Horizon Forbidden West Complete Edition comes to PC on March 21

Hey everyone, are you ready to continue Aloy’s epic adventure on PC? On March 21, you’ll be able to explore the Forbidden West, battle awe-inspiring machines and encounter new tribes. Horizon Forbidden West is the beloved follow up to Guerrilla’s critically acclaimed Horizon Zero Dawn, and this Complete Edition for PC also includes the Burning Shores expansion, which continues Aloy’s journey and takes players to a treacherous volcanic archipelago after completing the main quest.

Today we are excited to announce that the PC version of Horizon Forbidden West Complete Edition is now available for pre-purchase with bonus content, including:

  • Blacktide Outfit and Blacktide Bow* (available only with pre-purchase)
  • Nora Legacy Outfit and Nora Spear* (available only when linking your Steam account to PlayStation 
  • Network)
  • 2 Special Outfits (Carja Behemoth Elite and Nora Thunder Elite)
  • 2 Special Weapons (Carja Behemoth Short Bow and Nora Thunder Sling)
  • In-game Resources Pack including ammunition, potions, and travel packs
  • In-game Apex Clawstrider Machine Strike Piece
  • Exclusive Photo Mode pose and face paint

Horizon Forbidden West Complete Edition comes to PC on March 21

Horizon Forbidden West Complete Edition on PC features unlocked frame rates, customizable graphics settings and a broad range of performance-enhancing technologies, including NVIDIA DLSS 3 upscaling and frame generation. AMD FSR and Intel XeSS are also supported. For players with high-end hardware and extra headroom, image-enhancing NVIDIA DLAA is also available. The game leverages DirectStorage for quick loading times on PC.

On your journey in the far-future post-apocalyptic world of Horizon, you will discover a variety of highly detailed environments, including lush forests, sunken cities, vast deserts and impressive mountain ranges. With ultra-wide support, you’ll be able to take in the vistas in a panoramic view. Gameplay is supported in 21:9 ultra-wide, 32:9 super ultra-wide and even 48:9 resolutions with compatibility for triple-monitor setups.

Fully customizable mouse and keyboard controls let you traverse the Forbidden West and fight ferocious machines on your PC the way you want to. The game also features extensive controller support, including Steam Input support for remapping and customization of your peripheral of choice to your preferences. Use a PlayStation DualSense controller for the most immersive experience, with adaptive triggers that let you feel the tension in the string of your bow and haptic feedback that makes you feel the impact when you’re engaging in melee combat.

On behalf of everyone at Nixxes Software and Guerrilla, we can’t wait for you to jump back into the world of Aloy on PC! Head over to Steam or the Epic Games Store now to pre-purchase or wishlist the game.

In the coming weeks we will reveal more details about the system requirements for Horizon Forbidden West Complete Edition on PC.

Outriders and Bulletstorm Dev Reportedly Lays Off More Than 30 Staff

Outriders and Bulletstorm developer People Can Fly has reportedly laid off more than 30 staff members as job losses continue to devastate the video game industry.

People Can Fly confirmed it suffered job losses after Kotaku learned more than 30 staff working on the upcoming Project Gemini had been laid off. A further 20 staff working on the game, which is being created in partnership with Square Enix, were moved to other projects within People Can Fly.

“We understand that this decision impacts each of you, and we want to express our gratitude for your hard work, dedication, and contributions thus far,” development director Adam Alker said in an email to staff.

“To those individuals transitioning out of the studio due to these changes, we extend our sincere appreciation for the skills and expertise you brought to the team. We will keep our fingers crossed for your next steps in game dev and offer all our support.”

The Polish developer released Bulletstorm VR earlier in 2024 , Green Hell VR in 2022, and Outriders in 2021. This cooperative looter shooter was also published by Square Enix and launched to lukewarm reviews.

People Can Fly has a handful of other projects in development but the major changes to Project Gemini, which was announced in 2023 and due to launch in 2026, could affect its release. Anonymous sources told Kotaku that its campaign would be shorter and enemy roster would be smaller due to a reduced budget.

The brutal video game industry lay-offs which tarnished 2023 have crept into 2024 too. Today, January 25, IGN learned Microsoft is cutting a colossal 1,900 positions from its video game workforce.

Industry layoffs are among the worst in history, with myriad other studios of all sizes affected. Dreams’ Media Molecule, Cyberpunk 2077’s CD Projekt Red, F1 Manager’s Frontier Developments, and Assassin’s Creed’s Ubisoft all suffered layoffs. Destiny 2 developer Bungie was also affected, causing a “soul crushing” atmosphere at the studio that IGN learned about in an investigative report.

Colossal companies like Embracer, who owns the likes of Borderlands developer Gearbox Software and Tomb Raider developer Crystal Dynamics, Fortnite publisher Epic Games, and Dungeons & Dragons owner Hasbro also saw sweeping job losses. Embracer laid off 5% of its workforce, amassing to 904 staff in total, Epic laid off 16%, or 830 employees, and Hasbro cut close to 20%, meaning around 1,100 staff.

Entire studios were also closed, including Embracer’s Campfire Cabal and Saints Row developer Volition Games, plus the studio behind TimeSplittlers Free Radical.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

People Can Fly and Black Forest Games hit by layoffs, according to sources and leaked emails

Room for another mass layoff post, before we end the day? This one is actually two separate stories but in a bid to conserve resources and make our frontpage slightly less depressing to read, I am going to roll them together. Black Forest Games, the Embracer-owned creators of the Destroy All Humans! Remake, are reportedly cutting 50% of their workforce – around 50-60 people. Outriders developers People Can Fly, meanwhile, have laid off 30 developers who were working on an unannounced Square Enix game.

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The Electronic Wireless Show S3 Episode 3: the Palworld controversy

We at the Electronic Wireless Show podcast have our finger on the beating pulse of current events, which is why we’re going to talk about the accusations that are flying around Palworld, the new and extremely popular Pokémon-meets-Rust. Does it contain AI? Did it directly steal from Pokémon? Can The Pokémon Company sue? Probably not. But why does everyone care so damn much anyway? We give our vibes-based takes on the whole affair, which seems to be escalating every day (and will therefore presumably disappear soon).

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Telmari’s toilet plunger arrows are one of my new favourite platforming tricks

Who’d have thought toilet plungers would make for such good jumping assistants when it comes to propelling yourself over big, thorny brambles and angry animals? Well, clearly the trio of developers at Phoenix Blasters did, as their upcoming platformer Telmari puts them front and centre as its main form of traversal. Your titular tiny heroine can’t jump very far on her own, you see, so to save her beloved sunflowers from the spiky thorns of an ominous-looking tree, she’ll need to fire them around the environment to help hoist her over obstacles to get to the, err, root of the problem. I’ve been playing its Steam demo this morning, and while it’s a little rough around the edges, there’s definitely something here for those trained in the Super Meat Boy school of pixel perfect platforming.

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Yet Another ‘Silver Falls’ Remaster Lands On Switch Today

And it can connect to every other game in the series.

There’s no slowing down for Sungrand Studios. The team behind the ‘Silver Falls‘ series managed to squeeze in two final games on the 3DS and Wii U eShops before their closure last year and have since announced a host of remakes and remasters to go about bringing these now lost (or region-locked) titles to the Switch.

One such game that is making the jump today is Silver Falls: Guardians and Metal Exterminators S — a mission-based action RPG that initially launched on the New 3DS in North America back in 2022. This is the first time that the game has seen a European release and it has a whole bunch of fresh features to boot.

Read the full article on nintendolife.com

As Palworld Blows Up, Could Nintendo Successfully Sue the Controversial ‘Pokemon With Guns’ Game?

Palworld is pretty much the hottest game in the world, with an incredible eight million copies sold just six days after going on sale on Steam and Xbox. But it is also one of the most controversial video games of recent times — and that’s because quite a lot of the internet reckons its Pals look a lot like Pokemon.

Developments are fast-moving and dramatic. Developer Pocketpair has said its staff have received death threats amid these Pokémon “rip-off” claims, which it has denied. Nintendo has moved quickly to remove an eye-catching Pokémon mod too.

Then, this week, The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.”

That’s not confirmation that Nintendo, which exclusively publishes Pokemon video games, or The Pokemon Company intends to launch a lawsuit against Pocketpair, but ever since Palworld came out observers have wondered whether Nintendo will take legal action.

What is the likelihood of Nintendo taking on Palworld in court? And if it does decide to bring a case, what’s the likelihood of success? If Nintendo wins, could Palworld be hauled offline? IGN spoke with copyright lawyers to find out what might happen next.

Peter Lewin, video game lawyer at Wiggin, said much would depend on which country Nintendo pursued legal action in, given the differences in IP laws across the globe. The U.S., for example, has a “notoriously permissive” fair use defense, which may influence where Nintendo sues Pocketpair, if it decides to sue at all.

But generally, copyright infringement cases ask three questions: is the original work actually protected by copyright; has the alleged infringer copied a substantial part of the original work; and are there any available defences (for example parody or fair use/dealing)?

“On the first point, it’s worth noting that ideas generally aren’t protected by copyright, but the particular expression of an idea can be,” Lewin told IGN. “So one company can’t stop another from making a game about catching and battling monsters. However, if a company copies important aspects of how exactly another company expresses that game concept (characters, story beats, names etc), that’s where issues can arise. In this instance, the main focus seems to be on the Pal designs and 3D models, rather than the game concept as a whole.”

Sam Castree, a copyright lawyer and avid Pokémon player, said it’s safe to assume The Pokémon Company, or Game Freak, or Nintendo owns the relevant works, and so the copyrights are valid. But is there direct evidence of copying?

It all comes down to similarity, Castree told IGN. Protectable expression might include things like artwork, well-developed characters or settings, and fleshed-out lore. “So, it’s not enough to have a fire-elemental dragon in the game,” Castree said. “That dragon would need to closely mimic Charizard’s design, or be described with an amalgamation of the various Pokédex entries, or something like that.”

Let’s say Nintendo does take legal action against Pocketpair. What happens next? According to Lewin, the onus is usually on the copyright owner to prove that copying occurred, but in some legal systems this burden can actually shift to the defendant to prove that they didn’t copy the work.

And how might Pocketpair react to a lawsuit? Could it be forced to pull Palworld from sale? This seems an unlikely last resort, according to Castree, because of the huge sales numbers.

“They might change the game to alter or cut out the Pals that are seen as problematic,” Castree continued. “They might try to negotiate some kind of settlement or licensing arrangement. Or, they might be defiant and choose to fight the lawsuit. In that case, the first step would probably be to counter by filing a motion to dismiss the lawsuit, saying that the relevant Pals aren’t similar enough to the relevant Pokémon.”

It’s worth noting that litigation is extremely resource intensive and expensive, so even if a case is brought, it might be settled before it gets too far. Disclosure could see Pocketpair ordered by a court to make available to Nintendo documents that are relevant to the dispute, such as internal emails and game concept materials. “Naturally if internal documents exist which suggest that intentional copying has occurred, knowing these might be revealed during the process may encourage a party to try and find an early and more discreet resolution,” Lewin said.

“Even massive corporations have technically finite legal budgets and manpower,” Castree added. And companies can be nervous about “getting burned” by bad precedents they may end up setting for themselves. For example, if a judge decides there is no infringement, that may create a blueprint for other companies to follow.

“Sometimes, it can pay to bide one’s time in an effort to protect the longer-term legal position,” Castree said. “There are also non-legal issues to consider, like a potential public-relations uproar. I don’t know how much that would play into the specific case, though, given some of the outrage from people who are already convinced that Palworld is a Pokémon rip-off.”

There are also non-legal issues to consider, like a potential public-relations uproar.

Thinking further ahead, let’s say Nintendo brings a case and wins. What might such a win achieve? Money damages would be an obvious component of any victory, of course, and they could be substantial given how successful Palworld has become. Castree says there’s also the potential for a court order that blocks Pocketpair from selling the game. All these scenarios are theoretical because, as it stands, there is no lawsuit.

But as the world watches Palworld grow ever more popular, selling a million more copies as each day rolls by, the question on everyone’s lips is: will Nintendo sue? In short, is there likely any case to be found here?

Castree cast doubt on the likelihood of a lawsuit: “I think that a lot of the alleged similarities are too trivial to withstand serious scrutiny. Everyone is allowed to have a hedgehog-like monster or a deer-like monster in their games, and their mere presence does not infringe on Shaymin or Xerneas. A plant-themed monkey is not a rip-off of Pansage merely because it is a plant-themed monkey. The abstract idea of a grass monkey is uncopyrightable, and the designs themselves look nothing alike.

“I’ve seen some people complaining about Xatu being ripped off, but that’s merely because Xatu and this particular Pal are both birds with vaguely Mesoamerican designs. But they aren’t the same bird with the same Mesoamerican designs. All in all, the vast majority of the alleged copycats don’t amount to much in the legal sense.

“But then there are some that really are rather blatant. To name a few, I’ve seen one Pal that is absolutely just Eevee’s head on a fluffy, cloud-like body. There’s no other way to describe or explain it. There’s one that I outright mistook for Leafeon in some pictures, although I see from other angles that it has more of a squirrel body. There’s another that looks an awful lot like Lucario. Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.”

Even if it’s just a handful of Pals that legitimately infringe on Pokémon copyrights, that’s still copyright infringement.

Castree said that some of the Pals in Palworld could be used by Nintendo to show likelihood of success as part of a preliminary injunction to temporarily block sales while a lawsuit is ongoing. However, a judge may be hesitant to bar sales of Palworld over a handful of infringing Pals out of over 100 total, Castree added.

“That could be unfair both to Pocketpair and to the consuming public who have a legitimate interest in accessing the non-infringing content. An injunction isn’t impossible, but it might be a hard sell to the wrong judge. But if a court does issue a preliminary injunction, then Pocketpair will almost certainly settle very quickly. At that point, they would want to minimize their own losses as fast as possible.”

For now, Palworld appears safe. But as we’ve already seen, a lot can happen in the world of video games in just a few days. The Poké Ball is in Nintendo’s court.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Go Mecha Ball, out today on Steam and Game Pass, is a swish blend of twin-stick shooting and pinball physics

Friends, it is finally time for me to discourse unto you about my great love of balls. The roots of my enthusiasm go back to pinball machines – both the fancier, arcade variety that transmogrify into e.g. screaming robot skulls when you achieve a high-enough multiplier, and the crappy, play-at-home variety that are basically a canted wooden sheet with some numbers drawn on it. But it wasn’t till I embraced the holy medium of videogames that I realised the full potential of balldom.

Initiated, of course, by Sonic the Hedgehog, I descended into a frothing ballpit of ball variations, encompassing everything from the squashy rolling UFOs of Exo One through Katamari Damacy to the overcrowded chutes of Marble World and the spectacle of Overwatch’s Hammond clearing out a capture point by means of sheer, delicious torque. I am always up for a game in which you either control or become a ball, and Go Mecha Ball looks like one of the better ones.

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Palworld Update 0.1.3.0 Hits Steam

Palworld developer Pocketpair has released a new update for the Steam version of the ‘Pokemon with guns’ crafting and survival game, with a patch for the Xbox version to come.

Palworld Steam update 0.1.3.0 fixes a number of bugs and attempts to tackle cheating, which as IGN has reported is ramping up. Pocketpair said it’s currently prioritizing fixing critical issues with the game before moving on to adding new in-game features, such as PvP.

Palworld Steam Update 0.1.3.0 Patch Notes:

Main changes

・Fixed a bug where the loading screen did not end when logging into the world

・Fixed a bug where the world date was not displayed correctly and appeared to reset.

・Corrected various incorrect text

・Countermeasures against various cheats and exploits

Meanwhile, Xbox version v0.1.1.2 will be released “as soon as it is ready”, Pocketpair said.

Palworld is one of the biggest games in the world following an explosive early access launch that’s seen an incredible eight million copies sold in just six days. But it is also one of the most controversial games of recent times. Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, and Nintendo has moved quickly to remove an eye-catching Pokémon mod. Overnight The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to the Pokémon.”

For more, check out our in-depth look as to whether it is fair to call Palworld a Pokemon rip-off.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

It’s Been 5 Years Since Nintendo Announced It Was Restarting Switch Exclusive Metroid Prime 4

Five years ago today Nintendo announced it had restarted development of Metroid Prime 4.

On January 25, 2019, Nintendo said it had restarted work on the hotly anticipated Switch exclusive from the beginning, with the help of the developer of the original Metroid Prime games, Retro Studios. At the time, Nintendo said the decision was made because this fourth entry had “not reached the standards we seek in a sequel to the Metroid Prime series.”

Metroid Prime 4 was announced at E3 2017, reportedly with Bandai Namco handling development. But two years later Nintendo handed development duties to producer Kensuke Tanabe, who set to work with Retro Studios to get the game out the door.

We’ve heard nothing official about Metroid Prime 4 in the five years since the reboot was announced. However, Nintendo still lists Metroid Prime 4 for Switch, with a release window of TBA.

With the Nintendo Switch 2 now waiting in the wings, all eyes are on Nintendo to see if the game will launch on the original Switch as planned, has been repurposed for the next-generation console, or will launch on both. Switch 2 is reportedly set to launch later in 2024, with an announcement expected in the first half of the year.

Whatever the case, it’s been a long five years for Metroid Prime fans (seven years if you count from when Metroid Prime 4 was first announced), although last year’s Metroid Prime Remastered is a wonderful stop-gap.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.