Feature: “A New Surprise On Every Page” – How Kids Helped Shape ‘The Plucky Squire’

“My son calls it ‘The Plucky Square’”.

“It’s a new adventure,” is what James Turner, co-director of the absolutely delightful The Plucky Squire, told us when we asked him what it was like to leave Game Freak and The Pokémon Company.

Before forming his own game studio, All Possible Futures, with Jonathan Biddle, Turner was most well-known for being an artist on the long-running monster-catching RPG series, even becoming lead art director on Pokémon Sword & Shield. But he has experience creating unique and charming games outside of Pokémon, directing 2012’s HarmoKnight and the Sega-published Tembo the Badass Elephant.

Read the full article on nintendolife.com

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

I was expecting many things going into a playthrough of Kunitsu-Gami: Path of the Goddess – but I wasn’t expecting it to feel quite so… relaxing when it wants to be. This unique action-strategy hybrid has a very specific set-up – each of its levels, set across a single gorgeous mountain, Kufuku, has you purging a magical defilement from beleaguered villages, then mobilising rescued villagers to defend their home from demonic attack. Set across a day-night cycle that passes in real time, it blends elements of strategy and tower defence with classic Capcom action, as your player-character, Soh, uses dancing swordplay to take down the threats alongside their new companions.

It should – and often does – feel like a race against time. Each village comes with a different layout, forcing you to rethink your strategies as you earn an ever-increasing number of roles for villagers to take on – from axe-wielding Woodcutters that provide an effective melee defence, to magical Ascetics, who can’t attack themselves, but can slow enemies in their tracks for you and your troops. A couple of simple menus (which stop time when opened) allow you to pick the roles for your villagers, and place them across the map, helping you control the space, while you use Soh to pull off devastating combos and thin the herds that eventually reach your stationed soldiers.

The pace at which the game offers you new challenges (from new enemy types, to unexpected level design, to new mechanics) and solutions for them (new villager roles, upgrade trees, and equippable special abilities for Soh) is gratifyingly quick, meaning you’re quickly left to learn how to fight effectively, and find set-ups that fit your playstyle.

The key to success is in balancing all of that with the progress of the Maiden Yoshiro, who’s both your most powerful weapon, and your most vulnerable weakpoint. Each day, you’ll need to literally carve a path for Yoshiro to reach the gates that spawn your enemies – when she reaches it, she can perform a dance that seals the gate, and your victory. However, the closer she gets, the more liable she is to be attacked – as Soh, you can die as many times as you like, but if Yoshiro’s HP is depleted, you fail the level.

It all adds up to make for what could be a stressful experience – but in between those fights for survival, there’s a human heart to Path of the Goddess that I came to adore in my two hours with the early game. When you eventually liberate a village, you then permanently unlock it as a base of operations. From here, you can start repairs, rebuilding these places into the bucolic villages they once were. For each stage you finish, more work will be completed – and the more stages you finish, the more villages you have available to work on.

It lends the game a sense of rhythm you might not expect – each stage is a bitesize battle, constantly shifting you between exploration, strategy elements, and action. Completing stages may lead you to a subsequent boss fight, testing what you’ve learned in ever-changing ways – from learning how archers can control the field, to having your villagers run to switch on lamps in the darkness, expanding where they can effectively fight. And between those fights, you’ll return to your growing number of villages, swapping in upgrades for Soh, boosting your villagers’ stats, and repairing structures for resources and cosmetic rewards.

I settled into that rhythm very quickly, and it quickly became clear that, while Path of the Goddess is deeply bingeable, it will also lend itself perfectly to quick bursts of play. Jump into a stage, repair a village, take on a boss – and return later for more. In a gaming landscape that puts huge emphasis on investing your free time in games that evolve constantly, constantly moving the finishing line, it’s refreshing to see Path of the Goddess be so clear in how you can take it at your own pace – and in offering such an unexpected game at the heart of it, I’m positive I’ll be returning time and time again.

Kunitsu-Gami: Path of the Goddess will be released for Xbox Series X|S, Xbox One, and Windows PC on July 19 – and will be available with Game Pass on day one.

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Kunitsu-Gami: Path of the Goddess

CAPCOM CO., LTD.

A new tale of the Kami awaits…

Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.

The game takes place on a mountain covered by defilement.
During the day, purify the villages and prepare yourself for sundown.
During the night, protect the Maiden against the hordes of the Seethe.

Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.

©CAPCOM
KUNITSU-GAMI: PATH OF THE GODDESS is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

The post Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way appeared first on Xbox Wire.

Players’ Choice: Vote for June 2024’s best new game

June saw a variety of monsters and mischief, from classic to modern horror and cute and cuddly creatures. What did you enjoy most about this lineup of titles? 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Final Fantasy 14 Director Apologizes for Dawntrail Early Access Issues

Final Fantasy 14 director Naoki Yoshida has apologized for the issues present in Dawntrail, the latest expansion currently available in early access.

In a blog post, Yoshida apoligized to fans who preordered the game and thus unlocked the early access version, and explained what has caused certain issues and how the development team at Square Enix plans to address them. He also suggested a hotfix would arrive sometime “this week” alongside a brief server maintenance period.

“Firstly, I would like to thank everyone who has been playing Dawntrail since the start of early access,” Yoshida said. “However, I would like to offer my sincere apologies regarding the issues that we have identified.”

Xbox version issues have perhaps been most prominent, as the game client can become completely unresponsive when moving between locations. “Our preliminary investigation suggests that this issue is likely due to a phenomenon known as memory fragmentation,” Yoshida said.

I would like to offer my sincere apologies regarding the issues that we have identified.

Square Enix is looking into a fix for the problem but it will be “several days” before one is released, Yoshida said. This is because a patch must go through myriad checks by the quality assurance team.

“We are working to expedite the release of this patch at the earliest possible opportunity,” he said. “However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.”

Players, in the meantime, may encounter the issue less if they play on worlds with low populations. “Until we have resolved the issue, we kindly suggest you consider playing on either the Dynamis, Shadow, or Oceania data centers,” Yoshida said.

An incoming patch will also address freezing abilities not functioning properly and an issue with the display and animations of cerain characters.

“The aforementioned issues are being classified as a high priority,” Yoshida said. “They are under investigation on our development server and are being addressed in a systematic manner. We are considering the release of a hot fix, which is likely to occur sometime this week, which would be accompanied by a brief maintenance period.”

It’s therefore likely all of these issues will still be in Dawntrail upon its full launch tomorrow, July 2, 2024. The accompanying Version 7.0 patch hade made plenty of positive changes to the game too, such as new areas, quests, quality-of-life improvement, a huge graphical upgrade, and the Viper and Pictomancer jobs, but seemingly not without a few frustrating bugs.

Dawntrail’s Steam page is also full of middling reviews, as while Final Fantasy 14 expansions are usually widely praised by fans and critics, Dawntrail has dropped to a “mixed” rating. Despite “review bombing” being a common tactic for players looking to express frustration, Dawntrail’s current Steam user review rating appears to be the result of genuine grievances and not bugs.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Witcher 3: Wild Hunt Modder Restores Secret Ending Scrapped by CD Projekt

Spoiler Warning: This article contains some spoilers for the ending of The Witcher 3: Wild Hunt alongside a handful of minor spoilers from The Witcher book series.

A Witcher 3 modder has discovered and restored a huge chunk of gameplay cut from the beloved role-playing game’s ending by developer CD Projekt.

This extended ending, outlined by YouTuber xLetalis and modded by glassfish777, begins after protagonist Geralt’s fight with Witcher 3’s main antagonist, Eredin of The Wild Hunt. Geralt is pulled away from this fight after his victory by potential partner and powerful sorceress Yennefer of Vengerberg in the actual game, but in the cut content instead wakes up in a tent, being seen to by two doctors.

A restored cutscene here shows the pair making a bet over whether or not Geralt lives, and the witcher wakes up with his own snappy response: “I’ll take that bet.” He eventually leaves the tent and encounters Yennefer in a scene with varying dialogue depending on if players entered a relationship with her or fellow sorceress Triss Merigold.

Geralt can ask who won the war here, and Yennefer responds by explaining the Skelligans fled the war after the death of Crach an Craite, whose death during the battle wasn’t mentioned again in the full game.

Subsequent scenes show just how much CD Projekt scrapped here, as entire groups of miscellaneous background characters are fitted with their own dialogue. Some are veterans of Cintra, for example, a story from the book series and Nilfgaard’s first venture north, while others have unique dialogue about murdering someone.

Geralt then attends Crach’s funeral, meeting Triss on the way. This too has varying paths depending on who became the new king or queen of Skellige. Further interactions show a conversation between Yennefer and Triss and Geralt meeting The Lodge of Sorceresses.

It’s this final point which has the most dramatic story change to the main game and general Witcher lore, however. The Lodge is essentially a secret society of powerful sorceresses who seek to control the myriad countries of The Continent from behind the scenes, only featured briefly in Witcher 3 as Geralt reunites them to help fight The Wild Hunt. After the battle, however, it’s not mentioned again. But Yennefer betrays The Lodge in this version.

She does have a complex relationship with its members, told throughout myriad books and games, but Yennefer’s decision comes as part of a deal to save Ciri, as she essentially sells them off to Nilfgaardian emperor Emhyr var Emreis, who seemingly plans to kill them.

Geralt can respond in three different ways, which again unfold to grander repercussions, but he doesn’t appear to be particularly happy with Yennefer regardless of the option chosen. Witcher fans will likely long debate whether or not this should have happened in the game, and why it was removed in the first place.

This sequence took place immediately after what’s essentially the final boss fight though, and preceding another intense scene where Geralt and Yennefer rush across an island as monsters emerge from portals all around them, so it was perhaps just cut for the sake of pacing.

This deleted content is the first major discovery following the release of REDkit: an official modding tool for Witcher 3 released by CD Projekt in May 2024. The developer announced REDkit in November 2023, saying “it will allow you to create your own experiences in the game by making something completely new or editing existing quests and content.”

It didn’t say anything about fans digging up its own scrapped content, however, and more does exist. CD Projekt has previously commented on cut missions related to Iorveth from The Witcher 2: Assassins of Kings, for example, so perhaps fans will revive that and other sequences too.

REDkit has otherwise been used to create some wild and wacky mods for Witcher 3, including one that lets Geralt ride an enormous fiend instead of Roach and another that recreates the original game in Witcher 3’s engine ahead of an official remake.

Mods will be the only new content coming to Witcher 3 going forward, of course, as while the game received a PlayStation 5 and Xbox Series X and S update in December 2022, it otherwise won’t get any more official content as CD Projekt focuses on its wealth of other incoming projects.

The highly anticipated next mainline Witcher game, codenamed Polaris, is currently in development but won’t arrive until 2025 at the absolute earliest, and probably later. There are two other Witcher games on the horizon too, including the aforementioned remake of the original Witcher and a multiplayer spin-off.

Image Credit: xLetalis and glassfish777 on YouTube

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Component Shortage No Longer An Issue For Switch Successor, Says Nintendo

Furukawa talks combating scalpers.

During Nintendo’s recent shareholder meeting, president Shuntaro Furukawa touched on a subject that will no doubt be playing on the minds of gamers worldwide as we move ever closer to the reveal of the Switch successor: scalpers.

Last year, Nintendo already expressed its interest in reducing the number of scalping incidents relating to new hardware by simply ensuring that the company “produce and ship in numbers that can meet customer demand”. At June’s shareholder meeting this year, Furukawa reiterated this desire but crucially indicated that the component shortage issue plaguing the gaming industry over the last few years is seemingly no longer affecting Nintendo.

Read the full article on nintendolife.com

Call of Duty Dataminers Unearth What Looks Like an Unannounced Deadpool & Wolverine Crossover

Call of Duty dataminers are doing their thing yet again, this time unearthing what looks like evidence of an unannounced Deadpool & Wolverine crossover coming to Modern Warfare 3 and Warzone.

Dataminers have a long history of discovering files that reveal unannounced content for Activision’s first-person shooter behemoth. The recent Fallout, Gundam, and Warhammer 40,000 crossovers were all datamined ahead of release. There’s even evidence to suggest a The Crow crossover is coming to Call of Duty to coincide with the upcoming The Crow movie reboot starring Bill Skarsgard.

Now, dataminer ‘crashfty‘ has shared brief video clips showing what looks like finishing moves inspired by Ryan Reynolds’ depiction of Deadpool. We see a soldier rest on the ground before executing their enemy, then in another clip they wave sarcastically after the kill — all very Deadpool things.

There’s no word yet on any files that look like they hint at Wolverine executions, however, nor is there word of new skins. But with Deadpool & Wolverine the movie set to come out on July 26, assuming this crossover is real we’ll no-doubt hear more soon.

Modern Warfare 3 and Warzone are currently in the middle of Season 4, with Season 5 expected to launch on July 24, 2024 just ahead of the release of the Deadpool & Wolverine movie. Activision has yet to detail what to expect. It’s also preparing to launch Black Ops 6 in October. It’s worth noting that Modern Warfare 2 and Modern Warfare 3 content will not carry forward to Black Ops 6.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I turned my PC off during the “don’t switch off” symbol in five different games to see what would happen and boy was this an annoying experiment

We’ve all seen it. The little spinning symbol cautioning players against impatient acts of powering down. “Don’t turn off your system when this symbol is displayed,” goes the message seen often while booting up a game (or some other version of these words). The implication is clear. The saving process is delicate and if you interrupt this invisible ritual the data that’s being written to some folder deep in your PC’s innards will become corrupted, wrecked, banjaxed. You will lose all your progress, all your precious swords and accomplishments.

But is this true? How likely are you to really suffer a catastrophic loss of shotgun shells? To find out, I decided to spend a very annoying afternoon of turning my gaming rig off and on again during multiple games. Was this a good idea? I don’t know. I’m a gamer, not an ideas man.

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Crazy Taxi Reboot an Open-World, Massively Multiplayer AAA Game, Sega Says

Sega has big ambitions for the Crazy Taxi reboot — it’s described it as an open-world, massively multiplayer AAA game.

Crazy Taxi is a driving game series that first appeared in arcades in 1999 before ports on consoles such as the Dreamcast saw it enjoy popularity in the home. You play a taxi driver who speeds through the city to deliver passengers to their destinations, performing stunts to earn points along the way.

During The Game Awards 2023, Sega announced new games in the Jet Set Radio, Shinobi, Golden Axe, Streets of Rage, and Crazy Taxi franchises alongside the teaser trailer, below. The video shows brief gameplay clips of each of the games set to return.

In February, Takaya Segawa, who runs Sega’s support studio in Sapporo, briefly mentioned the Crazy Taxi reboot as a AAA game.

Now, in a developer-focused video interview reported on and translated by Automaton, Sega offered more information, confirming Crazy Taxi is a “large-scale, open-world, massively multiplayer driving game” powered by Unreal Engine.

Producer Kenji Kanno said that the new Crazy Taxi can be played by many players at once, with the goal of maintaining the classic Crazy Taxi style amid these new mechanics. There’s mention of a theme park-like map and motifs inspired by the U.S. West Coast. As Automaton noted, one image reveals the player driving a police car, suggestion new types of modes.

There is no release date yet for the Crazy Taxi reboot or the other new games announced at last year’s Game Awards. Last month, it was reported that Sega is developing a remake of the original Jet Set Radio as a separate project to the officially announced franchise reboot, with screenshots and footage popping up online.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.