Xbox Insider Release Notes – Delta (2402.240118-2200)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Delta ring today.

It’s important we note that some updates made in these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details:

  • OS Version: XB_FLT_2402ZN25398.3432.240118-2200
  • Available: 4 p.m. PT – January 23, 2024
  • Mandatory: 3 a.m. PT – January 24, 2024

New Features and Experiences

We have exciting news! Delta users can expect something new coming to their Xbox Update Preview.

My Games & Apps – Improved Filtering and Sorting

We’ve added some new filters and sorts to My Games & Apps to help you find exactly what you’re looking for! You can now filter games by Accessibility Options, Supported Languages, and Technical Capabilities. Additionally, subscription tabs have been updated to sort by recently added making it easier to see what’s new. Of course, you can always change the sorting if you prefer something else. Just head to My Games & Apps then Full library where you can find all the new filtering and sorting options.

Xbox Wireless Controller – Thumbstick Calibration

For users in the US who have independently replaced the circuit board on their Xbox Wireless Controller and Xbox Elite Wireless Controller Series 2 or users in all regions experiencing minor thumbstick issues, we now offer a user-guided self-calibration tool for thumbsticks through the Xbox Accessories App.

  • Note: The support article linked at the end of the experience is currently unavailable. This will be available in the future.

Experience Changes

Please be aware this Xbox Update Preview includes the following experience or feature updates.

Capture & Share

  • Screenshots captured on Xbox Series S consoles will now have a maximum resolution of 1080p, matching the maximum resolution for game clips.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Home

  • Fixes to improve unexpected errors loading Home during sign in.

Installation

  • Various fixes to improve unexpected issues when installing or updating various titles.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Delta (2402.240118-2200) appeared first on Xbox Wire.

Disney Unveils the HoloTile Floor, Inching Us Closer to a Real-Life Holodeck

Alongside announcing that Lanny Smoot will be the first Disney employee besides Walt to be inducted into the National Inventors Hall of Fame, Disney also shared one of his newest projects called the HoloTile floor, which just may be a game changer for VR and could bring us ever closer to experiencing the Holodeck from Star Trek.

Disney shared the news and a video of the HoloTile floor in action in a blog celebrating Smoot, who holds over 100 patents and secured 74 of those during his 25 years at The Walt Disney Company.

As for the HoloTile floor itself, it is described by Disney as the “world’s first multi-person, omni-directional, modular, expandable, treadmill floor.” You have to think of it like a floor made of many tiles that do all they can to keep people or objects in the center of them. This could allow people to “have a shared virtual reality (VR) experience, walk an unlimited distance in any direction, and never collide or walk off its surface.”

Many of us have experienced the joy that can be a really stellar VR experience, but there are always certain limitations to the immersion that comes with it. While it’s great to be able to visit The Black Spire Outpost on the planet of Batuu in Star Wars: Tales from the Galaxy’s Edge in VR, you also run the risk of being pulled back to Earth when you bump into your couch and can only move a few feet here and there.

With the HoloTile floor, Disney appears to be envisioning a future where those limitations are no more and we can explore wide environments and feel that we are actually walking or running through them despite us staying mostly in one place. For those Star Trek fans out there, this sounds a lot like the promise of the Holodeck, a smallish-room that could virtually take our favorite crews wherever they wanted for some fun and relaxation between missions when it wasn’t malfunctioning and trying to murder them.

The HoloTile floor can do more than just let people walk on it, as it can also move objects around. In the video, we see an object being moved around the floor and an arm extending at the corner of the screen, as if they were using the Force to move an object. Yes, the possibilities of this are making a Star Wars fan like myself VERY happy.

The applications of the HoloTile floor also extend beyond virtual reality, as Disney notes “The HoloTile floor can also be an insert in a theatrical stage, allowing performers to move and dance in new ways, or stage props and structures to move around or appear to set themselves up.”

However, it’s important not to get too excited yet as Smoot notes “we don’t know yet where that will be used.” So, while we may have to wait a while to see what this tech could become, its an exciting glimpse into the future that could hopefully one day change how we experience our favorite universes in Disney Parks, our homes, and beyond.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Palworld: Is It Fair to Call It a Pokémon Rip-Off?

Palworld – the brand new, sort-of-Pokémon, open-world, third-person, shooting, action adventure, crafting, survival, animal collecting, and other popular buzzwords – game launched on Steam and Xbox on January 19. It immediately blew up, selling six million copies in four days and instantly becoming a force to be reckoned with while simultaneously opening the floodgates of discourse surrounding intellectual property theft in video games. Since being revealed two years ago, Palworld – created by a developer named Pocketpair – has been commonly referred to as “Pokémon with guns” by anyone who has looked at it for more than three seconds. But as people dig deeper, they are discovering that Palworld is both a game that does enough to distance itself from Pokémon mechanically while also being a little too close for comfort to Pokémon artistically. So let’s dig into this controversy and figure out exactly what’s happening with Palworld.

Palworld is a hit for completely obvious reasons: it kitbashes a bunch of tremendously successful genres and previously proven gameplay mechanics under a warm and inviting art style for all ages. It’s got the third-person gunplay from Fortnite, the crafting and survival of Ark, and a ton of extremely Pokémon-looking — but not quite exactly Pokémon — animals from Game Freak’s beloved series. It also satisfies the lifelong dream of anyone who wanted to see Pokémon fire machine guns. It’s the game equivalent of a cooking video where a mom puts McDonalds french fries, Kraft Mac and Cheese, and Ore-Ida Tater Tots into a bunch of Old El Paso soft tortilla shells before serving it to her kids. It’s crowd pleasing junk food, but it’s also comfort food and it doesn’t really matter how innovative or original it all is if the end result sort of tastes good.

There are several less obvious reasons why Palworld is such a huge success. For one, on PC, where Palworld is seeing the overwhelming bulk of its sales, you can’t legally purchase and play a Pokémon game. You can boot up an ancient rom or jump through some hoops and emulate a modern Pokémon game, but Pokémon simply has no presence on the Steam store or similar platforms since the Pokémon Company has opted instead to only release Pokémon games on Nintendo platforms and mobile devices. There are similar games, like Cassette Beasts and TemTem, but there’s still a massive, largely untapped market for Pokémon games on PC that isn’t being frequently served and that market is clearly hungry for a thing they can’t have. And honestly, most of those people simply don’t care that Palworld features some especially derivative Pokémon designs – they simply want a Pokémon-ish experience on PC that the Pokémon company won’t give to them, so another company did. Palworld serves that audience while also throwing in a bunch of other gameplay ideas and themes that are already super popular on PC so it’s not hard to see why it was an instant hit.

Then there’s the more cynical explanation that accounts for a smaller but still valid group: Pokémon fans that are helping Palworld become a hit because they think the Pokémon Company has a modern history of shipping Pokémon games that haven’t evolved on the formula, run poorly on the Switch, and don’t get the patches and updates they need to improve. After all, competition breeds innovation and while Palworld being a huge hit won’t immediately force the Pokémon Company to add assault rifles to the next Pokémon game, finally having a big competitor on its turf may inspire it to innovate on a series that many fans believe has grown stale and occasionally phoned-in over the years. That’s what this group hopes, at least.

But even pushing all of those factors aside, one of the big reasons that Palworld keeps selling more and more is because people love it. As of the time of writing there are nearly 45,000 reviews for Palworld on Steam and 93% of them are positive. That means Palworld is a great game in the eyes of players and confident word of mouth around games like this goes a really long way. Countless established and popular game franchises have launched on PC, riddled with technical or networking issues that take weeks or even months to be fixed, and had their user scores tanked by frustrated audiences who couldn’t properly play a product they paid for. Palworld has its own share of launch issues, of course, but it’s also an early access game and the audience seems to be forgiving of them in favor of the larger experience which is generally well received so far.

After all, competition breeds innovation and while Palworld being a huge hit won’t immediately force the Pokémon Company to add assault rifles to the next Pokémon game.

Finally, there’s a much tinier but not insignificant factor I also wanna throw in here: people think that since Palworld is so similar to Pokémon it could get legally removed from the internet at any given moment. Pushed by that perceived ticking clock, they wanna get in while they still can. People want what they can’t have or might not be able to have soon, a concept you’ll be familiar with if you tried to buy toilet paper in April of 2020. Given its success, close approximation to Pokémon, Pokémon’s corporate connection to Nintendo, and Nintendo’s long history of cease and desisting anything and everything remotely related to their intellectual properties, you probably wouldn’t be unwarranted to expect Palworld to go the way of the Doduo bird by the end of the month. That was a bad joke and I am sorry but I had to get it out of my system…

Anyway, Nintendo is a powerfully litigious and thoroughly protective company when it comes to its characters and games. It owns a third of the Pokémon Company and they’ve spent decades working together on projects, leading many to wonder when Nintendo will drop a massive lawsuit or cease and desist on the creators of Palworld and shut down the game for good. However, Palworld is in a uniquely different spot than the typical fan made game that Nintendo tends to pull down from the internet the second it hears about it. Nintendo regularly takes legal action against projects that use original Nintendo game assets or even things like names, logos, and characters. It takes down unlicensed PC ports, HD remakes it didn’t create itself, sues rom distribution sites, fan art pages, and more, to the point that it’s become a running joke that “Nintendo Ninjas” will strike and destroy every time any remotely interesting but definitely unlicensed Nintendo fan project pops up. Just last month it got a PC port of The Legend of Zelda: Link’s Awakening pulled from the internet for infringing on Nintendo’s properties, and that wasn’t even a game you could legally buy on Steam. Given that history and Palworld’s success, you might be justified in expecting the ninjas to show up and start slashing throats at any given moment.

But Palworld doesn’t use Pokémon sprites or models ripped directly from Pokémon games, or music or sounds or characters or menus, right? It mostly just uses a bunch of stuff that feels really, really close – like, dangerously close – to Pokémon without actually being Pokémon. Seeing them side by side it’s pretty undeniable how much they have in common, like seeing a box of Fruit Rounds cereal next to a box of Fruit Loops. Both are loops, or, uh, rounds, and the weird bird mascot character looks infinitely more depressed than the one on the Fruit Loops box. But if your store only has Fruit Rounds and you’re really craving a bowl of small, colorful breakfast circles being championed by an exotic bird on a bright red box (super specific craving, by the way) what are you gonna do, buy Cheerios? Or Tasteeos? Nah, you’re probably going home with the Fruit Rounds. Palworld is an amalgamation of ideas, none of which are wholly original, but none of them are directly dragged and dropped from a Pokémon game’s engine. And so, it’s hard to say if Nintendo and the Pokémon company have a legal leg to stand on here, even if they wanted to.

After all, is making a video game clearly inspired by other video games a crime? If it were, we’d have to throw a lot of video games in the garbage.

Knowing and coming to terms with the fact that no idea is original when interacting with art means you can recognize the two major branching paths these things tend to go down: did this product improve or evolve on the idea that inspired it, or did it just replicate it, often shamelessly? If you’ve played a game on a mobile phone in the last 15 years you’re probably familiar with a company named Gameloft. Gameloft made knockoffs of popular console games for a mobile audience who otherwise couldn’t play them on their phones. Games like Gangstar, a Grand Theft Auto clone; Modern Combat, a Modern Warfare clone; Nova, a Halo-slash-Crysis clone; and Shadow Guardian, an Uncharted clone. (That last one is particularly shameless.) It’s really no different than what the straight-to-home-video ‘mockbuster’ studios like The Asylum has been doing with popular movies for ages now. This weekend, why not unwind with a classic movie like Transmorphers, Snakes on a Train, Alien vs Hunter, or Jurassic Domination? Or maybe even check in on everyone’s favorite globetrotting treasure hunter Alan Quartermain and the Spear(..?) of Destiny.

But Palworld doesn’t use Pokémon sprites or models ripped directly from Pokémon games, or music or sounds or characters or menus, right? It mostly just uses a bunch of stuff that feels really, really close – like, dangerously close.

Is there a huge difference between Alan Quartermain, Gameloft’s Shadow Guardian, and Naughty Dog’s original Uncharted series? Not really. They all heavily lift large chunks of inspiration and source material from the original Indiana Jones movies. Uncharted wouldn’t exist without those films, or at the very least it wouldn’t exist without Tomb Raider, which also wouldn’t exist without those films. But Indiana Jones wouldn’t exist without being inspired by old pulp comics, the Doc Savage novel series, and (ironically) the original Alan Quartermain books, to name a few. So you can realistically trace almost everything back to an idea that came before it and the lines frequently start to blur.

As for the games Pocketpair made before Palworld, the studio’s entire history can be summed up with the “we have blank at home” meme. One of its biggest games before Palworld is called Craftopia, an open-world action adventure and crafting game where an elf-ish character fights bootleg Moblins, Bokoblins, and other various enemies that look remarkably similar to Zelda enemies while also paragliding, building vehicles and contraptions, and doing the signature run up the mountain as the camera pans over the whole kingdom thing from Breath of the Wild. Craftopia does do a few things differently to set itself apart, but it’s all pretty shameless stuff on the surface. The paraglider specifically feels almost identical to Breath of the Wild.

Then there’s the upcoming Pocketpair title Nevergrave, which seems heavily inspired by the smash hit Metroidvania game Hollow Knight, right down to the color palette, combat, and traversal. Again, it adds enough new gameplay elements into the mix to kind of stand on its own, but if there’s an argument that Palworld deserves to copy Pokémon because Pokémon games are becoming stale and phoned in every year, can the same really be said for the Hollow Night and Zelda franchises? Not quite.

While describing Palworld’s similarities to Pokémon, I find myself talking about how such similarities are“on the surface”. Most of the controversy is around what people can immediately see and recognize as being something that looks like Pokémon. Looking at both Pokémon and Palworld designs as they’re running in their respective games reveals some similarities but nothing that feels like a specific one to one copy. But some folks have started to look under the surface at Palworld’s creature designs – specifically the way its 3D models are built – and that’s where a bunch of smoking guns start to show up. Twitter user byofrog took several 3D models from Palworld and overlapped them with 3D models from Pokémon and found a bunch with proportions that line up directly. The results are – at least on the surface – pretty damning. Now, this could all be a huge coincidence, but coming from a studio with a history of borrowing visuals, gameplay mechanics, and more from already established franchises, the benefit of the doubt starts to diminish rapidly.

Pocketpair’s CEO Takuro Mizobe issued a response to the accusations, saying “While we have received various opinions about Palworld, it is important to note that the supervision of all materials related to Palworld is conducted by a team, including myself. I bear the responsibility for the produced materials.” That’s a fairly empty, nebulous statement that is mostly just saying “we look at everything before we put it in our game”, which doesn’t exactly confirm the accusations or deny them. It’s saying that several humans are involved in the art asset approval process before they become interactive elements in a product you can purchase and play, but it’s not saying anything about the creative process that gets them to the approval table to begin with.

As of right this second, there’s certainly a lot of smoke but not necessarily a fire. But as people continue to dig deeper into Palworld, who knows what kind of stuff they’ll dredge up. We’re sort of in uncharted territory here (or Alan Quartermain territory if you prefer) but we’ve also seen this kind of thing happen tons of times before in the great medium of video games. We know how Nintendo and Pokémon’s legal team operate, but we know that it’s totally feasible to create and sell a Pokémon-inspired game legally without getting cease and desisted to death.

Riot Games to fire “around 530” people and shut down Riot Forge label in push for “sustainability”

Riot Games have announced that they will shortly fire “about 530” people, or 11 per cent of their global workforce, so as to “create focus and move us towards a more sustainable future”, in the words of CEO Dylan Jadeja. The “biggest impact” will be felt outside of core development, though they’ll affect at least one major internal team – the developers of Legends Of Runeterra. Riot are also binning off the Riot Forge publishing label, under which third-party developers create smaller-scale games based on Riot’s own intellectual properties.

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Solid Snake Now Available in Fortnite With v28.10 Update

Solid Snake from the Metal Gear franchise is now available in Fortnite.

Fortnite’s V28.10 update introduces the iconic character into Epic’s widely popular free-to-play battle royale game. Players who own a battle pass subscription will be rewarded with the skin after they complete Snake’s quests. Snake is equipped with all his well-known gear, including his iconic cardboard boxes, allowing him to evade enemies.

If you complete all the Page 2 Quests, you’ll unlock Solid Snake’s Old Snake style. (The Quests will remain available until March 8, 2024, at 2 AM ET.)

Prior to Snake being playable in Fortnite, many were quick to criticize his design. Specifically players were criticizing the character’s lack of plump to his rear end. Yet, his design was not the only one to catch the eye, as Peter Griffin, another licensed character that made his way into Fortnite recently, raised eyebrows due to having a more muscular body than what fans of Family Guy are used to. However, Family Guy creator Seth McFarlane told us Epic apparently “didn’t have the budget to create his actual body.”

Meanwhile, Epic detailed additional changes coming to Fortnite with the V28.10 update, such as the return of the Anvil Rocket Launcher weapon and some gameplay balance tweaks. Here are the patch notes:

BALANCE CHANGES

We’ve been closely monitoring Battle Royale gameplay data and community feedback and agreed that some balance adjustments needed to be made. Please see below for a list of balance changes that are included in the v28.10 update:

  • The Enforcer AR has received a slight increase in bullet speed, damage, and headshot damage (and a reduction in bullet drop). This AR was lagging and needed a boost to compete with other weapon options.
  • The Reaper Sniper Rifle has received a slight reduction in bullet speed (and an increase in bullet drop), as many Reaper snipes were too easy to land with little counterplay.
  • The Hyper SMG has received an increase in overall accuracy via tightened bullet spread. Like the Enforcer AR, this SMG was lagging and needed a boost to compete with other weapon options.
  • The Ballistic Shield has received a slight decrease in damage required to stagger the holder. This loadout option was often too powerful compared to others, especially in Zero Build.
  • Storm circle speed, sprint speed, and Energy regeneration have been reverted to match the same speed from Chapter 4. These reverted speeds better fit the current ideal pace of Fortnite BR.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Review: The Legend Of Steel Empire (Switch) – A Classic Steampunk Shmup Gets A Lick Of Paint

Full steam ahead!

We believe it quite impossible to be a shoot-’em-up lover and not have stumbled upon HOT-B’s cult classic Steel Empire, the 1992 Mega Drive-exclusive horizontal shmup that mesmerised players with incredible steampunk aesthetics, an epic soundtrack, and a stiff challenge. Far from forgotten, there have been in the past two re-releases/remasters of the game on console, one on Game Boy Advance back in 2005 and 3DS in 2014. Is this third HD revisit — based on the 2018 PC release — worth its price in coal or is it just a load of hot air? Strap in to find out.

The action takes place in a familiar yet bizarre post-industrial revolution civilisation during a great war waged between the nations of the Republic of Silverhead and the Motorhead Empire (no smirking in the back, now). In this alternate 19th century, the steam engine has become the world’s greatest invention causing military machine design to evolve into gigantic monsters of steel and fire that rule the land, the sea. and the skies. You take the role of a nameless Silverhead republican pilot onboard the aircraft carrier Rheinhalt. Despite being greatly outnumbered, the technology of Silverhead is more advanced than their opponent, evident through your choice of aircraft and the mighty ‘Imamio Thunder’ bomb devices that can cause devastating damage to the steel-dependent Motorhead military units.

Read the full article on nintendolife.com

Diablo IV Season of the Construct: Diving into the Lore Behind the Sinister Zoltun Kulle

Diablo IV Season of the Construct: Diving into the Lore Behind the Sinister Zoltun Kulle

Diablo IV Season of the Construct Hero Image

­­Something sinister stirs – elemental machinations scuttle beneath the sands of Kehjistan. Launching today, Diablo IV’s Season of the Construct arrives. Arm your own Seasonal Companion, battle through Hazards in Vaults (the newest Dungeon type) and fight the fearsome Constructs at every turn.

The source of these Constructs has now been attributed to the malicious plans of the demon Malphas. The demon has taken an ancient power—originally devised by Zoltun Kulle and Ayuzhan of Caldeum to preserve humanity— to magnify his own strength. This power has been corrupted, and you must work with Ayuzhan to defeat Malphas at the source of this power in the Seasonal Questline.

But who was Zoltun Kulle, and why do those within Sanctuary still fear the power his name holds? We’re going to do a Lore deep-dive on Zoltun Kulle, and why his importance in the pages of History is matched only by his polarizing legacy.

Kulle and the Gang

Zoltun Kulle was originally one of the highest-ranking mages of the Ennead mage clan, a cohort of spellcasters specializing in enchantments and transmutation. Kulle became one of the original founding members of the Horadrim, an order of mages tasked by the Archangel Tyrael to hunt down and contain the three Prime Evils who threatened Sanctuary: Mephisto, Baal, and Diablo.

During The Hunt for the Three, Kulle was given the responsibility to wield the soulstones—shards of the infinitely powerful Worldstone—which were specifically created to capture and imprison the Prime Evils. Entrusted with the soulstones for his vast arcane expertise, Kulle studied them obsessively.

He eventually aided the Horadrim in the successful capture of all three Prime Evils, but at great cost. Kulle’s research led him to believe that a damaged soulstone could be used as a conduit to imprison a demon’s essence within a human. This led to the selfless sacrifice of Tal Rasha—leader of the Horadrim—to imprison the Prime Evil Baal after the Amber Soulstone was shattered.

The Dust Settles, and the Plot Thickens

Capturing all three Prime Evils within the soulstones was a great blow to the Burning Hells in the Eternal Conflict, the endless war fought between the Angels and Demons.

After The Hunt for the Three, Kulle’s obsession with the soulstones continued. He abandoned the Horadrim, retreating to the sands of Kehjistan to continue his work. Fearful of the vulnerability of humanity’s place in the Eternal Conflict, Kulle decided to take matters into his own hands. Kulle feared that both the Burning Hells and High Heavens alike could eradicate humanity if they felt it necessary. From the shadows, Kulle created a sinister means to protect them.

Kulle used his great power to build a series of vast archives beneath the desert. It is there he devised the Black Soulstone, capable of imprisoning both Demon and Angel within it. The Horadrim, allied with the High Heavens, sought out Kulle beneath Kehjistan for his blasphemous transgressions.

They were assaulted by many traps and Guardian Constructs that Kulle had set for them in case they tried to meddle in his experiments. Many of Kulle’s former Horadrim brethren died in their quest to hunt him down and deliver justice.

When the Horadrim finally succeeded in capturing Kulle, they discovered he had made himself impossible to kill through the use of dark arcane spells. The Horadrim separated his body and head, sealing them away to prevent any forces from ever attempting to resurrect Kulle ever again.

Kulle’s Constructs

In Season of the Construct, you will come across one of Zoltun’s allies from earlier in his life as a mage. You will need to work with Ayuzhan of Caldeum, who worked with Zoltun long ago to create The Loom.

A device of extraordinary power, the Loom was originally created with the intent to save humanity. Ayuzhan knew Zoltun at a time before his morality was corrupted by the power of the soulstones, a more optimistic young Mage than the one the history books now remember.

With Kulle long since dead, the Loom has been corrupted by Malphas to create the deadly mechanical Constructs now tasked with humanity’s ruin. From January 23, make your final stand against the sinister powers of The Loom in Diablo IV’s Season of the Construct, and earn your own Seneschal Companion and fight against the twisted machinations of Kulle’s legacy.

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Diablo® IV

Blizzard Entertainment


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Diablo® IV is the next-gen action RPG experience with endless evil to slaughter, countless abilities to master, nightmarish Dungeons, and legendary loot. Embark on the campaign solo or with friends, meeting memorable characters through beautifully dark settings and a gripping story, or go rogue through an expansive End Game and shared world where players will meet in towns to trade, team up to battle World Bosses, or descend into PVP zones to test their skills against other players – no lobbies necessary – with cross-play and cross-progression on all available platforms.

This is only the beginning for Diablo® IV, with new events, stories, seasons, rewards, and more looming on the horizon.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2023 Blizzard Entertainment, Inc. Diablo, Diablo Immortal, World of Warcraft, and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries. All rights reserved.

The post Diablo IV Season of the Construct: Diving into the Lore Behind the Sinister Zoltun Kulle appeared first on Xbox Wire.

Helldivers 2 Galactic War gameplay detailed: complete missions, reclaim planets, rescue the galaxy

One of the key features of Helldivers 2 is The Galactic War. Super Earth’s territories are under siege on all fronts by monstrous enemies hell-bent on destroying humanity’s way of life. From the war table aboard your ship, your team can watch as the conflict unfolds and take part in battles across the universe. Do your part to advance the frontlines in the name of Freedom and Managed Democracy.


Helldivers 2 Galactic War gameplay detailed: complete missions, reclaim planets, rescue the galaxy

The Helldivers

Helldivers are the true heroes of Super Earth. As an elite soldier, you have the full might of Super Earth’s arsenal at your disposal. Use your lethal array of stratagems and weaponry to defend its colonizers and liberate planets from enemy forces.

Rise through the ranks and take on increasingly difficult missions to solidify your place in Helldiver history – and if one Helldiver should perish, that’s just an opportunity for another Citizen to realize their dream. Prosperity and liberty are your core values and it’s your privilege to spread them.

The enemy factions

The robotic Automatons and the bug-like Termininds terrorize Super Earth citizens in the biggest conflict since the last Helldiver mobilization, over one hundred years ago. Each faction operates differently, and requires their own strategies – and stratagems – to face.

The work of a Helldiver never ends as more planets fall into the enemy’s clutches and the battle rages on. Play your part in an evolving war to reclaim planets for Super Earth and spread democracy and liberty to the furthest reaches of the galaxy. Conquer not only Super Earth’s foes but the elements themselves, as you brave a plethora of environmental hazards on the surface of alien worlds.

Missions and operations

Unite with your comrades in arms and monitor the conflict at the War Table together.

Assemble around the Galactic War map with your squad and choose your mission.

Once you choose a planet, the War Table will allow you to choose an operation to partake in. Operations consist of up to three missions, with a variety of primary objectives, like eradicating bug infestations, destroying enemy supplies, and retrieving valuable data.

You can strategize with your team and build your load-outs collaboratively to prepare for the challenge ahead.

Embark on a range of different missions, from taking down high value targets or launching missiles to strike the heart of enemy strongholds. While fighting on the frontlines, keep your eyes open for potential resources and intel to bring back to Super Earth researchers. Your progress contributes to the overall war effort, and brings you closer to liberating that sector of the galaxy.

Super Earth is depending on you. Enlist today—Hellpods drop when Helldivers 2 releases on February 8!

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Death Stranding: Director’s Cut Arrives on iPhone 15 Pro Next Week

After missing its initial release window last year, publisher 505 Games announced today that Death Stranding is coming to Apple devices on January 30.

Death Stranding: Director’s Cut will arrive on January 30 for the iPhone 15 Pro series and Apple Silicon-powered iPads and Mac computers (e.g., devices with an M1 series chip or newer). The biggest takeaway is that Death Stranding will be available natively on iPhone 15 Pro thanks to the smartphone’s A17 Pro chip.

Like Resident Evil 4 Remake’s Apple devices port, Death Stranding: Director’s Cut will be a universal purchase; if you buy it once for one device, you can access the other versions, too, so long as you have a compatible device to run the game. The game will retail for $39.99, though those who preorder can buy it for just $19.99 on the App Store.

Death Stranding: Director’s Cut was announced at WWDC last year when Hideo Kojima appeared during the keynote to announce the port. More interestingly, Kojima revealed he is working with Apple to bring future games to its platforms. Though he did not specify what future projects he was referring to, we know his studio, Kojima Productions, is currently working on two games: Death Stranding 2 and OD.

In our review of Death Stranding: Director’s Cut, we said: “Death Stranding Director’s Cut is more accessible than the original, but feels like a compromised version of the director’s vision.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Stop making “gamer-themed” scented candles and just admit you like nice smells, you nerds

Readers with keen memories may remember that I recently self-described as being in my scented candle girlie era. I’m currently burning one called Starry Night, which is a nice fresh scent but it’s nowhere near as strong as I would like. I can never find fresh scents that are as long-lingering as the fruity or woody ones. Anyway, I have been discussing my new interest (and interrupting work meetings with pretend candle unboxing videos where I tell them to like and subscribe and check out my collab with WickManiac) with the rest of the Treehouse, which prompted us to talk about the idea of gamer candles. They exist! They’re just candles of lies.

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