The Electronic Wireless Show podcast S3 episode 9: hiding your shameful sex games with Steam’s new update

This week Steam unveiled a couple of changes. Your shopping basket from the Steam store is now shared between devices, so if you put something in there on browser you can finish it up on your Steam Deck. But, more importantly, you can now hide single, selected games from your library, so your friends can’t see when you’re playing them – or even that you own them. Obviously the first thing that comes to mind is that this could usher in a new dawn of secret perverts able to hide their embarrassing 3D sex games, but are there other use cases for it? We discuss on this week’s podcast. Plus: we’ve been playing current games! Cheese! And some more booze recommendations from James!

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Helldivers 2 Players Descend Upon Planet Tien Kwan in Bid to Unlock Mechs

The Helldivers 2 galactic war has taken another turn, as it always promised to, this time seemingly locking the release of mechs behind the liberation of a planet.

A tweet from developer Arrowhead was all it took for hundreds of thousands of players to descend upon planet Tien Kwan in the hope that its liberation would unlock the hotly anticipated exo suits.

“THIS IS NOT A DRILL!” the tweet reads. “Our factories are under attack, halting all output. Helldivers have been deployed to liberate Tien Kwan!”

A fresh in-game message signaling a new Major Order fleshes out this call to arms. It seems the Automatons have captured the planet solely responsible for the manufacture of the mechs (that was your first mistake, Super Earth), so Helldivers must liberate it immediately.

The wording of the message suggests that if the Helldivers 2 community fails this Major Order, the release of mechs will be delayed. The Major Order expires in 70 hours from the publication of this article (the early hours of Sunday, March 10).

It is unclear if mechs will be released then, or as soon as the planet hits 100% liberation status. But what is clear is that the Helldivers 2 community is answering the call — already over 100,000 players and rising are fighting back against the Automatons on Tien Kwan.

This is all part of Helldivers 2’s eye-catching galactic war, which is steered by a Dungeons & Dragons style game master called Joel. This latest development is another clever twist in the ongoing meta narrative that underpins Helldivers 2’s gameplay. What happens if the community fails the Major Order? Joel wouldn’t withhold mechs, right? RIGHT?

Meanwhile, Arrowhead just unveiled Helldivers 2’s upcoming premium Warbond, dubbed Cutting Edge. It includes new weapons, new armor sets, new capes, and new emotes.

There’s a lot happening in the world of Helldivers 2, including a recent new strategy that involves hugging, and a controversial balance patch that nerfed the game’s best loadout. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well, as well as the best loadouts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After years of silence, Unknown 9: Awakening re-emerges as a supernatural mash-up of Assassin’s Creed with Star Wars Force powers

Since the summer of 2020, Unknown 9: Awakening has only existed as a 90-second cinematic teaser trailer. In it, a young girl called Haroona is chased through the narrow streets of Calcutta by a rabble of boys armed with sticks. It’s not clear why she’s attracted their ire, but as one moves to strike her, a shockwave pulses out from her small body, the world turns grey, and time slows down. As she deftly moves out of harm’s way, she turns back to look at her stunned onlookers, a confident smirk rising on her face.

It was a striking, if utterly ambiguous debut, and with talk of accompanying podcasts, books, comics and a web series also on the way to help build out this new world even further, it felt like developers Reflector Entertainment were really setting out to make a bold and ambitious first impression. But it’s now been four years since that trailer. The books, podcasts and comics have all come and gone, seemingly making little impression, and Awakening, the game aiming to pull this big, expanded universe together, has arguably slipped from both time and memory. Perhaps this will change with its newly-dated summer 2024 release window on the horizon, but having seen a small, hands-off slice of an early mission in the game at publisher Bandai Namco’s offices a couple of weeks ago, Awakening’s certainly got its work cut out for it.

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Review: Unicorn Overlord (Switch) – A Crowning Tactical RPG Achievement For Vanillaware

My kingdom for a unicorn.

How do you follow up a game like 13 Sentinels: Aegis Rim? Before that ambitious, phenomenal sci-fi adventure, developer Vanillaware found its niche in creating rich, beautiful-looking worlds with a magical, medieval twist. Sometimes it was traditional Western fantasy, while others it jumped back to Edo Japan. Unicorn Overlord marks the developer’s return to the former, taking place in a fantasy realm overtaken by an evil lord. That sounds like the exact opposite of 13 Sentinels’ winding plot, but Unicorn Overlord is ambitious in an entirely different way. It’s also absolutely brilliant, effortlessly blending multiple systems to create a wonderful tactical RPG with a twist.

At the start of the game, you witness the fall of the Kingdom of Cornia thanks to a revolt led by General Valmore. At the same time, the young prince Alain flees the kingdom with the Holy Knight Josef, to ensure the bloodline survives. The revolt, however, is successful, and the Zenioran Army rises up and gradually overtakes all five nations of Valmore. Ten years later, Alain returns to build a liberation army to take back his kingdom and restore order to the continent of Fevrith.

Read the full article on nintendolife.com

Helldivers 2 new Warbond launches March 14, first look at new weapons, armor, and more

Greetings, fearless heroes of galactic democracy! Steel yourself for the next big push against the disgraceful enemies of freedom with our new Warbond – Cutting Edge*.


Helldivers 2 new Warbond launches March 14, first look at new weapons, armor, and more

Packed with high-voltage vibes, Cutting Edge gives you the chance to enhance your loadout of liberty with ultra-futuristic armour, guns that spit lightning, super stylish capes and epic emotes.

Super Earth R&D experiments

Helldivers… we need your help. The brainiacs in Super Earth Research & Development have some cool experimental armor ready to be field-tested. This is where you come in, you’re just the right people for the job.

The EX Series Prototypes

EX-03 Prototype 3

Includes a rubber underlayer for insulation. Handy, really, as this prototype’s wires operate at a shocking 400,000 volts.

EX-16 Prototype 16

Warning: Electric arc generates a strong magnetic field. Avoid use while near stapled paperwork.

EX-00 Prototype X

The end result of several billion Super Credits and 12 years of research into creating “the Soldier of Tomorrow”. Show us it was worth it.

Expanded arsenal

R&D didn’t stop at armor, though. They’re also rolling out a new series of alien-splitting weapons with electrifying perks!

LAS-16 Sickle

A sweet laser rifle that fires in short bursts. And it doesn’t need reloading. Just watch for overheating or shove a new heatsink in there.

SG-8P Punisher Plasma

Exploding plasma rounds sound deadly… because they are, to aliens and allies! This modified Punisher shotgun is as fun as it is fearsome.

ARC-12 Blitzer

Project an arc of close-range lightning, or charge it up to fire off powerful bolts. Good for taking out multiple targets and giving you more time to pick a celebration emote.

And you can unlock a new stun grenade, the G-23 Stun, and the LAS-7 Dagger pistol.

I know what I’ll be doing… equipping the LAS-7 Dagger AND LAS-16 Sickle at the same time, turning my Helldiver into a real live wire and melting the foes of Managed Democracy on sight.

But we’ve got to do this with a touch of style, right? Get creative and accessorize your armor sets with three new capes, featuring matching colors and designs.

My favorite is the Botslayer: a light tan cape that will no doubt look great soaked in Automaton oil.

There are even matching player cards for each cape, as well as three new emotes.

Cutting Edge is rolling out to your Destroyer’s Acquisitions panel March 14, soldiers.

Get ready to spill some oil in style. Prepare for deployment.

*PSN account required. Content shown requires base game, paid purchase of Super Credits, and game progression to unlock.

Princess Peach: Showtime Gets Free Nintendo Switch eShop Demo

Nintendo has released a free demo for upcoming adventure game Princess Peach: Showtime on the Nintendo Switch eShop.

Fans can now download the demo, which allows them to sample two of the transformations Princess Peach embodies in the full game: Swordfighter Peach, which turns gameplay into a hack ‘n slash, and Patissiere Peach, which offers a minigame-style experience where players must stack carts with cookies and decorate big cakes.

“In Princess Peach: Showtime, Peach and her retinue of Toads battle to ‘save the play’ after the Grape and the Sour Bunch disrupt a show at the Sparkle Theater,” the official synopsis reads. The full game arrives March 22, meaning fans have a couple of weeks to try the demo before committing to the full game.

The full Princess Peach: Showtime comes with many more transformations such as Ninja Peach, Figure Skater Peach, and more. Each completely changes the style of gameplay on offer, as Peach works her way through different levels to overcome the Grape and the Sour Bunch.

In our preview of the game, IGN said: “Princess Peach: Showtime is wholly its own thing, decoupled from the traditional Mario game entirely, and throughout our time with it we found ourselves really impressed with how different and special each stage looked and felt.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

This upcoming metroidvania reminds me of Kill La Kill and Mega Man Legends

The two-person studio behind 2021’s tip-top top-down action-RPG Unsighted yesterday announced their next game, a 3D metroidvania named Abyss X Zero. It’s not out for a while yet but its look already reminds me of two things: the pleasingly clean art style of Mega Man Legends and the edgy anime schoolgirl styles of Kill La Kill. See for yourself in the announcement trailer below.

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As Helldivers 2 Players Digest Dramatic Nerfs, Dev Says ‘Rely on Your Stratagems’ to Deal With Tough Enemies

It’s been a dramatic 24 hours for Helldivers 2 players after the game’s first balance patch set the cat among the pigeons with its nerf to the best loadout.

Patch 01.000.100 nerfs the Breaker, Railgun, and Shield Generator Backpack, three items considered essential to higher difficulty play and Helldivers 2’s best loadouts. But it also buffs weaker weapons and stratagems, including the Flamethrower (more on that later), Laser Cannon, Punisher, and the 380mm and 120mm Orbital Barrages.

It’s the nerfs to the Breaker, Railgun, and Shield Generator Backpack that have sparked the most vociferous discussion within the Helldivers 2 community, given their popularity. On higher difficulties, Helldivers 2 throws an often overwhelming number of powerful enemies at you, many of which require hard-hitting weapons and stratagems to deal with. The Railgun in particular was a popular option for taking on Helldivers 2’s toughest enemies, such as the heavily armored Bile Titan and Charger.

Developer Arrowhead had already discussed the thinking behind these changes, admitting ‘having your favorite toy nerfed absolutely sucks’, but called on players to give the nerfed items a chance. Now it’s gone into more detail in a blog post by Patrik Lasota, the designer on the first Helldivers and currently Head of Product Testing at Arrowhead.

In discussing the nerf to the Breaker, a shotgun considered the best primary weapon in the game, Lasota commented on primary weapons in general, revealing that their lack of power and inability to deal with all the enemies is entirely intentional.

“This is very much intentional, you need to rely on your stratagems, and the stratagems of your team to deal with all the enemies effectively,” Lasota said. “Either by Eagle Airstrikes, Orbitals, Support Weapons, or Turrets, some of your loadout/team should be tailoring their loadout to killing the weaker stuff more efficiently.

You need to rely on your stratagems, and the stratagems of your team to deal with all the enemies effectively.

“This doesn’t mean that your primary weapon shouldn’t feel good to use, but please understand that it is primary only in the sense that it’s something you always spawn with.”

Of course, Railgun is indeed a stratagem, but Arrowhead nerfed this too. Much of the reaction to the update stems from what happened to the Railgun, which high-level players used to soldier through the hardest difficulties. The Railgun’s safe mode is now capable of penetrating medium armor, such as Automaton Scout Walkers, but not more heavily armored enemies like Chargers and Bile Titans. For those targets, players now must run the Railgun in unsafe mode and overcharge it. Meanwhile, Arrowhead reigned in the Railgun’s ability to damage massive body parts, which means in order to use it efficiently players must score hits on heads and other weak points.

Which brings us neatly to the Flamethrower, which was one of Helldivers 2’s least effective support weapons. With the Railgun in the dirt, players are seeking out alternatives, and it looks like the recently buffed Flamethrower may now be viable. Players are reporting that the Flamethrower now efficiently cooks Chargers, if used in a targeted fashion, and given how bloody annoying Chargers are, the Flamethrower is now enjoying its time in the sun.

“The Flamethrower is really the embodiment of stepping into a queen’s lair and torching all her eggs, as done by a badass action heroine,” Lasota said. “It should be powerful up close and an inconvenience to enemies that are lit on fire or want to walk through the fire and flames. As many have commented the flamer has felt a little too anemic, not outputting damage at a rate that is warranted by a weapon with a shorter range and large volatility such as the Flamethrower.

“We have increased the Flamethrower direct damage to be able to barbeque enemies that get close much faster. Please enjoy your Terminid Barbecue Device responsibly, as this also makes it even more volatile for any Helldivers caught in the stream.”

The emergence of the Flamethrower, however, has done little to calm the debate around Helldivers 2’s nerfs, with some players complaining that higher difficulties are now nigh-on impossible given the sheer number of Bile Titans and Chargers they throw at you when you play on a Terminid planet. It’s worth pointing out that Helldivers 2 is only a month old, so Arrowhead will be keen to gather as much data as possible from these first weeks to inform its decision-making later.

I believe players are scared of nerfs, because it will ruin the fantasy of a weapon, ruin their fun.

Lasota also offered helpful insight into Arrowhead’s philosophy when it comes to balance changes, and it sounds like the developer is keen to nerf and buff, as opposed to only buff. “I have, since the game released, seen many who say ‘don’t nerf, only buff’ and other similar ideas,” Lasota said. “However as a designer I can tell you this is not a great idea, but I understand where the sentiment comes from. All too often in the games industry the core fantasy, and what makes a weapon feel good and fun, is ignored for the sake of balance.

“I believe players are scared of nerfs, because it will ruin the fantasy of a weapon, ruin their fun. It is extra important to us to tread carefully so that we don’t ruin fantasy and fun when we do nerfs. We hope you, our players, will tell us when we cross that line inadvertently.”

There’s a lot happening in the world of Helldivers 2, including a recent new strategy that involves hugging. The galactic war continues, of course, as players await the arrival of mechs.

This week, IGN reported on how Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well, as well as the best loadouts.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Apocalypse Gets Cosy In ‘Highwater’, Sailing Onto Switch Next Month

Glad tide-ins.

Everything is cosy these days. Cats? cosy. Bakeries? cosy. Middle Earth? cosy. The apocalypse? apparently.

Publisher Rogue Games has today announced that Highwater — a game all about making friends at the end of the world — will be loading up on supplies and sailing over to Switch on 14th March. Get the thick blanket out and snuggle up to the thought of impending doom.

Read the full article on nintendolife.com