One of my Xmas selection box games last year was Withering Rooms, a delightfully frightful haunted house action-RPG that balances mazey Metroidvania level design with the ability to be a witch who can supersize herself and gallop around on suits of magic armour. With a quick glance over my shoulder at our dear friend Sir Eugene Optimisation, I dare to describe it as a bit like Bloodborne, if Bloodborne had been made by a tiny independent developer.
Also rather Bloodborney: the recently revealed Withering Realms, a sequel of sorts in which you play a ghost girl clinging to the back of a customisable combat doll. Sir Eugene Optimisation requests I add here that the doll conceit reminds him of well-received Soulslike Lies Of P. Which is a fair observation, I think, though I would also say the doll’s lipless, one-eyed grimace reminds me of Mouthwashing. How’s that, Eugene – three for three? Anyway, here’s a trailer.
If you cast your mind back to the wonderful world of ’90s cartoons, you might recall Saban’s Samurai Pizza Cats, an action-comedy that saw three sword-wielding kitties keeping the peace in the futuristic world of Little Tokyo.
It’s the type of show that had almost disappeared from our minds, quite frankly, but today developer BLAST ZERO and publisher Red Dunes Games have announced that it will be making a comeback in 2026 as… wait for it… a 2D action RPG.
More Action Awaits with F1 24 & Madden NFL 25 on EA Play
Charlie Fortescue, Director, Global Corporate Communications, EA
Looking to amp up the action? With EA Play, members get unlimited access to EA’s most exciting sports games on The Play List, including the newly added EA Sports F1 24. Along with the hottest racing titles around, EA Play members can also enjoy in-game bonuses, discounts on digital purchases, up to 10-hour trials of fan-favorite games, and unlimited access to titles like EA Sports Madden NFL 25 and beyond.
EA Sports F1 24
EA Play members continue to win this month as EA Sports F1 24joins the Play List today! Players can join the grid and drive like the greatest in this official video game of the 2024 FIA Formula One World Championship. EA Sports F1 24 features an overhauled Career mode, the all-new EA Sports Dynamic Handling, a new broadcast presentation package and cutscenes that add to the race day immersion, actual driver audio samples taken from F1 broadcasts and much more. Play as your hero and build on their existing stats and reputation, bring back legendary icons from the past to continue their F1 legacy, or play as yourself and climb the ranks as an F1 or F2 rookie.
EA Sports Madden NFL 25
In addition to F1 24, EA Sports Madden NFL 25 is currently available on the Play List for EA Play members. Madden NFL 25 introduces upgraded iterations of FieldSense and Boom Tech on Xbox Series X|S — groundbreaking physics-based tackling and player control technologies — allowing players to be immersed in the game like never before. Alongside these innovative updates, Madden NFL 25 also brings new signature styles and mechanics to the field as well as overhauled visuals and presentation, including two additional commentary teams, to deliver unparalleled levels of NFL realism through all modes of play.
February Rewards
This month, EA Play members continue to unlock the thrill of special rewards, including:
EA Sports Madden NFL 25Supercharge Pack – February 6 to March 6
EA Sports Madden NFL 25MUT Pack – Now to February 28
EA Sports F1 245000 XP Boost – Now to February 28
EA Sports F1 24Champions Icon Pack – February 20 to March 18
EA Sports FC 25 Victory Wings Right Leg Tattoo & Clubs Coins – Now to March 13
EA Sports FC 25Football Ultimate Team Draft Token– February 15 to March 14
EA Sports NHL 25WOC Battle Pass XP Modifier Tokens – Now to March 27
EA Sports NHL 253000 CHEL Coins – Now to March 27
Apex Legends Fast Money Weapon Charm – Now to March 3
Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on, Instagram, or X. Please see EA.com/EA-Play/Terms for terms and conditions.
Years ago, a video game like Solasta II might’ve been a niche product. Old-school computer RPGs, bound by dice rolls and Dungeons & Dragons rulesets, tend to be popular within exactly one demographic of the gaming populace; the same one that possesses fond memories of a long suspended campaign in Neverwinter Nights. Conventional thinking stated that the quirks of the genre—the punishing difficulty, the baroque questlines, the constant threat of permadeath—sealed off mainstream avenues. Or, so we thought. Because in 2025, we live in a post-Baldur’s Gate III world, which proved without a shadow of a doubt that society at large could absolutely fall in love with a quirky traipse through all of these quirky systems. Solasta II is hoping that lightning can strike twice.
The first Solasta arrived in 2021, and by and large both games are bringing the same formula to the table. Like its predecessor, Solasta II is a turn-based tactical RPG undergirded by D&D structures, and in the two-hour demo I had access to, many of the rudiments were immediately legible. My party of adventurers had arrived at a rocky cliffside village, and I point-and-clicked my way through town to learn, exactly, what was ailing the citizens. A tribe of marauding kobolds were causing some problems on the border and unexplained tremors were destroying buildings, all while a crew of lost fishermen had been pinned down by flesh-eating giant crabs. The core plot points forked off in subtle ways, providing a variety of methods to approach the crises. Do you want to slaughter the kobolds in their camp? Or, perhaps, sneak off and nab one of the dragon scales they cherish, convincing them that you belong to the same cult? So, off you go to solve these problems, hoping for a bounty of loot—or at least a few gold pieces—in return.
All of these decisions are meted out in garden-variety skill checks, auditing your capacity for persuasion, perception, historical fluency, and so on. One crucial change Solasta II has made is that, from what I can tell, it doesn’t matter which party member you are currently controlling when you navigate those dice rolls. The party is treated like an all-encompassing unit, which cuts down on the annoyance that comes when you accidentally wind-up in a high-stakes parlay with your low-charisma barbarian. I also appreciated how, with the stroke of a button, players can control their group using their WASD keys—ditching the traditional top-down view entirely. It makes navigating some of the tighter corridors around the map much easier.
As someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta 2 is highly accommodating.
The combat, too, is retrofitted in some smart, modern ways. Nothing major has changed—you will still roll for initiative, and expense spell slots to cast Magic Missiles. But as someone who occasionally gets lost in the morass of D&D iconography, the UI in Solasta II is highly accommodating. For instance, some of the high-level techniques available to my sorcerer were presented to me right on my action bar, in plain English. Same with my rogue’s economy of bonus actions. The learning curve in Baldur’s Gate is considerably steeper and rife with early-game mistakes as you’re still getting used to the cadence. Solasta II, meanwhile, got me up to speed much quicker.
And frankly, I think that’s my only concern going forward. All of the nice things I can say about Solasta II are cordoned off to smart, assiduous quality-of-life improvements. The demo itself didn’t do much to distinguish itself from other RPGs on the market. That isn’t necessarily a bad thing, but it was noticeable—especially when it looks unfavorable in comparison. One of the calling cards of Baldur’s Gate III is just how pervasively interactive it is. Every NPC can be interfaced, unfurling more intrigue in seemingly limitless dialogue trees. But the portion of Solasta I saw was much more cloistered. Doors wouldn’t open, townsfolk didn’t speak to me, and my party was funneled down the narrow streets. The splendor of a tabletop campaign—how all options are on the table to the player, whether they want to raze the world or save it—didn’t quite present itself. Solasta II has the basics down, but I hope when I play the retail version, it has the capacity to strike that erstwhile sense of wonder within us.
Sandworm-bothering MMO Dune: Awakening will release on 20th May, developers Funcom have announced, and you can start tailoring your very own Arrakish (I swear it’s a canonical term) adventurer by means of the just-released character creator. Any desert delver you produce with said creator can be imported to the full game at launch.
Inspired by Monster Hunter’s Hunting Horn, I’ve recently gotten into the habit of making characters who look like Jethro Tull’s Ian Anderson. I’m not sure Dune: Awakening has sufficiently puckish hair to support this – not many big frizzy gingers in the Dune universe, in my experience. But I’m willing to give it a shot, for science. Anyway, here’s a trailer.
Grand Theft Auto 5 players on PC are in for a treat, as Rockstar has just announced they’ll be getting a free update March 4 that brings their version of the game up to speed with the PS5 and Xbox Series versions of GTA Online.
In a blog post from Rockstar today, the studio revealed that the update would include “all the latest vehicles and performance upgrades available at Hao’s Special Works, animal encounters, and access to purchase a GTA+ Membership — along with improved graphics options, faster loading times, and more.”
The update will also allow players to migrate their Story Mode and Online progress to the new version, and will include kernal-based anti-cheat protection and proactive voice chat moderation, again bringing the PC version to parity with console.
Those who want to remain on the previous version of GTA 5 need not worry, as Rockstar says it will continue to support the old version for those whose hardware does not meet the minimum requirements. First-time purchasers will also have the option to choose between versions. Support for mod platform FiveM will also continue on the old version while Rockstar works to upgrade it to the new PC version as well. However, players on the old version of GTA 5 will not be able to play online with those who upgrade – the two instances will be separated.
This update comes as Rockstar prepares for the imminent planned release of GTA 6 this fall. Though we don’t have details yet on what online component, if any, GTA 6 will include, most are speculating it will have a similar online component either at launch or shortly after.
However, GTA 6 is thus far only announced for consoles and has yet to receive a PC announcement (though it probably will eventually), making this update an appealing one for PC players feeling left out. Recently, publisher Take-Two CEO Strauss Zelnick affirmed support for “legacy titles” as long as a community wants to remain engaged with them, further suggesting that GTA Online via GTA 5 will be around for a long time to come.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Whatever comes out of Brendan Greene’s sprawling 10-year trilogy of projects at PlayerUnknown Productions, it won’t be a successor to Player Unknown’s Battlegrounds, popularly known hereabouts as Plunkbat – the grandfather of battle royales, which Greene developed as creative director at Bluehole, a subsidiary of Krafton.
Developer Blast Zero and publisher Red Dunes Games are celebrating this month’s 35th anniversary of the classic anime Samurai Pizza Cats by announcing a new video game based on the popular 1990s cartoon, called Samurai Pizza Cats: Blast From the Past. It’s in development for “all major platforms.”
The trailer reassembles some of the original voice cast – the English cast includes Rick Jones (Cerviche), Sonja Ball (Polly Esther), Terrence Scammell (Guido Anchovy, Narrator) and Dean Hagopian returning as Seymour “The Big” Cheese – while the game is described as a 2D action-RPG (you can see some gameplay footage in the announcement trailer above) in which you’ll be able to switch back and forth between members of the Samurai Pizza Cats and utilize each one’s unique abilities in combat and to solve puzzles – all within Little Tokyo.
Samurai Pizza Cats: Blast From the Past is described as being “early in development.” Track its progress and wishlist it on Steam if you’re interested.
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
Over in Japan this week, after Super Mario Party Jamboree briefly managed to claim the top spot last week, Donkey Kong Country Returns HD has once again given its first-party brethren the ol’ one-two to take gold once again.
Selling a further 14,752 copies, Forever Entertainment’s remaster of Retro Studios’ classic is now just 4,551 sales away from that sweet 200,000 milestone. Pretty good considering its mixed reception, really! Elsewhere, the Switch version of Civilization VII is the only one to crack the top ten, while Urban Myth Dissolution Center makes an admirable debut at number four.
As soon as Like a Dragon: Pirate Yakuza in Hawaii erupted into a musical number at the intro credits, I knew I was in for a spectacular and bizarre experience, even by Like a Dragon’s standards. There he is, Goro Majima, Mad Dog of Shimano and the game’s protagonist, gesticulating wildly in a plush, purple velvet trimmed coat, as a crew of pirates sing and dance around him about the lures of the open water.
There’s a lot to take in, and plenty of surprises we don’t want to spoil, so let’s go through some of the highlights from the early game. You’re in for a treat.
Riches to Riches
Majima awakens on the shores of Rich Island, a small plot of land inhabited by a small community. He’s also stricken with a severe case of amnesia and can’t remember who he is or how he got there. Memory or not, Majima is a resourceful character and is soon embraced by good-hearted, morally complex locals and embroiled in numerous brawls that ultimately result in him becoming captain of a ship. Not a bad day’s work.
Rich Island is where Pirate Yakuza starts to introduce its myriad of minigames and activities, true to Like a Dragon form. An early highlight is Goro Goro Kitchen – a cooking minigame where Majima can make health-replenishing meals with ingredients he’s bought or grown. It’s a cheerful flurry of well-timed button mashing, and your performance dictates the quality of the food.
Naval Battles and Treasure Hunts
Scrapping with enemies at sea and scooping up new riches are two activities considered integral to the pirate experience. Pirate Yakuza introduces both to the mix.
As you explore the seas, clusters of small vessels will intermittently engage with you, sparking water combat. Here, you’ll utilize your ship’s defences, which starts with hard-hitting cannons and a rapid-fire mini mounted on the bow. You’ll have the option to upgrade your ship’s artillery with parts you can scavenge or buy, which’ll come in handy for more powerful foes later on.
The ship combat is a standalone RPG experience. Your crew will gain experience and levels the more you battle, and some members have unique abilities that can give you an edge in a fight. They also have needs and moods – allowing them time to rest and giving the occasional gift will lift their spirits. Having a crew with skills and feelings makes them feel less like static props and more like an actual collection of characters worth caring for, akin to Majima’s Cabaret Czar side plot in Yakuza 0.
These battles are fast-paced and dole out small rewards, akin to the mini-encounters you’ll have on land with small groups of enemies, though it is a little easier to outrun a handful of men than it is to quickly steer your ship away.
Treasure Hunts are presented like a boss rush – your crew disembarks onto a small island and needs to fight through a series of pirate grunts before taking down a boss and copping the treasure at the end. Here, you’ll find unique items that can enhance Majima’s abilities, and of course, bucketloads of cash.
Sea Dog of Shimano
Majima also picks up a brand-new fighting stance exclusive to Pirate Yakuza – Sea Dog Style. The stance allows him to deliver swift, swishing blows with a pair of cutlasses, alternating between light and heavy attacks and dishing out big AoE damage. Majima can also wield a pistol for long-range attacks – perfect for staggering foes – and a chain hook that will launch him towards an enemy, which can be followed up with more close-range attacks. Later on, Majima can summon deities using ‘Dark Instruments’, strange items plundered from rival pirate gangs. To give you a sense of the abilities here, Majima can summon a giant man-eating shark by shredding on a violin, an outrageous scene to witness.
Majima also carries his classic Mad Dog stance seen in other Like a Dragon titles here too, so if you (for some reason) don’t feel like being an extremely cool, cutlass-swinging pirate, his traditional roster of speedy blows, slick knife attacks and shadow clones to boost attack power is also an extremely fun option.
The Path to Madlantis
Majima and his crew set sail to the island settlement of Madlantis a few hours into Pirate Yakuza, and it is perhaps one of my favorite locations I’ve seen in a Like a Dragon game. It’s a rogue trove of delights, nestled away inside a cave system and largely constructed from the wreckages of old ships.
Walking through Madlantis feels immediately unsettling in a way that spaces like Kamurocho and Sotenbori rarely do, even in their shadiest spots. It’s shrouded entirely in darkness, illuminated only by colorful neon signs, harsh floodlights and flaming barrels. Suspicious-looking faces are clustered in dimly lit corners drinking, playing card games or beating someone up while onlookers pay no mind.
It’s also home to The Coliseum, where Majima and his crew can face off against other pirate crews to rack up reputation as a feared pirate, as well as other rewards.
Madlantis is one of four distinct locations you’ll visit – Rich Island, Nele and Hawaii all boast their own unique settings, characters and activities, but Madlantis really blew me away as a hive of nefariousness brimming with characters that, again, even by Like a Dragon’s standards, felt truly outlandish.
The Heart of Yakuza
While a lot of this game presents an off-beat adventure full of swashbuckling and treasure-hunting, it’s still pleasantly rooted in the core themes of the series. While Majima can’t remember who he is, he’s quickly reunited with a roster of Yakuza allies, and his adventures with his new crew must intertwine with the urgent business he’s expected to deal with as a Yakuza boss.
It also touches on some more delicate themes; the perils of fatherhood, the balance between wanting to keep a loved one safe and letting them free, and of course, the ever-present, pertinent question that every Like a Dragon game poses: What it means to be a man.
That said, it’s also just an incredibly funny game. The characters are so wonderfully blasé in the face of total nonsense, which makes it even more entertaining. During one treasure hunt, Majima has a fistfight with a huge brown bear, and afterwards, exclaims “ah, he had a classic grizzly right hook.” Moments like this paired with the above tough emotional storylines coursing through Pirate Yakuza make for a fantastic, rounded adventure.
This is merely a small glimpse into the wacky word that Like a Dragon: Pirate Yakuza in Hawaii – it’s a truly unique adventure that feels like a fever dream, while remaining loyal to the heart of the main franchise. There’s not long to wait either, you can set sail with Majima when the game launches for Xbox Series X|S on February 21.
In this free demo version of Like a Dragon: Pirate Yakuza in Hawaii, you’ll embark on a modern-day adventure on land and sea as an ex-yakuza, now pirate captain, Goro Majima.
Explore and fight your way through the vibrant city of Honolulu, then venture to the secret criminal haven Madlantis, where pirates engage in deadly naval battles for sport.
Dynamically switch between two fighting styles as you take down enemies in exhilarating action combat that rewards your creativity. Dish out destruction with over-the-top combos, aerial juggles and finishing moves using your bare hands, makeshift weapons, cutlasses, and other buccaneer gear to hack, slash, and pummel enemies into submission.
Take the helm of your ship and challenge rival crews in the infamous Pirates’ Coliseum, where you and your crew engage in intense, real-time naval battles with machine guns, cannons and more. After immobilizing your enemy’s ship, issue the boarding call to swing into epic hand-to-hand deck brawls vs. hordes of enemies to claim victory.
Don’t forget to customize your look, then blow off some steam with the variety of side experiences like karaoke and more.
※Note that you will not be able to carry over your save data from the demo into the full game.