If you happen to be lucky enough to own a Switch 2, PlayStation 5, and Xbox Series X, then chances are you’ve had to do a little rearranging just to get them all to fit correctly underneath (or to the side of) your TV.
Well, YouTuber Xiao Ningzi has come up with a rather novel – and surprisingly elegant – solution, by combining all three consoles into one giant machine. The result is pretty cool, albeit not one that we’d be in a rush to emulate anytime soon.
Arc Raiders developer Embark Studios has said players who spawn late don’t realize they “economically profit way more” than players who don’t.
In an interview with GamesRadar, design lead Virgil Watkins discussed the extraction shooter’s divisive late spawn system, which can see players join games with around 20 minutes left to go. The feeling from some is that this can be a frustrating experience because it gives late joiners less time to complete objectives, and there isn’t as much loot around. But Watkins suggested the data tells a different story.
“We 100% acknowledge the whole thing of, ‘Man, I came in to do that trial and now I clearly don’t have enough time to do that, and that sucks, so I’m just going to leave,’ or whatever. That aspect is definitely not great,” Watkins admitted.
“But similar to the perception of free kits versus what they do, the perception around late joining and what it affords you has been quite interesting. Players are like, ‘The loot’s all gone,’ or whatever else. But players who late join economically profit way more than people who aren’t. The session, when they are fresh, does eventually get quieter, and very often they come across the remnants of fights or can maybe take out bigger drones or hit high-ticket areas more readily than other players. So that’s been a very interesting thing to look at.”
So what is the goal behind the late join system? According to Watkins, it helps mitigate deserted raids. Indeed, Embark distributes loot in such a way so “there should be plenty of stuff for players to do” even if they join late.
It will be interesting to see if Watkins’ explanation here turns sentiment on late spawns around. Since Arc Raiders’ explosive launch, its late spawn system has come under fire from some who feel it needs to be overhauled. There’s frustration on both sides, with those who have to face late spawns having been in a game from the start also expressing concern.
“It’s crazy that my team can clear a section of Stella Montis, place traps near the popular entrances, and start looting… only to have a full team of three, heavy shield, volcano running players spawn 50 FEET AWAY from us in a random room in the corner of the area… spawning basically on top of us, at 15 MINUTES REMAINING,” said one fan last month. “There is no counter, there is no chance of winning, they bypassed our traps as they spawned in the room next to me.
“The ONLY players who should be spawning in five minutes into the raid or later are FREE LOADOUTS. Tarkov got that system down with the player Scavs, and it works very well. The initial spawn should be player loadouts only, then free loadouts come in at 25, 20, and 15 minutes remaining. Does that sound reasonable?
“I’m not crazy right? I’ve spawned literally on top of players who were looting and have gotten extremely unfair free kills because of it. Even reworking the spawning mechanic wont fix it, as you shouldn’t have to worry about a random full geared 3-man at 15 minutes remaining after 5 minutes of silence after your team wiped out 12 players.
“Spawning in a 20 with gear sucks. Most of the PVP is gone, half the loot is already extracted. It sucks for everyone else too, they are low on meds, shields are nearly broken, and now 3-9 completely fresh, geared players have arrived at unexpected locations you just cleared.”
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Surprise! Nintendo has released an unexpected free update for Donkey Kong Country Returns HD, adding Dixie Kong and a new Turbo Attack mode for the game on both Switch and Switch 2.
The Switch 2 version of Donkey Kong Country Returns HD gets additional improvements, meanwhile, with improved loading times, higher resolution visuals, and the ability to play in co-op with a friend who doesn’t have the game themselves via GameShare.
Swapping out Diddy Kong for Dixie allows you to benefit from her higher, further jumps. Turbo Attack, meanwhile, tasks you with clearing levels at breakneck speed and within a tough time limit. In other words, Nintendo seems to have added something here for both new players and veterans.
A free update is rolling into #DonkeyKong Country Returns HD!
Swing into action as Dixie Kong in both single-player and two-player local co-op, and race through high-speed versions of each level in Turbo Attack. Plus, players on #NintendoSwitch2 can enjoy enhanced resolution,… pic.twitter.com/k66mpkhaOC
While today’s update has dropped out of the blue, Nintendo has been updating its many games originally released for Switch with fresh features, and improvements for those now playing on Switch 2. Some of these have included paid upgrades — such as last week’s Animal Crossing: New Horizons update — while Donkey Kong Country Returns HD’s new additions are free.
Today’s full Donkey Kong Country Returns HD patch notes lie below.
Donkey Kong Country Returns HD: Ver. 1.1.0 (released January 20, 2026) patch notes:
The following updates have been made when playing the game on Nintendo Switch 2 and Nintendo Switch:
You can now play as Dixie Kong. Her action when jumping is different from when Diddy Kong jumps.
When playing alone, as you grab a barrel, you can switch between either Diddy Kong or Dixie Kong as the character that appears.
When playing with two people, P2 can switch between Diddy Kong or Dixie Kong by pressing the stick (the L Stick in the case of playing with both Joy-Con 2 or Joy-Con controllers) on the world map.
A Turbo Attack mode where you can race through the stage at high speed has been added.
If you clear the course once, it will appear at the same time as the Time Attack mode.
If you can clear it within the time limit, you will acquire a turbo medal.
Now supports Brazilian Portuguese language.
You can switch the language in the “Language” setting in the “System” menu of “System Settings.”
Several other issues have been addressed and image quality enhancements have been made to improve the gameplay experience.
The following updates have been made when playing the game on Nintendo Switch 2:
Now supports “GameShare (Local User).”
You can select “GameShare (Local User)” from “2 Players” on the game start screen or the menu screen of the world map.
Optimized for the Nintendo Switch 2 display and high-resolution TVs for improved image quality.
The loading time is now shorter.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
As much as single-player solitude’s a big reason why I love getting lost in The Witcher 3, running around its world with a small crew of mates also seems like it’d be a nice time. A good thing it is then that a new mod for the decade old RPG allows it to host online multiplayer sessions with several players running amok at once.
Alongside GameStop’s exit from the New Zealand market.
Last week, we got an update about GameStop’s EB Games business in New Zealand, which confirmed 38 stores in the country would be closing at the end of this month. At the time, no information was provided about the future of the 336 Australian stores, but we’ve now got some details.
As reported by local Nintendo fan site Vooks, the video game retailer will be closing “at least” 10 stores across Australia this month, and many have already shut their doors. One of these stores includes an EB ‘Zing Pop Culture’ shop, which specialises in merchandise, trading cards and various other items.
I am in the dusty basement of Manchester cathedral. On the streets above me, there are police searching for anyone who would challenge the state. Someone like me. I am supposed to be working on a weapon to use against these fascists. It isn’t a gun or a bomb, it is a machine that eats books.
At least, that’s what I should be doing; instead, I’m searching for the final letter between the members of a love triangle of 1950s academics. I’ve tracked down all their trashy novels and papers on temporal dynamics, but I want to find the last bit of saucy gossip. Smashing the state can wait a moment.
There is a lot I won’t tell you about TR-49, Inkle’s latest puzzle game. I don’t want to ruin any of the epiphanies that lie in wait for you. But it is a treat for anyone looking to get all up in the personal lives of some long-dead fictional authors.
I know there are many of you curtain twitchers out there.
Last week, the PlayStation Blog revealed a demo for Yakuza Kiwami 3 & Dark Ties would be released for the PlayStation 5. It’s now been officially confirmed for the Switch 2 and multiple other platforms.
Tips for Taking on Iconic League of Legends Champions in 2XKO, Available Today for Xbox
Julia Shen, Writer, Riot Games
Summary
2XKO launches today on Xbox Series X|S as a free-to-play title.
Team up with a friend or fight solo in 2v2 matches.
Find your main with 12 different champions to play.
Finally. 2XKO, the free 2v2 fighting game featuring League of Legends champions, launches today on Xbox Series X|S.
If you’ve been dying to get your hands on the game, you probably want to jump in right away. At the same time, booting it up for the very first time can be a little overwhelming. From champions, to Fuses, to teamplay mechanics, there’s a lot of information to absorb – especially for anyone new to tag fighters, or fighting games in general.
Here are some quick tips to help you get in-game and start having fun right away.
Grab a Duo Partner
2XKO is a 2v2 game, which means you can team up and fight as a duo. Whether you’re testing combos in Training mode or climbing the Ranked ladder together, the highs and lows of fighting games are better with friends.
Use your champ’s Assist moves by pressing A or back + A when they’re offscreen. Each champion has unique Assists, but here’s how to use a few:
When Braum uses Stand Behind Me Assist (back + A), he leaps to shield his ally from an attack. If you’re under pressure from the enemy team, this Assist can help you get some space back.
When Blitzcrank uses Rocket Grab Assist (A), they’ll extend their robotic arm to pull an enemy champion towards your team. Use this Assist to bring in opponents and follow up with your big hits.
When Vi uses Crater Maker Assist (back + A), she punches the ground and creates a hextech aftershock. It can hit opponents out of the air, so try this move if they’re jumping in.
When you’re playing with a friend, they can swap to you by hitting A right after your champion Assists. Coordinate to attack together, defend each other, and pull off tricky combos.
Find Your Main
Each character in 2XKO has a unique playstyle. For your first games, just pick the ones that look the coolest to you – you can always choose someone new in the next game.
Caitlyn, the Sheriff of Piltover, is our newest addition to the roster. Use her traps and deadly aim to stay ten steps ahead of the enemy duo.
Don’t forget that you’ll have two champions on your team, and they can play off of each other. If you’re looking for team-building suggestions, here are a few:
Caitlyn and Vi
Caitlyn uses her hextech-powered rifle to line up headshots, while Vi loves to brawl up-close. With their combined strengths, you’ll take down opponents at any range.
Darius and Ekko
Darius deals massive damage with his battle axe and makes opponents Bleed, but he’s on the slower side. Ekko can keep enemies guessing with fast movement and a teleport. Use Ekko to jump in (or out), and land big hits with Darius.
Ahri and Braum
Ahri is a quick spellcaster who excels in the air, while Braum is a supportive champion that can defend allies with a shield. Use Ahri’s magical foxfire to blast opponents, and if you find yourself under pressure, bring in Braum’s shield to retreat or position for your next move.
Try Pulse Combo
A combo is when you put together unique moves to damage an opponent. This can feel complicated when you’re still learning what your champion can do, but Pulse Combo is here to help.
In champion select, press RT to enable Pulse Combo. Once it’s on, you can press the same attack button repeatedly to automatically do a combo (if you land the first hit).
There are unique autocombos for the X, Y, and B buttons. Try each one to get an idea of the moves your champion can combine.
Play Tutorials
If you’re looking to improve your game, there are tons of tutorials to choose from in the Learning Hub. Here are the different types available:
Bot Beatdown: Win battles against bots to unlock chromas that change the color palette of four champions.
Tutorial: A series of fights to teach the basics of 2XKO, including movement, attacking, blocking. Completing this unlocks a set of cosmetics for your avatar.
Combo Trials: Learn combos for each champion, from beginner to expert-level difficulties.
Advanced Lessons: Level up with more advanced techniques for offense, defense, teamwork, and movement.
You can also find Training mode in the Learning Hub, where you can play against bots at your own pace.
Experiment with Fuses
Fuses are playstyle modifiers that change how your team works together. You pick your team’s Fuse after choosing your champions, so you can try each one out to see what suits you best.
Here are the Fuses that are available when you launch 2XKO for the first time:
Juggernaut: Play as a single champion with extra power. You can’t use Assists, but gain a few buffs, including bonus health, damage reduction, and additional bars of meter.
Sidekick: Your Point champion gains health and a defense boost. Your Assist champion can’t tag in, but gains supporting abilities.
Double Down: Combine your Point and Assist champions’ Super attacks.
There are two more advanced Fuses that can be unlocked by completing tutorials in the Learning Hub: 2X Assist and Freestyle.
2XKO is available for free in the Microsoft Store for Xbox. Check out the 2XKOwebsite and YouTube channel for more on how to play and to get a look at each champion. See you in the lobby!
TEAM UP. TAG IN.
Welcome to 2XKO, the free-to-play fighting game from the makers of League of Legends and VALORANT.
2V2 COMBAT
In 2XKO, good teamwork makes the difference between victory and defeat. Fight solo to control both champions on your team, or grab a friend to duo with. Switch up your game every match with Fuses, powerful playstyle modifiers that change the rules your team plays by.
LEGENDARY FIGHTERS
League of Legends’ iconic champions take the stage with fresh movesets inspired by the MOBA and reimagined for fighting games. Immerse yourself in the world of Runeterra with beautifully crafted stages, cutting-edge 2D graphics, and original music tracks that bring your battles to life.
LOBBIES & MATCHMAKING
Step into a virtual arcade where your next duo partner—or rival—awaits. Ranked, Casual, and Private lobbies let you play your way whether you wanna compete, spectate, or just mash. Plus, with best-in-class rollback netcode and anti-cheat systems, 2XKO delivers fair, lag-free gameplay every time you queue up.
Any game built around gacha mechanics needs to have a certain hook to keep things interesting in the long term, especially if there’s potential to invest your hard-earned dollars into it. For all their systemic sins, Game of Thrones: Kingsroad and Persona 5: The Phantom X at least piqued my interest by expanding on already-revered lore, allowing me to intertwine myself in their beloved worlds. The much more enjoyable Zenless Zone Zero, on the other hand, pulled me in with a mix of high-octane combat, endearing character development, and Y2K flair. Arknights: Endfield is the latest competitor in this genre’s fierce attention economy, offering not only an engrossing sci-fi open world to explore, but another mechanically moreish addition: base building and automation. After approximately twenty hours of Endministrating, it’s clear there’s a lot more to uncover here beyond its sticky login loop, but crucially, I’m keen to expand my horizons in search of character motives, upgrades, and ultimately rewarding depth.
In Arknights: Endfield, you play as the Endministrator (or Endmin for short) who, after a 10-year absence and an unfortunate case of amnesia, returns to the world of the living to reinhabit the planet of Talos-II. Taming the wilds is no small task, though, and on top of trying to remember who you were before your big sleep, you’ll also face off against a range of evil entities, including leather-clad maurauders, shifting zoomorphic creatures, and other mythic, well-dressed baddies. It’s an intriguing premise, unfortunately told through an exposition-heavy opening with awkward stop-and-start pacing. Still, if you brave its dialogue-dense beginning, Arknights: Endfield eventually opens up, delivering visually enticing battles and a captivating atmosphere that help make up for it.
Your job primarily involves adventuring with your team to the surface of Talos-II to hunt for resources, solve simple environmental platforming puzzles, and eventually clear out whole areas which you can access in the metagame to build and automate machinery. To do this, you’ll use a team of up to four Operators who, under your control, fight and collect items to push the lengthy story ever onwards. Early on, you’ll have a limited pool of story-specific characters to play as, like the masked Endmin, the empathetic mission-oriented Perlica, and the spirited Chen Qianyu, though eventually you’ll be able to use a specially earned gacha currency to pull new characters, too. It’s not the most imaginative gameplay, with many of the puzzles involving finding and pressing a few buttons on a small map to find success, or trawling through the same few groups of bad guys to push through an area. Still, this is all set against a striking cyberpunk backdrop that makes it surprisingly easy to sink hours into.
As you can imagine, there is an eye-watering array of currencies to consider here — a painful staple of the genre. On top of the usual gacha pulling, which allows you to randomly unlock unique characters and weapons, there’s also a paid Battle Pass that rewards you with resources that can be filtered into systems that help speed up progression, that is, if you can figure them out. It’s hard to say from only the week I’ve spent with it so far whether this feels balanced or not, but I’ve not run into any significant roadblocks that would encourage me to pull out my wallet in the early game – though only time will tell, and based on what I’ve seen so far, I’m not overly confident I won’t eventually find a few.
A lot of effort has been put into worldbuilding and character design.
While my humble crew was more than enough for me in the beginning, once I’d earned the currency needed to try out the character lottery firsthand, my feelings began to shift. In my first pull, I drew Estella, an adorable beanie-wearing warrior who compelled me with their nonchalant attitude and stylish techwear garb. Soon after that, I fell in love with Da Pan, a hungry panda whose leather jacket and belt combo gave him the aura of a dad navigating a midlife crisis. I’d like to say I stopped becoming attached to the characters as I kept pulling more. Alas, the range of unique designs, alongside their quippy one-liners, was effective enough to tug on my heartstrings. While I wouldn’t pay for currency with my own money beyond what is provided organically, I was happy to see that, if I did, developer Hypergryph has put a lot of effort into its worldbuilding and character design.
It helps that a character’s personality also tends to shape how they move in battle, and throughout my time with Arknights: Endfield, the flashy combat quickly became my favourite aspect. Hits are delivered with vibrant visual payoff, so much so that even my silly mistakes looked like intentional moves. As you explore, you’ll encounter groups of various enemies camped out, like violent blobs of possessed water or sword-wielding bandits, all of which feature level indicators hovering above their heads. Once ready to engage, you run directly at them, weapons brandished, and start swiping away.
Instead of controlling the Edmin alone, you switch between all the members of your team in battle, applying button-mashing combos that feel engaging in motion. Each character has a dodge, a light attack, and a special attack that string together nicely, delivering well-choreographed combos. Once you knock back an enemy and start to juggle them, you can call in your compatriots to deliver electrifying blows that feel slick – the Endmin’s sword slashes away with golden strikes, while Da Pan delivers belly bounds and butt slams with his towering form.
Outside of combat, the rest of your time is spent investing in the infrastructure of your base. Unlike the complex, automation-based gameplay of beloved factory management simulators Factorio and Satisfactory, Arknights: Endfield’s base building is much more tame, at least early on. And, thanks to lengthy explanations delivered by NPCs, it’s a process that ensures even the most build-averse players can learn how to create a functioning base of operations.
First, you’ll plant electric pylons and connect them with relay towers to supply electricity to the area. Though soon enough, you’ll also be able to implement mining as well as machinery that can refine and process raw materials. As someone who hasn’t always enjoyed the intense, efficiency-focused approach of similar automation games, Arknights: Endfield provides a friendly alternative that’s ripe for community collaboration – something I hope develops post-launch.
There’s still so much to see before I deliver my final score, like expanding the factories, fully automating my production, and leveling up my team and gear – and that’s before I uncover the truth behind the Endmin’s amnesia. So far, though, I’ve found myself comfortable in its world, and I’m keen to get stuck in and see how far I can push before I hit an inevitably uncomfortable grind.
Fortnite appears to be getting The Office content in Chapter 7 after rumors suggested Epic Games was working on a crossover.
Fans of TV and video games were thrown for a loop earlier today when Epic shared a not-so-cryptic tease on social media. It’s the kind of thing that would seem completely nonsensical to the uninitiated, but those who are even peripherally aware of the NBC comedy will recognize “Build. Beets. Battle Royale.” as a reference to one of the most memorable quotes from The Office.
A meeting between Fortnite and The Office, though never considered to be impossible, is unexpected, but some recent rumors had players believing confirmation was only a matter of time. Popular Fortnite content creator Shiina said they heard The Office could soon show up just last week. At the time, they suggested a rumor about “a nostalgic duo from a live-action TV series” was tied to the show but neglected to share more.
Which members of the Dunder Mifflin crew could be recreated in Epic’s battle royale mega-hit remains a mystery, but references to names like Michael Scott, Dwight Schrute, Jim Halpert, and Pam Beesly seem the most likely. It’s also unclear when exactly we’ll learn more about the potential Fortnite crossover, but some fans are already taking the tease as an opportunity to share their excitement.
Shiina, meanwhile, has already posted an update since the Fortnite The Office tease reared its head. Their new video comes with the suggestion that the classic workplace comedy is coming soon, with content for Regular Show and Ed, Edd n Eddy also in the works at Epic. Players may want to take all of today’s information with a grain of salt, but with Fortnite’s track record for wild crossovers in mind, it wouldn’t be much of a surprise.
Fortnite launched into Chapter 7 in November with an Avenger-style team-up event. Crossovers added since then include skins for Kim Kardashian, Bleach, and South Park. We’ll hopefully learn more about everything included in The Office teaser in the near future.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).