Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV

When crafting a sequel, innovation is a delicate balance – the need to expand on the elements that people enjoyed in a game, without straying too far from the specific formula that made people love it in the first place. Citizen Sleeper creator Gareth Damian Martin is no stranger to this, and – following the recent announcement of a release window for Citizen Sleeper 2: Starward Vector stopped by to chat to us about the road to building a successor to their RPG hit.

We were also able to get our hands on a demo of Citizen Sleeper 2, and get a closer look at the brand new stories, situations and systems that Damian Martin is crafting. Just like the first game, you’re beholden to the roll of the dice, which means no two experiences will be the same. Like the first game, Citizen Sleeper 2 plays out in ‘Cycles’, and at the start of each, you’ll roll a set of six-sided dice, and you’ll use these dice to perform actions throughout the Cycle. The higher the dice number, the higher the chance of success in those actions. 

There are also a ton of new mechanics to explore, as well as fresh dynamics – you’ll run a ship, assemble your very own crew, and cut your teeth on a variation of Contracts – standalone missions that’ll help you and your crewmates make credits and build a future. It’s tabletop-role-playing-meets-sci-fi-television, and you’re going to love it.

The demo begins on the Hexport, a space station serving as your hub that is modest in size but brimming with opportunities to earn cash and make connections. You’ll need to do plenty of both, as you, alongside your friend Serafin, are also on the run from a former employer, Laine. The escape was a partial success, but you’re now tasked with fixing up The Rig (the stolen ship you made your escape in) and making sure you can stay ahead of Laine.

This is where Citizen Sleeper 2 starts to really shine – in its portrayal of a dystopian interstellar gig economy, where jobs are high-risk, high-reward and the schemes are often harebrained. By taking Contracts, you’ll be able to embark on individual missions either alone or with a chosen party, and complete them in whichever way suits you best. Damian Martin describes these as mini-episodes of a sci-fi TV show, which all offer their own narratives. 

Damian Martin’s own goal was to lean into the idea of a classic ship-and-crew story, where a ragtag group of misfits can assemble, adventure together and lash together a sense of belonging in their cruel, fruitless surroundings. The addition of these colorful, NPC companions is a big evolution for Citizen Sleeper 2 from a gameplay perspective too. You’re no longer reliant on only your own skills to survive – you can utilize the strengths of other characters via their own dice if you take them out on Contracts with you.

Damian Martin has harnessed this opening setting to make a few changes to the logistics of being a Sleeper too. In short, a Sleeper is a human mind that has been immortalised in a robot body, to be kept under control by a corporation. Thanks to Serafin’s attempts to reboot you both, you’re no longer reliant on the Stabiliser, the material used by the corporation to keep you alive in the first Citizen Sleeper, which is a design choice as much as a narrative one. 

“It’s a massive change,” Damian Martin says. “You essentially reboot yourself at the start of Sleeper 2, you wake up with short term memory loss and no need for the Stabiliser, because that’s what Laine has been using to control you. Changing that up has been really fun, and it means the game has a fundamentally different arc.”

That adaptation has not been made to make your life easier, mind. Your Sleeper can now feel Stress, another new mechanic that means not looking after yourself – and taking risks – will have additional consequences. This can be as simple as ending a cycle without eating, for example – and can lead to further hindrances like ‘breaking’ a die, which means you can’t use it for an action that cycle. 

This system is designed to force a gamble, which, in the unforgiving world of Citizen Sleeper, can be the difference between life and death. Gambling on stress lets you utilise a new ‘Push’ mechanic, which will give you a boost where it’s needed most in exchange for a higher Stress level. You’ll have to address that later on, but the idea is that, in this moment, where success is so crucial, you can lean on a risky bargain.

“The systems I’ve been exploring have been about finding ways to model things that feel like long-term harm or difficulty, which is something that games don’t necessarily explore that often,” Damian Martin explains. “Harm in games is usually short term, but here, you’re constantly spinning the plates of this body that you’re trying to work with.”

Citizen Sleeper 2 also goes one step further with a class system, giving more flexibility in how you choose to roleplay your Sleeper. The classes featured in the demo – Operator, Extractor, and Machinist – each offered proficiency in certain skills, but a debuff in others. I opted for the Machinist role, which offered useful bonuses in engineering situations, but a sizeable difficulty in succeeding in social interactions. Over time, you’ll be able to level up most of these skills,  but each class also has one skill that is completely locked out – you’ll never be better at it, so you really have to play to your strengths as you progress.

The addition of these skills means that there are several more avenues to success that you can attempt. As the Machinist, I prioritized routes that required the Engineer skill, which wasn’t easy at first. After running out of credits and almost starving to death, I was eventually able to power through some shifts and replenish my ship’s supplies. Citizen Sleeper 2 deftly keeps you on your toes – those big dice rolls, paired with skill proficiency, will boost your confidence, but the reality of the rolls and the ever-looming prospect of total failure will keep you grounded in this world.

“I quite enjoy that [Game Master] trick of not necessarily always giving the players what they want, but giving something that that that they might enjoy, even if it’s difficult,” Damian Martin adds.

Citizen Sleeper 2‘s main objectives come in the form of Major and Minor ‘Drives’ – the former is a wider goal that will take you a few cycles to get through, and how you approach that is largely up to you. Minor drives are smaller, sometimes optional tasks that help you on your way to the Major drive.

“When you run into people, you actually have something they want, which is often the opportunity to escape the situations they’re in,” Damian Martin says. “In the first Citizen Sleeper you were often receiving aid from others, but there’s now an interesting texture to the responsibility you have for the characters that come onto your ship, and a big part of the game is how you treat those people.”

One key thing to note is that you are not solely in charge here – it’s not a fantasy in which you’re in complete control of the companions you amass, even if you can utilise their skills. Sometimes a certain character will have their own things to do, and giving them agency will put you, the player, in interesting circumstances as a result of their choices.

“I really didn’t want this feeling that you are their boss,” Damian Martin says. “Cowboy Bebop is a great example – who is the captain of the Bebop? It’s not really an official position, and even if it was, nobody would really respect that position.” 

This also helps solve a wider gripe for Damian Martin. In RPGs, there’s often a tendency for companions to be pawns to push around, and you have total authority over what happens to them. This won’t be the case with Citizen Sleeper 2: “One of the philosophies of the original Citizen Sleeper that’s carrying through here is that you’re just a person in the world, same as anyone else.” 

We’ve only seen a snippet of what Citizen Sleeper 2 will offer, but so far, the evolution is extraordinary. Stay primed for the full adventure, launching on Xbox Series X|S, Xbox One and Game Pass in early 2025.

The post Citizen Sleeper 2: Starward Vector Combines Tabletop RPG With Classic Sci-Fi TV appeared first on Xbox Wire.

Introducing new PlayStation Studios collectible figures from Spin Master, launches starting this August 

At Sony Interactive, we’re always looking for opportunities to bring our players closer to some of PlayStation’s most beloved games – and that includes bringing to life collections of physical products to add to your home decor.  Today we are pleased to reveal a new collaboration with Spin Master, a leading toy company, to introduce The Shapes Collection – a new line of collectibles, based on our hit PlayStation Studios titles. This includes iconic characters from God of War Ragnarök, Horizon Forbidden West, and Ghost of Tsushima.  

The highly detailed figures deliver the interactive storytelling element of these titles in an all-new way, extending the gaming experience from digital to physical. This creative line takes inspiration from details in each game, with interchangeable accessories and dozens of points of articulation to pose and display each figure in your collection of memorabilia.

The Shapes Collection 

Deluxe Figure 6-inch Aloy, Horizon Forbidden West

Core Figures 6-inch Kratos and Atreus (God of War Ragnarök), Varl (Horizon Forbidden West), Jin Sakai (Ghost of Tsushima)

PlayStation Studios developers have closely collaborated on this new creative lineup from Spin Master, and share details they are most excited about with the PlayStation community.


“It was a great pleasure to work on the Aloy and Varl figurines together with Spin Master.

They are based on the actual digital sculpts used for the game, something you can really see in the final result. We made sure the many articulation points made sense and even the finest textural detail shows up on the figures.

A personal highlight was the ability to provide different facial expressions for Aloy, which, together with those many articulation points (even her hair has some!), make her a very poseable figure. Also, the technique used to apply color to the faces meant we were really able to maintain the likeness of actual models, something that was very important and adds a lot to the appeal of these figures.”

– Arno Schmitz, Lead Character Artist, Guerrilla



“We’re excited to have a new action figure version of Jin that fans can keep on their shelf to protect their home. Jin’s Ghost armor has so many beautiful details, including intricate fabric patterns and overlapping armor plates that are integral to the design of his character. In addition to his katana, it’s also always important to us to see all of his various Ghost tools represented to capture his different fighting techniques.”

– Jason Connell, Creative Director, Sucker Punch


Nintendo 3DS StreetPass’ Puzzle Swap Has Been ‘Beaten’ After 13 Years

A community of dedicated Nintendo 3DS Street Pass fans has finally found the rarest puzzle in Puzzle Swap, ANAでDS, after weeks of searching. This means StreetPass Mii Plaza: Puzzle Swap has officially been 100% completed for the first time since its release 13 years ago.

We covered the group’s hunt last week, as for months a small community of Puzzle Swap-lovers has been hunting down every puzzle ever made available for the Street Pass app. That includes several time and region limited puzzles that over the years have become quite rare.

As of June they had found every single puzzle bar one: a rare airplane-themed puzzle that was only available at select airports in Japan for a few months. The group was exhausting every connection they could to find just one person who obtained the puzzle back in the day, at which point a simple file upload would allow the group to share it with the world.

Yesterday, July 3, 2024, someone finally came through. Community leader Benny received an email from an individual containing a friend code and a zip file with the text, “I hope the following information is exactly what you’re looking for.” The community immediately got to work. While the file itself looked promising, they needed the person who sent it to accept a friend request first for the transfer to work. The data also needed to be decrypted and put into a usable format, a process which multiple Discord community members helped with.

Then, at 4:45pm Pacific time, a post:

And moments later:

The Discord erupted. The stranger who had reached out with their puzzle had come through, and at last all 63 Puzzle Swap puzzles had been found and archived. In the following hours, the group worked together to share the puzzle with everyone in the Discord who wanted it, before discussing plans to bundle all 63 puzzles together in one file so that anyone in the future who wants access to them can enjoy.

Here it is, in all its glory:

If you yourself want all the puzzles, you do have to be willing to mod your 3DS. For help with that, we recommend tracking down the community behind the hunt, which has a Twitter, email, and Discord all right here and can help out. But even if accessing the puzzle is only doable via modding, this remains a triumph for game preservation and archiving. It is, to the group’s knowledge, the first time all 63 Puzzle Swap puzzles have been assembled in one place.

So what’s next? It’s tough to say. The community first wants to ensure that all puzzles are readily available to anyone who wants to put in the modding work to obtain them. After that, there’s been some discussion in the group about finding ways to add custom puzzles to Puzzle Swap, or try other modding feats with what the group has learned. But many are content just to have finished the puzzle hunt at all.

“I just want to thank the team for their hard work and everyone else who shared and promoted the search!” Benny said when I asked him for comment. “We are grateful for everyone’s support.”

IGN reached out to the kind stranger who sent Benny the ANA file to try and learn the story behind them picking up the puzzle and finding the hunt years later, but we haven’t heard anything back yet. Thanks, mysterious stranger, whoever you are.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

How the checklist conquered the open world, from Morrowind to Skyrim

There’s no genre like the open world for inducing choice paralysis, so it’s fitting that I’ve been agonising over how to begin this irregular article series on open world games for months. I have a lot of material, oodles of interviews with developers of all shapes and sizes – big shops like Remedy and CD Projekt, smaller studios like Ace Team and Awaceb, all holding forth on such topics as whether Elden Ring or Zelda did bandit camps better, and how you make a forest feel endless. There is so much you could talk about, so many trails heading off in all directions, but perhaps it’s best to begin with the more personal and superficial question that inspired this investigation: how did the open world game get so boring?

Read more

Attack on Titan VR: Unbreakable Hits Early Access This Month, First Gameplay Revealed

Fans of the Attack on Titan anime and virtual reality can finally get their hands on Attack on Titan VR: Unbreakable when it hits Early Access on July 23, 2024.

Alongside the release date reveal came the first look at gameplay for the titan slashing game, and given how much players swing around the city at high speeds, it’s likely not one for VR newbies.

“Attack on Titan VR: Unbreakable is a 3D VR action-adventure platforming game based on the manga/anime Attack on Titan,” the official synopsis reads.

“Players will join the Scout Regiment and help defend the human race from the onslaught of Titans that have broken through Wall Maria.

Complete timed objectives including outpost defense, securing supply drops to aid fellow soldiers in combat, and slashing towering Titans as they increase in difficulty.”

The gameplay trailer shows a lot of that, but doesn’t show much of the story or drama which fans of the anime or manga may be looking for. The game is launching in Early Access, of course, so improvements are likely to be made in the future. It launches onto Meta Quest 2, Meta Quest 3, and Meta Quest Pro via the Meta Quest story.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The First Descendant Dev Offers Solution for Frame-Rate Drops: Delete and Reinstall the Game

The First Descendant’s rough launch continues, with players reporting significant frame-rate drops across PC and console.

Nexon’s free-to-download looter shooter launched big this week with a high concurrent player count on Steam, but user reviews are ‘mixed’ in response to what some are calling “microtransaction hell” as well as various performance problems and rewards issues. Check out IGN’s The First Descendant review in progress to find out what we think of the game so far.

The main performance issue revolves around frame-rate drops across all platforms, which for an action game can cause gameplay problems. Nexon has acknowledged this and suggested a workaround.

The developer is linking these frame-rate issues to those who pre-downloaded The First Descendant, and suggested that if you run into the problem you delete the game and reinstall it “as a temporary solution.” Meanwhile, Nexon said it is investigating further.

Players report mixed results using this temporary solution, with some saying it helps improve the frame-rate on PC, but those on console appear to still be having trouble.

That’s not the only issue affecting The First Descendant at the moment. Nexon has offered compensation to players for launch troubles that have seen promised rewards fail to turn up. Some players say they haven’t received the premium currency they’ve paid real-world money for, either.

Per Nexon, here’s a list of all current The first Descendant issues the developer is working to fix:

[July 3rd (Wed) ]

■ (Additional) Issue with the Partial Distribution of Beta Test Rewards

– It has been identified that some rewards for participating in the 2022 Steam Beta Test and the 2023 Cross-Play Open Beta Test have not been distributed.

– We are currently verifying the information regarding the undelivered rewards and will redistribute them as soon as possible.

[July 2nd(Tue) ]

■ (Additional) Frame drop issues for pre-download

– We have received reports from some Descendants who pre-downloaded the game are experiencing frame drops.

– We are currently investigating this issue. In the meantime, if you encounter this problem, please delete and reinstall the game as a temporary solution.

■ (Additional) Issue where players are immediately moved after starting mission in Special Operations

– Found issue where players are immediately moved to Albion after starting the mission when entering special operations. Partial fixes have been implemented, and a complete fix is currently in progress.

■ (Additional) Issue of Players being occasionally placed into servers without other players during field transfers

– Found when transferring fields solo, players are occasionally placed on a server with no other players existing.

– Void Intercept battle, Infiltration Operations, and Special Operations matching works fine, also transferring fields as a party, all party members are placed on the same server as normal.

■ Temporary solutions for client termination issues with certain antivirus Programs

– We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.

(1) ‘Bitdefender’ Temporary Solution [FAQ]

– Go to System Protection > Advanced Threat Detection (ATD) > Manage Exclusions menu, select the file or folder for The First Descendant, and save.

(2) ‘McAfee Agent’ Temporary Solution [FAQ]

– Go to McAfee Security > Navigation > Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it.

■ Solutions for ‘Easy Anti-Cheat’ not functioning correctly

– If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.

– Customer Support Access: Official Website > Customer Support > FAQ > Contact Us

■ Delay when purchasing items through baskets on PlayStation Store.

– When purchasing multiple items through the basket from the PlayStation Store, there may be a delay of the items to be delivered to your inventory.

■ Case for ‘Lethal Infection’ module. After enhancing ‘Lethal Infection’ module to level 5 we found that ‘Skill Power Modifier’ does not fully function.

– An issue where the ‘Skill Power Modifier’ does not increase correctly after enhancing ‘Lethal Infection’ module from level 4 to level 5 has been identified.

■ Unused items appearing in Access Info

– Some consumable items that have not been used are appearing in the information browsing list.

■ Sharen’s ‘Active Camouflage’ skill issue

– When using Sharen’s ‘Active Camouflage’ skill, it untargets the named monsters, switching their condition to non-combat mode, causing their HP to recover rapidly.

■ Ultimate Weapon’s kill not being counted for quests that require ‘Kill with Specific Weapon’.

– Monsters killed using the unique ability of an ultimate weapon are not being counted correctly for quests (e.g., Battle Pass challenges, Awards) that require kills with a specific weapon.

■ Weapon Module Enhancement display issue

– On Weapon Module Enhancing screen, the reduction effect of module capacity, due to socket type assignment is not being displayed correctly. Although the display of each individual module capacity reduction effect is not shown correctly, the summed amount of module capacity is displayed correctly.

■ Incorrect item drops in certain regions during Infiltration Operations

– During Infiltration Operations, destructible objects in regions other than Kingston and the Fortress area are dropping common items from the Kingston region.

■ Incorrect display of Hagios Region Dominique NPC name and description

– The name and description of the Dominique NPC in the Hagios region is mis-displayed.

■ Monster Errors in White-night Gulch

– In the Infiltration Operation ‘Bio-Lab’ in White-night Gulch, monsters sometimes get stuck in the terrain.

– In the hatchery within the White-night Gulch region, monsters occasionally do not appear when progressing with void shard activities

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

#DRIVE Rally Brings Arcade-Inspired Retro Racing To Switch Next Year

Driving at ’90s.

Developer Pixel Perfect Dude has today revealed a brand-new look at #DRIVE Rally, the arcade-inspired retro racer which will be starting its engines on Switch in 2025.

This is the same team that brought us the endless driving game #DRIVE back in 2021, though Rally is a little less… uhh… endless. This one will see you taking instructions from passionate co-pilots (including one that sounds jarringly like Arnold Schwarzenegger) as you speed through over 400km of rally circuits from lush German forests to frosty Finnish mountain peaks.

Read the full article on nintendolife.com

Gran Turismo World Series 2024 Series Round 1 takes place in Montreal July 6

Following the exciting Online Qualifiers in April and May, the best Gran Turismo racers in the world have been selected to take part in four live events between now and December. The action starts in Montreal, Canada where Round 1 of the Manufacturers Cup and Nations Cup start the live action.

Tickets to the Americas’ stop of the outstanding SIM racing series have sold out, but don’t worry, as here are the details of where and when to tune in to catch all the thrilling racing as 20 of the world’s fastest players battle it out in the historic Canadian city.

Saturday, July 6
Manufacturers Cup

  • Local time (EDT) 17:00
  • UTC/GMT 21:00
  • Central European Summer Time (CEST) 23:00
  • Japan Standard Time (JST) 06:00* (*7 July)

Nations Cup

  • Local time (EDT) 19:30
  • UTC/GMT 23:30
  • Central European Summer Time (CEST) 01:30* (*7 July)
  • Japan Standard Time (JST) 08:30* (*7 July)

Win big in Gran Turismo 7

To mark the event, Gran Turismo 7 players will benefit from in-game opportunities to win prizes and play a special Time Trial.

Clicking on the ‘Predict the Winners’ campaign banner on the GT7 World Map gives players the opportunity to win one million credits for each of the Nations Cup and the Manufacturers Cup with votes cast right up to the start of the final race of each.

Simply watching the broadcast in-game will also unlock 6-Star Roulette Tickets for viewers through the Viewers Gift campaign.

And finally, GT7 players will be able to enter a special Time Trial that will use the same car and track combination as the Nations Cup qualifying session so that they can see how they measure up to the pros.

Find out more

A special Gran Turismo World Series site for Montreal gives all the details of the competition and the drivers and can be seen here.

Where to watch

If you are not watching in-game, you can view the streams live (or on-demand) on:

Follow the whole season

The calendar for the Gran Turismo World Series 2024 live events is as follows:

  • Round 1 – Montreal, Canada | Saturday, 6 July
  • Round 2 – Prague, Czechia | Saturday, 10 August
  • Round 3 – Tokyo, Japan | Saturday, 28 September 2024
  • World Finals – Date and location to be announced

All the live events are open to the public and details of how to buy tickets will be posted on Gran Turismo social channels and gran-turismo.com.

Man Sentenced to Four Months in Prison for Carrying a 6-Inch Master Sword in Public

A man was sentenced to four months in prison for carrying a six-inch Master Sword in public.

As reported by Eurogamer, 48-year-old Anthony Bray, of Nuneaton in Warwickshire, England, was spotted carrying a replica of the iconic weapon from Nintendo’s The Legend of Zelda series openly in the local town centre.

Warwickshire Police spotted Bray on June 8 via CCTV walking down the street with something in his hand. Bray was said to have approached officers with the item visible in his hand, at which point he was arrested as he was carrying a bladed article.

Bray subsequently claimed the Master Sword was a “fidget” — something to keep his hands busy — that he had bought online. But police said that because it was a sharply pointed item, it could be used as a weapon, and “put others in fear of it being used against them.” The police said the Master Sword was inside a sheath and could be released with the press of a button.

Despite admitting that the Master Sword could be perceived as threatening if someone else saw it, Bray insisted during his interview that he would not have used it as a weapon, the police said.

Bray was sentenced on June 28 and given a four month prison sentence as well as an order to pay a victims’ surcharge of £154 (approx $195).

It is possible to find fidget toys that aren’t six-inch blades.

Sergeant Spellman of the Patrol Investigations Unit commented: “We take a zero tolerance to bladed articles in public, and Bray has fallen afoul of this.

“It is possible to find fidget toys that aren’t six-inch blades. It is possible not to walk down the street holding them out in front of you. With a bit more self-awareness, Bray could have avoided contact with us completely.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Battlefield 3, 4, and Hardline Being Delisted This Month on Xbox 360 and PlayStation 3

EA is delisting Battlefield 3, Battlefield 4, and Battlefield: Hardline from the Xbox 360 and PlayStation 3 digital stores on July 31, 2024.

Announced on X/Twitter, the delisting comes ahead of Xbox 360 and PS3 servers for all three games being shut down on November 7, 2024. Thus marks the end of an era for some of the most popular multiplayer shooters of all time.

Players who own the games either physically or digitally will still be able to play their single player portions but all multiplayer modes will cease to be playable. All DLC will similarly be removed from sale on July 31.

Servers for the PC version of Battlefield 3 will be unaffected by the sunsetting, EA clarified, as will Battlefield 4 and Battlefield: Hardline servers on Xbox One, PlayStation 4, and PC.

Battlefield 3 is perhaps the most beloved of the three and will celebrate its 13th birthday just two weeks ahead of the servers going offline. “Battlefield 3 offers an unforgettable, world-class multiplayer suite so fun that it more than makes up for the package’s shortcomings,” IGN said in our 9/10 review.

Battlefield 4 arrived as the first entry on PlayStation 4 and Xbox One and earned an 8/10 review from IGN, while Battlefield: Hardline arrived later with a cops and robbers theme.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.