Experience the magic of the holidays in Stellar Blade. Xion, adorned with warm, festive lights, is ready to welcome you with the spirit of hope and humanity. Join us for a special event designed to bring joy and comfort to your everyday life. A Xion filled with seasonal romance awaits you on December 17!
Holiday scenery in Xion
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A colorful Christmas tree brightens Xion, transforming the once cold city square into a cozy, festive space with warm lights and decorations. The Last Gulp, where Xion’s citizens gather after peace is restored, is also decorated for the holidays.
In the camp, the seasonal BGM ‘Dawn (Winter)’ and ‘Take me away’ create a relaxing atmosphere. These romantic tunes will enhance your holiday relaxation by melting away battle tension.
A surprise gift from Santa
A new mini-game has arrived in Xion, offering a break from survival struggles. Enjoy the gameplay and earn rewards upon completion.
The Santa Dress for Eve is designed as an adorable and festive appearance. The I’m No Santa costume for Adam has a humorous twist. Complete the look with the Santa Girl hairstyle and personalize it with accessories such as Snow Crystal Glasses, Wreath Earrings, and Sleigh Ear Cuffs.
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The newly added Rudolph Pack cosmetic for the Drone is an endearing item reimagining Rudolph leading Santa’s sleigh. With a red nose and cute horns, this Drone is sure to brighten up your holiday.
Set the season as you please
On/Off feature has been newly added for the seasonal events and NieR:Automata DLC content. You can now enjoy the game whenever and however you want.
Always with a heart full of gratitude
Create unforgettable memories with these gifts prepared in Stellar Blade this cold winter. The dev team put extra touch to this update to deliver a joyful holiday to all. May the streets of Xion that were once cold, and empty be filled with the wonders of the season.
We strive to bring joy to your life. Have a warm and happy holidays with Stellar Blade!
The PC is arguably the definitive gaming platform, deeper and broader than any of the bespoke boxes you stick under your TV. It has become a catch-all for multiplatform games, an inevitable second home for first-party console exclusives, and a bastion for smaller games that may not be able to develop ports. It’s also a destination of its own for unique, mouse-and-keyboard-driven genres that just aren’t quite as comfy to play while sitting on a couch, while also being the place for portable-friendly games thanks to the likes of the Steam Deck. Unsurprisingly, it meant we had a lot of games to pick from when it came to crowning our 2024 PC favourites.
While plenty of incredible games came to both the PC and other platforms this year, our picks for the best PC games of 2024 stand as a mix of impressive experiences across multiple genres – some of which you simply can’t play with a controller in your hand. There’s the intricate, automated empires of Satisfactory; the exquisite puzzle design of Animal Well; the just-one-more-round compulsion of Balatro; the thrilling detective work of The Rise of the Golden Idol, and more besides.
But only one can be crowned the best PC game of 2024. What did the IGN team judge to be the most worthy? Let’s take a look at the results…
Honorable Mentions
With so many excellent games to choose from this year, the spread of votes for the best PC game was understandably broad. The varied taste of the IGN team meant that several games picked up a strong number of votes, but sadly not enough to secure a podium finish. Of those games, the two that only just missed out were 1000xResist and The Rise of the Golden Idol.
Plenty of games tell a compelling story, but it’s the way 1000xResist tells its story that truly stands out. It is a confident and moving tale that isn’t afraid to get deep, blending surreal concepts with emotionally charged deconstructions of the human condition in a manner reminiscent of games like Nier: Automata. Thanks to its narrative-first design being something of a first cousin to visual novels, 1000xResist’s story is able to double down on delivering ideas and plot in innovative ways that raise the bar for its genre.
A follow-up to 2022’s breakout detective game, The Rise of the Golden Idol continues to impress by empowering you to solve its crimes with hands-on detective work. Set in the 1970s, it presents multiple diorama-like crime scenes in each chapter, demanding you to gather clues via close observation and then piece together exactly what happened. Rarely are the actual events as simple as they seem, and the truth can only be deduced from spotting minor things such as an empty gun chamber or the hidden subtext in an angry note. It’s a “puzzle” game that’s not simply about finding the right button to push, with an artistic presentation uniquely its own.
Runner-Up: Animal Well
2D pixel art platformers can feel like they are a dime a dozen these days, but Animal Well is different. That may sound like a cliche setup, something you’ve heard before about plenty of other games, but it really is true here. Animal Well wears the skin of a puzzle-driven metroidvania while also twisting all the usual trends that come along with that structure.
You aren’t fighting your way through waves of enemies or upping your missile capacity here, in part thanks to Animal Well’s almost complete rejection of violence. Instead you’ll find bubble-blowing wands that can produce floating platforms, frisbees that can tame ferocious dogs, and firecrackers that illuminate the dark to reveal the hidden platforming challenges ahead.
The real joy of Animal Well, though, is realising that there’s far, far more to each item than their obvious use. And then you begin to realise that there’s far, far more to each location than the obvious objectives. And as you begin to peel back the layers, you soon discover that what initially appeared to be a five-hour metroidvania is instead a gargantuan puzzle with enough secrets to discover that they could fill an actual well. It’s an innovative and endlessly enticing take on otherwise well-worn territory.
Runner-Up: Satisfactory
After nearly five years in Early Access, Satisfactory’s 1.0 update arrived this year to cement it as one of the absolute best automation games around. It’s a game all about building assembly lines and laying down endless miles of conveyor belts, which is much more of an immense joy than it may initially seem. The subsequent tech climb that sees your factories become faster, more efficient, and inevitably more complicated always keeps you looking forward to that next big breakthrough.
The sight of spaghetti-like factories that span a thousand acres can seem intimidating at first, but don’t let that put you off: Satisfactory’s well-constructed web of objectives helps you build confidence in your engineering capabilities. Within just a few hours you’ll have graduated from novice conveyor belt enthusiast to an automation veteran, capable of troubleshooting catastrophic malfunctions as if they were minor inconveniences.
But while the factories are your primary concern, Satisfactory is much more than the end result. This is also a Minecraft-style open world in which you must delve into caves, survive deadly gas clouds, and stripmine rock formations in order to gather the materials needed to both fund and fuel your colossal creations. Throw in a few friends working together in co-op to pave over every inch of green on this detailed alien world and you’ve got a recipe for “blink and an hour has passed” captivation that rarely quits.
Runner-Up: UFO 50
UFO 50 is an almost incomprehensible achievement. The concept of an old-school gaming system being miraculously unearthed and made available today is a cute one already, and I wouldn’t blame you if you assumed the catalogue of 50 games that came with it were largely just quant minigames that make for an amusing but fleeting distraction. But that’s simply not the case.
Each and every entry in this library is essentially the size of an entire retro game of its own, many of which would have surely been standout hits in their era if they actually existed at that time. But this isn’t a collection of games made in the 1980s, and the deeper down the rabbit hole you go the more obvious that becomes. The games of UFO 50 are smart. Like, modern day indie darlingsmart. Each one weaves excellent new ideas into the canvass of a retro classic, resulting in games that feel like toys of yesteryear but play like a 2024 Steam top-seller. Echoes of No Man’s Sky, Hotline Miami, Into The Breach and more can be found between the scan lines, but each game is more than just a de-make of its inspiration. UFO 50 is essentially a playable examination of the past and present of video games.
There’s just so much to dig into here, with an almost alarmingly consistent level of quality. UFO 50 could have been half as big as it is and it still would have been impressive – instead, it’s borderline stunning.
Winner: Balatro
If you’ve already played Balatro, you probably understand why it’s here. In fact, odds are good you might still be playing it right now. And if you haven’t, I’d recommend you do, but the kinder thing might be to tell you to run. Because once you’ve jumped into its smart mix of roguelite deckbuilding and digital poker, you might find your free time slipping away and the sun creeping up during what was supposed to still be night. But then again, it sure is worth it.
There’s something about Balatro that effortlessly hooks you, the “just one more turn” syndrome distilled into its purest form. Everything about its fairly simple presentation is tuned perfectly to be endlessly satisfying, bringing delight or destruction with every card you play. While on the surface it’s a poker game that’s approachable for anyone who can tell their flushes from their full houses, don’t be fooled into thinking you need to know the rules of the classic casino game to play. In fact, this isn’t actually poker.
Balatro is an entirely original idea, and while poker hands may be at the centre of the screen, the real centre of the experience is building wild game-breaking decks that can send your score multiplier skyrocketing. Each round allows you to tweak and improve your collection of cards, switching out suits to more easily achieve better hands, or using celestial powers to assemble literal wildcards. The options are unbelievably deep for those who then want to break the intuitive tropes open with smart modifiers – you may have put together a four-of-a-kind in your day, but play a five-of-a-kind for the first time and you won’t ever want to go back.
This is the truly impressive trick of Balatro, making you think you know what it’s doing at every step of the way, then teasing you in deeper as more game-shifting Jokers are discovered, more decks are unlocked, and the scores you consider impressive start stretching from the thousands into exponents so large you need a degree to decipher them. Wrap that up in a lo-fi presentation as deceptively well designed as the card game it houses, and you’ve got a game we’re undoubtedly going to be playing for years to come.
Sometimes dogs are hard to shut up. Over a year and half after releasing Hrot from early access, the developer of the Quake-inspired shooter has fixed the dogs after discovering that a few of the canines have been, for some players, barking in a hideous and endless loop.
Cardy, Wes, and Dale are here to talk through all of the biggest reveals and announcements from The 2024 Game Awards. We’ve got Elden Ring Nightreign, Intergalactic: The Heretic Prophet, Okami 2, and much more. Plus, plenty of time to talk about spilled cereal and teenage brawls on ferries.
Remember to send us your thoughts about all the new games, TV shows, and films you’re enjoying or looking forward to: ign_ukfeedback@ign.com.
We’ve talked about copycats and scam games on the eShop many times — with a multitude of games using keywords and AI-generated screenshots and key art flooding the eShop, it’s a huge problem for devs.
Pokémon Trading Card Game Pocket players are already having enough trouble with Misty but the incoming Mythical Island expansion could make her even more powerful.
Pokémon TCG Pocket uses mana generation, similar to games such as Magic: The Gathering and Hearthstone, at its core, with players able to attach one energy per turn to slowly but surely build up to more and more powerful attacks.
A handful of cards break this one per turn rule, however, by allowing for additional mana generation. Of the four best decks in Pokémon TCG Pocket — Mewtwo ex, Pikachu ex, Charizard ex, and Starmie ex — only one (Pikachu) doesn’t rely on these additional mana generation cards. They’re therefore very powerful.
There is a soft limit to how useful this is, as most cards don’t need more than three or four energy to use their most powerful attacks. but that’s all about to change. A handful of cards including Stage 1 Pokémon Vaporeon were revealed in the Mythical Island trailer, and it’s this card that could turn those several successful coin flip turns into practically an instant win.
Vaporeon has an Ability called Wash out, which lets players move around an unlimited number of water type energy between their Pokémon. This means the several energy created by successful Misty turns are no longer trapped on one Pokémon and can instead be spread around evenly.
At its most extreme, players on Turn 3, the opening player’s first chance to attack, could therefore play a Misty and have a board with Starmie ex and two Articuno ex all capable of unleashing their strongest attacks; players would have, say, eight energy at their disposal instead of the two provided to most.
This exact play will be the exception and not the rule, but it will almost certainly make those already annoyed by Misty even more frustrated.
Vaporeon could still be an incredibly strong card outside of these major Misty moves too, as being able to move around energy freely offers myriad new solutions to old problems.
If an Active Pokémon is near a knock out, for example, players could shift all its energy to another Pokémon so the replacement is immediately ready to fight next turn, or transfer energy the opposite way to allow it to retreat and not damage the player.
It therefore could be enough to bump the Starmie ex above the other meta leaders, though with more than 80 new cards coming to the game in Mythical Island, the entire player versus player scene could be due a mix up.
This huge amount of money comes as Pokémon TCG Pocket follows the standard mobile and free to play game model, flooding players with rewards in the first few days before soon drying up, with spending real world money the only real way to re-experience that early thrill.
At 9 years old, in the plastic seats of a Sega Rally arcade machine, I quickly learned that “automatic” is better than “manual” without understanding why. And now I know: changing gears is a fucking chore. This year, in my mid-thirties, I finally learned to drive. And weirdly, a racing game about destroying clapped-out old bangers helped me along. Thank you Wreckfest, for all the bottled road rage you allowed me to unleash.
FromSoftware titan Elden Ring has now outsold the entire Dark Souls franchise thanks to a sales boost seemingly spurred by expansion Shadow of the Erdtree, though still ahead of spin-off Elden Ring Nightreign launching next year.
Elden Ring publisher Bandai Namco announced the open world role-playing game has now sold 28.6 million units, up 3.6 million from the 25 million revealed in June. And as pointed out by @ZhugeEX on X/Twitter, this means its outsold the Dark Souls series’ 27 million.
FromSoftware launched Elden Ring in February 2022, meaning its reached the impressive 28.6 million sales figure in two years and ten months. Dark Souls, meanwhile, arrived in 2011 with follow-ups Dark Souls 2 and Dark Souls 3 arriving in 2014 and 2016 respectively.
Elden Ring enjoyed the lessons learned from the beloved Dark Souls series, of course, and also marked FromSoftware’s first foray into the more accessible open world formula. Players struggling with a challenging boss could step away and spend time on weaker enemies, for example, so Elden Ring gained more mainstream appeal.
The franchise is only growing too, as FromSoftware has just announced co-op spin-off Elden Ring Nightreign, in which up to three players are dropped into a condensed version of Limgrave from the main Elden Ring and simply tasked with surviving. Enemies and structures are procedurally generated to allow for a varied experience, with players encouraged to battle to grow stronger and survive the night, when a boss appears.
Today’s door has a big DO NOT ENTER sign, suggesting your immediate opening of it was in fact prohibited. Banned. Taboo, even. Yet it’s hard to see why, as it swings open to reveal a spectacular sunset view, interrupted only by the roar of a mechanical woolly mammoth.
Over the weekend there’s been a flurry of Switch 2-related activity online, with unsubstantiated details and mock-ups for the officially-not-yet-revealed console doing the rounds on social media.
Following on from accessory makers such as iVolver and Dbrand putting out images and dimensions of the Switch 2, NextHandheld on Reddit claims to have seen and handled (though not played) the final retail hardware and has been fielding questions from curious fans.