Inside Critical Dewpoint, The Custom Halo Infinite Map Built To Celebrate Mtn Dew Game Fuel

The year is 2007. You’ve made it through another long day, you get home, throw your bag on the floor, and push the big circular ‘on’ button on your Xbox 360. It’s finally time. As this iconic year commanded, you’re ready to kick it with the crew, play some Halo, and enjoy an ice-cold Mtn Dew Game Fuel. 

This team-up is regarded as one of the most legendary campaigns of all time. And just over 15 years later, Game Fuel is making the ultimate comeback. First introduced with Halo 3, the iconic beverage is back, in collaboration with Halo Infinite. We’ve got the lowdown on what to expect, from collectable merchandise, exclusive Halo Infinite in-game rewards, to new and nostalgic ways to play in-game, all to celebrate the relaunch of the original Halo 3 Game Fuel flavor, Citrus Cherry.

We’re also bringing you an inside look at Critical Dewpoint, a brand-new Mtn Dew-themed multiplayer map coming to Halo Infinite as part of the Halo 3 Refueled playlist, where fans will also be able to relive seven classic Halo 3 maps recreated in Forge mode. It’s the ultimate nostalgia trip for Halo players old and new, so let’s find out more.

The Critical Dewpoint map is designed and built by ArturBloodshot, a skilled Forger and Community Ambassador for Halo. He’s also part of the Forge Council, a group of specialist map creators tasked with bringing exciting new content to Halo Infinite. Artur has been forging maps for 16 years since the launch of Halo 3, knows exactly what it takes to craft a great multiplayer level, and fortunately for us, he’s come to tell us all about it. 

Critical Dewpoint in all its Mtn Dew colored glory

Critical Dewpoint is being brought to Halo Infinite as part of the Halo 3 Refueled Playlist, which offers reimaginations of popular classic Halo 3 multiplayer maps the community adores. As a long-standing member of the Halo community, working with both 343 Industries and Mountain Dew to bring something to the wider community was a dream come true for Artur.

“When [Mtn Dew] shared their vision and what they’re planning to do, I couldn’t say no,” Artur says. And it’s not just the maps that have Artur excited, the more he learned about the plans both teams had to celebrate the re-release of Mt Dew game Fuel, the more excited he got.

Talking to us about the upcoming Halo x Mtn Dew merch collection, he adds: “The moment I saw that Halo 3 logo on the hoodie, I said I have to get it. The whole collaboration really hits a sweet spot for nostalgia as a celebration for that era.”

Building Critical Dewpoint

Critical Dewpoint is a throwback to the classic multiplayer maps of Halo 3; it combines those gritty industrial visuals we know and love with creative nods to Mtn Dew and Game Fuel. This includes nods to Game Fuel flavors at the team bases and a vending machine that dishes out various power-ups to players.

Critical Dewpoint features vending machines where players can grab buffs

Artur tells us that Halo Infinite’s Forge mode means that Forgers have more choice than ever before, and that the foundation those tools provide can lead to any environment you can imagine. 

“From classic multiplayer modes to new experiences, to the upcoming release of Firefight, or even horror mini-games, there’s so much you can do,” he says. “You can also customize your own sandbox or write a script, the freedom you have with this tool is amazing.”

When it comes to designing a multiplayer map, Artur explains that there are several key components to consider. One of these is movement, and giving players the space to get around without restriction, and of course, take advantage of skill jumps. For the uninitiated, skill jumps are an advanced traversal technique that lets players move around the map faster, using precise movements. 

“Good players might not miss any of their shots, but they also need to know how they’re using their feet on the maps,” Artur says. His keen eye for movement is extremely visible in Critical Dewpoint; the map is full of ledges and levels to hop around on.

Artur’s favourite Forge canvas is Foundry, which was introduced with Halo 3. It’s a small workhouse filled with containers, not too dissimilar from Critical Dewpoint. While the maps offered in the Refueled Playlist offer much more visual fidelity than their vintage counterparts, it’s not the modern graphics that make them impressive.

The original Foundry map canvas from Halo 3, which Critical Dewpoint is built in

“In all modern video games, you can see a lot of the details on every environment, which really helps with immersion, and I enjoy that,” Artur says. “But the beauty of Halo maps is how the environment itself is designed so players can understand their position and path options. 

“This is something I implemented with Critical Dewpoint – the environment has enough information for the player so that they can navigate the map easily while keeping the crosshairs in action.” 

Critical Dewpoint promises lots of fun for new Halo veterans and Mtn Dew superfans, but there are also plenty of easter eggs dotted around the map for all those Halo veterans to find. Above all, Artur wanted the map to celebrate Halo’s journey, the unforgettable games that brought us countless hours of multiplayer fun, and what comes next for the iconic series.

“Everyone associates Halo 3 with Mtn Dew, right?” Artur says. “That nostalgia is really important to the community because it allows you to reflect on how you started, and how the game has evolved to bring you new experiences while keeping the essence of the thing you love.” 

The Halo Infinite Mtn Dew Citrus Cherry Game Fuel limited edition flavor is out now in the US, so make sure to get your exclusive Halo Infinite in-game rewards and grab the limited-edition Halo x Mtn Dew merch in the Halo Gear shop before it’s all gone.

The Halo 3 Refueled Playlist launches November 14, and runs for two weeks until November 28, so be sure to get the old Halo band back together and give them a spin. After November 28, the maps will enter general rotation. 

To grab some of the lovely Halo x Dew merch, head to the Halo Gear shop

The post Inside Critical Dewpoint, The Custom Halo Infinite Map Built To Celebrate Mtn Dew Game Fuel appeared first on Xbox Wire.

PlayStation’s Black Friday Deals 2023

Here comes another exciting shopping season, with PlayStation’s Black Friday promotions happening this month. There are a variety of deals on games, hardware, and more across PlayStation Store, direct.playstation.com, PlayStation Gear Store, and at participating retailers. 

Offers will vary by region and retailer. Be sure to visit the official PlayStation Black Friday site starting on November 17 for updates on local deals.

Get it directly at direct.playstation.com

There will be fantastic deals during PlayStation’s Black Friday promotion directly from PlayStation at direct.playstation.com. Deals include PlayStation 5 consoles that come with a select game such as Call of Duty: Modern Warfare III; DualSense wireless controllers; PS5 Console Covers; and select PS5, PS4, and PC titles, while supplies last. Head over to direct.playstation.com for more details on the offers, promotional period, and to view products available this season.

Deals at Participating Retailers 

PS5 products are also available at participating retailers globally. Check your local retailer for details on any seasonal PlayStation promotions, such as the PlayStation 5 console bundle with Call of Duty: Modern Warfare III deal* where available.

(*Only at participating retailers, while supplies last.)

PlayStation Plus

During PlayStation’s Black Friday promotion from November 17 – 27, players who join PlayStation Plus can save up to 30% on 12-month membership plans. Current PlayStation Plus members can save 25% when upgrading a current plan to PlayStation Plus Extra, or save 30% when upgrading to PlayStation Plus Premium/Deluxe.

With PlayStation Plus Extra and Premium/Deluxe, you can discover hundreds of PS4 and PS5 titles through the Game Catalog* and Classics Catalog*, including acclaimed games like Horizon Forbidden West, Ghostwire: Tokyo, Sea of Stars, and many more. With the recently launched Sony Pictures Core app, PlayStation Plus Premium/Deluxe members also have access to the Sony Pictures Catalog** with over 100 movies to stream on demand.

PlayStation Gear 

From November 17 – 27, visit PlayStation Gear to save up to 20% off on a range of merchandise, apparel, and more – no promo code necessary. From November 24 – 27, orders over $75 will get free shipping and automatically include a PlayStation Heritage Katakana Hat.

Visit gear.playstation.com for more details. 

PlayStation Store

Big discounts are also headed to PlayStation Store for Black Friday. Starting November 17 – 27, grab deals on PS5 and PS4 games, including hit titles like EA Sports FC 24, NBA 2K24, Assassin’s Creed Mirage, and much more. Make sure to head over to PlayStation Store when the sale begins to view the full selection and find out your local deals.


*Availability of Classics and Game Catalog varies over time, region/country, and plan. See https://www.playstation.com/Plus for details and updates on PS Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

**Catalog content varies over time, region/country, and plan, and requires separate download and use of Sony Pictures Core App. 

Alan Wake devs Remedy reboot “Vanguard” shooter as premium game due to the “risks” of free-to-play

Alan Wake and Control developers Remedy Entertainment have announced that their untitled co-op shooter, the artist formerly known as project Vanguard, will no longer be a free-to-play game – largely, it seems, because the free-to-play business is looking a bit dicey. The game has been given a new codename to celebrate: Kestrel. It’s still a co-op multiplayer affair, however.

The reboot follows an evaluation period during which Remedy and publisher Tencent discussed a proof-of-concept version of the game, as we reported last month. They’ve now kicked it back to the concept phase “due to uncertainties in creating a successful game [in] the rapidly changing free-to-play market and associated risks”. A few members of the old Vanguard development team have moved to other Remedy projects, while the core leadership and certain select developers carry on with Kestrel.

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Best early Black Friday gaming monitor deals 2023

Behold, all the best early Black Friday gaming monitors that have shown their square, light-emitting faces ahead of the main event on November 24th. There’s already quite a haul of attractive offers at this stage, both the UK and US being spoilt for choice on well-appointed gaming monitors with up to three-figure discounts. As in, hundreds, not £1.35 or something. Only the good stuff here, obvs.

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In Stars and Time Looped Me In, and Didn’t Let Go

I’ve written about a lot of games in this column in the last year, all of which I’ve loved very much. But I don’t think I’ve been totally obsessed with any of them in the way I’ve been obsessed with In Stars and Time. For a week, I stayed up late every night because I couldn’t put it down. I dreamed about it. I sat at my desk at work, watching the clock, eager for the hour when I could finally get home and try again to unravel the mystery of what was really going on in the hearts and heads of protagonist Siffrin and his companions.

In Stars and Time fits into a lovely mental box I have going of RPGs that riff on the Earthbound tradition by contrasting themes of earnestness and joy with an unsettling metanarrative that riffs on the very idea of something being a video game. Undertale is the best popular example of this, but I’d put games like Mother 3, Contact, Moon: Remix RPG Adventure, and a number of others into the same category with it. If you like any of the stuff I just listed, buddy, you’ll DIG In Stars and Time.

But critically, In Stars and Time is radically unique in this genre I’ve made up, too. It’s a time loop game: we join the hero Siffrin at the very end of his adventure with his companions Mirabelle, Bonnie, Odile, and Isabeau. Together, they explore and rest in the final town before the final dungeon of their journey. Then, they use the five orbs they collected before the game even started to open the great House of Change, fight their way through its three monster-ridden floors to the very top, where a menacing figure known only as the King awaits them, having frozen much of the country in time for unknown (but surely sinister!) reasons. If it sounds like I’ve just described the entire plot of the final few hours of an RPG, bingo, I have. You now know everything you’ll be doing in In Stars and Time, over and over again. Because as Siffrin quickly finds out, every time he dies on the way to that fateful battle, time restarts. He’s given chance after chance to ensure the safety of his friends, all the way to the end, again and again. And even when the crew finally succeeds in their goals…well, there’s more video game after that perhaps, but I won’t say more.

I don’t have nearly enough room in this little column to gush over all the things In Stars and Time does that made me fall so hard for it, but I’ll try to take you through some highlights. The art in In Stars and Time is splendid, its character portraits and comic panel scenes bursting with personality. That same level of detail is present and appreciated from the game’s stellar descriptive writing, too, successfully convincing me to poke in every single nook and cranny on each subsequent loop, eager to see what text might have changed as Siffrin’s knowledge of the world grew and outlook changed. Mercifully, I didn’t have to endure block after block of text if I didn’t want to each time, since In Stars and Time has multiple useful gameplay options unveiled over the first few loops that let me skip or speed through bits I’d seen repeatedly. Its battle system, too, is a goofy yet effective play on typical RPG systems featuring a “Rock-Paper-Scissors” system of weaknesses and resistances. It’s literally rock, paper, and scissors-based attacks, with different characters boasting different specialties and enemies signaling their own types by, yes, displaying the appropriate hand signs for their types.

It helps too that the cast is easy to adore – funny, complex, imperfect, kind, eccentric, all in different ways. Every loop offers a new onion layer to peel off about each of them, from Isabeau’s unspoken secret to Odile’s mysterious research project. What’s more, they are all, in their own ways, jubilantly queer. They are gay, and bi, and trans, and varying flavors of asexual, and they talk about these topics with one another with the curiosity and care you would want to see from a group of close, loving, supportive friends. I wasn’t expecting demisexuality to be discussed in a video game with the same halting vulnerability I have used only in discussions with those I’m most intimate with, but I found it in In Stars and Time. What a thing to see! In Stars and Time can be a dark game at times, but its queerness is pure joy and love.

But what kept me hooked on In Stars and Time long enough to see all that joy was the mystery at the heart of it all. Fairly early in the game, once the loops get started, it becomes apparent that there’s something more going on under the story’s skin. I don’t want to be too specific, but the late-game hanging plot threads gave me the same tingling, unsettling curiosity I had when I first saw a Gaster follower in Undertale, or when I first dared to break a crystal in Bravely Default. I already know I missed at least a few optional hanging plot threads on my first playthrough, and I’ve been buzzing for weeks now waiting for In Stars and Time to come out so I can compare notes with others who have finished it.

The level of detail present in each loop of In Stars and Time was surprising to me until I learned that developer Adrienne Bazir (who uses both she/her and they/them pronouns) has essentially been intricately dreaming up every plot thread for years now. It’s technically her second game, following a love story about a human and an alien bee called Serre. She tells me she started working on the game’s free prologue, Start Again, in 2020 – but Bazir had been doodling little webcomics of Siffrin, trapped in a time loop, well before even that. And Start Again itself was an attempt to scale back from their big ambitions for the story. Bazir had been advised not to tackle massive, 20+ hour games so early in her career, so she opted to start small…but even the Prologue ended up longer than she had expected, and so too grew In Stars and Time.

Bazir’s work blossoms from a bundle of inspirations I don’t often get to geek out about with game developers. They tell me the game’s party members are partly inspired by the Tales of Symphonia crew of Genis, Raine, Lloyd, and Colette, saying that they “wanted to recreate [the dynamic] of having this group of people that are all very different from each other, and that would probably not even meet each other in a normal world.” Her art style reminds me, on purpose, of Gigi D.G.’s Cucumber Quest webcomic series, which was in turn inspired by Paper Mario and Kirby. Though it’s in black and white, which Bazir says is for simplicity’s sake, but which I start to suspect as I continue to play may have other connotations as well. You’ll have to figure that one out for yourself.

Curiously, her work is contemporary with a recent surge of time loop games (Deathloop, 12 Minutes, Forgotten City, Loop Hero, Elsinore, Re:Call, Returnal, Outer Wilds, I could go on). And like many of them, Bazir cites the COVID-19 pandemic as a conceptual prompt for much of how she dealt with the concept. In their case, this especially manifested within the main character Siffrin’s experience of the loops, and the gradual deterioration of his mental state in response.

“I wasn’t seeing any of my friends, I was barely going outside, so every day did feel like a time loop…I spent a lot of days at home not talking to anyone, so I put a lot of those feelings of isolation, of trying to reach out, but not exactly knowing how to reach out, in both the prologue and In Stars and Time, that whole [feeling of] trying to tell your friends, ‘Hey, can we be closer friends so that we can hang out?’ and then not knowing how to do it.

“…I talked a lot about isolation, but it’s also clearly somewhat of a metaphor for depression as well, and that’s what a lot of people are dealing with as well in recent times. In a lot of ways, a year after I finished writing the game and even before, I knew that writing this story would allow me to get all of those feelings out. But even now, I’m like, ‘Oh, wow. I can tell exactly what I was dealing with with this storyline, that I did with this moment that I wrote, and everything.’ I feel like it’s going to get clearer and clearer as I get away from the game…That’s what art is, putting yourself on the page and hoping that people either see you, or feel seen, or both, or neither, is what art is all about.”

Mission successful for Bazir then, as I wept over the credit roll for this one. I’ve played some grand RPGs this year – Baldur’s Gate 3, Octopath Traveler 2, Sea of Stars, Chained Echoes, Pokemon – but I haven’t played anything in a long time that’s made me feel as seen as In Stars and Time.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Spirittea, a mix of Stardew Valley and Spirited Away, is out today on Steam and Game Pass

Studio Ghibli’s Spirited Away is a film about a spoilt young girl who is obliged to work at a bathhouse for supernatural creatures, after her parents are turned into pigs by a wicked witch. Spirittea from Edmonton, Canada-based Cheesemaker Games is Spirited Away in the guise of a Stardew Valley-style management sim. Released today, it casts you as a wholesome young entrepreneur who has just arrived in a town full of rogue supernatural creatures. To free the town from its spectral infestation, you must renovate an old mountain bathhouse and treat each phantom to a jolly good scrub. You might also need to deal with some Unfinished Business, such as tracking down a lost possession. At least there’s no witch to worry about. That I know of, anyway.

I have fond memories of Spirited Away – it was the film that re-introduced me to anime as an undergraduate, following the traditional early-career middlebrow otaku phase of obsessing over Akira, Cowboy Bebop and Ghost in the Shell while turning my nose up at stuff like Naruto, because it’s “just for kids”. I was on the brink of pitching a Spirittea review, but then our reviews editor Ed Thorn emerged howling and gibbering from the floorboards and asked me to review a 100-hour RPG instead (won’t spoil), so I’ll have to settle for trying the demo.

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Nintendo Announces Indie World Showcase For Tomorrow, November 14th

20 mins(ish) of news and updates.

Fasten your seatbelts folks, Nintendo has announced a new Indie World Showcase for tomorrow – that’s Tuesday, November 14th, 2023.

Kicking off at 9am PT / 12pm ET / 5pm BST / 6PM CET / Wed 3am AET, the showcase will feature “roughly 20 minutes of new announcements and updates on indie games coming to Nintendo Switch”.

Read the full article on nintendolife.com

First Ever Official Edible Chocolate Xbox Controller and Wonka-Inspired Console

Xbox is the ultimate platform for gamers to power their dreams – but rarely have dreams been as sweet as this. In partnership with the highly anticipated new Warner Bros. Pictures’ film “Wonka,” Xbox is celebrating the return of the world’s greatest confectioner with a uniquely delectable gaming experience. Starting today, fans can enter the official Xbox sweepstakes for a chance to win the most extravagant and playful Wonka-inspired Xbox prizes, which include:

Xbox Wonka Console

Wonka-Inspired Xbox Series X and Storefront Display: A special Wonka chocolate bar-inspired Xbox Series X bundled with a unique console display modelled after the magic of Willy Wonka’s iconic chocolate store. While the console may look like one of Wonka’s famous chocolate bars, the Wonka-inspired Xbox Series X is not edible.

Xbox Wonka Chocolate Controller Image

(X)box of Chocolates: A beautiful box of surprises celebrating the new “Wonka” film containing the first-ever official edible Xbox Controller made of 100% pure chocolate and wrapped in the signature gold wrapper; a custom designed, burgundy-colored Xbox Wireless Controller inspired by Wonka’s coat from the film; and five additional chocolate truffles uniquely crafted to complement your Xbox gaming adventures including:

  • Achievement Hunting: Delicious chocolate with a boost of energy ingredients, which helps with long-term gaming focus. Time to rack up that Gamerscore.
  • Button Masher: Buzzing with bold espresso to keep your reactions crisp and your head in the game.
  • Your Citrus Sidekick: Chocolate and orange team up for a sunny burst of flavor, in honor of the fruitful variety of games available on Xbox Game Pass.
  • Xtra Kick: Balances out the sweet with just the right amount of heat. Just like any end boss, this gets you a little fired up but yields sweet rewards.
  • Wonka for the Win: Sometimes the greatest joys in life are also the simplest. So, this treat focuses on the essence of what makes a great truffle: the chocolate. 100% pure, decadently delicious chocolate.
Xbox Wonka Chocolates

Fans can enter to win the limited-edition Wonka prizes by following Xbox on X (formerly Twitter) and retweeting the official Xbox sweepstakes tweet. The giveaway will run from November 13, 2023 through December 14, 2023. For official rules and eligibility details, please visit here. Prizes are limited to sweepstakes only – not available for retail.  

In the film, Wonka’s mother tells him “Every good thing in this world started with a dream.” Xbox is taking this message worldwide with a playful in-store experience at Microsoft Experience Centres in New York, London, and Sydney. The front window at each store will feature a Willy Wonka-inspired display and puzzle box in the shape of his trusty suitcase. Test your skills by solving the puzzle for a chance to get your hands on some custom Xbox giveaways.

See “Wonka” only in theatres and IMAX beginning internationally on December 6 and nationwide on December 15.

About “Wonka”

Based on the extraordinary character at the center of Charlie and the Chocolate Factory, Roald Dahl’s most iconic children’s book and one of the best-selling children’s books of all time, “Wonka” tells the wondrous story of how the world’s greatest inventor, magician and chocolate-maker became the beloved Willy Wonka we know today.

From Paul King, writer/director of the “Paddington” films, David Heyman, producer of “Harry Potter,” “Gravity,” “Fantastic Beasts” and “Paddington,” and producers Alexandra Derbyshire (the “Paddington” films, “Jurassic World: Dominion”) and Luke Kelly (“Roald Dahl’s The Witches”), comes an intoxicating mix of magic and music, mayhem and emotion, all told with fabulous heart and humor. Starring Timothée Chalamet in the title role, this irresistibly vivid and inventive big screen spectacle will introduce audiences to a young Willy Wonka, chock-full of ideas and determined to change the world one delectable bite at a time—proving that the best things in life begin with a dream, and if you’re lucky enough to meet Willy Wonka, anything is possible.

Starring alongside Chalamet are Calah Lane, Emmy and Peabody Award winner Keegan-Michael Key, Paterson Joseph, Matt Lucas, Mathew Baynton, Oscar nominee Sally Hawkins, Rowan Atkinson, Jim Carter, with Oscar winner Olivia Colman and Hugh Grant. The film also stars Natasha Rothwell, Rich Fulcher, Rakhee Thakrar, Tom Davis and Kobna Holdbrook-Smith.

Simon Farnaby & Paul King wrote the screenplay, based on a story by King and characters created by Roald Dahl. Michael Siegel, Cate Adams, Rosie Alison and Tim Wellspring are serving as executive producers. King’s behind-the-scenes creative team includes director of photography Chung-Hoon Chung, Oscar-nominated production designer Nathan Crowley, editor Mark Everson, Oscar-winning costume designer Lindy Hemming and composer Joby Talbot. Neil Hannon of the band The Divine Comedy is writing original songs for the film.

Warner Bros. Pictures Presents, in Association with Village Roadshow Pictures, a Heyday Films Production, a Paul King Confection, “Wonka,” distributed worldwide by Warner Bros. Pictures.

The post First Ever Official Edible Chocolate Xbox Controller and Wonka-Inspired Console appeared first on Xbox Wire.

Elden Ring’s Latest Hero LetMeSoloThem Beats Final Bosses for Others 5,000 Times

Spoiler Warning: The following article contains spoilers for Elden Ring, with mentions of its final bosses.

Elden Ring’s latest hero LetMeSoloThem, the Nightwing to Let Me Solo Her’s Batman, has now helped 5,000 fellow Tarnished defeat the games final bosses.

As reported by PCGamesN, LetMeSoloThem shared footage of their 5,000th victory on YouTube and thanked fans for their support throughout the long journey.

“Today I’ve reached the goal I set for myself a year ago: I’ve finally helped 5,000 people become Elden Lord,” LetMeSoloThem said. “So I really just wanted to make this video to say thank you. Thank you to each and every one of you guys. I’ve had so much fun, truly. This has been such an amazing experience.”

Elden Ring’s final boss isn’t just one boss, of course, as players who conquer Radagon of the Golden Order are then immediately faced with overcoming the Elden Beast too without getting a chance to rest and recoup first. This means LetMeSoloThem had to place their summon sign ahead of Radagon and take him on first before actually being able to defeat the true final boss.

The 5,000th victory arrived on November 11, 2023 but LetMeSoloThem has been chronicling their journey for much longer. They celebrated 3,000 victories in March 2023 and 1,000 in September 2022, though note they’ve been working towards this goal for more than a year-and-a half.

The hero promised they’ll keep helping others overcome the final bosses of Elden Ring, but said they’ll be taking a break from helping as many fellow Tarnished.

LetMeSoloThem is obviously inspired by Let Me Solo Her, Elden Ring’s original mightiest hero. The legendary player was first spotted in April 2022 for wearing nought but a pot on his head and wielding two katanas. Telling players to stay back, Let Me Solo Her would take on Malenia, Blade of Miquella by himself, and marked 1,000 victories in May 2022.

In our 10/10 review of the game, IGN said: “Elden Ring is a massive iteration on what FromSoftware began with the Souls series, bringing its relentlessly challenging combat to an incredible open world that gives us the freedom to choose our own path.”

To make those choices with the best available information, check out our guide that features everything you could ever hope to know about Elden Ring, including collectible locations, boss strategies, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Starfield’s ‘make everything cute’ mod is just about the most horrifying thing I’ve ever seen

You might have heard of the “horseshoe theory” in political science, which holds that far-left and far-right groups are actually closer to one another in terms of values and objectives than the political centre, coming together like the prongs of a horseshoe. I would like to propose an analogous theory for horror games and cute games whereby past a certain point of cuteness, the videogame in question teeters over dramatically into dread and nausea.

As evidence of this, please witness the unholy magnificence of Saccharinity of Starfield, a Starfield mod from lucyprrrr that treats Starfield‘s items, spaceships, buildings, vegetation, planet models and, worst of all, people to a barbie-doll makeover reminiscent of a seriously overclocked shoujo anime. Do you like pink? No you don’t. Not this much.

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