Get $40 off a Cooler Master 550W PSU in white with this Amazon deal

We rarely cover power supplies when it comes to RPS deals, and when we do they’re almost always massive 800 to 1000W units that are suitable for top-end systems – but not exactly what the average PC gamer needs in their rig. Today we’re righting that (minor) wrong, as we feature a 550W power supply slapped with a healthy $45 Amazon discount – bringing it down to $60.

The PSU in question is the Cooler Master V550 Gold V2, an 80+ Gold rated unit with a semi-modular design that comes in a fetching white colourway. It’s well-rated by reviewers and suitable for mid-range systems, and thanks to this limited time deal it’s way cheaper than anything else similar on the market!

Read more

Why Capcom Shouldn’t Skip a Resident Evil: Code Veronica Remake

Resident Evil: Code Veronica starts ominously.

An opening crawl tells us a mid-western town, Raccoon City, has been completely decimated due to a T-Virus outbreak. Helicopters fly towards a mysterious island where Claire Redfield’s unloaded and then knocked out – she was captured by the Umbrella Corporation while infiltrating a Parisian lab. She was looking for her brother, the infamous police officer Chris Redfield. In a flashback, Claire sprints down a hallway, a machine gun firing at her, shards of glass going everywhere. She’s soon cornered and captured, but not without setting a few Umbrella employees on fire.

If any of the series’ early installments deserves a comeback, it’s Code Veronica.

It’s an opening cutscene as instantly iconic as they come; a brazen, action-filled beginning inspired by Face/Off director John Woo’s movies. As Claire wakes up in a dingy prison on Rockfort Island, the game’s creepy atmosphere envelops you. Unlike the previous three Resident Evil games, the environments are not pre-rendered but fully 3D. And while the tank controls are present, Code Veronica has quirks that leave a lasting impression; for instance, around the midway mark, there’s a point of no return, and if you carelessly save before the next boss – the Tyrant-078 – without any ammo, there’s almost no way to defeat the monster and no way to go back to get more bullets. If you’re a serial save-over-the-previous-save-er then prepare to start the whole game all over again. It’s part of why Code Veronica is often cited as the most difficult classic Resident Evil game.

For some of the series’ undead disciples, these elements are part of what makes 2000’s Code Veronica so special. For others, however, CV’s simply too dated and the gameplay rankles with our modern expectations of gaming. Those players are missing out not only on a superb survival experience, but one of the most important parts of Resident Evil’s overarching story, and if any of the series’ early installments deserves a comeback, it’s Code Veronica.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2. Back in the late ‘90s, Capcom started developing two new games side by side. One was a gaiden-style spin-off about Jill Valentine for PlayStation; the other was the next mainline game, developed for Dreamcast, that would pick up with Claire and Chris Redfield. Due to an exclusivity deal with Sony, Capcom had to alter its plans, reworking the spin-off into Resident Evil 3 and the originally envisioned third game into a spin-off. Code Veronica, though, remained heavily tied to the main story, not only revealing what happened to the Redfields after Raccoon City, but also featuring the return of the villainous Albert Wesker.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2.

With CV playing such a pivotal part in the Resident Evil saga, why has Capcom seemingly decided to skip remaking it? Were the studio redoing the series’ major instalments in order, we would have had a modern version of Code Veronica after Resident Evil 3. And yet, here we are, with a new version of Resident Evil 4. Don’t get me wrong, the results have been delicious, Capcom doing miraculous work making one of the best games in history arguably even better – but at what cost? Can the company go ahead and forget Code Veronica, as seems to be the direction the studio’s heading in?

There’s an argument to be made that a Resident Evil 5 remake could fill in the blanks after the events of Resident Evil 2 with an expository starting cutscene. You could also argue that you don’t need any former knowledge of the series to appreciate Resident Evil 5. Many players in 2009, when the game was originally released, didn’t have an awareness of protagonist Chris Redfield’s storied background. That’s not really fair. Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments, such as Jill Valentine’s role and Wesker’s return. In the grand scheme of Resident Evil sequels, Resident Evil 5 needs Code Veronica so much more than it needs Resident Evil 4, even with some of the teases laid down in the remake.

Of course, Code Veronica’s more than just a stepping stone towards Resident Evil 5. As a standalone game, it holds up remarkably well, its brilliant music, ensemble of enemies, and engrossing story helping create a surprisingly tense and well-paced game. The primary, non-Wesker villains – the Ashford Twins – have a theatricality about them that makes them a terrifying nemesis, and Claire Redfield’s quest to save her brother and take down Umbrella establishes her as a badass who’s haunted by the events of Racoon City. Code Veronica is essentially Claire’s Resident Evil 4, and she deserves a follow-up after Resident Evil 2 just as much as Leon.

Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments

There’s also the complication of getting a hold of Code Veronica today. On modern consoles, you can play a slightly janky emulated port of Code Veronica X, the PlayStation 2 remake of the Dreamcast original. There are lighting and emulation issues throughout, and you’re better off playing the PS3 remake, but that adds further barriers to entry. A remake would give people greater accessibility to the game and make for an extreme jump in graphical quality. With Resident Evil 4, it was tricky to argue that a remake would do the gameplay significant improvements, but with Code Veronica, there’s a very clear case that any remake could do things better, and seeing its beautiful, European-inspired gothic scenery on current-gen consoles would be a treat.

Now, Code Veronica’s not without problems. For many, the game’s slower pacing may be an issue, though like the other recent remakes, Capcom would inevitably cut some content to speed things up a bit, and would hopefully make the deeply annoying side-character Steve somewhat more human. The bigger issue comes with the Ashford Twins.

Ignoring that these two are some of Resident Evil’s most exuberant characters, Alfred would need significant changing. Inspired by Norman Bates in Alfred Hitcock’s Psycho (the name’s seemingly a homage to the director), Alfred’s a mentally unhinged man who is obsessed with his sister and, at times, impersonates her and assumes her identity; he cross-dresses and talks to himself in different voices.

Alfred is not a trans character but he amplifies harmful tropes: that people who dress in nonconforming gender clothing are threatening and that mental illness and cross-dressing are linked, which they are not (another example is Buffalo Bill in The Silence of the Lambs – and you can read about why that portrayal is so damaging here). While the game does not necessarily share these viewpoints, it reinforces these stereotypes with an abhorrent line from Claire where she calls Alfred a “cross-dressing freak”.

It’s an offensive moment that’s harmful to the trans community. A report by GLAAD in 2015 revealed that 84% of Americans “continue to learn about transgender people through the media”, meaning characters like Alfred have huge weight on people’s perception of cross-dressing, and many people could misunderstand the character as trans. Any remake would have to change things substantially. Removing Alfred’s cross-dressing entirely would be a start. He can still be a fascinating character, with an unnatural infatuation with his twin sister and a terrifying aura, without having to rely on damaging tropes. With the right rewrite, Alfred could be one of Resident Evil’s best villains.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake.

This would be one of the more significant changes Capcom would have to make and would show that the studio is willing to update its games for modern audiences – because, when it does inevitably remake Resident Evil 5, the most controversial of all the Resident Evil games, a lot of changes will be necessary.

Where Code Veronica raised a few eyebrows in 2000, Resident Evil 5 was met with instant disdain. The plot sees a white character, Chris Redfield, going to an African country and murdering the infected Black population. The opening, in particular, was reported as using iconography described as traditional racist fear-mongering. Back in 2009, IGN published an editorial that investigated whether the game was racist. Were the remake to follow the same story, a similar discourse would rightfully ensue, and Capcom would have to make changes.

A remake of Code Veronica that updates the base game to be more in line with modern sensibilities would prepare Resident Evil fans for Capcom to make significant changes to Resident Evil 5. And with these updated narratives, both Code Veronica and Resident Evil 5 could be enjoyed by a new generation, and by generations to come, without problem.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake. And if we put our business hats on, it also makes financial sense: if Capcom remakes Resident Evil 5 then Resident Evil 6, the studio’s basically run out of games to resurrect, unless they then go back to Code Veronica, which would just be strange on a narrative level. Remaking Code Veronica just makes sense.

Jack Sheperd is a freelance writer for IGN.

Fans Have Revealed What Their Own Final Fantasy IX Remake Looks Like

After three years, an extremely dedicated group of Final Fantasy IX fans have shared a hands-on gameplay demo, showcasing their own take on what a remake of the game would look like.

The latest update from the project was a 25-minute video of a full gameplay demo. Unfortunately, however, this is the furthest this remake will go and you’ll probably never be able to play it, as the group behind the project has said in the past that it has no intentions to publicly release this unless they receive consent from Square Enix. As they put it on their website:

“Memoria Project is a proof of concept and is not meant to be viewed as a playable product. We will never do anything to infringe upon Square Enix’s copyright.”

Still, at least we get to appreciate the gorgeous, high-fidelity graphics in the demo.

The Final Fantasy IX: Memoria Project started up back in 2021, and the goal of this passion project was to “create a complete remake of the opening Alexandria portion of the game as a proof of concept.” The team comprises over 50 artists, developers, fans, and enthusiasts that enjoyed the ninth main entry in the Final Fantasy series.

The official website’s FAQ page notes that some “professionals from renowned companies” from several AAA studios, including Riot Games and Sucker Punch Productions.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Mega Man-Inspired Roguelike ’30XX’ Finally Blasts Onto Switch Later This Year

XXtra.

If you’ve played 20XX, we’re confident in betting that 30XX is one of your most anticipated games. The lighting-fast roguelike’s sequel is leaving Early Access in Q3 2023, which means that 30XX will also be coming to Switch at the same time as its 1.0 launch.

Developer Batterystaple Games calls 30XX a “mega-roguelike”, which should tell you everything you need to know. Visually inspired by Mega Man, 30XX comes with tailored difficulty settings and a brand new Maker Mode — which will allow you to make your own levels and comes from the man behind the Mega Man Maker fan project.

Read the full article on nintendolife.com

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

AK-xolotl is the cutest, deadliest and only top-down roguelike shooter featuring AK-wielding axolotls. Blast your way through the animal kingdom with an arsenal of powerful guns, mighty power-ups and even raise an army of trigger-happy baby axolotls.


AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

After showing off some gameplay in an explosive trailer earlier this year, the team is delighted to present some more of the roguelite (or roguelotl, as we call it) gameplay elements of our game AK-xolotl.

For these axolotls, the food chain is merely a suggestion and the line between prey and predator can easily be erased with an AK-47. Your enemies however, will not go down without a fight. Especially in the beginning, you’ll be outnumbered and outgunned.

As the old saying kinda goes, “Anything that actually kills us, makes us stronger.” For axolotls and their amazing regenerative abilities, this is undeniably true. In your quest for revenge and snacks (more on the story later) you’ll be faced with many challenging adversaries. As shown in the trailer, dying is part of the gameplay loop and players should be prepared to die…a lotl.

Luckily, our main Axolotl doesn’t have to face all this violence alone. During each run, new Axolittles can be unlocked, each with unique traits and skills. With a little love (and food) these Axolittles will soon grow into a bunch of trigger-happy little maniacs, eager to mow down their enemies.

In the trailer, we are showing off some of the unique abilities your Axolittles can inherit, ranging from a quick self heal to destroying all your enemies in the ultimate sacrifice.

Snack

Beginning players might appreciate the standard healing ability early on. While you are still learning the ropes and expanding your arsenal, being able to heal yourself will come in clutch during that first boss fight. You’ll still have to manage and plan your heals as the ability, like all abilities, requires a certain amount of damage dealt to enemies before you can use it again.

Summon

More experienced players might be more inclined to max out their special items by embracing their inner Greed Demon, an ability that allows them to summon power-ups from the netherrealms. Don’t expect to spam this ability though. The more you use it, the longer it will take to charge.

Lotzilla

When collecting certain materials from specific biomes, sometimes you just want to be able to stomp your enemies and get it over with. In those cases, nothing beats the Lotzilla skill. You think an axolotl with a gun is a problem? Try facing a giant axolotl with a giant gun!

Faith

The powerful  “all or nothing” ability Faith should be reserved for only the fiercest players. When death is imminent, this type of axolotl can go full Super Saiy…lotl and overcharge their killing power to destroy everything on screen, including themselves. Why would anyone do that? Well, remember the regenerative power of the axolotls. Everytime they burn it all down, there is a small chance of surviving the explosion. A great way to either get out of a terrible situation, or go out in style.

But wait, there’s more!

Along the way you’ll be able to collect ingredients to cook hearty meals for your Axolittles, helping them grow and nurture their violent tendencies. Don’t get too attached to the little ones though. Somewhere in a forbidden corner of the pond lurks an ancient evil with an offer that is hard to refuse. Let’s just say that survival of the fittest sometimes means making some hard, dark choices…

AK-xolotl is coming to PlayStation 5 and PlayStation 4 this fall.

Guerrilla Collective Showcase 2023: Games to Watch

Happy Summer of Gaming, everyone! A busy week of announcements was kicked off today with the Guerrilla Collective Showcase, an annual celebration of upcoming indie games that was bursting with new trailers and gameplay. Look, there were a lot of games shown off during that show today, and we encourage you to go watch the entire show when you get the chance. But for now, we picked out a handful of our absolute favorites to highlight – check these out, check them all out:

Super Space Club

I think I felt my stress levels drop at least 40% watching the release date trailer for Super Space Club. It’s a colorful arcade space shooter where you control a tiny triangle of a space ship zipping around the screen, pew pewing meteors and other foes. But my absolute favorite part of this is the lo-fi soundtrack by Fat Bard that gives the whole thing a real ethereal, chill, and spacy feeling. It’s pure vibes, coming to PC and Xbox on August 4 of this year.

ANTONBLAST

I freely admit I’ve had my eye on Antonblast for a while, largely because of its clear inspiration drawn from one of my favorite GBA classics, Wario Land 4. And everything from the visuals to the sounds to the crushing feel of Anton’s attacks takes me right back to my childhood playing that game. It’s clearly a loving throwback, right down to the feel of collecting coins and smashing through blocks, but adds a twist with a 2.5D element that sees Anton jumping back and forth between different layers of the background. Antonblast is coming to PC and Switch and while we don’t have a release date yet, there’s a new demo available on the game’s official website.

SacriFire

What I’m learning from this showcase is that I’m a sap for good music, and SacriFire had me at the name “Motoi Sakuraba.” The famed composer from games like Golden Sun, Baten Kaitos, Dark Souls, and many more has also stepped up for SacriFire, and his intense score is the perfect compliment for the pixel art style and fast-paced RPG elements shown off in this new trailer. SacriFire features real-time battles, crafting, puzzles, and all the good stuff we expect from a meaty RPG, couples with a “morally complex” story taking place across two different worlds. It’s coming to PC and consoles at a later date.

Lake – Season’s Greetings

I really dug Lake when it came out back in 2021. It’s a charming story of a woman named Meredith who takes a temporary post as a mail carrier in her small mountain hometown of Providence Oaks while in the midst of dealing with some life stuff. I wasn’t expecting DLC for the slow-paced, serene little delivery adventure, but today’s surprise announcement has me eager to revisit Providence Oaks. Season’s Greetings is a prequel featuring Meredith’s mailman father and yes, it takes place over a snowy Christmas. Season’s Greetings releases this holiday season, and I highly recommend playing through Lake’s main story while we wait.

Lil’ Guardsman

Look, the game Papers, Please was an incredible and very serious piece of art. But I’m surprised it’s taken this long for someone to take the concept and run with it in an admittedly sillier way. Lil’ Guardsman is, surprise, about a medieval town guardsperson named Lil who has to decide whether or not to admit or deny people trying to enter the city (or send them straight to jail). But the folks coming through the gate are…let’s just say, a rich tapestry of people. Some of them are trying to smuggle illegal goods, or get up to Capital-C Crimes. Others might look shady, but are actually just normal citizens. It’s up to you to make decisions about how you balance expectations around your job…with a desire to rebel.

World of Horror

World of Horror, described as a 1-bit love letter to Junji Ito and H.P. Lovecraft, certainly looks the part. It’s a point-and-click adventure that incorporates survival, roguelite, and RPG elements through a world plagued with Old Gods. World of Horror has been hovering in early access for some time now, so you can check it out now if you like, or you can wait for the full release on NIntendo Switch, PlayStation, and PC on October 19 of this year.

Europa

Unshockingly, Europa takes place on Europa – Jupiter’s moon and in this game, a lush paradise just begging you to explore it. The trailer we saw today was full of eye-catching little moments as the main character, an android named Zee, glided, climbed, and puzzled around the mysterious world. Europa seems very focused on movement and meditative play, with an almost Ghibli-vibe to the ruins, landmarks, and flowing grasses that cover the planet. It’s coming out for PC later this year.

These were far from the only games shown during the Guerrilla Collective showcase today. For a quick recap, here’s everything else we saw:

  • 30XX
  • A Bonnie Odyssey
  • A Corgi’s Cozy Hike
  • A Tiny Sticker Tale
  • A Void Hope
  • Abyssus
  • Annalynn
  • Arc Seed
  • Battle Shapers
  • Blood West
  • Bye Sweet Carole
  • CorpoNation: The Sorting Process
  • Crashlands 2
  • Crypt Custodian
  • Dawn of the Monsters
  • Deadlink
  • Death Trick:Double Blind
  • Deck of Souls
  • Demonschool
  • Do You See Sparky?
  • Don Duality
  • Dwarf Delve
  • Evolutis
  • Forgotlings
  • Gori: Cuddly Carnage
  • Grifford Academy
  • Grime
  • Growth
  • Hammerwatch 2
  • Heart Abyss
  • Iron Meat
  • Jumplight Odyssey
  • Kingdom Eighties
  • Leximan
  • Light Odyssey
  • Nivalis
  • Nocturnal
  • Noun Town Language Learning
  • Nova Lands
  • Olliefrog Toad Skater
  • Pizza Possum
  • Pneumata
  • Promenade
  • Quest Master
  • Remnant 2
  • Sengoku Dynasty
  • Serum
  • Sticky Business
  • Super Adventure Hand
  • Terra Memoria
  • Three Minutes to Eight
  • Toads of the Bayou
  • Toxic Crusaders
  • WrestleQuest
  • Yomi 2

We highlight recommend watching the entire showcase right here when you get the chance – it’s a real buffet of incredible upcoming games. And in the meantime, stick with IGN for all our Summer of Gaming coverage of news, trailers, interviews, and more.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

What’s better: glowing wings, or slipstreaming?

Last time, you decided that an enemy which can’t see you but can sense you is better than one which only moves when you’re not looking. I concede that the former opens so many possibilities in games but god, I hate the latter in a way I enjoyi so much. Perfect terrible beings. But, science has decided and we must move on. This week, I ask you to pick between two forms of movement. What’s better: glowing wings, or slipstreaming?

Read more

Warhaven Is a 16v16 Multiplayer Warfare Game that Looks to Redefine the Sword Action Genre

Warhaven isn’t trying to create another epic medieval war game, instead, it wants to take what fans love about that period and fuse it with modern elements to redefine the sword action genre. While the battles may seem chaotic, Warhaven puts you in control of one of six warriors and back-to-back with 15 others to take down your enemies to secure an incredible victory with style and power. This third-person combat experience is meant to be visceral and weighty. You will feel every swing and hit, plus taking down your foes will feel as rewarding as ever.

Warhaven is an upcoming free-to-play game, and so to help you with the wait we are breaking down five reasons why you and your friends should give it a shot this summer.

Battle with Six Different Warriors And Turn the Tide of Battle by Becoming an Immortal

When players step onto the battlefield in Warhaven, they will choose from six powerful warriors with unique strengths and weaknesses that need to be mastered or exploited to succeed. For those who are into a classical swordsman, you’ll feel right at home with Blade, a warrior who stands in the frontline to confront enemies with his mighty sword. If you prefer accuracy and precision, Spike utilizes a long spear to take down all who stand in her way. She specializes in penetrating enemy armor and parrying incoming attacks. Truly the Meister of combat.

For those who are fans of bulky tanks, Guardian and Warhammer are the grab-and-go. Guardian, as his name proclaims, uses a hefty shield that devastates others by bashing them backward or as a battering ram of sorts.

Warhammer, on the other hand, is a much more offensive tank. He swings his two-handed bludgeon that takes out multiple enemies at once and busts that frontline wide open.

Smoke is a trickster and a healer who can redirect enemy projectiles and heal her teammates at crucial moments. Lastly, Hush is a new warrior who will be joining Warhaven this summer. Unlike most other heavily armored warriors, she slices and dices through the battlefield with her dagger and makes full use of her agility to disorient enemies.

All these warriors can transform into an Immortal as they perform their roles while racking up kills and assists or capturing and defending objectives on the battlefield. The Immortals- Martyr, Darkgale, Hoet, and Raven – are game-changing warriors that can literally turn the tide of battle when brought forward at the right moment.

Team Up with 15 Other Players to Secure Victory on the Battlefield With Powerful Tools of War

Warhaven is a game all about warfare and fighting alongside 15 other players in your quest for glory. It will be chaotic but don’t expect to mindlessly left-click and swing your weapons. You will need to be tactical with your attacks. The fray will constantly shift back and forth between a large-scale brawl and an intense skirmish due to the dynamics of the game. There are also ballistae, canons, siege engines, and more that will help you take down the opposing team. No matter where you stand, teamwork is the key, never forget that!

Warhaven is Easy to Learn but Hard to Master

The team behind Warhaven built it to be as accessible as possible. When you first jump onto the battlefield, fighting is as simple as using left-click to swing your weapon and right-click to raise your guard. However, there is so much more to learn from each battle, including different warrior playstyles, their strengths and weaknesses, strategically using siege weapons, the right timings to becoming an Immortal, and so much more.

Dominion and Skirmish Will Keep Players Coming Back For More

At launch, Warhaven will feature two exciting modes called Dominion and Skirmish. In Dominion, teams work together to capture footholds across the map and gain an advantage. The key to victory is strategically knowing which footholds to focus on and let go. In Skirmish, the controllable footholds are focused on the center of the map alongside the siege weapons and various tools. Skirmish is meant to be chaotic and more focused on the center of the map, whereas Dominion is for the strategists and can play out in many different scenarios from battle to battle.

Warhaven Is a Community-Driven Experience

Teamwork is of great importance in Warhaven, and so is fostering a positive and thriving community. Work together to earn Squad medals and build powerful Relics in the battle that let you respawn faster, fight better, and more. Outside of the game, the team also wants to support the game with tournaments, events, and open communication channels on Discord and beyond that will help them build the game the community wants and deserves.

Warhaven is coming soon and will be free-to-play. To stay up to date be sure to follow them over on Twitter and for more information, be sure to check out our Warhaven preview and Warhaven’s official reveal trailer in 4K. Don’t forget to wishlist Warhaven on Steam as well!

World Of Horror spreads Junji Ito-inspired spookings in October

After three-and-a-bit years in early access, the striking Junji Ito-inspired spook ’em up World Of Horror is committing to a release date for the full game: the 19th of October. This is technically a delay from the previously planned summer launch, but I’m pretty sure it’s illegal to launch a horror game in summer anyway. This is also when it will launch on consoles.

Read more

Nova Lands: an Interplanetary Adventure of Base Building and Automation

We are thrilled to announce that Nova Lands, the highly anticipated video game, will be launching on Xbox One on June 21, 2023. Prepare yourself for an immersive experience as you step into a vast and diverse world teeming with unique biomes, fascinating creatures, and endless possibilities.

Nova lands screnshot

Explore and Customize Your World

Nova Lands combines the elements of base building, automation mechanics, and adventure to offer players an unparalleled gaming experience. As you embark on your journey, you’ll be captivated by the stunning landscapes and challenged to survive and thrive in this mesmerizing universe.

With an array of building and crafting mechanics at your disposal, you can customize your structures and equipment to suit your individual needs and style. Unleash your creativity as you unlock new technologies that will aid your mission of survival and prosperity.

Nova lands screenshot

Master the Art of Automation

In Nova Lands, advanced automation technology becomes your ally. At the beginning of the game, you’ll unlock the ability to create and configure bots with unique functions, revolutionizing the way you approach industry and resource management. Witness the satisfaction of watching these bots in action as they tirelessly carry out their assigned tasks.

There are three types of bots available to you. The purple collector bot can be assigned to gather specific materials and deliver them to any location you choose. The yellow logistics bot transports collected materials to the areas where they are most needed. Finally, the blue fighter bot can be utilized for hunting or defense, depending on the situation.

But that’s not all. Nova Lands offers a plethora of tools to assist you in automating your planetary industry. Drones are at your disposal to efficiently deliver materials between islands, while specialized transporter arms work hand-in-hand with logistics bots to move extracted resources.

Nova lands screenshot

Reach for the Stars: The Space Station Beckons

As you expand your industrial empire, Nova Lands presents the opportunity for even greater achievements. In due course, you will have the chance to engage in interplanetary trade and construct your very own spaceship, opening up a new realm of possibilities.

 Venture into the vastness of space and pay a visit to the Space Station—an interstellar hub bustling with life. Here, you will encounter NPCs, embark on quests, peruse intriguing shops, and uncover various points of interest waiting to be explored.

A World of Wonder and Danger Awaits

Nova Lands is a world comprised of multiple islands, each brimming with its own unique minerals, flora, fauna, and points of interest.

Along your journey, you will encounter NPCs who offer quests and equipment upgrades, and some may even become your allies. However, beware of the dangers that lurk in the shadows, for dangerous creatures also inhabit this captivating world.

As you venture deeper into Nova Lands, you’ll unveil a tapestry of mysteries waiting to be unraveled. Prepare to discover the secrets that lie beneath the surface and unravel the enigmas that will shape your journey.

Nova lands base

Join Nova Lands on June 21

Mark your calendars and gear up for an exciting adventure of base building, automation, and interplanetary exploration. Nova Lands will be available on Xbox One starting June 21, 2023. Immerse yourself in a world of boundless creativity and adorable bots that assist in automating your interplanetary industry. Get ready to embark on an unforgettable journey across the vast expanse of Nova Lands!

Pre-Order Nova Lands now. Be a pioneer, shaping and conquering with endless possibilities today!

Xbox Live

Nova Lands

HypeTrain Digital


$19.99

$17.99

If you were to mix Factorio, Forager, and Satisfactory, Nova Lands would be just that. Explore, build, and automate your base in this awesome, open-world 2D game!

BASE BUILDING
New planet, new home. Build your new base with all sorts of resources available to you, from basic rocks and wood to rare and unknown materials. Unlock new possibilities with every new building, maximize efficiency, and push deeper to other islands.

AUTOMATION
As you progress through the game, you will be able to automate more and more things, freeing up more time to explore! Your little helper bots will be instrumental in helping you do that.

WHAT ARE THE BOTS?
The bots are the tipping point where your ingenuity will begin to shine. These little self-sufficient machines can form entire production chains and sustain your industry all on its own. They’re easy to set up and manage.

THE ISLANDS AND EXPLORATION
Just like you’re not the only person to land on this planet, your started island is one of many! Kickstart your industry to get all the tech you need and comfortably explore other islands. You’ll come across various biomes, creatures, landmarks, caves, and some really important people…

COMBAT
Of course, there’s a blaster you can fire, and critters large enough to be a real menace! Engage in combat and gather rare materials, or, go the full pacifist route and remain a kind guest to this planet – even when boss creatures are concerned. Be prepared to offer valuables to make peace with them, however.

Related:
Zombie Derby 2 Now Available on Xbox
Award Winning Undead Horde 2: Necropolis Arising on Xbox
How to Create an Engaging Puzzle: Railbound, a Train on a Track-bending Journey