Another new The Movies-like is coming this summer to fulfil the promise of your nostalgia

Mention Lionhead’s ’05 management sim about running a film studio and someone will crash through the wall, Kool-Aid Man style, to say they really liked it and there should be a remake or a sequel. In recent years there have been a few attempts to make a game like The Movies, with games like Moviehouse and Filmmaker Tycoon sitting pretty at ‘mostly negative’ status on Steam because they are not, in fact, like The Movies beyond the basic premise. But Blockbuster Inc. has shouldered its way into the conversation, wearing big puffy trousers, shouting through an old-timey megaphone, and openly billing itself as a “spiritual successor” to The Movies. It’s launching on June 6th this year, but you can play the prologue on Steam for free right now.

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Xbox Insider Release Notes – Delta (2404.240318-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2404ZN25398.4041.240318-2000
  • Available: 4 p.m. PT – March 21, 2024
  • Mandatory: 3 a.m. PT – March 22, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Capture & Share

  • Fixes to improve unexpected behavior in the Captures app when storing captures on both the internal Xbox storage and an external drive.

Installation

  • Fixes to address an unexpected error some users experienced when updating Minecraft (0x87e00021).

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem when you are experiencing the issue. Use the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Delta (2404.240318-2000) appeared first on Xbox Wire.

Larian Founder on Working With Google Stadia for Baldur’s Gate 3: ‘It Was a Really Stupid Deal’

Baldur’s Gate 3 director Swen Vincke has had some time to reflect on Larian Studios’ Google Stadia deal, and he thinks it was “really stupid.”

The studio’s founder opened up about the early days of Baldur’s Gate 3 during a Game Developers Conference (GDC) panel that IGN attended today. While explaining how Larian learned to adapt to issues on the fly, he spoke about how Stadia played a role in the Baldur’s Gate 3 reveal.

For those who may have forgotten, Vincke and his team revealed the latest Baldur’s Gate at a Google Stadia conference in June 2019. It was a bombshell announcement during an event for a product that would ultimately fail, but it also came with other potential benefits. Stadia originally promised enticing features for developers to take advantage of while also offering a path to boost word of mouth.

“You talk to these people who say ‘I didn’t think it was for me, it looks like maybe a little bit too much,’ ” Vincke said to us in 2020. “With something as easy as sending somebody a link and saying, ‘Hey, let’s try it out and you can jump into my game instantly without having to install anything,’ I think that has a very great conversion power.”

Fast forward to 2024, however, and Stadia is no more. Google officially shut down its game streaming service in early 2023, with Baldur’s Gate 3’s full PC launch not arriving until that following August. Vincke says hindsight is 20/20, calling out the challenges of releasing the Early Access build for an additional platform.

“It was a really stupid deal and I should never have done it, but it allowed me to pay for the CGI,” he said.

All of the details of the Stadia deal have not been made public, but unsurprisingly, Vincke isn’t happy with the way things turned out. Elsewhere in the GDC panel, Vincke talked about how the team’s ambitions grew throughout development.

One thing Larian wanted form the beginning was a lot of cinematics and a big narrative, for example. These plans absolutely came through, as Vincke also confirmed that Baldur’s Gate 3 contains triple the word count of The Lord of the Rings books and double the cutscene runtime as Game of Thrones. It’s clear the game has come a long way, as he also showed off an early version of Astaron that was a Tiefling instead of a High Elf.

While Baldur’s Gate 3 has turned out to be a massive success for Larian, the team won’t be revisiting the world with DLC or even a fourth game anytime soon. For more on the studio’s latest, be sure to check out our 10/10 review.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Save $25 Off the WD Black C50 1TB Xbox Series X|S Expansion Card

Amazon is offering the lowest price we’ve ever seen on the officially licensed WD Black C50 1TB Expansion Card for Xbox Series consoles. Right now it’s only $125.99, a 16% off price drop from its original $150 MSRP. It’s currently $25 cheaper than the Seagate 1TB Expansion Card. The C50 is one of the best SSDs for the Xbox, which isn’t surprising since your options are pretty limited.

WD Black C50 1TB Expansion Card for Xbox for $125.99

The WD Black C50 expansion card is essentially a 1TB NVME SSD encased in a specialized Xbox-compatible shell. Unlike the more complex PS5 SSD installation process, which involves opening up the PS5 to access the SSD slot, the Seagate expansion card simply plugs into its dedicated port on the back of the Xbox.

This expansion card offers the same speed as the internal SSD, ensuring that you won’t sacrifice performance or encounter extended load times as you might with a regular USB drive. With a 1TB expansion card, you can double the storage on your Xbox Series X and Xbox Series S Carbon Black Edition console, and triple the storage on your OG (white) Xbox Series S console.

In contrast to the PS5, there are no alternative methods for adding high-speed storage to your Xbox console. Your options are limited to either the WD or Seagate expansion cards, underscoring the importance of seizing a good deal when one becomes available.

Looking for more Xbox accessories? Check out the best Xbox deals today.

Aussie CRPG Broken Roads has new release date after last year’s sudden delay

In November last year, the Australian post-apocalyptic CRPG Broken Roads was abruptly delayed mere days before it was meant to come out. Review code had even been sent out to press. But it was clear that the game needed more time in the oven, as developers Drop Bear Bytes acknowledged they needed “additional polish time and QA manpower” to test the “thousands of permutations” available in its deeply decision-driven storyline. Happily, that polish time has now come to an end, as the devs have today announced a fresh release date of April 10th.

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Solving the problems of generative AI is everyone’s responsibility

Welcome to the final part of Electric Nightmares, a short series about generative AI and games. So far we’ve seen the past, the present and the problems surrounding this new buzzword as it filters its way into our games and communities. In this final part of the series, I want to try and think concretely with you about what the future might hold; to go beyond what we think is just or legal, what we might be excited by or fearful of, and instead think about the practicalities of making and playing games today and how that might be impacted by generative AI’s growing dominance.

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Fae Farm’s Spring Update Adds A Feature We Wish We Had In Real Life

Slow down!

Fae Farm, the charming life sim from developer Phoenix Labs, isn’t quite done with updates just yet. The latest, aptly titled the ‘Spring Update’, brings a number of improvements and additions to the game that should prove most welcoming for fans.

The biggest change is honestly something that we wish was a thing in real life, and that’s the ‘double-day length’ feature. In a nutshell, it essentially slows down time to allow you to perform more tasks within a single day. Given how much there is to do in the game now, this sounds like a dream come true.

Read the full article on nintendolife.com

Horizon Forbidden West Complete Edition lands on PC today

Hi everyone, we’re thrilled for our PC community to join Aloy on her journey as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. That’s right, Horizon Forbidden West Complete Edition launches on PC today.


Horizon Forbidden West Complete Edition lands on PC today

Horizon Forbidden West continues six months after the events of the critically acclaimed Horizon Zero Dawn. Vicious superstorms rage. The land is dying. Machine hunter Aloy has traveled west to investigate the source of a mysterious blight that ravages the remnants of humanity. In these uncharted lands, she will meet strange new tribes and face ever more deadly colossal machines. Together with old friends and new companions, she must brave this awe-inspiring frontier to find the answers she needs, halt the biosphere’s imminent collapse, and save life on Earth.

Unlocked frame rates, ultra-wide support up to 48:9 resolutions and performance-enhancing technologies including NVIDIA DLSS 3 AI-powered upscaling and frame generation allow PC players to experience Aloy’s journey in its full glory on compatible hardware. NVIDIA DLAA is available to help maximize image quality. The game also comes with NVIDIA Reflex, reducing system latency and improving gameplay responsiveness. Intel XeSS and AMD FSR 2.2 upscaling is also supported. The team at Nixxes is working on an update to add AMD FSR 3 with frame generation.

To ensure the game runs on a wide variety of PC hardware, we’ve included graphics presets ranging from very low to very high. This allows gamers with the latest hardware to push their systems, while also providing a great experience on less powerful PCs. Additionally, the PC release offers customizable settings, allowing you to tailor your gaming experience according to your preferences!

On behalf of everyone at Guerrilla and Nixxes, we are so excited to bring Horizon Forbidden West to PC and we hope you enjoy this new adventure with Aloy! We would love to hear what you think and see your amazing virtual photography, so please use the hashtag #HorizonForbiddenWestPC when sharing your experiences and creations and tag us on social media!

Horizon Forbidden West Complete Edition for PC is available today on Steam and in the Epic Games Store

Super Mario Bros. Wonder Producer Says There’s Room for 2D and 3D: ‘Everyone Should Enjoy Them Both’

If you uploaded a Super Mario Maker course with cheap hidden blocks, unfair enemy placement, or just overall haphazard design, I’m sorry to say that Nintendo might have judged you for it.

During Nintendo’s Super Mario Bros. Wonder panel at GDC, legendary Nintendo developer Takashi Tezuka was discussing how Super Mario Maker gave players the ability to freely design courses under the same conditions as each other. But Tezuka admitted, “However, when we played the posted courses, and let’s keep this here, some of them were not very good.”

Aside from the added bonus of throwing shade at some Mario Maker designers out there, Tezuka’s wider point tied into how level design is the X factor that can make controls, sound, graphics, and enemies either fall flat or come alive. The Super Mario Bros. Wonder panel was home to some interesting insight about how Nintendo returned to Mario’s 2D roots to create something brand new.

Reimagining 2D Mario

Tezuka and Super Mario Bros. Wonder director Shiro Mouri kicked off the panel by discussing the long wait for a new 2D Mario game. 2012’s New Super Mario Bros. U was the last traditional sidescrolling Mario game until Wonder came along last year, and Tezuka simply said they’d just been busy making other types of sidescrolling games like Super Mario Maker and Super Mario Run: “Honestly, 11 years just went by”, he said.

But Tezuka insisted that 3D Mario games haven’t replaced 2D games, saying, “People may think that 3D Mario games have taken their place… I think everyone should enjoy them both. Do you think that’s too much to ask?” The pair discussed the difference between 2D and 3D Mario, with Mouri saying a merit of 2D games is that it’s easier to experience the game’s design as it was intended. They also added that in 2D Mario games, the developers spend as much time as possible adjusting courses until the very end of development, which is much easier to do than when developing a 3D game.

Mouri and Tezuka approached development of Super Mario Bros. Wonder with the mantra of “big changes”. As Mouri pointed out, elements of the original Super Mario Bros. like warp pipes, Super Mushrooms, and hitting blocks has become normal over time, so the team wanted to create a 2D Mario game full of new secrets and mysteries. Mouri thought, “If I’m going to change the environment anyway, I may as well go hard,” which led to the beginnings of Wonder Effects like wiggling warp pipes and singing Piranha Plants.

Nintendo developers have previously shared the collaborative nature of Super Mario Bros. Wonder’s development, and Mouri and Tezuka expanded on that during the GDC panel. “Nintendo believes everyone on the team is a game designer,” Tezuka said, explaining the brainstorming sessions to come up with different Wonder Effects. The idea for the Wonder Quiz effect came from a programmer in his first year at Nintendo, demonstrating that everyone’s ideas were on the table.

We also learned about another Wonder Effect that didn’t make the cut, where Mario would turn into a giant, 8-bit, blocky version of himself, trying to avoid getting eaten by Wonder’s new block-eating Gnawsher enemies. This was cut because it was impossible to strategically avoid enemies, resulting in an unfocused mad dash to the goal.

As for the future of 2D Mario, Tezuka said it all comes down to thinking about what will be the core of the game, and that he hopes the presentation got people interested in 2D game development.

A Kind World

The Nintendo developers also took some time to discuss Super Mario Bros. Wonder’s online multiplayer modes. Nintendo took an interesting approach to online play, where shadows of other players from around the world could help each other find secrets and reach the end of a level.

Mouri said he wanted to create online gameplay that “would make you want to say thank you” to a stranger, adding, “We help people around us when they are in trouble… When you have a team made up of people with that mindset, there’s a good chance something good will come out of it. This holds true in game development as well… For [Wonder], we wanted to create a kind world like that, where online play is where you act not for yourself, but for the people around you.”

This led to the development team settling on the theme of subtle connection, and Tezuka said this is just one solution to what online play looks like for a Mario game.

All of Nintendo’s experimentation with Wonder’s development paid off, as we called it “the true next step for 2D Mario platformers” in our review.

For more, check out the highlights from Nintendo’s Tears of the Kingdom GDC panel, where developers shared the struggles behind creating the complicated physics-based world of Hyrule.

Additional reporting by Rebekah Valentine.

Logan Plant is IGN’s Database Manager, Playlist Editor, occasional news writer, and frequent Super Ninfriendo on Nintendo Voice Chat. Find him on Twitter @LoganJPlant.