Every Video Game Canceled in 2025

While it’s often a matter of last resort, video game cancellations are unfortunately a reality of the games industry.

There’s no single cause for why games don’t reach the finish line after months, or more often, years of development. Reasons for canceled games range from fast-shifting market dynamics and corporate restructuring to ballooning development costs and other creative challenges.

In 2025, 17 games have been confirmed or reliably reported to be canceled so far. Each of these games is listed below, ordered chronologically by the official announcement, or a report, of its cancellation.

Transformers: Reactivate

On January 8, 2025, it was announced that Transformers: Reactivate, an online action game in development at the Tencent-owned studio Splash Damage (Gears Tactics), was canceled. A statement shared on the studio’s X account did not provide a reason for the cancellation.

“This decision did not come lightly, and it is a difficult time for the studio and our people,” Splash Damage said at the time. “We want to take a moment to thank the team who worked on Transformers for their dedication and passion.”

Transformers: Reactivate was first announced in December 2022 at the Game Awards.

Two Unannounced PlayStation Live-service Games

On January 16, 2025, Bloomberg reported Sony had canceled two unannounced PlayStation games: a live-service project in development at Bend Studio (Days Gone) and a live-service God of War game in development at Bluepoint Games (Demon’s Souls remake).

Sony confirmed in a separate statement that despite the cancellations, neither Bend Studio nor Bluepoint Games would be shut down, and that Sony would work with the studios to determine their “next projects.”

While reasons for the cancellations weren’t reported, the decisions may have been related to Sony’s previous efforts to downsize its live-service plans. PlayStation had previously shuttered Concord developer Firewalk Studio and canceled other live-service projects such as Naughty Dog’s The Last of Us multiplayer game, a rumored Spider-Man online game, a live-service Twisted Metal game, and a Destiny spinoff called Payback.

Earthblade

On January 22, 2025, Extremely OK Games announced that it had canceled Earthblade, a 2D platformer meant to be a follow-up to its celebrated platformer, Celeste. The news of the cancellation came three years after Earthblade was first revealed at the 2022 Game Awards.

In a blog post explaining the cancellation, Extremely OK Games revealed the decision to cancel Earthblade was made in December 2024 following a disagreement between members of the studio and a former art director over the IP rights to Celeste. In the aftermath of the dispute, the team evaluated the state of Earthblade and decided it wasn’t “as far along as one would expect after such a protracted development process.”

The studio said it’s now “prototyping again and exploring at our own pace, and trying to rediscover game development in a manner closer to how we approached it at Celeste’s or TowerFall’s inception.”

Football Manager 25

Football Manager 25 was canceled on February 6, 2025. It’s the first time the annual sports sim has skipped a release in its 21-year history.

Football Manager 25 had been delayed twice prior to the official cancellation, and the decision to end development ultimately came when developer Sports Interactive concluded it “would not achieve the standard required [to release the game], even with the adjusted timeline.” The studio specifically cited issues with “the overarching player experience and interface.”

Sports Interactive is expected to resume the series with the release of Football Manager 26 later this year.

Wonder Woman

In February 2025 it was announced that the Wonder Woman game was canceled and the developers, Monolith Productions, would be shut down. Wonder Woman would have been the studio’s follow-up to its acclaimed Middle-earth seires, and was expected to utilize its patented Nemesis system.

The decision came from parent company/publisher Warner Bros. amidst a corporate restructuring. In a statement, a Warner Bros. spokesperson said, “Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities.”

Following Wonder Woman’s cancellation, comic writer Gail Simone, who worked on the project, said the now-canceled game was “gorgeous and expansive,” adding, “[Monolith] made sure it had WW and DC lore on every aspect of the game.”

Wonder Woman was first announced at the 2021 Game Awards.

Respawn Multiplayer FPS

An unannounced, multiplayer first-person shooter from Apex Legends developer Respawn Entertainment was canceled in early March 2025. It was considered an incubation project, meaning it was in the very early days of its development.

IGN reported the shooter was being worked on by a group of Respawn developers that spun off from the team creating a Star Wars first-person shooter that was canceled in early 2024.

New Titanfall Game

A month later, Bloomberg reported EA had canceled an unannounced Titanfall game as part of wider cuts to the company that impacted roughly 300 workers. Of the 300 employees affected by the layoffs, 100 came from Respawn Entertainment, where this Titanfall project and the aforementioned multiplayer shooter were in development. No further details about the project were reported.

Titanfall is a fan-favorite FPS series that launched as a tentpole console exclusive for Microsoft’s Xbox One in 2014. A multiplatform sequel, released in 2016, was lauded for its addition of a single-player story, which IGN named the second-best FPS campaign of all time.

Kingdom Hearts Missing-Link

Square Enix canceled Kingdom Hearts Missing-Link on May 14, 2025. The planned mobile game was set to be an action-RPG that told a brand-new Kingdom Hearts story and would utilize Pokemon GO-like GPS mechanics.

In a statement from Square Enix, Missing-Link was canceled once it was “determined that it would be difficult to offer a service that players would find satisfactory over a long period of time.”

Kingdom Hearts Missing-Link was announced alongside Kingdom Hearts 4 in April 2022. As part of the cancellation announcement, Square assured fans development of the next mainline Kingdom Hearts is ongoing.

Battle Aces

An action-focused real-time strategy game called Battle Aces was canceled on May 23, 2025. It was in development for PC and set to be developer Uncapped Games’ debut release.

“Battle Aces represented a bold vision — our attempt to reimagine real-time strategy for a new generation,” the studio wrote on Steam. “We set out to create something fast, tactical, and approachable, while still delivering the depth that makes RTS special.”

Development was stopped due to “the returns from early testing [not being] strong enough to support continued development.”

EA’s Black Panther

The second comics-based game canceled in 2025 was EA’s Black Panther game. The cancellation, announced on May 28, 2025, came alongside the closure of Cliffhanger Games, which was developing Black Panther as its first project.

Speaking to the cancellation and accompanying layoffs, EA said the decision was made to “sharpen our focus and put our creative energy behind the most significant growth opportunities.”

Black Panther was planned as a single-player, open-world game and was led by Kevin Stephens, former studio head of the now-shuttered Monolith Productions. Cliffhanger was also comprised of veteran game developers who previously worked on titles like Middle-earth: Shadow of Mordor, Halo Infinite, God of War, and Call of Duty.

Black Panther was announced in July 2023 and was in development as part of EA’s multi-game deal with Marvel. EA said Black Panther’s cancellation hasn’t affected the structure of the deal and will still develop at least three Marvel games, beginning with EA Motive’s Iron Man.

Hytale

Hytale, a Minecraft-inspired sandbox game, was canceled in June 2025 alongside the closure of the developer Hypixel Studios.

In a statement, Hypixel said it “couldn’t bring Hytale to life in a way that truly delivered on its promise.” The developer said it required “a lot more time to get [Hytale] to a place where it could support the ambitious vision for the game” and compromising on that vision wasn’t an option, as “it wouldn’t have been the game we set out to make.”

Hytale began development in 2015 by a group of developers who previously worked together on a Minecraft multiplayer server called Hypixel. Riot helped fund Hytale before acquiring Hypixel Studios in 2020.

Perfect Dark

On July 2, 2025, Microsoft announced over 9000 layoffs, including roles at Xbox. As part of the cuts, Xbox canceled its Perfect Dark reboot and shuttered its developer, The Initiative. Perfect Dark was also being co-developed by Tomb Raider studio Crystal Dynamics.

Head of Xbox Game Studios Matt Booty confirmed the cancellation in an internal email obtained by IGN. “We have made the decision to stop development of Perfect Dark and Everwild as well as wind down several unannounced projects across our portfolio,” it read. “As part of this, we are closing one of our studios, The Initiative. These decisions, along with other changes across our teams, reflect a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape.”

The Initiative was built from the ground-up by Xbox to be a first-party studio that set out to make “AAAA” games for Microsoft. The reboot of the classic 2000 FPS developed by Rare for the Nintendo 64 was the studio’s first and only project.

Perfect Dark was revealed at the 2020 Game Awards followed by a debut gameplay trailer in June 2024.

Everwild

Rare’s Everwild was canceled alongside Perfect Dark on July 2, 2025.

Xbox confirmed the cancellation to employees in the aforementioned internal email from Xbox’s Matt Booty, which cited “a broader effort to adjust priorities and focus resources to set up our teams for greater success within a changing industry landscape.”

Everwild was set to be the first new game from storied developer Rare since its 2018 live-service pirate game Sea of Thieves. Rare announced Everwild in November 2019, and the game was reportedly a third-person adventure set in “a natural and magical world,” though official details were never revealed.

Following the cancellation, VGC reported 35-year Rare veteran Gergg Mayles would be leaving the studio. Among his many accomplishments, Mayles directed the N64 classic Banjo-Kazooie and served as creative director on Sea of Thieves. He was overseeing the development of Everwild prior to its cancellation.

ZeniMax Online’s New MMO

Lastly, Xbox cancelled an unannounced MMO from ZeniMax Online Studios (The Elder Scrolls Online) in July 2025.

Codenamed Blackbird, the game was said to be a new, sci-fi IP without ties to The Elder Scrolls or Fallout. It had been in development since 2018, sources told IGN, and was approaching full production.

The Blackbird development team was laid off in conjunction with the cancellation. ZeniMax Online Studios director Matt Firor, who held that position since the studio’s founding in 2007, also announced he’d be stepping down. He’ll be succeeded by studio general manager Joseph Burba.

Two Games from Dying Light Developer Techland

On July 4, 2025, Polish Media outlet Pulz Biznesu reported Dying Light studio Techland had canceled two in-development games.

Techland acknowledged the report to Eurogamer, and said in a statement, “Game development is never a straight line, and sometimes fresh approaches are necessary to make great games.” Techland also confirmed no jobs were cut due to “the reported changes.”

Jordan covers games, shows, and movies as a freelance writer for IGN.

Morsels is my game of the summer, a stinking collage of Nuclear Throne and Pokemon

Morsels is a game best enjoyed by poison tasters. A roguelike pixelart shooter from Furcula and Annapurna Interactive, its world is a relentlessly aberrant waste dump in which it often feels like the only sure way to differentiate objects is to pop them in your mouth, and hope they don’t rupture, ignite or wriggle down your throat.

Video game science has yet to devise and normalise control devices that are operated with your tongue, despite notable efforts, so during my hands-on, I’m forced to fall back on my untrustworthy eyeballs. It’s an adventure. Developer Toby Dixon has to step in frequently to point out that some of the game’s oozing anomalies are there to empower me, not harm me. It helps that we meet at the end of Summer Game Fest and are both exhausted. It also helps that Dixon doesn’t seem entirely certain what some of the creatures are himself.

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Today’s the last chance to upgrade your gaming headset with these Amazon Prime Day deals

Amazon’s throwing out some serious gaming headset deals for Prime Day 2025, but today is the last chance to grab one. If you’ve been meaning to upgrade your audio setup, this is your sign. Discounts are hitting as high as 45% on top-tier brands like Corsair, Logitech, Razer, and SteelSeries. Even if you’re not a Prime member, you can still snag the best prices by jumping on Amazon’s free 30-day Prime trial. No strings, just faster shipping and early access to lightning deals while it lasts.

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Ousted Subnautica 2 Leadership ‘Files Lawsuit’ Against Parent Company Krafton as Row Over $250M Bonus Gets Personal

The founders of Subnautica 2 studio Unknown Worlds, Charlie Cleveland and Max McGuire, along with former CEO Ted Gill, are filing a lawsuit against parent company Krafton amid an increasingly bitter row over a $250 million bonus.

In a new statement, Cleveland called recent events “an explosive and surreal time,” and told fans anxiously waiting to play Saubnautica 2 that they “all deserve the full story.” It’s just the latest twist in a long, convoluted dispute between Unknown Worlds’ original management and Krafton, the Korean mega publisher of battle royale behemoth PUBG.

Krafton acquired Unknown Worlds in October 2021 and at the time, said the Sabnautica studio would continue to operate as an independent outfit. Last week, however, former Striking Distance CEO, Steve Papoutsis, joined Subnautica 2 developer Unknown Worlds as CEO. The shock announcement confirmed that the previous leadership team — Ted Gill, Charlie Cleveland, and Max McGuire — were replaced “effective immediately.” In a subsequent statement, co-founder Cleveland responded to what he called the “shock” decision to replace the leadership team, saying that “after all these years, to find that I’m no longer able to work at the company I started stings.” The statement also intimated that while the former leadership team considered the game ready for early access release, Krafton did not.

Then, earlier this week, reports came to light that Subnautica 2 was delayed to 2026 just months before Krafton was due to pay a $250 million bonus to the development team. Bloomberg said the delay was “against the wishes of the studio’s former leadership,” and that the $250 million bonus would have kicked in if Unknown Worlds hit certain revenue targets by the end of 2025. Without Subnautica 2 coming out this year, hitting those revenue targets is unlikely, and the bonus won’t be paid out.

In a statement to IGN, Krafton insisted the decision had nothing to do with “any contractual or financial considerations.” Instead, Krafton claimed, the delay was about responding to feedback from playtests, and delay talks were already under discussion before Cleveland, McGuire, and Gill were outed.

Then, in a new statement that made a series of allegations against the previous leadership team, Krafton claimed it made “multiple requests” to Cleveland and McGuire to resume their responsibilities as game director and technical director, respectively, but allegedly both declined.

“In particular, following the failure of Moonbreaker, Krafton asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project,” the statement said. “Krafton believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule.”

Krafton then said it allocated 90% of the up to $250 million earn-out compensation to Cleveland, McGuire, and Gill, leaving the remaining 10% for the rest of the development team.

“Specifically, in addition to the initial $500 million purchase price, we allocated approximately 90% of the up to $250 million earn-out compensation to the three former executives, with the expectation that they would demonstrate leadership and active involvement in the development of Subnautica 2,” Krafton alleged.

Now, Cleveland has confirmed that the former leadership is taking legal action against Krafton, and disputed the allegation that they wanted to “keep [the earnout] all for ourselves,” calling the claim “totally untrue.” He did not, however, expand on what grounds, exactly, the former management team is suing under.

“It continues to be an explosive and surreal time for the Subnautica team and community. None of this is what we wanted. But we truly appreciate the amazing support we’ve gotten from everyone. It means a lot to us, especially now,” Cleveland stated.

“As I wrote last week, we know in our souls that the game is ready for Early Access — that’s just how we roll. And we’d like nothing more than for you to play it (game devs live for this). But it’s not currently under our control.

“We’ve now filed a lawsuit against Krafton: the details should eventually become (at least mostly) public — you all deserve the full story,” he added. “Suing a multi-billion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list. But this needs to be made right. Subnautica has been my life’s work and I would never willingly abandon it or the amazing team that has poured their hearts into it.

“As for the earnout, the idea that Max, Ted and I wanted to keep it all for ourselves is totally untrue. I’m in this industry because I love it, not for riches. Historically we’ve always shared our profits with the team and did the same when we sold the studio. You can be damned sure we’ll continue with the earnout/bonus as well. They deserve it for all their incredible work trying to get this great game into your hands. Stay tuned.”

Fans are now calling for a boycott, imploring others not to buy Subnautica 2 and accusing Krafton of “shady business practices.”

“I don’t know who’s in the right or wrong here, but honestly, what a bizarre business decision to promise that amount of money on that premise,” commented one fan. “Maybe Charlie didn’t do anything wrong, but no person is going to resist trying to push out a subpar product that isn’t ready when they’re staring 250 million dollars in the face. If Subnautica 2 wasn’t ready, it was going to be pushed out regardless just to get the money.

“Nobody wins in that situation. Well. Except for the person with lots of money, I guess.”

“We are rapidly approaching a ZA/UM level sh*tshow at this point,” added another, comparing the fallout to that of Disco Elysium developer ZA/UM when the studio’s leadership similarly fell out, resulting in three different studios now claiming to be developing a “spiritual successor.”

“I’m honestly not sure who is in the right here. Both sides have provided pretty damning arguments and I don’t think we’ll really know until this lawsuit plays out (and possibly not even then),” suggested this player. “That being said, I would love to see if it’s just those three asking for money (and screwing over the rest of the team) or if they’re including the team in their lawsuit in some respect.”

“Krafton is a massive company with an assuredly sizable legal team. I simply refuse to believe that there is anything that could remotely be construed as libel in their statement considering how explicitly clear their statement is,” reminded another fan.

“I’m sure the truth is somewhere in the middle but I can’t help but notice that nobody has denied Krafton’s allegations so far. They’re also a large enough company that these guys know they will very much agree to settle for a fraction of the 250 million to make this whole problem go away.”

Krafton has yet to comment publicly on Cleveland’s latest statement. IGN has asked for comment.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

The FBI Has Seized A Switch ROM Site As Part Of A ‘Law Enforcement Operation’

No ROMs for you!

A major Switch ROM site – ‘nsw2u’ – has been seized by the FBI as part of a ‘law enforcement operation’.

As reported by Kotaku, nsw2u was one of the better-known repositories of Switch ROMS, which allowed users with hacked Switch consoles to download emulated games at will. In other words, then, it’s a website that Nintendo was probably keen to vaporise quicker than Thanos snapping his fingers.

Read the full article on nintendolife.com

Resident Evil Survival Unit Is a ‘Global Multiplayer Experience’ Set in a Parallel Universe Featuring Leon, Jill, and the Resi 4 Merchant

Resident Evil Survival Unit, the upcoming strategy game spin-off for smartphones, has been given a proper reveal — and now we know it’s set in a parallel universe where you form a squad of characters from the series’ biggest stars (and also Barry Burton) to take on zombies and monsters.

Described by developer Aniplex as “the world’s first full Resident Evil for mobile” during a new showcase video, Resident Evil Survival launches later this year for iPhone and Android devices.

Gameplay sees you building up a familiar-looking mansion as your base, where your characters will live and interact. You’ll then head out onto survival missions against familiar Resident Evil foes, with Aniplex promising a “global multiplayer experience.”

You can watch the full showcase video just below.

For now, it looks like the game’s real-time defense battles will be single-player, but Aniplex says you’ll also be able to “connect and compete in real time across the globe” with other fans.

Survival Unit’s story begins with your player character shaking off the effects of being an Umbrella Corporation test subject, then recruiting a team of Resident Evil stars to fight back. Over time, you’ll upgrade these characters by purchasing items from the Resident Evil Merchant, to take on progressively tougher threats.

Recurring Resident Evil characters such as Leon S Kennedy, Jill Valentine, Claire Redfield, and fan-favourite Resi 1 character Barry Burton are all included, alongside some deeper cuts.

With her daughter set for a starring role in Resident Evil Requiem, it’s interesting to see the return here of Resident Evil Outbreak’s Alyssa Ashcroft. Becca Woolett makes a return from Resident Evil: Resistance, while Resident Evil 2’s fallen hero cop Marvin Branagh is also included.

Just don’t expect any of the new story here to be reflected in Requiem when it arrives next year. For all Survival Unit leans on the main Resident Evil franchise, this announcement makes clear that it will be a non-canon entry to the series — meaning there’s no clues as to Leon’s mysterious current status.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Shark Dentist is about operating on a fool’s idea of a shark

Former RPS sealife correspondent Nate once described the game Maneater as “an ecstatically violent simulation of being a fool’s idea of a shark”, which stuck with me. The Jaws Effect is a reasonably well known phenomenon coined in a paper that explores the impact the 1975 film had on Australian policy response to shark bites, although the term is now used a bit more broadly to refer to how sharks are villainised in pop culture – villainisation obviously being an absurdly human and dramatic concept to apply to a hungry or scared fish.

Jaws did actually result in an increase in shark culls, but its lasting legacy has also been argued to be more insididous. Depending on whether you’re looking at stats from the UN or from conservation charities, the number of sharks killed or mutilated and harvested each year for fins and other parts ranges between about 10 and 100 million, and it’s been argued this continues with relatively little pushback as compared to similar wildlife atrocities due to wide-reaching perception that ranges from apathy to vilification. A sharknado of lies, if you will.

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Fire Force: Reignition Codes (July 2025)

Need some more rerolls in Fire Force: Reignition? We’ve got you covered. Below, we’ve compiled all of the free redeemable codes currently active in the Roblox action RPG, so you can get your hands on free rerolls and other goodies instantly.

Active Fire Force: Reignition Codes (July 2025)

Below are all the active Fire Force: Reignition Codes as of July 2025:

  • PREUPDATECODE3 – 5x Ability Reroll, 100x Reroll Token, 2x Generation Reroll, 1x Eye Colour Reroll, 1x Hair Color Reroll
  • PREUPDATECODE2 – 60x Reroll Token, 2x Generation Reroll
  • PREUPDATECODE1 – 50x Reroll Token, 5X Clan Reroll
  • STEALANANIMEPLAYERS – 10x Ability Reroll, 300x Reroll Token
  • MINORPATCH – 75x Reroll Token
  • MBALL – 1x Skill Tree Reset
  • SUPERPATCH – 2x Ability Reroll, 60x Reroll Token
  • 55KLIKES – 50x Reroll Token
  • REIGNITION2 – 1x Ability Reroll, 100x Reroll Token, 1x Generation Reroll
  • REIGNITION – 4x Ability Reroll, 100x Reroll Token, 2x Generation Reroll

Expired Fire Force: Reignition Codes (July 2025)

Below are all the expired Fire Force: Reignition Codes as of July 2025:

  • MOMMY
  • FOOL

How to Redeem Codes in Fire Force: Reignition

  • After loading into the game, look at the hud in the centre of the screen. Above the health bar, you’ll see four buttons. Click the menu button. It’s circled in the left-hand side of the image above.
  • This will bring you to a menu overlay with six circular icons. Look for the settings icon on the far left. It’s circled in the right-hand side of the image above. Click it.
  • It’ll bring you to the settings tab. At the bottom of this tab, you’ll see a codes bar.
  • Type your code in and hit “Go” to redeem the code. If it was successful, a notification with your rewards will appear in the centre of the screen.

Why Isn’t My Fire Force: Reignition Code Working?

If your Fire Force: Reignition code isn’t working, it’s likely due to one of two scenarios. The first is that the code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.

The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up inside the code bar informing you that the code has already been redeemed or is invalid.

How to Get More Fire Force: Reignition Codes

If you’re on the hunt for additional Fire Force Reignition codes, your best bet is to head over to the game’s official Discord server. Once you’re a member, you’ll be able to find any new codes as they drop in the Announcements and Updates channels.

What is Fire Force: Reignition in Roblox?

Fire Force: Reignition is a multiplayer open-world RPG that takes heavy influence from the popular manga and anime series, Fire Force. Players are dropped into an open-world city and must fight their way up to becoming a pyrokinetic legend, taking on missions, battling other players and levelling up their abilities so they can unleash more powerful fiery attacks.

Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.

Total War: Warhammer 3 gets the best bad news yet about future updates

Tides Of Torment, the next DLC for Total War: Warhammer 3, has been pushed back from its original Summer release window to later in the year, with September onwards sounding the likeliest from a new blog post.

And that’s…honestly where the bad news ends, as far as I’m concerned. The rest of the blog is filled with some exciting and pretty respectable thoughts about future updates. Even the reason for Tides Of Torment’s delay (“the short answer was no”, it didn’t hit the team’s standards) strikes me as a good sign, since it means the DLC team at least feel they’ve got the breathing room to not rush out something they’re not happy with. It’s too nice outside for my PC to be running the kind of temps 1000 angry sea elves are going to result in, anyway.

Ah, yes: Sea Elves are confirmed now, led by Sea Lord Aislinn. Expect more details from a new video in August, by the sound of it.

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Atelier Ryza Secret Trilogy Deluxe Pack Announced For Switch 2 And Switch

Here’s a teaser trailer.

If you need more of the Atelier series in your life, Koei Tecmo has today announced it will be releasing the Atelier Ryza Secret Trilogy Deluxe pack digitally for the Switch 2, original Switch, PlayStation and Steam platform.

This “definitive collection” trilogy will be arriving at some point in 2025 and will come with new content – including new playable characters and new story elements for each of the three titles.

Read the full article on nintendolife.com