Diablo IV Season of the Construct: Diving into the Lore Behind the Sinister Zoltun Kulle

Diablo IV Season of the Construct: Diving into the Lore Behind the Sinister Zoltun Kulle

Diablo IV Season of the Construct Hero Image

­­Something sinister stirs – elemental machinations scuttle beneath the sands of Kehjistan. Launching today, Diablo IV’s Season of the Construct arrives. Arm your own Seasonal Companion, battle through Hazards in Vaults (the newest Dungeon type) and fight the fearsome Constructs at every turn.

The source of these Constructs has now been attributed to the malicious plans of the demon Malphas. The demon has taken an ancient power—originally devised by Zoltun Kulle and Ayuzhan of Caldeum to preserve humanity— to magnify his own strength. This power has been corrupted, and you must work with Ayuzhan to defeat Malphas at the source of this power in the Seasonal Questline.

But who was Zoltun Kulle, and why do those within Sanctuary still fear the power his name holds? We’re going to do a Lore deep-dive on Zoltun Kulle, and why his importance in the pages of History is matched only by his polarizing legacy.

Kulle and the Gang

Zoltun Kulle was originally one of the highest-ranking mages of the Ennead mage clan, a cohort of spellcasters specializing in enchantments and transmutation. Kulle became one of the original founding members of the Horadrim, an order of mages tasked by the Archangel Tyrael to hunt down and contain the three Prime Evils who threatened Sanctuary: Mephisto, Baal, and Diablo.

During The Hunt for the Three, Kulle was given the responsibility to wield the soulstones—shards of the infinitely powerful Worldstone—which were specifically created to capture and imprison the Prime Evils. Entrusted with the soulstones for his vast arcane expertise, Kulle studied them obsessively.

He eventually aided the Horadrim in the successful capture of all three Prime Evils, but at great cost. Kulle’s research led him to believe that a damaged soulstone could be used as a conduit to imprison a demon’s essence within a human. This led to the selfless sacrifice of Tal Rasha—leader of the Horadrim—to imprison the Prime Evil Baal after the Amber Soulstone was shattered.

The Dust Settles, and the Plot Thickens

Capturing all three Prime Evils within the soulstones was a great blow to the Burning Hells in the Eternal Conflict, the endless war fought between the Angels and Demons.

After The Hunt for the Three, Kulle’s obsession with the soulstones continued. He abandoned the Horadrim, retreating to the sands of Kehjistan to continue his work. Fearful of the vulnerability of humanity’s place in the Eternal Conflict, Kulle decided to take matters into his own hands. Kulle feared that both the Burning Hells and High Heavens alike could eradicate humanity if they felt it necessary. From the shadows, Kulle created a sinister means to protect them.

Kulle used his great power to build a series of vast archives beneath the desert. It is there he devised the Black Soulstone, capable of imprisoning both Demon and Angel within it. The Horadrim, allied with the High Heavens, sought out Kulle beneath Kehjistan for his blasphemous transgressions.

They were assaulted by many traps and Guardian Constructs that Kulle had set for them in case they tried to meddle in his experiments. Many of Kulle’s former Horadrim brethren died in their quest to hunt him down and deliver justice.

When the Horadrim finally succeeded in capturing Kulle, they discovered he had made himself impossible to kill through the use of dark arcane spells. The Horadrim separated his body and head, sealing them away to prevent any forces from ever attempting to resurrect Kulle ever again.

Kulle’s Constructs

In Season of the Construct, you will come across one of Zoltun’s allies from earlier in his life as a mage. You will need to work with Ayuzhan of Caldeum, who worked with Zoltun long ago to create The Loom.

A device of extraordinary power, the Loom was originally created with the intent to save humanity. Ayuzhan knew Zoltun at a time before his morality was corrupted by the power of the soulstones, a more optimistic young Mage than the one the history books now remember.

With Kulle long since dead, the Loom has been corrupted by Malphas to create the deadly mechanical Constructs now tasked with humanity’s ruin. From January 23, make your final stand against the sinister powers of The Loom in Diablo IV’s Season of the Construct, and earn your own Seneschal Companion and fight against the twisted machinations of Kulle’s legacy.

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Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

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Helldivers 2 Galactic War gameplay detailed: complete missions, reclaim planets, rescue the galaxy

One of the key features of Helldivers 2 is The Galactic War. Super Earth’s territories are under siege on all fronts by monstrous enemies hell-bent on destroying humanity’s way of life. From the war table aboard your ship, your team can watch as the conflict unfolds and take part in battles across the universe. Do your part to advance the frontlines in the name of Freedom and Managed Democracy.


Helldivers 2 Galactic War gameplay detailed: complete missions, reclaim planets, rescue the galaxy

The Helldivers

Helldivers are the true heroes of Super Earth. As an elite soldier, you have the full might of Super Earth’s arsenal at your disposal. Use your lethal array of stratagems and weaponry to defend its colonizers and liberate planets from enemy forces.

Rise through the ranks and take on increasingly difficult missions to solidify your place in Helldiver history – and if one Helldiver should perish, that’s just an opportunity for another Citizen to realize their dream. Prosperity and liberty are your core values and it’s your privilege to spread them.

The enemy factions

The robotic Automatons and the bug-like Termininds terrorize Super Earth citizens in the biggest conflict since the last Helldiver mobilization, over one hundred years ago. Each faction operates differently, and requires their own strategies – and stratagems – to face.

The work of a Helldiver never ends as more planets fall into the enemy’s clutches and the battle rages on. Play your part in an evolving war to reclaim planets for Super Earth and spread democracy and liberty to the furthest reaches of the galaxy. Conquer not only Super Earth’s foes but the elements themselves, as you brave a plethora of environmental hazards on the surface of alien worlds.

Missions and operations

Unite with your comrades in arms and monitor the conflict at the War Table together.

Assemble around the Galactic War map with your squad and choose your mission.

Once you choose a planet, the War Table will allow you to choose an operation to partake in. Operations consist of up to three missions, with a variety of primary objectives, like eradicating bug infestations, destroying enemy supplies, and retrieving valuable data.

You can strategize with your team and build your load-outs collaboratively to prepare for the challenge ahead.

Embark on a range of different missions, from taking down high value targets or launching missiles to strike the heart of enemy strongholds. While fighting on the frontlines, keep your eyes open for potential resources and intel to bring back to Super Earth researchers. Your progress contributes to the overall war effort, and brings you closer to liberating that sector of the galaxy.

Super Earth is depending on you. Enlist today—Hellpods drop when Helldivers 2 releases on February 8!

PSN account required. Gameplay requires internet access and paid for PlayStation Plus membership (sold separately) on PS5. PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

Death Stranding: Director’s Cut Arrives on iPhone 15 Pro Next Week

After missing its initial release window last year, publisher 505 Games announced today that Death Stranding is coming to Apple devices on January 30.

Death Stranding: Director’s Cut will arrive on January 30 for the iPhone 15 Pro series and Apple Silicon-powered iPads and Mac computers (e.g., devices with an M1 series chip or newer). The biggest takeaway is that Death Stranding will be available natively on iPhone 15 Pro thanks to the smartphone’s A17 Pro chip.

Like Resident Evil 4 Remake’s Apple devices port, Death Stranding: Director’s Cut will be a universal purchase; if you buy it once for one device, you can access the other versions, too, so long as you have a compatible device to run the game. The game will retail for $39.99, though those who preorder can buy it for just $19.99 on the App Store.

Death Stranding: Director’s Cut was announced at WWDC last year when Hideo Kojima appeared during the keynote to announce the port. More interestingly, Kojima revealed he is working with Apple to bring future games to its platforms. Though he did not specify what future projects he was referring to, we know his studio, Kojima Productions, is currently working on two games: Death Stranding 2 and OD.

In our review of Death Stranding: Director’s Cut, we said: “Death Stranding Director’s Cut is more accessible than the original, but feels like a compromised version of the director’s vision.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Stop making “gamer-themed” scented candles and just admit you like nice smells, you nerds

Readers with keen memories may remember that I recently self-described as being in my scented candle girlie era. I’m currently burning one called Starry Night, which is a nice fresh scent but it’s nowhere near as strong as I would like. I can never find fresh scents that are as long-lingering as the fruity or woody ones. Anyway, I have been discussing my new interest (and interrupting work meetings with pretend candle unboxing videos where I tell them to like and subscribe and check out my collab with WickManiac) with the rest of the Treehouse, which prompted us to talk about the idea of gamer candles. They exist! They’re just candles of lies.

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Best PS5 Deals: Save On PlayStation 5 Bundles, SSDs, Games, and More

Now that PS5 consoles are regularly available to buy, it’s an excellent time to start picking up games, accessories, and hardware for it. What’s even better is when you can find all of those things at a discounted price. Below, you can find a variety of different sales on everything from games to SSDs and even information on where to buy a PS5 now. You can even still grab PS5 bundles at the moment, mainly the Spider-Man 2 PS5 Slim bundle.

TL;DR – Best PS5 Deals Right Now

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PlayStation Deals: Budget to Best

It doesn’t need to have a massive discount to be a good deal, so we thought it would be a great idea to pick out our absolute favorite PS5 and PlayStation offerings that would be relevant to buy no matter the time of year, or the sales going on. From the latest DualSense controllers, to the very best PS5 SSDs on the market, we’ve got it all right here.

More PS5 Budget to Best Picks

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Get Marvel’s Spider-Man 2 For Free With This PS5 Bundle

Right now, at a couple of retailers, you can still save on a Spider-Man 2 PS5 Slim bundle, which includes the brand-new game alongside the new Slim console and a DualSense wireless controller. It’ll set you back $499.99, which is 11% off its usual price of $559.99. This was the most popular deal for IGN readers over Black Friday, and retailers are finally starting to sell out of the impressive bundle in 2024. Stay tuned for even more amazing PS5 deals and bundles in the near future (and maybe even a PS5 Pro Model?)

Best PS5 SSD Deals: WD Black SN850p 2TB PS5 SSD with Heatsink for $179.99

Could your PS5 use more storage? Prices have been plummeting since Sony started letting people upgrade their SSDs. Right now, you can get a WD Black SN850p 2TB PS5 SSD with Heatsink for $179.99. Now’s a great time, in general, to pick up a PS5-compatible SSD and you can see more of our favorite deals below.

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Best PlayStation 5 Game Deals Right Now

If you’re still hoping to find great deals on games after the holidays, we have good news. There are still quite a few games discounted at the moment. One of our favorites is this deal on the Metal Gear Solid Master Collection Vol. 1, which is available for $49.99 (17% off its MSRP of $59.99), but you can find more great deals below.

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Best PS5 Headset Deals: 25% Off the Razer Kaira Pro

There’s no shortage of PS5-compatible headsets. If you’re constantly having to turn down the volume when you play, you might want to pick up one of these, then you can listen to your games as loud as you darn well please. And if you’d like to see even more options that are worth buying, check out our collection of the best gaming headsets.

More PS5 Gaming Headset Deals:

Best Time to Buy a PS5

Generally, the best time to buy a PS5 console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. Although PlayStation consoles rarely go on sale, you can often scoop up limited-time bundles that include additional an additional game or two, and more.

How to Trade in Your Old PlayStation Consoles

If you’re looking to trade in your old PlayStation consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Palworld update fixes blackscreen and controller bugs, but multiplayer issues persist on Game Pass

A new update for the PC Game Pass and Xbox versions of Palworld has fixed some of its many, many known issues today, but those hoping for some fixes to its online multiplayer options will sadly have to wait a little longer. Currently, those playing on Game Pass still don’t have the ability to join or create dedicated servers for up to 32-player multiplayer like their mates on Steam can. Instead, they remain limited to just 2-4-player co-op via the use of friend codes, meaning that Game Pass players aren’t having quite the same experience as their Steam counterparts.

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Like a Dragon: Infinite Wealth Review

As a longtime fan of the series, 2020’s Yakuza: Like a Dragon came as a bit of a shock to my system. Fun as it was, the sudden switch to stop-start, turn-based JRPG attacks was a lot to get my head around after more than a decade of enjoying the series’ signature combo-based beat ‘em up action – a bit like spending over 10 years getting really good at thumb wrestling and then being asked to play chess. Thankfully its follow-up, Like a Dragon: Infinite Wealth, substantially retools the combat system: it’s still turn-based, but the tactical decision-making introduced by its predecessor is enhanced with more flexible movement and proximity-based attacks that better reflect the rough-and-tumble tactility of the traditional Yakuza street fights. As a result, Infinite Wealth’s brawling feels more like the best of both worlds, and its stunning new Hawaiian setting provides the perfect playground in which to unleash its superior style of smackdown.

Main hero Ichiban Kasuga returns from Yakuza: Like a Dragon and remains the loveable human labrador that he was before – unwaveringly upbeat no matter how often he’s beaten down – and this time he’s paired up with series stalwart Kazuma Kiryu, who we find in a more reflective mood due to his recent cancer diagnosis. This odd couple travels to Hawaii in search of the biological mother that Kasuga has never known; however they soon find themselves caught in a compelling conspiracy involving a local religious sect and multiple crime syndicates. The ensuing mystery quickly takes some dramatic twists and turns without ever becoming as tangled as some of the more convoluted plots of the series’ past. Along the way a number of contemporary issues like environmental mismanagement and the spreading of online misinformation are explored, and all of those themes mixed together to give me more to chew on than a konbini bento box.

The core supporting cast from Yakuza: Like a Dragon are also along for the ride, joined by likable locals Eric Tomizawa and Chitose Fujinomiya, and there are some wonderful scene-stealing villains to encounter. That includes a mob boss played by a gruff-as-ever Danny Trejo, whose contract may or may not have stipulated that his character, Dwight Mendez, wields a pair of machetes. Despite the fact that some of the lengthier conversation cutscenes took longer to wrap up than a phone call from my parents, by and large I found the writing in Infinite Wealth to be some of the strongest in the series to date, whether it was during the heightened moments of serious drama or the many lowbrow bursts of comic relief. As was the case with the gang’s previous adventure, I particularly enjoyed the idle banter between them as I roamed the streets – whether they were musing about the limited battery life of Sega’s Game Gear handheld or debating the differences in taste between Japanese and Hawaiian soy sauce.

Marking the first time that a Like a Dragon story has shifted beyond the shores of Japan, Infinite Wealth’s Hawaii doesn’t just feel like an invigorating new setting for the series, but for games in general. Typically the only games set in the exotic US island state involve operating battleships in World War II or steering sports cars around its coastline highways, so it’s nice to play a game that allows you to slip on a pair of flip-flops and explore this fictionalised slice of paradise on foot – or on a zippy motorised Segway, if you really want to look like a tourist. I’m sadly not nearly as familiar with the real Honolulu as I’d like to be, but perhaps because of that I loved roaming around Infinite Wealth’s surprisingly spacious setting, from its sandy shorelines to shiny shopping malls, grabbing local delicacies like shave ice to replenish my health and throwing a friendly “Aloha” to everyone I passed with a tap of a button.

You can take a Like a Dragon game out of Japan, [but] you can’t take the heaving hordes of weirdo enemy types out of a Like a Dragon game.

That said, the Honolulu map – which is so vast you could apparently fit nine Kamurochos inside it – isn’t the only location to explore in Infinite Wealth, and after spending the bulk of the story’s first half helping Kasuga’s search through the streets of Waikiki, Kiryu eventually returns to Japan to try and unravel the mystery from a different angle. As a result, for a handful of the campaign’s 14 chapters (totaling around 50 hours) you get to explore both the Yokohama and Kamurocho maps from previous games in the series, each complete with a unique set of substories and side activities that see the gravely ill Kiryu reminisce about his many earlier adventures and make amends with some of the survivors he’s left in his wake. The bulk of these bucket list tasks are optional, and if you’re new to the series you might not get much out of them beyond the token experience points for ticking them off, but I enjoyed the opportunity to take a detour away from the streets of rage for a sentimental trip down memory lane.

Surf and Turf Wars

Along the way it becomes clear that while you can take a Like a Dragon game out of Japan, you can’t take the heaving hordes of weirdo enemy types out of a Like a Dragon game. Despite the fact that the bulk of Infinite Wealth takes place on US soil, I once again found myself indulging in regular battles against hundreds of hilariously off-kilter assailants with pun-based names like Hungry Hungry Homeless and Imp Patient, as though I was locked in an ongoing war with a gang of grown-up Garbage Pail Kids. However, this time around each freaky face-off feels far more lively and intuitive than the comparatively stilted scraps you get into during Yakuza: Like a Dragon, thanks to the added freedom to reposition each of your four team members within a set movement arc at the start of each turn.

This very clever change means you get to inflict bonus damage by moving your character to attack an enemy up close or from the rear, and you can also grab objects like bicycles and explosive barrels and crash them into crowds in order to share the suffering around. In Yakuza: Like a Dragon your team members would occasionally grab makeshift weapons automatically, but here you get to decide exactly which object to use, and there are a lot more to choose from with explosive gas canisters to pick up and throw and even rocket launchers to wield.

What’s more, as the bonds between each member of your party strengthens additional supporting moves are unlocked to create powerful chain reactions, to the point that you can intentionally knock an enemy towards another team member and have them spike them face-first into the dirt like they’re a human volleyball, or sweep kick an enemy off their feet and into the air and have one of your teammates jump-kick them to the curb – not unlike the XCOM-inspired team moves from Marvel’s Midnight Suns and Mario + Rabbids: Sparks of Hope.

Controlling Kiryu offers the closest resemblance to the series’ street fighting of old, since he’s able to switch between three fighting stances: Brawler for balanced attacks; Rush, which gives you two consecutive attacks per turn; and Beast for devastating grapple moves. Additionally, Kiryu is also able to gradually fill his trademark Heat gauge which, when triggered, gives you full control of his movement for a brief period and allows you to unleash a series of simple yet supremely satisfying button-based combos in real-time. Kiryu was my favourite character to use in Infinite Wealth by far, but even when he was absent from my party the combat remained considerably more kinetic than it ever was in Yakuza: Like a Dragon. This game delivers a riotous level of chaos and carnage that makes its predecessor’s more modest turn-taking seem almost polite by comparison.

Like a Dragon: Infinite Wealth delivers a riotous level of chaos and carnage that makes its predecessor’s more modest turn-taking seem almost polite by comparison.

What’s more, Infinite Wealth consistently adds interesting wrinkles to each fighting arena that forced me to switch up my strategies. One boss fight in a flaming forest had me scrambling for smoldering logs to snatch up and swing around in order to dish out more savage burns than an insult comic, while another skirmish in a room full of poisonous gas added a greater sense of urgency to each of my turns as I frantically hurried to end the fight before my entire squad collapsed. In one late-game battle aboard a tugboat I was able to intentionally knock enemies into the open maw of a great white shark waiting in the waters, then watch as the beast shook them around and then hurled them back into battle bleeding from a latticework of lacerations. Although there are certainly some repetitive random encounters to be found out in the streets, the bulk of Infinite Wealth’s story mission encounters are gripping to play and extremely hard to forget.

Tricks of the Trade

The job system from Yakuza: Like a Dragon returns in Infinite Wealth, allowing you to alter the class of each character to best suit the makeup of your party. Last time around I tried to have an Idol on my team at all times due to their invaluable support abilities, and I persisted with that safety-first strategy in Infinite Wealth and found it just as reliable here. But otherwise, I found the new jobs to be considerably more appealing than those of the previous adventure, and I enjoyed shuffling them around the remaining members of my squad, whether it was Kasuga as a wetsuited Aquanaut Point Break-ing noses with his surfboard attacks, Adachi as a katana-swinging Samurai, or newcomer Tomizawa dual-weilding a pair of pistols as a dusty Desperado. With each job class I added into the rotation, Infinite Wealth’s colourful clashes started to feel even less like standard turn-based scraps and more like fights that had broken out at a cosplay competition.

Some jobs I favoured for their practical value, such as Heiress, which allows you to lob different grenade types that inflict status effects on wide groups of enemies. Others, though, I chose purely based on how entertaining they were to use. I never knew how badly I wanted to see Kiryu impersonate Bruce Lee until he was clad in the yellow Game of Death jumpsuit and fly-kicking and high-pitch-squealing all over my television screen as the nunchuck-wielding action star. Each job expands with a growing number of special attacks as you level them up, and almost every one of these are as damaging as they are dazzling – I never got tired of throwing a frisbee to an enemy goon and watching their confused looks as they caught it… just before they were set upon by a pack of exceptionally aggressive puppies to rapidly nibble away at their health bars, for example.

I never knew how badly I wanted to see Kiryu impersonate Bruce Lee until he was clad in the yellow Game of Death jumpsuit and fly-kicking and high-pitch-squealing all over my television screen.

While there’s a greatly expanded list of jobs to take on, actually playing Infinite Wealth never feels like a chore. One of my biggest gripes with Yakuza: Like a Dragon’s campaign was that my progress stalled when frustrating difficulty spikes in its latter half sent me off to repeatedly grind for experience points for hours on end in order to slowly increase the levels of my party members. This sort of stonewalling of story progress might be fairly commonplace in the JRPG genre, but personally I’m not a fan of playing games that feel too much like work – and neither, it seems, are the designers behind Infinite Wealth.

I’m happy to report that I ran into no such roadblocks in this campaign, and although the challenge and intensity in its marathon final chapter ramps up more often than an inner city car park, I never encountered any overpowered bosses capable of wiping out my team in a single blow or other cheap tricks. Some of the fiercest fights at the pointy end of the story may have felt somewhat attritional but never unfair, and I generally felt like I was always there (or thereabouts) in matching the power level of the enemies I was confronted by without having to go out of my way to play catch up. It helps that you’re typically given a heads up about the recommended level for your squad members and gear before you head into each major battle sequence, so I never found myself inadvertently progressing beyond a point of no return and getting caught with my pants down. I just caught plenty of trenchcoat-clad creeps with their pants down instead.

That said, while I definitely appreciated the more gradual difficulty curve in Infinite Wealth and found it manageable as someone who doesn’t play a lot of turn-based JRPGs, it does strike me as being a little odd that there are no difficulty settings to speak of for your first playthrough of the story. Unlike last year’s Like a Dragon Gaiden: The Man Who Erased His Name or other modern JRPGs like Final Fantasy VII: Remake, there’s no way to throttle the challenge up or down until you beat the story and unlock the more challenging Hard and Legend modes. Why lock the option to increase the difficulty behind over potentially 50 hours of gameplay? Even if you loved a game that long on the first run, it’s a lot to ask to immediately go again.

Conversely, if you’re finding Infinite Wealth too tough the first time around, the absence of an easy mode means your only option is to grind through both of its two randomly generated dungeons in order to over-level yourself to be more resilient to enemy attacks, which seems equally impractical. In this era of improved accessibility, the lack of difficulty options in Infinite Wealth seems slightly behind the times. Still, I suppose at least Sega isn’t charging extra for an easy mode, like it seemingly is with New Game+.

Kawaii Hawaii

It wouldn’t be a Like a Dragon adventure if there wasn’t an enormous amount of supplemental content to enjoy, and in that regard Infinite Wealth doesn’t disappoint. Yakuza: Like a Dragon’s Sujimon system, which basically allowed you to catch and catalogue peculiar men in place of pocket monsters, returns in Infinite Wealth – only now it’s been greatly expanded to include countless limited-time-only raids, training, and stadium battles. Super Crazy Delivery is an addictive arcade time attack minigame that’s effectively what would happen if a driver from Crazy Taxi hopped onto a DoorDash bike, and Sicko Mode tasks you with photographing a series of Speedo-clad musclemen who are hiding in bushes and startling the local dogs. But that’s not as easy as it sounds because you do it as you’re riding around a trolley circuit that hopefully doesn’t go within a thousand feet of any local schools. Each of these are fun and extremely slick, and I’m not just talking about the baby oil that’s dripping off the sickos.

But that’s not all – not by a long shot. One of the more extensive new side activities in Infinite Wealth is Dondoko Island, which could possibly have been called Animal Double-Crossing if Nintendo didn’t have such expensive lawyers at its disposal. This separate resort island that you can travel to from the main Honolulu area allows you to cut down trees, smash rocks, and clear out trash bags in order to gather resources, which can then be used to craft a staggering number of furniture and structures used to beautify your own home and surrounding areas of the island in order to lure new guests.

You can also fish, catch bugs, and fend off occasional attacks from pirates, and the best part of all is that there’s no Tom Nook to continually bust your balls about the bells you owe him. It all works well and seems surprisingly deep, and although my modest interior and exterior design skills haven’t been enough to elevate my island rating beyond a one-star level thus far, I’m keen to invest more hours into it now that I’ve finished the main story – if for no other reason than the fact that Kasuga’s entertainingly manic crafting sequences make him seem less like a carpenter and more like a member of an F1 pit crew.

While I felt that the substories in Like a Dragon Gaiden lacked a bit of spark, it’s clear that developer Ryu Ga Gotuku Studio was saving its best material for Infinite Wealth since it managed to pleasantly surprise me on almost every other street I explored. At one point I stumbled into serving as a stuntman on an action movie set, swerving on foot through high-speed traffic and explosions like I was trapped inside the most frantic and fiery form of Frogger. Later I volunteered to be a contestant on a quirky escape room TV show, and had to sneak through a shopping mall answering trivia questions about the local area for bonus points. That sort of thing made for a stimulating change of pace.

While I felt that the substories in Like a Dragon Gaiden lacked a bit of spark, it’s clear that developer Ryu Ga Gotuku Studio was saving its best material for Infinite Wealth.

The best part about it all is that you’re constantly earning experience points and unlocking new combat moves and other useful features, whether you’re fighting or not. You can get regular dopamine hits by hitting dopes and meanies, but you can also unlock unique combo attacks to perform with your allies simply by having a beer with them in between brawls – at the same time gaining an insight into their backstories and better fleshing out their characters.

In fact, almost everything in Infinite Wealth seems worthwhile in more ways than one, and there’s a dizzying amount of enjoyable things to do. It seems like Ryu Ga Gotoku Studio has put everything but the kitchen sink into Infinite Wealth, but for all I know there might be a giant sink boss possibly named Drain Johnson lurking in one of its dungeons, flanked by his offsiders Tap-tain America and Farrah Faucet. I certainly wouldn’t be surprised, especially since at one point I very much did come up against one unlikely boss in the form of an anthropomorphic cigarette. Defeating it was certainly a new way to kick some butt.

Infinite Wealth also benefits from countless minor design decisions that combine to make for a more seamless experience, such as the ability to fast travel to cab ranks from any point on the map, or the option to see which weapons are in stock at each store at a glance without having to actually visit them. I particularly like how groups of enemies in the world feature colour-coded symbols so that you know which ones to engage with and which to give a wide berth without finding out the hard way. Once you become too powerful for certain enemy types you can just tap the left trigger to instantly wipe them out and snatch some cash and XP, rather than having to go through the motions of wasting time on a fight that you’re always going to win comfortably. There’s not quite an Infinite Wealth of intelligent ideas like these, but there’s certainly a healthy surplus.

Games only need fast travel when they make travel “boring”, says Dragon’s Dogma 2 director

Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon’s Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he’s keen to avoid fast travel in DD2 and would prefer that “players travel normally and experience the world around them”. If you’re someone who argues all games should let you teleport to the objective, then Itsuno thinks you’re wrong. Hey, he doesn’t mess about, and I don’t disagree with him, as long as the game isn’t actually wasting my time.

Read more

My Time At Sandrock Receives Huge Update On Switch, Here Are The Full Patch Notes

“Get ready for an even more exhilarating adventure!”.

My Time at Sandrock wasn’t in the best state when it launched on Switch last November. With few ‘new’ features and a rough performance, developer Pathea Games had a lot of work to do to make sure that there was a brighter future ahead. Today, the team has launched the massive ver. 1.1.4 update in an attempt to do just that.

Shared on the official r/MyTimeAtSandrock subreddit, the latest update sets out to fix just about every issue that you could think of including improving pop-in and frame rate problems, and adds in all of the content from the full PC release with all the PC hotfixes until 10th December thrown in too.

Read the full article on nintendolife.com

Tekken 8 Is the Bombastic Return You Want It To Be

Within the first few minutes of Tekken 8’s story mode, I was whooping at the screen as I watched the iconic Jin Kazama sprout wings, throw three cars at his dad with his mind and then proceed to body slam him through a skyscraper. I knew that if the game has started on this foot, I was in a for a good time. Tekken 8 is a rambunctious, over-the-top, callback to the absurdity of the likes of Tekken 3, and you’re going to absolutely love it.

Tekken 8‘s story mode follows Jin Kazama’s journey to take down his father, Kazuya Mishima, who is once again hosting a tournament to find the world’s greatest fighter. Contestants from countries all over the world will compete, and those that fail will face horrible consequences unless Jin puts a stop to his antics, all the while fighting to rediscover his own devilish powers. There is more to this story, of course, but one that you’ll absolutely want to experience for yourself. Don’t worry, if you’re not up to date with the story so far, Tekken 8 offers a series of short videos that’ll catch you up on the main plot.

A combination of 32 old and new characters grace the roster this time; the Mishima family is out in force, capers between Paul Phoenix and Marshall Law are plentiful, and Kuma and Yoshimitsu are here to respectfully squeeze and slash their foes to pieces. Tekken 8 also introduces the dazzling Peruvian MMA fighter Azucena, the sleek leader of the UN independent forces Victor Chevalier, and the fierce Reina, with mysterious ties to the Mishima family fighting style. It’s the perfect combination of recognizable personalities to ease lapsed players back in, standing alongside exciting new options that slot brilliantly into Tekken 8‘s explosive narrative.

On top of the main Story mode, each playable fighter has their own Character Episode, a digestible session consisting of five fights that rewards you with a short cutscene about what they’ve been up to surrounding the events of Tekken 8. This is an excellent return to the silliness of older Tekken instalments; watching these characters indulge in their own wacky escapades outside of the Mishima conflict is infinitely joyous. Spoiling any of these cutscenes would be a disservice to the discerning Tekken fan, so I’ll let you discover them, but I’d recommend you make a beeline for Law’s for a taste of how wacky it can get.

Stepping back into a fighting stance can feel daunting, especially to someone that hasn’t played Tekken for a long time (myself included), but Tekken 8‘s controls are built to feel intuitive and comfortable for every type of player. The first few fights with Jin felt like stepping into an old pair of shoes; familiar moves and combos flew from the deepest recesses of my mind and landed with crystal clarity like I’d never been away. If you don’t have that basic familiarity, the new Special Style Mode is here to support newcomers and returning players one step further – pressing LB switches your controls to a much simpler style, and allows your character to perform complex, powerful moves with less need to memorize and hit the right buttons, which is a massive, welcome win for accessibility.

While a robust single-player experience has been offered up, it’s Tekken 8‘s multiplayer and competitive modes that will entice many players. The online area feels like a whole new game in itself – you’ll need to create a custom cartoon avatar before heading to an online plaza. Here, you’ll find Arcade Quest, a hybrid of tutorial and challenge that pits you against increasingly difficult computer-controlled foes, while the new Super Ghost Battle mode lets you take on fights against an AI that will replicate your playstyle in order to help you improve. Tekken has a highly competitive multiplayer scene, so this addition makes for a nice entry into online play for the uninitiated.

Once you’re ready to take on the world, those hunting for a simple PvP experience can head over to a set of different arcade machines; two players can sit down opposite each other and engage in a three-round fight, with options to rematch, switch characters or simply wander off after a shameful defeat. It’s a sleek, interactive system that replicates the feel of hanging out in a real arcade, rather than sitting in a static menu waiting for a match. If a player quits, you’re left to practise your moves until you’re matched with another player. In-between matches, you can explore the plaza, spectate other battles, or spend a little time customizing your avatar or Tekken fighters.

A familiar mode also makes its return – Tekken Ball. First introduced in Tekken 3, the object of the mini-game is to defeat your opponent by thwacking a big ball towards them, using your regular moves to power up the impact of the hit. It feels exactly as I remember it; and its inclusion feels like yet another nod back to classic Tekken.

The Tekken team has built an incredible step up for this iconic series, and it’s the perfect time to jump back in. Committed players will find more of the game they love; a belting story, stylish and fulfilling combat, wrapped up in a number of breathtaking settings and stages. This is Tekken at its very best; high-voltage, endlessly enjoyable and pushed to the absolute limit of its own rampant silliness.

But Tekken 8 also has its eyes on the back of the room, the lapsed fans and the retired fighters. One particular battle in the Story Mode hits a crescendo as the electrifying riffs of Jin’s theme, first heard in Tekken 3, erupt into the arena. If you’re a long-time fan, or a casual onlooker from the ringside, Tekken 8 sees you, and it’s saying ‘welcome home.’

Fist Meets Fate on January 26. Tekken 8 is available on Xbox Series X|S.

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TEKKEN 8

Bandai Namco Entertainment America Inc.

The TEKKEN series is breaking into a new era!
The longest-running story in a video game franchise is coming back with state-of-the-art graphics and powerful new rivalries.
Stay tuned for TEKKEN 8!

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