How to Play the Five Nights at Freddy’s Games in Chronological Order

With Blumhouse’s next Five Nights at Freddy’s film releasing this December, there’s no better time to play through the Five Nights at Freddy’s games. Created by Scott Cawthon, the first Five Nights at Freddy’s game launched back in 2014 and has since garnered an incredible fan base. The horror hit has been followed with a wide variety of sequels; from mainline games to plenty of spinoffs.

For those interested in taking on the night shift against these killer animatronics, we’ve detailed how to play each of the mainline FNAF games in both chronological and release date order below.

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How Many Five Nights at Freddy’s Games Are There?

There are 12 main FNAF games in total, which we’ve covered below. As far as spin-offs and more challenge-based games go, though, there are 4 additional FNAF games that fall in this category. These are Five Nights at Freddy’s World, Freddy in Space 2, Security Breach: Fury’s Rage, and Ultimate Custom Night.

Which Five Nights at Freddy’s Game Should You Play First?

We recommend starting with Five Nights at Freddy’s, the series’ first entry from 2014. It’s the ideal way to familiarize yourself with the series’ mechanics, as newer entries build on that original formula. It’s also a safe way to begin from a narrative perspective given how convoluted the chronology has become over the last decade.

Five Nights at Freddy’s Games in Chronological Order

For those looking to play through the Five Nights at Freddy’s games in chronological order to get the full story, we’ve done our best to arrange them in story order. If you have different theories about this franchise’s order, though, share them in the comments!

1. Five Nights at Freddy’s: Secret of the Mimic (2025)

Available on: PC, PS5

The newest FNAF game happens to be the earliest-set game in the series so far. Secret of the Mimic, from what we can gather from various hints in-game, takes place in 1979, several years before the official opening of Freddy Fazbear’s Pizza. The Mimic was originally introduced in the Ruin DLC for Security Breach, and plenty of theories have been thrown out there about who (or what) The Mimic really is.

Secret of the Mimic dives into these questions. The player takes on the role of a Fazbear technician named Arnold who’s tasked with retrieving the Edwin Murray’s inventions from a particularly unsettling Costume Manor. When power goes out at the manor, Arnold begins to notice signs he may not be alone. Secret of the Mimic uses first-person view, leaning into the survival horror genre with subtle hints about the killer animatronics (and their creators) we encounter later in the series.

2. Five Nights at Freddy’s 4 (2015)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

Five Nights at Freddy’s 4 takes place in 1983. This is assumed because of an easter egg during one of the post-Night minigames that can be seen by interacting with a TV in the living room. After hitting it enough times, it’ll eventually bring up a still for a commercial for a show called Fredbear and Friends, which appears to have aired in 1983, given that’s the date beneath the title.

Compared to its predecessors, though, FNAF 4 has a different setting. This time, you play as a young child in their bedroom rather than as a security guard in an office. Throughout the night, you’ll need to run from your bedroom doors to your closet (and even check behind you on your bed) for a variety of terrifying enemies, but mainly nightmare variations of the original animatronics: Freddy, Bonnie, Chica, and Foxy. Listen out for them and keep your flashlight close to scare them away.

3. Five Nights at Freddy’s 2 (2014)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

Five Nights at Freddy’s 2 is next in a chronological playthrough and brings players to the newly-opened Freddy Fazbear’s Pizza to work the night shifts as a security guard. FNAF 2 also introduces new animatronics in the mix alongside updated versions of its classics. These new additions are The Puppet and Balloon Boy, so you’ll have more to watch out for on the cameras.

This time around, you’re also given a Freddy Fazbear head to wear in case the animatronics happen to reach your office. With it on, most of the animatronics will have a harder time recognizing you and leave, which’ll buy you some more time before the crack of dawn. You also have a music box that you need to keep wound up to keep The Puppet away. This animatronic won’t be fooled by your sneaky little fake Freddy head, so make sure to keep the music box going.

We’ve placed this game as second in line for a chronological playthrough, as it’s set in 1987. This can be assumed from the paycheck you receive at the end of Night 5, which is dated for that year.

4. Five Nights at Freddy’s: Sister Location (2016)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

In a departure from the previous game, and as its title may point to, Five Nights at Freddy’s: Sister Location takes place at a different spot called Circus Baby’s Entertainment and Rental, which features its own animatronics as well. This time around, you play as a technician working night shifts with a series of tasks to complete alongside surviving the animatronics.

Five Nights at Freddy’s: Sister Location is actually a bit trickier to place on the timeline, and many fans still debate when it could be set. The reason we’ve chosen this slot is because of a line HandUnit says at the beginning of the game: “Due to the massive success, and even more so, the unfortunate closing of Freddy Fazbear’s Pizza, it was clear that the stage was set, no pun intended, for another contender in children’s entertainment.” This line could be referencing when Freddy Fazbear’s Pizza closed down in ‘87 following FNAF 2, which is also brought up by Phone Guy in FNAF 1 during Night 1. So, for now, having Sister Location between the two seems like a good fit. Let us know your theories in the comments below, though!

5. Five Nights at Freddy’s (2014)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

The one that started it all. Five Nights at Freddy’s was the first game that had players taking on the security guard mantle to keep watch of Freddy Fazbear’s Pizza for five night shifts. Mainly, you need to keep an eye on the animatronics there: Chica, Bonnie, Foxy, and of course, Freddy Fazbear. Their behavior has become a bit unpredictable lately, and they like to roam around freely at night… just make sure they don’t roam into your office.

Alongside the cameras that need to be checked, players can also close the security doors near them if the animatronics get too close during the night. Keep in mind, though, you only have limited amounts of power to use. Once it’s gone, goodbye doors and lights!

Five Nights at Freddy’s takes place a few years later than the previously mentioned games, likely sometime in the early ‘90s. This can be assumed from Phone Guy’s dialogue during Night 1 where he says that the animatronics used to be able to walk around during the day, “but then there was the bite of ‘87.” This helps place it after FNAF 2 and before FNAF3, which we’ll get to next.

6. Five Nights at Freddy’s: Into the Pit (2024)

Available on: PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, PC

Into the Pit, the latest game in the series, is a point-and-click adventure based on the Five Nights at Freddy’s book of the same name. The story is split between two time periods: modern day and 1985.

It’s uncertain where Into the Pit’s modern storyline fits into the series’ chronology, or if it exists within the ongoing narrative at all, though assuming it does, we’re confident it takes place around the time of Five Nights at Freddy’s 3. We’ve placed it ahead of FNaF3 given several items found in Jeff’s Pizza, the setting of Into the Pit, can be found at FNaF3’s Fazbear’s Fright, which was said to be decorated with remains from the original restaurant, which later became Jeff’s Pizza.

7. Five Nights at Freddy’s 3 (2015)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

According to Five Nights at Freddy’s 3’s Steam description, this game is set “Thirty years after Freddy Fazbear’s Pizza closed its doors,” which would put it after the events of FNAF 1, given that’s when Freddy Fazbear’s Pizza closed for good, and, if we’re going with the early ‘90s, would set it sometime around the 2020s. It brings players into a brand new location as well… Fazbear’s Fright: The Horror Attraction. Yes, this new attraction is based on the terrifying events that happened in Freddy Fazbear’s Pizza, and they even have old animatronics from it to really keep you on your toes!

Once again, you step into the shoes of a security guard keeping watch of the attraction and its “great new relics” that have been picked up. Like before, you’ll have security cameras to monitor, but this time you also have a maintenance panel to reboot systems that go offline and close off vents to prevent those creepy animatronics from crawling toward your office space.

8. Freddy Fazbear’s Pizzeria Simulator (2017)

Available on: Android/IOS, Nintendo Switch, PC, PlayStation 4, Xbox One

If you’re feeling tired of working security or maintenance, why not make the jump into running your own pizza place? In Freddy Fazbear’s Pizzeria Simulator, you get to do just that. But don’t worry, this game isn’t without its frights. You’ll still need to keep the animatronics away from you when in your office, and there’s plenty to monitor when you’re in there as well.

Not only do you have a computer near you to keep tabs on everything and complete your tasks, but you’ll need to watch the vents on both sides of you for anything that could be crawling through. However, both your computer and the vents make quite a bit of noise, so you’ll have to take turns shutting them off to hear your surroundings.

Throughout the game, you’ll salvage animatronics as well. One of these is Springtrap, whose first appearance in the series was in FNAF 3, which places this game sometime after it in a chronological playthrough.

9. Five Nights at Freddy’s: Help Wanted (2019)

Available on: Android/IOS, Nintendo Switch, Oculus Quest, PSVR, PC, PlayStation 4, Xbox One

Five Nights at Freddy’s: Help Wanted was the franchise’s first step into VR – and later came out on PC and consoles. Developed by Steel Wool Studios in collaboration with Scott Cawthon, in Help Wanted you can play through a variety of mini-games that feature familiar animatronics and experiences from earlier games in the series.

But where does this game fit into the timeline? During the opening ‘Welcome’ message for the game, HandUnit states that “Fazbear Entertainment has developed something of a bad reputation over the last few decades, […] That’s why we have recreated many of these completely fictitious scenarios (lies) that you’ve been fed over the last several years into a hilarious VR game.” And given that Help Wanted recreates situations from previous games in the timeline up to FNAF 3 on our list, it makes sense to place it after that game and near Pizzeria Simulator.

10. Five Nights at Freddy’s: Special Delivery (2019)

Available on: IOS/Android

Five Nights at Freddy’s: Special Delivery is an Augmented Reality game that was released on mobile devices just a few months after Help Wanted. Much like how Help Wanted immersed you into FNAF in VR, Special Delivery did the same by bringing the animatronics home to you. In this game, you have to keep an eye out for them on your mobile device as they stalk around the room, utilizing a flashlight and controlled shock to stop them.

Similar to Help Wanted, Special Delivery involves its own branch of Fazbear Entertainment. Here, the Fazbear Funtime Service is what’s sending the animatronics to your house and, when it comes to the franchise’s timeline, it would make sense that they’d create something like this around the time of The Freddy Fazbear Virtual Experience in Help Wanted. Given how HandUnit explains at the start of Help Wanted that, “Fazbear Entertainment is excited to join the digital age, and what better way to do that than with an edge-of-your-seat virtual reality experience,” it sounds like that was their first endeavor, and this would be their second outing into it.

11. Five Nights at Freddy’s: Security Breach (2021)

Available on: Google Stadia, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch

Security Breach is the second game in the franchise to be developed between both Scott and Steel Wool Studios, following Help Wanted. It’s a free-roam survival horror where you play as a young boy named Gregory who gets trapped at night in Freddy Fazbear’s Mega Pizzaplex. Throughout the night, he’ll need to survive the various animatronics, but with a surprising helpful hand along the way.

In a chronological playthrough, this game comes in last. This can largely be taken away from the fact that Freddy Fazbear’s has now grown into a Mega Pizzaplex, but there’s also a moment in one of the endings that helps confirm that it’s set after one of the previously mentioned games. However, so as to avoid spoilers, we’ll let you uncover that ending on your own!

The free Ruin DLC for Security Breach is also available to play now. Our Security Breach wiki guide has a walkthrough, collectibles guide, and information on how to start the Ruin DLC if you need it, too.

12. Five Nights at Freddy’s: Help Wanted 2 (2023)

Available on: PlayStation 5, PC, PSVR2, Steam VR, Meta Quest

Once again developed by Steel Wool Studios in collaboration with Scott Cawthon, Five Nights at Freddy’s: Help Wanted 2 is pretty similar to its predecessor, featuring a wide variety of minigames for you to dig into. But where does this game land on the Five Nights at Freddy’s timeline?

Help Wanted 2 takes place between Five Nights at Freddy’s: Security Breach and its DLC, RUIN. That makes it the last full game in the lore’s current timeline, but not quite the very final event. This slightly complicated placement is due to one of Help Wanted 2’s endings, in which your character becomes the Maskbot that gives the V.A.N.N.I mask to Cassie, the protagonist from the RUIN DLC. This interaction with her happens towards the start of RUIN, meaning the events of Help Wanted 2 start sometime before that DLC.

In keeping with its older sibling, Help Wanted 2 is also a VR game! It’s available on PSVR 2, Steam VR, and Meta Quest. And for those who don’t want to be fully immersed as a Fazbear employee, a flat version of the game was also released on June 20 for PlayStation 5 and PC.

Five Nights at Freddy’s Games in Release Order

If you’re interested in playing through the main Five Nights at Freddy’s games in their release order, you can find them listed as such below:

The Future of Five Nights at Freddy’s

Secret of the Mimic launched on June 13. There’s no official word on new Five Night’s at Freddy’s games in development, though we’re sure they exist. In the meantime, a sequel to the Five Nights at Freddy’s movie starring Josh Hutcherson is also on the way, planned for release on December 5, 2025.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Elden Ring Nightreign’s latest patch is good news for madness fans, and should save you from auto-death after boss fight revives

Elden Ring Nightreign. It’s gotten another patch, and while not as beefy as you might like, it’s a box of bug fixes that you should know about. Especially if you’ve ever been fighting a Nightlord, gone down, been revived, and then immediately flopped back down dead.

Also, there’s a single balancing tweak which goes one step beyond to encourage the use of madness-infused weapons that I’m sure would look good with your baggy trousers.

Read more

Walmart+ Members Get Early Access to Preorder Pokémon TCG’s Upcoming Expansions Black Bolt & White Flare

While frequent sell-outs and scalping are still regular problems in the Pokémon TCG Community, Walmart is seemingly trying to find a way around by making early access to the White Flare & Black Bolt sets only available by having a paid Walmart+ membership.

Preorders for a variety of the usual TCG products for White Flare and Black Bolt, including Elite Trainer Boxes, Poster Collection Boxes, and Booster Bundles, will go live on June 18 at 9 PM ET. For the first three, however, only paid Walmart+ members will be able to place preorders while stocks last.

Then, if any are left, non-Walmart+ shoppers are able to buy from the set themselves. While the Walmart+ hub page does state there’s a 30-day trial available, each early-access item’s product page, like the $60 Black Bolt Trainer Box, does state that only paid members are eligible to purchase preorders during those early hours.

Standard Walmart+ memberships are available for $12.95 per month, or $98 annually, which equates to $8.17 per month instead. While it is a pain that you have to subscribe to a service just for a better guarantee you’ll get a preorder in, Walmart+ does have added benefits too, including free delivery without minimums, a free Paramount+ membership, savings on fuel and Burger King, free tire repair, free pharmacy delivery, and more.

If you’re a student or college graduate, then you’re in luck, because you can get a membership at 50% off, $6.49 a month, or $49 for a year, with all of the same benefits as a standard subscription. As part of the verification process, previous student emails should qualify you.

The annoying part of the Walmart+ subscription process, if you want to buy early access items right away, is that you’re only given the initial option to claim the 30-day trial. However, you can get around this by starting your free trial, cancelling it, and resubscribing for paid access.

If you’re also a previous member of Walmart+, we’ve seen reports of users getting a limited-time offer that you can rejoin for just $1, making getting early pre-order access to White Flare and Black Bolt, with all of those other bonuses a great steal.

Our Black Bolt & White Flare preorder guide for Pokemon TCG players also notes that the sets have been popping up at other retailers like Amazon and Best Buy as well. Stock won’t always be available, but it’s a good page to bookmark for when you want to click through to each product page quickly on the fly.

Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.

After shuttering Shadow of Mordor and MultiVersus studios, Warner Bros. Games confirm rearrangement into four bits

Warner Bros. Games have enacted some corporate-mandated chair-rejigging after shuttering three studios earlier this year. The company are now divided into four divisions that’ll be focusing on the four game series they want to do stuff with.

As reported by Variety, these four bits will focus on making games about Game of Thrones, Mortal Kombat, the DC Universe, and the wizard that I’m not going to bother naming.

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Donkey Kong Bananza Switch 2 Box Art Shows Pauline In All Her Glory

Excellent bait and switch.

We all knew this was coming following a cheeky little leak some weeks back, but Nintendo has nw showcased the final box art for Donkey Kong Bananza, and it looks incredible.

Showcasing Pauline in all her glory, we’d go so far as to say that this box art might go down as an all-timer. It’s simply beautiful: the striking pose from DK and Pauline; the bits of rock flying everywhere; the constrast between the colourful action and the black background… Gorgeous.

Read the full article on nintendolife.com

Digging Deeper: The Inspirations Behind Still Wakes the Deep: Siren’s Rest

SWTD DLC Hero Image

Digging Deeper: The Inspirations Behind Still Wakes the Deep: Siren’s Rest

Summary

  • Still Wakes the Deep: Siren’s Rest arrives today for Xbox Series X|S and Xbox on PC.
  • The DLC expansion is set 11 years after the original game, with a new main character.
  • Learn about the new inspirations behind this haunting new story.

Back in 2023, we shared some of the inspirations behind our narrative horror Still Wakes the Deep, which inspired its themes and structure, both in its grounded ’70s setting and its more fantastical horror elements. We took inspiration from a wide variety of sources, from classic horror films like The Thing and Annihilation to more unusual sources like Kes and Rosemary’s Baby.

For our new story expansion, Siren’s Rest, we wanted to explore the Beira D oil rig in a whole new setting, which comes with its own set of inspirations. Set in 1986, 11 years after the events of the original game, you’ll play as saturation diver Mhairi, who sets off on a journey beneath the North Sea to discover what happened on the Beira D. The ocean is a rich vein for exploring all kinds of tales, and these are just a few things that helped us craft this new story:

Thalassophobia

The fear of deep water is the origin of the entire psychological palette of Siren’s Rest. And for any players who haven’t felt this… we hope that Siren’s Rest will give them a chance to get a taste of this phobia.

We trawled through hundreds of articles of people experiencing this condition, people creating art about it, portraying it in a variety of thrilling and sensual ways. One thing that struck us: many thalassophobic photographs juxtapose a human with some yawning abyss or some looming form. The feeling you have isn’t just that this is a scary setting – rather, you feel a sense of enveloping dread for the person. Whoever that person is in that photograph, no matter how nonchalant they appear… you feel that they are in way over their heads (literally). They are facing their doom. That sense of overconfidence against the unknowable depths is something we wanted to capture in the game.

Even just an image like this we found on Reddit of an oceanic abyss gets the creative juices flowing. Also, did you know that a thick mysterious cloud called a brine pool can form in the bottom of the sea that creates these strange images? We wanted to hold that tension, between beauty and dread, at the heart of every visual design choice.

‘Last Breath’ (2018) and Saturation Diving

Saturation diving – named for the technique used to extend how long a diver can remain underwater – is an extraordinary profession. Dangerous, meticulous, weirdly poetic – everything deserving art to be made about it. It’s as dangerous as an astronaut going on a spacewalk… but far darker and far less well known. You are under tremendous pressure, literally, that messes with your mental state. You see things. You hear things. And all you are is a tiny flickering flame amid the everdark. This tension, loneliness, and thrill  are all portrayed beautifully in the documentary ‘Last Breath’.

And for a more day-to-day explanation, just check out this Reddit AMA that was done a few years ago. Understanding what it means to live and work under such extreme conditions helped ground our narrative in real human stakes, even as the story veers into the surreal.

‘Blue Planet II –The Deep’

This episode of ‘Blue Planet II’ served as a powerful entry point for us into the mystery and otherworldliness of the ocean’s most unreachable places. Nature’s own level design and art design is off the charts! The strange colours, mysterious beings. Our wonderful Earth with its impossible underwater geographies provided us with a visual vocabulary for portraying the bottom of the sea not as some strange spectacle, but with this all-consuming silent awe…

Dante’s ‘Inferno’

As clear a metaphor as it gets, right? Dante’s descent through Hell, in gripping 14th Century poetic language, of increasing delusion as one moves further into tender darkness – influenced how we approached the structure of Siren’s Rest.

“Love, which quickly arrests the gentle heart,
Seized him with my beautiful form
That was taken from me, in a manner which still grieves me.”

‘The Descent’ (2005)

This film is two decades old and still stands up incredibly well. It’s a Dante’s ‘Inferno’ story brought up to the modern-day. Definitely not for the faint-hearted, for sure! Its classic structure and masterful rhythm of making tense progress in unfamiliar, claustrophobic physical spaces is a huge inspiration.

Submerged corridors, the pitch-black crevices of the story’s setting, technical, sophisticated characters whose psyches are run ragged, the mix of terror and hope and dread – it’s all there.

‘The Lighthouse’ (2019)

A recent dark masterclass in isolation, yearning, and the mind tricks that these feelings can conjure up. The film portrays two men (played by Robert Pattinson and Willem Dafoe) unravelling under the weight of routine, myths, and their own strange company. Those parallel the emotional current running beneath Siren’s Rest – a deep, almost delirious human longing – for connection, for redemption, for closure…

A central relationship between two characters who are equally isolated, equally alone with their thoughts and expectations – that stuck with us. The surreal juxtaposition between the raw, unforgiving environment, the arcane chores needed for survival, and the distantly warm conjuring of lost memories… we certainly hoped to capture that.

The Unexplained Ocean Sound, “Julia”

Sometimes even just a sonic phenomena can serve as an inspiration. A low-frequency sound, recorded by NOAA on March 1st 1999 and dubbed “Julia”, remains unexplained. The sound was loud enough to be detected across the Pacific Ocean and lasted for about two minutes and 43 seconds. An absolute treasure trove of strange explanations exists, spanning from giant sea creatures to aliens, naturally.

Julia’s inclusion in our early discussions around Siren’s Rest served as a symbol of the unknown – the uncanny idea that something might be out there, massive or silent, beyond our comprehension…

Màiri Mhòr nan Òran

The Hebridean poet Màiri Mhòr nan Òran shares a name with our protagonist, and her work comprises much of the emotional tone of Siren’s Rest. Her verses, rooted in exile, land, and longing, speak to the cultural and personal ruptures at the heart of this new story. They anchor the narrative in a Scottish identity that feels both deeply local and profoundly mythic – a legacy we feel incredibly privileged to portray.

The Still Wakes the Deep: Siren’s Rest DLC expansion arrives today for Xbox Series X|S and Xbox on PC.

The post Digging Deeper: The Inspirations Behind Still Wakes the Deep: Siren’s Rest appeared first on Xbox Wire.

Cultural lessons for Ghost of Yōtei

As we established in our previous article, visiting Japan was an important part of creating the world of Ghost of Yōtei.

The Sucker Punch reference gathering team from left to right: Nate Fox, Ryuhei Katami, Jason Connell, Ian Ryan, Joanna Wang, Rob Davis.

Sucker Punch is an American company and we are well aware that we don’t naturally come equipped with the cultural knowledge to bring feudal Japan to life. To do that, we need a lot of help. Thankfully we are also part of PlayStation, for Ghost of Tsushima we were fortunate enough to receive steady feedback from our colleagues in Tokyo. As you might have guessed, the same is true for Ghost of Yōtei. Only this time we’ve broadened our roster of advisers.

When setting a game in Hokkaido we knew a crucial element was doing our best to represent Ainu culture in a respectful way. Thankfully we’d connected with an Ainu cultural adviser before setting out on our reference gathering trip and she was nice enough to introduce us to her family. The group of us traveled up a nearby mountain and got to know each other while foraging for vegetables. It was great, all of us from Sucker Punch stopped taking pictures and got our hands dirty. We started really looking at the plants beneath our feet. It was a lovely way to make new friends and start our journey in learning about Ainu culture. That night we resolved to put foraging into our new game, we wanted players to be able to share the experience we were lucky enough to have experienced.

Yukiko Kaizawa leads the Sucker Punch team foraging for vegetables.

Yukiko Kaizawa shows Joanna Wang and myself how to sort the vegetables in preparation for turning them into lunch.

We also had the opportunity to explore the displays in the Nibutani Ainu Museum while talking with our adviser. This really helped us get a sense for sorts of objects we’d see in the game and how they were used.

Nibutani Ainu Museum.

Exploring the Oshima Peninsula also gave us a terrific look into the lives of the Matsuamae clan who were there in strength during the time period our game takes place. It was interesting to see the proliferation of cherry trees on the peninsula, brought there from Honshu, yet uncommon in the rest of the island. That really told the story of how sparsely settled Hokkaido was in 1603 by the Wajin people. We’ve tried to mimic that quality in the game, leaning into areas of wilderness between homesteads.  Of course down on the Oshima Peninsula clan Matsumae were very present, bringing with them a feeling of Honshu.

Clan Matsumae’s castle.

Our producer, Ryuhei Katami, took us all around Honshu to educate us on Edo culture. Here are some photos we took.

My favorite stop was the impressive Nikko Toshogu Shrine. While there we obtained a blessing for the game from the enshrined deity, Tokugawa Ieyasu.  The Omamori and Ema we received sit proudly in our studio on a high shelf facing south. They’re a constant reminder of the time we spent on the research trip. While our version of Hokkaido is fictional, the feeling of authenticity we strive to create has roots in those real world experiences.

Sucker Punch’s office

For anyone reading this, thinking that they might want to visit Hokkaido, my advice to you is: do it. Japan is a place so many of us go in our imaginations, to actually be there is a dream come true.

Donkey Kong Bananza Confirms Super Mario Odyssey’s Pauline Is Your New Sidekick — and DK Can Now Transform Into a Zebra or Flying Ostrich

Nintendo has revealed new gameplay details of Donkey Kong Bananza in today’s Nintendo Direct, which has also confirmed that Super Mario Odyssey’s Pauline will be your sidekick character in the game.

This younger version of Pauline was previously leaked by Nintendo, then quickly scrubbed from the internet. Exactly how this all fits into the wider Kong storyline, though, remains to be seen.

Here, Pauline can use her singing talents to transform DK into several new forms — a charging zebra, or a flying ostrich that can drop egg bombs. Pauline can also be controlled by a second player, turning Bananza into a co-op experience where Pauline’s vocals become explosive blasts, helping DK with his destruction.

Using GameShare, this co-op offering can be played on multiple Switch consoles — including Switch 1 — without your co-op partner needing a copy of the game themselves.

Other new gameplay features confirmed today included the ability to skate around on ripped up pieces of the environment, and even stick them together to form new structures such as bridges.

Eagle-eyed viewers will likely have spotted returning characters Cranky Kong and Rambi the Rhino, but did you also spot Diddy Kong and Dixie Kong? You can see them here, in this image below:

Nintendo itself has separately confirmed the return of Diddy and Dixie, seen here as opponents in Bananza’s racing mini-game:

Speaking of other familiar elements, today’s Nintendo Direct also confirmed a fresh version of the iconic DK Rap from Donkey Kong 64 would feature in Bananza. (Here’s hoping composer Grant Kirkhope is credited for this version, after previously complaining he had been left out of the Super Mario Movie credits.)

And speaking of credits, today’s Nintendo Direct offered no further clues to the exact Nintendo development team behind Donkey Kong Bananza. Fans had previously speculated that it is the work of the company’s talented Super Mario Odyssey team. Whether Pauline’s reappearance here is another clue remains to be seen.

“Bananza is on track to be one of the most gorgeous Nintendo games I’ve seen,” IGN wrote in our Donkey Kong Bananza hands-on preview. “It really does take advantage of Switch 2’s hardware – the environments are beautiful and DK’s animations are wonderfully expressive, and I left feeling like the next generation of first-party Nintendo games had truly arrived.”

Donkey Kong Bananza launches July 17, exclusively for Nintendo Switch 2.

Developing…

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Go Details Summer City Events Featuring a Big Red Truck its Driving Round Europe

Pokémon Go will continue its summer events plan by driving a big red truck around seven cities in Europe, beginning in the UK next month.

Manchester will host the tour’s first stop, before subsequent visits to London, Paris, Valencia, Berlin, Den Haag in the Netherlands and finally Cologne, just in time for Gamescom.

Players who make the trip to a host city will get an array of bonuses around the truck location, including Phanphy, Venipede and Wooloo spawns with boosted Shiny rates, plus raids for a costumed summer Pikachu with the possibility of a Location Background. Timed Research, meanwhile, will offer up a Varoom — the engine-like Pokémon. Plus, of course, you get to look at the big red Pokémon Go truck.

Across the host city, other bonuses will be activated — including 3-hour lures and up to 5 Special Trades per day. Nationwide, meanwhile, Timed Research advertising the upcoming arrival of the Road Trip will award the same summer costumed Pikachu.

Earlier this week, Pokémon Go announced an unprecedented $20 event pass featuring the game’s first Golden Bottle Cap item — something that will allow players to increase a Pokémon’s stats until they are a rare 100%. Ahead of the item’s introduction, fans expressed concern the feature could see the game straying into pay-to-win territory, something director Michael Steranka discussed at length in our exclusive interview.

Separately, IGN also chatted with Steranka about this year’s biggest change — that Pokémon Go is now owned by Monopoly Go! maker Scopely, a company backed by the Saudi-founded Savvy Games. How will the change impact the game? IGN put that question to Steranka as well.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

MindsEye developers Build A Rocket Boy deny using bots to promote their game about bots going bad

If, like me, you ended up keeping a bit of an eye on MindsEye once its release popped into view like a weird mind portal, you might remember one of the execs behind it causing a fuss with some Discord comments alleging bots were being used to bad mouth the game.

Well, in a twist that’d be strange for other games, but feels pretty par the course for this one, developer Build A Rocket Boy’s now denied that it’s been using bots to say nice things about MindsEye. This wasn’t totally out of the blue. Some folks had spotted some posts about the game with suspiciously similar wording.

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