XDefiant Chief Quits Industry Entirely, Claims Ubisoft’s Doomed Call of Duty Rival Had ‘Very Little Marketing’ or ‘The Right Resources to Make Content’

XDefiant‘s servers went dark on Tuesday, June 3, a little over a year after Ubisoft’s free-to-play arena shooter was released. Ubisoft gave its Call of duty rival just four months before confirming it would discontinue support. Almost half the team lost their jobs as Ubisoft made a swath of cuts across its San Francisco and Osaka studios.

Producer Mark Rubin, who led development fo the game having previously worked on the Call of Duty series at Activision, called it a “sad day” in a lengthy statement posted to X/Twitter earlier today. After thanking his co-workers for making a “really fun and terrific game,” he announced he’s decided to “leave the industry” for good.

“In case everyone doesn’t know, the team behind XDefiant was all let go at the end of last year and I know many people have moved on to other studios, which is great, and I hope that for all of those still looking, that they find something quickly,” Rubin wrote.

“As for me, I’ve decided to leave the industry and spend more time with my family so unfortunately you won’t be hearing about me making another game. I do care passionately about the shooter space and hope that someone else can pick up the flag that I was trying to carry and make games again that care about the players, treat them with respect and listen to what they have to say.”

Rubin said the team made “remarkable” progress despite “very little marketing,” claiming that despite a lack of advertising, XDefiant “still had the fastest acquisition of players in the first few weeks for a Ubisoft title” just from word-of-mouth promotion.

“But unfortunately, with little to no marketing, especially after launch, we weren’t acquiring new players after the initial launch,” he added, before claiming Ubisoft’s in-house game engine “wasn’t designed for what [XDefiant] was doing.”

“We had other issues, though, as well that we tried to be transparent about. For one we had crippling tech debt using an engine that wasn’t designed for what we were doing, and we didn’t have the engineering resources to ever correct that. I do personally think that in-house engines are not the valuable investment that they used to be, and they are often doomed to fall behind big engines like Unreal.

“This tech debt included the dreaded netcode issues that we could just not solve given the architecture we were dealing with,” he added. “And so, for many players with solid network connections (in both speed and consistent reliability) the game played well but if your connection had even the smallest amount of inconsistency the engine just couldn’t handle it and you would have a bad experience. Normally, you should be able to weather those bad moments on your network. But this was a major issue with XDefiant.”

Rubin also lamented the lack of resources to make content.

“Another issue we had was having the right resources to make content for the game. What we saw at Season 3 wasn’t even enough content in my mind for launch. There were some really cool features coming later in Season 4 or even 5 that would have completed the game in a way that I felt it should have been for launch. I can say everyone’s (devs, HQ leadership, etc.) heart was in the right place, but we just didn’t have the gas to go the distance for a free-to-play game.”

In October 2024, Ubisoft insisted it wasn’t shutting XDefiant down, then announced it would be shutting XDefiant down just a few weeks later. We thought the fundamentals of XDefiant were good, but “conflicting ideas and mechanics stop it from standing above a crowded shooter field.” We ultimately awarded it a “Good” rating of 7.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Silent Hill f gets a release date, plus a creepy new trailer with more limb cracking noises than a chiropractor convention

Silent Hill f got a concrete release date at last night’s State of Play. You’ll be able to play it on PC on September 25 this year, which is also when it arrives on consoles.

As for what you’re in for, a fresh trailer made pretty clear that protagonist Hinako Shimizu is going to have a bad time of things, with freaky flower monsters and creepy scarecrow-inspired doll things with the mangled posture of your average veteran office worker all seeking to hurt her as she runs around cracking skulls with a pipe.

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“The Will To Resist Is In Your Hands” – Final Fantasy Tactics Creator Shares Heartfelt Message

“I offer this story once again”.

With the excellent news that Final Fantasy Tactics is to receive a revamped and re-energised outing on both Switch 1 and Switch 2 on 25th September, the game’s creator and director, Yasumi Matsuno, has taken to the internet to share some personal thoughts.

Final Fantasy Tactics: The Ivalice Chronicles sees both the original 1997 version of this absolute belter released in a pack alongside a revamped edition, which you can check out in the reveal trailer at the bottom of this very article.

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Helldivers 2 Force of Law Warbond launches June 12

When it comes to Super Earth, you are the law–the final word on freedom and Managed Democracy in our streets. You are the keeper of the peace and the deliverer of justice, but you need to step up your gear before you go out on patrol. That’s why the Ministry of Defense has approved the release of the Force of Law Premium Warbond1 on June 12!

First, let’s talk gear. The AR-32 Pacifier, a large capacity assault rifle, is the last word in defense against enemies roaming the colonies. Combine it with the new G-109 Urchin stun grenade, which attaches to the perp and dispenses electrical pulses until they’re incapacitated, and you can handle any size squid assembly.

But hold on–you’re still going to need some backup, diver. We can’t think of a better companion than the AX/ARC-3 “Guard Dog” K-9. Loyal to its core, the arc-powered K-9 will get between you and any threat to your authority. Just be wary of the occasional (accidental) friendly bite.

We’re also including access to the GL-52 De-Escalator support weapon, a grenade launcher that fires high-powered arc grenades. The negotiations will be short and shocking when you call this one in. 

This isn’t an undercover job, either, so you need to get some gear that lets citizens, SEAF, and squids alike know you’re on the beat. Nothing inspires a sense of safety and obedience quite like the sight of a Helldiver wearing the BP-20 Correct Officer medium armor, with its protective padding and roomy pouches.

But maybe you want to be first on the scene, which means you need something lightweight. In that case, try the BP-32 Jackboot, a light armor packing fewer pouches, but more panache with an official-looking tailored jacket and sturdy pauldrons.

Both armors come with the Ballistic Padding passive that grants the wearer higher resistance to chest damage, explosive damage, and all damage from bleeding. These armors also pair well with either the Miranda’s Legacy or the Mother Eagle’s Wings capes, and their matching player cards, in coordinating blue and gold color schemes.

Force of Law also includes new patterns! Watch them scatter when your paddy wagon, the FRV, rolls down the street with the True Blue pattern, also available for your Exosuits and Hellpods. Speaking of Hellpods, be sure to equip the new booster–Stun Pods–which hotwires your drops to shock nearby suspects into a stupor.

We haven’t forgotten the emotes, either. This Warbond comes with three hand signal emotes for Hold, Silence, and Group Up. Even if the mic is off, you can still organize your unit.

And lastly, you’ve got the gun, but now you need the badge. You’ll be able to equip the Extra Judicial title, reserved only for those who protect and serve the citizens of Super Earth.

Be on the lookout, Helldivers: Force of Law is coming June 12! This Managed Democracy isn’t gonna enforce itself. 

1 Requires base game, paid purchase of Super Credits, and game progression to unlock.

Sony’s All-New First-Party PlayStation Fight Stick ‘Project Defiant’ Goes On Sale in 2026

It’s 2025, and Sony PlayStation has finally designed its own wireless fight stick for PS5 and PC.

Edwin Foo, VP of product development at Sony Interactive Entertainment, said the stick — codenamed internally as Project Defiant — will give players “more flexibility to play their favorite fighting games.”

Sony promises ultra-low latency through a wireless connection on PS5 or PC, as well as the option to play with a wired connection. This is essential for fighting game fans who need their combo inputs to be as precise and as instant as possible.

It also boasts an ergonomic design, a “high-quality digital stick” that’s been custom-designed by Sony, and toolless interchangeable restrictor gates, so players can choose between square, circle, or octagon, all of which can be stored in the controller’s handy compartment when not in use. It even comes with a sling carry case.

What we don’t yet know is the cost, or when it will go on sale: right now, Sony will only commit to a 2026 window.

Sony’s fight stick is well-timed, given it’s working on Marvel Tokon: Fighting Souls, a new 4v4 Marvel fighting game from Arc System Works, the developer of the Guilty Gear series. That’s also out 2026, so perhaps we’ll see the game and stick come out around the same time.

Sony kicked off the summer reveal season with a bang, presenting a smorgasbord of new games to whet our appetites going into Summer Games Fest Week. Here’s everything announced at PlayStation State of Play 2025 last night, including 007 First Light, Final Fantasy Tactics: The Ivalice Chronicles, Romeo is a Dead Man, and Silent Hill f’s release date.

If you’re new to fighting games or it’s been awhile since you indulged, here’s our picks of the 10 best fighting games of all time. Did your favorite reach the top spot?

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Baby Steps walks gingerly toward an autumn release date

Everyone, stretch your hamstrings. Leg-having simulator Baby Steps got a release date during last night’s PlayStation State of Play. As shown in the trailer below, the game is not so much a “walking sim” as a “walking badly sim”. But hey, that’s what you get from the makers of Getting Over It and Ape Out. It was also revealed that the “hero” of the game is in dire need of the bathroom.

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James Bond Fans Think They’ve Worked Out Secret Identity of 007 First Light Actor

Fans of secret agent James Bond haven’t taken long to decide who they think is the (not so) mysterious actor playing the role in 007 First Light.

The game’s new trailer, revealed at Sony’s State of Play broadcast, shows off a notably younger-looking Bond, fresh out of the Royal Navy and keen to earn his 00 agent status. But who is playing the title role?

Minutes after the trailer aired, fans on reddit began guessing that Dexter: New Blood star Patrick Gibson was the behind the new Bond — and he certainly shares a strong similarity with the character in the trailer.

“I clocked it THE SECOND I saw the dirty smirk of his,” wrote one 007 aficionado. “Yeah I peeped that as soon as I seen it,” said another.

“Watching the trailer and knew the face looked familiar,” said a third. “After about a minute or so I screamed ‘DEXTER.’ I’m pretty sure it’s him.”

Aged 30, the Irish actor is just a few years older than the 26-year-old version of Bond he looks set to portray in the upcoming game — and, if IO Interactive gets its way, several sequels.

And if Gibson looks familiar to you too, well, the actor already has a swathe of TV and film roles under his belt, including appearances in Shadow and Bone, The Tudors, and The OA. But it’s his role as a younger version of Dexter Morgan in prequel series Dexter: Original Sin for which he’s most famous.

Curiously, 007 First Light developer IO Interactive is yet to confirm Gibson itself — though IGN has asked the studio if it can comment on the internet’s speculation. Gibson also, for now, appears to keeping schtum.

A press release issued alongside Gibson’s apparent debut in 007 First Light’s trailer describes the game as as globe-trotting story-driven action-adventure game where you can choose how to navigate various challenges — either with brute force or 007’s trademark charm.

The trailer showed Bond cracking a couple of deadpan jokes as he got himself out of (and into) trouble. Gibson’s acting chops as the antihero Dexter look set to be put to good use.

007 First Light is due to launch at some point in 2026 for Nintendo Switch 2, PC, PlayStation 5, and Xbox Series X and S. In case you missed it, here’s everything announced at Sony’s State of Play June 2025 showcase.

Photo by Francois G. Durand/WireImage.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Tides Of Tomorrow, the aquatic adventure where you deal with your friends’ cock-ups, gets a release date

If you missed its appearance last year, Tides Of Tomorrow is a choice-driven adventure game set in a brighter version of Waterworld, and is being made by the team behind road trip adventure Road 96. Last night it was shown off again during the PlayStation State of Play, and this time the studio has stuck their post-apocalyptic harpoons into a release date.

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Gwent co-creator and Cyberpunk: Edgerunners showrunner’s new deckbuilder has an excellent tortoise

I haven’t yet decided whether the loot tortoise in roguelike deckbuilder Dice Legends looks satisfied or exhausted. Both make sense to me. “He’s grown used to this, but still isn’t thrilled about it,” offered my sister. I would not be thrilled either. Imagine being aware of Pratchett’s world turtle and knowing you’re a glorified ATM by comparison.

“A roguelike deckbuilder, Nic?”, you exclaim with mock interest. “Well, kick me down a well and break out the Vimto we’ve had mouldering in the cellar since the nineties, the last decade in which anyone consumed or thought about Vimto. Haven’t had one of those since the time I went to collect the post forty five seconds ago. Also, the post was two flyers, each advertising a roguelike deckbuilder”. I will not argue with your sage industry analysis, friend, although this one does have a couple of notables that may make the Steam demo an intriguing prospect.

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Video: Check Out How Snappy The Switch 2 eShop & Menus Are In This First Look

Update: It’s Home screen & UI tour time!

With discoverability on the bloated Switch eShop causing headaches for players and devs alike, you can sometimes forget how slow the shopping experience on Switch can be. Likewise, though Nintendo hasn’t bogged down the main system menu with ornamental additions, navigating the system menus is hardly a snappy experience, either.

Well, it seems like Switch 2 is going to be a big upgrade in that department, as evidenced in this first look at the new Switch 2 eShop (which is now live) and the system’s menus, courtesy of VGC editor-in-chief and lucky blighter Andy Robinson, who took delivery of a Switch 2 earlier today.

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