Cyberpunk 2077: Phantom Liberty Surpasses 5 Million Players

Cyberpunk 2077 developer CD Projekt Red has revealed the game’s Phantom Liberty expansion has sold more than five million copies.

Revealed in a post on X/Twitter (below), the developer confirmed the sales milestone and thanked players for their support. “Over five million agents have infiltrated Dogtown,” it said. “Thank you for all your support, and good luck on your mission.”

Though no exact timeframe was released, CD Projekt Red said the five million copies were sold in 2023, and as Phantom Liberty launched on September 26, it reached the milestone in just over three months.

The expansion surpassed three million units within its first week, with the strong reception, holiday period, and Cyberpunk 2077: Ultimate Edition seemingly contributing towards its further success.

Phantom Liberty’s arrival came days after Update 2.0 laid the foundation for the new Cyberpunk 2077 experience. It completely revamped the game with features such as a new perk system and improved AI and also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game’s biggest mystery.

In our 9/10 review of the expansion, IGN said: “Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red’s future RPG kickstarted with the anime spin-off, Cyberpunk: Edgerunners and its latest 2.0 Update.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

MapleStory publisher Nexon fined record $8.9 million for misleading loot box mechanics

Korean publisher Nexon have been fined 11.6 billion won – around $8.9 million – for secretly altering the drop rates of coveted items in free-to-play MMO gacha game MapleStory. The fine, issued by the Korea Fair Trade Commission, is the largest penalty ever doled out for violation of South Korea’s Act on Consumer Protection in Electronic Commerce.

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Inscryption meets Russian Roulette in this weird short horror game

Russian Roulette is just an edgy version of Snakes & Ladders. It’s pure luck gussied up with high stakes and the cool aesthetic of spinning a six-shooter. A grizzled mafioso whose cheeks glitter with fragments of other people’s teeth has as much chance of winning Russian Roulette as a sleepy five-year-old in SpongeBob pyjamas. But take Russian Roulette, swap the revolver for a pump-action shotgun, mix up live and dud rounds, and add Inscryption-esque items which let you change the rules, and now you have a more skillful game. That’s Buckshot Roulette, the latest from Mike Klubnika, the dev behind those excellent horror games about operating machinery. Great weird machines here too.

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Like a Dragon: Infinite Wealth – The Final Preview

Kiryu Kazuma and Kasuga Ichiban are two sides of the same Like a Dragon coin. Their personalities could not be more different — Kiryu, a world-weary lone wolf, and Kasuga, a Dragon Quest-loving golden retriever — but they live by a similar code of ethics and share a similar past, both locked up for crimes they didn’t commit to help out their yakuza families. It was a bummer that Kiryu didn’t stick around longer when he came around in Yakuza: Like a Dragon. The two men would sure as hell have a lot to talk about.

Like a Dragon: Infinite Wealth finally brings the two mainline protagonists together for an ultra-compelling and sprawling game that lives up to its subtitle. The three-and-a-half-ish hours I spent roaming Honolulu and Yokohama, sprucing up the trashed Dondoko Island, and battling a Megalodon-sized shark felt like a drop in the Pacific Ocean in terms of the game’s scope. And that’s just speaking to the gameplay. Having both Kasuga and Kiryu as playable protagonists place the story on a broad emotional spectrum that plays to the strengths of each character’s worldview: Kasuga and his ridiculousness, Kiryu and his legacy of struggle. It’s a great balance between the past and future of the Like a Dragon franchise.

Over in Honolulu, Kasuga and his pals are out searching for his mother once thought dead. The map here is something to behold. It’s Ryu Ga Gotoku’s biggest-ever area for the series, beautifully designed, and the amount of detail put into it is staggering to take in. More restaurants, shops, minigames, and substories are available, and locations to unlock bond conversations with Kasuga’s teammates are now conveniently marked. A bigger map also means more transportation options. Aside from the taxi stands, trolley lines are all around Honolulu, which is a more relaxed option to take in the sights and have conversations with Kasuga’s teammates. Lastly, Kasuga acquires a rechargeable Segway through an appropriately ridiculous substory, which is, of course, much faster than running around on foot, less rigid than the set locations of trolleys and cabs, and extremely goofy-looking. All around, a net positive.

Infinite Wealth also carries on the same turn-based combat as Yakuza: Like a Dragon. It either works for you or it doesn’t — I’m in the former camp — and the studio has made definite improvements to that system so that I felt more engaged and had more ways to act strategically. It seems simple, but having a circle in which to move around gives a real advantage when it comes to actions like utilizing nearby objects as weapons or sneaking behind an enemy to perform a powerful back attack. The command interface has also been improved (and Persona-fied). Tag Team moves are no longer hidden in skill lists but shown directly next to the command menu. Maybe the best improvement in this category is an easier way to avoid fighting. In Yakuza: Like a Dragon, I always got a little annoyed when I got tangled up with some of the street freaks when I was just trying to get from one place to another, especially if they were so many levels below me that the experience points from defeating them would be negligible. In Infinite Wealth, enemies are now color coded by strength, and they’re less sensitive to me running by.

I can say so much more about just hanging out in Honolulu — All my new friends! The abundance of job changes! Swimming in the ocean! — but then this would go on for an hour. Instead, I’ll just say that Hawaii is a blast, filled with hidden gems and a fantastic sense of humor.

Dondoko Island could legitimately be its own standalone game that the cozy gamers might sink 300 hours into without batting an eye. 

Next, I was ported over to Dondoko Island, which many people have already called, rightfully, Like a Dragon’s Animal Crossing. The garbage-filled landmass gets Kasuga as its one-man cleanup crew with the goal of building it up into a five-star resort. Aside from the more violent spearfishing, the mechanics of picking up shells and netting bugs is pretty much identical to Animal Crossing, and time also similarly passes. Kasuga has a cozy house to decorate, he can buy junk from the island’s general store, and he can craft new items by acquiring resources like wood and stone. But, in true Like a Dragon fashion, even the serene Dondoko Island isn’t immune to a little fighting here and there. It’s the one place where the game turns back into an action brawler to take out pirates and other threats. All in all, it’s a nice break from the main storyline and could legitimately be its own standalone game that the cozy gamers might sink 300 hours into without batting an eye.

Jumping over to Yokohama, Kiryu’s point of view begins and the tone of the storyline turns significantly more melancholy and existential. Kiryu has cancer, and his new buddies in Kasuga’s old squad encourage him to write a bucket list of things he wants to do before he dies. At the top of the list is, yes, karaoke. On top of those tasks, the map is littered with callouts to take nostalgia trips that replay key parts of Kiryu’s life. The quick 30-or-so minutes I played in Yokohama felt like the beginning of what would probably serve as a long, bittersweet goodbye to Kiryu.

In many ways, Like a Dragon: Infinite Wealth is a watershed moment for franchise. It’s quite likely a final send off for the cancer-stricken underworld legend Kiryu, and the official induction ceremony for Kasuga as Kiryu’s successor in the series moving forward. It’s no surprise, then, that RGG would have put an immense amount of time and effort to make such a massive game that ups the ante on the nearly 20 years of titles that came before it while nailing the balance of silly and serious. I have no reason to believe this game isn’t gonna rule.

Everspace 2 is getting a free Unreal Engine 5 upgrade to make future updates and expansions easier

Rockfish have announced that they’re updating arcade dogfighter Everspace 2 to run on Unreal Engine 5. The engine rollover will arrive as part of or alongside the game’s Incursions update in spring 2024, which includes tweaks and bugfixes as well as extra legendary items and a new game feature of some description. The idea is less to take advantage of UE5’s various whizbangs and bellwhistles, like the new Nanite geometry system, than to grease the launch chutes for future Everspace 2 updates and expansions.

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Guide: Best Trails / Kiseki Games On Nintendo Switch

Before the day breaks.

The Trails / Kiseki series might be one of the biggest RPG franchises around right now — at least, in terms of size and scope.

This storied JRPG saga takes place on the continent of Zemuria and follows different interlinking arcs, characters, and stories. Everything is carefully interconnected, with events affecting other storylines and characters frequently reappearing in future games. And with a staggering 12 mainline games to follow — with a 13th coming out in Japan later this year — its reputation is nothing short of prolific.

Read the full article on nintendolife.com

Nancy Drew: Secrets Can Kill is surprisingly deep for a 4-hour long 90s point and click game

Well, well, well. Of all the detectives in all the world, she came to me. She was a dame with hair red as communion wine spilled by a bishop looking at a nun’s cleava- oh what, wait, she’s how old? Christ, Philip, get your head out of the gutter for once, this is a family website. I was previously a snob about the Nancy Drew point and click puzzle games, and then came to regret it when a fan of them (very nicely) emailed me explaining they’re actually really good. We’re going to find out for ourselves by playing them. There are north of 30 in total, and I will update the rankings at the end of each article.

The first is 1998’s Nancy Drew: Secrets Can Kill, in which Nancy solves the murder of a Floridian highschooler named Jake Roberts, and there’s a lot to love about it right away. There’s a restrained cast, three locations in total, and the school sports team is called the Fighting Manatees. Thus the icon for the game is a lil’ cartoon manatee – and to be absolutely accurate, this is the remastered version of the game from 2010, not the original 90s version. I’m as disappointed as you.

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Jungle Book-Meets-The Apocalypse Platformer ‘The Cub’ Leaps Onto Switch This Month

The strength of the wolf is the pack.

Originally revealed in the Future Games Show Spring Showcase back in 2022, publisher Untold Tales and developer Demagog Studio have today announced that the apocalypse-set 2D platformer The Cub is set to pounce onto Switch on 19th January.

Framed by the publishers as a “Jungle Book meets the armageddon fusion,” this one will see you returning to the dystopian world that the developer previously set out in Golf Club: Wasteland, parkouring your way through the landscape to escape the ghosts of your past.

Read the full article on nintendolife.com

Cleavage but no underbust, please: Twitch bans “implied nudity” among streamers

I realise we’re all struggling through the dank depths of January but it’s never too early in the year to talk about sex, baby. Twitch have updated their attire policies to stop an outbreak of “implied nudity” among thirstier streamers, who have taken to filming themselves nude with black censor bars, or positioning the camera to suggest that they’re fully or partially naked outside the frame.

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Xbox Series S Toaster Is Real and Now Available to Buy From Walmart

First, we had the Xbox Series X Mini Fridge, and now we’re veering into other kitchen appliances. The Xbox Series S toaster is real, it costs $39.99, and is currently available to buy directly from Walmart. Now we’ve seen everything.

The new two-slice toaster also features a bagel function, digital countdown timer, and six different shade settings. Moreover, it will also expertly toast the Xbox logo onto your toast — what a marvel of engineering.

We have also left a handy link just below if you’re interested in checking out the live Xbox Series S Toaster listing at Walmart (or even want to consider buying it).

Due to some unconventional design choices, both the Xbox Series X and Series S have already been the subject of various memes since launch.

As mentioned, the Xbox has already leaned into this discussion with the release of the Xbox Series X Mini Fridge and now seems to be testing the waters with more Xbox-themed applicances.

The Xbox Series S Toaster was first speculated about back in March 2023 when France-based outlet Xbox Squad first tweeted about their discovery.

Xbox Squad’s source has also claimed that even more products like the Series S toaster could be on the way, including dinner sets, pens, and more.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.