Nintendo Download: 20th March (North America)

Gal Guardians! Assault Suit Leynos 2! Atelier Yumia!

The latest Nintendo Download update for North America arrived yesterday, but we were otherwise engaged with important Skell-related work – our apologies! But here it is, and it’s bringing new games galore to the eShop in your region.

As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

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Next Week on Xbox – New Games for March 24 – 28

Next Week on Xbox – New Games for March 24 – 28

Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Windows, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


Breakout Beyond

Atari


$14.99

$13.49

Breakout Beyond – March 25
Optimized for Xbox Series X|S, Smart Delivery
Breakout is back! Choice Provisions (Bit.Trip) has flipped the legendary series on its head. Or rather side. In this neon-drenched take on the classic, you’ll need to literally break through each puzzle by clearing bricks to breach the final goal. Longer play will rack up a combo and increase the intensity of the effects creating a spectacular light show as a reward for the most skilled players.


Xbox Play Anywhere

Atomfall

Rebellion

Atomfall – March 27 (Deluxe Edition March 24)
Optimized for Xbox Series X|S, Smart Delivery, Xbox Play Anywhere
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England. Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies. From Rebellion, the studio behind Sniper Elite and Zombie Army, Atomfall will challenge you to solve the dark mystery of what really happened.

Play from March 24 with an Atomfall Deluxe Edition purchase.


Blue Wednesday

Forever Entertainment S. A.

Blue Wednesday – March 27
Optimized for Xbox Series X|S, Smart Delivery
An interactive game where the player can move through the city and chat with various NPCs, play the piano, and interact with lots of other items through the main character, Morris. The main parts of the game are mini games and adventures, and learning more about Morris’s story through vivid cutscenes that pop up at key moments in the game.


Sports Renovations

Dear Villagers

Sports: Renovations – March 27 Optimized for Xbox Series X|S
Your hometown basketball court is in danger – once home to a top-tier league team fostering many new talents in the field, now covered in cobwebs and dust. And now a big developer is only waiting to get his grubby hands on the place, tear it down and build a new shopping mall instead. But you won’t accept that. Give sports facilities a second life in this relaxing story-driven simulator. Restore the glory of old gyms, courts and pitches, and add a sprinkle of your own style.


The First Berserker: Khazan Standard Edition

Nexon Korea Corporation


52

$59.99

The First Bezerker: Khazan – March 27 Optimized for Xbox Series X|S
The First Berserker: Khazan is a hardcore action RPG based on the Dungeon Fighter Online (DnF) universe, Nexon’s flagship IP with more than 800 million players worldwide. Set 800 years before the events of DnF, the game unfolds on the continent of Arad and explores the untold story of Khazan, the first Berserker. Players will experience Khazan’s legendary journey firsthand as they master intricate and engaging combat mechanics and strategic battles that bring his epic tale to life.


Dollhouse: Behind the Broken Mirror

SOEDESCO

Dollhouse: Behind the Broken Mirror – March 28
Optimized for Xbox Series X|S
Dollhouse: Behind the Broken Mirror is a terrifying first-person horror adventure game that tells a dark and mysterious story in a cinematic style. Enter the broken mind of Eliza de Moor, once a celebrated singer, now trapped in the labyrinth of her own forgotten memories. Since collapsing on stage during a performance, Eliza has been suffering from amnesia. The only hope for recovering her memories lies with Dr. Stern and his experimental medicine.

The post Next Week on Xbox – New Games for March 24 – 28 appeared first on Xbox Wire.

Wuthering Waves version 2.2 launches March 26: Tangled Truth in Inverted Tower

Hello, Rovers! I’m excited to share new information on upcoming Wuthering Waves content on behalf of the entire dev team. Cross-platform open-world ARPG Wuthering Waves has been live on PS5, with support for data-sharing across PS5, PC, and mobile devices, offering a seamless gaming experience on different platforms. With the new version 2.2 Tangled Truth in Inverted Tower set to launch on March 26, the game will introduce new characters, maps, gameplays, and more content—plus, players will receive a free 5-Star weapon as a reward for completing the Main Quest.

New main quest: Venture into Avinoleum to unveil the truth behind Cartethyia and Sentinel

In reflection on the story of version 2.0, the mysterious girl Cartethyia and the missing Imperator harbor deep secrets that remain to be uncovered. The upcoming version 2.2 will feature the new Main Quests: The Maiden, The Defier, and The Death Crier. This adventure kicks off at Beohr Waters, located behind Porto-Veno Castle, and leads Rover to an inverted region in mid-air known as Avinoleum—an exploration that uncovers the past. The history of Rinascita and the truth about Sentinel will gradually come to light within this inverted seminary. During the quest, rovers can obtain the 5-Star Sword Bloodpact’s Pledge for free.

New Resonator-Cantarella & Rover: Aero

The new 5-Star Resonator Cantarella, known as the 36th Lead of the Fisalia family, will debut in version 2.2. As a Havoc Resonator armed with a Rectifier, she embodies the deep-sea and poisonous themes that define her family. In combat, Cantarella wields her umbrella, launching attacks with the aid of highly toxic jellyfish. Her unique attack method allows her to gather a special energy Trance. Once she harnesses this energy, executing heavy attacks on the ground can trigger the Mirage state, creating a surreal effect reminiscent of an underwater realm. When Cantarella consumes her Forte Gauge for attacks against foes, she can heal all team members. When certain conditions are met, her Resonance Skill can hinder enemy movement. Upon activating Resonance Liberation, she can carry out coordinated attacks for an extended duration, while her Outro Skill amplifies damage for both Havoc and Resonance Skills for the incoming Resonators.

In version 2.2, following Spectro and Havoc, Rover will unlock a new attribute: Aero. Rover: Aero can conjure a one-handed sword, swiftly maneuver through the air, and strike their foes. Upon meeting specific conditions, Rover’s aerial attacks can also heal the entire team. Aero Rover can unleash Resonance Skill while airborne, and transform all Negative Status effects on enemies into Aero Erosion Effect. Activating the Outro Skill further increases the maximum stacks of Aero Erosion Effect. When Rover builds up enough energy during battle, they can summon a massive sword to crash down from the sky onto their target. After releasing Resonance Liberation, Rover will inflict Aero Damage on enemies while simultaneously healing all teammates.

New Companion Story: Cantarella – A Fleeting Night’s Dream

Cantarella’s Companion Story, A Fleeting Night’s Dream, will also become available in version 2.2. In this tale, a mysterious letter from the Ghost Girl guides Rover to a celebration—Night of Remembrance, taking place in Egla Town. Here, a girl in a red hat will unveil the hidden past tucked away in Porto-Veno Castle. Join Cantarella as we journey to the Sea of Ghosts, lifting the veil on the untold story waiting to be discovered.

New map, new gameplay

As the story unfolds, Rover will journey to a new region—Avinoleum. Once celebrated as the most magnificent seminary in Ragunna, it now towers towards the heavens alongside Sentinel, nearly out of reach. This area still bears the scars of the past, with countless Tacet Discords lingering from the Dark Tide outbreak. To protect against these Tacet Discords and prevent the Dark Tide from descending from above, the gravity in this region has been entirely reversed, with the dome now facing down toward the ground.

Rover will face new gameplay challenges, including Gravity Adjustment, while delving deep into the Avinoleum. This area is home to numerous Gravity Calibrators, and as long as they are activated, players can alter the direction of gravity.

In the year 2024, Wuthering Waves reached the milestone of 30 million downloads worldwide in the first month of its official release, garnering numerous accolades, including PS Blog’s Players’ Choice. This is just the beginning.

Following the game’s launch on the PS5, we’re striving through unremitting efforts to bring thrilling content to players worldwide. Version 2.2 will live on March 26—Rovers, embark on the adventure into the inverted tower with Cartethyia and Cantarella to uncover the hidden truth and Rinascita’s untold past.

Kaiserpunk Review

Kaiserpunk has an immediately interesting premise: rebuilding society from the ashes of an alternate timeline World War I that raged so much longer and more mercilessly that it left the survivors in a post-apocalyptic struggle for survival. When it leans into being a city builder with a roaring 20s flair, that scenario can really shine. But the diet grand strategy game playing out on its dissonant strategic map, as well as a host of technical issues that I could maybe forgive if this were an Early Access launch instead of the full thing, make me wish I’d perished in 1916.

Each game of Kaiserpunk begins with laying out a few ramshackle houses and modest farms on one of its varied but fairly flat maps based on real-world locations, which range from Seattle, Washington to Sydney, Australia. It’s neat that the lower-tier buildings look like they were made from salvaged materials, often sporting brand names of forgotten, pre-war businesses. Each lot is a quaint and stylish little diorama, and I enjoyed watching my rough-and-tumble laborers go about their days.

This continues up the social ladder as you keep adding more specialized and higher-paid citizens, with the most privileged residences creating almost idyllic early 20th Century neighborhoods that could make me forget the world fell apart for but a moment. This sense of transforming the ruined landscape into a place worth living in again is satisfying, and there’s a deep and decently entertaining web of production chains underneath it all, too.

The series Kaiserpunk is most comparable to is Anno, in that the goal is to work your way up from vegetable gardens to eventually manufacturing your own televisions and radios, supporting a growing middle and upper class with increasingly lavish and specific desires that must be maintained. Especially at smaller scales, I found a good amount of enjoyment in this urban planning. And it’s pretty cool that when I shape my society through the different settlement tiers by selecting policies, my main government building changes to reflect my values.

Kaiserpunk seems to have no idea what scale it wants to tell stories on.

But while there are dozens of resources and all kinds of unlockable buildings – from schools to clinics – to better the lives of my people, those same systems fall flat in other ways that make the world less believable. Nobody minds living next to a steel mill, for example – not even the wealthiest citizens. Everyone has a desire for health and education, but this is simply dealt with by plopping public service buildings. The smog from factories never causes health to decline, from what I could tell. This encourages building hodgepodge settlements that don’t really look like or develop in the way real cities do.

The whole thing comes apart even more when you get out onto the strategic map. For one thing, Kaiserpunk seems to have no idea what scale it wants to tell stories on. In my city, I’m concerned with whether my 200 machinists have enough gramophones to fulfill their luxury needs. But then on the strategic map, “Central Europe” is a single, indivisible political region. It’s very similar to the map from the board game Risk. This really does not mesh at all.

If they wanted to have a strategic layer, they should have gone for something much more modest. A lot of the theming is already very British, so why not zoom in and spend just as much time on a post-apocalyptic UK? Why would these devastated city-states rising from the ashes be out trying to conquer the world like it’s Hearts of Iron?

And the strategic systems don’t do much for me either. For one thing, the turn-based battle animations are comical, almost slapstick, and I don’t feel like that was intentional. The mechanics are complex but cumbersome, and don’t provide a lot of information after the fact on why you won or lost. Things like terrain type and your ability to supply your armies can eventually change the course of a war, but it’s all kind of half-baked and impenetrable.

The big picture comes across like there was a strong idea for an interwar city builder that then had a second, half-finished game nailed onto it. You could lose this whole world map layer and I honestly think it would be a better experience. Maybe you could abstract the defense industry, which eventually has you building your own tanks and artillery, as something you have to do to secure your borders rather than worrying about conquest. There are diplomatic and scientific victory paths if you don’t want to focus on guns and bombs, but you can’t really ignore the world map if you want to be successful at either of them.

For what’s supposed to be a finished product, the polish simply isn’t here.

The AI on the default Normal difficulty setting is fairly ruthless, too. As a new player, I felt like they were always way ahead of me by the time I ran into them, which is discouraging. When I’m playing a city builder, I don’t want my life to be completely without struggle. But since I’m getting plenty of that trying to provide for my people anyway, the idea that I can be vastly outpaced by the AI if I don’t develop my industries as quickly and efficiently as possible seems excessive. It’s not tuned well, especially when you’re first learning the ropes.

And that’s all before we even get to the technical issues. Like I said, if this were an Early Access game, I might cut it a little more slack. But for what’s supposed to be a finished product, the polish simply isn’t here. There’s a lot of little technical things that come across as sloppy, like the fact that the resource counters on the strategic map don’t update in real time when the clock is going. You have to close the map and open it again.

You can’t click on different columns to sort the resource screen, which is very frustrating given how many of them there are. The tooltip for population needs fulfillment doesn’t provide enough information, so I frequently found myself having to tediously go around clicking on individual houses to figure out what people wanted more of like I was doing a door-to-door survey.

The economy balance can be quite odd at the higher levels too, where simply building a single high-rise full of specialists will print money even if they’re unhappy, but then trying to provide for their needs ends up being more expensive overall. It’s supposed to be the other way around, where happier citizens pay more taxes. But the balance doesn’t always swing that way.

Most of all, though, it’s pretty buggy. All the way up until the day before this review, I was running into multiple issues with saves suddenly deciding not to load after I’d played a given city for a long time. I’m glad this seems to have gotten a last minute fix, but that’s the ultimate vibe killer when you’ve put more than 25 hours into a run. At one point, when I hadn’t met any other factions yet, I got a notification that “the enemy” had launched a firebombing campaign on my city that resulted in more than a dozen buildings randomly bursting into flames. Who did this, exactly? Some raiders hiding out in a canyon down the road?

Every Assassin’s Creed Game Tier List

The latest in Ubisoft’s long line of stealth-action open worlds, Assassin’s Creed Shadows, is finally here. But where does it rank in the series? We’re asking you to make that decision. There have been over 30 games released under the Assassin’s Creed banner, but we’re just including the “mainline games” here, so no mobile, side-scrolling, VR entries, or spin-offs like Bloodlines or Liberation here, I’m afraid.

AC started all the way back in 2007 when Desmond Miles stepped into the Animus to fill the shoes of his ancestor Altaïr, and now finds itself in 16th-century Japan 18 years later as players take control of Naoe and Yasuke. This latest adventure is the 14th in the core series, and I’ve had a go at ranking them via one of our IGN Tier Lists, based purely on my personal enjoyment of each game. Take a look at my tier list here:

Assassin’s Creed 4: Black Flag is still the entry I hold closest to my heart. The mix of island exploration, ship combat, and colourful cast provides the best all-around AC experience in my mind. It’s joined by Assassin’s Creed 2 in the S-tier, the game that really catapulted the series into the limelight. I also have Valhalla in the A-tier, which may surprise some, but I really loved the Viking-influenced combat, and am a sucker for the Orlog minigame. Alongside it is Unity, a game whose recreation of French Revolution-era Paris still looks stunning a decade later.

Don’t agree with me? Think that Valhalla is far too bloated for its own good? Think that Assassin’s Creed 2 is actually overrated? Well, why not have a go at ranking all of the mainline AC games yourself in a tier list below where you can compare your own S, A, B, C, and D tiers with the whole of the IGN community.

Enjoying Assassin’s Creed Shadows? Where in the world would you like the series to go next? Let us know in the comments, as well as why you’ve ranked the consoles in the order you’ve chosen.

Simon Cardy is a Senior Editorial Producer who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

System Shock 2 remaster has a release date, but don’t expect a revolutionary upgrade

Six years ago Nightdive Studios announced they were doing a remaster of sci-fi sequel System Shock 2, which they were calling System Shock 2: Enhanced Edition. But back then they were also busy working on a full-blown remake of the original System Shock. Turns out that first outing to Citadel Station took priority. But now that they’re done with that, the studio has finally revealed a release date for the sequel’s remaster, which they’ve sneakily renamed System Shock 2: 25th Anniversary Remaster.

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‘I Hate This Place’, An Open-World Survival Horror, Is Bound For Switch

Part of Bloober Team’s new horror label.

Developer Rock Square Thunder (The Lightbringer) has revealed I Hate This Place, an upcoming open-world survival horror published by Broken Mirror Games, the brand-new horror label from Bloober Team.

Birthed via a partnership with Skybound Entertainment, I Hate This Place will be based on the Eisner award-nominated comic book created by writer Kyle Starks and artist Artyom Topilin. It sees you take on the role of Elena, who “unwittingly awakens a malevolent force” and must work to survive in an increasingly deadly world.

Read the full article on nintendolife.com

Assassin’s Creed Shadows Crosses 1 Million Players on Launch Day, Ubisoft Says

Assassin’s Creed Shadows saw over 1 million players on launch day, Ubisoft has announced.

The game released on PC, PlayStation 5, and Xbox Series X and S on March 20, and just before 4pm in Canada, Ubisoft took to social media to say it had crossed the 1 million player mark.

“It’s not even 4pm here in Canada and Assassin’s Creed Shadows has already passed 1 million players!” Ubisoft said.

“Thank YOU from the bottom of our hearts for joining this adventure in Feudal Japan. We are beyond excited to start this journey with you!”

While 1 million players on launch day is an impressive achievement, it’s difficult to gauge success when Ubisoft itself hasn’t offered a sales figure or indeed a sales target.

What we do know is that Assassin’s Creed Shadows is the top-selling video game globally on Steam right now. Valve’s chart sorts products by revenue, so we can say Ubisoft’s game is currently bringing in more money than any other on the platform.

We also have early days Steam concurrent figures. According to official stats from Valve’s platform, Assassin’s Creed Shadows hit a peak player concurrent figure of 41,412 on Steam on launch day. Assassin’s Creed Shadows released on a Thursday, so it is expected that that figure will grow as we head into the game’s first weekend on sale. We’ll have a better picture of its performance on Steam next week and in the weeks ahead. Neither Sony nor Microsoft make player numbers public.

For some context, BioWare’s single-player RPG Dragon Age: The Veilguard launched on Steam on Thursday, October 31, 2024, and saw a peak of 70,414 players on Valve’s platform.

There is enormous pressure on Assassin’s Creed Shadows to do well for Ubisoft globally after a number of delays and the sales failure of last year’s Star Wars Outlaws. Indeed, Ubisoft has suffered a number of high-profile flops, layoffs, studio closures, and game cancellations in the run up to Assassin’s Creed Shadows’ release.

Assassin’s Creed Shadows has also endured a number of controversies, not least in Japan. Yesterday, IGN confirmed that Ubisoft had quietly released a day-one patch for Assassin’s Creed Shadows that made a number of important changes seemingly in response to concern from some Japanese politicians about in-game temples and shrines.

In a remarkable exchange this week, Japanese politician and member of the House of Councillors of Japan, Hiroyuki Kada, raised the issue of Assassin’s Creed Shadows in an official government meeting, and Shigeru Ishiba, the Prime Minister of Japan, responded.

On Steam at least, Assassin’s Creed Shadows is going down very well with players. It has a ‘very positive’ user review rating, with 82% of the near 4,000 user reviews marked as positive. IGN’s Assassin’s Creed Shadows review returned an 8/10. We said: “By sharpening the edges of its existing systems, Assassin’s Creed Shadows creates one of the best versions of the open-world style it’s been honing for the last decade.”

Ubisoft’s founding Guillemot family and largest shareholder have reportedly been exploring talks with Chinese mega-corp Tencent and other investors on a buyout deal that would let them preserve control.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I find Monster Hunter Wilds’ Arkveld to be a deeply mournful creature

I have recently immersed myself in the pleasantly numb Monster Hunter Wilds loop of smashing Arkvelds to bits. They are, as far as I can tell, the most profitable creature to bully, and I now find myself skinny dipping in the gulf of meaning that lies between the regal, resentful, mildly sassy chains hanging from the creature’s armour set, and the deeply sad and laboured motions with which it swings its bodily inspiration for those chains.

I get the sense that the series’ solution to the uncomfortable implications of its lizard bashing has been, over the last few entries, to evil-fy its creature design to the point where it engenders less easy empathy. There’s a lot of ugly, bugly bastards in Wilds, is what I’m saying. Less deep, sad lizard eyes and more chittering chitin and fuck-you dragon stares. The Arkveld’s design is so threatening that it invites nothing if not: look mate, if four of us manage to take you down with scissors whittled from Original Recipe Chatacabra marrow, it’s your own fault here, ya bish.

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Random: Sega Surprises Sonic The Hedgehog Fans With Official Timeline

Get to know the Blue Blur’s history.

Sonic the Hedgehog has been around for a long time now and if you’re having trouble keeping track of all the highlights in his career, don’t worry – Sega’s got you covered with its official timeline. This is all part of the Sonic Channel’s relaunch in Japan, which has now been going strong for 20 years.

Read the full article on nintendolife.com