Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

An unexpected bounty upends the new order of Avalon, marking a target on the backs of prominent Rogue team Operators. The huge Season 02 update for Call of Duty: Black Ops 6 and Call of Duty: Warzone adds additional maps, modes, weapons, events, and more, kicking off the new year with a bang. 

Season 02 of Call of Duty: Black Ops 6 and Call of Duty: Warzone launches January 28 on PS5 and PS4. 


Call of Duty: Black Ops 6 and Warzone Season 2 — first details revealed, live Jan 28

Multiplayer overview 

New Core 6v6 Maps 

Bounty (Launch): Take in the Avalon skyline at sunrise as you battle atop a skyscraper catering to a wealthy and powerful clientele. 

Dealership (Launch): There’s been an incident at the exquisite Pallasar car dealership. Race past the smoking vehicles into the showroom and beyond. 

Grind (Mid-Season): The infamous skatepark returns. Shred your enemies in the pro shop, indoor stadium, and along the huge skate bowl and halfpipe outdoors. 

New 2v2/6v6 Strike Maps 

Lifeline (Launch): Smoke rises from the hardtop of an ocean-bound yacht. Fight along its narrow confines, including a bar, gambling den, and disco. 

Bullet (Mid-Season): Engage the enemy in a bullet train speeding down the track. Climb up top into the screaming wind; watch that you don’t step off the sides. 

New Multiplayer modes 

Overdrive (Launch): Crank up the action in this twist on Team Deathmatch. Eliminate enemies to earn stars and rack up buffs like seeing through walls, replenishing health, and increasing your movement and handling speeds. Get every buff to activate Overdrive, awarding double stars for every elimination.

Gun Game (Launch): The fan-favorite mode returns! All Operators cycle through the same set of 20 weapons; eliminate enemies to advance to the next weapon. Melee attacks set targets back to the previous weapon, and frequent radar sweeps reveal the last known location of all Operators on the map. 

Valentine’s Day LTMs: Get into the season of love with 3v3 competition in Third Wheel Gunfight and 2v2 Face Off modes in Couples Dance Off. 

New Loadout items 

Perk: Slipstream (Launch): Raises your base sprint speed at the cost of removing Tac Sprint. 

Perk: Hunter’s Instinct (Mid-Season): Eliminating an enemy marks the next closest enemy. 

Scorestreak: War Machine (Event Reward): Grenade launcher that fires a rain of mini grenades with a high-speed rate of fire. 

Wildcard: Flyswatter (Mid-Season): Replace the melee weapon in your dedicated melee slot with a Launcher. 

Multiplayer Ranked Play 

Gear up for another season of Ranked Play, offering a new set of seasonal rewards including a new Pro Issue Weapon Blueprint plus Calling Cards and Emblems displaying your highest earned Rank in the season. 

Zombies overview 

Enter cursed catacombs and follow in the footsteps of a doomed explorer as The Tomb map arrives at Season 02 launch. 

New map: The Tomb (launch) 

Reports of paranormal phenomena go back centuries at a dig site rumored to hold the Sentinel Artifact that may free Samantha Maxis from her Dark Aether prison. Descend into the tunnels below in search of a gate that will transport the characters to a world of darkness and ancient mysteries.  

New ways to fight (launch) 

Face new enemies like the Shock Mimic using the new Staff of Ice Weapon, Arrow Trap, and the Death Perception Perk featuring researchable Major and Minor Augments. Pop three new GobbleGums and blast enemies to smithereens with the craftable War Machine Scorestreak. 

Call of Duty: Warzone overview 

New Perks 

Perk: Reactive Armor (Launch): Your armor will regenerate up to 50% if you have not taken damage in the last 5 seconds. 

Perk: Low Profile (Mid-Season): Move more quickly while crouched, prone, and downed.  

General Overview 

New Weapons: Decimate your foes with four new Primary Weapons: the Cypher 091 Assault Rifle, PPSh-41 SMG, Feng 82 LMG, and TR2 Marksman Rifle. Plus, unlock the new Saw Blade Launcher, Skateboard Melee, and more. 

New Attachments: Equip an underbarrel Crossbow Attachment and go loud with the Full Auto Mod for the AEK-973 Marksman Rifle, the Binary Trigger for the Tanto .22 SMG, and the LMG Belt-Fed Attachment. 

New Events 

Earn new rewards in the following in-season events, with more arriving in the mid-season. 

Event: The Terminator: Collect skulls via eliminations to unlock rewards; earn bonus skulls for eliminating enemies with explosive or fire damage. 

Event: Shadow Hunt: To join Nocturne, you must first complete the challenges he has laid out before you. Don’t fail him. 

Event: St. Patrick’s Day: Clover Craze: Collect four-leaf clovers for landing eliminations. Redeem for rewards. 

Season 02 Battle Pass, Store Content 

Access over 110 pieces of unlockable content led by the new assassin Operator Nocturne alongside new Operator Skins, weapons, Weapon Blueprints, Finishing Moves, Emotes, and more. Get more with BlackCell.  

Become the ultimate killing machine as the Tracer Pack: The Terminator Ultra Skin X2 arrives courtesy of Skynet as well other awesome new Store Bundles like the Tracer Pack: Death Mosh, Tracer Pack: Killer Content Mastercraft, and more. 

Season 02 launches January 28 

Black Ops 6 is available now. Experience the spy action thriller Campaign, the in-depth tactical chaos of Multiplayer, and soak in the gory glory of round-based Zombies experience!

Call of Duty: Black Ops 6 Terminator Crossover Brings the T-800 to Season 2

Activision and Treyarch have revealed more Call of Duty crossover content in the form of a Terminator event and themed cosmetics for Black Ops 6 Season 2.

The developers behind the long-running first-person shooter franchise detailed its plans for the upcoming seasonal content drop in a blog post on its website. It comes with news about all the maps, modes, guns, and changes set to arrive when Season 2 starts next week. Included in the rundown is information about how The Terminator will make its Call of Duty debut with a special limited-time event that comes with unlockable rewards and in-game store skins that look like they were cooked up in a Skynet factory.

The Terminator Tracer Pack is the real headline here, as it comes with two skins modeled after the T-800 cyborg Arnold Schwarzenegger and James Cameron made popular in the ‘80s. The Titanium Core skin is ripped straight out of the movie, featuring the machine’s iconic, cold facial features and glowing red eyes. The T-800 skin, meanwhile, aims to bring Schwarzenegger’s appearance to the battlefield, though it doesn’t exactly look like the younger version of the action star it’s based on. Still, it’s no doubt a fun callback to a classic series that also comes with four Weapon Blueprints, a special finishing movie, the “Tracking…Tracking…” emote, “What Pain?” emblem, and “Lookin’ Fly” calling card.

The Terminator Call of Duty: Black Ops 6 Season 2 crossover content doesn’t stop there. From February 6 to February 20, Warzone, Multiplayer, and Zombies players will enjoy The Terminator event, which sees players collecting skulls to unlock up to 13 rewards. This is in addition to two other events – Shadow Hunt and St. Patrick’s Day: Clover Craze – which will add even more unlockable upgrades in February and March, respectively. Activision and Treyarch tease more reveals for the upcoming Season 2 Reloaded patch set to arrive at a later date.

The Terminator collaboration follows Season 1’s popular Squid Game crossover event, which included more tie-in skins that coincided with the release of Netflix’s Squid Game 2. Although some players were upset to find its rewards locked behind a premium battle pass, many were quick to purchase bundles that included cosmetics like the Young-hee bundle and the Pink Guards bundle. We’ll have to wait to see everything included in The Terminator Call of Duty crossover, but in the meantime, Black Ops 6 Season 2 is set to launch January 28, 2025.

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP.

Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Like a Dragon: Pirate Yakuza in Hawaii – Here’s What Comes in Each Edition

Like a Dragon: Pirate Yakuza in Hawaii is set to release for PS5, PS4, Xbox Series X|S, and PC on February 21. The latest in a long line of Sega games about Japanese organized crime, it brings the beloved character of Goro Majuma to Hawaii. Where he becomes a pirate. It’s all there in the title, see? The game is available to preorder now (see it at Amazon) in a variety of editions. Read on to see what comes in each.

Like a Dragon: Pirate Yakuza in Hawaii – Standard Edition

PS5

PS4

Xbox

PC

If all you want is the game, pick up this edition, which just comes with the game and the preorder bonus (see below for details).

Like a Dragon: Pirate Yakuza in Hawaii Collector’s Edition

PS5

Xbox

The collector’s edition costs $129.99 and comes with the game itself, plus the following extras:

  • 6″ Acrylic Standee
  • Eye Patch
  • Treasure Coin Pin
  • Digital Deluxe Content: Legendary Pirate Crew Pack, Legendary Outfit Pack, Ship Customization Pack, and Extra Karaoke & CD Pack

Like a Dragon: Pirate Yakuza in Hawaii Digital Deluxe Edition

Those ready to embrace the all-digital lifestyle and want more than just the game can pick up the digital deluxe edition. It includes a digital copy of the game, plus the following digital extras:

  • Legendary Pirate Crew Pack
  • Legendary Outfit Pack
  • Ship Customization Pack
  • Extra Karaoke & CD Pack

Like a Dragon: Pirate Yakuza in Hawaii Preorder Bonus

Preorder any version of the game, and you’ll get the following digital items for free:

  • Ichiban pirate crew set
  • Ichiban special outfit set

What Is Like a Dragon: Pirate Yakuza in Hawaii?

Goro Majima is back in this installment, with a memory that’s been wiped as clean as the chalkboard in your granddaddy’s kindergarten classroom. He’s also in Hawaii, so he hops aboard a ship and sets out to do pirate things. As you can probably tell, the series’ goofy humor remains fully intact in this installment.

Unlike the recent Like a Dragon games, however, the combat isn’t turn-based. It’s more of the real-time beat-‘em-up style from earlier Yakuza games. See our Like a Dragon: Pirate Yakuza in Hawaii hands-on preview for more information.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.

Synduality Echo of Ada Review in Progress

The first time I lost my mech in Synduality Echo of Ada was on my second sortie, and lot of things went wrong. I didn’t buy insurance beforehand and I took way too much stuff out with me because I hit the wrong button, and then I chose not to take a moment to repair right before I got into the encounter that killed me. I made a series of avoidable mistakes followed by a bad decision, and this mech-flavored extraction shooter made sure I lost everything I had for it – so it’s a good sign that, after I was done cursing Synduality and then myself, I was immediately excited to try and get it all back. I have much more to do and see before I am ready for a final review, but that trial by fire will certainly stick with me until the end.

Synduality has a pretty cool premise: In the far future, humanity has been nearly wiped out by a mysterious blue rain called the Tears of the New Moon. In addition to killing humans on contact, the blue rain also made animals and plants gigantic and aggressive. To survive, society has moved underground and adopted the use of enormous mechs called Cradlecoffins to explore the surface world and gather energy-producing AO Crystals to survive. You step into the role of a nameless, faceless Drifter — someone who pilots a Cradlecoffin. Your goal? Get up there, get the things you need to upgrade your base and make some cash, and get out before the locals turn your Cradlecoffin into a grave.

Cradlecoffins aren’t your traditional mechs. They’re slower than something you’d find in Armored Core – though similarly armed, as they’re still bipedal and wield weapons – but faster than the behemoths you’d see in MechWarrior. Ready for a deep cut? They’re actually a lot like the mechs from 2002’s Phantom Crash, which is to say they are a nice balance of being reasonably fast but still heavy and limited in terms of, shall we say, vertical mobility. Armored Core mechs can dunk like Jordan. Cradlecoffins got no ups.

But you’re not alone. In addition to your mech, you’ve got a Magus — think a humanoid AI you can fully customize and play dress up with — helping to guide you when you’re out on the surface by marking objectives on your map, alerting you to threats, and even keeping track of the weather. You can be as normal or as strangely intimate as you want about the creation process, though it kinda seems as if Synduality assumes you’re more likely to pick a robo-girlfriend than a robo-boyfriend based on the clothing choices available. (Even the AI-controlled Cradelcoffins have robo-girlfriends.) There are several different personalities to choose from, including supportive mentor lady, demure, eager-to-please girl; encouraging big brother, and spicy athlete who just wants you to be the best version of yourself. They’re a weirdly likeable little crew — I chuckled when my spicy athlete robo-girlfriend essentially told me to stop whining and eat my veggies (read: weeds that we had removed from the base) or she’d beat me up. And since they’re the only companion you’ll have for most of your time with Synduality, their presence is welcome.

Most of the other players I’ve seen aren’t out there to kill you.

In addition to their clothes and look, you can also customize the special abilities and focus of your Magus, whether that’s finding AO Crystals, providing more info about different Enders (the name for that superpowered flora and fauna I talked about earlier), or giving you the low-down on the other Cradlecoffins you’ll run into once you pop out on the surface. So far I’ve liked both the one that’s good at protecting me from the evil rain and the one who has a knack for spotting other Cradlecoffins at range because hearing another engine in this game is stressful, but I appreciate that you can tailor your Magus to assist you be the best Drifter you wanna be.

You’ll run into other players in Synduality’s world, but in my experience, most of them aren’t out there to kill you and take your things. Usually, an encounter with another player means the two of you being very cagey, aiming your guns at each other, until one of you finally uses the wave emote. Then the other returns it and you both go on your way. It’s admittedly tense, and an extraction shooter like this should be, because you’re never more than a single insurance-less run away from losing all your things. The whole “we’re all working together to help humanity” thing sets up that cautious camaraderie, but there is always the danger that someone’s gonna see your shiny shotgun and think “I want that and I don’t wanna work for it,” so… you know. This does seem (so far) like a kinder, gentler extraction shooter, but you should still be careful around other people, even if they do the wave emote.

Managing each mission means making a lot of interesting choices. How far from the elevators that bring you to and from the safety of the underground are you willing to venture? What kind of materials are you looking to collect for your base, and how much are you going to risk to get them? How much ammo will you head out with? What kind of mech? Will you prioritize carrying capacity or defense? All of these choices matter, and you may regret your words and deeds when you’re sitting at low health with no repair kits, far away from an elevator in a world where everything wants to kill you.

So far Synduality has mostly just been this loop played over and over again, but it’s at least an amusing one, with a little bit of fun base building and dress-up in-between that I haven’t had a chance to dig too deeply into yet. What’s less amusing are the microtransactions and battle pass (we live in hell!) that can speed up the process of getting a better Cradlecoffin substantially despite this not being a free-to-play game. You get almost nothing in the free track of that pass, which is a standard-issue problem to some degree, but I’ll need to play more to see how much these systems feel like they impact the overall pace of progression without spending any money. I don’t think I would have all the nice things I have now, which replaced the stuff I lost, if I didn’t have that battle pass.

I am at least enjoying Synduality for now, though I have yet to unlock the single-player missions or the second map. Once I put some time into those, expand my base, and just generally Do More Stuff, I’ll have a better idea of where Synduality falls. Until then, I’ll be out in the world, trying not to die too much. Buy insurance, kids. It’s a scam, but it may save your life – or, at least, your mech.

Atelier Yumia Dives Into Motorbike Riding And Base Building In New Trailer

Crafting memories.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land sees the Atelier series reaching new heights with a huge open-world style map and a deep focus on exploration. And in today’s new trailer, Koei Tecmo has detailed many of the game’s new and returning features.

Focusing on the new to start with, Atelier Yumia sees the titular alchemist explore a vast and “seamless” open-world, meaning she has multiple ways of getting around. This includes the ability to double jump, a motorbike that she can just magic out of thin air, and… a gun?

Read the full article on nintendolife.com

What’s next for Insomniac Games

Before we get into offering our perspectives about Ted Price’s long-planned and extremely well-deserved retirement, we want to sincerely thank everyone who has checked in with Insomniac about the state of our employees and Burbank studio during the terrible Los Angeles-area fires. The fires have devastated the communities around us. We continue to focus on supporting each other and communicating daily with Sony Interactive Entertainment to provide the latest information and resources to everyone affected.

Sharing the news that Ted is retiring from Insomniac Games is still just as emotional to type as it has been to think about. The three of us – Chad, Jen and Ryan – have worked closely with Ted for many years. He’s not just our leader, he’s our longtime friend. And a great one at that. Ted will be missed for so many reasons.

One of the great things about Ted is his ability to inspire everyone around him to grow. Ted has also set the ultimate example of how to not just say the right thing, but to do it too. Both with our games and how we behave as leaders and as a studio.

Seeing how Ted operates for decades has prepared us to take on the challenge of stepping into Ted’s enormous, canoe-sized shoes. None of us can nor should try to “be like Ted” though – we must stay true to ourselves and our own leadership styles. However, it’s safe to say we’ll often think to ourselves, “What would Ted do?” as part of our individual and collective decision-making process. 

Now you’re probably wondering, “Well, who exactly are y’all and what should we expect from you going forward?” We want to share a bit more about ourselves, along with some insight into how we’re envisioning our role as co-studio heads.


I started my Insomniac career during the PlayStation 2 era in studio marketing and communications, quickly shifting my role to become Insomniac’s first community director and helping establish the role within the PlayStation ecosystem. I joined Insomniac’s senior leadership team several years ago and have held multiple studio roles including Head of Franchise Strategy & Studio Relations. In that role I partnered with teams within and beyond Sony Interactive on how and when we talk about our games, including in-game creative integrations. More recently, I’ve served as Head of Brand & Leadership Strategy, which means I’m ensuring through communications, coaching and culture development that what Insomniac says to the world about itself and our games matches what we believe and how we act inside Insomniac. 

Outside of work, I play games with my family almost nightly. We enjoyed completing Astro Bot and Lego Horizon Adventures over the winter break. I also love cycling (road and gravel).

Ryan Schneider, Co-Studio Head, Insomniac Games



I joined our incredible studio eight years ago as CFO and Head of Finance, and our team has had my heart ever since. As part of our leadership team, I directly support our development teams across all titles, overseeing project planning, production strategy, business operations, resource planning, and co-development partnerships. Together with the best team in the world, we’ve shipped 12 games since my first day, and I’m super excited about the unforgettable experiences we’ll bring to players in the future. 

Before joining Insomniac Games, I was a senior finance executive, providing strategic and financial leadership to global tech and entertainment businesses. 

I’m passionate about driving innovations that elevate our studio and community. Outside of work, I support Glendale’s neighborhood libraries and love playing games with my kids. Over the holidays, I immersed myself in Astro Bot and Horizon Zero Dawn Remastered-and loved those unforgettable adventures. 

Jen Huang, Co-Studio Head, Insomniac Games



One afternoon, I picked up a copy of Spyro The Dragon for Research™ purposes. I was floored by its charm and attention to detail – here, clearly, was the work of a team at the top of their game, and I wanted to learn their secrets. 

I joined Insomniac in 1998. Since then, I’ve had the honor to contribute to five generations of PlayStation as an Environment Artist, Art Director, Studio Director for the Durham studio, and – starting in 2017 – as the Head of Creative. As a senior leader, I support the creative, story, and research teams across all titles to help ensure that our games ship with a uniquely Insomniac vision and a high degree of polish. 

So what secrets did I learn? Mainly that magic happens when talented people build on each other’s ideas even as they challenge each other to advance their craft. In my new role, I’m excited to work with Ryan and Jen to continue Insomniac’s tradition of creative collaboration.

Chad Dezern, Co-Studio Head, Insomniac Games



Our shared intention is to preserve what has made Insomniac special for 30-plus years while exploring how we can strategically evolve to succeed for decades to come. 

We’ll continue prioritizing our studio culture, built around transparency and collaboration. We strive for a workplace where employees can do the best work of their careers. 

What does all this mean for our players and fans? We’re going to keep making the games you love, while taking care of the people who make them. This aligns with our studio vision of making a positive and lasting impact on people’s lives.

We know this is big news and probably a lot to absorb. Ted is an industry legend, responsible for launching and creative directing three iconic PlayStation franchises in Spyro the Dragon, Ratchet & Clank, and Resistance: Fall of Man. Back-to-back-to-back. He’s helped guide us through every single PlayStation console generation and much more.

Ted has also laid the foundation for Insomniac as one of the industry’s all-time most successful studio leaders. Now, it’s up to us to help Insomniac thrive long into the future. Thanks to Ted’s guidance and leadership, we are ready. 

Nintendo of America’s Former President Reggie Fils-Aimé Says Astro Bot ‘Almost Outdid Nintendo at Its Own Game’

Former Nintendo of America president Reggie Fils-Aimé has joked that beloved PlayStation exclusive platformer Astro Bot “almost outdid Nintendo at its own game.”

Fils-Aimé made the comment while presenting at the New York Game Awards, where Astro Bot took home not only the overall Game of the Year award but also Best Music and Best Kids’ Game. It overcame Final Fantasy 7 Rebirth, Indiana Jones and the Great Circle, Metaphor: ReFantazio, and more to win Game of the Year.

Though Nintendo is famous for making games of all genres and has many beloved franchises such as The Legend of Zelda, Pokémon, and more, it’s perhaps the platforming Mario series which is most iconic. Astro Bot clearly took much inspiration from the 3D platformers such as Super Mario Galaxy and Super Mario Odyssey, but put its own spin on the concept and wrapped it in a celebration of PlayStation history.

Indeed, Astro Bot director Nicolas Doucet paid tribute to Nintendo when accepting the Game of the Year award at The Game Awards 2024 last month, saying: “I remember I was a kid in 1989 Christmas, and I got a grey box, there was a game packed in, it was called Super Mario Bros. and it was really, really great – so we are in Japan, we are in Tokyo, they are in Kyoto, but I want to pay tribute to the company who really put like platformers and showed us innovation and quality consistently, and inspired us to actually make the game that we made… And I’ve managed not mention them, have you noticed? But you all know who they are.”

It’s likely this comparison that Fils-Aimé had in mind during the show. “I have to admit it,” he said. “Astro Bot almost outdid Nintendo at its own game.”

Nintendo, meanwhile, hasn’t released a brand new 3D platformer since Super Mario Odyssey was released in 2017. It was as beloved as any other, of course, being called a “masterpiece” in IGN’s 10/10 review, but the seven year gap has left Nintendo fans pining for more.

A new entry will likely come on the Nintendo Switch 2 though, which was officially revealed earlier this month. Nintendo only revealed a new Mario Kart game alongside it, but a Nintendo Direct presentation in April will likely reveal much more, including a release date.

Photo by David Ryder/Bloomberg via Getty Images.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

My Summer Car review: A sordid sim of piss and pistons that won’t hold your disgusting little hand

I can’t get out. I’m trapped in a tractor full of beer and spare tires. I haven’t taken a shower in days and a fly has gotten into the cab, buzzing around my ears, anticipating the feast that will come from my sweaty summer death. I just spent nearly an hour driving this tractor to the shop, buying car parts, and rumbling back in the dark. I took my eyes off the road for two seconds to turn on the headlights. It was a mistake. The road curved sharply and I went off a steep bank, tipping my tractor on its side. The door is stuck, the tractor’s wheels spin helplessly. There is no recovering from this. I restart the game for the third or fourth time, not knowing whether to laugh or sob.

My Summer Car is as hardcore as they come. It does not simply throw you in at the deep end. It ties you up in a cloth sack with 50 kg of lug nuts and dumps you in the Baltic sea. “Sink or swim!” yells this game at you, but in Finnish, so even that you cannot understand. To a certain kind of person, this is an act of love.

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