If you happen to be heading to the 2025 Pokémon World Championships in Anaheim, California this weekend, you can receive a special Pokémon Scarlet and Violet distribution.
The Magic: The Gathering release calendar puts us squarely in Edge of Eternities territory now (until Spider-Man next month…), and our new Lobster Overlord, Ragost, is still seeing a lot of love.
If you saw this coming, you might want to buy a lottery ticket, because Energy Chamber has seen a significant price jump despite being a card that debuted 21 years ago.
It was available for a few cents, but foil versions have climbed up to almost $12. It remains to be seen if that’ll hold, but the increased value is due to its ability to generate counters in the upkeep step. That’s an ideal inclusion for the new Counter Intelligence precon, or the Final Fantasy Counter Blitz precon.
Next up, Ragost, Deft Gastronaut is sticking around, now at around $15. Its market value, however, is low. Expect to see it drop as more printings arrive.
He’s causing a bit of a stir in Commander now, too, with Legion Extruder seeing a steep increase in value up to around $10. For context, that’s a 600% increase in market value for a two-cost card that deals damage when entering and can sacrifice other artifacts to create Golem tokens.
Also on the rise is Simulacrum Synthesizer, which is up to over $40 after a drop in recent weeks. A three-cost Artifact that turns other artifacts into artifact creature tokens, it’s a powerful card that’s also seen a buff from ol’ Ragost.
Finally, Astrid Peth has seen a comeback since debuting in the Universes Beyond: Doctor Who set.
She creates Food tokens, while also exploring when you sacrifice them, potentially keeping the land flowing or powering up Astrid.
Planetfall
A few Edge of Eternities cards are starting to drop off, with Adagia, Windswept Bastion losing 77% of its value according to TCGPlayer.
Famished Worldsire is still up for almost $20, but its market value has dropped to around $8 for the extended art version.
Thrumming Hivepool is trending downward significantly, too, now with market value of around $6, while the Showcase version of The Dominion Bracelet is now $7 and change down from close to $45 in recent weeks.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
How Strange Scaffold Tackled the TMNT World in Tactical Takedown
Chris Slight – Head of Creative Marketing, Strange Scaffold
The place:
New York City.
The time:
Three years after the deaths of Shredder and Hamato Yoshi…
…the father, mentor, and friend also known as Master Splinter.
Strange Scaffold, as a group of developers, are known for making their own small contained worlds like I Am Your Beast or El Paso, Elsewhere, but when the opportunity arose for us to play in another playground we couldn’t turn it down! We got to make a game, with our own story, set inside the “Teenage Mutant Ninja Turtles” world. And if you read the above, you know we really got to make our story.
TMNT: Tactical Takedown began its life as a totally different game, well, kind of. I’ll let Xalavier Nelson Jr, our Studio Head tell you. “Teenage Demon Slayer Society, another Strange Scaffold project, was the origin of our journey adapting action game mechanics to a turn-based format.” This game served as a jumping off point, letting the team hit the ground running even faster when Tactical Takedown began development. “While that project is still in development, we’re incredibly glad that its technology got to result in TMNT: Tactical Takedown existing, and coming out sooner than later!”
“The game has a more focused scope and scale than most TMNT projects, we had really exciting conversations with Paramount about that giving us the freedom to pursue large, bold creative leaps.” Xalavier noted, “So, we took the biggest leap we could–with the Turtles on the cusp of adulthood, in a world where Splinter and Shredder are both dead. Paramount signed off without a single note and the rest is history.”
Bringing in a new leader for The Foot Clan had a natural choice, to us, in Karai but they are teaming them with Baxter Stockman? “Karai is a complex character. She’s ambitious, but forever in Shredder’s shadow. She’s honorable, but ruthless.”, Michael Futter, Licensing Producer on the game, “Teaming her up with Baxter Stockman may seem like a curious choice, and players will need to experience the game to understand why she’s thrown in with him. Not all is as it seems…”
An interesting challenge was translating the feeling of each Turtle to a tactical combat system. “Tom Vinita, our game’s lead designer, did an excellent job in identifying early on what the brothers would need in order to feel different from one another without overloading the player with too much information (or making the moves too difficult to understand).”, Amanda Farough, Executive Producer on the game noted, “He struck those chords relatively early on, allowing our level designer, Aubrey Rugroden, to build out the individual ‘biomes’ with each of the Turtles’ moves allowed to shine through.”
Another question for the team was how can you marry the more fast-paced feeling that the TMNT are known for with what is traditionally a slower genre? “The real tricky bit”, Amanda went on to explain, “was finding the right rhythm in balancing the game’s methodical tactical rhythms with its fast-paced beat-em-up elements. It took time to tune the kits and the biomes to find that balance, but it’s been worth it, especially in refining for Remix Mode and this console release.”
Remix Mode, which is available right away with Teenage Mutant Ninja Turtles: Tactical Takedown, allows you to ratchet up the difficulty and variety as soon as you finish a chapter. New enemies and new problems will require you to rethink your strategies while also customizing your Turtles loadout to create the perfect moveset for the challenge ahead of you.
We were incredibly fortunate to get to make a Teenage Mutant Ninja Turtles game that was still very much a Strange Scaffold game, as Xalavier noted the game featured “Eccentric, player-first decisions.” which is always a hallmark in a Scaffold game. “We didn’t put any polish or feature in the game unless it fit the scope of what our team could make–and would be directly visible to players. That involves putting a lot of ego aside, which is a hard thing to do!”
Teenage Mutant Ninja Turtles: Tactical Takedown is the first-ever turn-based TMNT video game. Inspired by the classic cartoon, you’ll experience a bold new approach to the world of the Teenage Mutant Ninja Turtles! Splinter and Shredder are dead, and as the Turtles approach adulthood, they’re not just growing up… they’re growing apart.
Battle the Foot Clan as a powerful new leader takes control in action-packed campaigns that showcase each Turtle individually. Carve through enemies in 20 constantly-mutating levels that grow, shrink, and add new threats with each turn, inspired by classic TMNT games! Rack up points for high scores while experiencing a powerful original Teenage Mutant Ninja Turtles story from acclaimed indie studio Strange Scaffold. This is the next step for Michelangelo, Donatello, Leonardo, and Raphael–and you can experience it with flying, slashing figurines in graphic novel-inspired splendor.
In fact, the set will be standard legal for quite a while yet, but given its incredible popularity, some products are unlikely to see reprints. Chief among them are Collector Boosters and Collector Editions of Commander Decks.
Here’s how you can find them.
What Happened To Magic: The Gathering x Final Fantasy Collector Boosters?
Collector Boosters offer 15 cards, including 5–6 cards of rarity Rare or higher and 3 – 6 Uncommon, 3 – 5 Common, and 1 Full-Art Land card, with a total of 8 – 12 Traditional Foil cards and 0 – 3 cards with a special foil treatment.
It’s worth stressing that these don’t offer any additional cards you won’t find in the standard versions, but give every single card a foil treatment. The price for that privelege is $159.99 and up, with the Final Fantasy 7 deck closer to $500 – yikes.
But Wait!
Believe it or not, you don’t have to sell your house to buy Magic cards. There are a whole host of more affordable, but still awesome, cards you can find on the secondary market for a few dollars each.
Even some of the full-art, borderless cards are available if you know what to look for, and we’ve got a handy list.
Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.
If ever a headset’s name shouted ‘GAMER’, it’s a Razer BlackShark. It’s not just a shark, it’s a very specific type of shark that’s presumably very good at games.
A Grand Theft Auto 5 content creator believes he has finally solved the infamous Mount Chiliad mystery after 12 years of sleuthing, but some members of the community aren’t convinced.
If you’ve played GTA 5 – and there’s a good chance you have – you’ve also likely heard about Mount Chiliad and the notorious UFO Easter Egg associated with it. In September 2013, almost exactly 12 years ago, eager GTA fans booted up Rockstar Games’ latest sandbox to find a trio of main characters, new locations, and a smorgasbord of mysteries to uncover. Evidence of aliens could and still can be found strewn about the Los Santos map, with players able to discover everything from extraterrestrial remains to crashed UFO ships if they know where to look.
Aliens have been a hot topic for both GTA 5’s in-game citizens and its real-life players, but it’s the mystery atop Mount Chiliad that has sent heads spinning for more than a decade. Those who make the trek up Los Santos’ unmissable rocky mountain will notice a small cavern with a strange diagram that features a maze-like pattern and four distinct markings: a UFO, a cracked egg, a person wearing a jetpack, and an all-seeing eye looking down on Mount Chiliad.
After 12 years, most GTA 5 fans still aren’t sure what it all means, but content creator Gator Keys thinks the answer has been in front of us all along.
Signs
Gator Keys, a popular YouTuber who has put on their GTA detective hat to solve some of GTA 5’s greatest mysteries for the last year, dug into what is perhaps the series’ most infamous Easter Egg with their most recent upload, titled “This is The End of the Mount Chiliad Mystery.” It’s an eight-minute video with an unfortunately anticlimactic conclusion: GTA 5 players solved the mystery years ago.
As discovered more than a decade ago, players who return to the top of Mount Chiliad after achieving 100% completion will be met with a full-on flying saucer – laser beam noises, flashing lights, and all. As an added gag, this UFO, along with some of the others found in the game, features an FIB logo, representing the Grand Theft Auto universe’s parody version of the FBI.
The assumption since GTA 5 launched all the way back in 2013 has been that there must be more to the story than just another UFO appearing in the sky. There are, after all, other flying saucers to be discovered around the map, but Gator Key believes it all truly comes back to that FIB logo.
“The whole point of this mystery is to tell us a little more,” Gator Key says. “The reason they put a UFO at the top of Mount Chiliad is to show us the FIB logo spinning on the side of it. This means the FIB created these UFOs. They are the aliens. They are the all-seeing eye.”
It makes sense – Rockstar is known for using GTA to provide commentary on the real world, and conspiracy theories about aliens play a part in that, too. Just like the players who have obsessed over Mount Chiliad and its connections to life in space, there are those in Los Santos who worship the aliens and tell tales about UFO sightings.
There are also recent comments from former Rockstar designer Ben Hinchliffe to consider. When speaking with GTAVIoclock last year, he touched on the great Mount Chiliad mystery, and although he wasn’t directly involved with its creation, he admitted that some Easter Eggs are included “just to mess with people.”
“The Mount Chiliad mystery is a play on real life,” Gator Keys adds. “The fact that the government, the people in power, control the population, and we can hit 100% all we like. We can get to the top of the mountain, but the UFO is still out of reach because we alone are not the all-seeing eye.”
They Live
It would be disappointing to see 12 years of community effort come down to little more than a misunderstanding, but if Gator Keys is correct, then that’s exactly what happened. It’s an explanation that arrives as little as one year away from the launch of Grand Theft Auto 6, and it doesn’t even come close to convincing some of the die-hard GTA 5 fans who have combed over Mount Chiliad for years.
“Nonsense. The creator should stop making these types of videos,” one individual commented in a recent Reddit thread.
“He didn’t dig far enough. Itl happen someday. But hes wrong,” another user commented in an X/Twitter post.
The video is complete nonsense! We will not rest before GTA VI. we have a small year left to start, and hopefully, we will finish it#crackingChiliad#GTA5https://t.co/FGJ15s0RVF
Users on the chiliadmystery Sub Reddit, which contains more than 44,000 “hunters,” have posted as recently as just days ago as they continue to work out what may or may not be at the bottom of GTA 5’s Mount Chiliad mystery. Some believe the Easter Egg connections may continue to branch over into GTA 6, while others think there may be a connection to DLC that was canceled long ago. It is not clear how the Rockstar team may or may not continue to build on the Mount Chiliad mystery, but one thing is for sure – no one is saying anything.
For more on Rockstar and the Grand Theft Auto universe, you can check out what we know about GTA 6’s price. You can also learn about a recent National Gaming Expo event that left many attendees without an opportunity to meet stars from GTA, Red Dead Redemption, and more.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
Rue Valley, a narrative RPG heavily inspired by Disco Elysium, has been confirmed for the Switch in addition to PS5, Xbox Series X|S, and PC.
No release date has been set at the time of writing, but we’re keeping a close eye on this one. It looks pretty awesome; definitely a little more upbeat and comedic than what Disco Elysium offered, but still retaining some of the same DNA.