Tech Experts Reveal Why Some Games Run Better on PS5 Despite Xbox Series X Being More Powerful

It is widely accepted that Microsoft’s Xbox Series X console is the most powerful ever made, so why do some games run better on Sony’s PlayStation 5? That’s a question finally answered by the tech experts at Digital Foundry.

Both Microsoft and Sony launched the next-generation of consoles at the same time, November 2020, and while the less powerful Xbox Series S obviously struggles on the performance front, the Xbox Series X is a tech monster; it’s capable of 12 teraflops of GPU performance, whereas the PS5 is capable of 10.28 teraflops.

Xbox executives have said they wanted to avoid repeating the narrative established in the last generation, where the Xbox One was significantly underpowered compared to the PlayStation 4 resulting in a mismatch when it came to multiplatform game performance. And so, Microsoft went hard with the Xbox Series X, ensuring it could safely call it he “world’s most powerful console” in marketing.

But now, as we approach each console’s fourth birthday, has that power difference born fruit in the video games we play? It turns out that some games run better on PS5 than Xbox Series X. But how can that be?

According to Digital Foundry’s conversations with developers, “the combination of a more efficient GPU compiler, lower-level APIs, and higher clock speeds allows PS5 to match or even exceed the outputs of Xbox Series X in some scenarios.”

One example of this at play is FromSoftware’s Elden Ring, which runs faster on PS5 than on Xbox Series X. Digital Foundry’s analysis of the Shadow of the Erdtree DLC shows a surprising frame-rate difference in favor of PS5, which is apparently the less capable machine.

But, as Digital Foundry notes, there remains value in the approach Microsoft took for Xbox Series X, which has a commonality with PC development that helps game makers. “Additionally, there are situations where the Xbox ecosystem and feature set yields dividends,” Digital Foundry explains. “For example, while Elden Ring may run faster on PS5, Sony’s limited implementation of variable refresh rate support means that we’d much rather play the game on Xbox Series X — it’s just a smoother and more consistent experience.”

So, what happens next? Sony is heavily rumored to be ready to release a PS5 Pro later this year, with Microsoft heavily rumored to be ready to release an Xbox handheld. Digital Foundry expects the PS5 Pro to “lean into the same strengths that made PS5 competitive and go beyond — PSSR machine learning-based upscaling should act as an effective ‘multiplier’ of sorts on its increased GPU performance.”

And then? No doubt we’ll have to do this all over again when Microsoft releases its next-gen Xbox and Sony releases the inevitable PS6.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nintendo Switch Online Free 7-Day Trial Now Available (US)

“Even if you’ve tried it before”.

If you’ve been wanting to give the Switch Online service another shot, but don’t necessarily want to fork out the monthly sub for it, Nintendo is now offering Switch users a free 7-day trial.

This allows you to “retry the benefits” of this membership service, even if you’ve tried it out in the past. This will give you access to the base tier which comes packed with the NES, Super Nintendo and Game Boy libraries. As noted by Nintendo, this allows you to access more than “100+ classics”.

Read the full article on nintendolife.com

Nintendo Releases Update For Switch (Version 18.1.0), Here Are The Details

Another “rebootless” update has gone live.

Following a system firmware update in June (bumping the Switch up to Version 18.1.0), Nintendo has now rolled out another “rebootless” update.

This has been detailed by dataminer ‘OatmealDome’ on social media, who once again mentions how these updates “do not require the console to be restarted and often contain minor changes”. This latest build has (you guessed it) updated the “bad words list”. We won’t go into specific details but it appears to block a “censor-evading way” to write a certain word in Japanese.

Read the full article on nintendolife.com

Kunitsu-Gami: Path of the Goddess Reveals Demo Release, Available Today, and Okami Collaboration

Capcom announced a Kunitsu-Gami: Path of the Goddess demo during its Next livestream, along with a surprise: it’ll be available today.

The demo, Capcom said, will allow you to play part of the main story, and there’s no limit on playtime or the number of times you can play. It’ll be available on all the platforms Kunitsu-Gami is releasing on: Xbox Series X|S, Xbox One, Windows, PS5, PS4, and Steam.

And that’s not all: Capcom also unveiled a collaboration with its beloved 2006 hit Okami. The collab will include Okami-themed costumes for Kunitsu-Gami’s main character, Soh, and the Maiden Yoshiro, as well as special weapons and music.

Capcom added that if enough people work together and complete the bonus unlock compaign between between today and 7:59 p.m. PDT on July 17, 2024, the Okami collab items will be available as part of a free update for everyone who buys a copy of Kunitsu-Gami: Path of the Goddess when it releases on July 19. You can see the details of the bonus unlock campaign below.

We first learned about Kunitsu-Gami: Path of the Goddess just about a year ago at the 2023 Xbox Games Showcase, and got a good look at gameplay in March at the Xbox Partner Preview. Interestingly, as we noted at the time, it seems to be a real-time strategy game, blending third-person action with tower defense-style tactics mechanics.

According to Capcom, “The game takes place on a mountain covered by defilement. During the day, purify the villages and prepare yourself for sundown. During the night, protect the Maiden against the hordes of the Seethe. Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.”

For more, check out our roundup of the biggest game releases of July, including Kunitsu-Gami: Path of the Goddess.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

Dead Rising Key Art

Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

You have 72 hours to uncover the truth in the newly revealed Dead Rising Deluxe Remaster, coming to Xbox Series X|S on September 19! Rebuilt for modern audiences with greatly enhanced graphics, quality-of-life improvements and more, this updated version of Dead Rising breathes new life in the 2006 Xbox 360 classic.

Dead Rising Deluxe Remaster Screenshot

Reanimated using Capcom’s Re Engine that you’ve seen in games such as Resident Evil 4, Dragon’s Dogma 2, and Devil May Cry 5, Dead Rising Deluxe Remaster portrays Frank West and the zombie infested Willamette Parkview Mall in stunning detail, with real time lighting and shadows, up to 4K resolution, and 60 FPS frame rates.

Dead Rising Deluxe Remaster Screenshot

If you’re new to Dead Rising, allow us to welcome you to Willamette for the first time! Dead Rising is set in Willamette, Colorado, specifically in a massive shopping mall with a wide variety of areas, from specialty stores to a food district, a park, and more. You’ll never know what you might find while exploring Willamette Parkview Mall.

Dead Rising Deluxe Remaster Screenshot

Jump into the shoes of Frank West, photojournalist, who always ready to pursue a juicy scoop that’s too tough to resist. From covering wars to throwing out lariats, he’s a determined reporter that will do whatever it takes to chase down a good lead.

With only 72 hours to uncover the truth and a vast mall full off too many things to see in one go, you’ll need to use your time wisely. Will you focus on saving as many survivors as you can? Or will you prioritize getting the scoop first and foremost?

Numerous quality-of-life improvements, features, and adjustments have been added, such as the ability to move while aiming, auto-save functionality, full voice-over for all NPC interactions, improved controls, and adjustments to the US, making this the ultimate Dead Rising experience for both newcomers and experienced zombie slayers.

Dead Rising Deluxe Remaster Screenshot

If you’ve played the original Dead Rising on Xbox 360, rest assured that the game’s signature core identity is fully intact, down to the snappiness of the original’s over-the-top character animations. Dead Rising Deluxe Remaster preserves the tone of the original, inspired by B-movie horror films with a dark sense of humor, yet doing it all with a self-serious tone. This first entry in the series is so beloved by Dead Rising fans for a reason.

Dead Rising Deluxe Remaster launches September 19, 2024! Pre-order now to receive 3 unique costumes, each of which have matching mall music! Explore Willamette mall dressed as Chuck Greene, the protagonist of Dead Rising 2, ‘bee’ prepared to take down swarms of zombies with the Willamette Bee costume, and finally, don the original look of Frank West straight out of 2006.

Dead Rising Deluxe Remaster Screenshot

Follow the official Dead Rising accounts on X, Instagram, Facebook, and YouTube and for the latest news and information!

The post Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S appeared first on Xbox Wire.

Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

The Capcom Next – Summer 2024 digital event shared key details on two upcoming games on the horizon. Read on to learn all about Dead Rising Deluxe Remaster, and the new demo for Kunitsu-Gami: Path of the Goddess.

Arriving first this summer on PlayStation 5 and PlayStation 4 is Kunitsu-Gami: Path of the Goddess on July 19. Let’s kick things off with a look at the latest trailer. 


Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

Experience a fresh new world from Capcom, today

Kunitsu-Gami: Path of the Goddess is a new, Japanese-inspired IP from Capcom coming to PS5 and PS4, carrying on the spirit of new and innovative games throughout the company’s 40-year history. To get ready for the game’s launch on July 19, a demo for the game is available today! 

In the demo, take your first steps on the defiled Mount Kafuku and go hands-on with the game’s blend of action and strategy in a demo packed with content. 

Aside from the chance to try out the game’s unique mix of gameplay styles, this demo also has a unique twist! We’re challenging the community to collectively complete two challenges to earn free rewards in the full game for all players. You’ll want to play and work together to achieve them, as these rewards include collaboration content with the beloved 2006 action-adventure classic Okami.

In the first challenge, we’re tasking the community to defeat the Seethe creatures and cleanse the defilement to earn 1 billion crystals in-game. These crystals are earned throughout the normal course of gameplay, so play the demo and defeat the Seethe as much as you can! Completing this task will earn two Okami-inspired rewards for all players: a costume for Soh themed after the Celestial Brush God Amaterasu, and the Thunder Edge weapon inspired by one of Amaterasu’s Divine Instruments. Awoooooo~

Additionally, finding the 15 hidden Lucky Mallet easter eggs in the demo and sharing them on social media will earn the Waka costume for Yoshiro and the Okami BGM pack, allowing you to listen to an Okami collaboration soundtrack while playing Kunitsu-Gami: Path of the Goddess. Keep an eye on the official Kunitsu-Gami social media account for details and updates on the campaign!

The game is all about working together with the villagers to cleanse the world, so we hope you feel the spirit of collaboration as you play and earn these Okami rewards. 

Kunitsu-Gami: Path of the Goddess is available for pre-order now on PS5 and PS4 and the worldwide launch is fast approaching on Friday, July 19! All of us on the team are eager for everyone to go hands-on with the game and experience its unique gameplay for themselves.


Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

Frank is back in Dead Rising Deluxe Remaster

This game is far from undead, as this new version has been brought back to life with Capcom’s RE Engine, bringing improved graphics, revamped lighting and shadows, and character models at up to 4K resolution and 60 FPS.  

If you’re new to Dead Rising, the story takes place in Willamette, Colorado. Freelance photojournalist Frank West journeys in search of a big scoop and finds himself in the vast Willamette Parkview Mall embroiled in a zombie outbreak with only 72 hours to uncover the truth. Created with a love of B-movie horror films, the original Dead Rising is beloved for its ironic self-serious tone, dark humor, zany characters, and unique gameplay mechanics. 

In the game, manage your time wisely to explore the varied areas of the mall, full of various goods that might prove useful when fighting through hordes of zombies or helping bring survivors to safety from the dangers of the mall and its inhabitants. Use anything you can as a weapon, wear outrageous outfits, and unleash death defying moves as you bask in the over-the-top world of Dead Rising!

Dead Rising Deluxe Remaster comes with a host of adjustments and quality-of-life changes to make this updated version of the game sing on new platforms. Here’s a quick list of a few below. 

  • The ability to move while aiming
  • Improved controls and UI
  • Beautify your photos with filters
  • Auto-save functionality keeps your progress up to date. Manual saves are also supported
  • All NPC and survivor interactions are fully voiced
  • …and more

Pre-orders for Dead Rising Deluxe Remaster begin today. The Digital Deluxe version includes 17 additional costumes for Frank, as well as 17 special BGM tracks. Pre-order the game to receive 3 additional costumes, including Frank West’s original look from the 2006 game, the costume of Chuck Greene, the protagonist of Dead Rising 2, and a costume for the mascot of the mall, the Willamette Parkview Mall Bee. Pre-orders also come with three additional BGM tracks. 

We’ll have more to share on the game in the coming days and weeks leading up to its digital launch on September 19. 

Dead Rising Deluxe Remaster Release Date Revealed, Will Run in 4K and 60fps in RE Engine

After unexpectedly teasing the game last week, Capcom has shared new details on Dead Rising Deluxe Remaster, confirming among other things that it will release on September 18, 2024.

Saying “it wouldn’t be an exaggeration to call this game a remake,” developer Rysosuke Murai said the new release will run in 4K 60fps on the RE Engine, and will include quality-of-life improvements like the ability to move while aiming, as well as improvements to NPC behavior.

Capcom has also “fine-tuned the interface” and added autosave functionality, and the story will be fully-voiced in nine languages.

In addition to the standard edition, Capcom is planning to release a digital deluxe edition that will include additional costumes and mall background music. A physical release is set for November 2024.

Dead Rising returns

Though it has been years since a new Dead Rising game was developed, the franchise’s return seemed possible. In early February, Capcom posted a “Super Elections” survey on its website, asking players if they would like a sequel or spin-off to its dormant franchises, such as Dead Rising, Okami, and Dino Crisis.

Dead Rising was originally released in 2006 and quickly became among the more desirable games available exclusively on the Xbox 360. The franchise ushered in a new franchise for Capcom during the late 2000s and 2010s, including three sequels.

The most recent entry in the franchise before the announcement of Dead Rising Deluxe Remaster was Dead Rising 4, released in 2016 for Xbox One and PC before a PS4 port titled Frank’s Big Package was released a year later. Dead Rising 4 was met with mixed reception and was reported to have underperformed sales-wise.

The poor sales performance of Dead Rising 4 led to the cancellation of a new Dead Rising game, in addition to the closing of Capcom Vancouver (formerly Blue Castle Games), which developed Dead Rising games, starting in 2010 with the Dead Rising 2 prequel Case Zero.

In our review of Dead Rising, IGN wrote: “Though Dead Rising may seem like a simple, mindless game when you first pick it up, it eventually reveals itself as a deeper experience. Tons of extras are packed into Willamette’s shops, there are magazine power-ups and special drink mixes to be brewed, lots of clothing combinations, countless pictures to be taken and plenty of NPCs to be saved.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Feature: What Review Score Would You Give Luigi’s Mansion 2 HD?

Cleanin’ up?

Luigi’s Mansion 2 HD is out now, offering fans of the original a new way to experience the game with cleaner visuals, better controls, and strong use of the Switch’s motion controls and HD rumble.

The wonderful PJ O’Reilly took the game for a spin for our official review and came away feeling pretty impressed, awarding it a score of 8/10 and praising it as “the best way to play the game as of 2024”. Now, we want to hear from you fine people. What did you think of Luigi’s Mansion 2 HD?

Read the full article on nintendolife.com

Let Me Solo Her Finally Defeats Erdtree’s Final Boss After Three Hour Marathon That Left Them ‘Shaking’

The Elden Ring community’s favorite folk hero, Let Me Solo Her, has finally completed the Shadow of the Erdtree DLC, after a streaming marathon spanning multiple days during which he struggled repeatedly against the DLC’s final boss.

Warning: Spoilers for the ending of Shadow of the Erdtree follow below!

Tsuboi Klein, also known as Let Me Solo Her, has been steadily working his way through the new Elden Ring DLC, Shadow of the Erdtree with the rest of us. Just yesterday, he finally crossed the finish line, defeating Promised Consort Radahn live on stream after something in the vicinity of 74 attempts. Despite being thought of as something of an Elden Ring expert, Let Me Solo Her really struggled with the second coming of Radahn, only defeating him after several hours of attempts spaced out over two days.

“Holy crap, my fingers are actually trembling right now,” he said upon victory. “I’m shaking.”

Let Me Solo Her rose to notoriety by offering his summon sign to players struggling to beat the most difficult boss in the base game, Malenia. Wearing nothing more than a pot on his head, Let Me Solo Her has defeated Malenia hundreds of times now on behalf of others. While it might be natural to expect him to breeze through the DLC with skills like that, it’s worth noting that Let Me Solo Her got so good at Malenia by practicing her fight a lot. It took him over 200 attempts just to beat her the first time. So it’s only natural he’d get good at Radahn with practice, too.

So is Let Me Solo Her going to master Radahn and help others defeat him now? Probably not just yet. Let Me Solo Her acknowledged at the end of his stream that he had somewhat beelined his way to Radahn and hadn’t finished a lot of the other DLC boss fights, so he wants to go back and wrap things up first. He also wants to enjoy the DLC a bit off-stream, too, just for himself. Additionally, he’s already been spending his time helping others beat Messmer, another story-required boss fight that many are struggling with. He’s even technically rebranded as “Let Me Solo Him” just for that fight. Let Me Solo Her will continue to assist other players with Messmer for a bit longer, he says, before moving on to helping people with Radahn.

We interviewed Let Me Solo Her two years ago during the height of his fame, and can confirm that he’s delightful not just in battle against Malenia and Radahn, but also to speak with. And we caught up with him again ahead of the release of Shadow of the Erdtree to hear his plans for exploring the Land of Shadow. Sounds like that’s going great for him.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Scientists Name Newly Discovered Eyeless Spider After Blind Flying Wyvern From Monster Hunter

Scientists, the original nerd, occasionally like to remind us of that fact by influencing the real world with a geeky reference, this time with a spider named after a flying beastie from Monster Hunter.

As reported by VG247, a newly discovered spider from China has been named the Otacilia Khezu after Khezu, the flying wyvern from Monster Hunter. What do spiders and flying wyverns have in common? Nothing, really, but this spider has no eyes, just like its namesake.

Khezu, which look like fairly normal wyverns from the shoulders down but quickly break that tradition with incredibly long necks, a giant fanged mouth, and retracted eyes due to spending most of their time in darkness, were introduced way back in the original Monster Hunter from 2004.

Pointed out by @SilencedVouivre on X/Twitter, the same scientist who named the Otacilia Khezu has also named myriad other real world animals with nerdy references. These include Funny Valentine and Gryo Zeppeli from Jojo’s Bizarre Adventure, and even another Monster Hunter reference with the Rathalos genus.

There are plenty of other scientists doing the same too, however. The Saurona butterfly was named after the Lord of the Rings’ villain, the Venomius Tomhardyi was somewhat bizarrely named after Tom Hardy’s Venom films, and the Tachymenoides Harrisonfordi snake was named after the Indiana Jones actor.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.