Games only need fast travel when they make travel “boring”, says Dragon’s Dogma 2 director

Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon’s Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he’s keen to avoid fast travel in DD2 and would prefer that “players travel normally and experience the world around them”. If you’re someone who argues all games should let you teleport to the objective, then Itsuno thinks you’re wrong. Hey, he doesn’t mess about, and I don’t disagree with him, as long as the game isn’t actually wasting my time.

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My Time At Sandrock Receives Huge Update On Switch, Here Are The Full Patch Notes

“Get ready for an even more exhilarating adventure!”.

My Time at Sandrock wasn’t in the best state when it launched on Switch last November. With few ‘new’ features and a rough performance, developer Pathea Games had a lot of work to do to make sure that there was a brighter future ahead. Today, the team has launched the massive ver. 1.1.4 update in an attempt to do just that.

Shared on the official r/MyTimeAtSandrock subreddit, the latest update sets out to fix just about every issue that you could think of including improving pop-in and frame rate problems, and adds in all of the content from the full PC release with all the PC hotfixes until 10th December thrown in too.

Read the full article on nintendolife.com

Tekken 8 Is the Bombastic Return You Want It To Be

Within the first few minutes of Tekken 8’s story mode, I was whooping at the screen as I watched the iconic Jin Kazama sprout wings, throw three cars at his dad with his mind and then proceed to body slam him through a skyscraper. I knew that if the game has started on this foot, I was in a for a good time. Tekken 8 is a rambunctious, over-the-top, callback to the absurdity of the likes of Tekken 3, and you’re going to absolutely love it.

Tekken 8‘s story mode follows Jin Kazama’s journey to take down his father, Kazuya Mishima, who is once again hosting a tournament to find the world’s greatest fighter. Contestants from countries all over the world will compete, and those that fail will face horrible consequences unless Jin puts a stop to his antics, all the while fighting to rediscover his own devilish powers. There is more to this story, of course, but one that you’ll absolutely want to experience for yourself. Don’t worry, if you’re not up to date with the story so far, Tekken 8 offers a series of short videos that’ll catch you up on the main plot.

A combination of 32 old and new characters grace the roster this time; the Mishima family is out in force, capers between Paul Phoenix and Marshall Law are plentiful, and Kuma and Yoshimitsu are here to respectfully squeeze and slash their foes to pieces. Tekken 8 also introduces the dazzling Peruvian MMA fighter Azucena, the sleek leader of the UN independent forces Victor Chevalier, and the fierce Reina, with mysterious ties to the Mishima family fighting style. It’s the perfect combination of recognizable personalities to ease lapsed players back in, standing alongside exciting new options that slot brilliantly into Tekken 8‘s explosive narrative.

On top of the main Story mode, each playable fighter has their own Character Episode, a digestible session consisting of five fights that rewards you with a short cutscene about what they’ve been up to surrounding the events of Tekken 8. This is an excellent return to the silliness of older Tekken instalments; watching these characters indulge in their own wacky escapades outside of the Mishima conflict is infinitely joyous. Spoiling any of these cutscenes would be a disservice to the discerning Tekken fan, so I’ll let you discover them, but I’d recommend you make a beeline for Law’s for a taste of how wacky it can get.

Stepping back into a fighting stance can feel daunting, especially to someone that hasn’t played Tekken for a long time (myself included), but Tekken 8‘s controls are built to feel intuitive and comfortable for every type of player. The first few fights with Jin felt like stepping into an old pair of shoes; familiar moves and combos flew from the deepest recesses of my mind and landed with crystal clarity like I’d never been away. If you don’t have that basic familiarity, the new Special Style Mode is here to support newcomers and returning players one step further – pressing LB switches your controls to a much simpler style, and allows your character to perform complex, powerful moves with less need to memorize and hit the right buttons, which is a massive, welcome win for accessibility.

While a robust single-player experience has been offered up, it’s Tekken 8‘s multiplayer and competitive modes that will entice many players. The online area feels like a whole new game in itself – you’ll need to create a custom cartoon avatar before heading to an online plaza. Here, you’ll find Arcade Quest, a hybrid of tutorial and challenge that pits you against increasingly difficult computer-controlled foes, while the new Super Ghost Battle mode lets you take on fights against an AI that will replicate your playstyle in order to help you improve. Tekken has a highly competitive multiplayer scene, so this addition makes for a nice entry into online play for the uninitiated.

Once you’re ready to take on the world, those hunting for a simple PvP experience can head over to a set of different arcade machines; two players can sit down opposite each other and engage in a three-round fight, with options to rematch, switch characters or simply wander off after a shameful defeat. It’s a sleek, interactive system that replicates the feel of hanging out in a real arcade, rather than sitting in a static menu waiting for a match. If a player quits, you’re left to practise your moves until you’re matched with another player. In-between matches, you can explore the plaza, spectate other battles, or spend a little time customizing your avatar or Tekken fighters.

A familiar mode also makes its return – Tekken Ball. First introduced in Tekken 3, the object of the mini-game is to defeat your opponent by thwacking a big ball towards them, using your regular moves to power up the impact of the hit. It feels exactly as I remember it; and its inclusion feels like yet another nod back to classic Tekken.

The Tekken team has built an incredible step up for this iconic series, and it’s the perfect time to jump back in. Committed players will find more of the game they love; a belting story, stylish and fulfilling combat, wrapped up in a number of breathtaking settings and stages. This is Tekken at its very best; high-voltage, endlessly enjoyable and pushed to the absolute limit of its own rampant silliness.

But Tekken 8 also has its eyes on the back of the room, the lapsed fans and the retired fighters. One particular battle in the Story Mode hits a crescendo as the electrifying riffs of Jin’s theme, first heard in Tekken 3, erupt into the arena. If you’re a long-time fan, or a casual onlooker from the ringside, Tekken 8 sees you, and it’s saying ‘welcome home.’

Fist Meets Fate on January 26. Tekken 8 is available on Xbox Series X|S.

Xbox Live

TEKKEN 8

Bandai Namco Entertainment America Inc.

The TEKKEN series is breaking into a new era!
The longest-running story in a video game franchise is coming back with state-of-the-art graphics and powerful new rivalries.
Stay tuned for TEKKEN 8!

The post Tekken 8 Is the Bombastic Return You Want It To Be appeared first on Xbox Wire.

PlayStation Store’s top downloads of 2023

Last year saw a legendary lineup of tremendous games spanning many genres and playstyles. Today, it’s time to look at the top PlayStation Store downloads across all of 2023.

With so many great releases, this list features some of last year’s biggest blockbusters, plus some returning fan favorites that found their way onto the list.

Check out the full listings below.

PS5 Games

US/CanadaEU
Hogwarts LegacyEA SPORTS FC 24
Call of Duty: Modern Warfare IIIHogwarts Legacy
Marvel’s Spider-Man 2Call of Duty: Modern Warfare III
Madden NFL 24Grand Theft Auto V
NBA 2K24Marvel’s Spider-Man 2
STAR WARS Jedi: SurvivorFIFA 23
Baldur’s Gate 3Baldur’s Gate 3
Diablo IVDiablo IV
EA SPORTS FC 24STAR WARS Jedi: Survivor
Mortal Kombat 1Assassin’s Creed Mirage
MLB The Show 23Call of Duty: Modern Warfare II
FINAL FANTASY XVICyberpunk 2077
Resident Evil 4F1 23
Dead Island 2Resident Evil 4
WWE 2K23FINAL FANTASY XVI
Assassin’s Creed MirageNBA 2K24
Tom Clancy’s Rainbow Six SiegeNBA 2K23
Dead SpaceDead Island 2
Street Fighter 6Tom Clancy’s Rainbow Six Siege
Grand Theft Auto VNeed For Speed Unbound

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/CanadaEU
Call of Duty: Modern Warfare IIIEA SPORTS FC 24
Hogwarts LegacyMinecraft
MLB The Show 23Red Dead Redemption 2
Madden NFL 24Grand Theft Auto V
NBA 2K24FIFA 23
EA SPORTS FC 24The Forest
Diablo IVThe Last of Us Part II
Red Dead RedemptionHogwarts Legacy
Red Dead Redemption 2A Way Out
WWE 2K23Gang Beasts
Resident Evil 4UFC 4
MinecraftNBA 2K23
Tom Clancy’s Rainbow Six SiegeNeed for Speed Heat
Grand Theft Auto VCall of Duty: Modern Warfare III
Persona 4 GoldenThe Last of Us Remastered
Dead Island 2Call of Duty: Modern Warfare II
NHL 24theHunter: Call of the Wild
Totally Accurate Battle SimulatorThe Crew 2
Wobbly LifeSTAR WARS Battlefront II
Batman: Arkham KnightTEKKEN 7

         *Naming of products may differ between regions

PS VR2 Games*

US/CanadaEU
PavlovPavlov
Beat SaberKayak VR: Mirage
Kayak VR: MirageBeat Saber
Star Wars: Tales from the Galaxy’s EdgeThe Dark Pictures: Switchback VR
Horizon Call of the MountainThe Walking Dead: Saints & Sinners – Chapter 2: Retribution
Job SimulatorStar Wars: Tales from the Galaxy’s Edge
The Walking Dead: Saints & Sinners – Chapter 2: RetributionJob Simulator
The Dark Pictures: Switchback VRHorizon Call of the Mountain
Swordsman VRMoss: Book II
Pistol WhipSwordsman VR

 *PS Store purchases only. Game upgrades or games bundled with hardware not included

PSVR Games

US/CanadaEU
Beat SaberJob Simulator
Job SimulatorBeat Saber
SUPERHOT VRSUPERHOT VR
ASTRO BOT Rescue MissionBatman: Arkham VR
The Walking Dead OnslaughtThe Walking Dead Onslaught
Creed Rise to GloryCreed: Rise to Glory
Batman: Arkham VRSniper Elite VR
The Elder Scrolls V: Skyrim VRASTRO BOT Rescue Mission
Arizona SunshineSwordsman VR
Sniper Elite VRArizona Sunshine

Free to Play (PS5 + PS4)

US/CanadaEU
FortniteFortnite
RobloxRoblox
Call of Duty: WarzoneCall of Duty: Warzone
Fall GuysRocket League
Apex LegendsFall Guys
Rocket LeagueeFootball 2024
Overwatch 2The Sims 4
The Sims 4Apex Legends
Destiny 2Trackmania
eFootball 2024Overwatch 2

Tekken 8 Review

The Tekken series is steeped in legacy. From the mechanical skills and knowledge needed to compete at the highest levels, to its iconic music and characters, to inside jokes spanning three decades and an ongoing story dating back just as far, each new entry has a heavy burden to bear. How do you honor that legacy without being chained down by it? That is the question Tekken 8 thoughtfully considers, and the answer it comes up with is a simple, yet profound one: you accept what’s come before, but you don’t let it stop you from moving forward. Whether it be a literal dash forward using the powerful new Heat system, impressive training tools, or the compelling story of a man trying to break generational shackles to create a brighter future, Tekken 8 is always honoring its past while striving to improve its present. And most of all, it’s just some really good-ass Tekken.

They say if it ain’t broke, don’t fix it, and Bandai Namco smartly hasn’t tried to change the parts of Tekken’s combat mechanics that were already great. Movement, spacing, block punishing, and whiff punishing all remain as vital as ever, but two significant additions also twist those mechanics in exciting ways: recoverable health, and the Heat System.

For the first time in Tekken history, other than the Tekken Tag Tournament games, recoverable health plays a major part in matches. Blocking big attacks and taking chip damage, absorbing them with a Power Crush, or being hit after getting knocked airborne will do partial gray damage. The only way to get this health back is by throwing out your own attacks, as you won’t recover at all by just standing still and blocking – you have to go on the offensive to reclaim your life, and this made me adapt my mindset in a wonderful way.

It’s also a huge shift, as Tekken has always been a defensive game. It’s not uncommon to watch high-level Tekken matches of the past and see two characters appear to almost glitch across the screen as they continuously cancel their sidesteps and dashes and block everything while looking for the smallest opening. A lot of that hasn’t gone away in Tekken 8, but recoverable damage gave me the constant pressure to go on offense while I still had health that could be recovered, and never made me feel like I was out of the fight while being juggled across the stage.

You have to go on the offensive to reclaim your life, and this made me adapt my mindset in a wonderful way.

The new Heat system pairs with this new offensive mindset perfectly. There are myriad ways to enter Heat, whether it be through landing staple moves from a character’s move list or simply pressing a button, and you start with a full bar of Heat every round, so there’s no reason not to use it. Heat enhances your offense in every facet – you do increased chip damage while recovering more of your own health, you unlock new moves or properties for each character, and you can use the rest of your meter for a powerful combo extender or finisher.

Do you press your advantage when you have your enemy on the ropes, or do you wait for an opportunity to recover health? Do you add a little bit of damage onto a combo now, or maintain stronger pressure after a knockdown later? Since you regain all of your Heat after every round, these are questions you get to answer every round, and Tekken 8 is much more dynamic for it.

That said, one aspect of these changes I could see eventually getting frustrating is how it gives even more offensive pressure to characters who thrive on it, like Hwoarang and the various members of the Mishima family. It’s scary enough to try and keep blocking when it seems like it’s been your opponent’s turn to attack forever, so adding in chip damage and extra tools for characters with overwhelming offense is even more to deal with. But since these tools are universal, you always have a chance to turn the tide yourself, and Heat makes execution for a lot of moves easier, such as the Mishimas’ electric attacks no longer requiring a single-frame input. Heat is both your most powerful offensive tool and a great equalizer.

On top of Heat naturally smoothing out the beginner’s on-ramp a bit, Tekken 8 also has some of the best training tools I’ve ever seen in a fighting game. The new Arcade Quest mode is a great way to slowly ramp up the difficulty of CPU opponents, and the Training Mode is incredibly full featured, with combo challenges, save states (so you can drill specific situations like wall breaks easily), punishment training, moves you can pin to the screen while practicing them, and handy notes and icons that tell you the specific properties of each attack.

But the crown jewel is the integrated replay system. You can watch your own replays back, or even those of other players you find online, and take control of the characters at any time, as long as they were played by a human. That means as soon as you run into a troublesome situation in a match, you can immediately hop into your replays, watch back what you did, and then try a dozen different ways to find something better. It’s a phenomenal addition, and one I’ll be using constantly as I strive to improve.

To simplify things even further, there’s also a control mode called Special Style that binds important moves to a single button press. You can even bind the Special Style toggle to a button that you can press mid-match if you’re getting overwhelmed and just want to do something cool and productive – the menu will pop on screen, even when playing online, so both players will know when someone activates it.

The replay mode is a phenomenal addition, and one I’ll be using constantly as I strive to improve.

However, Special Style isn’t useful in any way that’s viable competitively. Unlike Street Fighter 6’s comparatively paltry moveset being downsized with its Modern Controls mode, Tekken characters have dozens if not hundreds of moves, and you can’t realistically map a majority of those to four buttons. You can alter some of them by pressing a direction as well, but Special Style is mainly meant for beginners and those who want a quick taste of what a character can do, which it does provide nicely.

New Challengers

Joining the roster’s returning mainstays are three fighters new to the Tekken series. Victor, the French UN Agent voiced by actor Vincent Cassell, Azucena, the energetic coffee entrepreneur, and the enigmatic Reina.

Victor sports some really flashy attacks that look cool as soon as you pick him up, and his vanishing strikes have great mixup and pressure options that are, thankfully, able to be punished if abused too often. His connection to the story is a nice addition to the lore as well, framing him as a character who has been in the background training other longtime roster mainstays.

Azucena, as befitting of her occupation, is always moving. Both her personality and moveset are always baiting you to attack, and then hammering you hard for it. She’s destined to be polarizing due to her taunting nature and obvious early strengths, but even after fighting against her many times, I am more excited to learn ways around her pressure than I am frustrated to face her.

The third and most intriguing new character is Reina, who seems to act as a bridge between Tekken 7 and 8 in both gameplay and story. Seemingly appearing from nowhere, she shares many moves with the recently deceased Heihachi, the patriarch of the Mishima family who was killed by Kazuya at the end of Tekken 7, and she’s my favorite addition to the roster by far. She’s aggressive, flashy, and has some simple tools that will be very hard to master.

More Than Just Heat Mode

Continuing an extremely welcome trend of recent fighting games, Tekken 8 has enough single player content to keep you busy for dozens of hours without ever even touching multiplayer. The cinematic story mode, subtitled The Dark Awakens, is a roughly three-to-four-hour mix of cutscenes and story battles, and while I can’t give away many details, there are a few surprises that should delight longtime Tekken fans, including multiple playable characters. It seems like a good way to showcase Special Style, too, as story weaves in and out of fights and in-game slow motion is used to punctuate big moves – I actually found using it more enjoyable than the regular controls for most of the story since I wasn’t browsing a move list every time I played as a new character. There’s plenty of time to dig deep and try hard in all the other modes, so I was glad to just be able to have fun quickly for this campaign.

Story mode has a few surprises that should delight longtime Tekken fans.

As far as the actual story goes, I mostly enjoyed my time with it. There are some very “capital A Anime” moments, and not everyone gets a chance to shine, but Bandai Namco gives attention to important character arcs that span several games, and there are clear fan-service moments that land successfully. It’s simple enough to understand as a newcomer, too, as the relationships and stakes are laid out pretty clearly from the jump and the Gallery mode includes several summary videos of past games. One of the only negatives presentation-wise is that the real-time action looks so good that the transitions into pre-rendered cutscenes can sometimes be jarring, especially with some slightly smeary effects and different color grading layered on top of them.

In a return to Tekken tradition, there are also character endings for the entire roster that unlock by playing through a quick series of five battles. These are mostly played for goofs, and they do vary in quality, but there are a few that had me legitimately laughing out loud. I won’t spoil any, but make sure you play through Kazuya and Dragunov’s endings in particular for some fun moments.

New to the series in Tekken 8 are two modes: Arcade Quest and Super Ghost Battle. Arcade Quest is actually my favorite of the single player options; mimicking a crawl through various arcades, your customizable avatar moves through different opponents while slowly learning Tekken 8’s mechanics. You can spend as much time as you want in each location challenging characters, all of whom sport different playstyles to test your mettle against. There’s a passable story that preaches the importance of having fun in a stressful genre, but it really works as a lengthy tutorial for those who may be a bit hesitant to immediately jump online. Arcade Quest gives you a ton of encouragement as you go, and it should provide players intimidated by Tekken’s high difficulty a reason to stick around without meeting some of the vitriol you’d see with real-life bad actors.

Super Ghost Battle is a mode in which you can challenge a CPU that’s built from learning actual information about players. You can train your own ghost by fighting against it in order to learn your own tendencies, or even download and play against ghosts from other players. It’s a great way to check yourself as you continue to grow into a given character, and also a fun way to take on other real-life people without having to actually schedule play time. I’ve already had friends tell me that they beat up my ghost in a nice bit of catharsis after I won a set against them online.

The last single player mode of note is the Jukebox. It lets you replace the music for any stage as you see fit, including the track they switch to in the final round, and even includes both some of the menu music and classic tracks from Tekken’s past. And if you don’t feel like fiddling, you can set it to shuffle the soundtracks of Tekkens 1 through 8, Tekken Tag Tournament 1 and 2, and even Tekken Revolution. It’s an embarrassment of riches for longtime fans of the series like me, and a great way to honor its legacy. Plus, now I can listen to the awesome Tekken 3 Character Select music anytime I want. And I want. Please put this in every fighting game.

Online

The biggest factor in the longevity of any modern fighting game is how well it plays online, and I’m happy to say that it’s here Tekken 8 trumps Tekken 7 in every way. Based on the limited online time I’ve had pre-launch, netcode seems much improved, and every match I’ve played against someone in the US (even thousands of miles away) has felt great. I also tried my hand against players in South Korea and Europe, and while the quality wasn’t ideal, the matches were definitely playable – albeit with some jittery artifacts. There are several rollback settings to change the feel of your inputs as well, although I preferred the default. Regardless, it’s great that the option is there if you want it, and Tekken 8 includes cross-play as well!

Also, in an extremely welcome change from Tekkens past, online rematches are now considerably faster. Instead of bumping you out to the versus splash screen as you wait for another load, it will put you right back in the action as soon as you confirm a rematch. It’s a great update, and one of those things that makes you forget how long it actually used to take once you get used to it.

As far as online modes go, the big focus here is the Tekken Fight Lounge, a battle hub where you can run around with your custom avatar to meet and inspect other players, throw down some emotes, and access all the online options, including Ranked Matches, Quick Matches, Custom Rooms, and the welcome return of Tekken Ball. It’s easy to navigate as you can pop open the menu to quickly hop from room to room, but it’s also just a cool looking space to run around in its own right. And if it’s not for you, you can just as easily find all the online modes from the main menu.

Unfortunately, one bizarre omission while in custom rooms is that you can’t spectate matches or go to the practice mode. You can spectate anyone just fine from the Fight Lounge, but if you’re in a room with friends, as of now, there’s no way to watch each other’s matches. Tekken 8 gets so much right about the online experience that this is a weird thing to not have available. Hopefully it gets added in a post-launch patch.

Tekken 8 review: the difference is slight but we still like the fight

When I am faced with Death, and that grim skeletal mouth asks me to choose the game we play to decide my fate, I have long believed I will pick Tekken. I’m not confident I will best the reaper in Iron Fist combat. But I cannot pass up the adrenally depraved possibility of successfully performing a ten-button airborne combo on mortality made manifest. It would be rad. It would be absurd and beautiful and I know, for a fact, that Death will play as Panda.

But will we play Tekken 8? Or roll back to Tekken 7? Hmmm. Let’s find out.

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Palworld Xbox Update Addresses Some Issues, but Not All

Palworld developer Pocketpair has released an update for the Xbox and Windows PC version of the game that addresses some of the issues players are having.

The smash hit ‘Pokémon with guns’ survival and crafting game launched in early access form on January 19 on Steam as well as Xbox consoles and Windows PC, but the Xbox version lags behind the Steam version in a number of key areas.

For example, Palworld players can create and join dedicated servers that enable up to 32 players to play in the same world and create guilds together. But on Xbox and Windows PC (so, everyone playing on Game Pass), Palworld players cannot create or join dedicated servers, which means online co-op is limited to 2-4 players. Crossplay between Xbox and Steam is also currently unavailable.

Palword Xbox players had assumed they were playing an older build of the game, given some of the missing features, but Pocketpair denied this was the case, insisting both versions will always be different until crossplay is enabled. The lack of parity across Xbox and Steam, Pocketpair said, had to do with updates having to work their way through Microsoft’s certification process, whereas on Steam there is no such hurdle.

Here are the Xbox Palworld patch notes in full:

[The following issues have been fixed]

<Xbox>

・When starting the game app, it goes black and cannot proceed further.

<Microsoft Store PC version>

・When starting the game app, it goes black and cannot proceed further.

・Controller is not recognized

・Key guide display is not displayed correctly

・Exit game button is not implemented

Pocketpair is yet to properly explain Palworld’s lack of dedicated servers on Xbox and Windows PC. Last week, Pocketpair said: “We’d like to have dedicated servers on Xbox but it’s unfortunately not up to us and is quite difficult to negotiate at this time!” a Pocketpair representative said. “But… we are trying!”

It’s unclear what Pocketpair means when it says the addition of dedicated servers on Xbox is “not up to us”, when other games do have dedicated servers on Xbox. IGN has asked for comment but has yet to hear back.

While Palworld is a smash hit, it is not without controversy. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, and Nintendo moved quickly to remove an eye-catching Pokémon mod. Palworld’s enormous launch has seen its servers struggle, too.

Check out IGN’s Palworld Early Access Review in Progress to find out what we thought.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

More Avowed details: it’s a classless RPG with easy respeccing and “open zones” comparable to Outer Worlds

Obsidian’s Avowed is a game for the more indecisive or changeable RPG player, with no “enforced” classes and an emphasis on easily respeccing and experimenting with different combinations of weapons and abilities. Or at least, that’s my overall takeaway from a new Xbox podcast interview featuring game director Carrie Patel and gameplay director Gabe Paramo. In the video, the pair delve a little deeper into last week’s Xbox Developer Direct showcase and how the game compares to their previous Pillars of Eternity games, which are set in the same world.

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Palworld Has A Pokémon Mod, Though Video Takedowns Are Already Being Dished out

Ninjas, hide the van!

If you have been anywhere near the internet in the past week, then you likely will have walked headfirst into the chatter surrounding Palworld. Billed as ‘Pokémon-with-guns’, the game has racked up millions of downloads in the few days since its launch, despite growing concerns around its Pokémon “inspirations”.

Available on Xbox and PC, it was only going to be a matter of time before landed itself a Pokémon mod, with ‘official’ assets taking the place of those that have increasingly been referred to as “ripoff” copies.

Read the full article on nintendolife.com