Palworld Patch 0.1.5.0 Tackles Pal AI, Fixes Save Data Issues, and No More Long-Holding F

Palworld developer Pocketpair has released an update for the game that makes a number of important improvements. Patch 0.1.5.0 is out now for Palworld on Steam and soon on Xbox.

Highlights for patch 0.1.5.0 include adding backup of save data on the world selection screen, resolving an issue of unnecessary data accumulating in save data, improvements to the Pal AI, server lobbies, and the first improvements to cheat prevention (Palworld’s cheating problem is on the rise). It’s also worth noting the patch adds fully supported keyboard key configuration. And players will be happy to know long-pressing F can now be toggled. Now your finger can rest!

Last week, Pocketpair announced its ‘Pokémon with guns’ crafting and survival game had seen over 25 million players since going on sale in January. Pocketpair said the Steam version has sold an incredible 15 million copies, whereas on Xbox it’s seen 10 million players.

But while Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Here are the Palworld update 0.1.5.0 patch notes in full:

Major Fixes

・Implemented backup of save data on the world selection screen

・Resolved issue of unnecessary data accumulating in save data

Key Configuration

・Added fully supported keyboard key configuration

Guild

・Modified specification to allow guild members to be removed when not logged in

Player Issues

・Changed long-press operation during player tasks to allow continuous work by pressing the work button once (This is switchable in the options settings)

・Fixed issue where riding in prohibited hunting areas would not result in a crime

・Improved interaction accuracy with adjacent objects

Pals

・Changed specifications so that when a Pal is instructed to “attack aggressively,” the Pal will attack enemies indiscriminately even if they are not in combat

・Corrected an issue to allow Pals of rank 1 or higher to be selected as concentrated material (higher-ranked Pals yield more points when concentrated)

・Fixed bug where if a large amount of experience points were gained and the level increased to 50 at once, Pals would not learn any active skills

・Mitigated an issue where using Mossanda’s partner skill “Grenadier Panda” on a dungeon boss would cause the boss to get stuck in walls

Base Issues

・Fixed an issue where base Pals would get stuck on top of a logging site, etc.

・Added measures to prevent the issue where base Pals would wander around and get stuck at the border of the base area

・Fixed an issue where Pals at the base would get stuck repeatedly starting transportation tasks and the light bulbs icon would appear over and over again.

・Added measures to prevent the issue of base Pals getting stuck in the farm on a roof

・Fixed an issue where work Pals would get stuck in the summon space of Palbox when restarting the server on a dedicated server.

・Adjusted the default work priority of base Pals (Anubis will prioritize manual labour)

・Significantly relaxed building restrictions for stairs and triangular roofs

・Fixed an issue where sound would play in an infinite loop when Pals at the base used certain active skills.

・Specifications changed so that all changes in environmental temperature are added up (if you put 4 campfires next to each other, the surrounding area will have the temperature of a volcano)

・Implemented “relax” working style on the monitoring stand

Balance Adjustment

・Significantly strengthened mining power for Digtoise partner skills

・Fixed the abnormally high selling price of nails

・Significantly increased the number of police officers who appear when a crime is committed

・Added electric shock effect to Free Pal Alliance’s crossbow

・Adjusted the flight distance of Sphere Launcher and Scatter Sphere Launcher.

・Increased the SAN value recovery amount of high-quality hot springs

Network Related

・Renovated the server lobby

・[Search by server name] will now work

・Added the ability to view online players on a dedicated server

*On community servers, this will only be displayed if the setting is enabled

Others

・Fixed the issue where Day 5 Memo was not placed

・You can now adjust the in-game brightness in the settings

・Fixed many minor bugs

・Corrected various incorrect text

・Improved measures against cheating

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Like A Dragon’s localisation team explain how they bring the series’ singular storytelling to the west

“Ever since the very first Yakuza on PS2, the Like A Dragon series has always tried to capture the cultural zeitgeist of Japan, reflecting and satirising whatever’s trending around when the game comes out. This means that the way people speak in Like A Dragon is constantly evolving to match the times,” says Dan Sunstrum, senior translator at Ryu Ga Gotoku’s localisation team. Keeping things current is, says Sunstrum, “a challenge in some ways but also means we’re justified in using modern English slang to match, whereas such modernisms might feel out of place in a game set in a completely fictional world.”

Sunstrum uses an example from the studio’s latest, RPS Bestest Best winning RPG Like A Dragon: Infinite Wealth, where permed protagonist Ichiban Kasuga meets a dating app designer. “The app’s creator goes on a mini-rant about ungrateful, entitled users, complaining how when anything goes wrong they’re quick to demand wabi-ishi,” slang for free premium currency. “This would have been a tricky word to localise, but it was made easy by the fact that fans of gacha games had already done it for us: they refer to them as ‘apologems’, and that’s what we ended up using in the game.”

Read more

Pokémon Presents ‘Pokémon Day’ Broadcast Runtime Revealed

A shorter presentation filled with “exciting Pokémon news”.

With Nintendo’s Partner Showcase now out of the way, our attention turns to the Pokémon Presents: Pokémon Day broadcast, streaming live later today.

When it was initially announced for 27th February there was no mention of the runtime, but that’s changed now that the Japanese broadcast link has gone live. As highlighted by Gematsu it will be about 13 minutes in length. In comparison, last year’s Pokémon Day broadcast ran for just over 25 minutes.

Read the full article on nintendolife.com

Disney Dreamlight Valley Gets A New Update, Here Are The Full Patch Notes

Monsters, Inc. has arrived.

After teasing a Monsters, Inc. update, the new update for Disney Dreamlight Valley adds Mike Wazowski and Sulley on 28th February 2024.

This it the first major update of the new year, with the team excited to officially welcome players to The Laugh Floor. Below is a brief message from the team, along with the full patch notes:

Read the full article on nintendolife.com

Final Fantasy Tactics Creator Reacts to Unicorn Overlord Localization Debate and Shares His Own Stories

Yasumi Matsuno knows a thing or two about troubled localizations. Final Fantasy Tactics, arguably his magnum opus, struggled with an infamously bad English translation before eventually being reworked on PlayStation Portable.

So it was notable to see Matsuno weigh in on an X/Twitter discussion on Monday around the translation of Unicorn Overlord, a new tactics RPG from Vanillaware that received a demo last week. Responding to claims that Unicorn Overlord sacrified accuracy for flowery prose, Matsuno said he endorsed a degree of localization as long as the original creator approves.

“I believe that it is unacceptable for someone to alter a work without considering the original author’s intent. However, when the market or language is different, a direct translation may not convey the intended meaning accurately. This is especially true for humor. Therefore, I think some degree of alteration is unavoidable,” Matsuno said. “The issue lies in whether the original author has consented to these alterations. Has anyone confirmed whether the author of Unicorn Overlord has approved its English translation?”

He added in a separate tweet, “The insistence that you should comply with the original no matter what, and the claim that it is good to free translate if it matches the market. I know that there has been a fierce debate for a long time. I don’t stand for either claim. The discussion should be done by the players.”

The instances observed in the thread mostly involve attempts to enhance otherwise straightforward dialogue. In one example cited in the thread, the hero Clive says, “I think fighting Renault with our current strength would be difficult,” while the English localization reads, “Casting the gauntlet at Renault’s feet would only send us all to an early grave.”

IGN has reached out to Atlus for additional context on Unicorn Overlord’s localization.

An age-old RPG debate

While Matsuno was careful to avoid commenting on Unicorn Overlord itself, he was weighing in on an age-old discussion within the RPG community regarding the English localization of Japanese games, particularly role-playing games. It’s a debate that stretches back to the days of RPGs on 16-bit consoles, when stories became more sophisticated and fans began to debate the intent behind various localization choices. Like so much of the rest of games industry discourse, it’s a discussion that at times has become toxic.

In talking about his own experience with Final Fantasy Tactics, Matsuno pointed to the direct translation of Hokuten Knights, which might have been more accurately localized as “Order of the Northern Sky.”

“Given the character limit, it’s easy to imagine that it was a difficult task. Moreover, the schedule for translation was likely tight as well. That’s why I wanted to consult with me before making a decision. I think it would have been okay to change the name of the knight order to something more suitable for an English-speaking audience in the English version. I don’t blame the translators; I believe the responsibility lies with those who assigned the task,” Matsuno wrote.

In a separate tweet, Matsuno said that his experience with Tactics led him to send the names of special moves, items, and other terms to the Vagrant Story localization team in order to align them as closely as possible with the English version. He praised localizer Alexander O. Smith for the “high level” of the work on Vagrant Story, which has been praised over the years for its excellent translation.

One way or another, Matsuno says that he’s “really looking forward” to Unicorn Overlord, which is a strong endorsement coming from one of the acknowledged masters of the tactics RPG genre. Indeed, Unicorn Overlord is in many ways a direct tribute to Matsuno’s own work, particularly the much-loved Ogre Battle series, while featuring the lavish art that Vanillaware is known for.

Unicorn Overlord is currently slated to release on Switch, PS4, PS5, and Xbox Series X|S on March.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Stardew Valley Creator Shares Another Development Update About Version 1.6

March launch for PC and console “will follow” ASAP.

Last month, Stardew Valley creator Eric ‘ConcernedApe’ Barone mentioned how he was finally done adding “major new content” for the next update.

Now, to mark the 8th anniversary of the game, he’s finally locked in a release date for Version 1.6. It will be arriving next month on 19th March 2024, but the catch is this date only applies to the PC version.

Read the full article on nintendolife.com

ScHoolboy Q Seems to Be Teasing That He’ll Have Music in GTA 6

We’re still looking for more details on the massively awaited Grand Theft Auto 6, but we may be able to start piecing together who could be featured on its GTA Radio.

Rapper ScHoolboy Q seemed to tease that he’ll be back for GTA 6, having previously been featured on radio stations in both GTA 5 and GTA Online. He’s been celebrating the 10th anniversary of his hit album Oxymoron and, in response to one of those celebratory posts, a user on X/Twitter wrote, “As long as you drop some heat for GTA 6 radio we all Gucci.”

“Ima be on tHere don’t even trip,” ScHoolboy Q said in a quote-tweet yesterday.

So, while he doesn’t explicitly say his music will definitely be in the game, it’s pretty hard to take the statement otherwise. IGN has reached out to both Rockstar and ScHoolboy Q for further comment.

His tease doesn’t come long after T-Pain also said he was working on GTA 6, as he revealed last month (with a good amount of annoyance) that he could no longer roleplay on GTA 5 servers because of his involvement with the sequel. GTA 6 has been shrouded in secrecy, so it’s a little surprising to see both musicians speak openly about their involvement – but hey, maybe they’re not supposed to anyway.

GTA radio, of course, is one of the longest-running hallmarks of the series, helping add to the flavor of the world since the first game in 1997. The stations themselves have attracted celebrities ranging from Cara Delevingne to Axl Rose as hosts.

Little else has been revealed about GTA 6 since that massive trailer drop last year, but for everything we do know, check out our roundup, as well as 99 details we spotted from said trailer.

Thumbnail credit: Tim Mosenfelder/Getty Images

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Stardew Valley’s Big Patch 1.6 Update Gets Release Date From ConcernedApe

For nearly a year, Stardew Valley creator Eric Barone, also known as ConcernedApe, has been teasing the farming simulator’s massive Patch 1.6. Now, after a development period that turned out longer than he had expected, the update finally has a release date.

In a post on Twitter/X today, Barone celebrated the game’s eighth anniversary by announcing that the 1.6 Update will be out on PC on March 19, with console and mobile following soon after.

In an update to the game’s press site, Barone also noted that the game has sold an impressive 30 million copies across platforms, with over 19 million copies on PC, throughout its eight years.

“With a new update on the horizon, a worldwide concert tour underway, an official cookbook coming soon, and now over 30 million copies sold, Stardew Valley is thriving more than ever,” Barone wrote. “As always, I’m eternally grateful to the players (you!) for making all of this possible.”

Barone initially announced he was taking a break from developing his new game, Haunted Chocolatier, to develop Stardew Valley’s Patch 1.6 back in April. Since then, he’s teased quite a few features, including a new farm layout, eight-player multiplayer support, hats for pets, and the possible addition of the long-awaited iridium scythe, although he mentioned that most of the update’s additions will be a secret until closer to its launch date.

In addition to the patch news, the Stardew Valley press site confirmed that the popular farming sim has sold 30 million units as of February 2024, with 19 million copies sold on PC alone. It’s an impressive figure that eclipses the official sales data for the likes of GTA: San Andreas and Super Mario Odyssey.

We gave Stardew Valley a 9.5 in our 2018 re-review, calling it “a beautiful, fun game that, when all of its parts are pulled together, make for a wonderful countryside adventure.”

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they’re currently developing a game called Garage Sale. Find them on Twitter: @ameliazollner.

Community: What’s The Best Switch eShop Game We Missed? (February 2024)

Your favourite game for eShop Selects.

It’s back! We’re almost at the end of February already — yes, even with the extra day in this fine Leap Year.

Our monthly Nintendo Life eShop Selects will be landing this coming weekend for February, but for 2024, we also want you lovely readers to pick your favourite eShop game from that we’ve missed out on at NL Towers.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Alpha Skip-Ahead (2408.240221-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Alpha Skip-Ahead ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2408GE26063.1506.240221-2200
  • Available: 2 p.m. PT – February 23, 2024
  • Mandatory: 3 a.m. PT – February 24, 2024

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

System

  • Various stability and performance fixes.
  • Various updates to properly reflect local languages across the console.

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • Some users have reported experiencing intermittent audio issues across the dashboard, games, and apps.
    • Troubleshooting: If you do experience issues, please confirm your TV and all other equipment have the latest firmware installed. If you are unsure, you may need to contact the manufacturer for assistance. You can also find additional troubleshooting tips here: Troubleshoot audio on your Xbox console.
    • Feedback: If you continue to experience issues after applying the latest firmware and troubleshooting further, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”.
      • Note: Be sure to include as much information as possible about the issue, when it started, your setup, troubleshooting you have completed, and any additional information that will help us reproduce the issue.

Guide

  • We are aware the chat mixer in the guide may not behave as expected, and we are working on a fix.

Networking

  • We are investigating reports of an issue where the console may not connect to the network immediately on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.
    • Workaround: Wait a minute or two for the connection to establish. If your console still hasn’t connected, restart your Xbox from the Power Center or the guide then file feedback with Report a Problem. Learn more about restarting here: How to restart or power cycle your Xbox console.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

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