Tony Hawk’s Pro Skater 3 + 4 is almost here! The legendary franchise returns on July 11 (or 10, depending upon where you are in the world and what platform you’re playing) with everything you loved, only this time expect more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more.
While most people will be able to play from midnight local time this coming Friday, July 11, those who bought the digital deluxe edition are able to jump in early from midnight their time on Tuesday, July 8 (although Steam and Battle.net users get a head start on their head start and can play from9pm on July 7).
We thought the long-anticipated remake was great, slapping it with a 8 and writing in the IGN’s Tony Hawk’s Pro Skater 3 + 4 review: “Tony Hawk’s Pro Skater 3 + 4 proves yet again the series’ over-the-top skateboarding formula is totally timeless, even if some of the changes to THPS4 miss the mark and the soundtrack has been fumbled.”
Activision is also running a Grind to 100 competition that rewards the fastest player to secure all in-game achievements with a set of real-life bespoke 24-carat gold skateboard trucks worth £100,000.
Tony Hawk’s Pro Skater 3 + 4 global release times — early access for Deluxe Edition:
Tuesday, July 8, 2025
AEST (Sydney):
12.01am
BRT (São Paulo):
12.01am
BST (London):
12.01am
CEST (Berlin):
12.01am
EDT (New York):
12.01am
GST (Dubai):
12.01am
JST (Tokyo):
12.01am
PDT (Los Angeles):
12.01am
Tony Hawk Pro Skater 3 + 4 global release times — standard access, including Xbox Game Pass:
Friday, July 11, 2025
AEST (Sydney):
12.01am
BRT (São Paulo):
12.01am
BST (London):
12.01am
CEST (Berlin):
12.01am
EDT (New York):
12.01am
GST (Dubai):
12.01am
JST (Tokyo):
12.01am
PDT (Los Angeles):
12.01am
Please note: The UBI Connect release date is TBD at this time.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
With anticipation for Fallout Season 2, fans are wondering if Bethesda will capitalize on the smash hit Amazon show in a more significant way this time around.
Fallout Season 1 hit Prime Video in April 2024 and was an instant breakout hit. While the show’s popularity sparked a flood of new players across all Fallout games, Bethesda — and by extension parent company Microsoft — failed to make the most of it with, for example, the release of a new Fallout game.
That mention of “creative liberty” is a reference to the Fallout TV show’s canon status within the Fallout timeline, and the fact it takes place after all the existing Fallout games. While this has meant Fallout lore fans have analyzed the TV show to within an inch of its life, its creators were able to move on from what’s gone before and tell a brand new story. If a new post-Fallout 4 video game had come out at the same time, Bethesda and the TV showrunners would have faced a tricky job ensuring all their Fallout timeline ducks were in a row.
But will Microsoft and Bethesda fail to capitalize on Season 2 of the Fallout show? When it comes to Fallout 76, at least, it sounds like tie-in content is indeed planned.
Speaking to Variety, Bethesda Game Studios’ Fallout 76 creative director Jon Rush said the development team is “always focused on the game,” but confirmed the two teams (TV show and video games) do talk to each other about “lining things up with the seasonal releases of the show.”
“I think a distinct trait of the Fallout 76 game is that we’re the furthest back in time,” he said. “And it’s kind of funny, because the show’s the furthest into the future. So there’s a lot of room where we don’t necessarily need to overlap. There are some things that we could overlap the stories, that could exist, but we largely try to keep those pretty simple.
“So the show is very effective storytelling, great storytelling, very Fallout, being made by folks that are big fans of the game and the series, and so are we. The two go together really well. So folks see the show and want more of that same kind of story, and they’re going to come into 76, they’re going to come into Fallout 4, or come into Fallout 3.
“Lining things up with the seasonal releases of the show, it’s stuff that we talk about all the time, and we do have plans for things here and there. I’m not going to go into detail on any of those now, but the two teams do talk to one another.”
So, we don’t know what exactly Bethesda is planning for the launch of Fallout Season 2, but we do know something is in the works for Fallout 76. There are still a lot of unanswered questions. For one, we don’t have a Fallout Season 2 release date yet. Could Bethesda have a new Fallout video game in the works to go alongside the show? There is about as much anticipation for a new Fallout game as there is for Fallout Season 2 — and the speculation to go along with it as remaster and remake rumors swirl.
“For other Fallout games in the future, you know, obviously I can’t talk about those right now, but I would say, sort of rushing through them, or we kind of need to get stuff out that is different than the work we’re doing in 76… we don’t feel like we need to rush any of that,” he said. “The Fallout TV show fills a certain niche in terms of the franchise and storytelling.”
Of course, a brand new Fallout game is coming down the pipe, with Howard confirming Fallout 5 is in the long-term plan, potentially after The Elder Scrolls 6 comes out. As for Fallout Season 2, it’s off to New Vegas, the setting of Obsidian’s much-loved Fallout: New Vegas.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Sometimes, when you’re fighting aliens, you’ve got to whip out a gun that might explode in your own face. Them’s the rules. You’ve got to risk it for a chocolate biscuit. Or, at least that’s premise of Helldivers 2‘s latest warbond.
Dubbed Control Group, it’ll give you access to a bunch of experimental gear Super Earth’s scientists have cobbled together from captured Illuminate tech if you opt to pick it up when it drops on June 17th.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
Producer Kenta Motokura and director Kazuya Takahashi explained that the game was being built on Switch 1 with the same voxel technology used to create the destructible environments. However, upon learning about the Switch 2, the team shifted development over to the new console to take full advantage of the increased specs.
Attention, Helldivers! The Ministry of Defense Research & Development team has just declassified the following information for immediate release.
You have been cleared to field test a new range of experimental weapons built from acquired alien technology. R&D scientists have completed the Control Group Premium Warbond* for deployment to your Super Destroyer!
Weapons & Stratagems
First up, in the primary weapon category, is the VG-70 Variable, a seven-barrelled volley gun with three different firing modes: Auto, which has three selectable RPM values; Volley, which fires a single shot from each barrel at once; and Total, which fires all remaining ammunition in one go. Researchers noted that using the Total firing mode with a lot of ammunition may result in bodily harm to the user.
Also in need of field testing is the new G-31 Arc grenade. The lightweight G-31 bounces while discharging electricity that strikes enemies (and Helldivers) in proximity.
The next declassified item is the PLAS-45 Epoch support weapon which charges plasma into a focused sphere which is then fired. This weapon is ready for battlefield use, but additional research data suggests that it can explode if overcharged. No safe mode is available. But we’re sure you can handle it, Helldiver. This is what field testing is all about!
Next up in offensive technology is the A/LAS-98 Laser Sentry. For this sentry, the ammunition canisters on standard turrets have been replaced with a supersized heatsink, allowing the potential for infinite laser firing. However, R&D would like to remind users that the turret can overheat and explode if the laser is continuously active with no cooldown.
Perhaps the most significant and exciting development from the Ministry of Defense is the new LIFT-182 Warp Pack stratagem. R&D has harnessed the power of Dark Fluid to generate a (somewhat) stable wormhole on demand. Once the wormhole is active, wearers can teleport short distances with no cooldown between jumps. In practice, the wearer is pulled into the singularity, dematerialized, and rematerialized again in a new location.
The head of R&D noted that the dematerialization process can be somewhat painful, and that users should bear in mind that the wormhole cannot maintain integrity for extended periods–each jump will further destabilize it, and the wearer may experience death should the singularity fully collapse. A small price to pay for ultra-convenient traversal!
Armors & more
And don’t forget about proper personal protective equipment! Good field testing involves enforcing safety protocols, which is why we’re outfitting Control Group with two new sets of armor designed to provide adequate battlefield protection. For medium armor, we’ve included the AD-26 Bleeding Edge that will allow for protection and greater ease of movement combined. But for more dangerous experiments, there’s also the AD-49 Apollonian heavy armor that’s meant to assist you with the perils of evaluating all this new equipment.
Each armor set looks professionally stylish with the coordinating capes, Conductor of Brilliance and Over Artifice Triumphant, and both armor sets feature a new and exciting passive: Adreno-Defibrillator! After you take lethal damage and the Adreno-Defibrillator detects that the user has collapsed, it activates and revives the user to full health. R&D did indicate that the Adreno-Defibrillator only has enough charge for one use to bring the user to maximum health, and the user will begin losing health continually after activating it.
In addition to all this, R&D is including new player cards to match the Conductor of Brilliance and Over Artifice Triumphant capes, and we’re giving you access to a new emote to assist in testing: Protect Eardrums. Covering your ears is the leading method to prevent noise-induced hearing loss. Safety first!
And, finally, with great scientific discovery comes much hard work and sacrifice, Helldivers, and that’s why we want to recognize your valiant field testing efforts of the Control Group Warbond with a special title: Exemplary Subject. Wear this to show your squad that you got in on the ground floor of this advanced technology!
You’ve been recruited into the Control Group, divers. Report to R&D for field testing on July 17!
*Requires base game, paid purchase of Super Credits, and game progression to unlock.
OG developer Studio Wildcard immediately distanced itself from the discussion, clarifying on social media that Ark: Aquatica was not being developed by its team. It also revealed Ark: Lost Colony, a new expansion for Ark: Survival Ascended that will lead into the sequel, although since missing its previously planned late 2024 release window, the future of Ark 2 remains unclear.
ARK: Aquatica introduces the first submerged ARK with above-water islands, “challenging players with new survival mechanics, extreme environmental hazards, a huge explorable map area, and unique gameplay elements”.
The underwater biome adds 21 new tameable creatures, 74 new Engrams — including seven tek Engrams — and underwater survival thanks to features like air pockets and propulsion vehicles.
“I am 200% sure that this update was created to kill all existing mods and plugins,” added another YouTube commenter.
ARK: Aquatic is in development by Studio Sirens to “commemorate the 10-year anniversary of ARK: Survival Evolved” and will be available exclusively on PC. A price has yet to be confirmed.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
It’s the open environments of tactical RPGEvery Day We Fight that have most caught my eye. Huge warehouses, bases, and ruins so stuffed with cover and walkways as to suggest the dominant species on the game’s pre-alien invasion earth were sandbag piles. These sprawling layouts aren’t just for show or getting a nice height advantage, either. The city is explorable between battles with your gang of resistance members, letting you poke around and scavenge before sneaking into optimal positions for the next scrap against invading aliens.
Nintendo will discontinue its Switch Game Vouchers scheme, which currently allows Nintendo Switch Online subscribers to buy Switch 1 games at a discount.
Detailing its plans in a lengthy FAQ page published today, the company said Switch Game Vouchers would be ditched as of January 30, 2026 — meaning fans still have six months should they still wish to buy more.
Nintendo Switch Game Vouchers were first introduced in 2019, and offer a flat purchase price for two Nintendo Switch games bought within a 12-month period. In the UK, this price is set at £84, meaning you pay an average of £42 for a game.
This typically represents an £8 saving per game from the standard £50 Switch game RRP — and an even greater saving on the select games that Nintendo prices at £60: Super Smash Bros. Ultimate, The Legend of Zelda: Breath of the Wild and The Legend of Zelda: Tears of the Kingdom.
And while Nintendo has not extended the scheme to Switch 2 games, fans have realised they can still use vouchers to buy the original, Switch 1 versions of games with paid Switch 2 upgrades, such as Zelda: Breath of the Wild, offering a cheaper method of obtaining those too.
For example, Switch 2 owners can currently buy a pair of Switch Game Vouchers and redeem them to play cross-generational games such as Metroid Prime: Beyond, or the upcoming Pokémon Legends: Z-A, which is due for launch in October. Z-A is priced at the usual £50 for Switch 1, or £60 for its Switch 2 Edition. Buy it using a Game Voucher, and you can still get the £8 saving for Z-A’s Switch 1 edition, before simply paying the £10 upgrade fee to access the Switch 2 Edition.
As ever, Switch Game Vouchers must be redeemed within 12 months after purchase, though Nintendo has said that additional Switch titles will continue to be added to the Game Voucher catalogue throughout 2026.
Sometimes it’s fun to just do things that don’t make sense. Especially in a game like Baldur’s Gate 3 that generally rewards you for embracing the chaos and behaving a manner that’d leave onlookers scratching their heads and slightly afraid.
Sadly, there’s one immensely satisfying bit of action those who play the the RPG as a tadpole-slupring hypocrite have, to the best of my knowledge, been unable to get in on since November 2023. No longer. BG3 modders have stepped in to save us from the scourge that is logical decision making.