Beware fake Helldivers 2 pages on Steam promising steep discounts

It’s a tale as old as time: when a great, popular game rises to the top of the Steam charts, scammers and chancers will do everything in their power to steal some of that glory for themselves. The latest victim is Helldivers 2, with scammers putting up two separate fake pages for it on Steam over the last 24 hours. Each page listed Arrowhead as the developer, and PlayStation as the publisher, along with big discounts of 50-75% off to tempt players into buying the cheap version instead of the real one.

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Why Every Gold Saucer Date in Final Fantasy 7 Rebirth Matters More This Time

This article contains spoilers for Final Fantasy 7 Rebirth. Specifically, it details the events from several dates Cloud can have at the Gold Saucer. If you’re yet to experience one of these scenes, we suggest returning to the article once you have. Alternatively, if you’d like to see every Gold Saucer date in Final Fantasy 7 Rebirth, you can watch every variation in this video:

Fans of the original Final Fantasy 7 will fondly remember the Gold Saucer gondola date. This romantic liaison paired you up with Aerith, Tifa, Yuffie, or even Barret, depending on your dialogue choices throughout the game.

The intimate moment makes its expected return in Final Fantasy 7 Rebirth, but unlike the original – and perhaps indicative of the entire remake’s philosophy – this time each date has a renewed focus. Every variation has a strong and defined angle, tying into the grander narrative while also fleshing out relationships with the hindsight of nearly 30 years of character evolution. Each one packs an emotional punch, helping Cloud and his partner of choice grow. This stronger emphasis on storytelling replaces what was previously surface-level romance and amusing, but ultimately cheap laughs. I’m looking at you, the ‘Barret unloads his minigun at the fireworks’ moment from the original.

That’s not to say there’s not laughs to be had, with some funny moments riffing on the source material. Build your relationship to a strong enough level with Yuffie and you’ll unlock her extended “intimate” date which leans heavily on jokes from the original. Yuffie demanding that Cloud “say something!” only to get a deadpan response of “… something” is a particular highlight. But Yuffie’s date is also a perfect illustration of how Rebirth has expertly matured the original conversations, with Yuffie now talking this moment to share a personal story about her misguided love for another SOLDIER, who, upon letting her down gently, led Yuffie down a focused training path to prove herself a warrior – a path not too dissimilar to Cloud’s.

I felt a connection to Yuffie I’d never had in the almost 30 years of her existence.

It’s this moment of vulnerability that helps not only Cloud, but also us as players to scratch beneath the surface of Yuffie’s seemingly one-dimensional characterisation (that being her relentless quest for materia) and demonstrate her deep insecurities. It’s a scene that allows her to open up, revealing that she shares Cloud’s inability to discuss her innermost feelings. In this moment, I felt a connection to Yuffie I’d never had in the almost 30 years of her existence, and it’s a testament to the care and attention Rebirth’s character writing has received. It’s clear that Cloud also feels this connection, and it helps strengthen their bond. It now feels significantly more understandable why they’d fight for each other. And so it’s a shame that a majority of players will likely miss this moment in their playthrough, because this date is just one of many, and something that requires significant investment in Yuffie to unlock.

That’s the less likely result for most players, I would imagine, since Aerith and Tifa form the original love triangle and are the characters that garner the most attention. That’s not to say that their Gold Saucer date experiences are not equally worthwhile, but they are the more expected character moments. As a result, it’s the left field choices like Yuffie that result in unexpected bonds that really resonated with me, and what happens during Barret’s date is another prime example.

In the 1997 original, there was no doubting that the Barret choice was the joke option. He and Cloud spend the entire date in a comical huff, Barret accuses Cloud of having a crush on his four year old daughter (seriously…) and then, as mentioned before, he ends the date by unloading his gun arm on the fireworks because they’re irritating him. It’s wacky.

But in Rebirth, what was once a silly sequence now is an opportunity for character development. This time around, Barret is evolved into a mentor-like figure for Cloud. He tells a sentimental story about when he first met his partner, Myrna, which serves as a jumping off point to teach Cloud a valuable life lesson that can only come from someone with significantly more life experience.

“Once you find your soulmate, you never let ‘em go.” shares Barret, explaining that he was also once a selfish young man who had some growing up to do. He goes on to tell Cloud that he’s “overthinking it. You just gotta go for it sometimes.” Cloud rightly points out that Barret “always goes for it”, which leads to the pair coming to the conclusion that they balance each other out.

Unlike the original date, not only does Barret now offer advice, but his bond with Cloud is strengthened. It’s a reminder that – despite all their differences – in the language of love they actually share a lot in common. Couple this with the interesting story of how a young, brash Barret met the love of his life and what’s cemented is a scene of valuable relationship growth. Again, it’s a real shame that you could easily miss this. In fact, it almost feels essential to Cloud and Barret’s friendship.

It’s not just character development you’ll likely miss at the Gold Saucer, either. An unlikely Red XIII date – one you might automatically assume would be the “joke” option – offers not only the strengthening of a bond, but some vital clarity of the events of the previous game, Final Fantasy 7 Remake.

It’s not only a scene about relationship growth, but one that confirms vital story information that at best we could only previously infer.

“It might sound crazy, but back in Midgar Aerith and I could both see the future,” reveals Red XIII, confirming a popular theory about the messy concluding events of the first game. “That would explain a lot,” Cloud replies, demonstrating his understanding of the events and also acting as a proxy for the audience. Red XII goes on to theorise that “the Whispers took it from us when we left,” helping explain the clean slate the character’s appear to have in Rebirth. He does still have a faint, outstanding memory, though; that Cloud has to keep Aerith safe. It’s ominous foreshadowing of the original game’s tragedy, and a hint that things could be different this time around.

In this moment Cloud and Red XIII build a bond of trust. They learn to talk honestly with each other and the value their togetherness has, concluding with the pair shaking hand/paw on their agreement to protect Aerith. It’s not only a scene that matters in regards to relationship growth, but one that confirms vital story information that at best we could only previously infer.

Importantly, none of these dates feel like the ‘canon’ choice. Or rather; all of the dates feel like the canon choice, with story beats that live concurrently. Each one progresses Cloud’s relationship with his friends and/or romantic interests, and unlike the original none of them feel like they don’t belong (with the exception of a new, awkward hang out with Cait Sith, Cid and Vincent – a joke date and consolation prize for stalling your other relationships). Each date in Final Fantasy 7 Rebirth matters, it’s just a shame that the majority of players will never experience each and every one of these important pieces of storytelling.

Dale Driver is IGN’s Executive Producer of Video Programming and he ended up going on a date with the three boys on his first playthough, even though he tried his hardest to get Red XIII.

Tomb Raider 1-3 Remastered Had Different Versions Across Steam and Epic Games Store

Tomb Raider 1-3 Remastered developer Aspyr has confirmed it accidentally released two different versions of the game across Steam and the Epic Games Store, and changed what some deemed the better version back to the regular.

As reported by Eurogamer, players of the remastered trilogy noticed differences between versions and X/Twitter user @small_medpack posted a list of them online. The Epic Games Store version of the game included more poses in photo mode, higher quality textures and animations on the Nevada level, more realistic snowflakes, and more, though also had some broken achievements.

Surprising fans, Aspyr deemed this version the unfinished one and has updated it to match the intended version that was released on Steam. The enhancements mentioned above are therefore no longer available in the Epic Games Store version of the game.

“A development build with incomplete assets has been available for download on the Epic Games Store,” Aspyr said in a post on Steam. “Content in that Epic Games Store build contained some work-in-progress materials that do not represent our final quality expectations. We have corrected the build to match the live Steam version.”

Some fans are understandably confused by the mishap, and had expected the Steam version would receive the additional features rather than the Epic Games Store version losing them, but it also seemingly included other issues and incomplete assets beyond the broken achievements

“A development build that is superior to what we’ve got on Steam, not sure what to make of this mess,” said KeeperAdahn on Reddit. “They make it sound as if the Epic Games Store version is worse than the version we got? But from what I have seen on YouTube it looked much better,” added BenSlashes.

A bigger update is also coming though, presumably set to improve Tomb Raider 1-3 Remastered across the board. “We currently are working on the first update, which we anticipate will launch in the next few weeks,” Aspyr said in the same post. “We appreciate your patience as we want to ensure that the quality is meeting the needs and expectations of our community.”

Tomb Raider 1-3 Remastered arrived February 13 as an upgraded version of the original trilogy: Tomb Raider and The Unfinished Business expansion, Tomb Rader 2 and The Gold Mask expansion, and Tomb Raider 3 and The Lost Artifact Expansion.

Tomb Raider custodian Crystal Dynamics included a sensitivity warning in the collection for what it called “deeply harmful” racial and ethnic prejudices included, but said it didn’t remove them “in the hopes that we may acknowledge its harmful impact and learn from it”.

Its release was followed by the official reveal of protagonist Lara Croft’s redesign, which will presumably debut officially in Tomb Raider Next. The next mainline game in the franchise is currently being developed in Unreal Engine 5, with Amazon Games supporting Crystal Dynamics.

It will be the first new entry since 2018’s Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation. That series reset Lara Croft’s origins in a grittier setting, but it’s unclear how Tomb Raider Next will fit into the equation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Before you brush your teeth tonight, remember to install Doom on your electric toothbrush

Your most commonly visible bones are your teeth, so what better way to worship at the fleshy altar of Doom than by polishing those bones with an electric toothbrush whose little LCD screen is running Id Software’s seminal satanic shooter? The latest delightfully weird device rising to the eternal question “Can it run Doom?” is a WiFi-enabled ‘smart toothbrush’, which is juuust powerful enough to run a version of Doom. You can even control it with your mouse. Here, check this out.

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Review: Balatro (Switch) – Devilishly Compelling Cardplay, And A Clear GOTY Contender

A full house.

Games like Balatro don’t come around very often. It’s the sort of experience that quickly burrows its way into your mind until you can think of little else, so you tell your friends about it, and then they tell their friends about it. Eventually, through the sheer power of word of mouth, a game that has seemingly popped up from nowhere is now one of the clear frontrunners for Game of the Year. We’re not even exaggerating, by the way; it really is that good. It’s destined to sit alongside the likes of Stardew Valley, Celeste, and Undertale as one of, if not the defining example of its respective genre, and frankly, we’re kicking ourselves that we didn’t catch wind of it sooner.

If words like ‘roguelike’ and ‘deckbuilder’ fill you with dread, we understand, but just bear with us on this. Balatro is a roguelike deckbuilder that’s built around the general concept of poker. The idea is that you need to utilise classic poker hands to build up your chips and beat the target score for each round (or, officially, ‘blind’). It sounds simple, and it genuinely is — you don’t even need any prior knowledge of poker hands because a quick tap of the ‘–’ button will bring up a handy list of every possible combination — but the challenge comes when the target chip number starts increasing.

Read the full article on nintendolife.com

Next Week on Xbox: New Games for March 4 – 8

Next Week on Xbox Hero Image

Next Week on Xbox: New Games for March 4 – 8

Welcome to Next Week on Xbox! This weekly feature presents you with all the games that are arriving soon on Xbox Series X|S, Xbox One, Windows, and Game Pass! You can see more information about these upcoming games below and click on their profiles for more details (release dates may vary). Let’s begin!


Xbox Live

Classified: France ’44 – Pre-Order

Team17

$34.99

Classified: France ’44 – March 5
Optimized for Xbox Series X|S

Classified: France ‘44 is a new turn-based strategy game, set in World War II during the desperate months leading up to the Allied invasion of France in June 1944. Take charge of a special-ops team of Allied commandos and French resistance fighters. Recruit elite operatives to build your squad, then engage in a sweeping campaign of sabotage and destruction.


Xbox Live

Expeditions: A MudRunner Game (Pre-order)

Focus Entertainment


32

$49.99

Expeditions: A Mudrunner Game – March 5
Optimized for Xbox Series X|S

Embark on ever-rewarding scientific expeditions as you adapt to nature’s challenges and unravel the mysteries of uncharted lands. Lead research missions as you drive a variety of all-terrain vehicles through treacherous paths, using advanced technologies and high-tech tools to overcome obstacles. Build and manage your base and equip your vehicles with essential gadgets like drones or scanners to ensure your success in the wild. Hire a team of top-notch experts to improve your skills in the field, unlocking new possibilities for exploration.


Xbox Live

Mediterranea Inferno

Santa Ragione

Mediterranea Inferno – March 5
Optimized for Xbox Series X|S / Smart Delivery

Three young men in their early 20s reconnect after two years of forced isolation, hoping to rekindle their friendship; an exceptional bond that made the trio truly special! A mythological force well beyond the sum of its parts! Or so they think…


Xbox Live

The Outlast Trials

Red Barrels – Montreal

$39.99

The Outlast Trials – March 5
Optimized for Xbox Series X|S / Smart Delivery

Red Barrels invites you to experience mind-numbing terror, this time with friends. Whether you go through the trials alone or in teams, if you survive long enough and complete the therapy, Murkoff will happily let you leave… but will you be the same? Pre-order now to get the Legendary Grizzly Hazmat outfit!


Xbox Live

10 Seconds to Win!

Eastasiasoft Limited

10 Seconds to Win! – March 6
Optimized for Xbox Series X|S / Smart Delivery

Take the role of an agile little blonde hero as he leaps and dashes his way to glory in 10 Seconds to Win! This is a precision platformer where you only have 10 seconds to complete each single-screen challenge. Run, jump, and air dash to avoid spikes, spinning saw blades and more as you try to reach a trophy cup on the far side of the stage.


Xbox Live

Cat and Ghostly Road (Xbox Series X|S)

Sometimes You


$9.99

$7.99
Free Trial

Cat and the Ghostly Road – March 6
Optimized for Xbox Series X|S

An atmospheric point-and-click quest in which you play as a wise white cat. One day the artist saved a cat that was in trouble, and they began to live together. There were no signs of trouble until one day an evil spirit attacked the artist. After this, the artist became seriously ill and now the wise white cat must help his friend and save him from death.


Xbox Live

Hex Gambit: Respawned

Blowfish Studios

Hex Gambit: Respawned – March 6
Optimized for Xbox Series X|S / Smart Delivery

Bounce over the strangely elastic heads of your opponents to advance. Swat characters clear across the map. Inspire teammates with an operatic blast from a guy with a giant speaker for a head. Command a squad of minions in this quirky turn-based strategy game for 1-4 players. Hex Gambit is a perfect game night staple: easy for new players to pick up, with tons of creative tactics to explore!


Xbox Live

REVEIL

Daedalic Entertainment

$19.99

Reveil – March 6
Optimized for Xbox Series X|S

In Reveil, you’ll be immersed into a world designed with attention to detail, where the boundaries between reality and illusion become blurred. The setting is an authentically orchestrated environment inspired by the circus of the ‘60s, which soon takes on surreal features.


Xbox Live
Xbox Play Anywhere

ABRISS – build to destroy

astragon Entertainment GmbH

$19.99

ABRISS – build to destroy – March 7
Optimized for Xbox Series X|S / Xbox Play Anywhere

ABRISS is an atmospheric physics-destruction building game. Build structures from parts to let them crash into your targets. Unlock new parts, destroy more, witness entropy at its worst in digital-brutalist cityscapes.


Xbox Live
Xbox Play Anywhere

Dungeons of Shalnor

Johnny Ostad

Dungeons of Shalnor – March 7
Xbox Play Anywhere

A tactical roguelike featuring turn-based combat along with a “turn the camera” mechanic that also turns all monsters and projectiles, causing interesting outcomes like monsters walking into traps; or attacking one another.


Xbox Live

Greed: The Mad Scientist

Joindots GmbH

Greed: The Mad Scientist – March 7
Optimized for Xbox Series X|S / Smart Delivery

Dr. Ralph Goodwin invented a miracle cure to heal the world from almost all types of diseases and he is going to present his elixir to the audience at a press conference the next day. But today his research laboratory was destroyed, and the elixir seems lost forever. His daughter Sara jumps into action, searching the laboratory for any clues about the whereabouts of the elixir. She was not prepared to uncover the dark events of her own past. Amid mad scientists and ruthless assassins, will you be able to find the elixir?


Xbox Live

Manic Mechanics

4J Studios Ltd.

Manic Mechanics – March 7

It’s time to dust off your overalls and hitch on your toolbelt in Manic Mechanics – a chaotic couch co-op game where you and up to three fellow grease monkeys pay a visit to the car-obsessed Octane Isle. No two games are the same as you work your way through 30 unique garage levels, each one more challenging than the last.


Xbox Live

New Star GP

Five Aces Publishing Ltd

$29.99

New Star GP – March 7

A retro arcade racer that puts you in the driving seat as you take control of your own motorsport team and compete at thrilling and iconic racing circuits around the world from the 1980s to the present day. Upgrade your car, choose your race perks and pit strategy, and battle a grid of CPU opponents and ever-changing weather conditions to win the championship and unlock the next decade of racing!


Xbox Live

Sokobalien

Afil Games

Sokobalien – March 7
Optimized for Xbox Series X|S / Smart Delivery

In Sokobalien, you take on the role of a fearless alien determined to create a farm of epic proportions. Your mission is to push cows, sheep, pigs, and chickens, ensuring that the UFO beams abduct them. Be prepared for increasingly complex challenges as you will need to use your strategic skills and problem-solving abilities to overcome obstacles and achieve success.


Xbox Live

Taxi Life: A City Driving Simulator Pre-order

Nacon

$39.99

Taxi Life: A City Driving Simulator – March 7
Optimized for Xbox Series X|S

Climb into the driver’s seat of your car and your business, transport passengers across Barcelona and grow your company! After arriving in the city with nothing but a car and a dream, drive around the busy streets and transport passengers while offering them impeccable service across 286 miles (460 km) of roads in a large area of Barcelona reproduced at 1:1 scale.


Xbox Live

Top Racer Collection

QUByte Interactive & bleem.net

$19.99

Top Racer Collection – March 7
Optimized for Xbox Series X|S / Smart Delivery

Top Racer Collection brings back the 90s classics in one incredible package, bringing together three iconic games from the renowned racing franchise. The Top Racer Collection features classic titles such as Top Racer, Top Racer 2, and Top Racer 3000.


Xbox Live

Horror Gallery

EpiXR Games

$9.99
Xbox One X Enhanced

Horror Gallery – March 7
Xbox One X Enhanced

You have been hired to solve the mystery of a missing caretaker and a scary female ghost that has been seen in the Waterfront gallery. On arrival you start searching for the ghost but slowly but surely are being pulled into her own world. Before you know it, you find yourself in a crazy world that represent the thoughts of the dead woman. However, you are determined to find her, figure out why she can’t leave the world of living and finally bring her peace. Will you be able to succeed?


Xbox Live

Stolen Realm

Burst2Flame Games

Stolen Realm – March 7

Stolen Realm features an innovative turn-based combat system where simultaneous turns allow every team to take their actions at once, creating quick combat encounters that blend the tactical depth of titles like Divinity: Original Sin with the thrill of a fast-paced action RPG. Every battle scales based on the number of players involved, so you can easily jump in and out of the game even in the same playthrough!


Xbox Live

Perfect Ninja Painter 2

SilenGames

Perfect Ninja Painter 2 – March 8
Optimized for Xbox Series X|S / Smart Delivery

This ninja master is back in action and this time he’s bringing a friend along. Help them complete their missions while they take the art of the ninja to a whole new level.


Xbox Live

WWE 2K24 Cross-Gen Edition – Pre Order

2K


39

$69.99

WWE 2K24 – March 8
Optimized for Xbox Series X|S

WWE 2K24 boasts a star-studded roster featuring WWE Legends like “Stone Cold” Steve Austin, Undertaker, and Andre the Giant, alongside current WWE Superstars “The American Nightmare” Cody Rhodes, John Cena, Rhea Ripley, and Roman Reigns, whose larger-than-life entrances and signature moves are heightened by ultra-realistic graphics.


Xbox Live

Xatrom Command

Ratalaika Games S.L.

Xatrom Command – March 8
Optimized for Xbox Series X|S / Smart Delivery

A top-secret government laboratory experiment went wrong, and now invading aliens have infested the military base. Time to clean things up! Grab your weapon, recruit a friend, and start blasting wave after wave of alien scum into oblivion.


The post Next Week on Xbox: New Games for March 4 – 8 appeared first on Xbox Wire.

Preparing for Final Fantasy VII Rebirth – Who is Zack Fair and what’s happening with the timeline?

Final Fantasy VII Remake and Final Fantasy VII Rebirth are two masterfully made retellings of the classic PlayStation RPG from 1997. Final Fantasy VII Rebirth is the second entry in the Remake project and continues where the previous title left off, hopefully bringing answers to questions posed with it. Not only is this new sequel a nostalgic experience for veterans of the 90s original, but Square Enix has crafted it to be another perfect spot for newcomers to join Cloud and the gang. 

Regardless, the Remake project is bursting with intriguing stories, colorful characters, and rich lore. Here, we’ll reflect on the story so far, how Final Fantasy VII Remake differs from the original, and some of the mysteries it left us with.


Spoiler warning for Final Fantasy VII Remake and Final Fantasy VII Rebirth


Where we left off


Preparing for Final Fantasy VII Rebirth – Who is Zack Fair and what’s happening with the timeline?

Final Fantasy VII Remake took us down memory lane, beginning with Cloud’s first mission alongside the eco-terrorist group Avalanche and ending with the team leaving the steel skies of Midgar. But throughout this story, things happen differently from the original 1997 FFVII, following the constant theme of the antagonist Sephiroth’s proposed defiance of fate. 

This is further showcased by characters facing off against Whispers, ghost-like creatures that fight the characters to ensure they don’t deviate from the initial timeline. However, the Whispers fail at many points of the story, resulting in certain characters being depicted in a different way than the original game. One of those characters is Cloud’s brother-in-arms, Zack Fair.

Who is Zack Fair?

He’s standing equal to Cloud in the Final Fantasy VII Rebirth game art, but who is this mystery man? Zack is one of the most essential characters in the series mythos, being the hero who kickstarts the legend of the title’s headlining character, Cloud Strife, before the events of the actual game. In the prequel game Crisis Core: Final Fantasy VII and the original 1997 game, Zack Fair acts as a big brother and inspirational figure to Cloud. This fellow Soldier stood as a pillar to a girl with whom he had a fateful encounter, Aerith Gainsborough, and witnessed Sephiroth’s fall from grace.

In the original  Final Fantasy VII, Zack meets an untimely end protecting an incapacitated Cloud from a barrage of Shinra troops. The ending of Final Fantasy VII Remake showcases an opposite fate for the fallen Soldier, depicting him carrying an injured Cloud to Midgar after successfully defeating these Shinra troops, shrouding the diverging timelines of the Remake project in even more mystery.

An intermission between remakes

Final Fantasy VII Remake: Episode Intermission is an extra DLC episode for Final Fantasy VII Remake. This title takes place between Remake and Rebirth, serving as an introduction to one of Rebirth’s new party members, Yuffie Kisaragi. Fellow Wutain ninja, Sonon Kusakabe, accompanies her as they infiltrate Shinra to steal the ultimate materia and restore glory to Wutai.

Of course, nothing is that simple. Sonon meets his end, sacrificing himself to save Yuffie during the mission. The young Wutain is left to leave Midgar on a Chocobo to find allies to help her on her new mission to take down Shinra. She doesn’t know that she’s on a direct course to cross paths with our main heroes of Cloud and company.

This new addition doesn’t just add a new character but also the new Synergy Ability mechanic featured in Rebirth. Characters can now Synergize, which lets them team up to attack an enemy simultaneously with team attacks to stylishly rack up extra damage.

How the story continues in Rebirth

In Rebirth, our party goes from freedom fighting against Shinra to pursuing Sephiroth who seeks power that would doom the world. Not only have the stakes evolved, but the gameplay has, too. Rebirth introduces a much larger world outside Midgar to the Remake’s universe, giving players a much more non-linear adventure.

There are tons of quests, side content, and other World Intel objectives to tackle in various open, explorable regions. Characters can ride atop unique Chocobo types that excel in different biomes to quickly travel from place to place. Along with these additions, new playable characters join the party, like Yuffie, Red XIII, and Cait Sith, which means FFVII Rebirth is bursting with content to discover.

The iconic story continues in a big way with Final Fantasy VII Rebirth. Enter a larger reimagined Final Fantasy world on PlayStation 5 today.

Final Fantasy 7 Rebirth’s Director Talks About Creating Its Anticipated Ending and Teases Part 3

Spoiler Warning: This interview contains some spoilers for the ending of Final Fantasy VII Rebirth as well as some of the major changes from the original. You have been warned!

Heading into Final Fantasy VII Rebirth, fans had only one question on their mind: What was going to happen to Aerith? Final Fantasy VII Remake had upended the classic story, seemingly leaving the door open for all manner of changes, including to one of the biggest twists in gaming history. But if director Naoki Hamaguchi felt pressure to get the moment right, he isn’t saying it.

“In terms of whether there was pressure or stress around the scene, it was actually more so that within Nojima-san’s initial scenario we had this direction that was pretty set from his initial scenario. And so that was kind of quite solidified early on,” Hamaguchi tells IGN.

According to Hamaguchi, the anticipated finale for Final Fantasy VII Rebirth, which launched yesterday on PlayStation 5, didn’t inspire much internal debate. Instead, the development team mostly focused on executing on director Kazushige Nojima’s vision as best they could. “More of this kind of sense of determination as a team to best convey this based on Nojima-san’s scenario,” Hamaguchi says.

Early returns have been mostly positive. Final Fantasy VII Rebirth currently sits at 92 on Metacritic and is enjoying strong word-of-mouth. But despite awarding it a 9 in our review, we weren’t the biggest fans of how it wrapped up, writing, “It does fumble the execution of its ending, getting caught up in the mess of its multiple twisting timelines, but new moments and the overarching journey manage to evoke a deeper sense of reflection in spite of that.”

Final Fantasy VII Rebirth’s ending is indeed confusing, its vague nature bound to inspire lorehounds within the fandom. For Hamaguchi and his team, though, the confusion may be a feature more than a bug.

“HD games take quite long to develop…it’s not as so that we can release the final title the following year or anything like that. Of course, it takes a bit more time, so it is our intent and hopes that there will be many thoughts and conjectures and sort of guesses as to what this exactly means. And we do hope that players will kind of think about this and consider this up to the following title,” Hamaguchi says.

The journey to Rebirth and beyond

Whenever the third part of the Final Fantasy Remake trilogy releases — whether it’s called Remembrance or something else — it will mark the conclusion of a journey that has now spanned close to a decade and two separate console generations. It stretches as far back as the PlayStation 3, when Square Enix released what was then considered a beautiful tech demo featuring Cloud that sparked fevered calls for a remake, which were finally answered in 2020 with the release of Final Fantasy VII Remake.

The first game was directed by Tetsuya Nomura, one of the key architects of the original Final Fantasy VII. When it came time for Rebirth, he handed the reigns to Hamaguchi, who had grown up playing Final Fantasy VI and Final Fantasy VII before finally joining Square Enix in 2006. As a child, he loved manga and was impressed by how Square’s RPGs were able to capture a similar range of depth and expression. He entered the games industry as a programmer, making him in some ways the opposite of Nomura, who has defined the look and feel of multiple generations of Final Fantasy games through his art.

Where Yoshinori Kitase, Nomura, Nojima, and Motomu Toriyama worried about the creative direction of the story, Hamaguchi was tasked with logistics. He talks about being in charge of the “structure of the game” — the meat and potatoes elements like the combat and the open world — and managing the overall development. Meanwhile, it was Nomura who came up with the “Rebirth” subtitle, which like Remake has something of a double-meaning (“I think having played the game, you will understand what Rebirth means to this title,” Hamaguchi says)

“Nomura-san is an extremely creative individual,” Hamaguchi goes on. “And since he was one of the creators involved with the original fan of Fantasy VII, he was vital in understanding the elements that were the most appealing and continue that were beloved from the original title and how we can best express this in a way that would make that kind of impact today as well. He has this immaculate sensibility in that way and his opinions were very vital in the development. He is a creator that I have massive respect towards.”

In his time at Square Enix, Hamaguchi has worked on numerous Final Fantasy releases stretching back to Final Fantasy XII. What makes Rebirth different, Hamaguchi says, is that its nature as a sequel means that it’s easier to take into account critical feedback and rework elements that don’t work quite as well. Rebirth was also able to retain between 80 and 90 percent of the developers who worked on Remake.

Asked if the team took any lessons from Final Fantasy XVI, which was being made at roughly the same time, Hamaguchi demurs, noting that the nature of development means that it can be difficult to suddenly change the direction of a game’s design.

“It is very often so that,even if there are other titles in which the timelines of development align or overlap, it can be pretty challenging to actually implement things from another title into our own simply because the overall structure is already constructed or determined early on,” Hamaguchi says. “So yeah, looking at the Active Time Lore or some of the cinematic elements of expression they deployed in Final Fantasy XVI, there were certainly a lot of elements that were inspiring or very intriguing…but it was quite difficult to implement.”

The grand finale

With Final Fantasy VII Rebirth now complete and in the hands of fans, Square Enix can look ahead to the final part of the trilogy, which based on the current pace of development may not be finished until roughly 2028. If that winds up being the case, Final Fantasy VII Remake’s grand finale may well be a PlayStation 6 launch title if Sony’s comments about the PS5 being in the “latter stage” of its life cycle are anything to go by.

As for what the third part will entail, we do have some hints. Notably, Hamaguchi says that Cid’s home Rocket Town, which doesn’t appear in Rebirth, may be in the next game. “So as for Rocket Town, this was also not a part of Nojima-san’s original structure…And considering that how we introduce the character, Cid, for the Remake series this time is arranged a bit differently, Nojima-san, Nomura-san and I were all aligned with this decision to consider this for the next title.”

Fans are very delighted to see some of the characters from the Compilation of Final Fantasy VII titles that they have really loved and enjoyed

According to Hamaguchi, Rocket Town was also cut at least in part to focus on Gongaga, a previously-optional area that gets more prominence in Rebirth. “Considering that in the original the Gongaga area was optional for the players, we wanted to delve into this and express this more in depth for Rebirth. And so that was also an additional consideration for this as well.”

Unsurprisingly, the Compilation of Final Fantasy VII works also figure to play a role of some kind in the third game. Orignally a collection side-stories and spin-off games, Square Enix has hardly been shy about including characters and story beats from its various works, even going so far as to feature elements from the much-maligned Dirge of Cerberus in the Intergrade DLC. Ahead of Rebirth’s release on February 29, the 2005 movie Final Fantasy VII: Advent Children briefly returned to theaters for a special showing.

Hamaguchi has said that the next game’s script is still in development, so plenty can change. However, he does tease still more potential additions from Compilation.

“So while I can’t comment on the sort of exact contents of the third title now, of course, whenever we present characters that have originally appealed and appeared in a Compilation title for Final Fantasy VII, we’ve seen very positive feedback. Fans are very delighted to see some of the characters from the Compilation of Final Fantasy VII titles that they have really loved and enjoyed. So I hope that we can continue to touch on these. But at the time, in terms of the storyline, nothing is set in stone,” Hamaguchi says.

For now, Final Fantasy VII Rebirth seems like a win for Square Enix, earning more positive word-of-mouth than the series has seen in years. The real test will be whether it’s able to defy the odds and sell more copies than its predecessor, which sits at about 7 million units. Outside of its extremely popular MMORPG, Final Fantasy has been trending downward for a while now (granted, Final Fantasy XVI differed from its peers in that it was a platform exclusive), and direct sequels tend to see diminishing returns.

One way or another, Hamaguchi says he plans to see Square Enix’s ambitious Final Fantasy VII Remake project through. “At the end of Remake, I had a pretty lengthy discussion with Kitase-san surrounding this and that I would be devoted to this project for the next 12 years or so. I think we both had reached the consensus together and had some very good discussions around that. And so with that, I feel very much committed, and with the Remake series, as well as Rebirth, I feel very much confident about bringing it into this world. So I have this resolve for the Remake series and concluding the trilogy.”

Final Fantasy VII Rebirth is now available on PlayStation 5. For more, check out our full Final Fantasy VII Rebirth walkthrough as well as our guide to Final Fantasy VII Rebirth’s romances and relationships.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Helldivers 2 Players Are Calling in All Sorts of Unannounced Stratagems, and It Might Have Something to Do With Cheating

This week, Helldivers 2 has seen a glut of gameplay leaks showing off officially unavailable stratagems, including of the upcoming mechs and, more recently, of a vehicle reminiscent of Halo’s famous Warthog. But what’s going on here? The community has a number of explanations.

Amid claims developer Arrowhead is randomly letting select players call in these unannounced stratagems, or jumping into the live game itself to test these new features, a perhaps more likely explanation has emerged: it’s the work of cheaters.

Five days ago, redditor stodal posted a list of game file names they uncovered while digging through the game’s innards. It included reference to a potential third alien faction dubbed the Illuminate, mechs, the ability to call in AI-controlled soldiers, weapon customisation, new weapons, something called ‘ship bowling’, and even names of upcoming enemies.

Now, as more and more gameplay videos showing apparent leaked footage emerges across social media, the community is pointing the finger at cheaters who are working around Helldivers 2’s anti-cheat to unlock the use of some of these normally unavailable features in live lobbies.

Overnight, redditor Old-Improvement7331 said a player joined their game and had access to mechs and a vehicle for faster travel. “I can only assume he was cheating due to being able to spawn mechs for everybody from the party,” Old-Improvement7331 said. Posting screenshots of the incident, Old-Improvement7331 said they gave a mech a go, saying it “definitely” made the game easier.

A growing debate about datamining equating to cheating within Helldivers 2 has also emerged, which in turn sparked a response from redditor Flighterist, who provided useful context for what’s happening. Apparently unavailable stratagems such as the vehicle are already in the game itself, but not officially enabled. Knowing this, some players are going into the files of the game to unlock their use in any lobby. Flighterist warned more of these types of videos will emerge in the coming days as more players unlock mechs and the like.

The question now is whether Arrowhead will take action to prevent this from happening, or whether it is even able to. Cheating has been a problem for Helldivers 2 ever since the game came out earlier this month. This week, IGN reported on how cheaters were using hacks to add infinite ammo, increase speed, and, perhaps most worrying, obtain hundreds of samples from missions.

Meanwhile, there’s plenty to be getting on with (officially!) in the world of Helldivers 2, including the ongoing galactic war against the bugs and bots. As revealed this week, Arrowhead employs a “game master” who runs the Helldivers 2 campaign like a D&D dungeon master.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.