On the eve of Nintendo Switch 2’s global launch (OK, technically it’s already the 5th in some locations), there is one burning question we have for you, the Nintendo Life audience: Will you be buying a Nintendo Switch 2?
It’s fair to say that Nintendo Switch 2 seems about the “safest” console Nintendo has ever produced, but with good reason — the Nintendo Switch was a huge success. Has Nintendo managed to convince you that the shiny new console is worth the money? Maybe you’re holding out for a mid-gen refresh? We’re keen to learn where you are at as we swiftly head into the launch period.
The Gran Turismo World Series racing action starts in earnest this weekend when 24 of the world’s fastest Gran Turismo racers gather at the famous BBC studios at Television Centre in West London for Round 1 of the 2025 season. If you haven’t got a ticket to see all the drama unfold in person, don’t worry. You can watch all the action live in Gran Turismo 7 and on https://www.gran-turismo.com/world/live/
Selected from the Online Qualifiers in April and May, the 12 best Manufacturers Cup competitors from the Asia-Oceania Region fly into the UK capital, with the action set to start at 16:00 British Summer Time (15:00 UTC) on Saturday, 7 June. The Manufacturers Cup is a team competition with the competitors from the EMEA Region taking the wheel for Round 2 in Berlin on 20 September before the Americas drivers in Round 3 in Los Angeles on 8 November. All three drivers compete together at the World Finals in Fukuoka, Japan on 20 and 21 December.
Broadcast Schedule – June 7, 2025
Manufacturers Cup / Nations Cup
New York (EDT)
Manufacturers Cup 11:00
Nations Cup 14:00
Los Angeles (PDT)
Manufacturers Cup 08:00
Nations Cup 11:00
Sao Paulo (BRT)
Manufactures Cup 12:00
Nations Cup 15:00
London (BST)
Manufacturers Cup 16:00
Nations Cup 19:00
Madrid (CEST)
Manufacturers Cup 17:00
Nations Cup 20:00
Tokyo (JST)
Manufacturers Cup 00:00
Nations Cup 03:00
Beijing (CST)
Manufacturers Cup 23:00
Nations Cup 02:00
Sydney (AEST)
Manufacturers Cup 01:00
Nations Cup 04:00
In the Nations Cup, the top three drivers from the 2024 season – World Champion Takuma Miyazono (JPN), Kylian Drumont (FRA) and Jose Serrano (ESP) – won automatic qualification for the 2025 edition. They will be joined in London by established stars such as former champions Valerio Gallo (ITA) and Pol Urra (ESP) with 18-year-old Samuel Cardinal from Canada the only rookie in the 12-man field. The Nations Cup action starts at 19:00 local time (18:00 UTC).
Manufacturers Cup – Round 1 London Drivers
BMW – S. Suzuki (JPN)
AMG – K. Sasaki (JPN)
Lamborghini – Y.Goto (JPN)
Lexus – K. Kawakami (JPN)
Porsche – S. Sato (JPN)
Toyota – K. Morimoto (JPN)
Nissan – H. Okumoto (JPN)
Mazda – R. Kokubun (JPN)
Ferrari – J. Hashima (JPN)
McLaren – T. Kamada (JPN)
Honda – R. Tsujimura (JPN)
Subaru – T. Miyazono (JPN)
Nations Cup – Round 1 London Drivers
France – K. Drumont(EMEA)
Spain – J. Serrano(EMEA)
Italy – V. Gallo (EMEA)
Spain – P. Urra(EMEA)
France – T. Labouteley(EMEA)
Netherlands – K. De Bruin(EMEA)
Brazil – A. Carrazza (Central & South America)
Chile – A. Inostroza(Central & South America)
Canada – S. Cardinal(North Amerca)
Japan – T. Miyazono(Asia)
Japan – T. Sasaki (Asia)
Australia – G Barbara(Oceania)
As ever, a round of the Gran Turismo World Series brings several in-game benefits featured on the World Map in GT7. Correctly predicting the winners will win you a lot of in-game Credits. Watch the Nations Cup live stream and you could pick up an Aston Martin Valkyrie with the winning country’s livery, while watching the Manufacturers Cup means you’ll be gifted a car with the winning team’s livery. *
Players can also get involved by taking part in a special time trial inspired by the Manufacturers Cup Qualifying Session using a Gr.3 car on the Tokyo Expressway – South Counterclockwise, while a new Daily Race features the same combination.
And remember to add all the Gran Turismo World Series 2025 live events to your calendar:
Round 1 – London, UK | Saturday, 7 June Round 2 – Berlin, Germany | Saturday, 20 September Round 3 – Los Angeles, USA | Saturday, 8 November World Finals – Fukuoka, Japan | Saturday, 20 and Sunday, 21 December
*Entry limit to one per account for PlayStation Network. Once an entry has been submitted it cannot be withdrawn or changed. See the links below for more information.
A Switch 2 Edition for No Man’s Sky will be available alongside the launch of Nintendo’s new console, developer Hello Games has announced.
This version will come as a free upgrade for current No Man’s Sky owners, and offer a range of improvements such as full multiplayer, high-res texture support, and improvements to resolution and frame-rate.
No Man’s Sky on Switch 2 also offers cross-save and cross-play, so you can pick up exactly where you left off on Switch 1 — or elsewhere.
Hello Games has said the Switch 2 version of its successful sci-fi adventure survival game is the product of 12 month’s work getting to grips with Nintendo’s new hardware, after receiving development kits a year ago.
This new version arrives alongside (and, unsurprisingly, also contains) the latest big update for No Man’s Sky, entitled Beacons. This overhauls settlements and adds town management to the game, with some surprising new features.
Alongside new homesteads to discover, you’ll be able to become mayor of multiple locations. This will let you design hangout locations such as bars or fishing ponds, defend your towns from attack, and even get involved in the lives of your settlers, welcoming them in and helping them resolve disputes.
Beacons launches as a free update on all No Man’s Sky platforms today, ahead of the game’s Switch 2 version launching tomorrow, June 5.
Nintendo has a swathe of Switch 2 Editions also set to arrive tomorrow, although some of these will need paying for, while others (Zelda: Breath of the Wild and Zelda: Tears of the Kingdom) also come included with a Nintendo Switch Online subscription.
If you found the feudal festival of backstabbing that was Final Fantasy Tactics distressingly upbeat and wholesome, perhaps you’ll be more impressed by Never’s End, a new turn and grid-based RPG from Destiny‘s former lead sandbox gameplay designer Ryan Jucket with character designs from Final Fantasy artist Masayoshi Nishimura.
It takes place in a world swamped by creeping undead darkness, and casts you as a warrior spirit wrought of deathless silver. Taking charge of the last surviving village, you will possess and burn away the very souls of townsfolk in order to transform them into battlefield units. Careful, though, because the more villagers you catch in your mirrors and reduce to living weapons, the stronger the Never becomes.
Mario Kart 8’s souped-up 200cc difficulty isn’t yet included within Switch 2 launch title Mario Kart World — but Nintendo has hinted at the possibility of its reappearance via a post-launch update.
Nintendo added 200cc mode to the Mario Kart series for the first time in Mario Kart 8, though it only turned up in a post-launch patch. Could Nintendo be planning to do the exact same thing for the series’ follow-up? It seems very likely.
Speaking to Rolling Stone, Mario Kart World producer Kosuke Yabuki acknowledged that 200cc had been a popular addition to the series, but stopped short of confirming anything around its return — for now.
“Some players are really happy with the addition of high difficulty modes likes this,” Kosuke teased. “However, does that mean we’re going to consider adding engine sizes that are larger than 150cc to Mario Kart World? I’m afraid I can’t say just yet.”
It’s not surprising that Nintendo has not included 200cc within Mario Kart World at launch. The mode’s arrival at a later date allows the game’s fans to learn courses and get used to playing at the standard 150cc (or lower, if you need) before the tougher challenge of 200cc arrives at a later date.
This will likely only be more of a consideration with Mario Kart World’s multiplayer-friendly gameplay, in which groups of players are encouraged to team up and explore together, their GameChat open, and cameras switched on.
Presumably, whenever Mario Kart World’s 200cc update does arrive, all players will need to be playing at the same level to explore the game’s map together. It’s therefore better, once again, to let players get to grips with 150cc first before things step up a gear, or engine size.
The developer of Balatro has confirmed the reason his viral hit poker game doesn’t have any microtransactions or ads is because seeing games with those types of things “makes me want to put my computer in the dishwasher and set it to pots and pans.”
“The honest reason I don’t have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn’t just about the ethics of those practices, but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots and pans,” Localthunk posted on Bluesky.
“Like, I get why people add those things, but you’re shooting your UX in the foot if players are having their first impression and also being bombarded with a bunch of nonsense that isn’t actually the game.”
When asked if he was “subskeeting” free to download digital collectible card game Marvel Snap, Localthunk replied: “This isn’t about them, but I’m not letting them off the hook either lol. There’s, like, a 95% chance that if the game is [free-to-play] then the main menu UI is more complicated than the actual game UI.”
Localthunk was recently compelled to denounce AI art after a subreddit moderator erroneously claimed neither the developer nor publisher Playstack had an “issue” with AI-generated art. Localthunk came out on the record to say: “Neither Playstack nor I condone AI ‘art’. I don’t use it in my game, I think it does real harm to artists of all kinds. The actions of this mod do not reflect how Playstack feels or how I feel on the topic. We have removed this moderator from the moderation team.”
Balatro is the viral deckbuilder where you play illegal poker hands, discover game-changing jokers, and trigger adrenaline-pumping and outrageous combos. IGN’s Balatro review returned a 9/10. We said: “A deck-building poker roguelike of endlessly satisfying proportions, Balatro is the sort of fun that threatens to derail whole weekend plans.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Following the recently-concluded invasion of Super Earth, Helldivers 2 developers Arrowhead have decided to keep on chugging with the invasions. Yep, in the most Helldivers 2 development ever to hit Helldivers 2, an Illuminate invasion has given way to an Automaton invasion.
The game’s Galactic War is a genuine forever war, and I continue to enjoy watching Arrowhead find new ways to kick its community of bed and shout ‘come on, you’ve got new things to do’.
Takaya Imamura, renowned artist behind the likes of Zelda: Majora’s Mask, F-Zero, and Star Fox may soon be lending his talents to Nightmare Busters Rebirth, an upcoming remake of the SNES run ‘n’ gun 2013 title, Nightmare Busters (thanks, Time Extension).
His involvement hinges upon a stretch goal within the ongoing Kickstarter campaign. Currently sitting at a total of €131,745 with 15 days remaining, the campaign will need to secure €150,000 to bring Imamura onboard. The good news is that the game itself is fully funded, with an initial goal set at €60,000.
The developers of Warhammer 40,000: Space Marine 2 have essentially said “it’s what the Emperor would have wanted” and made a big weapon change in the game not for balance reasons, but because it’s just really, really cool.
Saber Interactive released patch notes for the Siege Update (Patch 8), which is available now on the Public Test Realm (PTS) for PC players, and in those confirmed it had extended the weapon arsenal in PvE to add the Thunder Hammer for the Bulwark class.
Thunder Hammers are perfect for bonking the crap out of Tyranids and Chaos Marines with wide, swinging attacks that have great reach, but the weapon type is limited to the Assault class. The Bulwark class is also great, with its huge shield and overpowered, game-saving abilities. But up to this point the Bulwark was unable to wield a Thunder Hammer. It made sense that it couldn’t, given you need two hands to bring a Thunder Hammer to bear on a heretic’s noggin, and you can’t do that while holding a Storm Shield.
Now, a Bulkwark can equip a Thunder Hammer, but there is an understandable catch: if the Bulwark uses a Thunder Hammer, it can’t also use a Storm Shield. This significantly changes what the Bulwark is all about, which is being a Space Marine who hunkers down for proper last stand stuff. The class has various abilities tied to using the Storm Shield, such as Shield Bash, which when using a Thunder Hammer are no longer available.
What I love is the patch notes explanation from Saber Interactive justifying this change. It basically amounts to an admission that it doesn’t make a great deal of sense lore wise, but they’re doing it anyway for FUN.
“We are adding this option only because we think it will be very cool and it’s a shame that only one class can use the Thunder Hammer,” Saber explained. “We are not done with Bulwark, more interesting gameplay things are to come.”
As a result, the Bulwark’s perks have been updated, which you can find detailed in the patch notes below.
Elsewhere, there is a hugely exciting tease for expanded customization options coming to Space Marine 2, one that’s already got fans hyped for what’s to come in future patches.
We are preparing a very big update for customisation, players will be able to reuse chapter champion armour parts on other classes (with lore accuracy, clipping and technical restrictions). While it’s not going to be in this patch, we wanted to mention this in this patch notes to assure you that we are going to continue expanding our customization system.
The patch notes do not reveal any new weapons or Operations mode maps, so it seems the focus here is squarely on Siege, which arrives in fully fleshed out form as part of Patch 8 on June 26. But Saber has confirmed new content is set to hit the game, including a new class. Season 4 also includes a new game mode for PvP and a new Chaos enemy. Check out IGN’s exclusive interview with Saber on Space Marine 2’s Siege mode for more information.
Siege Mode expands on our PvE operations, emphasizing endless enemy waves that challenge even the strongest teams. When overwhelmed, players may call reinforcements for assistance. Engage in intense battles across three distinctive sectors, each requiring strategic adaptation. Side objectives emerge during combat, providing essential resources used to summon elite Space Marines or a formidable Dreadnought, drastically shifting battlefield dynamics.
The Battlefield
The battle unfolds within a fortified Imperial stronghold on Kadaku, relentlessly attacked by endless waves of Tyranid and Thousand Sons enemies. The fortress has three rotating sectors: Defensive Positions, the Arsenal, and the Control Room. In each sector, you will face five waves of enemies before your squad advances to the next sector, ultimately cycling back to reinforce earlier positions.
Survival Against Waves
Face increasingly challenging enemy waves, with direct assaults from Tyranids and cunning sabotage by Chaos forces. Brief (1 minute) intermissions between waves offer strategic opportunities, clearly indicated through UI notifications.
Side Objectives
Dynamic tasks such as capturing strategic points or retrieving Data-slates from fallen allies deepen tactical gameplay and supply critical resources essential for continued survival.
Shop and Reinforcements
Earn Siege Mode resources through successful combat and Side Objective completion. You can spend these resources at the fortress Shop. You can:
1) Buy ammunition, medicae stimms, equipment, armour boosts, guardian relic (these items have the same exact behaviour as in Operations Mode).
2) Summon specialized Space Marines providing targeted support and bonuses. Each player can have only one summoned Space Marine.
3) Deploy Cadian Troopers to provide additional firepower.
4) Collectively pool your resources to unleash the devastating power of a Dreadnought.
Boss Encounters
Every fifth wave introduces formidable boss battles, occasionally facing multiple elite foes simultaneously. Triumph in these encounters to progress to new fortress sectors.
Infinite Waves
If your resolve endures through fifteen brutal waves, prepare for endless combat of increasing difficulty, reduced resources, and shorter preparation times. Even the Primarch of the Ultramarines understands that ultimate victory here is unlikely — but your bravery will echo through the halls of eternity.”
Added option to disable bots spawn in Private Mode.
Perfect if you’re looking for a challenge
RTAO experimental feature added — enables in in-game video settings
DLSS 4 — better upscale for 50xx series cards.
New Season Pass Content
Added White Scars Chapter Champion.
Added White Scars Chapter Weapon Skin Pack.
Added White Scars Chapter Customisation Pack.
Added Blood Angels Customisation Pack.
GAMEPLAY AND BALANCING TWEAKS
Extended Weapon arsenal in PvE
Added Thunder Hammer for Bulwark. Picking this weapon will prevent you from using the Storm Shield.
We are adding this option only because we think it will be very cool and it’s a shame that only 1 class can use the Thunder Hammer. We are not done with Bulwark, more interesting gameplay things are to come.
New Finishers for Bulwark
Adding new finishers for Bulwark with shield — 1 for Hormagaunts and 1 for Tzaangors.
Terminus Update for Absolute Difficulty
A second Terminus can now appear during a mission.
The Terminus’s HP has been increased by 66% and additional enemy packs will appear upon its spawn and again when its HP is reduced to 50%
These additional packs are now slightly more challenging featuring more Extremis enemies
Mission with final bosses can now also spawn Terminus enemies (previously, missions like “Decapitation” didn’t allow any Terminus spawns)”.
This change is made according to the community poll that we made a while ago. We think that Absolute difficulty wasn’t that hard to begin with and now with a slight power creep of constant weapons buffs, perk buffs and prestige perks the situation is much worse.
After doing multiple test we have scrapped the idea of having 2 Terminus enemies in Operations mode at the same time (except in Siege mode), because this meant that you would have to encounter them all of the time, otherwise one run with dual terminus spawns would be much harder than a run with 2 Terminus enemies spawning one by one.
Instead we’ve tried to make Terminus spawns harder and more intense. We are going to continue to monitor how Absolute Difficulty is, and make necessary tweaks.
Prestige Perks Class Update
Bulwark Prestige Perks Update
“Rally Point”: The perk has been reworked. The new perk is “Emboldened Stand”.
Old: “Chapter Banner additionally removes negative Status Effects while active.”
New: “When the Chapter Banner is active, all Squad Members do not lose control upon taking Heavy Hits and cannot be knocked back within its zone.”
Assault Prestige Perks Update
“Boosted Recharge”: The perk has been reworked. The new perk is “Unyielding Oath”.
Old: “Collecting an Armour Boost restores Ability Charge by 100%.”
New: “When charging a Ground Pound, you become Invulnerable for 3 seconds.”
Sniper Prestige Perks Update
”Boosted Recharge”: The perk has been reworked. The new perk is “Materiel Upgrade”.
Old: “Collecting an Armour Boost restores Ability Charge by 100%.”
New: “Equipment Damage radius increases by 15%.”
Heavy Prestige Perks Update
“Restorative Capacity”: The perk has been reworked. The new perk is “Honed Precision”.
Old: ”Activating Iron Halo removes negative Status Effects.”
New: “Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.”
Tactical Prestige Perks Update
“Skilled Supplier”: Fixed a bug preventing the player from getting the maximum ammo.
Class Perks Updates
Bulwark Perks Update
Perks have been updated to reflect the addition of the Thunder Hammer to the Bulwark’s arsenal.
“Forward Momentum”: The perk has been updated.
Old: “After a Shield Bash, Melee Damage increases by 30% for 10 seconds.”
New: “After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 30% for 10 seconds”.
“Concussive Force”: The perk has been updated.
Old: “Shield Bash deals 200% more Damage.”
New: “Shield Bash deals 200% more Damage. Thunder Hammer Pommel Smash deals 100% more Damage and deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.”
“Merciless Resolve”: The perk has been updated.
Old: “After a Shield Bash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds.”
New: “After a Shield Bash or Thunder Hammer Pommel Smash, Melee Damage increases by 15%, you do not lose control upon taking Heavy Hits, and you cannot be knocked back for 10 seconds”.
“Focused Restoration”: The perk has been buffed.
“Every 40 seconds, all Squad Members automatically restore 1 Armour Segment “ -> Cooldown decreased from40 to 30 seconds.
Tactical Perks Update
“Final Shot”: The perk has been reworked.The new perk is “Emperor’s Judgement”.
Old: “After a Finisher, the equipped Ranged Weapon reloads automatically.”
New: “After a Finisher, the equipped Ranged Weapon reloads automatically, and your Primary Weapon deals 20% more Damage for 10 seconds”.
“Communion of Fire”: The perk has been reworked. The new perk is “Secure Stockpile”.
Old: “Recoil is reduced by 25% and Ranged damage against Extremis-level enemies is increased by 10% for all Squad Members.”
New: “Equipment Charge is restored by 1 for all Squad Members. Cooldown is 60 seconds.”
“Steady Aim”: The perk has been buffed.
“Weapon Spread and Recoil is reduced by 20% and Ranged Damage against Terminus-level enemies is increased by 10%” -> Ranged Damage bonus increased from 10% to 15%.
Assault Perks Update
“Winged Fury”: The perk has been buffed.
“Damage from Melee Attacks executed while sprinting or dashing increases by 40%.” -> Damage increased from 40% to 100%.
“Hammer of Wrath”: The perk has been buffed.
“After a Ground Pound, you take 15% less Ranged Damage, do not lose control upon taking Heavy Hits and you cannot be knocked back for 10 seconds” -> Damage reduction increased from 15% to 20%. Knock back immunity duration increased from 10 to 15 seconds.
Vanguard Perks Update
“Moving Target”: The perk has been buffed.
“Each Melee Attack you land reduces the Ranged Damage you take by 2% (up to 20%). If you do not land a Melee Attack for 5 seconds, the effect ends.” -> Consecutive hit multiplier increased from 2% to 5%. Max bonus increased from 20% to 30%.
“Retribution”: The perk has been buffed.
“After you are grabbed or knocked back, you deal 25% more Melee Damage for 15 seconds.” -> Bonus damage increased from 25% to 30%. Duration increased from 15 to 20 seconds.
Sniper Perks Update
“Precision Targeting”: The perk has been buffed.
“Weapon Spread is reduced by 25% and Ranged Damage against Extremis-level enemies is increased by 10% for all Squad Members.” -> Ranged Damage increased from 10 to 15%.
“Dexterous Hands”: Instigator Bolt Carbine is now also affected.
“Bolt Carbines reload 20% faster, and their Weapon Spread and Recoil are reduced by 15%.”
Weapon Perks Update
Inferno Pistol Perk Update
“Know no fear”: The perk has been reworked.
Old: “When your Health is below 10%, Reload Speed increases by 30%.”
New: “If your Armour is fully depleted, Reload Speed increases by 20%.”
Neo-Volkite Pistol Perk Update
“Combustive momentum”: The perk has been buffed.
“After a Gun Strike, heating speed increases by 30% for 6 seconds.” -> Duration increased from 2 to 6 seconds.
Combat QoL
If a Sniper type enemy aims at you, using Assault’s Jump Pack ability will allow you to dodge the shot. The sniper will shoot instantly, but the shot will miss.
Fixed an issue where Neurothropes’ Warp Storm afterblasts could stun-lock the player with heavy hits. Now, afterblasts will damage the player but not control them. Additionally, Neurothropes’ shots now have a slightly longer delay between them.
Fixed a lot of minor issues improving overall combat responsiveness
Firearms (PvE Only)
There are not many weapon balance tweaks in this patch because our statistics show that usage and win rate for all weapons is in a good spot right now. With the next big update we are going to focus on weapon versions balance inside each archetype, because this is where we see a big room for improvements.
Bolt Pistol
Hip-Fire spread decreased by 50%.
Velocity of spread increasing in minizoom state is decreased by 15%.
Inferno Pistol
Gun Strike Damage increased by 20%.
PvP
With the next patch we are going to take a closer look at PvP weapon balance.
Large amount of small fixes in level geometry collision.
Lots of minor fixes for private lobbies gameplay modificators.
AI
Spore Mines: Explosion damage is reduced by 55%.
Neurothrope: Temporary invulnerability is replaced with high damage resistance when it flies up from the ground.
Lots of minor animation fixes for various enemies.
Customisation
We are preparing a very big update for customisation, players will be able to reuse chapter champion armour parts on other classes (with lore accuracy, clipping and technical restrictions). While it’s not going to be in this patch, we wanted to mention this in this patch notes to assure you that we are going to continue expanding our customization system.
Added Red, White and Blue weapon skins as Siege mode rewards
Added Prestige reward shoulder pad on left shoulder as well.
Added left pauldron decal “Ultramarine Sergeant”.
Lots of other minor fixes for customizations of armour parts and emblems.
Levels
Large amounts of small fixes in level geometry collision and Terminus enemies getting stuck in some areas.
General Fixes
Fixed an issue where spore mines could spawn on top of the player.
Fixed several cases where contested health may decrease while performing a finisher.
Fixed: Combining Sniper’s prestige perk “Emperor’s Grace” with “Lingering Concealment” perk drains the ability charge while linger is active
Fixed: Weapon perk “Reloaded Restauration” was not activated by the Sniper’s perk “Efficient Readiness“.
Fixed an issue where the Bulwark perk’s “Intimidating Aura” was not triggering with a Perfect Block.
Intimidating Aura is probably the most overpowered perk right now, but we think that it should still work independently from selected weapon
Fixed a bug with the “Final Shot” perk not increasing damage in some cases.
Fixed a bug affecting Heavy’s “Bonds of brotherhood” perk not granting full health when the player is revived by a bot.
Fixed an issue where some pick ups were inaccessible as a consequence of the interaction button failing to appear.
Fixed rare camera bugs after finisher.
Lots of minor animation fixes for the player.
Minor UI, sound and VFX fixes and improvements
Tech
Crash fixes and general stability improvements.
Matchmaking and network stability fixes.
Minor memory optimization.
Improvements to game modding capabilities.
Main Known Issues
PvE Quick Match – Returning to the Battle Barge from a PvE mission in Quick Match makes the game switch to Offline.
Performances: Horde Mode – FPS drops may occur.
PvP – The players are assigned to a random server instead of the one closest to them, which may result in higher latency than usual.
Localization is not fully integrated in other languages than English.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Oblivion is really a game about the Imperial Watch. Forget all the Mehrunes Dagon stuff and that Hero of Kvatch – the real stars of the show are the stupid guards who pop out of the ether to tell you it’s time to pay the fine for your long list of misdeeds or head off to jail.
One Oblivion Remastered modder clearly feels the same way, as they’ve just fleshed out the Imperial Watch and Forestry divisions into joinable factions, via the addition of some new radiant quests and systems. These kinds of mods have become a bit of a hobby for the modder in question, ColdTyrant, and I spoke to them about it pretty recently.