Warhammer 40,000: Space Marine 2 Dev Opens Game Up to Modders, Who Now Plan to Add Tau and Necrons and a Whole Lot More — but first… a Fishing Mini-Game?!

Warhammer 40,000: Space Marine 2 fans are rejoicing after the developer handed modders the keys to its internal editor, sparking hope it could ‘do a Skyrim’ and last for years with user-generated content.

Game director Dmitry Grigorenko took to the Space Marine 2 modding Discord to announce what he described as “our biggest milestone yet in supporting the modding community.”

Developer Saber Interactive has released the official Integration Studio for public use. This is the same editor the developers use internally for all gameplay development. This first release lets modders work with everything from level scenarios to game modes, tinker with AI behavior, abilities and melee combo logic, user interface and HUD elements, and make much of the general modding work with Space Marine 2 faster and easier.

“Not long ago, I promised we would support the modding scene — and we meant it,” Grigorenko said. “Watching this community grow, push boundaries, and create incredible experiences has been both inspiring and humbling. We’re excited to see what you build next — whether it’s a cinematic campaign, wild new game mode, or something we never saw coming.”

To get the ball rolling, Grigorenko released jokey concept art for a “Fishing With Daddy Calgar” mini-game, below, which is technically possible now with these tools. Calgar is Marneus Calgar, the leader of the Ultramarines chapter of Space Marines.

To find out what the Space Marine 2 modding community plans to do with this editor, I had a quick chat with Tom, aka Warhammer Workshop, the modder behind Space Marine 2’s excellent Astartes Overhaul. Fresh from releasing a mod that enables 12-player co-op in Space Marine 2, Tom told me that he now has access to all the scripting tools that control what happens in any particular mission, as well as for all the different game components like weapons and abilities.

This means modders could, for example, create a Space Marine 2 roguelite mode where modders spawn in one of the swarm sequences from the campaign with nothing but a combat knife, and progressively spawn bigger and tougher enemies, with percentage chances to spawn weapons, ammo, and health on death. “Killing a Carnifex might grant you a Heavy Bolter,” Tom suggested.

As for a brand new cinematic campaign, Tom said that while a Chaos campaign would “definitely” be doable, cutscenes are trickier because modders so far do not have access to the animation tools necessary.

However, Tom is currently planning on adding new factions to Space Marine 2, including the Tau and Necrons, as the modders have the rigs that will fit those. Meanwhile, the Space Marine 2 modding community is racing to actually make the Fishing With Daddy Calgar mini-game mod Grigorenko challenged them to.

Reaction from Space Marine 2 fans is hugely positive, and with good reason. While Space Marine 2 is well-received and has gone down as one of the best-selling Warhammer video games of all time, it is relatively limited in terms of its official offering. That is to say, it contains three factions only: Space Marines, Chaos (a mix of Chaos Marines and some Tzeentch Daemons), and the Tyrannids. Players had hoped for DLC that might extend the faction roster (the Space Marine 2 campaign teased the Necrons), but can now take matters into their own hands.

“This is how you keep a game alive for years like Skyrim,” said redditor Mortwight.

It’s a particularly interesting development in the context of Saber and publisher Focus Entertainment’s announcement that Warhammer 40,000: Space Marine 3 is in development. Some Space Marine 2 fans have expressed concern about what this means for potential DLC, although both Saber and Focus have insisted they’re not abandoning the game. Still, Space Marine 2 is in a much better position now modders have the editor in hand.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Please start making special editions like the Hitchhiker’s Guide To The Galaxy again

I started writing this piece as a sort of “oh, this was cool!” bit of game archaeology after seeing a post from Scott Krol – who shares consistently fascinating bits of ephemera on video and tabletop games – on the physical bits that came with 1984’s The Hitchhiker’s Guide to the Galaxy adventure game.

“Infocom, known for their brilliant text adventures, was the first company to put physical items in with their games,” writes Scott. “In fact, Infocom were attributed as the first to coin the term “feelies” for physical goodies that came with the game”.

Read more

Random: A New LEGO Mario Kart ‘Blue Shell’ Gift Has Been Revealed

That’s a spiny shell to you, mate.

We love the little GWPs (gifts with purchase) that Lego likes to drop with certain special sets from time to time, and this latest one is an absolute doozy for us Nintendo fans.

If you happen to have your beady eye already on the recently announced LEGO Super Mario: Mario Kart – Mario & Standard Kart‘ set, you may want to keep that same beady eye on alert, as this Lego Blue Shell, or ‘40787 Spiny Shell’ to give it its full sexy Lego label, has been revealed via a Building Instructions Page over at Lego.com (shoutout to Brickfanatics).

Read the full article on nintendolife.com

Video: 10 GameCube Games We Want On Switch 2’s Online Expansion Pack

[Insert GameCube boot up sound here].

The Switch 2 isn’t just getting brand new games, but its online service will also be receiving a special update adding the GameCube library. While it’s set to start with only a handful of games, Nintendo has already teased some others.

Still, we’re sure there are many other requests – so Alex and Zion have now chimed in with 10 games Nintendo Life would like to eventually see show up on this classic Nintendo library. This includes both first and third-party games as well as some safe picks and dream releases.

Read the full article on nintendolife.com

What’s on your bookshelf?: Game urbanist and author Konstantinos Dimopoulos

Hello reader who is also a reader, and welcome back to Booked For The Week – our regular Sunday chat with a selection of cool industry folks about books! I’m currently reading Dorothy Parker, who did more for the language than I’d previously though. I’m having quite regular moments of “oh, she said that”. More proof, if any were needed, that the soul of wit is as much depression and alcoholism as it is brevity.

This week it’s game city design expert and author of Virtual Cities, Konstantinos Dimopoulos! Cheers Konstantinos! Mind if we have a nose at your bookshelf?

Read more

Poll: Box Art Brawl: Mario Party 3

Let’s roll.

We are back with another edition of Box Art Brawl! Are you ready to rank some cover art?

Last time, we took a look at 1080° Avalanche for the GameCube, and the results were an absolute blowout. The European / North American design took a staggering win, claiming 80% of the vote and leaving the Japanese variant with the remaining 20%. Oof, an avalanche indeed.

Read the full article on nintendolife.com

Tech Experts Say The Elder Scrolls IV: Oblivion Remastered’s Camera Breaks the Longer You Play and Eventually Crashes When Loading a Save, Call for Emergency Patch

Tech experts say The Elder Scrolls IV: Oblivion Remastered has significant performance problems across all consoles as fans wait for a much-needed patch.

Oblivion Remastered has enjoyed a hugely successful launch, with over 4 million players and a ‘very positive’ user review rating on Steam. However, if there’s one issue that continues to crop up, it’s performance problems.

Digital Foundry has run an extensive analysis on Oblivion Remastered on all console platforms and found the game to have significant problems across the board. DF’s Thomas Morgan said of Virtuos’ Unreal Engine 5 overhaul:

No platform is spared of issues: whether it’s PS5, PS5 Pro, or either Xbox Series machine, all struggle with traversal hitches while roaming the open world. Secondly, there’s major sub-60fps frame-rates, where I’ve also discovered that performance slowly degrades with more playing time – quite possibly down to a memory leak. And finally, software freezes are the icing on the cake, with all PlayStation and Xbox platforms crashing to the system menu on loading a save one too many times.

How does this manifest itself in-game? According to DF, a “charged” playthrough with more continuous play time behind it performs worse than a fresh boot. Cycling through saves also introduces bugs in the charged play through, Morgan revealed. And this is particularly curious: this also leads to the camera position being too high while riding horseback. You can fix this by resetting the game.

The discovery of performance degrading over time as a result of a potential memory leak is of particular concern. The crashes on loading a save too many times is a significant issue, too.

The hope of course is that Bethesda addresses these problems sooner rather than later, especially as players spend more time with the expansive fantasy role-playing game and are more likely to run into these performance problems.

“It’s a dire position for any remaster to be in and developer Virtuos needs to address the game’s stability – the crashes – as a priority,” Morgan continued.

Digital Foundry asks some tough questions in its analysis, suggesting Oblivion Remastered was “rushed to market.” There also seems to be a discrepancy between versions, with a hotfix released for Xbox Series X so far unavailable for PlayStation 5 and PlayStation 5 Pro.

That’s a damning assessment of Oblivion on console, but what about PC? DF had already issued its analysis of the PC version, calling its performance “dire.” It’s worth checking out DF’s analysis in full for more.

Despite the performance issues, Oblivion Remastered is a hit. It became the third best-selling game of 2025 in the U.S. after just one week on sale, having shadow-dropped on April 22. Oblivion Remastered trails only Monster Hunter: Wilds and Assassin’s Creed: Shadows at the top of the 2025 sales chart.

Oblivion Remastered, developed by remake specialist Virtuos using Unreal Engine 5, has a long list of visual and feature improvements. It runs at 4K resolution and 60 frames per second, as you’d expect, but other changes are more meaningful. Everything from the leveling systems to character creation, and combat animations to in-game menus have been improved. Meanwhile, there’s lots of new dialogue, a proper third-person view, and new lip sync technology. The changes are going down well with fans, some of whom believe Oblivion Remastered would be more accurately described as a remake. Bethesda, however, has explained why it went down the remaster route.

Now the game is out in the wild, The Elder Scrolls IV: Oblivion Remastered players are warning newcomers to do Kvatch before the level scaling makes it an absolute nightmare. We’ve also got a report on a player who managed to escape the confines of Cyrodiil to explore Valenwood, Skyrim, and even Hammerfell, the rumored setting of The Elder Scrolls VI.

And be sure to check out our comprehensive guide to everything you’ll find in Oblivion Remastered, including an expansive Interactive Map, complete Walkthroughs for the Main Questline and every Guild Quest, How to Build the Perfect Character, Things to Do First, every PC Cheat Code, and much more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Guilty Gear Strive Adds Another DLC Character To The Roster Later This Month

Say hello to Unika.

The Arc System Works fighter Guilty Gear Strive was released on Switch earlier this year, and at EVO Japan this weekend a new DLC fighter has locked in a release date.

Unika will be arriving on 27th May 2025 as part of the Season 4 character lineup. More details about this new character will be released closer to her launch later this month.

Read the full article on nintendolife.com