The Last of Us Season 2 Cast: Who’s New and Coming Back to the HBO Show?

The Last of Us is returning for a second season in 2025 and we’re finally starting to learn who will be joining the cast, playing some of our favorite characters from the second game in Naughty Dog’s PlayStation series. It all kicked off with the big reveal that Booksmart’s Kaitlyn Dever would be taking on the role of Abby, followed soon after that by the casting announcements of Jesse and Dina.

There will be plenty more reveals as we get closer to the much-anticipated debut of Season 2, and we’ll be updating this article as we learn more! For now, however, come check out who the new cast members are, who is returning, who may return, and who, sadly, appears not to be coming back.

The Last of Us TV Show Season 2 New Cast

Kaitlyn Dever as Abby

The biggest question everyone had going into Season 2 of The Last of Us was who was going to play Abby? Thankfully, HBO finally gave us the answer when it revealed Booksmart and Justified’s Kaitlyn Dever will be playing her.

Abby is one of the playable characters in The Last of Us Part 2 and has a huge role to play in the upcoming story. While we won’t spoil too much here, Abby is a member of the Fireflies who crosses paths with Joel and Ellie early in the second game. HBO has described Abby as a “skilled soldier whose black-and-white view of the world is challenged as she seeks vengeance for those she loved.”

“Our casting process for season two has been identical to season one: we look for world-class actors who embody the souls of the characters in the source material,” series co-creators Craig Mazin and Neil Druckmann said in a joint statement. “Nothing matters more than talent, and we’re thrilled to have an acclaimed performer like Kaitlyn join Pedro, Bella and the rest of our family.”

Who Voiced Abby in The Last of Us Part 2 Game? Laura Bailey

Young Mazino as Jesse

Beef star Young Mazino will be joining Season 2 of The Last of Us as Jesse, a “pillar of the community who puts everyone else’s needs before his own, sometimes at terrible cost.”

Jesse was first introduced in The Last of Us Part 2 and is a leader of the patrol groups in Jackson, Wyoming, a community Joel, Ellie, and Tommy call home at the beginning of the second game. He is a friend of Ellie and is also an ex-boyfriend of Dina.

“Young is one of those rare actors who is immediately undeniable the moment you see him,” Mazin and Druckmann said. “We’re so lucky to have him, and we can’t wait for the audience to see Young shine in our show.”

Who Voiced Jesse in The Last of Us Part 2 Game? Stephen Chang

Isabella Merced as Dina

Dora and the Lost City of Gold and Transformers: The Last Knight’s Isabella Merced is playing Dina in The Last of Us’ second season. For those unfamiliar, Dina is another member of the community of Jackson and is Ellie’s partner who plays a pivotal role in the story. Her relationship with Ellie evolves and grows in many ways throughout the game and she is one of the strongest voices in her life. Does she always listen to that voice? You’ll have to wait to find out.

“Dina is warm, brilliant, wild, funny, moral, dangerous and instantly lovable,” said Mazin and Druckmann. “You can search forever for an actor who effortlessly embodies all of those things, or you can find Isabela Merced right away.”

Who Voiced Dina in The Last of Us Part 2 Game? Shannon Woodward

The Last of Us TV Show Season 2 Confirmed Returning Cast

Spoilers ahead for The Last of Us Season 1!

Pedro Pascal as Joel

Pedro Pascal will once again be returning as Joel in the second season of The Last of Us. When we last left Joel, he had just gone on a murderous rampage against the Fireflies to save Ellie. Marlene explained to Joel that while the procedure to see if Ellie’s body could actually lead to a cure would kill her, it would be for the greater good. Joel clearly didn’t agree this was the right option and rescued Ellie, takingher away from there.

The final scene saw him lying to Ellie and telling her the Fireflies had already failed to develop a cure for the cordyceps infection and that they didn’t need her anymore. He also chose not to reveal the bloodshed he left behind. When he swore to Ellie that what he said was true, Ellie just gave him an uneasy, “Okay.”

Who Voiced Joel in The Last of Us Part 2 Game? Troy Baker

Bella Ramsey as Ellie

Bella Ramsey will be returning as Ellie in The Last of Us’ second season and will once again star alongside Pedro Pascal’s Joel. As with Joel, the last time we saw Ellie was when she was lied to by Joel about what happened with the Fireflies at that fateful hospital. Ellie was under anesthesia as she was getting ready for a procedure that would kill her but hopefully find a cure for the cordyceps infection. She didn’t know she was going to die.

Joel wasn’t OK with that and rescued her while killing many along the way, yet Ellie was unconscious the whole time so didn’t have a choice in the matter. We don’t know exactly what Ellie thinks after Joel lies to her at the end of the season, but Season 2 will no doubt dive deep into that and what it means for their relationship.

Who Voiced Bella in The Last of Us Part 2 Game? Ashley Johnson

The Last of Us TV Show Season 2 Possible Returning Cast

Gabriel Luna as Tommy

Tommy is Joel’s brother and Gabriel Luna will most likely be making a return in Season 2 as the character played a big part in The Last of Us Part 2. We last saw him in Jackson with his wife, Maria. Joel had initially asked Tommy to take Ellie to the Fireflies after he admitted he wasn’t strong enough to do it and couldn’t after the loss of his daughter, Sarah. However, he changed his mind after speaking with Ellie and the two left Tommy behind in Jackson, but not before Tommy said they always had a home there.

Rutina Wesley as Maria

Rutina Wesley’s Maria is a leader of the Jackson community and Tommy’s wife. We last saw her in Jackson when she was cutting Ellie’s hair and telling her to be careful who to trust. She will most likely be returning for Season 2.

Merle Dandridge as Marlene

Merle Dandridge’s Marlene was killed by Joel in the final episode of The Last of Us’ first season, so we won’t be seeing her in the present time of Season 2. However, she did appear in flashbacks during The Last of Us Part 2 and very well may show up again this next season in that fashion.

Anna Torv as Tess

Anna Torv’s Tess was a smuggler and close friend of Joel in Boston who was with him when Marlene gave them the mission to get Ellie out of the city and to the Fireflies. Unfortunately, Tess sacrificed herself to save Joel and Ellie after she was bitten, and she was controversially killed by a Clicker who “kissed” her with disgusting mouth tendrils.

While Tess didn’t appear in The Last of Us Part 2, it’s not out of the realm of possibility that we could get another flashback to Joel and Tess’ life before she died in the show to flesh out their story.

Will Nick Offerman’s Bill and Murray Bartlett’s Frank Return in The Last of Us?

It doesn’t sound like it…

The Last of Us’ episode which focused on the story of Nick Offerman’s Bill and Murray Bartlett’s Frank was one of our favorite of the show’s first season. In fact, we loved it so much that we gave it a rare 10/10.

“Nick Offerman and Murray Bartlett take on leading role duties with elegance, leaving an unmistakably beautiful mark on the show as we’re shown a side of humanity that makes what Joel and Ellie are fighting for worth saving,” IGN’s Simon Cardy wrote. “It’s an episode, just like love, that lives long in the memory after experiencing it.”

While their love story has sadly ended, there was hope we could see them again in another flashback. Offerman even said there were ideas for a potential spin-off prequel series focused on the characters.

However, Mazin has shut down that idea and said Offerman was just joking about the prequel. “I’m very proud of the episode we did with Bill and Frank,” Mazin said. “There won’t be more Bill and Frank. Nick was joking about a prequel, that was kind of a joke. We are very happy with what we achieved.”

For more, check out our review of The Last of Us Season 1 and seven cool details from The Last of Us Part 2 Remastered’s Lost Levels.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Electronic Wireless Show S3 Episode 2: speedrunning dogs for fun and (charity) profit

Games Done Quick is busy raising loads of money for the Prevent Cancer Foundation, so we have a little chat about speedrunning, speedrunners, the benefits of breaking the game vs. the quality of a purist speedrun, and also a dog. We don’t have a Nate this week, but James has been playing Apelegs again and offers a surprising self-assessment of how he feels like he’s past his Apex Legends prime, and how confidence is a really necessary skill in competitive shooters. Worth tuning in for a listen to that.

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With No New Killzone in Sight, Fans at Least Have a T-Shirt in The Last of Us Part 2: Remastered

Over a decade after the last Killzone game came out, Sony has reminded fans that it was once a thing via The Last of Us 2 Remastered.

Guerrilla’s sci-fi first-person shooter series, once seen as a Halo killer, last saw a release with PlayStation 4 launch title Killzone Shadow Fall in 2013. But we haven’t seen a new game in the series since, with Sony shutting down Shadow Fall’s servers in 2022.

Now, with the release of The Last of Us 2 Remastered, we have a reminder of Killzone’s existence via an in-game T-shirt — and it’s fair to say fans have noticed. While The Last of Us 2 Remastered references a number of dormant PlayStation franchises, such as Resistance, The Getaway, Twisted Metal, and WipEout, it’s Killzone that’s sparked the most vociferous reaction. Here’s a snippet:

In the 10 years since Shadow Fall’s release, Sony has given no indication that it’s ready to return to the Killzone franchise. Guerrilla instead followed Shadow Fall with 2017’s blockbuster hit Horizon Zero Dawn, which went on to sell over 20 million copies. It comes as no surprise that the studio has focused on Horizon ever since, with Horizon Forbidden West coming out in 2022 and PlayStation VR2 launch title Horizon Call of the Mountain coming out in 2023. A multiplayer Horizon game is currently in the works, as well as a third mainline Horizon game.

In July, Guerrilla studio director Jan Bart van Beek said the Horizon franchise will be around “for a very long while”, with plans for Aloy and friends way beyond a Forbidden West sequel. There’s even a Horizon 2074 TV series that will seemingly retell Aloy’s story from a new perspective.

That doesn’t leave much room for a Killzone revival, unfortunately. “Sons and daughters of Helghan let us cope for a Killzone come back,” said redditor alefava99.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Beaver colony sim Timberborn’s biggest ever update brings a tidal wave of pollution and disease

Your favourite beaver-based colony sim Timberborn‘s latest big update has arrived, and honestly, I’d say your poor beavers won’t appreciate it one bit. The main reason being, it adds a new ecological hazard called Badwater, that doesn’t only make your water bad, but your crops and beavers at risk of being bad. Still, there are plenty of new buildings to help you harness the power of the stanky water and errr, exercise halls for beavers to get their sweat on. I wouldn’t recommend they rehydrate with the bad water, though.

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Hands On: WaterField’s $380 Tech Folio Backpack – The Ultimate Gamer’s Bag?

Papa’s got a brand new bag?

The hybrid nature of the Nintendo Switch means that it’s often an item that ends up getting chucked in a rucksack or carried around when we leave home, and, to that end, we’ve seen a host of carry cases and bags designed to accommodate not just the console itself, but its various accessories and add-ons.

San Fransico-based WaterField Designs has produced several Switch-focused storage options, usually focusing on a high level of protection twinned with premium materials and a fashion-conscious appearance – as well as a lofty price tag to match.

Read the full article on nintendolife.com

Exoprimal: The Hunt is On With a New 10-Player Monster Hunter-Themed Co-op Mission

Hi, everyone! Your local, friendly Aibius Corp. PR rep here to tell you about the latest free Title Update coming to Exoprimal, and just in time, too – Exoprimal is on sale for 50% off across Xbox Series X|S, Xbox One, and Windows PC now through January 30! Buckle up because we have two new 10-player co-op missions with boss fights – including a truly special Monster Hunter crossover – new Exosuit variants to take for a spin, a new map to explore, more rigs and modules to augment your gameplay, and out-of-this-world cosmetics that’ll have you looking like you’re living in 3043 while everyone else is stuck in 2043. Don’t check your calendar, check out what we have in store for you!

We’re proud to share that our roster of Exosuits will be expanding with a set of unlockable β (Beta) variant suits! Just like the α (Alpha) suits before them, these suits have unique weapons that change up the way you play, adding new ways to roast dinosaurs and toast the competition. And that’s not the only roster that’s getting an upgrade: the list of missions provided by Leviathan, who we’ll remind you is our extremely stable, reliable, and trustworthy AI, is also expanding with two new 10-player co-op missions!

Exoprimal Screenshot
The Barrage Beta Variant Exosuit

First up, we have the Neo Triceratops. This multi-horned terror has been uphanced on its journey through time, resulting in fun-tastic mutations that you wouldn’t see on a normal dinosaur. While a typical Triceratops is a challenge on its own, this is a particularly vicious fight that requires rival squads to work together as a team of 10. Skilled Exofighters who exhibit how teamwork makes the dream work will be rewarded with bonus existence. Do your best out there!

In addition, Aibius Research and Development has recorded what appears to be a Rathalos from the Monster Hunter series (based on data recovered from charred Exosuits). While we’ve seen our fair share of dinosaurs, we haven’t seen anything quite like this. Rathalos is capable of flight, fire breathing, and devastating attacks with its tail, claws, and body. We’ve even received reports that small, raptor-like creatures called Velociprey tend to show up alongside the Rathalos as well. Good luck coming back in one piece! Remember, per your employee agreement, Aibius is not responsible for any on-the-job loss of pieces.

Following in the footsteps of Monster Hunter: World, seasoned Exofighters may begin to see monster tracks across a variety of maps while working towards Dino Survival objectives. In Monster Hunter: World, gathering up enough tracks will help guide you to the monster that you’re looking for. What do you suppose that means if you gather enough of them in Exoprimal? (That’s your cue to go find some tracks, Exofighters!)

Exoprimal Screenshot
The new Stealth Rig in action.

We’re also pleased to bring some additional information on this monstrous encounter to you, courtesy of Exoprimal’s development team!

Several members of Exoprimal’s dev team have also worked on Monster Hunter titles in the past, so they felt that bringing these two worlds together was a natural fit. It makes sense, really, as both Exoprimal and Monster Hunter are about a team of people working together to take down fearsome foes. When fans expressed their hopes that there would be a crossover with Monster Hunter in the future, the Exoprimal team decided that they’d lock it in.

In addition, the Rathalos is an iconic monster from the storied series, so it felt like a natural fit to include this flying wyvern as both a representative of Monster Hunter and as a formidable threat in Exoprimal. Based on player feedback and the popularity of 10-player missions, the dev team adjusted the scope of this boss battle to ensure it was both fun and challenging for a 10-player hunting party.

Valentine’s Day skins.

The dev team also made sure that the Rathalos’ movements and attacks are true to Monster Hunter, re-creating the thrill of the hunt for Exofighters while reinforcing the role-based co-op gameplay and strategy that Exoprimal is built on. We won’t spoil the details, but fans of Monster Hunter who know the tricks of the trade will have an edge when it comes to fighting the Rathalos. Meeting certain conditions will also change the in-game music. Make sure you’re communicating with your fellow Hunters – er, Exofighters – to work together and make your hunt successful!

That about wraps things up for us, but there’s even more included in Exoprimal’s Season 3 update, including new Monster Hunter cosmetics, a new season of the Survival Pass, limited-time campaigns for Lunar New Year and Valentine’s Day, and a Double XP Campaign on top of the rigs, modules, map, Exosuit variants, and boss fight missions we already mentioned. Exoprimal is available now for 50% off, so don’t miss out on your opportunity to pick it up while it’s on sale and join the hunt on Xbox Series X|S, Xbox One, and PC (also available with Game Pass)!

Xbox Live
Xbox Play Anywhere

Exoprimal

CAPCOM CO., LTD.


587


$59.99

$29.99
PC Game Pass
Xbox Game Pass

Exoprimal is an online, team-based action game that pits humanity’s cutting-edge exosuit technology against history’s most ferocious beasts – dinosaurs.​​

Exosuits are grouped into different roles, and players will pilot these exosuits to hold firm against overwhelming dinosaur swarms in online-only, team-based action game modes.
Dino Survival, the main game mode, sees two teams of five players compete in a variety of PvE and PvP missions.
Players will be transported to the scene of the latest dinosaur outbreak and follow Leviathan’s guidance to complete objectives. The team that completes the mission first will emerge victorious.
Whether players are engaging the other team directly, or fighting alongside them against a common enemy, the aim is to accomplish objectives as quickly as possible. Missions vary depending on player skill and other factors, meaning no two matches will unfold the same way.

The post Exoprimal: The Hunt is On With a New 10-Player Monster Hunter-Themed Co-op Mission appeared first on Xbox Wire.

The Last of Us Part 2 Remastered: No Return is Fun, But It’s No God of War Valhalla

Two of PlayStation’s big hitters have recently dipped their toes into the roguelike waters, albeit with different philosophies driving them. The Last of Us Part 2 Remastered’s No Return plants its feet firmly in the camp of “gameplay is king”, offering a showcase for its tense stealth combat with no narrative dressing. God of War Ragnarok: Valhalla, on the other hand, is a much more story-focused experience, and one that I gained a lot more satisfaction from as a result. That’s not to say Naughty Dog’s attempts are by any means bad – I’ve enjoyed a good few hours playing No Return – but for me, there’s only one clear winner here, and he has a big beard and a massive axe.

Both modes are love letters to the characters and worlds established by their parent games with clear fan service paid throughout, whether that be the sights and sounds of Kratos’ Spartan roots resurfacing or the chance to finally play as some fan favourites from The Last of Us Part 2. But only Sony Santa Monica pushes the boat out on what to expect from a roguelike spin-off mode.

Fundamentally, God of War’s gameplay is just much better suited to the roguelike genre, thanks to its many different runic abilities, accompanying skill trees, and a greater variety of enemy types. That much larger set of varying factors can only benefit a mode where randomisation plays such a huge part, especially in comparison to The Last of Us’ limited arsenal and handful of enemies. Each run of Valhalla feels distinctly more fresh than anything No Return can muster, and it regularly treats us to new arenas to fight in, as opposed to No Return’s recycled venues from Part 2’s story. While mods to these levels can genuinely affect the way you need to approach an encounter, whether that be heavy fog shrouding Scars and Clickers or enemies dropping explosives upon death, No Return simply doesn’t have the underlying design structure that can make the most of the roguelike ethos.

For Naughty Dog to strip its best-known quality out of the mode completely is a bold move, and one that I don’t think pays off.

In terms of pure combat, both systems are well-tuned to being a roguelike. There’s something deeply satisfying about the systemic puzzle box nature of The Last of Us’ stealth action as you skulk through long grass picking off your prey. The lack of variety restricts the randomness, and on the upside, this makes for a more methodical experience that allows you to set your strategies in concrete. But for me, the song of ice and fire that Kratos’ axe and blades create makes my heart sing. It’s a brutal rhythm that lets you slice through enemies and the pot-luck approach to new upgrades and runic abilities makes each run of Valhalla feel genuinely different to play as you choose which weapon to specialise in and which destructive rage mode to unleash.

But while Valhalla makes excellent use of God of War’s gameplay fundamentals, it’s not the thing that makes it special. That’s found in its use of the modern PlayStation’s mantra, which has moulded itself into a seamless hybrid of cinematic spectacle and layered storytelling. Narrative is what drives both The Last of Us and God of War series and every run of Valhalla adds new, intimate layers to Kratos’ story. But in No Return there is no such dedication to story. For Naughty Dog to strip its best-known quality out of the mode completely is a bold move, and one that I don’t think pays off.

Although glimpses of extra story can be seen in The Last of Us Part 2 Remastered’s Lost Levels – a collection of cut sequences that offer insight into a previous draft of Part 2 – I couldn’t help but feel I’d rather be playing through a new chapter of Abby or Ellie’s story, akin to something like the original’s fantastic Left Behind DLC. But No Return has no such ambitions. It’s perhaps a little unfair to expect such a thing when Naughty Dog’s version of a roguelike is so clearly based around the thrill of combat as opposed to the thrills the studio regularly treats us to. But still, the mode can’t help but create a philosophical dissonance between the core themes and message of The Last of Us Part 2 and its meditations on the cyclical impact of violence. Even if the mode is undeniably fun, its existence feels at odds with its story.

No Return asks you to detach from the story, whereas Valhalla invites you to dive deeper in. No Return reduces its nuanced characters to killing machines, whereas God Of War asks further questions as to why violence follows Kratos at every step.

No Return asks you to detach from the story, whereas Valhalla invites you to dive deeper in.

This is the key factor as to why Valhalla is the much more successful experiment – it never once feels at odds with what has come before it, instead serving as an epilogue to Ragnarok and an essential chapter of Kratos’ evolution. And that’s even before treating old-school fans to some truly spine-tingling moments that feature familiar faces and places from earlier in Kratos’ journey. It smartly uses the live-die-repeat nature of a roguelike to steadily tell its story in a way that perfectly reflects the pages of Norse mythology.

Even upon death, you’re rewarded with new dialogue and details from the likes of Freya and Mimir as you move further on your quest of uncovering the secrets of Valhalla, all while reframing Kratos’ past and hinting at his future. Of course, God of War isn’t the first game to do this and the mode appears to be heavily influenced by the Gods of a shared pantheon in Supergiant’s phenomenal Hades, which previously mastered marrying storytelling with roguelike mechanics. The genre lends itself to these fantasy or sci-fi settings, such as those seen in Returnal or Deathloop, in which it’s easier for us to suspend belief and allow for linear narratives to progress despite time seemingly repeating itself.

The firmly grounded nature of The Last of Us inherently doesn’t lend itself to such storytelling techniques and so Naughty Dog smartly doesn’t attempt such a thing. But that lack of a story sets it apart from God of War’s take, and is where it unfortunately pales in comparison. The Last of Us Part 2’s stealth combat is fantastic and is up there as some of the best since sneaking around as Snake in The Phantom Pain, but it was never what carried me through its story.

Ellie’s journey and what thrilling moment lies around the next corner is what makes that game so special, and without it, No Return is “just” a very good action-orientated mode that rewards your efforts with new character and weapon skin unlocks. Valhalla, on the other hand, is the complete package, and could reasonably be considered its own game – which makes it even more impressive considering we got it for free.

Evidently, God of War had more story to tell when The Last of Us isn’t quite yet ready to move onto its next chapter.

Valhalla dropped out of nowhere and the true extent of its ambition was pretty much undersold as it arrived to a relatively quiet fanfare. No Return on the other hand has gone through the traditional hype cycle of multiple trailers and hands-on preview beats, leading it to be much more anticipated than its effectively shadow-dropped cousin. In some ways, then, it’s unfortunate that Valhalla launched before Naughty Dog had the chance to release No Return, as Santa Monica’s stab at the roguelike genre is an altogether different beast and one that may have set unreasonable expectations for its Sony stablemate.

Evidently, God of War had more story to tell when The Last of Us isn’t quite yet ready to move onto its next chapter. It’s understandable that Naughty Dog wouldn’t force an epilogue of sorts in for the sake of it, and a roguelike mode wouldn’t necessarily be the best lens to see a new Abby or Ellie chapter through. But that lack of storytelling means that when placing these two experiences side-by-side No Return ends up feeling slim and safe next to the comparatively complete Valhalla. Both are great fun in their own right, but in this round of the battle of PlayStation heavyweights, Kratos comes out on top.

Simon Cardy thinks Ellie wouldn’t last two minutes in Valhalla. Follow him on Twitter at @CardySimon.

Upcoming visual novel Vampire Therapist mixes vampires and dark humour with CBT

As we all know, I like vampire stories, and I like different takes on vampire stories. Yesterday Edwin dangled an upcoming visual novel called Vampire Therapist in front of my nose. I am intrigued, also because I appreciate a Ronseal approach to titles. In Vampire Therapist, out on Steam this June 17th, you play Sam, a vampire who becomes a therapist to other vampires. So the title works twice!

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Microsoft Can Now Be a ‘Good Publisher on Sony and Nintendo and PCs and Xbox’, CEO Says

With the acquisition of Call of Duty maker Activision Blizzard, Microsoft can now be a “good publisher” across all platforms, including rival consoles, the boss of the company has said.

Speaking to Bloomberg, Microsoft CEO Satya Nadella said: “We love gaming. In fact, Flight Simulator was created before even Windows. But, we were number three, number four. And now with Activision, I think we have a chance of being a good publisher — quite frankly — on Sony and Nintendo and PCs and Xbox. We’re excited about that acquisition closing and I’m glad we’ve got it through.”

Nadella’s comments echo those he made last month, when he similarly said Microsoft plans to release games across all platforms: “We think that now we have the ability to do what we always set out to do, which is build great games and deliver them to folks across all platforms, which is Xbox and consoles, the PCs, and now even including mobile gaming and cloud gaming,” he said at the time.

This comes amid reports Microsoft plans to release some of its exclusives on the Switch and PlayStation 5. Both Tango Gameworks’ Hi-Fi Rush and Rare’s Sea of Thieves are said to be considered for launch on Nintendo and Sony consoles after a period of exclusivity across Xbox consoles and PC. Microsoft has yet to comment on the reports.

Last year, Xbox chief financial officer Tim Stuart set the cat among the pigeons by suggesting Microsoft planned to launch its Game Pass subscription service on rival consoles, but Xbox boss Phil Spencer denied that was the case.

Stuart did, however, strongly indicate Microsoft’s cross-platform publishing plans: “It’s a bit of a change of strategy,” he said. “Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games. That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo.”

And with now Activision, I think we have a chance of being a good publisher – quite frankly – on Sony and Nintendo and PCs and Xbox.

It’s worth noting Microsoft has committed to releasing Call of Duty on PlayStation consoles as part of a decade-long deal, as well as promised to bring the shooter to Nintendo consoles. Question marks remain over other Activision Blizzard games, however.

This week, IGN sought to answer the question of whether Microsoft was leaving Xbox exclusives behind in the report, How Xbox is changing the nature of exclusivity.

Meanwhile, Microsoft will host Xbox Developer_Direct January 2024 today, January 18. Expect a first look at MachineGames’ Indiana Jones game as well as Obsidian’s Avowed, among other reveals. The recently announced Marvel’s Blade is in development at the Microsoft and Bethesda-owned Arkane Lyon, but platforms are yet to be confirmed.

Image credit: Bloomberg Live

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Turnip Boy Robs A Bank review: continuing Turnip Boy’s story in slightly chaotic roguelite style

Readers may remember how much I liked Turnip Boy Commits Tax Evasion, principally because of how funny it was. It was an intelligent and somewhat loving take on a Zelda-y RPG – a small town hero gets a sword and goes on a rampage fighting some bosses – except the main character is a turnip. And also he tears up any paperwork handed to him. Turnip Boy Robs A Bank follows directly on from his Tax Evasion, and it’s not quite as funny or as focused, but it’s also an entirely different genre of game, and I have a huge amount respect for that.

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