Dying Light: The Beast lead producer Szymon Strauss shares five tips for helping you survive the zombie apocalypse in Dying Light: The Beast, the upcoming new standalone entry in the first-person, melee-plus-parkour action-adventure series.
Dying Light: The Beast will be released on August 22 for PC, PS5, and Xbox Series X|S. Wishlist it on Steam if you’re interested.
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
Upcoming park management/unethical science sim Jurassic World Evolution 3 will no longer feature generative AI. Publisher-developers Frontier Developments had previously disclosed that the oft-rubbish technology would be used to create scientist portraits for your uneaten staff. That disclosure has now vanished from the game’s Steam page, with the removal of the genAI material confirmed outright in a statement to Game Watcher.
“We have removed the use of generative AI for scientists’ portraits in Jurassic World Evolution 3 following some initial feedback,” reads the statement. “The team are continuing their diligent work on the game and are very much looking forward to launching on 21 October.”
Ubisoft’s next big patch for Assassin’s Creed Shadows arrives tomorrow, June 25, 2025, and the publisher has now detailed everything included.
As we knew already, Title Update 1.0.6 includes the game’s next story pack, which introduces a new Ally character for Naoe and Yasuke played by Critical Role’s Robbie Daymond. Players will meet Rufino, Daymond’s character, and get to hang out with him at their hideout — though whether you can also romance him is unconfirmed.
Another big addition that was previously announced is a new Nightmare Difficulty option. Today brings further detail on what this will comprise, with perfect parries required to deflect hits without taking any damage, fewer combat resources, plus smarter enemies able to see and hear Naoe’s movement even while crouched or in the shadows.
For a slightly more difficult challenge generally, Ubisoft has added an Open World Alarm system that extends the stomping grounds of Shadows’ fearsome Guardian warriors outside of castles and enemy camps. Now, Naoe and Yasuke can earn Wanted status in the open world, should you repeatedly be naughty and attack civilians or military units.
Ubisoft is set to continue adding small dollops of extra story missions, alongside other fixes and feature additions, through the rest of 2025, as fans await Shadow’s first major expansion Claws of Awaji, due at some point before the end of this year.
The full list of additions, and a long rundown of the update’s bug fixes, lie below in full.
PATCH HIGHLIGHTS
New Free Story Pack: “A Critical Encounter”
Reward: New Ally based on Critical Role’s Assassin’s Creed Shadows One-Shot campaign character, Rufino, played by Robbie Daymond. You will also get a banner in the hideout with the Critical Role logo.
New Trophy/Achievement: “A Critical Encounter”, received upon completion of the questline.
New Nightmare Difficulty Setting
Player defensive options are less effective, and enemies deal greater damage at all levels.
E.g., Parries now require perfect timing to deflect the hit – imperfect parries will only partially block incoming damage.
Enemy AI is smarter, faster, and more aggressive in a variety of circumstances, including detection.
E.g., Even while crouching, Naoe now generates some sound! And even while in the shadows, she can be seen while moving!
E.g., Enemies will no longer become vulnerable from dodges or parries – only abilities can put them into a vulnerable state.
Combat resources (like adrenaline, rations, and shinobi items) are harder to come by, making their use even more vital.
Toggle Headgear in Cutscenes
Note that headgear will not be displayed in cinematics or in some specific instances where a rule overrides this setting (romance-specific cutscenes).
VFX Toggles
Players can now disable/enable specific VFX to further customize their experience. These include the ability to hide or show the loot on dead bodies, the last known position of the player, the special attacks indicators of the enemies, and more. All will be accessible in the Interface option menu.
Open World Alarm
We have expanded the Regional Alert System available in Castles to the whole Province. Now by repetitively attacking Civilians or Military units outside Castles, the alarm can be triggered, and a group of Guardians will hunt you in the world.
Horse Camera Presets
You can now toggle between 3 different camera presets while riding on your mount (hold the down button on controller/’X’ key on keyboard while riding) allowing for a more cinematic experience to take in the full beauty of Japan.
Ultra Low Specs for PC
We are adding a new visual quality level, the Ultra Low mode. This will allow PC players with a limited GPU configuration to experience the game in better framerate conditions.
LIST OF BUG FIXES
General
Fixed an issue where the Onryo Mask remained visible despite selecting the option to hide gear.
Fixed an issue where players were unable to earn Mastery Points.
Fixed an issue where Mastery Points were not returned after resetting the Mastery Tree.
Fixed an issue where players could not switch characters anymore even without gameplay context restrictions.
Fixed an issue where allies could be trained to veteran rank without upgrading the dojo to level 3.
Fixed an issue where Gennojo did not immediately appear in the hideout after recruitment. He was busy washing his hair!
Fixed an issue where sometimes a player remains stuck in a Red Zone, without being able to fast travel anywhere, by allowing them to fast travel to the hideout.
Fixed an issue where the Oni Drawing remains stuck on screen after completing the “Vision of the Realms” quest.
Fixed various localization issues.
Quests
Fixed an issue where players could not progress in the “A Chance Encounter” quest when following Fuyu.
Fixed an issue where players could not complete the quest after defeating all Kabukimono.
Fixed an issue where Lady Oichi’s letter became unavailable after the Fuji-maru cutscene.
Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground. She just wanted some peace and quiet!
Fixed an issue where tracking the “Temple Stories” quest only showed a progress bar with no text.
Fixed an issue where Genzaburo’s Teppo Master was missing from the Kaya Shrine.
Fixed an issue where Yagyu Munetoshi revealed a later plot point too early in the “Nobutsuna’s Students” quest.
Fixed an issue where players could not assassinate the Godai of Void because the NPC was missing. He took his name too seriously.
Fixed an issue where players could not complete the “Diary of Lady Rokkaku” quest after dodge rolling and dropping Katsuhime.
Fixed an issue where players could not complete the “Diary of Lady Rokkaku” quest when there was no immediate option to carry Katsuhime.
Fixed an issue where players glitched through an anomaly in the “Heads Will Roll” quest, making Animus activities unavailable.
Fixed an issue where players could not progress in the “Lost Honor” quest because the game failed to switch to Naoe.
Fixed an issue where players could not progress through the Tournament after dying.
Visuals & Graphics
Fixed some minor visual issues.
Fixed misplaced visual elements with the Dark Woods Kusarigama.
Fixed an issue where all NPC horses appeared as identical.
Fixed a clipping issue with Naoe’s Sekiryu outfit.
Fixed an issue with the “Bloodshade Katana” being visible out of the sheath when transmogged.
Fixed a movement physics issue with the Dead by Daylight Oni’s armor.
Audio
Fixed an issue where footstep audio occasionally ceased when opening the map while moving.
If ever there was a game I didn’t expect to spawn a horde of spiritual successors from startup companies of varying dubiety, that game was celebrated commie hangover simulator Disco Elysium. And yet here we are with yet another claimant to the dance floor, Pera Coda. In fairness, it takes inspiration from a lot more than just ZA/UM’s RPG, but Disco Elysium is mentioned rather prominently in the marketing.
Created by Falan, a Turkish team founded by three architecture students, Pera Coda is a timeloop story set in a “surreal”, “neon-noir” Istanbul, in which you play an attorney, Deniz, who is navigating a purgatory inspired by Bardo in Buddhism. The city is described as “both a stage and a mirror, where East meets West, chaos meets calm, and each district reflects a piece of your fragmented self.” Certainly sounds quite Revacholian. Here’s a teaser trailer.
Elden Ring Nightreign is adding its next enhanced Everdark Sovereign boss into the game. Fulghor, Champion of the Nightglow will be the next Nightlord to get an enhanced version, arriving on June 26.
The update goes live at 7am PDT / 4pm CEST / 11pm JST on June 26, as a new target for a Nightfarer expedition. If the big guy is anything like the previous Everdark Sovereign, you’ll have to successfully take down the base version of the Nightlord at least once to challenge its more difficult variant.
Developer FromSoftware started rolling these Everdark Sovereigns out in a surprise drop last week, with the addition of a souped-up Gaping Jaw challenge. These enhanced bosses can throw a lot at the player. Adel, Baron of the Night’s upgraded form was terrifying, zipping around the arena and, at one point, making a giant storm inside the arena.
Fulghor, who reigns under the Darkdrift Knight banner, has already been a bit of a challenge for players in Elden Ring Nightreign in his base form. The centaur can cause some serious damage fast and leaves little room to get in and hit him. The area-of-effect attacks especially cause some problems, if you’re not ready.
So, naturally, the enhanced version of Fulghor could pose some real challenge. Replies to the announcement tweet are gearing up for the prospect of tackling this warrior’s even-more powerful version.
More Everdark Sovereigns are planned to roll out, as FromSoftware has confirmed each week will host a new upgraded boss. As Darkdrift Knight rotates in, it looks like the Gaping Jaw challenge will rotate out. Sentient Pest is the next on the docket, and should pose a fairly interesting challenge, especially with the phase shifts.
It’s Tuesday, so Helldivers 2 has gotten a fresh patch. This one makes the Illuminate’s flying death slugs easier to battle and looks like it might have laid the groundwork for the game’s long-awaited review bomb cape.
Those Leviathan balancing tweaks have come after players continued to struggle to beat the airborne enemy, despite Arrowhead having previously added a spotlight effect to the attack it can use to one-shot your bottom into oblivion.
Those of you wanting to play the Gex Trilogy on your shiny new Switch 2s, the wait is over.
Limited Run Games has dropped a patch today that fixes previous compatibility issues which prevented the game from working properly on the new console.
Unveiling the Limited Edition Meta Quest 3S Xbox Edition
Lori WrightCorporate Vice President, Gaming Partnerships and Business Development
Today, in collaboration with Meta, we are excited to announce the launch of the Meta Quest 3S Xbox Edition. The Meta Quest 3S Xbox Edition limited edition release- the first limited edition ever for Quest – is part of our ongoing partnership and celebrates the expansion of Xbox Cloud Gaming (Beta) on Meta Quest headsets.
Over the past several years, Xbox has expanded the Xbox cloud gaming experience to more places and more players. Since the announcement of the Xbox app on Quest, our goal has been to empower more people to play their favorite games whenever and wherever they want. Today, with the Meta Quest 3S Xbox Edition, we are bringing this vision to life with a new design that celebrates Xbox’s iconic aesthetic.
The Meta Quest 3S Xbox Edition Bundle
For the first time, we’re thrilled to deliver a Quest headset that not only delivers incredible mixed reality experiences but is also crafted for Xbox fans. The Meta Quest 3S Xbox Edition is available today for $399.99 USD, and it comes loaded with everything you need to start gaming on a massive virtual display the moment you open the box.
This bundle includes:
Custom 128GB Meta Quest 3S in Xbox Carbon Black and Velocity Green
Matching Touch Plus controllers and a limited-edition Xbox Wireless Controller
Elite Strap
3 months of Meta Horizon+
3 months of Xbox Game Pass Ultimate
With its sleek design and vibrant accents, the headset embodies the spirit of Xbox while delivering the great gaming experience players love on Quest.
While you can pair any Xbox Wireless Controller, Xbox Elite Wireless Controller Series 2, or Xbox Adaptive Controller to Quest using Bluetooth, the included limited-edition Xbox Wireless Controller will share the same look as the other accessories, with a carbon black chassis and green highlights on the face buttons and analog sticks, and it comes pre-paired with the headset.
New Look, Same Great Experience
Using the Xbox app on Quest, players can instantly access hundreds of games directly with Xbox Cloud Gaming (Beta), including South of Midnight, The Elder Scrolls IV: Oblivion Remastered, Avowed, and moreas part of their Xbox Game Pass Ultimate membership. Game Pass Ultimate members can also stream select cloud-playable games they own, even if they are not included with Game Pass Ultimate. You can find the full list with over 100 supported titles in the Stream Your Own Game collection here.
And don’t forget, with your Game Pass Ultimate membership, players also have access to stream and play supported Game Pass titles across different devices. With features like cross-play and cross-progression support, your progress seamlessly follows you, no matter which device you choose to play on. Start a game on your Meta Quest 3S Xbox Edition, pick up where you left off on your console, and continue the adventure with Xbox on PC without ever losing your achievements or saved data. No matter where you play, your games, progress, and achievements travel with you, ensuring a truly connected and flexible gaming experience.
With cloud gaming and the launch of the Meta Quest 3S Xbox Edition bundle, there have never been more ways to play with Xbox. Whether you prefer to jump into action on a console, stream to your TV or phone, or immerse yourself in the world of VR, Xbox has you covered across more devices than ever before. Check out all the different devices where you can play Xbox: This is an Xbox
Limited Edition, Unlimited Possibilities
The Meta Quest 3S Xbox Edition is available now at meta.com, Best Buy (USA), Argos (UK), and EE (UK), but quantities are extremely limited. Once they’re gone, they’re gone.
We’re proud of what we’ve built together with Meta, and we can’t wait for you to dive into everything the Meta Quest 3S Xbox Edition has to offer. Whether you’re streaming the latest Xbox Game Pass Ultimate titles, exploring the ever-expanding world of VR, or kicking back with immersive entertainment, this is just the beginning of what’s possible when great teams and great technology come together.
Nintendo has once again used its Today! app to announce news, this time a release date for Switch 2 exclusive Drag x Drive.
Drag x Drive launches exclusively on the eShop for Switch 2 on August 14, 2025. That confirms no physical release for the game is planned.
Nintendo has so far failed to confirm a price for Drag x Drive, which was announced in April as part of Nintendo’s Switch 2 reveal Direct.
The Nintendo-developed exclusive uses the Joy-Con 2 for 3v3 basketball-style matches where you control wheelchair-using characters. You can use the controllers in mouse mode at the same time to simulate the act of pushing the wheels, speed up, and perform tricks.
With the announcement of Drag x Drive’s release date, we’re starting to get a clearer idea of what’s coming exclusively to Switch 2 during the second half of 2025. On July 17, Donkey Kong Bananza comes out (it just got an eye-catching Nintendo Direct all to itself), then there’s Drag x Drive a month later. Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV launches on July 24, with Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World due out August 28. Switch 2 exclusives down for 2025 but without a release date include Kirby Air Riders, Hyrule Warriors: Age of Imprisonment, and Splatoon Raiders. FromSoftware’s definitely not Bloodborne 2, The Duskbloods, is due out at some point in 2026.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Firaxis and 2K are committed to reversing the fortunes of Civilization 7 with an all-new update, much of which has been “influenced by the community.”
This month’s “hefty” Update 1.2.2 brings a raft of long-awaited features like Large and Huge Maps, expanded Advanced Game Options, and a community favorite: Steam Workshop support. There’s also new Town Specializations, City-State Bonuses, Beliefs, balance changes, UI improvements, and — best of all, of course — “a very pettable Scout dog.”
Players can also finish their current save under a previous version by using the legacy Steam beta branch. Backwards compatibility for existing saves is also available, although you should note that “some new abilities or effects may not appear until you start a new game or advance to the next Age in your current campaign.”
“For the best experience, we recommend starting a new game, or continuing your current game into the next Age,” Firaxis said.
Large and Huge map sizes — which I’m afraid aren’t available on Switch, along with Standard — default to 10 players, but multiplayer campaigns max out at eight people, inclusive of AI companions. The team hopes to expand Huge to accommodate 12 players eventually, but right now it “needs a bit more time to make sure increased player counts won’t compromise game stability or performance.” That said, because of the size, these maps have been spruced up with Pantheons (and two new ones have been added to Antiquity), Religious Beliefs, Discoveries, and City-State bonuses to “ensure there’s enough content for all the players in a game.”
“One of the best things about Civilization is how many ways there are to play,” the update added. “Some players are happy to peacefully build the biggest, best Cities while others want to ignore all that and go conquer the world (‘Yes, your amazing City does look great in my empire’). With 1.2.2, we’ve added several new advanced game setup options to give you even more control over how you play.”
This means you can now decide whether to enable, disable (or turn off entirely) Legacy Paths per Page, specific Crises, as well as disable Score Victory. AI difficulty can be amended, too, and you can bypass Civ Unlocks On Age Transitions now.
“We’ve had a lot of fun playing with different Legacy Paths on or off in each Age. While Legacy Paths that don’t lead to a Victory are always optional, sometimes it’s nice to just tune them out entirely and focus on playing into the unique strengths of your leader and civ,” Firaxis added. “For a fun sandbox game we’ve been playing in the office, try turning off Legacy Paths for Antiquity and Exploration, and setting the game to Abbreviated Ages. If you want to lean into the sandbox feel even more, try turning off Legacy Paths in Modern and the Score Victory, too.”
Feedback from fans about Religion has necessitated changes, too, with the team now adding new Beliefs and updating existing ones to give bonus incentives for converting your own Settlements. There are “bigger and bolder changes” also on the horizon for Religion, but we’ll find out more about those at a later date. You can also expect Town focus bonuses to help them feel more “impactful.”
“Urban Centers in particular have received a glow-up, and now gain access to many of the Buildings that were otherwise only available in Cities (like Libraries and Monuments in Antiquity),” the update explained. “Fort Towns gain the ability to purchase multiple walls so they can really lock down strategic chokepoints. We also introduced a new type of Town Focus: the Resort Town. These relaxing scenic retreats gain extra Gold and Happiness on Rural tiles with Happiness and increased Yields on Natural Wonders.
“Lastly, we felt massed Hub Towns were overshadowing some of the other options and gave them a slight nerf from +2 Influence per connected Settlement to +1 Influence. We’re going to keep our eye on them to see how they compare against the other newly buffed Towns.”
Players will also now be able to find and install mods from Steam Workshop. Oh, and there’s even a new loading screen, with rewritten and re-recorded narration from Gwendoline Christie.
There’s also an absolute smorgasbord of tweaks and fixes, but if I wrote all those out here, we’d be here until Christmas. You can head on over to the official website to see it.
Civilization 7 has had a rough launch on Steam — that much is clear. The strategy sequel has struggled for players on Valve’s platform ever since its launch in February. Despite a number of patches issued by developer Firaxis to reverse things, Civilization 7 finds itself in the unenviable situation of having fewer players on Steam than Civilization 6 and even the 15-year-old Civilization 5. According to Steam user reviews the game is ‘mixed,’ although the last 1,500 or so reviews has it falling to a ‘mostly negative’ rating.
Update 1.2.2 is out now, although Switch and Nintendo Switch 2 players will have to wait a little longer as the team works “diligently to get these updates through the additional Switch submission requirements.” Players still experiencing issues or bugs are encouraged to disable mods and make the team aware.
We thought Civilization 7 was ‘good,’ awarding it a fitting 7/10, writing: “Civilization 7’s improved warfare and added bits of narrative flair give me reasons to keep clicking one more turn late into the night, but the desire to streamline and simplify this legendary 4X series feels like it has also gone a bit too far, particularly when it comes to the interface.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.