Brave the Wasteland With New Fallout Pip-Boy Controllers
Tristan Munley, Product Marketing Manager, Xbox Accessories
Introducing the all-new Xbox Wireless Controllers – Fallout Pip-Boy and Xbox Elite Wireless Controller Series 2 – Fallout Pip-Boy.
Vault Dwellers have few options at their disposal to survive against the post nuclear landscape, but thankfully Vault-Tec has provided one S.P.E.C.I.A.L. tool, the Pip-Boy! While the first Fallout designed controllers were focused on Vault Boy and all his different incarnations, we wanted Fallout fans to be able to gear up with the same tech that their characters use. The Xbox controller designs replicate that warm green hue that emits from your own personal Pip-Boy, with instantly recognizable game HUD icons to match.
The Xbox Wireless Controller – Fallout Pip-Boy is available for pre order, for a limited time, at Microsoft Store. For those looking to create their own unique design, both Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 are available now with Xbox Design Lab.
This Fallout-themed masterpiece pays homage to Vault Boy and his iconic S.P.E.C.I.A.L. traits, featuring a striking green metallic D-Pad and a custom Fallout topcase that radiates craftsmanship and heritage.
Fallout fans, from the games to the TV show, can enjoy the limitless possibilities of customizing this Xbox Wireless Controller with Xbox Design Lab. The black basis of the top case and side caps allows for true fan expression. You can select colors that line up with your favorite groups from the franchise, like the Brotherhood of Steel, NCR, Minutemen or even the Tunnel Snakes! The customization options expand even further with metallic triggers and D-Pad. There is even the ability to engrave the topcase on your controller, which is available for free for a limited time this holiday season. This controller is ready to go with Xbox Wireless and Bluetooth compatibility. It connects seamlessly to Xbox Series X|S, Xbox One consoles, PCs, as well as iOS, Android, and cloud devices. Plus, with the dedicated share button, you can easily capture and share photos and videos of your heroic moments with friends.
For those strong enough to take on Deathclaws and the worst the wasteland has to offer, you’ll want all the premium features available with the Xbox Elite Wireless Controller Series 2. This means adjustable-tension thumbsticks, wrap-around rubberized grip, and shorter hair trigger locks for even more precise gameplay. RPG fanatics will love the additional customizable options like added pack paddles and exclusive button mapping options in the Xbox accessories app. Just like how your play style will swap between saves, you can easily swap your controller profiles, allowing dedicated button mapping for different needs.
Sometimes, the best thing you can do is pick a goal and move towards it. You might have no idea how to get where you wanna go; you might have no idea where you are when it comes to accomplishing it; and you might not have much outside help, but you’ll do it anyway. What other choice is there? Just keep moving forward, and maybe something good will happen. That philosophy guided me through my three hours with Outward 2, a video game that mostly wanted me dead and was very good about making it happen. Everybody needs goals, right?
After making a character in Outward 2’s fairly (at least right now) limited character creator and choosing different elements of my backstory, which altered my starting stats – the RPG standard Strength, Agility, Constitution, Intelligence, and Willpower – my journey started in the city of Haboob, which has been recently reclaimed from the Scourge. I don’t know what that means, exactly, but it sounded good. Anyway, my recently arrived character won the housing lottery when a guy named Sebastian decided to move. Here I was, less than five minutes into the game and already a homeowner. Talk about a fantasy. We chatted before he left, and he seemed nice enough, and then I headed out to explore the city.
Haboob is gorgeous – a multilayered city of stone, with these giant rotating fans (there’s one in my house, near the bed) and I enjoy walking around it for a bit, grabbing an “on the house” (pun intended) drink at the local tea shop, and enjoying the vibe. Outward 2 isn’t the most visually sophisticated game out there – the character models kinda look like they stepped out of an Xbox 360-era Bethesda RPG – but its environments are pretty grand. After wandering around for a bit and speaking to the local Chamberlord, who hands over the deed to my new house, I call it a night. There’s not much else to do.
Haboob is gorgeous – a multilayered city of stone…
I’m awoken when a guard breaks in and tries to rob me (rude!) and whacks me in the head with a mace. Sebastian shows up to kill him, takes whatever it is, and then places the pistol he used to take care of the guard in my hand. At least he looks sorry about it, but because all the evidence of the murder points to me, I’m exiled with little more than what’s in my possession. The Chamberlord suggests I find Sebastian to prove my innocence.
Back to Square One
Outward 2 is a survival game, which means I need to find, craft, or buy my supplies. Out in the world, there’s nothing to guide you. I had no map and no leads. The only thing around was a big, dead bird under what looked like some sort of mystical lamp post. I decided to head east. Always into the east. I got into a couple fights, one of which was against a dude that really didn’t seem to want to be there. Outward’s combat isn’t going to blow anyone away, but it’s weighty and generally pretty solid. I’m doing all right even though I only have an ice pick and a bow I picked up in the city until I fall into a small, rocky hole. I can’t walk or roll out of it and Outward 2 has no jump button. I end up starting a new run. I ran into a lot of bugs in my time with my preview build of Outward 2 – items would duplicate or not be usable, characters would float in mid-air, and so on – but that’s to be expected of something this early.
I tried to use it as an opportunity. This time, I spent more time in Haboob because I knew I was going to get kicked out, found some new people to talk to, and was generally better equipped when I was framed for murder. Again. I just bought a house in real life, so I was particularly upset about this. How dare this dude? Who does he think he is?
But I was lucky in other ways. Remember that dead bird from last time? In its place, I found a woman named Oliele who helped me out by offering me some supplies, including a tent and a map, and told me where I might find Sebastian. There were a couple possibilities. I opted to head northeast to the True Levantines. Even with my supplies, life wasn’t easier. Drinking river water made me sick to my stomach, and my ice pick wasn’t a force in combat. I scavenged enough wood to build a shield and mostly tried to avoid fights. Even the map wasn’t much help. Oh, yeah, it was nice to see what the region looked like, but the map doesn’t track where you are, so… you know, it works like a real map. Outward 2 is willing to let you get lost, and I appreciated that.
Second Chances
This time, I didn’t fall into a hole, but I did run into other problems. Combat was risky, and when I camped for the night because my character was exhausted, I got attacked and… I couldn’t fight back. I could move, but I couldn’t swing my weapons. I opted to die, thinking that would be the end of it. Instead, I got a special little sequence because I died near a river, and washed up on its banks, my gear close by. Minus my tent.
Soon after, I spotted a weird ghost and tried to pick a fight. That was a bad idea. Not only could I barely hurt him with my ice pick, he never stopped following me when I tried to run away, so I followed the path I was on, the spectre hot on my heels, until I just happened to run into the True Levantine settlement and the guards finished him off for me. No sign of Sebastian, but I had a lead: south. Okay.
Then I got back on the road and died a whole bunch. I died to a big bird. I died to a weird bat thing. I fell over once and died. I died because I bled out. Each time I was rescued. Sometimes by a nice guy named Gep who I never met but left me a drink at his campfire. Sometimes by the healers at the True Levantine camp. Eventually, I decided it was time to buy a sword. I sold what little I had, and from there, things got easier. I made progress south. I found a weird tower where everything wanted to kill me. I killed an exiled mercenary and stole *his* tent. Ha! I explored a weird little cave and did some mining.
At this point I was rolling, and I figured I’d keep going until I died. Then I ran into one of those weird bat things again, and that was that. Three hours had flown by. Outward 2 doesn’t hold your hand, and I admire that. Exploring its gorgeous world is a lot of fun. I wish it was a little less buggy, and I wish that there was a bit more to do in a world that can sometimes feel big and empty – gathering materials in the areas I explored was difficult, and I didn’t get to craft as much as I wanted; I really wanted some linen, and I could not find or buy any of me for the life of me – but I did enjoying just picking a direction, setting off into the world, and seeing what I could see. There’s something special in that, and if the full release of Outward 2 can capture it, it might just make you want to go for a stroll.
Ah, the licensed video game. Once a collection of underwhelming retellings of big-screen blockbusters, littered with haunting polygonal nightmares (Hagrid, that’s you) and aimless Atari attempts (yes, E.T., that’s you), we’ve seen an uptick in actually good adaptations in recent years, with the upcoming Terminator 2D: No Fate looking like a promising attempt at turning James Cameron’s classic into some enjoyable retro action. So, we thought we’d pick out the best of the bunch.
We do have a few little rules, though, that stop just any old film-adjacent game from making the list. They need to either be:
A direct translation or adaptation of a feature film
An official movie sequel or prequel.
Or a game that attempts to continue the story or provide backstory and additional canonical lore.
So, for example, Insomniac’s Marvel’s Spider-Man is not eligible as it takes place in a Marvel universe separate from the movies and is much more rooted in the original comic books, but the PS2’s Spider-Man 2 would be allowed due to it being directly based on the Sam Raimi film of the same name. Make sense? I hope so. Let’s rank the top 10 best licensed games based on movies.
10. Peter Jackson’s King Kong: The Official Game of the Movie
Console launch games come with the power to stun thanks to the leap in technology they inherently are unlocked by. The Xbox 360’s Peter Jackson’s King Kong definitely benefited from this, as the Lord of the Rings’ director’s epic retelling of the classic monster movie made a huge splash at the dawn of gaming’s HD era. With Rayman and Beyond Good and Evil creator Michel Ancel helming it at Ubisoft Montpellier, King Kong felt more than a standard movie tie-in thanks to its many interesting and novel ideas. You had the freedom to explore its vast jungle spaces, which offered an unprecedented sense of cinematic immersion and was a breathtaking contrast against the previous generation’s more limiting, corridor-like spaces. King Kong not only ushered in a whole new generation of hardware but also a new way of thinking about how licensed games could be approached.
9. Scarface: The World is Yours
Scarface: The World is Yours has balls. Not only does a “Balls Meter” fill up as Tony Montana causes mayhem across an open-world ‘80s Miami, allowing for him to slow down time, enter first-person mode, and gain infinite ammo as he guns down as many gang rivals as possible, but it also has an audacity to position itself as a sequel to a film in which its protagonist dies at the end. In this alternative universe, Al Pacino’s antihero coke fiend survives the ambush at his mansion thanks to a certain little friend and escapes out of the back door, free to continue building his drug-running empire. Yes, it’s largely a GTA-clone, as was commonplace in the era — see the also actually quite good The Godfather adaptation for further evidence — but its wild concept alone is enough for it to deserve a place on this list.
8. Rockstar’s The Warriors
In terms of creating immersive worlds and capturing a tone, not many do it quite like Rockstar. The Warriors comes from an era when we’d get more than one game a decade from the developer, and sometimes multiple in one year. A much smaller-scale project than the likes of GTA: San Andreas or Vice City, The Warriors acts as both a prequel and a retelling of the cult ‘70s thriller of the same name, focusing on the titular New York gang. Taking the form of a beat ’em up, it successfully drenches you in the seedy underworld alleyways that its characters inhabit, as Rockstar once again displayed their world-class world-building credentials. And that grimy tone is what The Warriors achieves most successfully, making it an adaptation that shouldn’t be overlooked, even when compared to the Grand Theft Auto and Red Dead Redemption studio’s other headline-stealing projects.
7. Mad Max
Avalanche Studios’ Mad Max is the perfect example of taking the essence of a film series and turning that into the driving force behind a video game adaptation. In this case, it’s the exhilarating car combat witnessed all the way back in the original 1979 movie, through Road Warrior, and into Fury Road’s landmark action. When Max is on foot in the 2015 game, it’s perfectly good as it apes the successful melee formula concocted by Warner Bros. stablemate Rocksteady for its Batman Arkham series, but it’s when the Australian drifter gets those hands out of raiders’ jawbones and behind the wheel of his iconic Interceptor that it really comes to life. Now a cult favourite, much like the original film that inspires it, Mad Max is one of a kind and a fantastic translation of George Miller’s vision in video game form.
6. Spider-Man 2 (2004)
Years before the Rocksteady Batman: Arkham and Insomniac Marvel’s Spider-Man games, the prospect of a successful comic book game was bleak. Even rarer was the thought of a genuinely fun movie tie-in. Treyarch’s Spider-Man 2, based on the Sam Raimi film of the same name, flew in the face of both those ideas. An incredibly detailed New York City (for the time, at least) felt like a revelation to swing around in, and Peter Parker’s web-slinging provided a whole new way to explore the sort of 3D open world that the PS2’s Grand Theft Auto games had pioneered. In a legitimately impressive technical revelation, Treyarch’s Spidey actually attached his webs to buildings rather than empty skyboxes. Flying between skyscrapers and thumping petty criminals was a thrilling sensation back in 2004, and, while it has since been far eclipsed by more modern Peter Parker and Miles Morales adventures, it certainly paved the way for those to exist.
5. Star Wars Jedi: Survivor
It’s difficult to think of a movie series that’s had more games to its name than Star Wars. Classics such as TIE Fighter and Rogue Leader were contenders for this pick, but we just think there’s nothing like the fulfillment of the Force fantasy that is delivered by Respawn’s Star Wars Jedi: Survivor. Bridging the gap between Revenge of the Sith and A New Hope, this 2023 action-adventure is part of the official canon, with references to Order 66 and clashes with Darth Vader fuelling Cal Kestis’ story, but with an originality that doesn’t just lean on Star Wars cliches. An improvement in pretty much every way over its predecessor, Fallen Order, it’s an easy pick for our representative of the most famous of film universes.
4. GoldenEye 007
It may not be the best to play now, but there’s just no denying the impact that GoldenEye 007 had when it arrived in 1997 on the Nintendo 64. Perfect Dark, shortly after, would go on to expand on the ideas established in its campaign, and games like TimeSplitters would borrow from its revolutionary approach to FPS multiplayer, making it so much more than just a movie adaptation. Yes, it featured a whole host of famous James Bond heroes and villains — including a truly broken Oddjob, who takes the term “sharply dressed” to its extreme —- and successfully captured the globetrotting exploits of 007 as much as a console with the limited power of the N64 could at the time, but it also shaped the next three decades of online shooters. This makes it so much more than just a movie tie-in, and something developer Rare should never be forgotten for achieving.
3. The Chronicles of Riddick: Escape from Butcher Bay
A video game prequel to the 2000 Vin Diesel vehicle, Pitch Black, has no right to be as good as The Chronicles of Riddick: Escape from Butcher Bay, yet here we are. Taking a heap of Half-Life campaign design and a healthy dose of Thief-like stealth, the Swedish Starbreeze Studios and Vin Diesel’s own Tigon Studios transformed a perfectly decent film series into a genuinely great video game, and one that many believe surpasses its source material. Its smart level design is enhanced by intelligent translations of Riddick’s abilities from the film, such as his trademark “eyeshine”, which lets you see in the dark, and a healthy amount of improvised blunt and sharp weaponry that fits perfectly with the movie’s grimy aesthetic. The plot’s premise — a prison escape — is fundamentally cinematic, but it’s the ways in which Butcher Bay asks you to play intelligently in its world that pushes it beyond the big screen and into a truly great game.
2. Alien Isolation
The original Alien film from 1979 is a haunted house movie in space, with lone survivor of the Nostromo, Ripley, aiming to survive its dark corridors and the roaming Xenomorph threat until the credits hit. As such, it would become a natural inspiration for many survival horror greats, from Dead Space’s infested spaceship, to SOMA’s unnerving futurism, and, of course, Resident Evil 2’s stalking Mr X threat. So, naturally, when the time came for yet another Alien game to be made, survival horror seemed a logical choice for developer Creative Assembly, who would be the next in a long line to take up the challenge of translating the unique atmosphere of Ridley Scott’s original film.
What the studio made was beyond what could have been expected, as it evolved the idea of RE 2’s Tyrant into an ever-present danger that scuttled along the map’s sprawling web of vents. The Xenomorph, and the tech powering it, are the jewel at the centre of Isolation’s crown, and are what make it such a faithful recreation of Alien. By stepping into her daughter’s shoes and sneaking around the Sevastopol, you get as close a feeling as to what it would’ve been like to be Ripley and walk those Nostromo hallways yourself. It may not quite make the number one spot on our list, but it is the entry that most successfully captures the overall tone of its source material, embracing its terror to astonishing effect.
1. Indiana Jones and the Great Circle
We wouldn’t have the likes of Tomb Raider or Uncharted without Indiana Jones, and in 2024, the king came back to claim his throne. Indiana Jones and the Great Circle took everything that made the original trilogy of Steven Spielberg films so special and managed to translate it into a lovingly designed video game from Wolfenstein developer MachineGames — perhaps not so coincidentally, a studio formed by former Escape from Butcher Bay developers. Not only is The Great Circle a fantastic, stealthy, puzzle-filled action-adventure that really places an emphasis on the adventure part, but it borrows all of the archaeological intrigue and, crucially, humour that makes the likes of Raiders of the Lost Ark and The Last Crusade so special. So much, in fact, that the story told here would slot in nicely between them and act as a superior third of that trilogy than Temple of Doom ever did.
Throw in a fantastic pitch-perfect Harrison Ford impression from Troy Baker, a suitably swarmy performance from Marios Gavrilis for the villainous Emmerich Voss, and a healthy amount of Nazi punching, whipping, and shovel-smacking, and you’ve got all of the ingredients you need. But it’s so much more than just a playable film, instead grounding itself in flexible immersive-sim-esque gameplay systems that emphasise using brain over brawn. Violence is rarely considered a first option, and gained knowledge is always a much sharper weapon. It makes for a truly fantastic game in its own right, but one that is as referential as it is transformative, and a true-to-life version of what the Indiana Jones character is — a doctor, not a soldier. The Great Circle is as thought-out a licensed game based on a movie as you could wish for, and a perfect fit for the top of our list.
And those are our picks for the best games based on movies. What game that you love didn’t make the cut? Let us know in the comments! And for more licensed games, check out our list of the best Marvel games of all time.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
The wind in your face. The clunk of a gear change. The chill in your skull-haunted handlebars. All sensations that are, presumably, enjoyed by cyclists worldwide, and can be felt for yourself in the game behind door number ten: Wheel World!
Puzzle platformer Planet of Lana launched on Switch last year, and we were particularly enamoured by it. Developer Wishfully quickly followed it up with the announcement of a sequel, ‘Children of the Leaf‘, and the latest gameplay trailer promises it will be every bit as cute as we’d hope.
Revealed during yesterday’s Unity Awards Showcase, the ‘Say hello to the Roller‘ trailer introduces us to one of the many cute creatures you’ll encounter on Lana and Mui’s journey, one that possesses a particularly sticky set of skills.
Netflix has admitted it did not attribute any value to Warner Bros.’ video game business in its $82.7 billion acquisition deal, sparking concern for the future of everything from Mortal Kombat to Hogwarts Legacy.
While Warner Bros. is best known for its movie and TV business, Warner Bros. Games includes a number of well-known video game developers and brands. Batman Arkham developer Rocksteady, LEGO games developer Traveller’s Tales, Hogwarts Legacy developer Avalanche Software, and Mortal Kombat maker NetherRealm are all on Warner Bros. Games’ books.
And despite the fact some of Warner Bros. games, in particular smash hit Hogwarts Legacy, have sold tens of millions of copies and generated billions of dollars in revenue, as far as Netflix is concerned, they’re pretty much an afterthought in this mega deal.
Speaking during a conference presentation about the deal reported on by Pocket Gamer, Netflix co-CEO Greg Peters responded to a question about whether buying Warner Bros. would accelerate its own gaming plans.
He said that while Warner Bros. had done “great work in the game space, we actually didn’t attribute any value to that from the get-go because they’re relatively minor compared to the grand scheme of things.”
“Now we are super excited because some of those properties that they’ve built, Hogwarts is a great example of that, have been done quite well, and we think that we can incorporate that into what we’re offering.
“They’ve got great studios and great folks working there. So we think that there’s definitely an opportunity there. But just to be clear, we haven’t built that into our deal model.”
While Warner Bros. Games does have some big hitters under its belt, it has struggled since the release of Hogwarts Legacy. In January, previous games boss David Haddad exited the company following the costly failures of Suicide Squad: Kill the Justice League and MultiVersus. Soon after, Warner Bros. Games announced plans to shutter Monolith Productions, Player First Games, and Warner Bros. San Diego alongside the cancelation of its Wonder Woman game. And in June, Warner Bros. Games announced a restructure to focus on four key franchises: Mortal Kombat, Harry Potter, DC, and Game of Thrones.
Indeed, 2024 was a brutal year for Warner Bros. Games, with Rocksteady’s Suicide Squad: Kill the Justice League sparking a $200 million hit to revenue, and then Smash Bros.-style brawler MultiVersus flopping to the tune of $100 million. Harry Potter: Quidditch Champions, meanwhile, failed to make an impression. Speaking in a financial call, Warner Bros. Discovery President and CEO David Zaslav said: “We recognise [the games business] is substantially underperforming its potential right now.”
So what’s next for Warner Bros. Games while it awaits its fate? The promising Lego Batman: Legacy of the Dark Knight is set to launch at some point in 2026, and given Netflix’s deal may not close until summer 2027, this one feels safe.
Elsewhere, there’s a Hogwarts Legacy sequel in the works and a single-player Batman game from Rocksteady reportedly in development, but neither is announced nor do we have release windows. NetherRealm has yet to announce its next project, having ceased work on Mortal Kombat 1 updates. Will it make another Mortal Kombat game or another game in the DC fighting game series, Injustice? Gotham Knights developer WB Games Montreal, meanwhile, reportedly pitched a John Constantine game but it was never approved. A Flash game was scrapped after the DCU Flash film bombed. It’s now allegedly helping out with other games and is reportedly working on a pitch for a new Game of Thrones game.
Will Netflix be interested in any of this? So far, Netflix has seen mixed results from its video game efforts, with a number of high-profile hires and subsequent studio closures. It’s currently focused on narrative games based on Netflix shows, games for children, social party games, and Grand Theft Auto ports.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
With Call of Duty Black Ops 7 now out in the wild and having earned a largely mixed reception, Activision have said right, that’s it, time to do a thing. Said thing is committing to no longer releasing entries in the same sub-series, be that Modern Warfare or Black Ops, in back-to-back years going forwards.
Three new trademarks which very much look to be related to Larian’s DivinityRPG series have been unearthed, with one closely mirroring the design of a desert monolith Geoff Keighley’s posted a picture of in advance of The Geoff Awards. That monolith teaser, which Keoff captioned “regal.inspiring.thickness” has been the subject of much chatter for the past week or so, as the big showcase hype machine churns.
We’re just days out from The Game Awards, and one marketing stunt that’s got a lot of attention in the lead up to the show is a mysterious statue located in the middle of the Mojave Desert.
It’s ignited plenty of speculation online, and now a trio of Divinity trademarks, which were filed in Europe on 9th December 2025, appear to confirm it’s an announcement related to Larian’s popular role-playing series. As you can see below, the symbols match the statue:
From here on out, the team will “no longer do back-to-back releases” of Modern Warfare or Black Ops games. The aim is to provide a truly “unique experience” in each entry and “drive innovation that is meaningful, not incremental”.