Hogwarts Legacy Will Soon Give All Players Access to PlayStation-Exclusive Content

Hogwarts Legacy players on non-PlayStation platforms will soon gain access to Sony-exclusive content, Warner Bros. Games and Avalanche Software have announced.

News about the Harry Potter video game’s future was revealed in a post on X (formerly Twitter), promising to give fans more magic to toy with as it prepares to celebrate its one-year launch anniversary. It’s unclear exactly when the content will become available on platforms like PC, Nintendo Switch, Xbox One, and Xbox Series X | S, but it sounds like it will land sometime this summer.

Current PlayStation-exclusive content includes the Haunted Hogsmeade quest, which, upon completion, grants access to the Hogsmeade Shop as well as the Shopkeeper cosmetic set. While it is unclear when the content will hit new audiences, the announcement post also promises to reveal more Hogwarts Legacy updates that will add new “features for the game.” It’s currently unclear what those new features will be.

“As we near the one-year anniversary of Hogwarts Legacy, we wanted to let our community know that the Hogwarts Legacy PlayStation-exclusive content will be available on other platforms later this summer, along with additional updates and features for the game,” the post says. “Stay tuned in the coming months for more details on what’s coming to Hogwarts Legacy this year.”

Hogwarts Legacy broke a long-running trend when it outsold Call of Duty: Modern Warfare 3 last year. Warner Bros. Interactive Entertainment says that the wizard spinoff managed to sell an astonishing 22 million units in 2023. With solid numbers like these, it should be no surprise to hear that the team is already looking to the future, teasing that more projects set in that universe will eventually arrive.

Hogwarts Legacy launched February 10, 2023. In our review, we said, “It’s certainly weighed down by technical issues, a lackluster main story, and some poor enemy variety, but even those couldn’t come close to breaking its enchanting spell over me.”

Poll: What Review Score Would You Give Another Code: Recollection?

Recall your time.

Nintendo has kicked off 2024 with a rather unexpected remake in Another Code: Recollection, which bundles together Ashley Mizuki Robbins’ two adventures from the DS and Wii era. Beloved by those who played it back in the day, the Switch version is the first time many people have been able to experience the mystery of Ashley’s family. While the first game, Another Code: Two Memories (or Trace Memory) saw a worldwide release, Another Code: R – A Journey into Lost Memories never launched in North America.

Arc System Works has taken the reins in what is a far departure from the studio’s usual gaming output — perhaps we’ll see Ashley in a future Guilty Gear game?

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From Late Nights to Limelight: The Story of Go Mecha Ball

Discover the origins of Go Mecha Ball, a game born from late-night ideas during parental leave.

A unique game where a rolling ball transforms into a powerful mecha, capturing the internet’s attention.

From viral prototype to securing funding from Microsoft – a developer’s dream come true.

GMB -screenshot

Go Mecha Ball began with a critical look at classic top-down shooters during the reflective nights of my paternity leave. I questioned the traditional use of rolling merely for evasion. What if rolling could be offensive? What if an object, known for crashing into things, could also shoot? This line of thought led to the idea of a ball, an object synonymous with rolling and kinetic energy, transforming into a powerful mecha. This concept laid the foundation for a game that would uniquely blend action and strategy.

GMB -attack

I began developing this idea into a prototype, utilizing my new procedural animation system to ensure the transformation between ball and mecha was not just visually appealing but seamless – a crucial element of the game’s fun and engagement. The goal was to create something different: a game that was as enjoyable to watch as it was to play.

GMB -ball launching

After a brief pause due to parental cover and adjusting to a new job, I resumed tinkering with the prototype. To my surprise, it wasn’t long before Microsoft took notice of Go Mecha Ball. Their decision to support the project was transformative. It elevated my late-night prototype into a serious game development venture, bringing Go Mecha Ball closer to a wider audience.

GMB -playing field

Now, Go Mecha Ball is set to leave its mark in the gaming world. This game is a testament to the power of a good idea and what can be achieved when creativity meets opportunity. It’s more than just a game – it’s a journey from a simple yet innovative concept to an exhilarating adventure. Go Mecha Ball is ultimately a love letter to what I believe is most important in games: game feel.

Try your hand at this new approach to kinetic movement today on Xbox!

Xbox Live
Xbox Play Anywhere

Go Mecha Ball

Super Rare Games


90


$19.99

$17.99
PC Game Pass
Xbox Game Pass

Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs!

The post From Late Nights to Limelight: The Story of Go Mecha Ball appeared first on Xbox Wire.

Share of the Week: The Last of Us Part II Remastered

Last week, we put the spotlight on The Last of Us Part II Remastered using #PSshare #PSBlog. Here are this week’s highlights:

RevolutionAndre shares Abby gritting her teeth surrounded by fire

ChosenVoid shares Joel aiming his shotgun

Mr_GBM shares Ellie’s tattooed arm hanging down near overgrown ferns

sirevanztheduke shares Dina leaning against the horse stables

MSTakesPictures shares Abby looking around with her flashlight on

TakaSanGames shares Ellie crouching in the ferns looking down a rifle scope

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME:  The Last of Us Part II Remastered – New Skins
SUBMIT BY: 11:59 PM PT on December Jan 31, 2024

Next week, we’re testing out the new skins players can unlock in The Last of Us Part II Remastered. Share Ellie and Abby’s new looks using #PSshare #PSBlog for a chance to be featured.

Ubisoft’s Skull and Bones Gets Open Beta Ahead of Release Date

Skull and Bones will have an open beta, Ubisoft has announced. It kicks off across all platforms (PlayStation 5, Xbox Series X and S, and Windows PC via the Epic Games Store and the Ubisoft Store) on February 8 and runs until February 11.

In the open beta, players can reach the Infamy Cap of Tier 6 and earn up to five exclusive rewards including unique ship cosmetics, an emote, a weapon, and a Pandal Lemur pet. Progression carries over from the beta to the full game, which comes out February 16. Ubisoft+ subscribers get the game three days early on February 13.

Announcing a year’s worth of post-launch content, Ubisoft said its open-world seafaring game will benefit from the addition of pirate lords and new world events. Check out IGN’s Skull and Bones endgame preview for more.

Here’s the official blurb, per Ubisoft:

Players will embark on a perilous journey facing Legendary Pirate Lords like Philippe La Peste and the Hubac Twins. Stirred into a feeding frenzy, players will have to strategize and defeat these new threats, each escalating in difficulty. Strategic ship loadouts and seasonal ships and gear will be key to taking them down in the final showdown at the end of each season. Prepare to expand and defend your empire by looting stronger equipment and valuable resources

through new world events introduced each season. Face Merchant Convoys, Elite Warships, and other predators on the high seas. Bigger challenges bring greater rewards as you navigate these dynamic and unpredictable waters.

Discover the intense endgame of Skull and Bones, where you’ll face more dangerous challenges, higher stakes, and alliances that can transform into rivalries. Transition from working with Kingpins to becoming their rivals, facing the perilous consequences of the treacherous pirate life. Seize control of The Helm, an unrivaled smuggling colossus, and build your smuggling empire. Control manufactories across the Indian Ocean, increase profits through strategic control of trade routes, and invest in upgrades for your operations. On top of these, Legendary Heists and Hostile Takeovers activities also add thrilling twists to empire-building, with new end game features introduced each season.

Engage in precarious PvP activities with high-risk, high-reward Helm Wagers and Cutthroat Cargo. Accept challenges and legendary treasure maps, which will put a literal target on your head until you reach the target outpost. Rise to the top, and solidify your reputation amongst Kingpins, earning rewards based on your leaderboard placement. Participate in free time-limited events each season, collaborate with fellow pirates, complete exclusive community events, and claim treasure troves of loot. The leaderboard resets each season with new rewards, encouraging players to continually strive for the top.

Skull and Bones finally comes out next month after years of development hell that’s seen a number of delays. What began in 2013 as an expansion for Assassin’s Creed 4: Black Flag evolved into an MMO spinoff which ultimately became the standalone game Skull and Bones.

It was revealed at E3 2017 with an autumn 2018 release window, though it would miss that window — and many others — due to six delays, ultimately landing on February 16, 2024. In addition to changes in direction, Ubisoft attributes the delays to making too many games at once. The project has churned through three creative directors, most recently losing Elisabeth Pellen in September.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Writer’s Rush is a frivolous, slightly wonky wee charmer

As part of my commitment to hating everything, I have a minor grudge against “idle” games. Because they’re not, are they? You have to supervise them constantly, not relax and watch them grow organically while eating a sandwich and only occasionally intervening like a neglectful goddess.

Writer’s Rush is sort of, sort of an idle game, I’d argue. It’s a low pressure, low stakes, super light sim that takes the barest hint of the clicker and crosses it with sort of-sort of-sort of score attack, and somehow works without quite feeling like either. Because, I think, of its charmingly, intentionally daft representation of what being a novelist is like.

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Like a Dragon: Infinite Wealth’s Layoff Storyline Feels ‘Too Soon’

Gaming has had its fair share of moments when a new title would ostensibly be released at just the right time. The most recent example is Animal Crossing: New Horizons dropping in 2020 when the world needed a means to safely connect during the first year of the COVID-19 pandemic. And in 2024, for me — and maybe a lot of gamers out there — another of these games could be Like A Dragon: Infinite Wealth.

When I first booted up the newest Yakuza game from Ryu Ga Gotoko, I planned on experiencing a new adventure starring plucky protagonist, Ichiban Kasuga, dramatically imagining his foes as larger-than-life RPG archetypes while its stalwart hero, Kazuma Kiryu, serenades his companions with hours of karaoke, all while I inevitably ignore the main story. What I wasn’t anticipating was for the developers to hit so close to home in its opening moments with the game industry’s worst trend: layoffs.

Spoilers for the opening hour of Like a Dragon: Infinite Wealth below.

At the onset of Infinite Wealth, it’s revealed that Ichiban’s no longer living constantly on the back foot because he finally has a job at a company called Hello Works. Hello Works, which was first introduced in Yakuza: Like A Dragon, is an employment office in Ijincho that Ichiban and his pal Yu Nanba utilized to gain employment when they were homeless. Gameplay-wise, Hello Work was also cleverly used to explain how each party member would earn and level up job skills with Yakuza’s new turn-based Dragon Quest-inspired battle system.

It’s also revealed that Ichiban is utilizing his position at Hello Work to assist former yakuza members fill out their resumes and applying for civilian jobs after the sudden dissolution of the Tojo clan at the tail-end of the previous game.

For Ichiban, he sees it as giving back and paying it forward to his Yakuza boss and deceased father, Masumi Arakawa, who wanted the Yakuza’s dissolution to allow his subordinates to make an honest living outside of Japan’s criminal underworld. If I recall, I wrote in my review notes “He just like me for real” because of how much I sympathized with how Iciban’s outlook mirrored my own when I broke into the industry intending to implement Solutions Journalism in the space when addressing the doom and gloom that hangs over reading and working in the games industry.

All that to say, life for Ichiban was on the upswing. Folks on the street greet him as the hero of Yokohama, his employees respect his earnest efforts to improve at his job, and his yakuza clients are appreciative of his ability to apply their unorthodox skills into the labor force. The next day Ichiban shows up to work, he’s been laid off just like I was.

After only two years and two months of writing gaming news and reviews, interviewing voice actors I could only dream of meeting, and covering big anime events, I was suddenly laid off from Kotaku last November. I’d be lying if I said the waves of petrifying despair don’t routinely lap me under its undertow. Being laid off broke me in ways I’m still trying to find ways to fix.

But Infinite Wealth had one more kicker for me when the next text prompt appeared

While it’s become uncomfortably commonplace to hear about mass layoffs at media companies, this short-sighted trend has recently reared its ugly head into games, tech, and beyond. As of the time of publication, the gaming industry has seen roughly 5,932 layoffs. These layoffs include companies like Microsoft, Riot Games, Behavior Interactive, Unity, and Twitch to name a few. Whereas Ichiban later uncovers the cruel reason behind his unemployment, folks in the real world are rarely offered that luxury. At best, people are told, “Good luck on your future endeavors” in an exit interview. At worst, they wake up in a cold sweat to the news on social media. Either way, layoffs suck.

The only bit of solace I had at the time was the fact that I’d soon be able to enjoy some time with Ichiban Kasuga and Kazuma Kiryu while reviewing Like A Dragon: Infinite Wealth. But now one of its heroes, who saw so much promise in a job he loved, was in the same place I am.

Unlike my layoff experience—which was so abrupt I had little opportunity to exchange goodbyes with my coworkers— Ichiban received ample time for solemn farewells with his coworkers. Those farewells twinged with the same uncomfortable weight of well-meaning platitudes about things turning around for the better when he inevitably finds new work. Throughout it all, Ichiban braves a grateful smiling face thanking his former coworkers. But once Ichiban is given a moment alone outside of his office building, he breaks down. “Everything’s right back to how it used to be,” he says to himself.

But Infinite Wealth had one more kicker for me when the next text prompt appeared:

Kasusga’s job has changed from Hello Worker to Freelancer.

Immediately following this new job change, Infinite Wealth effectively reveals the return of theTreasure Hunting mechanic from Yakuza: Like A Dragon which requires you to scour for scraps of money and items from underneath vending machines, trash cans, and cars to pawn off for a quick buck. To add further insult to injury, the game tells me I can Treasure Hunt if I’m “down and out and unconcerned by the haughty stares of onlookers.” If you’ve never had the misfortune of job hunting, Infinite Wealth’s Treasure Hunt mechanic is basically what it’s like pitching media outlets.

Ichiban’s job status as a Freelancer is further underscored by the fact that the price tag of well-sought-after weapons and support items in Infinite Wealth are more exorbitant than they’ve ever been in previous titles, with RGG Studios possibly making a commentary on our inflation-addled times. Oftentimes, Ichiban feels he has to debase himself by asking Kiryu Kazuma to loan him some cash to progress the main story forward. To bridge the wage gap Ichiban and his party find themselves in, you are incentivized to do a series of gig jobs in Hawaii like being a courier for an Uber Eats stand-in or collecting trash on the beach to earn enough scratch to afford weapons he worked so hard to have access to in the previous game.

Throughout Infinite Wealth, the game touches on feelings of guilt and the hope of second chances brought about by uncontrollable circumstances. Themes that hit particularly hard considering the waves of layoffs facing the gaming industry, tech, the media that covers it, and beyond.

What I wasn’t anticipating was for the developers  to hit so close to home in its opening moments with the game industry’s worst trend: layoffs. 

The throughline of Infinite Wealth’s sprawling story centers on what happens to disenfranchised workers (yakuza, in this case) who struggle to find civilian jobs for prolonged periods. To make ends meet, some workers feel beholden to take any job that’ll hire them, even if their employment is jumping from one boiling pot into the next.

Much like how Animal Crossing: New Horizons release served players during the COVID-19 pandemic lockdown, it’s amusing encountering storylines in games like Infinite Wealth at the moment it resonates with you the most. Although I doubt I’ll ever come to grips with being laid off as quickly as Ichiban did over his workation in Honolulu; witnessing him rise above outlandish odds while championing his comrades—Kiryu included—when they were on the brink of giving up on themselves inspired me to keep fighting for my dreams. Hopefully, folks going through similar hardships while playing Infinite Wealth can find inspiration from Ichiban’s indomitable spirit as well.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Tasty platformer Pizza Tower’s free new character will bring “a sort of New Game+” experience

One game I heard and saw a lot last year but absolutely did not play was Pizza Tower, a fast and fiendish platformer inspired by the Wario Land games. A lot of people seem delighted to rocket around in the colourful adventures of pizzeria proprietor Peppino Spaghetti. People who are younger than me. People whose hands aren’t gnarled claws. People who don’t have one foot in the grave. It’ll happen to you too. In the meantime, I hope you’ve enjoyed it, and suspect you might be keen to see more of the new playable character coming free in a future update.

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Nintendo Celebrates Switch In Style With Packed Taipei Game Show Booth

Taiwan-t to see it all.

Nintendo underlined its omnipresence in the Asian gaming market with a stacked booth at this week’s Taipei Game Show, where crowds of Taiwanese gamers have been piling in to snap photos with an animatronic Kirby and try out tentpole titles like Super Mario Wonder.

While none of the platform holder’s upcoming outings like Princess Peach: Showtime! were on display, the Big N is using the event to flex the sheer breadth of its catalogue.

Read the full article on nintendolife.com