Star Wars Outlaws Physical Edition Will Require an Online Connection to Install

Star Wars Outlaws might be one of Ubisoft’s most highly anticipated single-player games in a while, but you’ll still need an internet connection to install it.

Information on the next big Star Wars game spinoff comes from its box art and pre-order information, which became available on retailer websites (like Best Buy) across the internet today. Those who have already gone on to pre-purchase their copy ahead of its August launch might have glossed over the physical game case’s cover, which says “internet required to install the game” next to the ESRB rating.

It means that, even if you own a physical copy, you’ll need to be connected online when booting up Star Wars Outlaws for the first time. It’s currently unclear how large the installation will be.

Ubisoft confirmed with IGN that an internet connection is required to install Star Wars Outlaws and its updates, but otherwise, you’ll be free to play offline.

We’ve seen single-player games require an internet connection on launch day before. Another recent Ubisoft example saw players connecting online to install Avatar: Frontiers of Pandora. In an FAQ at the time, the company explained that the day-one patch was mandatory but gave players the option to play offline in subsequent play sessions. Players were faced with a sizeable day-one patch for last year’s Star Wars Jedi: Survivor, too.

Star Wars Outlaws finally gave fans a clearer look at its narrative in a story trailer that was released today. It gave us an early look at leads Kay Vess and Nix and the crew they hope to assemble while also revealing more from some familiar faces. Most importantly, though, the video finally revealed a release date.

Expect to explore a galaxy far, far away once more when Star Wars Outlaws launches for PC via Ubisoft Connect, Amazon Luna, PlayStation 5, and Xbox Series X | S on August 30, 2024.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Neopets’ ‘New Era’ Looks a Lot Like We Remember It, and That’s the Point

When I was 12 or so, I remember hanging out in a corner of browser-based virtual pet game Neopets known as “Evil Things and Monster Sightings” or “EMS,” and pledging to some internet strangers that I’d never, ever quit Neopets. We’d be friends forever.

EMS was a messageboard ostensibly set up for users of Neopets to report, I don’t know, sightings of monsters around the website? The game’s story villains? The purpose was always unclear, unlike other on-site messageboards that had actual utility. But as a result, awkward teens and pre-teens (fudging their birthdays to access the board ahead of turning 13) gathered on EMS to chat about, well, everything. We made friends, talked about life and the stupid crap our parents were saying. We roleplayed, a lot, about dragons and magic and wolves and whatever other goofy stuff we thought was cool. At the time, I thought the friends I made there would be my friends forever. They knew all my deepest feelings and secrets and had shared theirs with me – how could we be separated?

And then we were. At some point that I can’t specifically remember, I stopped visiting Neopets. I had certainly quit by the time I was in high school, leaving my very cool handle “goldensun4747” behind and my pets to starve. Nothing in particular caused my departure – I just grew up and found other things to do. And so did millions of others like me. Over the last 25 years, Neopets players arrived, made friends, invested a good chunk of our formative years, and then faded away as either we, or Neopets itself, changed with time.

Current Neopets CEO Dominic Law is one of those individuals for whom Neopets was a haven at a critical time in his life. He grew up with Neopets, getting into it as a kid while living in Canada and continuing to play when his family moved to Hong Kong. Neopets was more than a game – it helped him stay in touch with his friends back home. And like many others, with time, Law drifted away.

But unlike me, Law came back – because Neopets, despite the steady exodus of active users, never really died. It was owned by Viacom from 2005 to 2014, and then acquired by JumpStart Games in 2014 which was itself acquired by NetDragon in 2017. Throughout that period, Neopets suffered. Bugs and lag plagued the site; moderation tools failed. The site hemorrhaged users. Though it saw a brief resurgence during the COVID-19 pandemic, this didn’t last. In 2020, Adobe concluded its support for Flash, rendering most of Neopets’ beloved minigames unplayable. During this time, NetDragon hired Law – who had been working in private equity – as its director of new markets, later promoting him to chief metaverse officer of Neopets. And in that role, as Neopets floundered, Law led a push to implement Web3 into that backfired spectacularly.

With Neopets on its last legs and user sentiment and trust in the toilet, Law made a bold move. He bought Neopets from NetDragon, making himself the new CEO, and kicked off what he promised would be a “new era” for the game. Neopets, he claimed, had been mismanaged for years, but Law had $4 million in investment money to revamp it. He would fix its broken games and bugs, improve its moderation tools, and restore Neopets to “the glory days” he and millions of others remembered from adolescence. And this time, he promised, no blockchain.

Ambassadors to Neopia

It’s been almost a year since Law unveiled his grand strategy, and to hear him tell it at the Game Developers Conference last month, things are going pretty well. Sure, it’s a far cry from its glory days still. Neopets has 150 million registered users from the totality of its 25-year history, but currently only has about one million annual active users. Still, Law says those active users are really active. Many have been playing for over 10 or even 15 years and stuck around through the worst days of the company. They’re few, but mighty.

That’s why Law is determined to engage them and use that community power to make Neopets better. In his GDC talk, “Working with the Community to Revive a Nostalgic IP: ‘Neopets’,” Law explains how he implemented a community ambassador program to help the company better connect with the one million active users it serves. First, Neopets ran an application and selection process to identify ten community ambassadors (out of around 1000 applications) who knew the game inside and out, and were already deeply engaged with the people playing it. Some of the chosen ten run big Neopets fan sites, manage social media groups, or regularly write guides to certain Neopets features that the community relies upon.

Then, with the ten selected, it was time to get to work.

“The key roles and responsibilities of our community ambassadors are actually quite demanding, to be honest,” Law says. “First of all, it’s community management and interaction. These community ambassadors actually help us gather community sentiments, insights, and even collect issues. As we provide updates to the game and introduce new features, these community ambassadors actually help us. They provide us actionable feedback on what we should develop. And whenever we have in-game events or even in real life events, they actually help us to do event coordination. They advocate and they promote the events for us.”

The key roles and responsibilities of our community ambassadors are quite demanding.

Law goes on to explain that community ambassadors meet monthly with Neopets staff, both to provide insights from the communities themselves and receive, from Neopets, updates on new features or fixes coming soon and roadmaps for long-term changes. Neopets also engaged them in community moderation, with Law telling me that the company relies on ambassadors to report and accelerate serious issues that otherwise would get lost in the ticket system. It sounds like a lot of work! In a Q&A following Law’s talk, an audience member probed this practice, asking how their time was respected and if there were pathways to compensation in the future. I asked Law a similar question later, in a one-on-one interview.

In both cases, Law pointed out that it was actually the community ambassadors who want to do more work. “We definitely want to make sure that we don’t abuse the relationship,” he says. “A lot of these community ambassadors, before joining, we made sure they understand what they’re getting into. And a lot of them actually spend a lot of time at Neopets on their own, even before joining the program. And then they’re actually seeing that this is a much more efficient way for them to express their love and passion in a way that’s more organized. They actually, originally, the ambassadors suggested bi-weekly updates, and then we actually pushed back and said, ‘No, that’s too frequent. We don’t want to have so much work. We don’t want to overburden our ambassadors.’”

Law does not respond to the question about paths to future compensation, and notes they’re looking to expand the program and bring on more ambassadors in the future. He tells me the current group of ambassadors are committed for a year, and will participate in one-on-one feedback sessions at the end to determine what worked well, and what did not. He describes this as “kind of like your 360 review within the company.”

“We actually treat our committee ambassadors as a part of the team,” he says. Neopets has between 50-60 actual employees, a number that includes outsourcing, freelancers, and employees working on projects other than the website.

Growth Without Growth

Alongside its community ambassador program, Neopets is also working to rebuild trust via other avenues. Law says the team holds monthly Q&A sessions with the community, fixes bugs, conducts surveys to learn what features need prioritizing, and is working to integrate community-run projects (such as dress-up tool Dress to Impress) into the Neopets website proper. There’s also a need to improve Neopets’ moderation tools. Right now, it runs on a fairly strict text filter, but Law says the team is looking into AI tech or updating the entire system to keep the worst of the internet at bay long-term.

But Law recognizes that all this is really just to keep the current one million active users happy. It’s not about growth. Current users want to see Neopets’ broken elements get fixed. Lapsed users want to see updates in keeping with the current structure of the site. But no one, according to Law, is really clamoring for a full website revamp. And that’s okay.

“I think the majority of the 140 million lapsed users, they kind of like the IP,” he says. “They have the emotional attachment, they have the childhood memory. They might come back for nostalgia, but they probably don’t care as much if the classic game is revived. Would they play? They might come back for it to relive their childhood experience for a day or two, but they probably won’t be long-time users.”

He’s right, at least anecdotally. Shortly before the panel at GDC, I made a new account on Neopets and poked my head in. Everything was just as I remembered it. The Giant Omelet was still glistening in the Tyrannian sun. Shoyrus were still everyone’s favorite. Paintbrushes and Neggs were still the ultimate hotness. All the aesthetics I remembered were still in place. But when I visited the messageboards, there were no familiar names. Why would there be? It’s been 20 years. I logged out after about 30 minutes, and didn’t come back.

That’s okay, says Law. I’m not the target demographic here. People like me “probably graduated from Neopets for all the right reasons.”

“To be honest, we’re not getting that many new users,” Law continues. “We don’t really have the budget to do a lot of marketing to attract new users. And even if new users come play, it’s probably too vast of an environment, they’ll get lost. So we’re targeting to attract lapsed users coming back to the game, and most specifically the recent lapsed users that they’re still playing Neopets probably within the past three to five years. So they left Neopets [because of] the lack of updates, they got upset, they feel neglected.”

But that doesn’t mean Law is ignoring the power of new or long-lapsed users. He just doesn’t think the website is the way to hook them in. For those groups, Law is looking to other forms of media. For instance, later this year, Neopets is launching a new TCG through Upper Deck. It’s got a Monopoly game coming, new plushes, and collectibles. And most importantly, Neopets is working on new games. Two mobile titles are already in the works, and Law says he wants to do a console game eventually too – perhaps a reimagining of The Darkest Faerie.

To be honest, we’re not getting that many new users.

Which brings Law back around to the website. Even if users don’t stick around, it’s important to have the retro Neopets experience still functional online somewhere. If someone like me comes back, looks around for 30 minutes, and leaves, that’s fine. But by the end of that, I should know there are other Neopets experiences out in the world and want to engage with them. It’s all fueled by nostalgia.

Elsewhere in our conversation, Law expresses disdain for the microtransaction-heavy, “gambling-driven” economies he sees in the gaming industry, especially in the mobile segment. When he mentions this, I ask him about his ventures into Web3. Is that part of it? Would he ever try to reintroduce blockchain or NFTs to Neopets after the community backlash? Law says no. He’s learned from his mistakes, and Web3 is fundamentally at odds with the users Neopets needs to survive – whose love for the game is very much tied to Web2.0 wistfulness.

“Web2 gamers in general, not just Neopets players, actually don’t really care about Web3 gaming. At the end of the day, it is too much of just gambling and it’s not really about the fun of the game. I think that really kills the entertainment of playing a game, in essence, and I think that’s the major clash.”

I point out that he’s actively fundraising. What happens when investors start asking him to lay the monetization on thicker? Law believes he can hold his ground, thanks to the example set by the community the first time he tried Web3.

“Our investors who previously believed in the Web3 story, they actually believe in the much broader revival of the Neopets IP,” he says. “And they see that what we’re doing is definitely on the right track. It’s much more important for us to revive the IP than try to build a game that no one will play.”

Somehow, for 25 years, Neopets has clung to life despite bugs, multiple acquisitions, technological failures, and the loss of most of its users. Law’s vision for Neopets, then, is neither to transform the website into some sort of fantastical “Neopets 2.0,” nor is it to discard the ancient browser game altogether. It’s all about IP, and putting Neopets in front of as many people as possible, in as many different forms as he can.

Will multiple mobile games, a TCG, plushes, a Monopoly game, and whatever else the company is cooking up be enough to make Neopets the “number-one virtual pet companionship IP,” as Law hopes? Maybe. I’ll set a reminder on my calendar for 25 years from now: “Check in on EMS and see how things are going.” If Law and Neopets achieve their goals, I’ll still be able to do just that.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Star Wars Outlaws story trailer dates Solo open worlder for August release

Ubisoft Massive’s open world action-adventure Star Wars Outlaws will release on 30th August 2024, according to a new story trailer which introduces us properly to “emerging scoundrel” Kay Vess, aka Hannah Solo. If you haven’t had the pleasure, Kay is a budding crook on the run from her underworld boss, a journey that sees her tangling with several other Star Wars crime syndicates on various planets. It really feels like they’re keeping a lot of the headline Star Wars stuff at a respectful distance for this one: yes, Jabba the Hutt makes an appearance, but there’s nary a whiff of The Force, Jedi or Sith in the trailer and not once does anybody build a Death Star.

Read more

Review: Moonglow Bay (Switch) – A Fishing Sim That Doesn’t Pull You In

Watered down.

Love or hate fishing minigames, there’s no denying they’re a staple of the cosy set. But Moonglow Bay aims to blow that hook-and-line mechanic into a full game. This fishing sim from Bunnyhug and Coatsink launched in 2021 on Steam and Xbox to mixed reviews. The new Switch port (and starboard) starts out as a tranquil few days out on the water, but with bugs and some frustrating gameplay it becomes quite a stormy journey.

The game begins with your partner being declared deceased after they went missing three years ago (you can choose pronouns and appearances for both). Your adult daughter, River, moves in to care for you and help you, alongside your cute dog, Waffles, who you can pat and take for walks. You open a present left for you: a fishing journal. And so begins your character’s healing and fishing journey.

Read the full article on nintendolife.com

Star Wars Outlaws: 5 Things to Pay Attention to in the Newest Trailer

Star Wars Outlaws Hero Image

Star Wars Outlaws: 5 Things to Pay Attention to in the Newest Trailer

Summary

  • Get ready to travel across the galaxy to pull off the ultimate heist with this detailed look at the new trailer for Star Wars Outlaws.
  • From new planets and locations, to meeting the primary villain, there’s plenty to breakdown in this Xbox Wire feature.
  • Star Wars Outlaws is available for pre-order today on the Microsoft Store and is set for release for Xbox Series X|S on August 30, 2024.

Star Wars Outlaws launches on Xbox Series X|S on August 30, 2024, and is available for pre-order now on the Xbox Store! Set between “Star Wars: The Empire Strikes Back” and “Star Wars: Return of the Jedi,” Star Wars Outlaws lets you play as cunning scoundrel Kay Vess, who alongside her loyal companion Nix must attempt one of the greatest heists in the galaxy in order to win her freedom.

In a brand-new Story Trailer for Star Wars Outlaws, Ubisoft gave fans a closer look at the story of Kay Vess and Nix, and introduced the game’s main antagonist, Sliro. But there’s more to dive into, and we’re here to get you up to lightspeed.

Here are five things to pay attention to in the new Star Wars Outlaws trailer.

A Look at All the Criminal Syndicates

Kay and Nix will need to travel to the far reaches of the galactic underworld and build their reputation with legendary criminal organizations including the Pyke Syndicate, the Hutt Cartel, Crimson Dawn, and the Ashiga Clan, a new syndicate created in collaboration between Massive Entertainment and Lucasfilm Games. While stealing valuable goods, infiltrating secret locations, and outwitting enemies, players will need to carefully consider how their choices affect their status with each syndicate. Kay’s ever-changing reputation will be influenced by every move.

New Planets and Locations

We saw more of the planets and locations that Kay and Nix will explore on their journey. As Kay, you’ll be able to explore Canto Bight, Tatooine, Kijimi, Akiva, and a new addition to the Star Wars galaxy, Toshara, which was developed by Massive Entertainment and Lucasfilm Games. From the humid jungles of Akiva to the windswept savannah of Toshara, each of these locations offers a unique experience and a variety of gameplay opportunities.

Sliro and the Bounty on Kay’s Head

The story trailer offered a deeper look at Sliro, the antagonist in Star Wars Outlaws and the reason Kay will need to venture across the Outer Rim to free herself from a bounty that follows her. Sliro is one of the galaxy’s elites, living in Canto Bight and leading his own lethal syndicate, Zerek Besh. After a failed job, Sliro places a bounty on Kay’s head and hires Vail, one of the best bounty hunters in the Outer Rim, to hunt Kay down.

Jaylen Gives Kay an Opportunity

In the trailer, Kay is given an opportunity to buy her freedom by Jaylen, a gunrunner and master criminal who has been running heists for years. He sees potential in Kay and offers her a lucrative heist with a score that will set her up for the rest of her life, allowing Kay to fulfill her dream of living life free and finding her place in the galaxy.  Players will be taking on this heist as Key Vess during the game. 

Release Date

And of course, at the end of the trailer, it was revealed that Star Wars Outlaws launches on Xbox Series X|S on August 30, 2024, and is available for pre-order now on the Microsoft Store for Xbox!

In addition, those who purchase the Gold Edition or Ultimate Edition can play the game up to three days early. All pre-orders of Star Wars Outlaws will receive the Kessel Runner Bonus Pack, which includes cosmetics for Kay’s speeder and for her ship, the Trailblazer.

We’ll have more to share in the lead-up to the launch of Star Wars Outlaws, so stay tuned to Star Wars Outlaws official channels Facebook, Instagram, and Twitter and of course, here on Xbox Wire.

Xbox Live

Star Wars Outlaws Ultimate Edition

UBISOFT

$129.99

Pre-order now and receive the Kessel Runner Bonus Pack including cosmetics for your speeder and the Trailblazer spaceship!*

The Star Wars Outlaws Ultimate Edition includes:
– Base game.
– Season pass including two narrative expansions, an exclusive mission at launch, and a character cosmetic pack.
– Sabacc Shark bundle.
– Rogue Infiltrator bundle.
– Digital art book.
– Up to 3 days of early access to the game**

If you’re willing to take the risk, the galaxy is full of opportunity.

DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.

EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.

EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.

JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.

*Offer, content, and dates subject to change.
**Play the game up to three days before the official launch date. Internet connection and Ubisoft Account required to redeem digital content. Please check system requirements and product details/restrictions before purchase and upon game release.
Q&A: https://www.ubisoft.com/help/article/000106531

Xbox Live

Star Wars Outlaws Gold Edition

UBISOFT

$109.99

Pre-order now and receive the Kessel Runner Bonus Pack including cosmetics for your speeder and the Trailblazer spaceship!*

The Star Wars Outlaws Gold Edition includes:
– Base game.
– Season pass including two narrative expansions, an exclusive mission at launch, and a character cosmetic pack.
– Up to 3 days of early access to the game**

If you’re willing to take the risk, the galaxy is full of opportunity.

DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.

EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.

EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.

JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.

*Offer, content, and dates subject to change.
**Play the game up to three days before the official launch date. Internet connection and Ubisoft Account required to redeem digital content. Please check system requirements and product details/restrictions before purchase and upon game release.
Q&A: https://www.ubisoft.com/help/article/000106531

Xbox Live

Star Wars Outlaws

UBISOFT

$69.99

Pre-order now and receive the Kessel Runner Bonus Pack including cosmetics for your speeder and the Trailblazer spaceship!*

Experience the first-ever open world Star Wars™ action-adventure game and explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted.

If you’re willing to take the risk, the galaxy is full of opportunity.

DISCOVER A GALAXY OF OPPORTUNITY
Explore distinct locations with bustling cities and cantinas. Race across sprawling outdoor landscapes on your speeder. Each location brings new adventures, unique challenges, and enticing rewards if you’re willing to take the risk.

EXPERIENCE AN ORIGINAL SCOUNDREL STORY
Live the high-stakes lifestyle of an outlaw. Turn any situation to your advantage with Nix by your side: fight with your blaster, overcome enemies with stealth and gadgets, or find the right moments to distract enemies and gain the upper hand.

EMBARK ON HIGH-STAKES MISSIONS
Take on high-risk, high-reward missions from the galaxy’s crime syndicates. Steal valuable goods, infiltrate secret locations, and outwit enemies as one of the galaxy’s most wanted. Every choice you make influences your ever-changing reputation.

JUMP INTO THE PILOT SEAT
Pilot your ship, the Trailblazer, as you engage in thrilling dogfights with the Empire and other foes. Find the right opportunities to chase, evade, and attack to get the upper hand.

*Offer, content, and dates subject to change.

The post Star Wars Outlaws: 5 Things to Pay Attention to in the Newest Trailer appeared first on Xbox Wire.

Getting started in Destiny 2: Into The Light, live today for all Guardians

Destiny 2: Into the Light starts today, and in case it wasn’t apparent during the multiple livestreams last month, it’s a great time to be a Destiny 2 fan. In fact, there’s so much in today’s release that this article is only going to focus on aspects that might appeal to three different types of Guardians:

  • Cooperators (I win when the team wins)
  • Perfectionists (I win when my run is perfect)
  • Collectors (I win when I own everything)

Feel free to skip to the section that sounds most like you or try a little bit of everything; you might discover a new type of fun.

For Co-op Thrill-Seeking Guardians

Into playing with friends and turning the heat up to see how much your finely honed teamwork can take? Meet Onslaught, a new wave-based defensive activity where teams of three will face increasingly challenging waves of enemies hellbent on destroying your Advanced Defense Unit.

It’s a new type of gameplay in Destiny 2 that gets even more interesting when you start constructing upgrades like turrets (that until now have mostly been pointed at Guardians) and decoys (that until now have only been sweeping up after Guardians).

“We’ve had turrets in the game for a while, but rarely have they been on our side,” said Clayton Kisko, a designer on the Destiny 2 team. “Having support with this much enemy density is exhilarating. It’s really rewarding when a turret that you or your teammates built has your back when you’re surrounded by enemies.”

​​

But who’s cleaning up the mess these turrets make? Well, it turns out that your decoy comes with a broom. “It is a Sweeper Bot!” Kisko says. “They are amazing at pulling aggro from enemies and clumping them up for the perfect grenade opportunity. And they start sweeping right away. Enemies can’t stand this one simple trick the Sweeper Bot does. Just watch as they surround it with hatred.”

Decoys can be upgraded into Redjacks and a final secret version. Just make sure someone on the team is building them because this tidy technology might be the difference between a victory and a total team wipe.

“Things ramp as you progress through the waves and eventually get to a point where if everyone dies at once, the run ends. On Legend difficulty, this is how Onslaught works from the start! We can’t wait to see how people work together, master the mechanics, and clear the final wave.”

For Speed-Demon Perfectionist Guardians

Are you someone who loves puzzles and tightly crafted combat encounters that can be played with a team of three (but maybe you secretly can’t wait to do it solo)?

For you, we have two of the most well-regarded Exotic missions ever made in Destiny 2. Both The Whisper and Zero Hour along with their Exotic weapons are back and they’ve been updated.

Mike Profeta, one of the designers who worked on the new version of Zero Hour, spoke about how the team was able to stay true to the mission’s experience while also making it feel modern and challenging despite how god-killing powerful Guardians have become.

“We explored several options to try and match the original’s difficulty, but things didn’t quite feel right. Then partway through development, we opened an old build of the game and took note of all the unique activity options that were in the original mission. We replicated them as closely as possible, made some small adjustments and additions, and that was our eureka moment; it made all the difference and suddenly it felt exactly like Zero Hour should.”

Sometimes, what makes a classic game feel new is how we’ve changed and what we’ve learned that lets us play in a new way. A spotlight moment for this is Zero Hour’s maze… you know the one… with the robot. Don’t look it up!

“We made no changes to the path players carve through the old Tower,” said Profeta. “All the jumping puzzles and combat beats are there and we’re looking forward to seeing how players utilize all their new Guardian tools to overcome these obstacles faster than ever.”

For Gear-Loving Collector Guardians

Are you the type of player who wants… well, everything? Do you need your gear to look stunning? Could you make an Exotic more perfect if only you could craft them?

“When crafting Exotics, players can fine-tune their experience while maintaining the original fantasy of the weapon,” said a designer on the Destiny 2 team. “With Whisper of the Worm, the added barrel and magazine options will let players customize their version of the Sniper Rifle; maybe deciding to max out stability to make crits easier, for example. Outbreak Perfected is similar. The enjoyment of laying down on the trigger and spreading SIVA nanites is still there, but now players can choose a perk like Rewind Rounds to help them maintain their damage output for longer before reloading.”

​​

Like these two impression-making Exotics, we’re also including a collection of weapons known as the BRAVE arsenal. If you’ve heard the name Midnight Coup, Edge Transit, or Hung Jury SR4, you know the tier of weapon we’re talking about here. If those names are new to you, then you have a unique opportunity to experience these weapons for the first time in their newly upgraded form.

The BRAVE arsenal consists of 12 weapons so dangerous that they were outlawed by the Vanguard… until now. And for the aesthetically aware among you, each weapon has a chance to drop as a limited-edition foil variant.

​​

“On top of looking unique, they come fully Masterworked. They also have a unique treatment on their icons resembling tiger stripes so that you’ll still be able to identify the foil version in your inventory even if you remove the ornament to apply a shader.”

Everyone’s Welcome

During Destiny 2: Into the Light, you’ll be able to choose a starter kit containing handpicked gear and subclass abilities. Gift of the Thunder Gods is also available if you want even more gear to catch up with your friends at the speed of lightning.

So, build a friendly Sweeper Bot, craft the perfect Whisper, and join us in the Hall of Champions where we’ll be flexing our foil weapons, Superblack shaders, and getting ready to throw hands with the Witness when The Final Shape launches on June 4.

See you in the Light, Guardians.

Star Wars Outlaws: 6 Details We Learned From the Trailer

Star Wars fans have a brand new AAA game to look forward to this year. Star Wars Outlaws is coming on August 30, and it promises to put players in the shoes of smuggler, criminal and all-around scoundrel Kay Vess. Kay must navigate the criminal underworld in a desperate bid to pull off an impossible heist and buy her freedom.

With Ubisoft releasing a new trailer for Star Wars Outlaws, we have a better idea of what Kay’s mission involves and the many criminals and villains she’ll encounter along the way. Let’s break down everything we learned from this new footage, from the new and returning criminal syndicates to that unexpected Han Solo cameo.

Star Wars’ Criminal Underworld

The Star Wars movies may be all about the conflict between factions like the Empire and Rebel Alliance or First Order and Resistance, but there are other powers at play. The Star Wars universe is home to a number of criminal organizations, all vying for control of territory, contraband and even illegal drugs. Star Wars Outlaws thrusts players into the heart of the criminal underworld. You’ll take missions for different organizations, increasing your standing with some while you also risk making enemies of others. Being a free agent in the Star Wars underworld isn’t going to be easy.

The new Outlaws trailer reveals some of the organizations who will play a role in the game. Unsurprisingly, Jabba the Hutt has a part to play in this story. He’s not just the most iconic Star Wars gangster of them all, but also arguably the biggest force in the criminal underworld in this time period. The trailer confirms Kay Vess will come face to face with Jabba during the course of the game, much to her chagrin.

We also see members of the Pyke Syndicate in the trailer. The Pykes have played a major role in various Star Wars TV series like The Book of Boba Fett and The Clone Wars. These unusual, fish-headed humanoids are notorious for controlling much of the galaxy’s spice supply. Not unlike with Dune, spice is a rare substance valued as a narcotic by the galaxy’s wealthy elite.

We also see a representative from Crimson Dawn, the organization first introduced in Solo: A Star Wars Story. At this point in the timeline, Crimson Dawn’s old ruler, Maul, is dead. It’s now led by Han Solo’s old girlfriend Qi’ra. As seen in Star Wars comics like War of the Bounty Hunters and Crimson Reign, Qi’ra’s ultimate goal is to use her power and resources to bring down the Sith Lords who secretly rule the galaxy.

The game appears to be set after War of the Bounty Hunters, as we see the carbonite-frozen Han Solo on display in Jabba’s Palace, but before Crimson Dawn’s final collapse and Qi’ra’s disappearance. Does that mean we could actually see her appear in Outlaws? We’ll find out soon.

Sliro and Zerek Besh

We may see familiar organizations like the Hutts and the Pykes in the trailer, but they aren’t the main enemy Kay Vess will be contending with in the game. That’s where Zerek Besh comes in.

Zerek Besh is another major power player in the criminal underworld, but not one included as part of the Five Crime Syndicates. This faction was first introduced in Marvel’s Star Wars comics, where we saw Qi’ra and Crimson Dawn manipulate Zerek Besh into waging war on the Hutts. Again, we’re guessing the game is set before that conflict, which is known as the Syndicate War.

As revealed in the trailer, Zerek Besh is ruled by a human named Sliro. Sliro is a wealthy, opportunistic crime lord who sees great opportunity in the current state of galactic affairs. With the Empire spending so much time and effort hunting the Rebel Alliance, that leaves the criminal cartels plenty of room to make their move and rake in more money. If they can work together, of course.

The scene where Sliro is making his pitch to the Hutts, Pykes and Crimson Dawn is taking place on Canto Bight, the casino planet introduced in 2017’s Star Wars: The Last Jedi. That’s no coincidence. Canto Bight is also where we met Benicio Del Toro’s character DJ, a scoundrel with an important lesson to impart. In a galaxy that’s trapped in a perpetual cycle of war, the real winners are those who know how to profit off of that war. Sliro clearly views himself as part of that crowd.

From what we know about the plot of Star Wars Outlaws so far, the conflict begins when Kay runs afoul of Sliro and the crime lord puts a major bounty on her head. From there, Kay is given a choice – run and hide, or attempt to steal Sliro’s vast fortune and buy her freedom. We don’t need to tell you which option she picks. Every mission in Outlaws is about bringing Kay one step closer to her overarching goal of landing the galaxy’s biggest payday.

The Han Solo Cameo

Star Wars Outlaws is avoiding a lot of the trappings fans might expect from the franchise. There are no Jedi Knights or lightsabers in sight. Even though this game is set during the year between the events of The Empire Strikes Back and Return of the Jedi, the Rebel Alliance is out of the picture – biding their time and waiting for the right moment to strike. This game is all about shining a light on the dirty underbelly of the Star Wars universe.

Han Solo may be the only main character from the original trilogy we actually see in this game. And as we’ve already discussed, this is taking place during that period where Han is stuck in suspended animation as a trophy on Jabba’s wall. Han is there as a pointed reminder of how delicate Kay’s position is. As she navigates her way through the underworld and curries favor with the different crime syndicates, Kay is one wrong move from ending up like Han Solo.

So will we see any existing Star Wars characters at all, or are Jabba and the frozen Han the sole links to the larger franchise? There’s certainly potential to bring in other familiar faces. We’ve already pointed out how Qi’ra is one character with the potential to return, whether or not she’s still voiced by Emilia Clarke.

We’d bet good credits on at least one familiar bounty hunter rearing their head during the course of the game. The trailer introduces a new female character whom Sliro hires to pursue Kay, but we highly doubt she’s the only one after that bounty. We could see characters like Dengar, 4-LOM or IG-88 take up the hunt. Heck, maybe Outlaws will follow in the footsteps of Dark Forces and Shadows of the Empire by including Boba Fett as a major boss character.

We’re even crossing our fingers that Outlaws might serve as the video game debut for fan-favorite character Dr. Chelli Aphra. Aphra is a rogue archaeologist and former right-hand-woman to Darth Vader himself. She’s perfect for a game set in the seedy underbelly of the Star Wars universe.

Kay Vess’ Crew

Kay won’t be working completely alone in Star Wars Outlaws. The trailer gives us a slightly better look at the crew of the Trailblazer. We don’t know all of these characters’ names yet, but Kay will be accompanied by a motley team of droids and aliens as she prepares for the biggest heist of her career.

That crew includes ND-5, the reprogrammed, trenchcoat-clad commando droid seen at several points in the trailer. ND-5 looks to be helpful as a bodyguard, as at one point we see him pushing away Sliro’s hired bounty hunter.

Kay’s crew also looks to include a Rodian. This character is apparently good with technology, as we can see him activating a black protocol droid. That protocol droid may also be part of Kay’s crew. Interestingly, the droid looks very similar to Triple Zero, a sadistic former partner of Doctor Aphra. Is this just a superficial similarity, or is this a clue that a popular Star Wars comic character is making the jump to the games?

Undoubtedly Kay’s most important ally, however, is her furry companion Nix. Nix is a merqaal and the closest thing Kay has to a family in this lonely galaxy. The trailer hints as to how Nix will play a role in the game. We see him sneaking through an Imperial facility and stealing a blaster rifle for Kay to use. Expect him to be an integral part of stealth missions and puzzles, as he can activate faraway buttons and distract enemies.

Fighting the Empire

While Outlaws is all about navigating the criminal underworld, it’s also clear Kay will be directly clashing with the Empire during her missions. As she stirs up trouble on the various worlds in the game, Kay will attract unwanted attention from the Empire and even directly do battle with them, both on the ground and aboard her ship.

Most of the footage in the trailer of Kay battling Imperial forces seems to emphasize stealth. We see her sneaking around a facility and relying on Nix to pilfer a blaster rifle. We also see her stealth-attacking an Imperial officer. But the shot of a charging Death Trooper suggests that Kay won’t be able to navigate every confrontation with stealth alone. The more attention she attracts, the more Kay will draw the wrath of Emperor Palpatine’s military down upon her.

That includes vehicular combat as well as gunplay. The trailer features a shot of an AT-ST walker, and we see footage of a dogfight between the Trailblazer and a group of TIE Fighters. The Rebel Alliance may be lying low right now, but the Empire is out in full force for this game.

The Monsters of Tatooine

Tatooine may just be the most iconic planet in the Star Wars galaxy, and it’s one of the open-world playgrounds on offer in Outlaws. It makes sense that Kay would be visiting Luke Skywalker’s former home planet, as both Jabba the Hutt and the Pyke Syndicate control territory there.

The trailer makes it clear some of Tatooine’s more dangerous fauna will be appearing in the game. At one point we see Kay plunging down toward the Sarlacc. We can only assume this means her meeting with Jabba doesn’t go well, and the vicious gangster dooms Kay to be digested over the course of 1000 years. Somehow, though, we’re sure she’ll weasel her way out of that fate.

We can also see Kay dodging a massive krayt dragon in the open desert. These enormous beasts are pretty much the biggest and nastiest creatures on the planet. They’re incredibly hard to kill, but that doesn’t stop a handful of foolish treasure hunters eager to harvest the valuable pearls inside their bodies. Kay seems just desperate enough that she might take on a mission to kill a krayt dragon and steal its treasure.

At this point, we can only wonder what other giant beasts might be in the game. Will we come face-to-face with Jabba’s Rancor? What about the native species on other planets like Kijimi? Massive Entertainment has even created an entirely new world called Toshara. Who knows what monsters lurk on this brand-new planet?

For more on the future of the Star Wars franchise, find out what to expect from Star Wars in 2024 and brush up on every Star Wars movie and series in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Deathsprint 66 is Mario Kart by way of The Running Man by way of Squid Game

If you’re from the USA, Britain or France, and also possibly a Victorian time-traveller, you might be familiar with the dunce cap – a conical humiliation bestowed on struggling or misbehaving schoolchildren, who were then told to go sit in the corner and think about their sins. Well, get ready for the dunce cosmetic. In Sumo Newcastle’s Deathsprint 66, an 8-player on-foot racing game based on Stephen King’s dystopian novel The Running Man, players build a Hype multiplier by combo-ing stunts such as railgrinds, and also, murdering each other.

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Children of the Sun Review

Children of the Sun bills itself as a tactical third-person puzzle-shooter, but not all of those descriptors are equally relevant. Discard any attachment you have to the idea of it being a tactical third-person shooter in any traditional or meaningful way, and focus purely on the puzzle part. Children of the Sun, rather, is a supernatural sniper game where you control the path and speed of just one bullet per level – one part Hitman: Sniper Assassin, one part Seinfeld magic loogie. Essentially, you need to pause, pivot, and plot your single shot to kill every enemy on each level, all without losing said bullet beyond the boundaries of the map, or striking a part of the environment. It’s clever and compulsive, and I’ve found stitching together successful runs very satisfying. However, it definitely doesn’t elicit much sympathy for its mask-wearing main character, and I’m not sure it’s quite as replayable as it thinks it is.

The premise of Children of the Sun is simple, and it’s relayed in an equally simple fashion, with no voiceover – just quick sequences of sharp, hand-drawn artwork. That delivery is impressively effective, though. Whatever language you speak, I’d expect you’ll be able to easily follow the story.

There are occasional subtitles, but they don’t seem to contribute anything especially crucial. Our unnamed character – The Girl – is hell bent on killing her way through The Cult in order to snuff out its sadistic chief – The Leader – who murdered her parents. Also… she has paranormal powers that allow her to move things with her mind. That’s all you need to know, and that’s really all you’ll ever know. She’s upset, but her telekinetic killing spree is soothing her pain. Or making her horny. I think it’s one or the other.

Her telekinetic killing spree is soothing her pain. Or making her horny. I think it’s one or the other.

It’s not that deep but, admittedly, it doesn’t need to be. It’s a revenge story, and I love revenge stories. You don’t exactly need a diving bell to get to the bottom of Death Wish, for instance. That said, it would’ve been nice for Children of the Sun to have generated a little more empathy for The Girl. She doesn’t exactly have any personality to speak of; she’s kind of just a disaffected clump of adolescent angst in a weird mask. Arguably, the solution here is just to fill in the blanks yourself but, when I do that, the most I get is someone who spent her formative years getting picked last for team sports and listening to a lot of Thirty Seconds To Mars. It’s possible I’ve just outgrown Children of the Sun’s overt edginess.

Bullet with Butterfly Wings

Outside of the teenage Tumblr tone of the main character, Children of the Sun has gone for a deliberately grainy and stylised PS2-era aesthetic. It does the job nicely, but sometimes it’s just a little too dark for its own good. I have, for instance, occasionally been forced to restart levels after striking objects I couldn’t actually see until I hit them. Enemies do glow, though. This is smart because it makes Children of the Sun less about seeking out your prey in the first place, and more about the process of putting together the perfect sequence of kill shots. This is the fun part. I would expect that needing to desperately scan for unfairly camouflaged cultists while also trying to nail a run would’ve easily ruined what Children of the Sun does right.

It certainly isn’t overwhelmed with controls or buttons; indeed, everything is performed via the left and right mouse buttons, plus the scroll wheel. It’s quite easy to pick up. The grungy, grim tone is unlikely to be to everyone’s tastes, but it’s very straightforward and approachable to otherwise play.

The Girl can strafe left or right at the beginning of each level – sometimes in a small space, sometimes circling the entire perimeter – but that’s the only navigation. 99% of Children of the Sun is spent controlling a bullet, not The Girl herself. I’ll concede her extremely limited movement does feel pretty pointless early on, but later into the roughly five-hour run time it becomes crucial to manoeuvre to the right firing angle to ensure you’ll be able to take everyone down before running out of bullet tricks.

Those tricks are thoughtfully rationed out as the levels progress, and include things like using the fuel caps of cars to cause an explosion to kill nearby enemies and give you a bonus chance to redirect your bullet, or the ability to gently steer it by several degrees to strike moving targets. Later still, you’ll learn the ability to rapidly accelerate bullets to smash through armour, and to use successful hits of enemy weak spots to bank an on-demand trajectory change in any direction. Adding these new techniques to the overall system keeps things from becoming stagnant, and the way in which Children of the Sun encourages us to experiment and combine all these tricks is where it excels most. Need some height? Shoot a bird to gain a better view of the level and a bonus trajectory change while you’re at it. Too close to an armoured goon? Rack up some weak spot strikes on some standard cultists, send your shot out into the distance, and then re-fire it in from afar with a little extra sauce on it.

Master of a Speeding Bullet

There’s a scoring system at work within Children of the Sun, and even leaderboards attached to each level to compare your best attempts with both your friends and the rest of the world. I expect this is nice if you’re a ruthlessly competitive type, but killing everyone in a level in a slightly different order (to see if there’s a marginally faster way to do it) isn’t really enough to have me leaping back in to replay all the levels. The layouts of some of the later maps proved complex enough to tempt me back for another few tries but, with the enemies always more or less in the same spots, it’s a bit like solving the same crossword puzzle over and over. It’s just not significantly satisfying after the first time around.

Children of the Sun commits the cardinal slow motion sin of showing a bullet in flight as the entire cartridge.

For clarity’s sake, one last thing I really ought to add is that when I say bullet, I really mean cartridge. Unfortunately, Children of the Sun commits the cardinal slow motion sin of showing a bullet in flight as the entire cartridge – with the case and primer still attached. Clearly, The Girl went to the Portal turret school of ballistics (where firing the whole bullet means 65% more bullet per bullet!) It’s a small goof in the scheme of things but it’s a pretty dorky error, and it’s a shame it’s made it all the way to the final product. I guess you could potentially mount an argument that The Girl’s telekinetic powers allow her to move an unfired cartridge through the air like a deadly dart, but it wouldn’t really stand up. If that were really the case, why does it come out of the rifle like that? Why would she need a rifle at all? She could just chuck killer cartridges through the air like Charlie Sheen in Hot Shots! Part Deux.

Children Of The Sun review: an intense and stylish puzzle of ultraviolence

In many ways Children Of The Sun is a highly relatable game. I do not have telekinetic powers that allow me to control the path of a bullet from a sniper rifle, and I was not part of a murderous cult that killed my father-figure. But if I did and I were, you can bet that I’d go on a rip-roaring rampage of revenge! Stepping into the be-grimed trainers and unwashed jacket of the protagonist – a misused girl whose vibe is that of a member of Gorillaz – you shoot a single bullet from your gun and control it in first-person as you zip it through the heads, hearts and hands of cultists placed around a level. It’s a satisfying Sniper Elite meets Superhot puzzle of ultraviolence, and it’s neat.

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