Rise of the Ronin: Developer tips for your first few hours

For Team Ninja veterans and newcomers alike, Rise of the Ronin offers a deep and satisfying combat system, set to the backdrop of the Bakumatsu era of Japan. With the game now less than a day away, I spoke to Rise of the Ronin’s Producer, Yosuke Hayashi, and Game Producer and Director, Fumihiko Yasuda, who offered their tips for players joining the Veiled Edge tomorrow.

Experiment with Combat Styles

Rise of the Ronin allows you to wield one main weapon – blades, fists and spears – and sub weapon at a time, such as revolvers, shurikens, bows, rifles and more. When starting out, you’ll have just one combat style available to you for each main weapon, and as you progress, you’ll unlock additional styles which can be attached to them, offering completely different ways to go on the offensive.

But it’s not just you using combat styles – your enemies will have their own styles too, which you will need to adapt to. Recognizing which style your opponent is using will allow you to choose an advantageous opposing style, and can help overwhelm them far quicker. Changing style on the fly is key to being successful in combat.

New styles can be learned through story progression, facing off against tougher enemies, and through bond-building with certain characters and factions. Experiment with different types to find a combination that works for you.

Counterspark is important, but…

The Counterspark – activated with the Triangle button – is both an attack, and a parry. With the right timing, it can be used to deflect most of your enemies moves, even their glowing red murderous attacks. But using the Counterspark isn’t your only tool to defend yourself; combining it with your block and dodge moves will help keep opponents on their toes.

Some enemies will be extremely aggressive, others will wait for an opening to attack, and some may even leap through the air to grab you. Choosing whether you deflect, block, or roll out of the way, and recognizing which works best for the attack you’re facing, can be the difference between success or swift death.

Wander off the beaten path

Rise of the Ronin features a rich narrative throughout, but across the open world, you’ll find a wealth of side missions, characters you can bond with, landmarks to visit, and cats to pet. Engaging in this and taking on quests for monks, fellow travelers, merchants and more will not only ensure you see more of the gorgeous world, but it will help you further your progress through the game’s RPG elements, allowing you to create a build that compliments your chosen playstyle. There’s so much to be discovered away from the main story, and you shouldn’t overlook it.

Make friends and influence people

The opening hours of Rise of the Ronin will bring you to Yokohama, a port city which saw an increasing level of Western influence during the Bakumatsu period. As a result, you’ll come across a wide range of characters, all with unique beliefs on the future of Japan. Much of the story centers around this clash of views, and you’ll find yourself moving between pro and anti-Shogunate groups, as well as Western forces.

How you build your relationships with members of these factions is core to the adventure, driving a Bonds system that can affect how you experience the game. Increase your Bond with certain people and you’ll unlock new skills, weapons and items, which you would otherwise be locked out from. Your choice of faction support will drastically alter the games’ narrative and how you experience key story missions, as well as the people you can team up with during your adventures.

You can also increase your bond with each region of the map by clearing out unruly bandit bases, running errands for locals and chasing off dangerous fugitives. A high bond with each region results in discounts at merchants’ stores and other benefits.

Explore what could have been

Your choices affect how the story plays out in Rise of the Ronin, and you’ll see the consequences of your actions throughout your entire time as the Ronin. But what if you chose differently?

Unlocked once you reach the city of Edo, the Testaments of Soul feature allows you replay previously-completed missions and see what could have been had you followed a different path, making different choices and potentially altering the story you’ve previously experienced. So if you come up against a decision you really struggle with, fear not – the option to explore other outcomes is open to you.

Choose a difficulty setting that works for you

From the offset, Rise of the Ronin offers three different difficulty settings:

  • Dawn – enables features such as increased recovery item effect and reduced ki consumption from attacks, this mode is perfect for those mostly interested in the story and world exploration
  • Dusk – the default settings, offering a balanced challenge to all players
  • Twilight – the toughest challenge offered, this mode is ramps up the difficult, making enemies extra aggressive and attacks even more lethal

Difficulty can be reset at any point in the world, or you can increase or decrease the difficulty for key story  moments as you set out on your mission. Just be sure you’re prepared for the challenge if you decide to step up to Twilight!

With these tips, you should be well prepared for the journey ahead when Rise of the Ronin launches on PS5 on March 22.

High on Life: Squanch Games Brings the Hit Franchise to Comics

High on Life is one of the most memorably absurd first-person shooters to come along in years, and it’s a game that’s practically tailor-made to work in other media. Thankfully, that’s just what’s happening, as Squanch Games and Titan Comics join forces for a new High on Life comic book series.

IGN can exclusively debut one of the new covers for High on Life #1. Check it out below:

The High on Life comic is written by Alec Robbins, a veteran of the game who also created the web comic Mr. Boop. The series is drawn by Kit Wallis (Wonderland) and colored by JP Jordan (Plough Man).

Here’s Titan’s official description for the new series:

Though they restored peace to the cosmos by killing Garmantuous, there’s no rest for the Bounty Hunter when a brutal new threat to Humans shoots its way onto the scene. Armed with plucky & determined Harper – and the rest of the Gatlian gang – the series will take them on an explosive, twisting adventure across the cosmos.

A story of GUTS, GORE, REDEMPTION, and lost love, this brand-new miniseries will be a rollercoaster romp in the world of the eponymous video game.

High on Life #1 is priced at $3.99 and will be released on June 12, 2024.

The High on Life game scored an 8 out of 10 in IGN’s review, with Travis Northup writing, “High on Life is an irreverent, absurd shooter that manages to shine with its outrageous humor, silly setting and story, and some really goofy, foul-mouthed guns that pull the whole thing together for the vast majority of the time. Combat is a bit sloppy, especially during the first act, and the whole sci-fi adventure sometimes has an unpolished feel to it, but once you get some new tools of destruction and movement options, it rises to the occasion. Not all of its jokes find their punchline, but with memorable boss fights, unique alt-fire abilities and exploration, and way more terrible movies to watch than I expected, this wacky journey is definitely worth your time.”

More recently, the game received its first expansion in the form of the DLC campaign HIgh on Knife.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Riot’s League Of Legends MMO has been “reset” and likely “going dark for several years”

If you’re an MMORPG fan who’s been waiting patiently for news of Riot Game’s swing at the genre, then I’m afraid you’ll probably have to wait quite a while longer. Riot co-founder Marc Merrill announced that the project has been “reset” and won’t appear for “likely several years”, with one of the main reasons being a “need to do something that truly feels like a significant evolution of the genre”.

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Assassin’s Creed Jade Reportedly Delayed to 2025 Amid Tencent Pivot

High-profile mobile game Assassin’s Creed Jade is reportedly delayed from this year to 2025 as part of a significant strategic shift at developer Tencent.

Reuters reported that Tencent, the world’s largest video games company, has redeployed hundreds of staff from the team developing Assassin’s Creed Jade onto its recently launched party game DreamStar.

Assassin’s Creed Jade is a mobile spin-off set in ancient China that has been in development for at least four years, Reuters said. IGN has asked Ubisoft for comment.

The delay is part of a pivot at Tencent, which is now looking to move away from developing Western franchises for mobile due to thin margins. Instead, Tencent wants to focus on making games like NetEase’s smash hit party mobile game Eggy Party, and miHoYo’s phenomenally successful Genshin Impact using its own intellectual property so it can keep the bulk of the profits.

Assassin’s Creed Jade is the first full game in the franchise to be made exclusively for mobile devices. It’s in the works at Level Infinite, a Tencent subsidiary, in partnership with Ubisoft. Meanwhile, Assassin’s Creed Codename Red, the next mainline Assassin’s Creed game, is due out by the end of March 2025.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Typing dungeon crawler Cryptmaster announces release date during IGF award acceptance speech

In a powerful move, one of the two devs behind Cryptmaster announced the delightful typing-based dungeon crawler’s release date last night during his acceptance speech after it won the Independent Games Festival award for Excellence In Design. Powerful. May 9th is the day, so you have time to practise your touchtyping with Mavis Beacon. I really enjoyed playing Cryptmaster’s Steam Next Fest demo, so I’m excited for the full game.

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Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in PlayStation 4 game Dreams.

The Guildford, UK-based developer, also known for creating the LittleBigPlanet series, entered into a consultancy with staff last year. That process ends spring 2024, when Media Molecule will lose its Curation Team.

In a new blog post, Media Molecule said that the impact to its teams means “we will be unable to deliver on all the promises” outlined in a 2023 blog post discussing plans for ongoing community and curation support in Dreams following the end of live support. This included The Impsider editorial, which will now not happen. However, Media Molecule said it will continue its streams and support of the Dreams community via social channels.

As announced, live support for DreamSurfing and DreamShaping will end in mid-April. Media Molecule said this will coincide with the launch of new playlists alongside spotlighting the Dreams Recommender playlist providing “tip-top” recommendations based on what players recently played in Dreams.

“Overall, the plan here is ensuring that Dreams transitions into a self-sustaining platform, with these changes helping to filter new creations through to regular Dreams players whilst creators reach their deserved audience for their games, animations, music and everything in between,” Media Molecule said.

Fans have expressed concern about the future of Dreams ever since Media Molecule announced the redundancies in October. Media Molecule insisted there are no plans to take Dreams offline, while admitting the last 12 months have been “tough” for the studio.

“We see a lot of talk and a lot of worry about the future of Dreams in our streams and on social media, and while it’s impossible for anyone to predict what the future might hold, we want to reassure you today that there are currently no plans to take Dreams offline, restricting access to the thousands upon thousands of amazing creations brought to life by all of our fabulous creators,” Media Molecule said.

“This was an incredibly tough time for the studio as a whole and it meant the world to see support from folks on our social channels. While we’re still working through the process, the studio as a whole continues to work on our exciting new project which we’ll talk about when we’re ready.”

The redundancies at Media Molecule were announced months before Sony confirmed plans to lay off around 900 staff, or about 8% of its global PlayStation workforce. The devastating wave of cuts affected a number of PlayStation studios, including Insomniac, Naughty Dog, Guerrilla, Firesprite, and, most significantly, PlayStation’s London studio, which is to close. Alongside the layoffs, a number of in-development games were canceled, Sony said.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Venba wins IGF Grand Prize for 2024

The winners of the 2024 Independant Games Festival were announced at GDC last night, and it was Visai Games’ Venba that came home with the Seumas McNally Grand Prize. The cooking adventure was up for four IGF awards in total, including nominations for Excellence in Audio, Narrative and Visual Art. But there was no runaway winner at this year’s IGF Awards, with all prizes going to completely different indie games. Come and celebrate the full list of winners below.

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Review: Princess Peach: Showtime! (Switch) – Peach Breaks A Leg In A High-Class Production

Bend and slap.

It’s kinda hard to believe, especially given how ridiculously popular the whole Mushroom Kingdom thing is, that we’ve had so few games starring its actual ruler as the protagonist over the years. Yes, there was Princess Toadstool’s Castle Run on Nelsonic Game Watch back in 1990, Princess Peach’s very first leading role (which you probably don’t need to rush out and buy), and Super Princess Peach on DS, but nothing that feels like a proper turn as the core of a full-on adventure. Until now, that is.

Yep, whilst we were fully expecting this to be a throwaway sort of experience given the above track record, it turns out Princess Peach: Showtime! is easily Ms. Toadstool’s finest hour (shocker), and a far more engaging romp than we had prepared for. It’s still 100% a game aimed squarely at children, mind, and there’s really not a whole ton of challenge for those seeking it, but for younger gamers, for relatives or friends sitting down to have a good old Nintendo sesh with some smaller kids, there’s a whole lot of fun to be had with this one.

Read the full article on nintendolife.com

Helldivers 2 Dev ‘Deep Down in the Trenches’ Digging Into Current Crash Problem

If you’re playing Helldivers 2 and finding the game crashes more than usual, you’re not alone. Developer Arrowhead has said a lot of players are currently being affected by a crash issue, which is linked to the release of a recent patch, and it’s on the case.

The crash problem began with this week’s release of patch 1.000.103, which nerfed planet hazards and patrols spawning on players, among other things. A crash causes the game to freeze and forces a restart. Given Helldivers 2 missions can take around 40 minutes to extract with all obtained resources and objectives complete, getting a crash towards the end is extremely frustrating.

In a post on the Helldivers Discord, Arrowhead community manager Twinbeard addressed the crash problem, and said the developer is on the case.

“We know that many of you are experiencing a lot of crashes at the moment (seemingly linked to the patch deployed earlier today, which at least resolved the persistent friend request issue for a lot of players),” Twinbeard said. “Our team is deep down in the trenches digging into the issue as we speak. We are on alert ready to update on any changes here. We’re very sorry @everyone for not being able to supply you with the glorious feeling of bug and bot stomping and hope to have the game more stable as soon as possible.”

Helldivers 2’s problems don’t end there. A rare message from Game Master Joel, who pulls the meta narrative strings as players fight to liberate planets from the Terminids and Automatons, revealed the Galactic War is not tracking player contribution properly.

“A message for @everyone from the Game Master,” began the post on the Helldivers Discord. “Helldivers! We’re aware of an issue with the Galactic War not tracking your effective spread of Liberty properly. We are investigating this urgently and will keep you posted as soon as we understand the issue and have a fix to communicate to you. Thanks very much for your patience while we squash some software bugs.”

Yesterday, March 20, Arrowhead deployed additional fixes to the game’s backend to address Eagle kill stats not increasing as expected and missions completed stats counting twice per mission. Three fixes were made for the pesky friend invites problem that Arrowhead said should resolve some of the issues there.

These problems come amid Helldivers 2’s latest Major Order, which tasks players with liberating a number of planets controlled by the Terminids. Players are hoping Arrowhead will extend the Major Order deadline as a result.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.