Everything’s a show! Everything’s a show! Everything’s a show! Everything’s a show! Did you know Baldur’s Gate is a show? Well, it will be soon. One that’ll carry on from the events of Baldur’s Gate 3 and star characters both old and new. Baldur’s Gate 3 developers Larian, though, don’t seem to be directly involved outside of the show’s boss asking if he can pop into their studio for a chat.
“I think a lot of survival games are really boring,” Geoff ‘Zag’ Keene, founder of Deep Field Games, developers of Half-Life adjacent co-op survival game Abiotic Factor, said in a recent interview. However, despite these strong words, please hold onto your spit take for just a moment.
It’s not the first time Keene’s said something like it and, in fact, in the episode of The AIAS Game Maker’s Notebook, he’s responding to a question about when he said it to cheery RPS fanzine PC Gamer back in 2024. So, please, calmly swallow your spit take liquid of choice, so I can explain why I’m reporting on something Keene originally said two years ago.
If you just can’t hold out until the game’s March 2026 release date, the good news is a “trial version” is now available on the eShop. Capcom notes how you can start your adventure right now, and you’ll even be able to transfer your save data over to the full game on release.
It’s been another action-packed week for Nintendo and on top of all the Partner Direct announcements, it’s also been rolling out a bunch of new updates this week.
Yesterday, we got a new update for Splatoon 3, and today it’s now released an update for Super Mario Galaxy + Super Mario Galaxy 2, bumping the games up to Version 1.3.1. This follows the release of Version 1.3.0 in December last year.
Larian Studios’ multi-award-winning fantasy RPG, Baldur’s Gate 3, is set for its own TV series on HBO, and will be helmed by The Last of Us co-creator Craig Mazin.
As reported by Deadline, a television adaptation of the acclaimed game set in the Dungeons & Dragons universe is in development at the network, and interestingly, will be a continuation of the story from the Baldur’s Gate 3 game. The television show will reportedly take place after the events of Larian’s RPG and follow the characters players grew to love over time as they grapple with the aftermath of its world-changing ending.
The series will be helmed by Craig Mazin, no stranger to adapting video games to live action, following his work co-creating HBO’s The Last of Us with Naughty Dog’s Neil Druckmann. A huge fan of Baldur’s Gate 3, Mazin told Deadline that “After putting nearly 1000 hours into the incredible world of Baldur’s Gate 3, it is a dream come true to be able to continue the story that Larian and Wizards of The Coast created”.
“I am a devoted fan of D&D and the brilliant way that Swen Vincke and his gifted team adapted it”, he continued. “I can’t wait to help bring Baldur’s Gate and all of its incredible characters to life with as much respect and love as we can, and I’m deeply grateful to Gabe Marano and his team at Hasbro for entrusting me with this incredibly important property.”
By taking on this project that has no ties to any other Baldur’s Gate game in the pipeline, Mazin will have free rein over what story he wishes to tell, but we do know that it will include both existing and brand new members of the BG3 cast. Shadowheart? Karlach? Astarion? Who are you most looking forward to seeing on your television screen? Mazin reportedly plans to reach out to the cast of the games to sound out how best to approach their roles in the TV show, and if they’d want to be involved, something The Last of Us did with Merle Dandridge reprising her role as Marlene, for example.
Of course, the ending of Larian’s multiple game of the year award-winning RPG can vary massively depending on how you chose to play the game, so it will be highly intriguing to see how Mazin and co. go about choosing which ending is canon for them.
It may well be a while yet before we see Baldur’s Gate arrive on the small screen, with Mazin still attached to complete production on The Last of Us, which is gearing up for its third, and maybe final, season.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.
And it may well be a reworking of a mobile favourite.
In a blink-and-you’ll-miss-it moment during today’s Nintendo Direct Partner Showcase, you may have caught a glimpse at a cute-looking RPG called Another Eden Begins. Coming to Switch 2 and Switch 1 this summer, it features time travel, turn-based combat, ten different endings, and New Game+.
What if we also told you that the creator was none other than Masato Kato, one of the writers of acclaimed ’90s Squaresoft RPGs Chrono Trigger and Xenogears, as well as the director of Chrono Cross? And that the game’s music is composed by Yasunori Mitsuda, who also worked on all three of those games? The pieces are starting to fall into place now.
Embark Studios has opened up about how it will make the second Expedition in Arc Raiders more enticing after the first left its community wanting more.
The developer behind the popular sci-fi extraction shooter updated fans with a blog post on its website. Included are a February 25 sign-up date and a March 1 departure date for the account reset event, as players are told to look forward to more worthwhile rewards before sending their beloved Raiders into the unknown and starting from scratch.
Stash value requirements were the first thing Embark addressed, telling fans that they’ll now need just 3 million coins to reach the maximum bonus of five skill points. That means you’ll need only 600,000 per point, a significantly more achievable task than the previous Expedition’s ask of 1 million per skill point.
What’s more, Raiders who participated the first time around but didn’t amass enough coins can benefit from a new catch-up feature. Missed points can be claimed for 300,000 each, with coins first going toward Expedition 2 before being used for the makeup points for Expedition 1. In other words, you’ll need the 3 million for the five new skill points and an additional 300,000 per skill point missed. As Raiders jump into Expeditions for the first time, they’ll need to start by unlocking rewards from Expedition 1, leaving the catch-up feature only for returning players.
Other new permanent rewards for the second reset include a new Scrappy outfit, an evolved Patchwork outfit with more toggles and colors, and, thankfully, 12 more stash space slots. Returning expeditioners gain 5% more XP (10% total), a 6% boost to Scrappy materials (12% total), and a 10% increase to repair value (70% total).
All of the upcoming changes to Expeditions arrive after Embark noted a somewhat disappointing reception to its first crack at the account wipe feature. Design director Virgil Watkins told PCGamesN last month that “a little over a million players” successfully cleared their accounts and suggested the studio would keep its ear to the ground going forward.
“We completely acknowledge that it isn’t the most engaging thing to just go for money,” he said at the time, “[and it has] the potential outcome of disincentivizing using your gear, which is kind of what people look forward to towards the end of a reset cycle. So yeah, we’re looking at revisions on that.”
Arc Raiders launched for PC, PlayStation 5, and Xbox Series X | S October 30, 2025. Its Escalation roadmap laid out Embark’s early 2026 plans late last month, with Expedition windows planned for February and April. Headwinds kicked things off with a solo vs. squads queue option and the Bird City map condition when it arrived January 27.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
I am very much of the opinion that for the most part, video games do not have a very good relationship with food. There are plenty of games where you can eat food and get some delicious HP back for it, but rarely is food the focal point narratively. So, ever since its announcement I’ve been quite excited about Dosa Divas, a turn-based RPG where you play as two sisters piloting a cute robot whose goal is to take down an “evil fast food empire.” And I’m more excited now, as it has a release date!
Ubisoft has reportedly canceled a multiplayer, cooperative Assassin’s Creed title that has been in development at French studio Ubisoft Annecy.
This comes from a report by French publication Origami, which IGN has independently translated. According to the report, the project was codenamed “AC League”, was originally conceived as a DLC for Assassin’s Creed Shadows, and would have potentially taken place in the same feudal Japan era. The DLC would have involved four assassins joining forces to take on a series of scripted missions with up to four players that would have ultimately concluded the story told in the game’s (canceled) Season Pass. You may have already heard of AC League if you pay close attention to Assassin’s Creed gossip, as it was previously rumored last year in a report from Insider Gaming.
The project, Origami reports, was apparently fairly ambitious and was intended to serve as a baseline for future multiplayer features throughout the series, such as a return to a hybrid solo/multiplayer playstyle as existed in Assassin’s Creed Unity or Black Flag (a remake of which has been rumored for some time now). However, as the AC League project progressed, directors at Ubisoft Annecy reportedly began to question whether it made sense to attach League to Shadows, as they worried it would take too long to make, and came up with a different plan that turned it into a small, standalone title borrowing pieces of the Assassin’s Creed: Shadows open world. Development on this progressed with an intended invite-only alpha planned for May of 2026.
Unfortunately, AC League was allegedly just the latest victim of the ongoing upheaval at Ubisoft. For several months now, the company has been undergoing a massive restructure alongside major cost-cutting measures, canceling numerous projects, closing studios, and reorganizing its creative houses. It was to this restructuring that AC League fell victim, with leadership at Ubisoft Annecy being informed just last week that AC League was being canceled.
However, there is still a sliver of hope for the project, Origami reports. Apparently, a handful of Annecy employees have been selected to transfer the technical advancements the team made back into the company’s proprietary Anvil engine, with the goal of eventually making it easier to add replayable multiplayer modes to future Assassin’s Creed titles that would be less expensive to develop. Unfortunately, that leaves more than a quarter of the 270 individuals working at Annecy without a project at the moment, leaving a lot of lingering anxiety that layoffs may be coming next.
IGN has reached out to Ubisoft for comment.
Ubisoft’s quarterly earnings will be reported next week, and all eyes are on the company to see if it can pull itself together amid some drastic financial times. Upon last reporting, the company had thrown out its previous fiscal year guidance for new, significantly reduced financial expectations, reflective of the fact that the company just closed two stories, laid off a lot of employees, and canceled six projects. It’s also handed off its three biggest franchises to Vantage Studios, a newly-created business entity owned by Ubisoft but with a 25% stake from Tencent to help keep the lights on.
Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.