATAL FRAME II: Crimson Butterfly REMAKE Digital Deluxe Edition
This Japanese-style horror adventure game follows twin sisters who become lost in an abandoned village haunted by vengeful spirits. Using the Camera Obscura—a device that can capture and seal away the impossible—they fight ghosts as the story unfolds. This title has undergone a complete overhaul, with improvements to everything from visuals and audio to the core gameplay systems and controls.
Monster Hunter Stories is an RPG series set in the Monster Hunter world, where you can become a Rider, raising and bonding with your favorite monsters. Azuria and Vermeil: two countries, on a path to destruction. When all hope seems lost, an egg is found. Born from the egg is not a single Rathalos, but twins, bearing the Skyscale marking that hearkens back to the disastrous civil war of 200 years prior. The natural world teeters on the verge of destruction, with countless monster species facing extinction. In the shadow of these dark times, the flames of war rekindle. A Rider and their trusted Rathalos, buffeted by the winds of fate, set out on a journey for the truth.
Run the world’s greatest show your way and live out your WWE fandom to the fullest. Experience the most expansive gameplay to date with rebellious Legends of the Attitude Era and Superstars of today. Featuring the most stacked lineup in franchise history with 400+ playable WWE Superstars and Legends, including The Rock, Triple H, John Cena, Rhea Ripley, and fan-favorites like Rey Fénix, Rusev, and Blake Monroe. Rewrite wrestling history and relive CM Punk’s greatest rivalries in a world where The Voice of the Voiceless never left, including fantasy historical scenarios. Punk’s rise, rebellion, and return make this the most personal Showcase yet.
MLB® The Show 26 – Digital Deluxe Edition (Pre-Order)
Make your mark. Become a Legend. Own The Show. Step up and take control of how you leave your mark in the most immersive MLB The Show yet. Discover new Road To The Show mechanics, deeper Franchise experiences, enhanced customization options, and true-to-life on-field action. Pre-order to receive a Gold Choice Pack and Early Access on March 13.
GreedFall: The Dying World is a narrative-driven RPG. The story takes you to the far reaches of a vast fantasy world, inspired by 17th century Europe. Create your character: appearance, attributes, talents, abilities. Then dive into a rich adventure, meeting many allies who will prove vital in overcoming the dangers that await you. As you progress, every choice you make influences the course of events, every alliance you forge has real consequences, and every decision can change the fate of the world.
John Carpenter’s Toxic Commando – Blood Edition (Pre-order)
In the near future, an experimental attempt to harness the power of the Earth’s core ends in a terrifying disaster: the release of the Sludge God. Take control of one of the commandos, team up with your friends and send the Sludge God and its horde of things-that-should-never-be back to the underworld. Choose the class that matches your playstyle, pile into your favorite ride, and unload an array of gunfire, grenades, special abilities, and freaking katanas as you save the planet.
Catch the wave of tranquility in Crabwave, a relaxing puzzle where a stylish crab surfs across islands, bringing life wherever he goes. Connect water streams, plan the perfect route, and plant coconuts to transform beaches, reefs, and mangroves into vibrant paradises.
All 5 games are fast-paced and controlled with a single button. In R Wheel, try to survive inside a spinning wheel with spikes. In Divarr, your goal is to knock the enemy bombs down and avoid hitting your allies. In Throw M, you are flying on a balloon which is constantly going up and down. In Wiper, you are in charge of a wiper and your goal is to clean the windscreen from all the raindrops. In D Missile, your goal is to launch missiles and shoot down enemy projectiles falling from the top.
A first-person psychological horror where you play as Vera, locked inside a nightmare born from your family’s broken past. Restore memories, solve puzzles, and face what you tried to forget. It must end, before you do. Caught between dreams and memories, you search for what should have been forgotten. As fragments of your family’s tragedy surface, they poison your mind and intertwine with your memories, distorting the dream into something increasingly horrific. In this nightmare, everything feels connected – bound by guilt, sorrow, and something far darker you cannot yet comprehend.
1 CatLine – March 11 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Master puzzling stages with the help of your 2D feline companion! Welcome to 1 CatLine, a brainteasing precision platformer where you must guide a daring and adventurous heroine through single-screen challenges, with 50 unique levels spanning a variety of colorful pixel art biomes.
The Hidden Cats are back to explore the whispers and shadows of the mysterious Spooky Village! Find over 1200 hidden objects across 12 levels, collect special cards, and discover real-life cats shared by our Hidden Cats community!
Welcome to Parkour Labs, a vaporwave-inspired parkour game. Surf the waves of nostalgia and retro aesthetics, sliding down ramps and performing smooth turns. Explore colorful and surreal landscapes inspired by the culture, music, and art of the 80s and 90s. Collect glitch effects and artifacts to unlock new levels and secrets. Experience the synthwave atmosphere in this unique and original game that challenges your mouse control and movement skills.
Temari Trials: Dojo’s Test is a logic-focused puzzle game with charming pixel art where you guide a clever fox pushing temaris toward locked chests. Every hit removes a lock, and when a chest is fully unlocked, the level is cleared. Temaris can also push each other, allowing creative setups and surprising solutions for players who enjoy Japanese aesthetics and clever problem-solving.
Get ready for an intense adventure alongside Claudinho, a brave little cloud who battles wildfires to protect the Amazon rainforest and other Brazilian ecosystems! A Clareira is a 2D shoot ’em up game. Your mission is to launch raindrops, extinguish fires, collect power-ups, and overcome obstacles in increasingly challenging stages that will put your reflexes and strategy to the test. Stay alert: powerful bosses will appear along the journey — prepare yourself and save Brazil’s ecosystems!
Bubblegum Galaxy is a cozy narrative building game about rebuilding the galaxy by designing planets. Relax as you create colorful planets or spend hours trying to get a perfect score! Your small but trusty computer will allow you to design planets by placing tiles. To create efficient planets, the software will suggest missions such as connecting similarly colored tiles or a specific number of trees. Each planet has its own quirks and special rules you will have to master to do your best work yet!
Step into the forest and unwind in Claim the Forest: Shape of Wolves, a cozy puzzle game where adorable wolf-shaped pieces must fit perfectly onto the board. Pick up the pieces drifting calmly on river boats, rotate them, test positions, and discover the right combination to fill every single space. With 30 charming levels, the game blends just the right amount of challenge with a calm and welcoming atmosphere. Boards vary in size and shape, asking for attention, logic, and a sharp eye to make sure no corner is left empty.
Wrap your head (and cable) around Robot Detour’s numerous puzzles! Deliver batteries to your robot friends, avoid enemies and gain a deeper understanding of the intricate rules and mechanisms of the game’s world.
An evil Necromancer has brought ruin upon an already dangerous island. It’s up to Rynna to fight her way through hordes of monsters and undead beings, and defeat the Necromancer and his minions and free the souls of those who have been trapped in the world of the living. Find Weapons and Artifacts, explore the 20 zones, each dividing into multiple caves and dungeons. Help the people by finding their possessions and freeing their souls.
Zumba – Galactic Marble Blast propels you into a vibrant sci-fi universe where you, a brave spacefrog, must fend off waves of rolling marbles—and occasionally rogue planets—before they vanish into the void. Select a star system, position your frog-powered cannon at the screen’s center, and launch colorful marbles or planets along winding orbital paths. Match three or more identical spheres to trigger spectacular explosions, pause the advance, and rack up combos for massive scores.
Slime your way though this platforming adventure about a brave little slime in a vast magical kingdom. The evil menace known as Lord Old Skull has been freed, and now our colorful family of slimes must heed the call of heroism. Customize your slime, journey through diverse biomes, battle powerful bosses, and discover alternative branching paths in this slime-sized action quest. Choose your level of challenge while gaining items, building experience, and enjoying immersive retro graphics and sounds.
Deckline is an atmospheric war-horror card game. Out of ammo and encircled, you play one last game of Durak to distract from the inevitable. Experience the grit and dread of modern combat through the lens of a board game. Your command has abandoned you. With all resources depleted and no hope of rescue, you and your squad gather for one last game of Durak. With death closing in, you shuffle the deck, clinging to the memories of laughter and camaraderie. Now, it’s all that remains.
Don’t Mess With Bober is an atmospheric first-person horror game inspired by 1980s classics, where a seemingly innocent vacation turns into a nightmare. A small mistake during your holiday can unleash the wrath of an enraged Beaver seeking revenge. Immerse yourself in a chilling experience filled with tension, suspense, and classic horror elements.
Nordic Ashes is a challenging Norse-inspired roguelite-survivor game, where you’ll have to survive hordes of creatures that come your way. Unlock new weapons and abilities as you battle. Upgrade your characters’ stats with Constellation Ability Trees, equip yourself with powerful relics and slay your enemies before they surround you, or it may be too late…
Stillbone is a platformer with a tactical twist: enemies only move when you do. Control a brave little skeleton exploring ancient dungeons and mysterious forests, where every step counts and every jump must be calculated with care. Blending the rhythm of a platformer with the planning of a puzzle, Stillbone delivers a unique experience, where standing still can be just as powerful as moving fast.
Technotopia – March 13 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Welcome to Technotopia, a city-builder card game. Take on the role of an AI designed to build a perfect city. Build districts, meet the needs of diverse communities and maintain the delicate balance between factions vying for control over you!
Explore the open world of a fictitious American Midwest and survive the harsh environment. Convince other settlers to join you and manage your ever-growing settlements. Build a home, take care of your farm and become a legend in Wild West Legacy.
Warning: this opinion piece contains spoilers for Resident Evil Requiem.
For three decades, players have been going toe-to-toe with zombies and other monsters in the Resident Evil series. This year’s latest mainline entry, Resident Evil Requiem, marks the beloved franchise’s 30th anniversary by being a love letter to the series’ entire past, from its early days of creepy, puzzle-filled survival horror to its adrenaline-fuelled action horror era. But while this approach has been praised almost unanimously across the board – we awarded Requiem 9/10 and its Metacritic score stands at 89, the highest of any modern, non-remake Resident Evil – I feel that its attempt to mix both of the series’ historic styles together creates a clash, rather than cohesion. Rather than a game that knows exactly what it wants to be, it feels to me like Resident Evil Requiem has a bit of an identity crisis.
Over the past decade, Resident Evil has reformulated itself as a slow-paced survival horror game, returning its mainline entries to the style of the 1996 original where every shot counts and everything around you is a threat. You’re not a larger-than-life hero, instead you’re an everyday person thrown into a nightmare scenario and you have to somehow find a way out alive. Seemingly inspired by indie hits like Amnesia and Outlast, Capcom opted for a first-person POV for Resident Evil 7: Biohazard and its sequel, Village, which anchored you in the terrifying experience of their everyman protagonist, Ethan Winters. This new formula worked well, garnering critical acclaim and reigniting many people’s interest in the franchise, myself included. This was an especially important victory for Capcom because of how poorly 2012’s Resident Evil 6 was received, which almost entirely abandoned the series’ survival horror roots in favor of horror-themed action.
But with the release of Resident Evil Requiem, it feels as if some of the work that Capcom has been doing over the last few years with Biohazard and Village has been thrown out the window. It is, for sure, a great game that’s engaging from start to finish, but its big swings from terrifying survival horror to relentless action set pieces makes it feel as if Capcom couldn’t pick a lane for Requiem’s overall tone. While playing through the campaign, I couldn’t help but feel that it was suffering from an identity crisis. And because of that, I found that many key plot points missed the mark for me. A prime example of this occurs towards the campaign’s midpoint, when Grace’s child ward, Emily, transforms into a giant monster. It’s a moment that’s supposed to create a cocktail of emotions – shock and upset over what’s become of your friend, fear for what will happen next – but before any of that really comes into play, Leon rushes in, guns blazing, to save the day.
While playing as Grace, Requiem is a slow-burning survival horror – the exact style of game I’ve come to expect from the series. Similar to when playing as Ethan Winters, I was forced to think carefully about how I wanted to approach each situation, and I often would ask myself, “Is this fight worth the ammo?” Every time I ran into a creature that would tower over me, I’d often scream out in real life, then proceed to run for my life in-game. The fear was only amplified by the fact that Grace’s sections employ the series’ traditional labyrinthine level design, and so I was often forced to revisit locations I’d previously barely made it out of alive in search of hidden treasure pieces needed to move the plot forward. The puzzles those treasures are used to solve aren’t exactly the hardest, but their presence is appreciated, and it made playing as Grace even more enjoyable.
Leon gets better gear by racking up a high kill count, a system that goes against everything that Grace’s half was building towards.
Ultimately, a lot of Grace’s gameplay is grounded in reality – yes, a reality where zombies tear off faces and doors are unlocked by gemstones – but the oppressive atmosphere, overwhelming odds, and vision-limiting first-person perspective makes playing as her truly scary. Even though she is employed by the FBI, she’s essentially a pencil pusher who has next to no combat experience in the field. It makes you feel truly vulnerable, and so this was the strongest part of the game for me.
Leon’s sections, meanwhile, feel like a complete 180 from everything you experience as Grace. Replicating the approach of 2005’s Resident Evil 4, Leon’s most famous mission, most, if not all of the horror elements are removed from his sequences and story beats, which undermines much of what you played through as Grace – once again, Leon’s brutal gunning down of the monster Emily transforms into feels like it’s from a completely different story than the one Grace was experiencing. This is where the identity crisis really kicks in. Ammo is not as scarce anymore, and you’re encouraged to run headfirst into battle. Rather than search for helpful scraps, Leon has access to a shopping and weapons upgrade system that rewards you with currency based on how many zombies you’ve killed. The only way to get better gear is by racking up a high kill count, a system that goes against everything the game’s Grace-centric first half was building towards. As Grace, I’d learned to be fearful of pretty much everything coming my way, especially the larger monsters that stalked the corridors of the Rhodes Hill Chronic Care Center. Leon, on the other hand, could solve such issues with a few shotgun shells and a grenade.
Unfortunately, the same can also be said about the puzzles (or lack thereof) Leon has to solve in his portion of the game. A lot of them mostly involve running to site X just to open location Y, which feels a notable step down compared to the more sophisticated problems facing Grace. This huge shift in approach between the two characters means it almost feels like playing an entirely different game during Requiem’s second half. Leon and Grace’s parts feel like two sides of a strong coin, but they are underdeveloped because they’re so split. Rather than complimentary halves, they feel like mandatory reflections of the series past to honor the series’ 30-year milestone. As I played, I began to wonder if Capcom was trying to directly appease its many generations of fans – those who loved Resident Evil 7 and 8’s old school-influenced gameplay and those who liked the more action-packed style of RE 3-6 – rather than finding a new formula that combined elements of both.
It seems strange that Capcom has tried to do this multi-style catering, as such an approach was widely unpopular when the studio first tried it in 2012 with Resident Evil 6. Much like Requiem, that game was split into distinct sections that delivered different gameplay styles. Leon’s storyline, while admittedly still action heavy, was focused on more traditional horror goals, while Chris and Jake’s campaigns were almost Call of Duty-like in their approach to action. Granted, this time around, Capcom has done a much better job of both sides of the coin – Grace’s side of things is genuine survival horror, while Leon’s is a good tribute to the style of RE4 – but it’s nonetheless odd to see it take such a massive swing towards a campaign structure that had already done a lot of damage to the franchise. Towards the end of the game, it almost feels like you’re playing a more polished version of Resident Evil 6 rather than the successor to Resident Evil 7 and 8.
What really makes all this frustrating is that Capcom has shown withResident Evil Village that you can still have these over-the-top action moments without undermining the horror and tension built up throughout the game. A key example can be found at the tail end of the campaign, when the perspective switches from Ethan to Chris Redfield – the classic Resident Evil hero who’s a proficient soldier at this point in the timeline. You play his sequence as an FPS, killing everything that stands in your way. But because this is a single sequence, rather than half of the game, it feels like a refreshing vignette rather than a case of split personality.
With it being the 30th anniversary of Resident Evil, it’s clear that Capcom’s goal for Requiem was to pay respect to and celebrate the many different things this series has been. And when it’s exploring those things in isolation, it’s undeniably compelling. I loved creeping around Rhodes Hill as Grace, and I loved ripping through the streets of Raccoon City as Leon. Together, though, these elements make for a campaign that feels fractured. Its lack of commitment to one style really hurts Requiem’s overall big picture, and in its worst moments the clash between horror and action undermines much of the tension built up as Grace and inflicts tonal whiplash. There’s a lot I like about Resident Evil Requiem, but I wish the game belonged to either Grace or Leon, not both of them.
Luis Joshua Gutierrez is a freelance writer who loves games. You can reach him at @ImLuisGutierrez on Twitter.
The Witcher franchise has always been a natural fit for the comic book medium (see our review of 2014’s The Witcher #1 for more). Now those stories are being brought to an entirely new audience, as WEBTOON reveals it’s acquired the rights to Dark Horse’s back catalog of The Witcher comics.
This is the latest collaboration between WEBTOON and Dark Horse, with the latter’s Cyberpunk 2077, Critical Role, and Avatar: The Last Airbender comics also appearing on the platform. Check out the slideshow gallery below to see how the series will look in the WEBTOON format:
WEBTOON is kicking things off with The Witcher: House of Glass, which was written by Paul Tobin, drawn by Joe Querio, and colored by Carlos Badilla. House of Glass is set in the world of the Witcher games and follows Geralt of Rivia as he makes his way through the titular haunted mansion.
Here’s the original logline for The Witcher: House of Glass:
Traveling near the edge of the Black Forest, monster hunter Geralt meets a widowed fisherman whose dead and murderous wife resides in an eerie mansion known as the House of Glass – which seems to have endless rooms, nothing to fill them with, and horror around every corner.
WEBTOON will begin serializing The Witcher on Monday, March 9 at 5pm PT. These stories will be adapted from the original Dark Horse graphic novels and modified for WEBTOON’s vertical scrolling format. New installments will be added weekly.
Yesterday, Julian wrote about the possibility of changing inheritance laws in Total War: Medieval 3, and thereby revealed to me that Creative Assembly have been sneakily talking in depth about the forthcoming strategy game on their forums. The audacity of those people! In other posts, we learn about their plans for standing armies, which I think are probably what interests me most about TwarMed3, in that each campaign will be an exercise in getting to the point where standing armies are a thing.
Saber Interactive’s long-running development of its Star Wars: Knights of the Old Republic remake is confirmed to still be underway.
In a recent interview with IGN, the chief creative officer of Saber, Tim Willits, answered our question regarding the project’s future with a short but simple: “Yes, it is still in development. That’s all I can say.”
The news will be of relief to the hordes of loyal fans of the now-classic RPG originally developed by Mass Effect and Dragon Age studio, BioWare. The modern reimagining was first revealed way back in 2021, but nothing has been officially seen or heard of it in the five years since.
A report in December 2025 from Game File revealed that Aspyr was no longer leading development on the remake, but that the reins had reportedly been handed over to Mad Head Games, the team behind the upcoming Hellraiser: Revival.
“Juliet was the codename for a project where we were going to do a full remake of KOTOR II with modern art, modern gameplay, you know, keep the story and the characters and the general — the general content of KOTOR II, but remake it for modern hardware and modern machines with updated graphics and all those kind of things,” said Douglas Reilly, Lucasfilm Games vice president. “It was something we were discussing with Aspyr.”
Whether those full plans for remakes of the Knights of the Old Republic series ever come to fruition is yet to be seen; however, it looks like development is still pressing on when it comes to Saber’s work on the original.
This all comes after the reveal of Star Wars: Fate of the Old Republic at the 2025 Game Awards, a brand new single-player RPG set in a galaxy far, far away, led by former KOTOR director, Casey Hudson. Do you think we’ll be playing this new game before the Knights of the Old Republic arrives? Let us know in the comments below!
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
Bungie’s Marathon reboot released yesterday, but you might not get that impression from the developer’s coverage embargo guidelines, which request that critics delay their “full review and impressions” until the launch of a “pinnacle endgame zone and experience” later in March.
It’s a “request/suggestion”, not a demand, but it rubs me up the wrong way regardless. The Marathon reboot is not an early access launch that is marketed to buyers as unfinished.
Ahead of the release of Pokémon Pokopia for Switch 2, fans have been passing the time by posting memes via a font generator from Pixel Frame, recreating the Pokopia logo with custom text.
Someone on The White House’s social media team apparently caught wind of this and created its own image using the Pokopia font generator. The resulting image was posted on X on 5th March 2026, containing the words “make america great again”, imitating the Pokopia logo with the game’s key art visible in the background.
Bungie’s Marathon is out now, which means players can finally see how its microtransactions actually work and, crucially, how much everything costs.
The $40 extraction shooter is monetized in a number of ways, including via a premium battle pass and direct microtransactions for cosmetic items, such as playable character skins. As Bungie had signalled before Marathon went live, gameplay-affecting items are not available to buy, only cosmetics.
Still, some players have responded negatively to Marathon’s monetization, criticizing the price of the skins and the digital sales tactics Bungie has in place.
Straight off the bat, on launch day, Marathon has $15 cosmetic packs (they cost 1,500 Lux, Marathon’s premium virtual currency). These packs include a runner skin, a weapon skin, a cosmetic trinket of some type, and a player banner and profile pic. Runner skins are sold separately for around $12’s worth of Lux.
This alone has irked some who believe that Marathon, as a $40 game, should not be monetized in a similar fashion to free-to-play shooters like Fortnite or Apex Legends. Others, however, are unsurprised by these cosmetic packs, and have pointed out that they’re more expensive in other premium games, such as the more expensive mainline Call of Duty games.
But what has caused more of a stink is the denominations of Lux available in the store. A runner skin costs 1,120 Lux, but of course you can’t buy 1,120 Lux exactly from the store. Instead, you have to spend $10 to get 1,100 Lux (just 20 Lux shy of what you need), and then another $5 to get 500 Lux on top, which in total dollar terms matches the same price as the $15 bundle.
This is a common tactic in video games that not only forces you to spend more money than you want to get a particular item, leaving you with virtual currency spare that may encourage you to buy some more so you can buy another item. Call of Duty does this. FIFA does this. And now Marathon does this.
“I’m tired of these Bungie scummy tactics,” one fan said. “Even if I love the game, this store and season pass in 2026 is a shame.”
“Dude I look at the shop to find that if you spend 10 you’ll get 1,100 coins or LUX but these people set every character price to 1,120, so you’ll have to spend another five dollars,” said another player. “I hate this type of greed. I love the game but this is shallow.”
“Yea that’s dumb af,” said another. “And after spending $15 you’ll have 1,600 Lux so might as well get the entire bundle for 1,500. (Is what Bungie probably wants you to do) at that point why even sell the skin separately.”
Within the debate are a significant number of people who believe Marathon isn’t doing anything particularly outlandish here when it comes to monetization. They point to the fact that only cosmetics are for sale and that no-one is forced to buy anything extra to compete out on the battlefield as evidence that Bungie is doing things well enough for its new shooter. Others say that anyone who played Destiny 2, Bungie’s previous release, will find nothing here surprising.
And it doesn’t look like Marathon’s monetization has impacted the sentiment around the game at launch, either. At the time of this article’s publication, Marathon had a ‘very positive’ user review rating on Steam.
It’s also worth noting that Marathon Reward Passes do not expire, so you can buy a previous season’s Reward Passes if you miss out. You unlock rewards in your Rewards Passes using Silk, which is earned by playing the game. You can also earn cosmetics via the Codex, with others available for purchase.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The entanglement of war with simulation continues with the discovery that a video of a US battleship shooting down an Iranian fighter jet is very likely a clip from videogame War Thunder, depicting ordnance from the World War 2 era. The clip in question has circulated on social media to the tune of millions of views. It has also been shared around by at least one sitting US Republican statesman, Texas governor Greg Abbott, who reposted it with the caption “Bye bye”. The tweet in question has since been deleted.