Reach Is What You’ll Be Literally Doing in This Surprisingly Captivating VR Game

Reach is one of the coolest VR games I’ve played in a long time. Chasing the high of classic cinematic action games like Tomb Raider or Uncharted, I had a blast climbing ledges, jumping between buildings, and popping enemies while dual-wielding pistols in NDreams’ latest. With dynamic movement and a surprisingly accurate sense of full-body awareness, I can’t wait to see more from this one, even if I got a little dizzy jumping as I platformed my way through the first level.

VR games often need to tow a delicate balance. Moving in a 3D space with stick-based movement is a surefire way to cause motion sickness for a lot of players, so a majority of VR games are designed in a way that takes both point-and-teleport-based movement and stick-based movement into account. But after a demo that featured a lot of running, jumping, and platforming, I’m pleased to say that I didn’t feel that creeping, bottom-of-the-stomach sensation I sometimes feel in VR.

A majority of the demo I played focused on platforming; I scaled up walls and grabbed onto ledges like in The Climb or Horizon: Call of the Mountain. Combined with sprinting, jumping, and even jumping between holds while climbing, the movement here felt surprisingly smooth and dynamic. Before long, I felt like an acrobatic action star pulling off the kinds of stunts only Tom Cruise could accomplish. Multiple times in my demo, I nearly bungled a jump but managed to snag a ledge in the nick of time, swinging in in a way that felt far more real and natural than I could’ve imagined in VR.

Before long, I felt like an acrobatic action star pulling off the kinds of stunts only Tom Cruise could accomplish.

Moreso than any kind of cool action setpiece or stealth encounter, this kind of little detail – snagging a ledge just in time, saving myself from falling to certain doom – helps break free from the often on-rails feeling VR games can have. In sections where I wasn’t so lucky and wound up replaying a few times, I found myself skipping jumps and getting from point A to B in new ways each time. I love finding ways to maximize the tools in my toolkit to improve my movement in any game I play, but that kind of drive is rarely satisfied in VR. Reach answered that question in spades.

Exploring Reach’s first level wasn’t all running and climbing, though. I wound up in a handful of shootouts with generic militia guys as I made my way to rescue some hostages. There’s a bow with unlimited ammo strapped to your shoulder. With just a reach over your shoulder, you can snipe away at enemies from a safe distance before climbing, jumping, or running to where you need to go. While the section I saw didn’t really focus on stealth, I did run guns-blazing into what was probably supposed to be a stealth segment set in an office space.

There seemed to be some kind of enemy alert system, though by the time I realized what that little bubble above my targets’ heads meant, the arrow destined for my last enemy’s chest cavity had whistled off my bowstring. After that, there were a few more shootouts, though they didn’t task me with navigating an enclosed space in quite the same way. Instead, they took the shape of more traditional shooting gallery-style encounters like you’d find in plenty of other VR games with guns. Bad guys popped out of shutters and stood on balconies, with conveniently placed pistols littering the level for me to grab and unload.

These were considerably less fun and interesting than that stealth segment. As anyone who’s spent even a little time in VR will tell you, plenty of VR games make their bones in these shooting galleries – they have for nearly a decade at this point. So going from a more open, interactive design to a handful of moments I’d already seen before in a handful of other VR shooters was pretty disappointing. But after I cleared them, I went right back to platforming, exploring the very ledges my victims fell off of.

The shooting-gallery parts were considerably less fun and interesting than that stealth segment.

After one last shootout, things escalated. A helicopter started firing at me as I clambered my way to safety after a truck barreled through and propped open a gate, letting me scurry up a high wall. This little extra jolt of danger and tension, with walls exploding and ceilings collapsing behind me as the helicopter closed in on my location set off a last-ditch moment of platforming madness.

Blazing through Reach’s first level was the most fun I’ve had in VR in months, capped off with a charming way to end a demo like this. I can’t wait to see the rest of what NDreams cooks up when it eventually releases sometime later this year on Meta Quest 3, PlayStation VR2, and SteamVR.

Spine Is a Sifu-Meets-Shooter Action Game with a Technofuturist Style

Tucked into a corner of Summer Games Fest, Spine is definitely the kind of game meant to turn heads and grab attention. There is a decidedly late-’90s arcade style to the third-person action title that compels players to grab a controller and see what is going on for themselves. While it’s still early, in my hands-on demo with Spine, I can safely say that it’s absolutely something I’m excited to see evolve as it develops.

Aesthetically, Spine fits the cyberpunk-Blade Runner mold of an overcrowded dystopian city with profuse neon-yet-dark corners everywhere. The player assumes the role of a street artist named Redline who, in the demo, has been accused of a crime she did not commit and quickly finds herself surrounded by thugs at a bar. Redline fights off the enemies with deadly force and keeps going while punching and shooting everything that gets in her way.

Players familiar with Sifu will notice an immediate resemblance to that game in the form of the quick jabs, special attacks, and parry-driven finishing moves, but the developer shies away from that particular comparison. Instead, they insist it is a little bit more like Rocksteady’s Arkham series of Batman titles, with a heavy focus on reading tells more than predicting enemy movements.

Rather than comparing combat to Sifu, Spine’s developers insist it is a little bit more like Rocksteady’s Arkham series.

Regardless of inspiration, the true carnival-game feel of Spine comes from the flashy and over-the-top finishers that are earned by parrying enemy attacks. Not for the squeamish or meek at heart, Redline will often force enemies to swallow a bullet with a gun shoved between their teeth or spin around them like John Wick with a well-placed shot to the back of the skull. The camera zooms, spins, and pans around the finishers to showcase the most dramatic and cinematic angles for her gunkata before Redline quickly moves on to the next goon coming her way.

Parrying also works at enemies throwing things or shooting at her as well, allowing her to spot-dodge the incoming projectile with a quick lean or turn that feels immensely satisfying, regardless of the ease to pull off.

Occasionally, Redline will pick up another weapon with limited ammo, such as a shotgun, and blow enemies away in one hit. These sections feel more like Hotline Miami than anything Batman has ever done, and sometimes even adopt that overhead camera angle to complete the allusion, intentional or otherwise.

There is some degree of Sega Genesis vibe going on with Spine that I cannot quite put my finger on, but it absolutely evokes an alternate reality where beat-‘em-ups became the biggest genre in the world in the ‘90s and iterated on that formula for decades. While there is a lot more to see before deciding where in that storied hierarchy Spine will land, I am more than interested in watching it get there.

Beavis and Butt-Head Are Coming to Call of Duty: Black Ops 6 and Warzone With Season 04 Reloaded — and Players Are Joking They’re More MilSim Than Most Skins in the Game

Rekindling the long-running debate about whether Call of Duty skins have well and truly gone off the deep end, Beavis and Butt-Head are heading to the game.

Beavis and Butt-Head are perhaps the poster boys of the MTV generation and genuine 90s cartoon icons. Created by Mike Judge, Beavis and Butt-Head are two idiotic teen slackers who sit around grunting and giggling at rock music on MTV.

Call of Duty has form when it comes to 90s-themed skins, so perhaps we shouldn’t be surprised to see Beavis and Butt-Head finally get their moment in the shooter. But what is perhaps surprising is how their skins look, which is a jarring combination of the cartoon style fans know Beavis and Butt-Head for, but wearing MilSim outfits.

“Of all the collabs to get military-themed outfits in this game, I definitely did not see Beavis and Butt-Head getting one,” said redditor RdJokr1993. “Lol these are unironically more MilSim than most skins in the game,” added LoneRogue2018.

Others are coming up with on-brand one-liners we might hear Beavis and Butt-Head say in-game. For example: “Heh heh heh heh, he said ‘Duty.’”

In truth, Beavis and Butt-Head shouldn’t come as any surprise to anyone who’s played Call of Duty in the last few years. This is a game that has the Teenage Mutant Ninja Turtles, a Dragon Knight that looks straight out of Skyrim, and, more recently, a skin made from strips of bacon, all running around realistic, war-torn environments. Activision releases these sorts of skins and players complain about realism, but they sell enough for Activision to keep releasing these sorts of skins. And so the cycle continues.

The question will be how much Beavis and Butt-Head cost. Activision has come under fire recently for its ultra aggressive monetization of Black Ops 6 and Warzone, with some players complaining about the high price of bundles, the introduction of event passes, and ever more expensive battle passes. Earlier this month, Activision pulled controversial adverts placed inside Black Ops 6 and Warzone loadouts, insisting they were a “feature test” published “in error.” It’s worth remembering that Black Ops 6 is a premium, $70 game, and this year’s Black Ops 7 is set to jump to $80.

And will this Beavis and Butt-Head skin carry forward into the recently announced Black Ops 7? Activision has yet to say. But given the timing of its release, the hope is that anyone who forks out for Beavis and Butt-Head will get bang for their buck.

For now, Call of Duty players are speculating that getting a headshot against Beavis and Butt-Head might be a little easier than against other skins in the game. Is this a pay-to-lose bundle?

We don’t know when the Season 4 Reloaded mid-season update is set to launch exactly, but based on how many days players have left to complete the Season 4 battle pass, it should be released on or around June 26.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Deals For Today: Monster Hunter Wilds Is Discounted On PS5 and Xbox

There’s plenty of sealed Pokémon TCG stock available today, and while most Amazon listings are still above MSRP, a few products are finally trending down. The Prismatic Evolutions Super-Premium Collection is one of the most inflated at $208, while staples like the Lillie Premium Tournament Collection and Destined Rivals booster bundles are more reasonably priced. If you’re looking to crack packs or complete a set, there are a few solid pickups, just be sure to compare with secondary market prices first.

TL;DR: Deals For Today

Over on TCGPlayer, pricing is more competitive. The Destined Rivals Elite Trainer Box is going for $80, which beats Amazon’s $120+ listing. Cynthia’s Garchomp Premium Collection is nearly half the price on TCGPlayer as well. If you’re buying for value, this is where the better deals are today, especially on ETBs, bundles, and battle decks that are still readily available.

Pokémon TCG Stock Updates

As usual we’re looking at over-inflated pricing at big box stores, but it’s a dependable source of sealed product for trainers looking to add to their collections or rip open boosters. Although we’d recommend checking out secondary market prices first, as big retailers are now regularly selling over market value now too. I’ve already done the hard work for you:

TCG Player and eBay Pokémon Sealed Product

The Most Expensive Japanese Black Bolt White Flare Cards

The most expensive cards from Pokémon TCG’s Black Bolt and White Flare sets are already commanding serious prices in Japan. Top of the list are the Special Illustration Rares of Zekrom ex and Reshiram ex, both featuring intricate, hand-drawn artwork and fetching well over ¥20,000 (around $130–$150 USD) on the secondary market.

Also climbing fast are the new BWR (Black White Rare) cards and the full-art Victini promos from the themed file sets. With stunning clay and knitted art styles also making their debut, collectors are pushing prices up across the board, especially for low-population, high-style secret rares.

This Weeks Pokémon TCG Crashers and Climbers

With Black Bolt and White Flare wrapping up the Scarlet & Violet era, all eyes are now on what’s next—and Mega Evolution is officially back. The Japanese Championships 2025 confirmed MEGA Symphonia and MEGA Brave as the first entries in the new Mega Expansion Packs, launching August 1 in Japan. These sets reintroduce Mega Evolution ex cards in a powerful new form, now Stage 2 Pokémon worth 3 Prize Cards when knocked out. Cards like Mega Gardevoir ex, Mega Venusaur ex, and Mega Lucario ex are leading the charge, and collectors are already snapping up classic Mega cards in anticipation of their return to the spotlight.

MTG Live Preorders

Preorders are now live for Magic: The Gathering’s next major set, Edge of Eternities, ahead of its August 1 release. You can lock in Play Booster Boxes, Bundles, Commander Decks, and Collector Boosters, with prices already dipping below MSRP in some spots. With some chunky lore, borderless cards, and premium packaging teased, now’s a good time to grab your picks before stock tightens closer to launch.

MTG Stock Update

There’s the usual suspects of insanely priced boosters such as Theros Beyond Death, but there’s also some discounts such as 9% off a box of Assassin’s Creed collector boosters and a massive 32% off a booster box of Lord of the Rings set boosters.

MTG Final Fantasy Chase Cards

I was going to say how insane MTG Final Fantasy’s popularity is, but it’s completely understandable. Whilst sealed stock is going up in value and becoming harder to get, there’s plenty of option for the most in-demand cards for your deck or collection.

MTG Aetherdrift Chase Cards

Aetherdrift is one of Magic: The Gathering’s more experimental sets, blending high-speed vehicle mechanics with a bold visual style. Released as part of the Universes Beyond series, it introduced new archetypes and card types designed to shake up both casual and competitive formats.

Monster Hunter Wilds PS5 and Xbox Series X

Monster Hunter Wilds has hit its lowest price yet for the standard physical edition on PS5 and Xbox Series X at just $55.99, down from $69.99. This latest entry takes the series into a fully voiced narrative, dynamic biomes, and crossplay multiplayer. If you’ve been waiting for a price drop to jump into the Forbidden Lands, this is a solid time to grab a copy.

Symphonic Journeys Pokémon Red & Blue – IGN Exclusive Vinyl

Symphonic Journeys: Pokémon Red & Blue is now up for preorder in a stunning IGN-exclusive Fire Red vinyl variant. This 1xLP release features orchestrated arrangements of classic tracks like Pallet Town, Gym Leader Battle, and the Pokémon Center theme, performed by the renowned Budapest Scoring orchestra.

Elden Ring Nightreign Official Strategy Guide

The official strategy guide for Elden Ring: Nightreign is now up for preorder, with a hardcover release set for September 30, 2025. Created by Future Press, this companion book dives deep into the game’s new roguelike multiplayer systems, class mechanics, and shifting world of Limveld. You’ll get detailed Nightfarer builds, bestiary entries, system breakdowns, and beautifully illustrated maps plus bonus art prints and lore. Sounds like a bargain to me.

Serrenity Forge Storyteller’s Bundle

Humble’s latest bundle spotlights the thoughtful and emotional storytelling of Serenity Forge, offering 12 indie games for just $12. Titles like Arcadian Atlas, Virgo Versus the Zodiac, and Long Gone Days bring unique mechanics and narrative depth, while cult favorites like LISA: The Painful and Smile For Me round out a powerful lineup. With a total value of $171 and proceeds supporting Children’s Miracle Network Hospitals, it’s a great way to discover impactful games and support a good cause at the same time.

Donkey Kong Bananza

Donkey Kong Bananza is available now for preorder on Nintendo Switch 2 at $69.99, with a release date set for July 17. This all-new 3D platformer brings DK back into the spotlight with a full physical edition and gameplay reminiscent of Super Mario Odyssey. If you’ve been waiting for the return of classic Donkey Kong exploration with modern polish, this looks like the one to watch.

amFilm Switch 2 Tempered Glass Screen

amFilm’s 3-pack tempered glass screen protector for the Nintendo Switch 2 (7.9″) is down to $7.99 and includes everything you need for a smooth installation. The 0.3mm ultra-clear glass offers 9H scratch resistance, touchscreen sensitivity, and an oleophobic coating to reduce smudges. It also comes with a alignment frame, making it easier to apply without bubbles.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Dune: Awakening’s Deep Desert is getting “partial warfare” PvE areas so you can gather endgame resources without being PvPed to death

Good news if you’ve been a bit frustrated with how Dune: Awakening handles PvE and PvP, specifically in terms of its treacherous Deep Desert. The game’s creative director Joel Bylos has announced some changes coming in response to player feedback on both those and the Landsraad.

Basically, it looks like Funcom have switched up their plans to take the concerns folks have cited into account, aiming for a nice compromise between the original ideas and the practicalities of what’s been happening since the game dropped in full.

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Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app

Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app

Hey Xbox Insiders, starting this week users enrolled in the PC Gaming Preview can get a first look at the new aggregated gaming library in the Xbox PC app for Windows 11 PCs and handheld devices. The feature will be available this holiday on the ROG Xbox Ally and ROG Xbox Ally X, where players will see their aggregated gaming library within the new Xbox full screen experience. With this new feature, your Xbox library, hundreds of Game Pass titles (membership required), and all your installed games from other PC game stores are always at your fingertips.


An Aggregated Gaming Library to Launch Your
Games

With the aggregated gaming library, players can conveniently launch games from Xbox, Game Pass, Battle.net and other leading PC storefronts from a single library within the Xbox PC app. Whether you’re on a Windows PC or a handheld device, your Xbox library, hundreds of Game Pass titles, and all your installed games from leading PC storefronts will now be at your fingertips. 

When a player installs a game from a supported PC storefront, it will automatically appear in “My library” within the Xbox PC app, as well as the “Most recent” list of titles in the sidebar—making it easier than ever to jump back into your games.

And this is just the beginning. We’ll continue rolling out support for additional PC storefronts over time.


How to Get Started

As long as you have game titles installed from supported PC stores, you should see them listed in both My Library as well as the Most Recent section. If you’d prefer not to see those titles listed you can select your profile picture, then select Settings, then Library & Extensions and you will see the available storefronts, then select “Hide” for each storefront and those titles will no longer appear.

How to Get Xbox Insider Support and Share Your Feedback

We want to thank all the Xbox Insiders for the feedback you share with us. Your feedback is a key part of our process. If you’re an Xbox Insider looking for support, please join our community on the Xbox Insider subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help. We recommend adding to threads with the same topic before posting a brand new one. This helps us support you the best we can!

If you aren’t part of the Xbox Insider Program yet and want to help create the future of Xbox and get early access to new features, join the Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC. For more information on the Xbox Insider Program, follow us on Twitter at @XboxInsider and keep an eye on this blog for all the latest news.

Other resources:

For more information: follow us on X/Twitter at @XboxInsider and this blog for announcements and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post Xbox Insiders – Aggregated Gaming Library is Coming to the Xbox PC app appeared first on Xbox Wire.

Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

In the gameplay reveal trailer for Cronos: The New Dawn, a mysterious voice warned the Traveler to “Stay focused, stay cautious”. 

More than just a bit of lore, this was meant to communicate that in our game, remaining vigilant is of the utmost importance.

That’s because, in addition to careful resource management, you also have to deal with enemies that can merge with each other during battle. This radically alters the dynamic of every encounter, with each Merge exponentially increasing its difficulty in real-time.

To that end, we made a short dev diary that details how the combat system in Cronos works in practice, while also addressing several key questions from our community:


Diving into Cronos: The New Dawn’s combat system and unique merge mechanic

Escalating threats: How merging transforms your enemies

In Cronos, enemies known as Orphans can absorb dead bodies to evolve into even stronger and more resilient foes, complete with new attack patterns. 

This adds another layer of complexity to combat, because by killing Orphans you’re effectively providing fuel for other nearby enemies to evolve and become more powerful in the process. 

Having the Merge as a fully integrated gameplay system fundamentally shifts the balance of combat, especially in a game where ammo is scarce and crafting opportunities are limited.

Most enemies in Cronos are capable of merging with each other. Your goal is to stop them at all costs, or deal with the consequences.

Arena Control: Turning the odds in your favor

The best way to counteract the Merge is by preventing it from happening in the first place. Often, combat in Cronos requires navigating handcrafted arenas filled with multiple enemies.

Since merging requires dead bodies to absorb, spatial awareness is critical. Space out your kills, lure foes away from fallen bodies, and be ready to interrupt merging attempts mid-fight.

When it comes to your gear, you’ll have an entire arsenal at your disposal for every situation. Weapons like the Javelin, with its rapid-fire capacity, are perfect for crowd control. Others, like the Hammer, deal heavy damage at close range – ideal for finishing off tough enemies before they can merge.

Rapidly switching between weapons according to their range and effectiveness in each situation is key to gaining the upper hand in combat.

Enemy Roles: Tips and tricks to defeat them

When it comes to enemy design, we wanted the Orphans to challenge players in distinct ways by featuring different attack patterns and fulfilling specific roles in combat. To take them down efficiently, it’s crucial to observe their behavior and adapt your strategy to counter their moves.

One enemy type you’ll encounter often is the Doppelganger. Scattered throughout New Dawn, not all Doppelgangers look or act alike. Instead, they can be grouped into different categories based on their combat style.

Some are runners, rushing towards the player to inflict melee damage. Others have ranged attacks, forcing players to approach them instead. Then there are the bruisers, heavy-hitting, durable foes who can soak up damage and are best dealt with using close-range shotgun blasts. And, of course, they all can merge with each other, gaining new abilities and attack patterns with each evolution.

Additionally, there are special enemies that only appear in select locations, but we will be revealing more about them in future updates.

That concludes our quick overview of how to approach combat in Cronos: The New Dawn. Through incorporating the Merge as a central combat mechanic, we aim to ensure that every encounter in the game feels both memorable and unpredictable.

This approach also reflects our commitment towards evolving the survival horror formula itself, by constantly pushing its boundaries and transforming what the genre can offer.

Cronos: The New Dawn will be available on PlayStation 5 in 2025.

Canceled Batman Arkham Knight Follow-Up Concept Art Shows a Grizzled Bruce Wayne

Concept art from a long-canceled Batman Arkham Knight follow-up set to star Damian Wayne as the Dark Knight has surfaced online, giving us our best look yet at an aged Bruce.

Project Sabbath, as it was known, was in development at Batman Arkham Origins studio Warner Bros. Games Montreal after the launch of 2015’s Arkham Knight, and would have featured two Batmen — father and son.

Ultimately, however, the project was canceled by Warner Bros. and WB Games Montreal instead shifted focus to launch 2022’s poorly-received Gotham Knights, a game with no Batmen at all.

At the time, Sabbath was planned as Warner Bros’ next big Batman game, while Rocksteady itself explored concepts featuring other characters. Of course, Rocksteady itself circled back to its version of Batman (sort of) in its next project, the ill-fated Suicide Squad: Kill the Justice League.

Images from a former WB Games Montreal artist who worked on the project have now popped up on Artstation, featuring a youthful-looking Damian, grizzled and bearded Bruce, plus concepts for Killer Croc and Huntress.

Whether this game would have been strictly part of the Arkhamverse canon has never been firmly established. On the one hand, some of the designs here — particularly a very different-looking Killer Croc — suggest this would have been something of a different take. That said, the same could be said of Poison Ivy’s appearance in Suicide Squad: Kill the Justice League, which definitely was part of the Arkham-verse. And, of course, WB Games Montreal did make Batman Arkham Origins, a prequel that is considered canon to Rocksteady’s core trilogy.

This isn’t the first time concept art from the game has hit the internet. Back in 2021, another former WB Games Montreal developer posted images of Damian Wayne in his Batsuit — a sleek outfit with red Bat signal emblazoned on his chest.

These designs also showed the same bearded older Bruce Wayne, although only inside his suit — meaning his newly-revealed face was obscured. Still, the designs suggest that, at some point, the older Bruce would still have suited up during his retirement.

After launching Gotham Knights and providing additional development help to Rocksteady on Suicide Squad: Kill the Justice League, WB Games Montreal was downsized in December 2024, with almost 100 jobs lost. Rocksteady’s attempt at a co-op game featuring Batman side-characters was a flop, though the developer is now reportedly working on a single-player Batman game once again.

Maybe this will end up finally being the Bruce and Damian Wayne game fans have been waiting for?

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Cyberpunk 2077’s update 2.3 is delayed, and definitely not just because CD Projekt can’t stop adding things

Sorry, we’re not done yet, CD Projekt has said about a Cyberpunk 2077 update that also represents that same phrase, it being about the third patch to be labelled the final one the game’ll be getting. Update 2.3 was originally set to be dropping on this week, but now it’s been delayed so the devs can make it about the same size as its predecessor.

Yeah, they’re probably adding more stuff to the pile of new things we never thought Cyberpunk’d still be getting at this stage. We’re multiple encores deep in the Samurai gig at this point, but hey, the crowd’s still having a great time.

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Death Stranding 2: On the Beach Global Release Times Confirmed

Kojima Productions has confirmed the global release times for Death Stranding 2: On the Beach, the sequel to Hideo Kojima’s open-world delivery adventure game starring Norman Reedus.

While most people will be able to play from midnight local time this coming Thursday, June 26, Kojima Productions has confirmed that those who bought the digital deluxe edition are able to jump in two days early on Tuesday, June 24.

It’s at this point that we normally add in a handy map, but Kojima Productions hasn’t provided one this time. That said, you don’t really need a satnav to navigate this release — the game will unlock for most at midnight local time.

IGN’s Death Stranding 2 review returned a 9/10. We said: “Death Stranding 2: On the Beach is a triumphant sequel that emphatically delivers on the promise of its original.”

Don’t forget, Hideo Kojima is also working on a live-action Death Stranding film with A24, and we recently learned that a Death Stranding anime is in the works, too. He’s also working on a PlayStation exclusive action espionage project called Physint, and called the upcoming Xbox-published OD “a game I have always wanted to make.”

Death Stranding 2: On the Beach global release times — early access:

Tuesday, June 24, 2025

PDT (Los Angeles):

  • 12am midnight

CDT (Mexico City)

  • 12am midnight

CDT (Chicago):

  • 12am midnight

EDT (New York):

  • 12am midnight

CLT (Santiago):

  • 12am midnight

BRT (São Paulo):

  • 12am midnight

BST (London):

  • 12am midnight

CEST (Berlin):

  • 12am midnight

GST (Dubai):

  • 12am midnight

CST (Beijing)

  • 12am midnight

KST (Seoul)

  • 12am midnight

JST (Tokyo)

  • 12am midnight

AEST (Sydney)

  • 12am midnight

Death Stranding 2 global release times — standard access:

Thursday, June 26, 2025

PDT (Los Angeles):

  • 12am midnight

CDT (Mexico City):

  • 12am midnight

CDT (Chicago):

  • 12am midnight

EDT (New York):

  • 12am midnight

CLT (Santiago):

  • 12am midnight

BRT (São Paulo):

  • 12am midnight

BST (London):

  • 12am midnight

CEST (Berlin):

  • 12am midnight

GST (Dubai):

  • 12am midnight

CST (Beijing):

  • 12am midnight

KST (Seoul):

  • 12am midnight

JST (Tokyo):

  • 12am midnight

AEST (Sydney):

  • 12am midnight

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.