Valve bin off Counter-Strike 2’s Mac support, offering a CS:GO “legacy version” in return

Are you a Mac player who’s been hungrily looking forward to the eventual Mac port of Counter-Strike 2, released last month, after sinking many hours and much pocket money into the preceding Counter-Strike: Global Offensive? Fantastic news, it’s been binned off! In the course of making what they’re calling “the largest technical leap in CS history”, Valve have decided to discontinue support for MacOS. They’re also doing away with support for older PCs, including DirectX 9 and 32-bit operating systems – in future, the game will be exclusive to 64-bit Windows and Linux systems.

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Community: Played A Great Switch Game We Missed? We Want To Know!

So. Many. Games.

As we hurtle towards Holiday season, we can all agree that 2023 has been an incredibly strong year in terms of the number of quality games hitting the Switch eShop on a weekly basis. Last month alone, we published 34 reviews in 30 days, and we could have easily doubled that number based on the sheer amount of interesting-looking Switch software.

But, alas, resources are finite and inevitably we aren’t able to play and review everything we’d like to here at Nintendo Life. So, every six months or so we put out a call to our lovely community of readers to highlight gems that passed us by. Back in April, in Part 6 of our Reader Recommendations series, you highlighted 22 eShop gems, including Xiaomei and the Flame Dragon’s Fist, Floppy Knights, and Terror of Hemasaurus.

Read the full article on nintendolife.com

How Skull Island: Rise of Kong Is Inspired by Its Rich Lore

Skull Island: Rise of Kong Key Art

How Skull Island: Rise of Kong Is Inspired by Its Rich Lore

An iconic quest for survival and vengeance. Kong, the King of Skull Island, pursues his ultimate arch-nemesis Gaw in Skull Island: Rise of Kong, an all-new action-adventure game that explores the origins of Merian C. Cooper’s “King Kong.” Before New York, Kong was born and raised in the prehistoric wilds of Skull Island; this childhood cut short as the super-saurian predator Gaw kills Kong’s parents forcing the eventual King to survive the exotic threats of Skull Island on his own. In Skull Island: Rise of Kong, you’ll journey as Kong on his quest to transcend this moment of terror, overcome all odds, and become the legendary battle-scarred 30-foot “King of Skull Island.”

This game involved the close collaboration with creator Joe DeVito, who penned and illustrated two original stories about the lore of the island in “Skull Island” and “The History of Skull Island.” These stories answered fan questions about King Kong: what was the human civilization like on Skull Island, how was the Wall built, the history of the Kong species and of course, how did Kong become the King of Skull Island?


Zach Alt: What from Kong’s story were you most interested in seeing adapted into a video game?

Joe DeVito The thing I was most excited about in this game was seeing the backstory of the young Kong himself and what he had to go through to become the ruler of Skull Island. Seeing Gaw, and her highly intelligent death runner minions interpreted as living creatures was particularly gratifying. In my King Kong of Skull Island universe life on Skull Island did not stop when the dinosaurs became extinct all over the rest of the earth some 65 million years ago. It continued to evolve, and I wanted to build on that. What if its ‘hands’ developed dexterity akin to ours, which have opposable thumbs–an essential detail that helped put our brains on the fast track towards developing a problem-solving intelligence? What I discovered was a race of pseudo-sentient saurians and their colossal Queen: Gaw.

When the human civilization and the Kongs arrived on Skull Island, it was Gaw and the deathrunners who had ruled there for uncounted years, and they had no intention of giving up their dominion over the island.

This struggle would not be finalized for many centuries. Its conclusion would finally come with the rise of an orphaned young Kong who would eventually grow into a giant among giants. He would pass into myth and legend as King Kong. This history is what I am hoping gamers really gravitate to and enjoy as they experience this title.

Zach Alt: What was fascinating about Kong’s origin story?

Joe DeVito The aspects I loved most about creating my prequel/sequel to King Kong were two-fold. The first was answering life-long questions behind the story of Kong and Skull Island, such as who or what was Kong and how did he come to exist on the island? For that matter, what was the history of Skull Island itself and why did the dinosaurs there never die out? What were the details of the human civilization that came to live there and how did they manage to build a gigantic Wall with the likes of ferocious dinosaurs and Kong himself lurking in their midst–and if they built the Wall to keep Kong and other giants out, why did it have doors big enough to let them in?

Unraveling all those mysteries naturally led to contemplating a myriad of associated details of Skull Island all the way down to the rocks, water, even the bacteria of the island’s make up, in order to detail a plausible reality on which to base my findings. This led to unending possibilities for the all the normally associated species of plant, insect, and animal forms of life, and the creation of many that have never been encountered before. An example of the last detail is an indigenous spider species that shows strange characteristics of both arachnid and mammalian, such as external musculature on the eight legs and feeding the dozens of hatched spiderlings with a milky substance–not to mention grasping appendages at the end of each of its eight otherwise spider-like limbs. I delved into the reasons for these and many other strange anomalies on the island, and why they have (so far) not spread to the rest of the world and visa-versa are all explored in detail.  The questions could go on forever…in total, it is what could be described as the “world creation” of it all that enthralled me the most.

It was really fun to see some of these questions and backstory that I created adapted into the creatures in the game, especially the aforementioned spiders that Kong will encounter later in the game. I hope the gamer has fun seeing some of these creations adapted, seeing skullite-filled caves, and exploring some of the backstory through collectibles that are present within the title. 

Zach Alt: Who are the most compelling creatures you wanted to see brought to life in the game?

Joe DeVito The main creatures I was most excited to see in the game and the main one–more accurately, ones–are the deathrunners and their monstrous queen, Gaw. Gaw is a deathrunner herself that is chosen early on and fed a special diet by the other deathrunners, like a queen bee. This diet triggers a physiological transformation necessary to preserve and propagate their line. They are a unique and intelligent species, the result of over 65 million years of additional adaptation in the strange environs of Skull Island. The smaller, though slightly larger than human, deathrunners are not at all like an ordinary raptor, such as Velociraptor. They exhibit many physiological differences including a greatly enlarged braincase with a more erect stance due to the spinal column being connected underneath the skull as in humans rather than through the back as in other saurians, with an altered hip structure and other anatomical changes.  

Gaw is utterly unique to herself, being an enormously enlarged version of a deathrunner with even more enhanced intelligence bringing her to a level on that with the Kongs themselves. But Gaw and the deathrunners are different in that theirs is a cold, calculating, reptilian intelligence, whereas Kong is a mammal, capable of a wider range of emotions. In the end it is Kong’s greater courage, his indomitable spirit if you will, that gives him the edge over the larger and in some respects, more powerful, Gaw. This was all well reflected in the design of the game!


To learn more, visit RiseofKong.com or pre-order Skull Island: Rise of Kong from the Xbox Store.

Xbox Live

Skull Island: Rise of Kong

GameMill Entertainment


$39.99

$31.99

Embark on a 3rd person action-adventure quest to avenge the death of your parents at the hands of the ultimate alpha predator: Gaw. Conquer waves of primal beasts and defeat the minions of your arch-nemesis on your way to becoming the rightful King of Skull Island. Traverse the mysterious island and uncover lore and all the secrets the island has to offer as you encounter swamps, waterfalls, jungle, and skullite-filled caves that give the island’s flora and fauna its power

• Experience the origins of the orphaned Kong as he metamorphosizes from a young Kong to the fully mature King of Skull Island

• Unleash the combat fury of Kong to deal devastating combos to dominate the ferocious minions of Gaw and tactically unleash rage mode to heighten the impact of your attacks against the island’s gargantuan subterranean denizens

• Send your enemies running for the hills as you unleash Kong’s spine-tingling roar and deliver their final coup de grace through unique finishing attacks

• Discover the Mythos of Skull Island as you unearth collectibles, unlock mysterious areas of the island and learn about the history of the islanders, the exotic flora and fauna and the rich history of the Kongs.

• Ascend Kong to new heights through special events and a variety of boss fights that unlock his full combat potential

• Leap and Climb mountainous terrain, island vines, swamps, hidden caves, and the various terrain of the jungle-island on your quest to avenge the death of your parents.

The post How Skull Island: Rise of Kong Is Inspired by Its Rich Lore appeared first on Xbox Wire.

New look for PS5 console this holiday season

As the holiday season approaches, we are excited to share that we have a new PS5 model launching. To address the evolving needs of players, our engineering and design teams collaborated on a new form factor that provides greater choice and flexibility. The same technology features that make PS5 the best to play are packed into a smaller form factor, along with an attachable Ultra HD Blu-ray Disc Drive and a 1TB SSD for more internal storage.

The new PS5 has been reduced in volume by more than 30%, and weight by 18% and 24% compared to the previous models. There are four separate cover panels, with the top portion in a glossy look, while the bottom remains in matte. If you purchase the PS5 Digital Edition, you can add the Ultra HD Blu-ray Disc Drive for PS5 later, as it will also be sold separately for 79.99 USD | 119.99 EURO | 99.99 GBP | 11,980 JPY.

The new PS5 model will be available starting this November in the U.S. at select local retailers and direct.playstation.com where available. It will continue to roll out globally in the following months. Once inventory of the current PS5 model has sold out, the new PS5 will become the only model available. 


New look for PS5 console this holiday season

The recommended retail prices for the new PS5 model are as follows beginning with the rollout in November at participating retailers.

  • U.S.
    • PS5 with Ultra HD Blu-ray disc drive – 499.99 USD
    • PS5 Digital Edition – 449.99 USD
  • Europe
    • PS5 with Ultra HD Blu-ray disc drive – 549.99 EUR
    • PS5 Digital Edition – 449.99 EUR
  • U.K.
    • PS5 with Ultra HD Blu-ray disc drive – 479.99 GBP
    • PS5 Digital Edition – 389.99 GBP
  • Japan
    • PS5 with Ultra HD Blu-ray disc drive – 66,980 JPY (includes tax)
    • PS5 Digital Edition – 59,980 JPY (includes tax)

A horizontal stand will be included with the new PS5 model. Also a new Vertical Stand compatible with all PS5 models will be sold separately at 29.99 USD | 29.99 EURO | 24.99 GBP | 3,980 JPY.

A variety of PS5 Console Cover colors for the new model will be available starting in early 2024, including an all-matte Black colorway and the Deep Earth Collection colors in Volcanic Red, Cobalt Blue, and Sterling Silver. Prices for the PS5 Console Covers will start at 54.99 USD | 54.99 EURO | 44.99 GBP | 7,480 JPY. Additional colors will be released in the future.

We are ten days away from the launch of Marvel’s Spider-Man 2, with additional games including Alan Wake 2 and Call of Duty: Modern Warfare 3 launching shortly after. With these fantastic games coming, in addition to recent releases such as EA Sports FC 24, Assassin’s Creed: Mirage, and Baldur’s Gate 3, there’s plenty for gamers to play on PS5 this holiday season.

I want to thank all of you for your continued passion and support.

PlayStation 5 specifications

External dimensions(excluding projecting parts) Approx. 358 × 96 × 216 mm(width × height × depth)
Mass Approx. 3.2 kg
CPU x86-64-AMD Ryzen “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPU AMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System Memory GDDR6 16GB
448GB/s Bandwidth
SSD 1TB
5.5GB/s Read Bandwidth (Raw)
PS5 Game Disc Ultra HD Blu-ray™, up to 100GB/disc
BD/DVD drive Disc Drive portequipped with Disc Drive
Video Out Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
Audio “Tempest” 3D AudioTech
Input/OutputFront of Console USB Type-C® port (Super-Speed USB 10Gbps)
USB Type-C® port (Hi-Speed USB)
Input/OutputBack of Console USB Type-A port (Super-Speed USB 10Gbps) x2
Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)Wi-fi: IEEE 802.11 a/b/g/n/ac/ax

PlayStation 5 Digital Edition Specifications

External dimensions(excluding projecting parts) Approx. 358 × 80 × 216 mm(width × height × depth)
Mass Approx. 2.6 kg
CPU x86-64-AMD Ryzen™ “Zen 2”
8 Cores / 16 Threads
Variable frequency, up to 3.5 GHz
GPU AMD Radeon™ RDNA 2-based graphics engine
Ray Tracing Acceleration
Variable frequency, up to 2.23 GHz (10.3 TFLOPS)
System Memory GDDR6 16GB
448GB/s Bandwidth
SSD 1TB
5.5GB/s Read Bandwidth (Raw)
PS5 Game Disc Ultra HD Blu-ray™, up to 100GB/disc
BD/DVD drive Disc Drive port
Video Out Support of 4K 120Hz TVs, 8K TVs, VRR (specified by HDMI ver.2.1)
Audio “Tempest” 3D AudioTech
Input/OutputFront of Console USB Type-C® port (Super-Speed USB 10Gbps)
USB Type-C® port (Hi-Speed USB)
Input/OutputBack of Console USB Type-A port (Super-Speed USB 10Gbps) x2
Networking Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)Wi-fi: IEEE 802.11 a/b/g/n/ac/ax

Sony Confirms PS5 Slim for This Holiday Season

Sony has confirmed the heavily rumoured PlayStation 5 slim, which is due out for this holiday season.

The smaller PS5 design comes with 1TB storage for PS5 and PS5 Digital Edition, and the new model provides the option to add an Ultra HD Blu-ray Disc Drive to PS5 Digital Edition.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Last of Us Part 1 Gets a Big Discount For Prime Day

The Last of Us franchise has become one of the most beloved franchises in gaming history, spanning two incredible games and a TV show starring the daddy of the internet himself, Pedro Pascal. If you’ve never played the games before, then now is a great chance to play a recently optimized for PS5 version of TLOU Part I.

As part of October Prime Day, this game is down to just $45.99. For reference, if you grab it after Prime Day finishes, you’ll be looking at just about $70 for it. So yeah, move now for an absolute bargain.

Even More PS5 Video Game Deals for Prime Day

The Last of Us Part I isn’t the only PS5 game on sale right now though. There’s also been a bunch of other discounts you absolutely need to check out right now. Take a look through some of these great deals below and see if there’s anything that takes your fancy.

What is Prime Big Deal Days/ Prime Day 2?

If you’ve been struggling to Google the latest sale, then don’t worry, you’re in the same boat as the rest of us. Amazon seems to be set on not calling the current event Prime Day 2 (despite it feeling like it is). Instead, the event is called Prime Big Deal Days (or you’ll even find some outlets referring to it as October Prime Day). For simplicity, we’re suggesting just checking our relevant articles listed below, and staying plugged in to our deals coverage on Twitter/X or Deals Discord.

Zelda: Tears of the Kingdom Director Explains Why Sheikah Tech is Strangely Absent in the Sequel

Tears of the Kingdom director Hidemaro Fujibayashi has revealed Nintendo’s reasoning behind the dissappearance of Sheikah technology in the latest entry in the Legend of Zelda franchise, and hinted at why NPCs haven’t bothered to investigate the vanishing.

While the setting in Tears of the Kingdom is the same as that of Breath of the Wild, the Hyrule experienced by players exploring Tears of the Kingdom is radically altered when compared to that seen in 2017’s Breath of the Wild. For one, the sky is quite literally falling, and vast chasms have opened leading to a new hidden realm below. Amid the confusion, the Sheikah technology and shrines that once dotted the landscape have disappeared, as have the guardians and the four divine beasts that watched over it, leaving many fans to wonder why.

“They disappeared after the Calamity was defeated (sealed),” revealed Tears of the Kingdom director Hidemaro Fujibayashi in a new Telegraph interview. “All of the people of Hyrule also witnessed this, but there is no one who knows the mechanism or reason why they disappeared, and it is considered a mystery. It is believed that since the Calamity disappeared, they also disappeared as their role had been fulfilled.”

Fujibayashi went on to note that the people of Hyrule are accustomed to seeing dramatic changes overtake the world around them, so it makes sense that they would accept the disappearance of the tech as just another happening in a world gone mad. The desensitized nature of Hyrule’s citizens also explains why NPCs rarely if ever talk about the conspicuous absense of the shrines and other oddities. After all, compared to witnessing the rise of a demon king and seeing a castle borne into the sky atop pure malice, the fact that some tech has gone missing barely seems worthy of discussion.

“Thus, people have simply assumed the reason behind the disappearance to likely be related to ancient Sheikah technology and it seems there is no one who has tried to explore the matter further,” continued the director.

Thankfully, the content gap that might have been left by the missing Sheikah tech in Tears of the Kingdom has been amply filled by the appearance of an entirely different breed of mysterious and ancient shrines, monster forts, an archipelago of floating islands, and the cavernous expanse of the deep.

There’s also a wealth of new gameplay options and opportunities for shenanigans afforded by Link’s newfound Zonai abilities, which have already been harnessed by the community to build constructs that have revolutionized travel, defied the laws of physics, and elevated Hyrulian warefare to an entirely new level.

Last month Nintendo confirmed it had no plans to release additional content or DLC for Tears of the Kingdom at this time. Instead, the company will focus on the next game in the beloved franchise, though Zelda boss Eiji Aonuma left the door ajar for Nintendo to revisit Tears of the Kingdom’s take on Hyrule in upcoming titles.

“In the first place, the reason I decided to make this a sequel to the previous work was because I thought there was value in experiencing a new game in that Hyrule place,” said Aonuma at the time. “If that’s the case, if a new reason arises, we might return to the same world again. Whether it’s a sequel or a new work, I think it’s going to be a completely new game, so I hope you’re looking forward to it.”

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer