The Callisto Protocol: Striking Distance Reportedly Left Several Developers Off Credits

An estimated 20 developers who worked on The Callisto Protocol were reportedly left out of the game’s credits by Striking Distance Studios.

According to GI.biz article, the individuals omitted from the end game credits included senior developers, directors, team leads, and a number of employees who worked on the project for over a year and contributed heavily to the game.

“I understand if a contractor does a small amount of work for a few months and is left off, but we’re talking full-time employees with over a year invested in the title, and had a hand in significant parts of the product,” said one unnamed developer. “That’s where the surprise has come from for a lot of us.”

Sources also aired grievances related to the general level of inconsistency present in the crediting of The Callisto Protocol. A number of developers were labelled as having provided “additional” help, while others were clumped together into a “miscellaneous” category that came at the very end of the credits.

“There was definitely some amount of playing favourites with the people who got credited,” said another source. “My impression is that they pretty much picked people they liked or had some sort of relationship with, and those would get credit and the others wouldn’t.”

Furthermore, according to the sources, Striking Distance Studios had not communicated any policy explaining that developers would be omitted from The Callisto Protocol’s credits if they left before the project was complete.

In a Tweet prior to The Callisto Protocol’s December 2022 release, Glen Schofield revealed that the team had been crunching to get the game ready for launch by working long hours for “six to seven days a week”.

In a subsequent interview with Inverse, Schofield took responsibility for the intense development cycle. “We’re a small-ish team and we were so good about it through the entire development, but at the end I messed up and we worked more than we should have,” he said. “That one got away from us”.

The intense working conditions leading up to the release of the game made being left out of the credits particularly difficult for one of the unnamed sources.

“Game [development] can be intense, especially delivering a product of this magnitude, you don’t always strike the best work-life balance,” said the unnamed developer. “My issue is those of us who took part in that culture, who put in that time, and worked intensely to help craft this product, were punished with a credit omission for not going the extra mile… to stay until it shipped.”

The sources also commented that the studio’s approach to the crunch conditions were contradictory, with representatives stating in meetings that steps would be taken to address the workload, and then later praising those who worked long hours.

Despite the crunch conditions, a number of the sources reported enjoying their time working at the studio while giving their own view as to why developers were left out of the near 20-minute credit roll.

“I actually had a great time working there, and I felt I had a great relationship with everyone on the team, up to the C-staff and Glen,” another source is quoted as saying. “I don’t have anything bad to say about Glen… The only time there was some friction was on exit, and I think devs who left were punished with credit omissions.”

Another disgruntled source echoed this sentiment. “I think the Sledgehammer guys like loyalty, and they can be punitive if they detect a lack of it… [The credits omission] felt like an obvious F-U to those who were left out. Somebody wanted to send a message, and the message was, ‘Next time have a bit more loyalty to us.'”

In our review, IGN awarded The Callisto Protocol a 7/10, stating that it was “a satisfyingly gory spiritual successor to the Dead Space series, but it’s ultimately more of a striking modern mimic than a scary new mutation.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Have You Played… Subnautica?

Subnautica sees you play as the lone survivor of a space crew whose ship has crash-landed in the middle of a vast alien ocean. To survive, you’ll need to dip into the sea and use your trusty knife to carve kelp and mine rocks to slowly kit yourself out in gear that’ll help you survive betterer. But most importantly, dip furtherer.

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Forza Horizon veterans found new studio focused on open-world “premium” games

Forza Horizon developer Playground Games have broken away to develop new open-worlds at their own studio. Maverick Games is based in Leamington Spa, UK, and headed up by Forza Horizon 5’s creative director Mike Brown. Brown also fills the role of creative director at Maverick. Harinder Sangha, formerly of Sega Hardlight and Sumo Leamington, will run the studio as chief operations officer.

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Fortnite Patch Aims To Hammer Out New Weapon Glitches

Can we fix it? Yes we can.

Epic Games took to the @FortniteStatus Twitter account yesterday to announce that a period of game downtime was scheduled for this morning (10th January) to fix several mechanical issues. The maintenance was performed as planned and the Fortnite serves are now back online.

Of the many issues that the patch set out to tackle, the most prominent was with the recently-added Shockwave Hammer – a new weapon which had an easily exploited glitch to remove its cooldown period (thanks, Eurogamer). Ever since the weapon’s addition in last month’s Chapter 4 update, the hammer became a fan-favourite, but it was quickly removed from the game (‘vaulted’, as the kids say) for its glitches.

Read the full article on nintendolife.com

Coming to Xbox Game Pass: Monster Hunter Rise, Persona 3 Portable, and Persona 4 Golden

Welcome to 2023, Game Pass friends! We’re starting off the year with some iconic franchises from beloved Japanese developers whose games will soon be landing with Xbox Game Pass and PC Game Pass. For now, let’s start juicing up our controllers and get our pre-install on; it’s time to get to the games!


Coming Soon


Persona 3 Portable (Cloud, Console, and PC) – January 19
If I say there’s an hour “hidden” between one day and the next… would you believe me? Master the power of the heart, Persona, and uncover the tragic truth of the Dark Hour. Experience the iconic, critically acclaimed RPG that reinvented the Persona series!

Persona 3 Portable

Persona 4 Golden (Cloud, Console, and PC) – January 19
Experience a coming-of-age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders. The world-renowned Persona 4 Golden promises unforgettable adventures, meaningful bonds, and heartwarming experiences shared together with friends.

Persona 4 Golden

Monster Hunter Rise (Cloud, Console, and PC) – January 20
The critically acclaimed action-RPG series returns! Set in the Japanese folklore inspired land of Kamura, players will team up to battle fearsome monsters, craft a wide variety of gear, and prevent the world from falling into calamity. Rise to the challenge and join the hunt!

Monster Hunter Rise

In Case You Missed It


Mortal Shell: Enhanced Edition (Cloud, Console, and PC) – Available now
Making a return to the Game Pass library, Mortal Shell is a deep action RPG that tests your sanity and resilience in a shattered world. Your adversaries spare no mercy, with survival demanding superior awareness, precision, and instincts. Possess lost warriors, track down hidden sanctums of the devout, and face formidable foes.

Stranded Deep (Cloud, Console, and PC) – Available now
Take the role of a plane crash survivor stranded somewhere in the Pacific. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life-threatening scenarios that will result in a unique experience each time you play.

Valheim: Mistlands Biome Update (PC) – Available now
It’s time to pick up your Viking shield once more and set sail for the Mistlands! Valheim’s latest biome update promises new ways of both building and fighting, but you’d better make sure to stay on your guard as there are many new dangers as well…


Leaving January 15


The following games are leaving the Game Pass library soon, so be sure to use your membership discount to save up to 20% on any games you want to keep in your library!

  • Danganronpa: Trigger Happy Havoc (Cloud, Console, and PC)
  • Nobody Saves The World (Cloud, Console, and PC)
  • Pupperazzi (Cloud, Console, and PC)
  • The Anacrusis (Game Preview) (Cloud, Console, and PC)
  • We Happy Few (Cloud, Console, and PC)
  • Windjammers 2 (Cloud, Console, and PC)

We’re just getting warmed up and we’ll be back soon with more games, more Perks, and more news. If your new year’s resolution was to play more games, I highly recommend grabbing the Xbox Game Pass mobile app so you can download your games remotely and pick out what you plan to play next. Keep tuned here and at @XboxGamePass or @XboxGamePassPC on Twitter for more!

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Several Forza Horizon Developers Leave Playground Games and Xbox to Form New Studio

Several developers from Xbox’s Forza Horizon developer Playground Games have left the company to form a new studio, Maverick Games.

As reported by Eurogamer, former Forza Horizon 5 creative director Mike Brown will lead the new studio and is joined by five other former Playground employees. The development team is at work on a “premium open world game for consoles and PC” and has already secured “significant seed funding”.

The other developers making the jump to Maverick Games include Playground’s lead producer Tom Butcher, technical director Matt Craven, technical art director Gareth Harwood, audio director Fraser Stachan, and art director Ben Penrose.

“For players, we’re already at work on an exciting ultra-high quality title, and for developers, we’re building a home where everyone is encouraged to take risks, be curious, be creative, be innovative, be themselves, and above all – be a Maverick,” the developer said.

Playground Games was founded in 2010 and until recently has only developed Forza Horizon games. It made the switch to something new in 2020, however, when Xbox announced it would be working on Fable, the latest game in its fantasy RPG franchise.

“I just look at what Playground has done with the Horizon series – that attention to detail, the ability to represent these naturalistic landscapes,” said head of Xbox Game Studios Matt Booty around the time.

“They also have a real passion for the IP and a unique point of view on what’s core to Fable. Everything I’ve seen as the game progresses tells me this is going to be a very high-quality release.”

In our 10/10 review of Forza Horizon 5, IGN said: “Forza Horizon 5 is the result of a racing studio at the peak of its craft and the best open-world racing game available.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Ex-Striking Distance devs say they were omitted from The Callisto Protocol’s credits

The Callisto Protocol have spoken out after not being credited for their work on the game. Five people who used to work for developers Striking Distance spoke to GamesIndustry.biz, and said that they didn’t make it onto The Callisto Protocol’s credits. Other sources told the site that around 20 staff from several departments were omitted, including senior developers, leads, and directors, some of whom had worked at the studio for more than a year.

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