Soapbox: 20 Years On, Pikmin 2’s Waterwraith Remains Nintendo’s Scariest Moment

H2Oh no.

Soapbox features enable our individual writers and contributors to voice their opinions on hot topics and random stuff they’ve been chewing over. Today, Jim is reliving a childhood trauma to mark Pikmin 2‘s 20th anniversary…


To the casual observer, Pikmin must seem like a pretty relaxed experience. Everything is colourful. The characters are cute. There’s even a little dog guy in the latest one. All told, it must just be delightful.

Read the full article on nintendolife.com

Escape From Tarkov Dev’s ‘Shameless’ Controversy Response Called Out By Fans and Esports Company

Escape From Tarkov developer Battlestate Games has been called “shameless” and “tone deaf” over its response to controversy caused by a $250 expansion, with fans and even its esports associate calling out the studio.

The community behind Escape From Tarkov — a hardcore and realistic online first-person shooter currently in beta — erupted on April 26 after Battlestate announced the $250 Unheard Edition upgrade, which added an exclusive player-versus-everyone mode amid other extras, and notably wasn’t deemed downloadable content by the developer. This meant those who’d bought the $150 Edge of Darkness edition of Escape From Tarkov, which came with a Season Pass and thus “free access to all subsequent DLCs”, wouldn’t obtain this new content without spending another $250.

Many players therefore deemed the Unheard Edition “pay-to-win”, “unacceptable”, “disrespectful”, and more, but immense backlash has now arisen in response to the developer’s official comment on the matter, which was seemingly intended to rectify the situation.

Nik Buyanov, Battlestate COO and studio head, posted on Reddit to announce owners of the Edge of Darkness edition would get access to the mode upon Escape From Tarkov’s full launch but couldn’t yet because of server capacity issues.

Players would “have the opportunity to test this mode by purchasing the Unheard edition of the game”, Buyanov said, announcing a 50% discount for owners of the Edge of Darkness edition. These players would therefore be paying $275 in total to access this part of the Escape From Tarkov beta.

Another Reddit post came from Buyanov after this one didn’t go well. “I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings,” he said, the wording of which further upset many Escape From Tarkov players.

“Fake apology,” said redamid. “‘I’m sorry you feel this way’ does not equal ‘I’m sorry I betrayed you’.” ZeroPointZero_ chimed in too: “‘I’m sorry you feel this way’ is really not how an apology should sound,” they said. “I don’t really expect much better than this, however, considering all that has happened. The corrective actions are now on the right track, but hardly enough. Introducing pay-to-win features that are infinitely more potent than the ones in Edge of Darkness is just tone deaf.”

I would like to say that I am very sorry that fans and the game community in general are experiencing these feelings.

Buyanov said the reaction, “which he did not foresee”, will affect future decisions and announced a handful of other changes to these editions. PvE will be made available to those who own the Edge of Darkness edition but only “in waves” because of the server capacity issues, though it’s unclear how far apart these waves will come.

He also promised to balance the items and perks in this addition but provide more to those who already bought it for $250, and said Battlestate will continue to work on other patches and content for Escape From Tarkov, among other things. “Thank you for your time, love and hate, and thank you for your increased attention to the current situation,” Buyanov said.

These changes aren’t enough for many, however. “Saying you’re ‘sorry about the feeling we are experiencing’ is such as BS statement,” said broken-cactus. “Clearly you’re not sorry for what you did. While this is a good step, honestly you guys have shown your true colors with this whole fiasco. I’m just very disappointed, and I hope you guys will take some time to build back the trust you lost with this community.”

A comment from paulfunyan suggested Battlestate had made false promises in the past, and said the company is asking for too much money for a game currently in beta. “You’ve had the privilege of us testing your game for the past seven years, and this is the product you’re delivering. If you expect anyone to pay more money to test this then you’re bats**t insane,” they said. “Shameless.”

Clearly you’re not sorry for what you did. While this is a good step, honestly you guys have shown your true colors with this whole fiasco.

Escape From Tarkov’s Reddit is currently full of fans sharing similar thoughts, though Battlestate’s recent actions appear to be a step too far for many. A post from WebFirm4870 with a screenshot of them uninstalling the game has 3,500 upvotes. Mleeimlele’s post telling other players not to fall for the apology has 6,700 upvotes. A screenshot of the Wikipedia page for a “non-apology apology” has 5,100 upvotes.

But the backlash took a step further when Evasion GG, the first Escape From Tarkov esports team and a host of more than 200 tournaments for the game, posted on X/Twitter to claim Battlestate is a bad company to work with as a result of “control issues, blatant nepotism” and more.

“We have produced over 200 Tarkov shows but if you’ve wondered why we haven’t been as active as we once were it’s because we will not be railroaded into doing events that we don’t believe in,” Evasion said.

“What happened to the Tarkov community over the past week is what’s been happening to us for the last two years dealing with Battlestate. Promises not kept, gaslighting, event cancelations, control issues, blatant nepotism, [and] all while wasting our time, money, and efforts. This year we found out how terribly they have been treating the smaller event orgs as well. Now this treatment has spread to the player base.

“We’ve held back sharing this information but seeing how the community was treated as a whole recently was too much. We will not create Tarkov events until we see things truly change.”

IGN has asked Battlestate for comment regarding these allegations and the community backlash.

Escape From Tarkov was released in closed alpha in August 2016 before its closed beta was released in July 2017. It has stayed in this form ever since despite regular updates and paid add-ons, with no word on a proper launch date as of yet.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Layers Of Fear dev’s next original game will be revealed this year

Twitter user pl_evil has helpfully translated a recent letter to shareholders from Bloober Team, showing that their new game “Project C” will be revealed later this year. This will be the studio’s next original game, after they wrapped up Layers Of Fear last year with, confusingly, Layers Of Fear (the natural progression for a series: Layers Of Fear, Layers Of Fear 2, and then Layers Of Fear again, although it was going to be called Layers Of Fears at one point).

Bloober Team are currently doing a lot of IP work for other people, with the Silent Hill 2 remake due out later this year, and a game codenamed “Project R” in concert with Skybound Entertainment. Skybound are The Walking Dead company, so I wouldn’t give you long odds for a bet on what Project R is about. Neither would I be surprised if Project C is unveiled this summer by a man named Geoff with shiny shiny trainers. I’m interested to see what it is, and honestly I’m hoping it’s a brand new standalone thing, rather than a forced sequel to Observer or 2021’s The Medium (where I got the header).

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Manor Lords Sells Over 1 Million in a Day, Hits Highest Ever Steam Player Concurrents for a City Builder

Manor Lords’ huge Steam wishlists have translated into a bumper launch that saw over one million copies sold in just a day.

Manor Lords launched on April 26 in Early Access form and soon rose through the player concurrents ranks on Valve’s platform. It hit a peak Steam concurrent player count of 173,178 — according to publisher Hooded Horse, that’s the highest ever for a city builder, and even other similar genres, such as GSG/4x/colony sims. That means Manor Lords has enjoyed a bigger Steam launch than the likes of Civilization and Cities: Skylines.

Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. It was developed by Slavic Magic, a one-person studio founded by Greg Styczeń. IGN’s Manor Lords Early Access review returned a 7/10. We said: “Manor Lords is a gorgeous medieval city-builder that kept me occupied for hours building my perfect, cozy hamlets, but it definitely feels very early in its Early Access development.”

In a tweet, Styczeń outlined the main points for the planned next patch:

  • Fix all the weird homeless bugs.
  • Tune the archer damage.
  • Tune the trade oversupply mechanics (it’s too harsh and punishes regional specialization).
  • Slow down the rate of the AI claiming territories.
  • Improve the sawpit efficiency / storage.

Manor Lords is the latest mid-priced game to see enormous success in early 2024 following the release of Pocket Pair’s Palworld and Arrowhead’s Helldivers 2. The trend comes at a time when some triple-A $70 games, such as Rocksteady’s Suicide Squad: Kill the Justice League and Ubisoft’s Skull and Bones, have struggled.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Escape From Tarkov studio boss says he “did not foresee” players would get mad about charging extra for PvE

The Escape From Tarkov developers’ efforts to escape from a DLC paywall quagmire of their own quagmiring continue with an update and apology from Battlestate chief operational officer Nikita Buyanov, who says he “did not foresee” the adverse reaction to selling a new PvE mode as part of a new special edition, after telling purchasers of a previous edition they’d get “all subsequent DLC” for free.

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Akuma rages into Street Fighter 6 on May 22

Legend tells of a man so consumed by his pursuit of strength that his soul and body have now faded into nothingness. Though many wish he were a mere legend, Akuma will rise again in Street Fighter 6, to challenge foes worthy enough to face him on May 22. Will you harness the power of the Satsui no Hado or succumb to it?


Akuma rages into Street Fighter 6 on May 22

Akuma made his debut in Super Street Fighter II Turbo as a hidden boss and playable character. In Street Fighter 6, Akuma’s thirst for strength has taken a maddening toll. He carves figures of the hundreds of opponents he has felled and places them in the cave he resides, their silence beckoning him to fall deeper into his path of inner strife.

Nakayama-san’s comments on his design: Akuma now has a more striking presence complete with gray hair. We also used Buddha statues and animals as references for his musculature in an attempt to give the character a more memorable aesthetic.

Like the rest of the Year 1 characters, Akuma can become your Master in World Tour. Find him in a new area, Enma’s Hollow, located on the island of Gokuento, but beware the effects of the Satsui no Hado lest you become tormented by its hunger. After increasing your bond with Akuma, he’ll teach you his demonic moves, which you can then assign to your avatar to be used in your World Tour travels or in Avatar Battles in the Battle Hub.

As a man who has spent his life honing his skills, Akuma’s move set will be familiar to long-time fans, but the Satsui no Hado has unlocked new abilities. His fast walk speed and long-reaching normals allow him to control space and the flow of the fight.

Let’s start with Akuma’s iconic moves that make him a well-rounded pursuer. His infamous fireball, Gou Hadoken is back, and can be charged up so that a “red fireball” is released instead, giving Akuma more options upon hit or block. Everyone’s favorite air fireball, Zanku Hadoken, can cover Akuma’s aggressive approach. His dragon punch, Gou Shoryuken, works as an anti-air or as a combo ender. Finally, Tatsumaki Zanku-Kyaku sees Akuma spinning forward in a series of kicks that change properties based on which kick button is pressed.

Like his previous iterations, Akuma uses Ashura Senku to glide on the battlefield cloaked in shadows. Be wary of using this ability since it can be stopped mid-way by an opponent’s attacks. However, Akuma has honed this move’s vulnerabilities and can now use Oboro Throw during the approach to surprise opponents.

Adamant Flame is one of Akuma’s new moves, where he performs a forward thrust engulfed in flames. This move is useful in combos and for exploiting vulnerable opponents due to its long reach. The OD version will wall splat opponents, opening up more opportunities in the corner.

Demon Raid is the Street Fighter 6 version of Hyakkishu. As Akuma leaps into the air with this move, choose to follow up with a low kick, overhead attack, dive kick, or to end the leap early. The OD version of Demon Raid unlocks two more follow-ups: an air fireball and an air tatsu.

Akuma’s Level 1 Super Art is Messatsu Gohado, where he fires a highly concentrated ball of Satsui no Hado. Like most Level 1s, this move is invulnerable on start-up. Akuma has a second Level 1 called Tenma Gozanku where he unleashes the fireball from the air.

Empyrean’s End is Akuma’s Level 2 Super Art where he turns the Satsui no Hado into a powerful flame and ignites it within the opponent. Using this move close to the corner will result in a wall splat where Akuma can continue his pressure or damage. Empyrean’s End is also invulnerable on start-up.

Akuma’s first Level 3 Super Art is Sip of Calamity, another move that is invulnerable on start-up! He throws opponents on the ground with their face and follows up with a single devastating blow.

Finally, the move you’ve all been waiting for: Shun Goku Satsu or the “Raging Demon.” This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and can be used to end combos. This time, he allows you to see what happens during the one-second worth of nightmares.

Coming with this update is a new stage, Enma’s Hollow, where Akuma resides to continue his hellbent training. Year 1 Ultimate Pass owners will receive this stage on May 22.

Akuma’s Outfit 2 is inspired by his debut look in Super Street Fighter II Turbo. Speaking of outfits, Rashid, A.K.I., Ed, and Akuma will have their Outfit 3s also available for purchase when Akuma releases, and will automatically be distributed to all Year 1 Ultimate Pass owners.

One last thing before we sign off. With the Akuma update comes the major balance patch we mentioned in the past where all characters will receive changes. We’ll have more to share about this in the future as we approach May 22.

Get ready to unleash your inner demon when Akuma rages in!

Hades 2 Technical Test to Wind Down Today, Steam Early Access Release Date ‘Relatively Soon’ After

Hades 2 developer Supergiant Games has signaled the end of the game’s technical test and early access launch soon afterwards.

The technical test winds down from today, April 29, at which point it will no longer be available in participants’ Steam libraries, Supergiant said. The developer plans to launch Hades 2 in Early Access on Steam “relatively soon after.” No release date was announced, but the wording of the statement suggests Hades 2’s launch is imminent.

Supergiant said the test helped the studio identify and address a number of key technical issues it wasn’t able to find before, and thanked players for their help. Hopefully this will make for a smoother launch.

Hades 2 is the sequel to 2020’s critically-acclaimed roguelite Hades. It features Melinoë, daughter of Hades and sister of Zagreus, as its main character. The original game was acclaimed for its sharp writing, beautiful visuals, and clever take on roguelite storytelling, and Hades II looks to be more of the same.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

A bot in Tekken 8 is demolishing players by only pressing one button over and over

Button mashing is advised against in fighting games if you want to climb the ranks. But those of us who’ve been destroyed by unpredictable little brothers going ham on a joystick know a secret. Sometimes spamming works. One Tekken 8 player is proving this point. They have programmed a bot of Eddy Gordo, the whirling Capoeira fighter, to slap the same button repeatedly, and nothing else, while broadcasting its performance against real players on Twitch. The bot is doing surprisingly well.

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Helldivers 2 Patch 01.000.300 Makes Big Balance Changes to Weapons, Stratagems, and Enemies

Helldivers 2 developer Arrowhead has released a significant patch for the game that makes big balance changes to weapons, stratagems, enemies, and missions.

Patch 01.000.300 includes a much-needed tweak to burning damage, now reduced by 15%. Burning damage was causing chaos to friend and foe alike in the hugely popular PlayStation 5 and PC co-op shooter after a recent buff. Hopefully now planets such as Hellmire, which features fire tornados, will be more manageable.

Elsewhere, armors with an armor rating above 100 now also reduce damage on headshots, and victory poses will now only play for the extracted, which means, as Arrowhead put it in the patch notes: “no stolen valor on my ship.”

As for weapons, it’s worth checking out the patch notes, below, for the details, but one highlight is a quickfire change to the recently released RL-77 Airburst Rocket Launcher, which was causing havoc. It will now no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers, and has a reduced proximity radius.

On enemies, again, it’s worth checking out the patch notes, but players will welcome a change to Gunship spawners, which now have a much lower cap on how many gunships they can have active at the same time. Meanwhile, patrol spawning has been increased when there are fewer than four players. The fewer the players the bigger the change, Arrowhead said. For four-player missions there will be no change compared to before. The biggest noticeable change will be for solo players at higher difficulties, Arrowhead clarified.

Welcome gameplay changes include the ability to disable automatic climbing and vaulting while sprinting, which will help with movement. There are some fun “democracy spreading” changes, too. For example, when readying up, Helldivers now salute “to ensure maximum democratic readiness.”

And be warned: shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. “Trigger discipline is highly recommended,” Arrowhead said.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.300 patch notes in full:

Overview

For this patch, we have made improvements and changes to the following areas:

  • Balance changes to weapons, stratagems, and enemies
  • Change to the Spread Democracy mission

Balancing

General

  • Armors with armor rating above 100 now also reduce damage on headshots.
  • Victory poses will now only play for the extracted. (No stolen valor on my ship.)
  • Burning damage reduced by 15%

Primary, Secondary & Support Weapons
CB-9 Exploding Crossbow

  • Slightly smaller explosion
  • Increased stagger
  • Decreased number of maximum mags from 12 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Slight reduction in ergonomics
  • Muzzle velocity increased

LAS-99 Quasar Cannon

  • Increased recharge time by 5 seconds

BR-14 Adjudicator

  • Full auto is now the default fire mode
  • Reduced recoil
  • Increased maximum mags from 6 to 8
  • Increased number of magazines received from resupply from 6 to 8
  • Now placed amongst assault rifles

LAS-98 Laser Cannon

  • Slightly increased damage
  • Slightly reduced damage versus large volume bodies

SG-8P Punisher Plasma

  • Decreased maximum mags from 12 to 8
  • Increased amount of magazines received from resupply from 6 to 8
  • Increased projectile speed, but will still keep a similar range
  • Decreased damage falloff on the explosion
  • Now placed in the energy weapons category

ARC-12 Blitzer

  • Increased shots per minute from 30 to 45
  • Now placed in the energy weapons category

R-36 Eruptor

  • Decreased number of maximum mags from 12 to 6
  • Explosion damage drops off slightly faster

LAS-16 Sickle

  • Decreased amount of magazines from 6 down to 3

LAS-5 Scythe

  • Increased damage from 300 to 350
  • Decreased max number of mags from 6 down to 4

RS-422 Railgun

  • Increased armor penetration in both safe mode and unsafe mode
  • Stagger force slightly reduced

MG-101 Heavy Machine Gun

  • Third-person crosshair enabled

63CS Diligence Counter Sniper

  • Damage increased from 128 to 140
  • Ergonomics improved

R-63 Diligence

  • Damage increased from 112 to 125

P-19 Redeemer

  • Slight increase in recoil

P-2 Peacemaker

  • Increased damage from 60 to 75

P-8 Senator

  • Increased damage from 150 to 175
  • Speedloader added when reloading on an empty cylinder–speeds up reload on empty considerably

LAS-7 Dagger

  • Increased damage from 150 to 200

AR-19 Liberator

  • Damage increased from 55 to 60

AR-23C Liberator Concussive

  • Damage increased from 55 to 65

JAR-5 Dominator

  • Damage decreased from 300 to 275

AX/AR-23 Guard Dog

  • Decreased damage by 30%

RL-77 Airburst Rocket Launcher

  • Airburst Rocket Launcher will no longer detonate when shot near stratagems (HMG turret, Sentries, Resupplies) and other Helldivers
  • Reduced proximity radius

Stratagems
A/MG-43 Machinegun Sentry

  • Increased health to match other Sentries

A/ARC-3 Tesla Tower

  • Increased health by 33%

FAF-14 Spear

  • Added reload stage reload after the spent missile had been discarded

RL-77 Airburst Rocket Launcher[list]Enemies

  • Bile Spewer and Nursing Spewers movespeed slightly reduced
  • Hulks: Force required for them to stagger slightly increased
  • Hulk Scorcher direct flamethrower damage reduced by 20%
  • Devastator fire rate slightly increased (only the standard devastator)
  • Gunships sideways movement slightly increased
  • Scout strider Riders now less vulnerable to explosions
  • Fog Generators health and armor increased
  • Gunship spawners now have a much lower cap on how many gunships they can have active at the same time

Enemy Patrols

  • Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties

Gameplay

  • Made minor level generation improvements to how we distribute locations throughout the mission map. This should improve variation in distance between objectives, and objectives will likely not spawn as far away from each other as often as before.
  • Added setting in the options menu gameplay section to disable automatic climbing and vaulting while sprinting.
  • The Spread Democracy mission otherwise known as “raise the flag” can now be enjoyed on higher difficulties for maximum freedom spreading.
  • When readying up, Helldivers now salute to ensure maximum democratic readiness.
  • Added ambience to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
  • Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.

Fixes
Crash fixes

  • Fixed crash that could occur when host abandoned mission with squad.
  • Fixed crash that could occur if a player tried to enter an occupied EXO-45 Patriot Suit.
  • Fixed crash that could occur for all players after or during mission results screen.
  • Fixed crash that could occur after shooting from the EXO-45 Patriot Suit’s rocket launcher.
  • Fixed crash that could occur for all players apart from the one that rejoined the ongoing mission with different armor and got reinforced.
  • Fixed Superior Packing Methodology ship module not working properly.
  • Fixed Blast Absorption ship module so that it correctly increases sentries’ resistance to explosions.
  • Fixed issue where players could not navigate to the search results in the Social Menu.
  • Fixed some issues where items equipped in a Warbond were not actually equipped.
  • Fixed an exploit that allowed overly eager Helldivers to use grenades excessively.
  • Fixed issue where kills from orbital barrage did not progress Indirect Fire Exercise order.
  • Fixed issue that allowed traitors to try to sabotage the extraction shuttle by deploying sentry stratagems below it.
  • Fixed issue where ion storms incorrectly prevented extraction beacon from deploying.
  • Fixed some stratagem beams using incorrect color-coding.
  • Fixed issue where the left stick on a controller could not be used to navigate the Social menu.
  • Fixed some issues where various UI elements were cut off, off-centered or too close to the edge of the screen on ultrawide displays.
  • Fixed Anti-Materiel Rifle facing away from the Helldiver after deploying it.
  • Fixed bug where player could duplicate rounds by canceling the reload of Anti-Materiel Rifle at a specific time.
  • Fixed bug where Anti-Materiel Rifle would consume an extra magazine after a canceled reload.
  • Fixed bug where Recoilless Rifle would consume an extra shell from the backpack if the reload was canceled just after a shell was inserted, but before the reload was completed.
  • Fixed issue where the Sickle and Quasar Cannon could not shoot through foliage.
  • Fixed several issues where weapon thumbnails would disappear when scrolling through Armory.
  • Fixed issues where Automaton Gunships sometimes could not see the player.
  • Fixed incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
  • Fixed issue where Hellbombs would not deploy on certain missions
  • Fixed certain issues that resulted in Helldivers drowning in deep water upon landing.
  • Fixed issue where Hellpod Space Optimization made ammo go above capacity.
  • Fixed issue where Stalkers became very visible in fog
  • Mines are now pingable for better coordination with your team.
  • Receiving friend requests now gives the player a pop up.
  • Improved readability of prompts and hints displayed in the tutorial and onboarding.
  • Total experience is now visible in the career tab.
  • Added better support for ultrawide monitors by fixing the aspect ratio of menus to 16:9 and adding a setting to control the width of the HUD.
  • Keybinds bound to numpad will no longer reset upon restart.
  • Fixed inconsistent audio when headphones are plugged into the Dual Sense controller while playing on PC.
  • Playing Rock, Paper, Scissors in front of the ship no longer causes player to fall out into space.
  • APW-1 Anti-Material Rifle and MG-206 Heavy Machine Gun now trigger hitmarkers while scoped in.
  • Secondary weapon no longer remains in the Ballistic Shield ADS position after using a stim with the Ballistic Shield Backpack equipped.
  • “Open Text Chat” is now rebindable.
  • Explosive weapons such as R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol no longer pulls players inward from the blast.
  • Disabled the squad invites during the tutorial which caused an overlap in the UI.
  • Fixed Primary and Secondary weapons overlapping on the character model in the armory.
  • Fixed UI elements during first boot are cut off on a 21:9 aspect ratio monitor.
  • Report and block player is now visible in the squad menu.
  • Dead Scavengers now stop screaming for help if killed while calling in reinforcements.
  • Fixed Anti Air cannons showing up as “Stratagem Scramblers” in danger warnings.

Known Issues

Various issues involving friend invites and cross-play

  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host. We expect to have this fixed in the next patch.
  • Reinforcement may not be available for some players who join a game in progress.
  • Helldiver may be unable to stand up from crouching when surrounded by enemies.
  • Game may crash if the host leaves while dead and rejoins the same play session.
  • Game may crash if the player changes the text language while on a mission.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.