Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat

So much tat!

Are you a fan of Wolfenstein II: The New Colossus? Well, you should be, it’s bloomin’ great. If you are, then you might be keen to check out a new upcoming physical edition from Limited Run Games.

Pre-orders open on 17th October 2025 and close on 16th November 2025, and you can choose between three available SKUs: Standard, Steelbook, and Collector’s Edition.

Read the full article on nintendolife.com

Rockstar Games, Red Dead Redemption 2 Fans Pay Tribute to D’Angelo, Who Has Died Aged 51

Fans across the world are paying tribute to “titan of soul” D’Angelo, who died yesterday aged 51 after an undisclosed battle with cancer.

D’Angelo was behind the hugely popular Red Dead Redemption 2 track, Unshaken, and fans of the game as well as developer Rockstar paid tribute following the news.

In a statement posted to social media, Rockstar Games called D’Angelo a “true titan of soul,” writing: “We are eternally grateful for his track Unshaken which will forever be an enduring part of the legacy of Red Dead Redemption 2.”

The Grammy-award winning musician released three albums over his career. 2014’s Black Messiah was his last album, which makes the iconic track included on 2018 Red Dead Redemption 2’s soundtrack one of his final pieces. The entire track can be heard in the mission Dear Uncle Tacitus, in an impactful segment when you’re riding a horse back to camp. It boasts over 55 million streams on Spotify alone.

D’Angelo was a huge fan of video games and would visit Rockstar during Red Dead Redemption 2’s development after reportedly reaching out to Ivan Pavlovich, director of music and audio at the studio, through an intermediary, to “just play the game.”

“We weren’t even talking about doing music,” Pavlovich told RollingStone in 2018. “When D’Angelo comes through, he shows up at midnight, and he’s playing the game until four in the morning. Each time he was just like, ‘It’s incredible.’ It just blows his mind. He’s such a fan. I have never seen someone that excited. D’Angelo’s actually a massive, massive, massive fan of the game — more than I ever knew.” It was because of this that Pavlovich asked if D’Angelo would be interested in contributing to the soundtrack, which is partly why there are some vocal tracks on an otherwise chiefly instrumental score.

Dozens of artists have paid tribute to the musician, including Flavor Fave, Beyoncé, Nile Rodgers, Lauren Hill, and Doja Cat, but so have hundreds of gamers, some of whom were introduced to D’Angelo’s music through Red Dead Redemption 2. Others are learning for the first time that D’Angelo was behind the notable track.

“I can’t think about RDR2 without Unshaken and how that particular transitional scene changed the game to such a complete form of entertainment for me,” wrote one affected player. “For anyone who says ‘it’s just a game’ – they need to experience how this song was used.”

“If you haven’t heard any more of his music, you need to know the man was one of the absolute best in his genre, an elusive legend,” said another. “His album Brown Sugar is literally no skips, if you’re interested in music at all, it’s worth a listen.”

“My favourite video game song of all time. RIP. That song will always be a part of me,” wrote another fan.

Photo by Frans Schellekens/Redferns.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

GOG say their preservation program has been “harder than we thought”, thanks to DRM and elusive creators

Given how quickly older games can be delisted or end up near impossible to run properly without tinkering nowadays, efforts like GOG.com’s preservation program are always nice to see. There’s obviously a money-making motive behind it for the storefront, but keeping retro works in working order’s a noble way to earn that cash. As it turns out, though, the folks behind the CD Projekt-owned site underestimated just how difficult an undertaking the program would be.

That’s not to suggest they’re giving up though, just that they’ve had to re-evaluate some of their ambitious early goals.

Read more

Battlefield 6 ‘Ladder Launching’ Will Get Patched, but That Hasn’t Stopped Players From Having Fun While It Lasts

Battlefield 6 players haven’t decided what their favorite weapons are yet, but they’ve already fallen in love with a new movement tech called “ladder launching.”

To catch you up to speed, the ladder is a gadget available to use with the Assault class in Battlefield Studios and EA’s latest Battlefield game. It’s a traversal tool that can be used to reach high-up places, opening up opportunities to gain new vantage points or even sneak up on unsuspecting enemies. The thing is that now, just days after Battlefield 6 launched for PC and consoles, the ladder is also being used for much, much more.

If you’ve even accidentally whipped out the ladder while playing Battlefield 6 multiplayer, you might have noticed that actually mounting it can be a hassle. The bottom of the gadget bumps players around if placed at a certain angle, triggering moments that balance frustration with slapstick humor.

While some Assault classes in Battlefield 6 have found practical uses for the tool, others are struggling to use it at all. However, it’s a secret, third segment of the community that has pushed things even further by using those wonky physics to catapult themselves around maps.

X/Twitter user @mokeysniper published a video detailing exactly how the ladder launch works, admitting that, while the move is far from a game-breaking exploit, it is quite fun to pull off. All it takes is maneuvering around the gadget at the right angle and speed, causing a chain reaction that sends players careening through the air.

Sadly, ladder launching is, mostly, practically useless in Battlefield 6. That said, some players are still finding ways to create entire montages centered around ladder launching.

Players probably should get too used to ladder launching in Battlefield 6, though, as David Sirland, lead producer at Battlefield studio DICE, has already confirmed the Battlefield Studios team has plans to deliver a patch in the future. Considering the average player will find its bumpy edges more annoying than useful, a patch is probably a good call.

We can likely expect even more ladder launching clips to show up online while the team fixes the Assault ladder. In the meantime, you can see how other players are at least trying to use the ladder, below. You can also read our Battlefield 6 multiplayer review.

For more on Battlefield 6, visit IGN’s Battlefield 6 guide for a complete list and video of all campaign collectible locations, tips for getting an edge in multiplayer, and more.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Ninja Gaiden: Ragebound Celebrates Ninja Gaiden 4 With A Free Yakumo Skin

Another update has landed.

Ninja Gaiden: Ragebound got off to a solid start when it arrived on the Switch in July, and since then, it’s received multiple updates, including a 60fps mode.

Now, ahead of the release of Ninja Gaiden 4 on Xbox and other platforms next week, the 2D title Ragebound will be celebrating with an exclusive Yakumo skin. This update is completely “free” and is based on the young ninja prodigy in the fourth major entry. Here’s the full rundown, and another look:

Read the full article on nintendolife.com

Pokémon Legends: Z-A Version 1.0.1 Is Now Live, Here Are The Full Patch Notes

Ready up, trainers.

We heard last week how the upcoming release Pokémon Legends: Z-A had already received an update on the Switch and Switch 2, and since then, it’s gone live.

If you’ve already got this game digitally pre-loaded on your system, the update should already be applied. As for the content of this update, it appears to unlock the game’s online features. Here’s a rough translation of the official patch notes, courtesy of the Japanese Pokémon website:

Read the full article on nintendolife.com

Poll: So, Will You Be Getting Pokémon Legends: Z-A?

Get in, we’re going to Lumiose City.

The release of another major Pokémon entry is upon us, and the reviews are beginning to roll in. Now that we’ve heard from the critics, it’s got us wondering what Pokémon and Nintendo fans are planning to do when we hit the launch date on 16th October 2025.

Have the reviews for Pokémon Legends: Z-A sold you, or do you still need to find out more about this latest entry in Game Freak’s long-running series before you commit? If you haven’t already seen it, here’s a quick sample from our own review here on Nintendo Life:

Read the full article on nintendolife.com

Battlefield 6 Multiplayer Review

Editor’s note: This review covers the multiplayer only – you can find our Battlefield 6 single-player campaign review here.

Battlefield 6’s multiplayer action is all about layers. You have an infantry layer, where teams exchange gunfire on foot; there’s the land vehicle layer, where tanks and armored cars reshape the front lines with powerful weapons capable of decimating infantry and bringing entire buildings to the ground; and then there’s sky layer, where a small number of flyers hold dominion over the air, with the potential to flatten ground forces outright. What’s impressive is not only that each layer is so different, but also so well constructed, and somehow they all fit together seamlessly. A few of the maps have a bad habit of becoming sniper-infested hellscapes, and it takes a little too long to unlock the better equipment that makes your loadouts really interesting, but those are minor gripes with what is otherwise one of the best multiplayer shooters of the year.

Most of the fighting happens between general infantry, and great moment-to-moment gunplay is the anchor of the whole experience. Weapons look and sound awesome, especially if you have headphones or a good sound system to pick up the deep booms and subtle details like bullet casings falling to the ground. Guns are accurate, but account for bullet travel and drop just enough to reward skillful shooting – though the modest recoil and bullet spread in most weapons also means you don’t need to be a hardcore shooter veteran to be able to land shots.

There are four classes to choose from that are well balanced overall despite having very distinct identities. Running and gunning as the Assault Class is a lot of fun, but switching gears and focusing on keeping your allies alive as a Medic is rewarding in its own right. Using your defibrillator to keep your team’s collective stock of lives from draining while simultaneously getting one of your fighters back in the action can help turn a match of attrition, even if you choose to be less involved in the actual combat. It’s great for ensuring that anyone can contribute by playing a role well.

That said, I have some mixed feelings about how the Loadouts are assembled. Any class can equip any gun, and while I appreciate the freedom, it’s hard not to want to just put my favorite assault rifle on every class and call it a day. Sure, there’s a bonus effect for using the weapons traditionally associated with each class, like how the sniping-focused Recon class has a faster rate of fire and better accuracy while using snipers, but the effects are modest enough that I quickly found myself ignoring them. That’s not to say that classes don’t matter – you still need to be an Engineer in order to repair tanks, for example – but the lines are a little too blurry for my taste.

Being a good tank commander can make or break a match.

The other issue is with how long it takes to unlock things between matches. Most equipment and weapon options require you to reach certain levels or complete multi-tiered challenges to access them. That’s all well and good, and a standard set of daily and weekly challenges help keep the level ups from being a painful slog, but the level requirements are too high. You can’t even start working on the class specific challenges, which are necessary for earning alternate sub-class-like training paths, until you hit level 20, which could take dozens of hours. Given that really powerful equipment options like the Deploy Beacon, which acts as remote spawn point for your squad, are locked behind that, it holds back the early experience an unfortunate amount before eventually hitting its stride.

The next layer up is when vehicles get involved – while relegated to the larger maps, all hell starts to break loose in the best way with their arrival. A tank rolling down the street creates equal parts control and chaos. They are a focal point of every fight, able to send the enemy scattering as its machine guns and cannon erupt. As buildings explode and debris rains down, they also become the most important target to clear. Whether that means calling in a tank of your own, switching to the Engineer class after getting taken out so you can fire rockets, or something else entirely is up to you, but the way vehicles flip strategic calculus is extremely effective for keeping matches interesting. I also appreciate that, while not necessarily hard to use, tanks do have a higher skill requirement than fighting on foot. Knowing when to use defensive countermeasures or when to push forward to seize territory rather than retreat and let friendly Engineers repair you means a good tank commander stands out, and they can make or break a match if handled correctly.

As a bit of an aviation nerd, I’m a sucker for the final layer: the skies. I love getting in a jet, winning dogfights, then strafing the other team, with some bombing runs mixed in for good measure. Airplanes and helicopters make it fun to be in the skies, terrifying to be underneath, and so satisfying to shoot someone down with a well-placed rocket while on foot. They have the highest skill requirement, asking you to learn a complex set of controls and have a more nuanced understanding of how aircraft operate in order to best utilize them. I’m ok with that in principle, but the lack of a good method to train or practice those skills also means it’s extremely difficult for newcomers to learn to fly. There’s a great firing range for trying out guns, and the lack of a similar option to practice flying means fewer players will be able to enjoy success in the skies.

The classic smattering of Battlefield modes returns, and they are just as fun as ever. Team Deathmatch is a good warmup, but the 64-player battles of Breakthrough and Conquest remain the standouts due to their stunningly massive scope – the former asks one team with limited lives to capture points and advance the frontline against limitless waves of defenders, while the latter has both teams fight for control of shared territory. They are as good as ever at funneling the action towards specific areas, leaving room for big battles in the streets and skies while up-close and personal skirmishes happen on the objectives.

The maps are generally strong, though some have been taken over by snipers.

Beyond that you have options like Rush, a Counterstrike-like mode focused on smaller groups that became another one of my favorites due to it’s instant action and short duration, making it a good alternative for quicker sessions where I don’t have time for a prolonged tug-of-war. The brand new Escalation mode has also impressed, having you fight for a large number of control points that decreases over time, forcing more and more intense battles as you near the end. I like that quite a bit, as the changing shape of the battlefield necessitates a fun shift in tactics throughout.

There are nine maps at launch that are generally strong, ranging from the crowded streets of Saints Quarter, which is perfect for close quarters action, to the enormous, vehicle-filled Operation Firestorm. Empire State is one of my favorites, with a great mix of open areas full of roads, buildings to duck into, and rooftops to snipe from. It’s a tactical advantage to learn the maps, and knowing that seizing the rooftop of a building opposite an objective point so you can wipe out an enemy squad from on high emphasizes the thoughtful nature of Battlefield 6’s combat.

Not every map is a winner right out of the gate, however. Liberation Peak has already become a well deserved meme in the community because of how one hill is always filled with snipers, which really takes away from the class balance that Battlefield thrives on. Mirak Valley is pretty similar, particularly in games of Breakthrough, where the attackers have too little cover in their push against a team of sharpshooters. And while I really like New Sobek City overall, with varied terrain and joyfully destructible structures that help it stand out, it can also become littered with anti-vehicle mines to the point of rendering tanks useless. That might be more of an issue with how the mines themselves are balanced, as they have a tendency to become far too numerous very quickly, but it takes away from what is otherwise a top tier place to fight.

It certainly helps that the maps all look great, especially once you factor in their excellent destructibility. Chunks of cement rain down as bullets collide with buildings. Cars and buses explode, and cover can be erased in an instant with a well placed shot from a grenade launcher. Bring a tank to bear and you can crumble entire buildings (which is terrifying to be on the wrong side of), changing the terrain in ways that are meaningful, and never quite the same from match to match.

But the most impressive part is how all of it – the combat, the levels, the destruction – comes together. There was one moment where I was in a pitched battle for control of a zone in the construction sites of New Sobek City. The enemy was entrenched until I rode my tank in, smashing through a wall and a few support columns in the process. Dust and debris covered everything, but I ignored it as I sprayed gunfire from my machine gun, and my teammates mopped up the rest. It was gorgeous, and something you simply won’t find at this scale in any other game.

Venture Into Breach the Fog in Silly Polly Beast

Venture Into Breach the Fog in Silly Polly Beast

Silly polly beast key art

In Silly Polly Beast, you’ll join the ever-unlucky Polly as she escapes from the nightmare of an orphanage she was raised in, only to plunge into the darkness of the underworld. In this eclectic, genre-bending shooter-meets-survival horror adventure, you’ll traverse otherworldly, often abstract environments and overcome hellish challenges to fight not only for your freedom, but for the only thing you have left – Alice. Prepare yourself for the ultimate fight for freedom in Silly Polly Beast on October 28th on both Xbox Series S|X and Xbox One Systems – and by the way, stay clear of the fog.

Alongside Polly, you’ll traverse through the underworld, avoiding the dreaded fog. Along the way you’ll engage in aggressive gun fights, outsmart enemies, sneak in the shadows, solve puzzles, work with unlikely allies, and travel with your trusty skateboard. The world of Silly Polly Beast is a unique experience set in a world that treads the line between fever dream nightmare and idyllic eastern bloc fantasy. How far will you go in the fight for your freedom?

Poor Polly isn’t alone in the underworld. It’s filled with an odd, sundry mix of denizens that lurk in the shadows, often with their own goals – and morals. Not all of these denizens will be against you – but that doesn’t mean they are necessarily on your side either. As you interact with these odd figures, remember – you ultimately have but one goal. Are they really aiding you, or distracting you? No matter what events may unfold, remember – never forget the pact which plunged you into the abyss.

Silly Polly Beast features a truly unique gameplay experience which fluidly blends world exploration and puzzle solving with high octane, perspective-shifting battles. As the narrative deepens, you’ll encounter an eclectic mix of top-down and side scrolling shooter battles, survival horror segments, and even skateboarding ones. Polly’s power will grow deadlier over time – master forbidden spells and remember your goals.

A labor of love developed by a solo developer over the course of several years, Silly Polly Beast promises a unique, auteur-lead vision that isn’t bound by normal genre conventions. The narrative will shift and change just as much as the gameplay as you make your way through the underworld. Along the way you’ll explore eerie realms, confront figures which haunt Polly’s past, and master forbidden spells. Will you escape, or will the demons claim you first?

Developed by Andrei Chernyshov with co-development help, porting assistance for Xbox, and publishing by Top Hat Studios, Silly Polly Beast launches on October 28th. Add it to your wishlist now!

Silly Polly Beast

Top Hat Studios, Inc.

An otherworldly, story-driven shooter with aggressive gunfights and terrifying monsters awaits you. This is the story of a girl who, by the will of fate, faced the beast – and in order to become free, she was forced to study its nature. How far can you go in the fight for your freedom?

Embrace your inner demon or be consumed by it.

Perpetually unlucky Polly escapes a nightmarish orphanage… only to find herself trapped in the underworld.

The city was shrouded in fog. Deadly fog. They say that if you see such a sign, be careful. Your fog bracelet will illuminate the deadly fog red when it’s very close.

You’ll encounter denizens of the otherworldly realm – not all of which are against you – but none of whom are on your side. No matter how events unfold, never forget the pledge & pact you took that plunged you into this abyss.

Prepare for a unique gameplay experience, blending world exploration with battles from both side and top-down perspectives. Ancient forbidden knowledge will bolster your strength. With each new spell mastered, Polly’s power grows deadlier.

Explore eerie realms, confront haunting figures from Polly’s past, and master forbidden spells in a fight for freedom. Will you escape, or will the demon claim you first?

The post Venture Into Breach the Fog in Silly Polly Beast appeared first on Xbox Wire.

Skate Story now has a release date and a Steam Next Fest demo, leaving no excuse not to munch on its moons

Soon, I will eat more than one moon. But for now, both you and I can eat a single moon as a demo starter for the main course Skate Story‘ll ollie into our lives when it releases in December. It’ll have to do, washed down with a glass skater making a stone philosopher feel some type of way by busting out sick combos.

Read more