When and where did the Steam demo for horror game New Life first find its way to me? When did its non-descript, black hooded protagonist first wriggle, with the transgressive delight of an unbidden slug between naked toes embarking on a 2am fridge odyssey, into the as yet uncolonised crevices of my ‘demos’ library? The specifics, I fear, are but the fumes of memories, lingering like armies of mice in trenchcoats at supermarket cheese sample platters, at once painfully obvious and immune to detection in their uncanny shroud of stifling human decorum. “For who is madder?!” I shout, in a normal and cool manner. “The mice – so very mad for cheese – or the madmen who screams ‘Mice! Mice!’ in the middle of the cheese aisle?!”
And if I can’t remember how it got here, how can I make it go away?
2K Games has pulled its launcher from all its PC games as part of a “complete sunset” of the software, which means PC gamers can now launch all 2K games directly in Steam.
The 2K Launcher was forced upon players of the company’s PC games, including Firaxis’ Civilization 5, Mafia Trilogy Definitive Edition, and XCOM 2. Following an update this month, the 2K Launcher is removed from every game that used it on Epic and Steam. 2K also removed the 2K Launcher Beta, a completely separate launcher, from Civilization 5.
This means Bioshock Remastered, Bioshock 2 Remastered, Bioshock Infinite, The Quarry, and Marvel’s Midnight Suns will now all launch directly into the game as soon as you click Play. The Mafia Trilogy Definitive Edition games on Steam and the Mafia Trilogy Definitive Edition games on Epic each have slightly different paths to getting into the games.
Civilization 6 on Steam had the launcher removed earlier this year, so no additional steps are needed. But for Civilization 6 for Epic, it now directly opens into the game when launched from Epic. Civilization 5, meanwhile, now uses the Steam Launch options to open the game.
In a blog post, 2K said it had replaced the 2KLauncher folder with a text file called 2kLauncherRemoved.txt, which can be safely deleted. But there may be more for you to do — 2K said to be sure the launcher is gone for good, close and reopen Steam then reboot your PC.
“We’ve done the heavy lifting, but to take it all the way home there might be one step left for you,” 2K explained. “First thing is to try closing and reopening Steam – that means completely closing and not just using the X to minimize the platform. Rebooting your PC is a good way to be sure it happened. For Epic, just make sure you’ve downloaded the most recent update for the game.”
Saved games shouldn’t be impacted, and you won’t lose access to any of your games, as long as you bought them on Steam or Epic. And, for those (probably very few!) PC gamers who miss the 2K Launcher for some reason and want to continue using it, unfortunately it’s not coming back. “We currently have no plans to allow an optional 2K Launcher setting, but we appreciate your interest,” 2K said.
The end of the 2K Launcher comes ahead of the release of Civilization 7 in February 2025. Civilization is usually one of the most popular PC games around, so fans can rest assured they’ll be able to launch it directly in Steam.
PC gamers have long criticized publisher launchers, including Ubisoft and EA’s, that force themselves upon players before they can get into the game. It seems unlikely the end of the 2K Launcher will spark a mass removal of PC launchers, however, given they’re often used for cloud saves or storefronts.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The Zelda timeline has ignited all sorts of debates and theories over the years, and now it seems Nintendo has officially added the newest entry Echoes of Wisdom.
Xbox is removing the Avatar Editor app from Xbox consoles and PC, ending support for the revamped characters first introduced in 2018.
Xbox quietly announced the news on its support site over the weekend, saying the app would no longer be available starting January 9, 2025. The end of Xbox Avatar Editor support means that users will no long be able to access Xbox Avatars or any of their purchased avatar items. Xbox says it will refund all Avatar purchases made between November 1, 2023 and January 9, 2025.
Xbox is specifically ending support for the Avatars introduced as part of the Xbox Avatars Update back in 2018, which were touted as more detailed, expressive and creative than their predecessors on the Xbox 360. Xbox says it will retain support for the simpler Xbox Original Avatars, which will continue to work in supported Xbox 360 games and will be accessible via the Xbox Original Avatars app.
One way or another, Avatars feel less and less important these days. In its FAQ, Xbox said that it was ending support due to “low engagement” and a “shift in focus toward delivering other player experiences,” noting that players can still personalize their experience with dynamic backgrounds, profile colors, and other options.
In the meantime, Xbox is looking ahead to the future, among other things working on a dedicated handheld. Development on a next-gen successor is also underway.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
For my money, Atlus creates and publishes some of the most reliably enjoyable RPGs in all of gaming. And since we’re talking about money, Black Friday sees one of Atlus’ latest outings, Unicorn Overlord, down to just half price. Grab this RPG for just $29 and explore one of the most creative fantasy worlds in recent memory.
We’re also keeping up on tons of daily deals, from PS4 and PS5 games to Switch bundles, PS5 bundles and Apple iPads. For more great fun for the whole family, the Calvin and Hobbes Complete Hardcover box set is down to just $83.33.
If you (like me) are interested in becoming part of the current PC handheld revolution, check out the great Black Friday deals on various PC handhelds, and be sure to visit our hefty hubs for every major outlet’s Black Friday offerings.
We’re in the home stretch: Black Friday falls on November 29 this year. All month long, retailers have been rolling out sales, ramping up to massive discounts on Black Friday and through the weekend into Cyber Monday. There are already some fantastic deals available on PS5 consoles (including PSVR2) and controllers, video games for all platforms, AirPods Pro, and tons more.
Brian Barnett writes reviews, guides, features, & more for IGN, GameSpot, & Kotaku. You can get more than your fair share of him on Bluesky &Backloggd, & enjoy his absurd video game talk show, The Platformers, onSpotify & Apple Podcasts.
Insomniac’s Spider-Man was a smash hit when it first released in 2018, and 2023’s Spider-Man 2, starring Miles Morales as the playable Spidey protagonist, was no different. If you haven’t played it, you absolutely owe it to yourself to get in on it ASAP. With improved movement options and the ability to play as Miles or Peter, it’s the best the gameplay the series has seen yet.
Right now, Spider-Man 2 is over half off at Walmart for its Black Friday Sale. Walmart+ members grab it for just $30 right now (sign up here for half price), but if you aren’t a member and don’t plan on signing up, you can score this price at 5pm ET… assuming there are any left. Good luck!
Marvel’s Spider-Man 2 (PS5) for $30
The Walmart deal is active now for Walmart+ members, and 5pm ET for everyone
Amazon had the same deal earlier, but stocks ran out. These might get reupped, but I wouldn’t count on it.
Should You Sign Up for Walmart+?
Even though Walmart’s first wave of Black Friday offers had a 50% discount on a 12-month Walmart+ membership, and a subscription gives you early access to deals that might be out by the time it opens up to everyone else, it’s still probably not worth signing up just for a single deal.
Instead, figure out how much you will actually get and save during this event, then consider whether early access to Walmart’s deals or the other 12-month membership benefits are appealing enough. The more you are gonna grab, the sweeter the deal.
We’re in the home stretch: Black Friday falls on November 29 this year. All month long, retailers have been rolling out sales, ramping up to massive discounts on Black Friday and through the weekend into Cyber Monday. There are already some fantastic deals available on PS5 consoles (including PSVR2) and controllers, video games for all platforms, AirPods Pro, and tons more.
Brian Barnett writes reviews, guides, features, & more for IGN, GameSpot, & Kotaku. You can get more than your fair share of him onBluesky &Backloggd, & enjoy his absurd video game talk show, The Platformers, onSpotify & Apple Podcasts.
We’re living in a golden age of board game releases right now. With hundreds of board games to choose from and with the holidays coming up, picking out which games to buy can be a big task. Whether you’re shopping for a friend or a family member, there are many things to consider as you browse. Depending on who you are shopping for—(is it for you and your family to play over the holidays?)—it’s time to plan out what you and your family would enjoy playing together time and time again.
That’s where I come in. I’ve filtered the options down to the best of the best in five different board game subcategories, depending on your target audience. I’m not just basing choices on the most fun to play, but also what will surprise and delight people encountering a game for the first time; either as a gift or for an initial play. After all, there’s never been a better time to be a board gamer, so this is a fantastic opportunity to spread festive cheer with games that bring people together.
Best Board Game Gift Ideas for Adults
When a hobby game has become as popular as Wingspan, it’s hard not to recommend it to an even bigger audience, as there are, of course, great reasons for that popularity. It’s got an appealing theme, an addictive gameplay loop and rich strategies to explore. It also features beautiful art and stylish components, which make it particularly pleasing as a gift option. As such, it hits a perfect sweet spot as a great board game for adults across different requirements. If you want something a bit faster or more interactive, I’ve provided some other great suggestions in the carousel below.
Best Board Game Gift Ideas for Kids
Picking out board games for children has the added difficulty of finding something that’s age appropriate, but you’re unlikely to go wrong with Rhino Hero Super Battle. It’s great fun for adults as well as kids. You’re using cards from your hand to build a skyscraper, up which your wooden heroes will climb and dice-off, and these kinds of dexterity balancing games cut across ages. However, our additional options below give you a choice of more fully child-focussed games, or some basic strategy to start them off.
Best Card Game Gifts
Card games have come a long way since a quick round of Spades was the height of novelty, and that includes cooperative titles like our pick in this category. The Crew features the trick-taking you might be familiar with from playing card games like Whist, but players have missions dictating certain cards they need to win in order for the group to succeed, so it’s no longer a matter of slapping down the highest card you can. Strategy and nuance are required. As are all the recommended games below, which includes some more heavier and more competitive fare. On a similar (but different) note, check out our picks for the best trading card games.
Best Single Player Board Game Gifts
Playing on your own is an increasingly popular way to spend time with board games. Even without the social aspects, there’s still a lot of enjoyment to be had from the challenges and tactile delights of tabletop play. But hey, with the award-winning Dorfromantik: The Board Game you don’t have to choose as it plays well cooperatively with a group in addition to solitaire. However, you choose to play, you can sit back and enjoy its chill, puzzling gameplay and branching campaign. But if you want something a bit more intense, or specifically designed for solo play, check out our alternative suggestions, or click over to our list of the best solo board games.
Best Party Games and Group Game Gifts
If the holiday season is a traditional time for both games and parties, why not combine both by offering a top-tier party game as a gift? Word-based clue-giving title Codenames has it all: a choice of competitive or cooperative play, a wide range of suitable player numbers and ages, a great balance of skill and tension and even occasional moments of hilarity when clues or guesses go terribly wrong or stray into double entendre territory. No wonder it’s won a raft of awards since its release. Despite its flexibility, some of these additional suggestions can offer you a few more thrills, or some bigger belly-laughs.
For even more holiday gift ideas, check out our gift guides below:
If you logged onto social media this morning and wondered why “HE HAS A GUN” and “HE PISSED ON THE MOON” were trending, let me reassure you: that it an extremely normal thing to wonder. And the answer? A new Sonic the Hedgehog 3 trailer debuted this morning, of course. What, that wasn’t obvious?
The latest look at the highly anticipated threequel gave us quite a bit, actually, including glimpses of the Chuck E. Cheese-like take on Chao Garden and more shenanigans from Jim Carrey’s Dr. Robotnik. But, most importantly, according to a lot of Sonic fans on social media today: they gave Shadow a gun.
Amid the various looks at Sonic v. Shadow action in the trailer, we get a quick glimpse of Shadow (who will be voiced here by none other than Keanu Reeves) with, yes, a gun. Shadow has packed heat in one video game before — in his own 2005 title, Shadow the Hedgehog — but it’s pretty safe to say that fans didn’t expect to see that represented in Paramount’s film series.
“HE HAS A GUN, THIS SH*T MEANS SOMETHING TO ME MAN,” wrote @UltimaShadowX on X/Twitter. Others jumped in with cries of “THEY DID IT THEY ACTUALLY DID IT” and “oh sh*t I’m definitely passing out,” while some streamers posted their live surprised reactions.
Really, the Sonic community is losing it over this: as of press time, the top post on the Sonic the Hedgehog subreddit is simply a screenshot from the trailer with the title, “THE GUN IS BACK PEOPLE I REPEAT THE GUN IS BACK”
In all seriousness, though, some were actually pleased just to see the shoutout to the 2005 game in the movie. “I’m sorry I can’t get over the fact that he has a gun,” wrote one fan. “It is so crazy to me that they actually are acknowledging Shadow 05 even in the movie. I never thought I’d see such a positive appreciation for him again.”
Another fan pointed out that he also appeared to be riding the bike from the 2005 game. “References to shadow 2005 is so crazyyy,” one added. “THEY COOKED SO HAAARD”
Even though the famous Sega character has only used guns in one game, “Shadow with a gun” has long been important to the fanbase. We’re sure you’ve seen the memes. Sonic Team head Takashi Iizuka, however, recently told Video Games Chronicle that there’s a good chance we won’t see Shadow with guns in a game again.
“When we talk about Shadow, he would use whatever he needed in the moment to get the job done. So he would pick up a gun or ride a bike in order to get the job done – he’s that kind of character,” he said at at the time. “But he’s also extremely powerful on his own and doesn’t really need a gun or anything because he can do it himself – he is a weapon. So as long as there’s no need for Shadow to use a gun, he will probably not use one.”
Well, at least fans who do want to see that have the movie, which speeds into theaters on December 20. For more in the meantime, check out our review of Sonic the Hedgehog 2, which we said “brings all the humor and charm of its predecessor, while also being delightfully more loyal to its source material.”
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.
It’s a story you’ve probably heard before: there’s a detective, a rich, old heiress with an amended will, and an assembled group of people all hoping to benefit from it. And then, as these stories usually do, it ends in murder. On a train! But don’t be fooled by the plentiful Agatha Christie-isms: this work of whodunnitry is wholly unique while paying tribute to its influences, and may even be one of our favourite modern point-and-clicks.
In the astoundingly well-named Loco Motive, you play as three separate characters – Arthur, a paperwork-loving estate attorney; Herman Merman, a crime novel-author-turned-detective; and Diana, a spy and bounty hunter working for the Inland Revenue Service, which we really hope isn’t a real thing. These three are your guides as you try to piece together the mysterious and sudden murder of a rich matriarch on a train through a series of goofy, absurd item combinations, interspersed with plot twists, reveals, and comedic cutscenes.
Indiana Jones and the Great Circle: Bringing ’80s Movie Magic to a 2024 Game
Indiana Jones has a feeling. It’s not just in the more tangible elements – the stories, the hero, or the music – it’s also in the way it was filmed, the minutiae of choreography, and the tone. Those ineffable qualities are what have made this series so beloved, and so lasting. And that’s a very difficult thing to recreate in a video game.
It presented Indiana Jones and the Great Circle developer MachineGames with an extra challenge – not only did the team have to create a fantastic, modern-feeling game, but one that simultaneously captures the magic that swirls around the movies. It comes down to a question of balance: making a compelling game that still looks, feels, acts, and sounds like the movies it’s drawing inspiration from.
In speaking to developers across MachineGames, it’s fascinating to hear how that was achieved, mixing modern game design with traditional filmmaking techniques, all in service of creating something that hits the sweet spot MachineGames has been striving for.
Perhaps one of the best examples of the deep thinking applied comes out of a single scene – one you might even describe as incidental.
‘Indiana Jones and the Raiders of the Lost Ark’ contains perhaps one of cinema’s best-known jokes. A crowd parts, and our hero is faced with a menacing swordsman, brandishing a scimitar. He chuckles darkly, passing his sword from hand to hand, before twirling it with expert precision – a show of how tough this fight will be. Indy grimaces, pulls out his revolver, and drops him with a single shot. What we thought was about to be a fight scene becomes a punchline. It’s perfect.
And it’s exactly the kind of scene that shouldn’t work in a video game. This is effectively the intro to a boss battle – this guy should have multiple attack patterns, three different health bars, the works. As it turns out, that very scene may have started as the challenge the team faced – but it became part of the solution:
“That scene is a very good example of type of humor that one can experience in the classic Indy movies – priceless!”, says Creative Director Axel Torvenius. “What we absolutely have been inspired by from that, and similar scenes, is that very humor. To have varied, engaging and rewarding combat encounters has been very important – but to make sure we spice them up with the Indy-humor has been equally important.”
Taken on a wider level, this tells us a lot about MachineGames’ approach – in almost every regard, the team has gone the extra mile to help capture the movies’ magic, even if they’re not an immediately natural fit for gaming, in a new form. And as you’ll see, this is just the tip of the iceberg.
Matinée Idol
“Sitting as close as possible to the original look and feel of ’80s cinema was something we wanted to get right from the beginning,” explains Torvenius. “There was never an interest in reinventing the look or feel of Indiana Jones – the core ambition was always to make sure it really hit home in terms of having a style close to ‘Raiders of the Lost Ark’.”
You might be surprised at just how deep that effort goes. The team scrutinized the early films, not just for their tone and writing, but for technical detail. What color palettes and film grading were used? Which kind of film stock was in the cameras? How did the original audio team record sound effects? What kind of stunt work was done? And from there, the hard work began – translating those original techniques into not just a modern context, but an entirely different medium.
Some of the stories here are fascinating. Torvenius explains that the team studied how the original film teams created their sets, and applied those rules to locations in the game:
“Obviously in games, the big challenge is that you can constantly peek behind the curtain and go ‘backstage’ – you can roam freely and break the composition. But there are many locations throughout the game where we know from which direction the player will come, or where they will exit and what type of scenery they will see. So we identified those early and pushed those further so we can set the scene more in certain places.”
For cutscenes, which are naturally more controlled, the team could go further: “Another big thing we did for this project was to have a Director of Photography on set for all the cinematic filming in the motion capture studio,” continues Torvenius. “We had the talented Kyle Klütz helping us and working in the mocap studio with this huge, heavy camera dolly rolling around to make sure we captured the right amount of velocity in pan, angular movement, composition and framing. Once we transfer this data into the cutscene shots in the game engine, it gives us a very solid start in terms of a camera work that feels reminiscent of the early Indiana Jones movies.”
Pitch Perfect
Sound is just as important as look for Indiana Jones, of course. From the iconic John Williams score, to the “feel” of its effects, to the iconic Wilhelm Scream (yes, it’s in the game), the soundscape of the movies is just as nostalgic as the look and story.
“The first thing we did was try to identify the core elements of that Indiana Jones sound,” says Audio Director, Pete Ward. “What did we have to nail to evoke the feeling of playing as Indy, in a cinematic way? We sat down as a team and watched all the Indy movies again, and we realized there were several things we absolutely had to get right – Indy’s voice likeness, the musical score, the whip, the revolver, and the punches. There were other things too, like the sound of the puzzles, and the fantastical elements, where we constantly referenced the original movies and [original Indiana Jones sound designer] Ben Burtt’s sound design.”
It led Ward’s team down some unexpected paths. The aim wasn’t to reuse sound effects directly from the game, but reproduce them as faithfully as possible to serve the game’s needs – which in some cases meant returning to techniques used by the original team more than 40 years ago.
“We did hundreds of hours of original recordings, using props like the whip, the fedora, the leather jacket, and lots of different shoe types on lots of different surfaces,” continues Ward. “For impacts in particular, we also used techniques originally used by Ben Burtt and his team, like beating up leather jackets with baseball bats. We also used practical effects where possible, like plucking metal springs with contact mics attached, to get some of that old-school vibe in our spectacular set pieces.”
The result is a game that sounds reminiscent of an ’80’s movie – it’s still naturalistic, but listen closely and you’ll find it comes across in a different way from most modern games.
The same went for the score – John Williams’ soundtracks are among the most recognizable in cinema history, but the aim was never simply to impersonate them. MachineGames brought in composer Gordy Haab to achieve that – a fitting choice given that he’s won awards for his work on multiple Star Wars games by drawing heavy inspiration from Williams, while making them his own.
“Gordy was such a great composer to work with for this project – he really nailed the style and tone, and was able to emulate and seamlessly extend the original score where needed, while also creating entirely new themes for our story and characters that fit perfectly within the Indiana Jones universe,” enthuses Ward. “We were very careful about where and when we first hear certain themes as well – the Raider’s March is the iconic, instantly recognizable theme for Indiana Jones, and we wanted to incorporate it at the right moments, but also develop our own musical story with our own new themes.”
But the risk of creating new elements amid such an iconic score is that they’ll stick out –and again, MachineGames went the extra mile to ensure that this didn’t happen. Haab and Ward researched how the original soundtracks were recorded, and even recorded in the same studio, Abbey Road. Amazingly, they even found out that they’d created accidental connections to the original along the way:
“We even had a couple of session musicians who played on the original sessions for Raiders,” explains Ward. “It was a lovely moment when they came to the control room after the session was finished and told us that!”
Telling the Tale
But where look and sound allowed the team to look back at what had come before, Indiana Jones and the Great Circle’s story needed to be something entirely new, yet totally fitting for both the franchise – not to mention the game’s setting between ‘Raiders of the Lost Ark’ and ‘Temple of Doom’. For Lead Narrative Designer Tommy Tordsson Björk, it required a different kind of research.
“Indiana Jones has an incredibly rich lore with movies, comic books, games and more that we could dig into and use in different ways, not only for immersing the player in Indy’s world, but also to connect the different stories and characters. In this regard, our great working relationship with Lucasfilm Games helped us enormously.
“From there, a lot of our work when developing the worldbuilding has been devoted to researching the 1930s, and then filtering it through lens of what we call an ’Indy matinée adventure’ to make it feel both authentic and true to the story of this world.”
You’ll see that commitment not just to the Indy series itself, but for the time period in which it’s set, in the ways characters talk, the world around you, and even down to the era-appropriate spelling of Gizeh. MachineGames – and the connection of many of its developers, including Björk, to the acclaimed Starbreeze – means that the team has a lot of experience working with established franchises, from The Chronicles of Riddick to The Darkness, and it’s an experience that guided them in this new endeavour.
“The approach that we’ve had on all of our games is to make them as true to what made the originals so great. We don’t want to retread what has already been told, but instead move into new territory that evokes the same tone and spirit,” says Björk. “I think what the development of Indy has taught us is the importance of letting the character control the path of both the story and the gameplay, because this franchise is so much defined by Indy and who he is to an even greater extent than the previous games we’ve worked on.”
Playing With History
And that leads us to the final piece of the development puzzle – turning the history of a movie series into a playable experience. How do you capture the excitement of a tightly-edited, linear movie in an interactive experience, where every player will choose to do things slightly differently, and take their Indy in different directions?
Part of that is in returning to the movie making of it all, by grounding so much of what we play in real-life performance:
“We have done so much motion capture for this game! I think this is most motion capture and stunts we have ever done,” says Torvenius. “And some of the scenes we have in the game are quite wild from a stunt perspective. We shot a number of scenes at Goodbye Kansas in Stockholm, which has a ceiling height of almost 8 meters, just because some scenes required stunts to be performed from that height.
“We’ve been working with some very talented stuntmen and women throughout the production and together with our talent director Tom Keegan I dare to say we have some of the strongest action scenes from a MachineGames perspective yet. When it comes to capturing the look and feel of the stunts and action sequences in the early Indiana Jones movies, it has been a combined effort from various members within MG; obviously our Animation Director Henrik Håkansson and Cinematic Director Markus Söderqvist has an important part to play here for look and feel of animations. And then the audio work from Audio director Pete Ward and his department also plays an important part in making sure everything sounds true to the movie.”
But even the smallest elements have been scrutinized, like throwing a simple punch, for example:
“It has been very important to make sure the combat feels fun and rewarding and easy enough to get drawn into but then hard to master for the ones that likes to crank up the difficulty settings,” explains Torvenius. “We definitely wanted to capture the cinematic feel of the melee combat! Getting those heavy cinematic impact sounds in, having a good response from the spray of sweat and saliva as you punch someone in the face, interesting animations, and the behaviour of a hulking opponent coming towards you.”
This depth of thought is everywhere in the game. Puzzles have been designed with the spirit of whether they might feel right for the movies; locations given the buzz not just of real-life, but a film set; and even the ability to use almost any disposable item as both a distraction and a weapon is drawn from the comic spirit of the movies.
“One of the core ingredients in Indiana Jones is definitely humour. It is something we have worked hard with across every aspect of the game: environmental storytelling, script and VO, in cutscene and story beats, and it absolutely needs to be conveyed in the minute-to-minute gameplay, such as combat. And it is not only the tools you use but also a lot of hard work from the engineer and animation teams to make sure we have interesting, rewarding and fun take down animations. And on top of all of that you also need the best possible audio! And when that cocktail is shaken just the right amount, voilà – out comes something very delicious and fun!”
Which brings us all the way back round to that iconic scene with the swordsman. In a normal game, no, that scene might not make sense when translated to a video game context. But in Indiana Jones and the Great Circle? Well, MachineGames has put in the research, the work, and the commitment to ensure that, while you’re playing this game – from solving spectacular puzzles to near-slapstick combat – it’ll feel worthy of those classic movies.
Indiana Jones and the Great Circle comes to Xbox Series X|S and Windows PC (with Game Pass), or Steam on December 9. Premium and Collector’s Editions will offer 3 days of early access from December 6.
Indiana Jones and the Great Circle: Digital Premium Edition
Pre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade.
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Live the adventure with the Premium Edition of Indiana Jones and the Great Circle!
INCLUDES:
• Base Game (digital code)
• Up to 3-Day Early Access**
• Indiana Jones and the Great Circle: The Order of Giants Story DLC†
• Digital Artbook
• Temple of Doom Outfit
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Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.
THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.
**Actual play time depends on purchase date and applicable time zone differences, subject to possible outages.
†DLC availability to be provided at a later date.
Indiana Jones and the Great Circle Standard Edition
Pre-order now or Play on Game Pass* to receive The Last Crusade Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade.
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Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.
YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.
A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.
WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.
THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?
*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.